Super Smash Bros. series

Team Battle: Difference between revisions

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(→‎Trivia: I'm surprised that this article still didn't point out Melee's existent unused team-colors available through vanilla codes, since it seems legitimately very interesting enough, at least in my POV.)
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[[File:Melee TeamBattle CharSelect.png|thumb|The Team Battle option as shown on the character selection screen in ''Melee''. The current setup shows a 2 vs. 1 vs. 1 team setup, with Players 1 and 2 fighting solo and Players 3 and 4 on a team.]]
[[File:Melee TeamBattle CharSelect.png|thumb|The Team Battle option as shown on the character selection screen in ''Melee''. The current setup shows a 2 vs. 1 vs. 1 team setup, with Players 1 and 2 fighting solo and Players 3 and 4 on a team.]]
'''Team Battle''' is a [[versus mode]] setting present in all the games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. As the name suggests, players (whether human or computer) fight alongside up to two others against the opposing team. Team Battle can be chosen on the character selection screen in the upper left hand corner by selecting the word "Free-for-all" in ''Smash 64'', or "Melee"/"Brawl"/"Smash" in the respective games of the same name. Team Battle can be removed using the same method.
'''Team Battle''' is a [[Versus Mode]] setting present in all games of the ''{{b|Super Smash Bros. |series}}'' series. As the name suggests, players (whether human or CPU) fight alongside others on their team, against the opposing team(s). Team Battle can be toggled on and off in the upper left-hand corner of the [[character selection screen]] by selecting the word "Free-for-all" in ''Smash 64'', or the word "Melee"/"Brawl"/"Smash" in subsequent games.


== Gameplay ==
== Gameplay ==
A team battle can contain red, blue, and green teams. Prior to ''[[Super Smash Bros. 4]]'', characters are required to use [[alternate costume]]s matching their team color; if two or more players are using the same character on the same team, they will be differentiated by a lighter, darker or more darker tint. In ''Smash 4'' and ''Ultimate'', a character's allegiance is instead indicated by a colored outline, thus enabling the player to use any color costume of their choice for their character. Once a game that features teams is completed, the [[announcer]] will announce the winning team color on the [[results screen]] instead of the last character standing. The following team setups are possible (not counting combinations with only one player per team):


A team battle contains up to three teams (red, blue, and green), with a character's allegiance being shown by their [[Palette swap|color scheme]] or their outline color ([[Smash 4]]). If two of the same characters are on the same team, they will be light or dark variations of the same colour. Since a maximum of four characters can participate in a match, the following team setups are available (not including those with only one player per team):
{|
|- valign=top
|
*3 players
**2 team setups
***2 teams
****2 vs. 1
|
*4 players
**3 team setups
***2 teams
****2 vs. 2 (known as [[doubles]] in [[competitive play]])
****3 vs. 1
***3 teams
****2 vs. 1 vs. 1
|}


*2 vs. 1
Additionally, when playing an [[8-Player Smash]] in {{forwiiu}} and by default in ''[[Super Smash Bros. Ultimate]]'', an additional team color, the yellow team, can be selected. With a maximum of eight characters that can participate in a match, further team setups become available. The setups done with 5 or more players are (where at least one team has two players):
*2 vs. 2 (also known as [[Doubles]] in [[competitive play]])
*3 vs. 1
*2 vs. 1 vs. 1


Since team battles are a regular division of versus mode, the regular options of [[time]], [[stock]], and [[Coin Mode|coin matches]] can be selected, along with [[Special Melee]]/[[Special Brawl|Brawl]] rules as well. In time and coin matches, the score (or coins collected) of each team is the combined score of its members and if they have the same total by the end of the match, then [[Sudden Death]] will occur. Stock matches are played in essentially the same manner; each player starts with a set number of lives and the objective is to deplete the stock of the opposing team(s). However, there is one feature called [[Share Stock]] where, when one player loses his/her last life, and that player has a teammate with two or more lives, he/she may borrow one of the lives from his/her teammate, and the character re-spawns as usual.
{|
|- valign=top
|
*5 players
**5 team setups
***2 teams
****3 vs. 2
****4 vs. 1
***3 teams
****2 vs. 2 vs. 1
****3 vs. 1 vs. 1
***4 teams
****2 vs. 1 vs. 1 vs. 1
|
*6 players
**8 team setups
***2 teams
****3 vs. 3
****4 vs. 2
****5 vs. 1
***3 teams
****2 vs. 2 vs. 2
****3 vs. 2 vs. 1
****4 vs. 1 vs. 1
***4 teams
****2 vs. 2 vs. 1 vs. 1
****3 vs. 1 vs. 1 vs. 1
|
*7 players
**10 team setups
***2 teams
****4 vs. 3
****5 vs. 2
****6 vs. 1
***3 teams
****3 vs. 2 vs. 2
****3 vs. 3 vs. 1
****4 vs. 2 vs. 1
****5 vs. 1 vs. 1
***4 teams
****2 vs. 2 vs. 2 vs. 1
****3 vs. 2 vs. 1 vs. 1
****4 vs. 1 vs. 1 vs. 1
|
*8 players
**14 team setups
***2 teams
****4 vs. 4
****5 vs. 3
****6 vs. 2
****7 vs. 1
***3 teams
****3 vs. 3 vs. 2
****4 vs. 2 vs. 2
****4 vs. 3 vs. 1
****5 vs. 2 vs. 1
****6 vs. 1 vs. 1
***4 teams
****2 vs. 2 vs. 2 vs. 2
****3 vs. 2 vs. 2 vs. 1
****3 vs. 3 vs. 1 vs. 1
****4 vs. 2 vs. 1 vs. 1
****5 vs. 1 vs. 1 vs. 1
|}


