Super Smash Bros. 4
Super Smash Bros. Ultimate

Character customization: Difference between revisions

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{{ArticleIcons|ssb4=y|ultimate=y}}
[[File:Character customization interface.png|thumb|The character customization interface on an amiibo]]
[[File:Character customization interface.png|thumb|The beta character customization interface on an amiibo in {{forwiiu}}.]]
'''Character customization''', officially '''character creation''' ({{ja|キャラ作り|Kyara Tsukuri}}, ''character building''), referred to as '''Custom Move Sets''' ({{ja|カスタマイズ必殺ワザ|Kasutamaizu Hissatsuwaza}}, ''Customize Special Techniques'') in the Smash Direct, is a feature in ''[[Super Smash Bros. 4]]''. It appears to allow players to alter several fundamental properties of characters' [[special move]]s. All characters have 1 standard and 2 variations of each special move to choose from, with the exception of {{SSB4|Palutena}} and the {{SSB4|Mii Fighter}}s, who instead have a selection of completely different specials, which are all unlocked from the start. Certain characters, such as {{SSB4|Mega Man}}, have moves that appear to function significantly differently as well.
[[File:3ds custom fighter.jpg|thumb|Customizing a Mii Fighter in {{for3ds}}]]
'''Character customization''', officially '''character creation''' ({{ja|キャラ作り|Kyara Tsukuri}}, ''character building''), referred to as '''Custom Move Sets''' ({{ja|カスタマイズ必殺ワザ|Kasutamaizu Hissatsuwaza}}, ''Customize Special Techniques'') in the Smash Direct, is a feature in ''[[Super Smash Bros. 4]]''. It allows players to alter several fundamental properties of playable characters and [[amiibo]], particularly their [[special move]]s. All non-[[DLC]] characters can replace each of their default special moves with one of two variations unlockable through gameplay, with the exception of {{SSB4|Palutena}} and the {{SSB4|Mii Fighter}}s, who instead have a selection of completely different specials, which are all available from the start. Certain characters, such as {{SSB4|Mega Man}}, have moves that appear to function significantly differently as well. In ''Smash 4'', the height and weight of Mii Fighters are customizable as well, affecting their speed and other attributes.


Before the [[Super Smash Bros. Direct]] where the feature was officially announced, in June 2013, [[Masahiro Sakurai]] had stated that players will be able to customize characters in the 3DS game and transfer those customizations to the Wii U game. He had also stated that the customizations will not be alternate costumes (Mii Fighters are an exception), and that they would not have to be unlocked through repeated tasks.<ref>[http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/ Joystiq: "No cross-platform play for Smash Bros on 3DS and Wii U"]</ref>
In ''[[Super Smash Bros. Ultimate]]'', only {{SSBU|Mii Fighter}}s can be [[Alternate_costume_(SSBU)/Mii_Fighter|customized]], with custom equipment and custom moves for other characters removed. Mii Fighters can still be customized with special moves and outfits, and additionally can have their voices adjusted as well, but their height and weight are not customizable. Effects similar to those of custom equipment are present in ''Ultimate'''s [[Spirits (menu)|Spirits]] mode.


It is possible to save up to 10 custom versions of each character, except for the {{SSB4|Mii Fighter}}s (up to 99 of them can be saved). From the Character Select Screen, upon selecting a character, all customized versions of that character will show up, and the player can choose which version to play as or against. The same goes for Mii Fighters, with which every Mii Fighter ever created by the player will appear in a list for the player to choose from. Character customization can be enabled when playing locally or when playing online [[with friends]], but not when playing online [[with anyone]].
Before the [[Super Smash Bros. Direct]] where the feature was officially announced, in June 2013, [[Masahiro Sakurai]] had stated that players will be able to customize characters in the 3DS game and transfer those customizations to the Wii U game. He had also stated that the customizations would not be alternate costumes, with exception of the Mii Fighters, and that they would not have to be unlocked through repeated tasks.<ref>[http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/ Joystiq: "No cross-platform play for Smash Bros on 3DS and Wii U"]</ref>


Customizations can also be copied between the 3DS and Wii U versions. However, copied customizations can't be modified at all, requiring the player to have to go back to the customization's game origin to make any changes.
It is possible to save up to 10 custom versions of each character and 99 Mii Fighters per game file. If custom fighters are allowed via the option button on the [[character selection screen]], then upon selecting a character, all customized versions of that character will show up, and the player can choose which version to play as or against. The same goes for Mii Fighters, with which every Mii Fighter ever created by the player will appear in a list for the player to choose from. Character customization can be enabled when playing locally or when playing online [[with friends]] or in certain [[Tourney (SSB4-Wii U)|tournaments]], but not when playing online [[with anyone]]. Also, some game modes do not allow customizations to be used at all, which includes all the [[Stadium]] game modes ([[Target Blast]] allowed them prior to version [[1.0.8]], and still do via [[Master Orders]]), [[All-Star Mode]], [[Trophy Rush]] (''Smash 3DS'' only), [[Stage Builder]], and certain event matches in [[Event match|Events]].
 
Custom characters and Mii Fighters can also be copied between the 3DS and Wii U versions, and the latter can also be submitted or downloaded online. However, copied customizations cannot be modified at all, requiring the player to have to go back to the customization's game origin to make any changes. Aside from Miis, customizations cannot be shared between identical versions.
 
As with custom [[controls]], character customizations can be tested on the fly with the [[controls test stage|customization test stage]], allowing the player to try out their special moves on a [[Sandbag]].


==General==
==General==
The options for customizing movesets appear in the form of "Custom parts", which come in multiple types<ref> [https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlkTJ1LNQ Miiverse Directors Room Post August 28th]</ref>:
The options for customizing movesets appear in the form of "Custom parts", which come in multiple types:
 
*'''[[Equipment]]:''' Collected through the games' numerous game modes, these items can be equipped to characters to boost three potential stats: speed, attack, and defense. Some of these items may be identical in appearance in menus, but offer different stat boosts. They do not affect the appearance of fighters in-game.
*'''Specials:''' Players can change the special attacks of fighters (except downloadable characters, who have no alternate specials); up to three options are available for each directional input.
*'''[[Alternate costume (SSB4)/Mii Fighter#Headgear|Headgear]]:''' Head accessories for Miis that behave similarly to outfits.
*'''[[Alternate costume (SSB4)/Mii Fighter|Outfits]]:''' Can be used to customize the outfits and accessories of Mii Fighters. Costume parts can be earned from Classic Mode and, in the 3DS game, Smash Run. Some costumes also alter the appearance of the weapon held by Swordfighters and Gunners (such as a leather bodysuit changing a Swordfighter's sword into a beam sword, or a tuxedo giving a Gunner's arm-cannon a smaller, sleeker appearance). Most costumes are exclusive to a particular class of Mii Fighter.
*'''[[Power]]s:''' Assorted powers that only take effect in [[Smash Run]]. A similar system was earlier used in ''{{s|icaruspedia|Kid Icarus: Uprising}}''. All powers have multiple levels; higher levels grant a greater number and/or more effective uses, but take up more of the total weight limit. The total weight limit is determined by a character's weight and speed, including equipment affecting their speed; the faster and lighter they are, the lower the weight limit. However, all downloadable characters can carry a total weight of 25. That gives {{SSB4|Roy}} an advantage over {{SSB4|Marth}} and {{SSB4|Lucina}}, who can carry only 23 for example.


*'''[[Equipment]]:''' Collected through the games' numerous game modes, these items can be equipped to characters as to boost three potential stats: speed, attack, and defense. Some of these items may be identical in appearance in menus, but offer different stat boosts. They do not affect the appearance of fighters in-game.
==In competitive play==
*'''Specials:''' Lets players change the special attacks of various characters. Details are shown in a later section.
:''Main article: [[Official Custom Moveset Project]]''
*'''Headgear:''' Head accessories for Miis that behave similar to outfits. The available headgear shown so far are:
 
{| class="wikitable"
Custom movesets are banned in ''Smash 4'', though a number of tournaments allow their use in side-events. Custom movesets were temporarily legal from March 2015 to July 2015, as part of the [[Official Custom Moveset Project]] on [[SmashBoards]], but concerns regarding gameplay balance and logistics issues caused custom movesets to be banned after the conclusion of [[EVO 2015]].
|-
 
|1-Up Mushroom Hat
With the removal of custom moves for every fighter besides the [[Mii Fighter|Mii Fighters]], custom moves in ''Ultimate'' tournaments only apply to those characters. For their legality, many tournaments allow both Mii Fighters and custom moves unlike ''Smash 4''. If the Mii Fighter created for tournament is customized with different moves, their name will typically be placed with numbers for which custom move is used for each of the four specials (Examples: 1111 or 1332).
|-
|Barbara the Bat Wig
|-
|Bear Hat
|-
|Beehive Wig
|-
|Captain Falcon Helmet
|-
|Cat Ears
|-
|Cat Hat (DLC)
|-
|Chef Hat
|-
|Chicken Hat
|-
|Chomp Hat
|-
|Cow Skull Hat (Bovine Skull Hat)
|-
|Cowboy Hat
|-
|Daisy's Crown
|-
|Devil Horns
|-
|Dog Ears
|-
|Dragon Helmet
|-
|Dunban Wig (DLC)
|-
|Fancy Pirate Hat
|-
|Floral Hat
|-
|Football Helmet (American Football Helmet)
|-
|Frog Hat
|-
|Hibiscus
|-
|Hockey Mask (Ice Hockey Mask)
|-
|Lacy Headband
|-
|Link Cap (DLC)
|-
|Lion Hat
|-
|Luigi's Cap
|-
|Magic Hat
|-
|Majora's Mask (DLC)
|-
|Mario's Cap
|-
|Master Gardener's Crown
|-
|Meta Knight Mask
|-
|Mii Force Helmet
|-
|Mini Top Hat
|-
|Monkey Hat (DLC)
|-
|Ninja Headband
|-
|Panda Hat
|-
|Peach's Crown
|-
|Pirate Hat
|-
|Prince's Crown
|-
|Princess Zelda Wig
|-
|Princess's Crown
|-
|Proto Man's Helmet (DLC)
|-
|Red Ribbon
|-
|Red Shell Hat
|-
|Regal Crown
|-
|Samurai Helmet
|-
|Samus's Helmet
|-
|Santa Hat
|-
|Sheik Mask
|-
|Shy Guy Mask
|-
|Spartan Helmet
|-
|Spiny Hat
|-
|Straw Hat
|-
|Super Mushroom Hat
|-
|Swimming Cap
|-
|Top Hat
|-
|Waluigi's Cap
|-
|Wario's Cap
|-
|Wedding Veil
|-
|Western Hat (Wild West Hat)
|-
|X's Helmet (DLC)
|}
*'''Outfits:''' Can be used to customize the outfits and accessories of Mii Fighters. Costume parts can be earned from Classic Mode and, in the 3DS game, Smash Run. Some costumes also alter the appearance of the weapon held by Swordfighters and Gunners (such as a leather bodysuit changing a Swordfighter's sword into a beam sword, or a tuxedo giving a Gunner's arm-cannon a smaller, sleeker appearance). Most costumes are exclusive to one class of Mii Fighter. The available outfits shown so far are:
{| class="wikitable"
|-
! Swordfighter !! Brawler !! Gunner
|-
| Cybernetic Suit || Biker Gear || Dragon Armor
|-
| Neon Suit || Fighter Uniform || Fancy Suit
|-
| Ninja Suit || Mecha Suit || High-Tech Armor
|-
| Pirate Outfit || Protective Gear || Mage Robe
|-
| Plate Armor || Standard Outfit || Standard Outfit
|-
| Samurai Armor || Tracksuit || Steampunk Getup
|-
| Standard Outfit || Vampire Garb || Wild West Wear
|-
| SSB T-Shirt (DLC) || SSB T-Shirt (DLC) || SSB T-Shirt (DLC)
|-
| Link Outfit (DLC) || Cat Suit (DLC) || X's Armor (DLC)
|-
| Dunban Outfit (DLC) || || Proto Man's Armor (DLC)
|-
| Monkey Suit (DLC) || ||
|}
*'''[[Power]]s:''' Assorted powers implied to only take effect in [[Smash Run]]. A similar system was earlier used in {{s|icaruspedia|Kid Icarus: Uprising}}. Most if not all powers have multiple levels; higher levels grant a greater number and/or more effective uses, but take up more of the total weight limit <ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoEaGj7jw Miiverse Director's Room Post August 15th]</ref>. The total weight limit is determined by a character's weight and speed, including equipment affecting their speed; the faster and lighter they are, the lower the weight limit.


==Trivia==
==Trivia==
*In the 3DS version, when taking the first letter of each category of custom parts available to Miis (Equipment, Specials, Headgear, Outfit, Powers) yields the word "eShop".
*While [[Giga Bowser (Final Smash)|Bowser]], [[Giga Mac|Little Mac]], and [[Wario-Man|Wario]] use mirrored versions of their regular special moves as opposed to custom versions after transforming via their [[Final Smash]], [[Mega Lucario|Lucario]] is still able to use its custom special moves, further enhanced by the boosted Aura.
*When [[Inhale|copying]] a character, Kirby will always copy that character's default neutral special, even if that character has it set to a custom move.<ref>[https://www.youtube.com/watch?v=vrqVGNpBB3M GameXplain: "Can Kirby Copy Custom Moves?"]</ref>
*When [[Inhale (Kirby)|copying]] a character, Kirby will always copy that character's default neutral special, even if that character has it set to a custom move.<ref>[https://www.youtube.com/watch?v=vrqVGNpBB3M GameXplain: "Can Kirby Copy Custom Moves?"]</ref>
*When all special moves are collected, the game shows a [[notice|message]] that says "Collected every custom special move! Show me your moves!", which references [[Captain Falcon]]'s [[taunt]] in all four games.
**However, when copying {{SSB4|Olimar}} with customs enabled, Kirby's side special variant will actually affect the variant of [[Pikmin Throw]] used.
*While it states that Bowser's Flying Fortress does not do damage, it actually hits once at the start of the move.
*When all special moves are collected, the game shows a [[notice|message]] that says "Collected every custom special move! Show me your moves!", which references [[Captain Falcon]]'s [[taunt]].
*When all outfits and headgears are collected, the game shows a [[notice|message]] that says "Collected every outfit! Your body is ready!", which references [https://www.youtube.com/watch?v=2Gc5cuekQto Reggie Fils-Aime's infamous line] from the E3 2007 Nintendo press conference.
*In the 3DS version, taking the first letter of each category of custom parts available to Miis (Equipment, Specials, Headgear, Outfit, Powers) yields the word "eShop".
* While {{SSB4|Mewtwo}} doesn't actually have any custom moves, one could gain access to them in version 1.0.6 through a glitch involving carried-over Mii Fighters. Doing so would cause incredible glitchy effects.
*When all outfits and headgear items are collected in the PAL version of ''SSB4'', the game shows a message that says "Collected every outfit! Your body is ready!", which references [https://www.youtube.com/watch?v=2Gc5cuekQto Reggie Fils-Aimé's famous line] from the E3 2007 Nintendo press conference.
*Though {{SSB4|Mewtwo}}, being downloadable, doesn't actually have any custom moves, one could gain access to them in version 1.0.6 through a glitch involving carried-over Mii Fighters. Doing so would cause incredibly glitchy effects.
*If a player were to copy a character with a custom move they only have on one version (e.g., copying a {{SSB4|Peach}} from {{forwiiu}} that had [[Sleepy Toad]], but the player didn't have that move unlocked on {{for3ds}}), the move will show up as the default version.
*In the character customization menu, [[Mr. Game & Watch]] cannot be rotated with the [[C-Stick]].
*In an early proposal for ''Super Smash Bros. for Nintendo 3DS / Wii U'', custom moves would have four options to choose from with one default option and three variants.<ref>{{Cite web|url=https://sourcegaming.info/2015/07/04/english-smash4-project-proposal-slides/|title=Image Transcriptions of Project Proposal for Smash for Wii U/3DS|accessdate=2024-12-14|author=Source Gaming|date=2015-07-04}}</ref>
 
==See also==
*[[List of custom moves (SSB4)]]
*[[List of custom moves (SSBU)]]


==References==
==References==
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==External links==
==External links==
*[http://www.smashbros.com/us/howto/entry2.html Page on official website]
*[http://www.smashbros.com/us/howto/entry2.html Page on official website]
{{SSB4-3Menus}}
{{SSB4-UMenus}}
[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Options]]
[[Category:Options]]

Latest revision as of 08:22, December 14, 2024

The beta character customization interface on an amiibo in Super Smash Bros. for Wii U.
Customizing a Mii Fighter in Super Smash Bros. for Nintendo 3DS

Character customization, officially character creation (キャラ作り, character building), referred to as Custom Move Sets (カスタマイズ必殺ワザ, Customize Special Techniques) in the Smash Direct, is a feature in Super Smash Bros. 4. It allows players to alter several fundamental properties of playable characters and amiibo, particularly their special moves. All non-DLC characters can replace each of their default special moves with one of two variations unlockable through gameplay, with the exception of Palutena and the Mii Fighters, who instead have a selection of completely different specials, which are all available from the start. Certain characters, such as Mega Man, have moves that appear to function significantly differently as well. In Smash 4, the height and weight of Mii Fighters are customizable as well, affecting their speed and other attributes.

In Super Smash Bros. Ultimate, only Mii Fighters can be customized, with custom equipment and custom moves for other characters removed. Mii Fighters can still be customized with special moves and outfits, and additionally can have their voices adjusted as well, but their height and weight are not customizable. Effects similar to those of custom equipment are present in Ultimate's Spirits mode.

Before the Super Smash Bros. Direct where the feature was officially announced, in June 2013, Masahiro Sakurai had stated that players will be able to customize characters in the 3DS game and transfer those customizations to the Wii U game. He had also stated that the customizations would not be alternate costumes, with exception of the Mii Fighters, and that they would not have to be unlocked through repeated tasks.[1]

It is possible to save up to 10 custom versions of each character and 99 Mii Fighters per game file. If custom fighters are allowed via the option button on the character selection screen, then upon selecting a character, all customized versions of that character will show up, and the player can choose which version to play as or against. The same goes for Mii Fighters, with which every Mii Fighter ever created by the player will appear in a list for the player to choose from. Character customization can be enabled when playing locally or when playing online with friends or in certain tournaments, but not when playing online with anyone. Also, some game modes do not allow customizations to be used at all, which includes all the Stadium game modes (Target Blast allowed them prior to version 1.0.8, and still do via Master Orders), All-Star Mode, Trophy Rush (Smash 3DS only), Stage Builder, and certain event matches in Events.

Custom characters and Mii Fighters can also be copied between the 3DS and Wii U versions, and the latter can also be submitted or downloaded online. However, copied customizations cannot be modified at all, requiring the player to have to go back to the customization's game origin to make any changes. Aside from Miis, customizations cannot be shared between identical versions.

As with custom controls, character customizations can be tested on the fly with the customization test stage, allowing the player to try out their special moves on a Sandbag.

GeneralEdit

The options for customizing movesets appear in the form of "Custom parts", which come in multiple types:

  • Equipment: Collected through the games' numerous game modes, these items can be equipped to characters to boost three potential stats: speed, attack, and defense. Some of these items may be identical in appearance in menus, but offer different stat boosts. They do not affect the appearance of fighters in-game.
  • Specials: Players can change the special attacks of fighters (except downloadable characters, who have no alternate specials); up to three options are available for each directional input.
  • Headgear: Head accessories for Miis that behave similarly to outfits.
  • Outfits: Can be used to customize the outfits and accessories of Mii Fighters. Costume parts can be earned from Classic Mode and, in the 3DS game, Smash Run. Some costumes also alter the appearance of the weapon held by Swordfighters and Gunners (such as a leather bodysuit changing a Swordfighter's sword into a beam sword, or a tuxedo giving a Gunner's arm-cannon a smaller, sleeker appearance). Most costumes are exclusive to a particular class of Mii Fighter.
  • Powers: Assorted powers that only take effect in Smash Run. A similar system was earlier used in Kid Icarus: Uprising. All powers have multiple levels; higher levels grant a greater number and/or more effective uses, but take up more of the total weight limit. The total weight limit is determined by a character's weight and speed, including equipment affecting their speed; the faster and lighter they are, the lower the weight limit. However, all downloadable characters can carry a total weight of 25. That gives Roy an advantage over Marth and Lucina, who can carry only 23 for example.

In competitive playEdit

Main article: Official Custom Moveset Project

Custom movesets are banned in Smash 4, though a number of tournaments allow their use in side-events. Custom movesets were temporarily legal from March 2015 to July 2015, as part of the Official Custom Moveset Project on SmashBoards, but concerns regarding gameplay balance and logistics issues caused custom movesets to be banned after the conclusion of EVO 2015.

With the removal of custom moves for every fighter besides the Mii Fighters, custom moves in Ultimate tournaments only apply to those characters. For their legality, many tournaments allow both Mii Fighters and custom moves unlike Smash 4. If the Mii Fighter created for tournament is customized with different moves, their name will typically be placed with numbers for which custom move is used for each of the four specials (Examples: 1111 or 1332).

TriviaEdit

  • While Bowser, Little Mac, and Wario use mirrored versions of their regular special moves as opposed to custom versions after transforming via their Final Smash, Lucario is still able to use its custom special moves, further enhanced by the boosted Aura.
  • When copying a character, Kirby will always copy that character's default neutral special, even if that character has it set to a custom move.[2]
    • However, when copying Olimar with customs enabled, Kirby's side special variant will actually affect the variant of Pikmin Throw used.
  • When all special moves are collected, the game shows a message that says "Collected every custom special move! Show me your moves!", which references Captain Falcon's taunt.
  • In the 3DS version, taking the first letter of each category of custom parts available to Miis (Equipment, Specials, Headgear, Outfit, Powers) yields the word "eShop".
  • When all outfits and headgear items are collected in the PAL version of SSB4, the game shows a message that says "Collected every outfit! Your body is ready!", which references Reggie Fils-Aimé's famous line from the E3 2007 Nintendo press conference.
  • Though Mewtwo, being downloadable, doesn't actually have any custom moves, one could gain access to them in version 1.0.6 through a glitch involving carried-over Mii Fighters. Doing so would cause incredibly glitchy effects.
  • If a player were to copy a character with a custom move they only have on one version (e.g., copying a Peach from Super Smash Bros. for Wii U that had Sleepy Toad, but the player didn't have that move unlocked on Super Smash Bros. for Nintendo 3DS), the move will show up as the default version.
  • In the character customization menu, Mr. Game & Watch cannot be rotated with the C-Stick.
  • In an early proposal for Super Smash Bros. for Nintendo 3DS / Wii U, custom moves would have four options to choose from with one default option and three variants.[3]

See alsoEdit

ReferencesEdit

External linksEdit