As a default setting, members of the same team cannot attack each other.  However, turning on [[Friendly Fire]] on the options screen will allow players to damage their allies.  This can lead to techniques such as easily using [[Mr. Game & Watch]]'s [[Oil Panic]] move, giving [[Kirby]] a copy ability using [[Inhale]], healing [[Ness]] or [[Lucas]] with [[PSI Magnet]], or hitting a recovering ally with a low-[[knockback]] [[projectile]], allowing them to re-use their [[Up special move|third jump]].
Since team battles are a regular type of Versus Mode, the usual options of [[Time]], [[Stock]], and [[Coin Battle]] matches can be selected, along with [[Special Smash]] rules as well. In Time and Coin matches, the score (or coins collected) of each team is the combined score of its members and if multiple teams have the same total by the end of the match, then [[Sudden Death]] will occur between all members of the tied teams. Stock matches are played in essentially the same manner; each player starts with a set number of lives and the objective is to deplete the stock of the opposing team(s). However, in Team Stock matches there is a feature known as [[Share Stock]] where, when one player on a team loses their last stock and has a teammate with two or more stocks, the fallen teammate may borrow one of their teammate's stocks and re-spawn as usual.


Team battle was also available for [[Nintendo Wi-Fi]] connection. When playing with anyone, a player could select his/her character as usual, but his/her team colour and teammate was determined randomly. Online team battles with anyone were always 2 vs. 2.
With the default setting, members of the same team cannot attack each other.  However, turning on [[Team Attack|Friendly Fire]] on the options screen will allow players to damage their allies. This can lead to techniques such as easily using [[Mr. Game & Watch]]'s [[Oil Panic]] move, giving [[Kirby]] a copy ability using {{b|Inhale|Kirby}}, healing [[Ness]] or [[Lucas]] with [[PSI Magnet]], or hitting a recovering ally with a low-[[knockback]] [[projectile]], allowing them to reuse their [[up special move]] after becoming [[helpless]].


In ''[[Super Smash Bros. 4]]'', the character is no longer restricted to a single palette swap for team battles; rather, there will be an outline determining which player is on what team. When playing an [[8-Player Smash]] in {{forwiiu}}, an additional team color, the yellow team, can be selected. If a team with multiple characters wins, only one of the characters will pose.
Team battles are also available when playing [[With Anyone]] online. This requires four players, who are randomly split into red and blue teams for a two-minute time match with Friendly Fire disabled.


With a maximum of eight characters that can participate in a match, further even-handed team setups are available beyond 2 vs. 2 battles:
In all games except ''Smash 4'', all members of the winning team will perform their [[victory pose]]s simultaneously. In ''Smash 4'', only one of the characters (the player with the highest score/stock count) will perform a complete victory animation and even then, only one of their animations can ever play, usually being the least special effects-heavy (Mewtwo, for example, can only use the victory animation where it turns its head towards the screen after facing away, and can never use its other two). In ''Ultimate'', if {{SSBU|Joker}} or {{SSBU|Sephiroth}} poses in front, no other team members will appear. Furthermore, if a solo player wins a Team Battle, the character will perform their victory pose, as in a regular Free For All match.


*3 vs. 3
In ''Ultimate'', players have the option to toggle whether their teammate is translucent or not in Local Wireless and [[Online]] battles, so that they can focus more on their battle, not the other teammate.
*4 vs. 4
*2 vs. 2 vs. 2
*2 vs. 2 vs. 2 vs. 2


Allowing for teams of different sizes, numerous combinations available, such as matches with up to seven fighters teaming up against a lone opponent, and matches with two large teams and one or two rogue contenders.
==In competitive play==
Team Battle is sometimes used during tournaments for specific events. The most common use by far is for [[doubles]], or a 2v2 format, but ''Smash 4'' allowing 8 players introduced the possibility for triples, quadruples, and any other team setup mentioned above. While not as popular as the singles format due to logistical issues inherent to relying on other people to compete, dedicated tournaments and [[exhibition match]]es using this mode are commonplace as [[side event]]s.
 
==Gallery==
<gallery>
TeamBattle.jpg|Team Battle flags in ''Brawl''.
Smash 3DS Time Match (Final 5 Seconds).jpg|The final five seconds of a team battle in {{for3ds}} on {{SSBB|Yoshi's Island}}.
</gallery>


==Trivia==
==Trivia==
*In the original ''[[Super Smash Bros.]]'', selecting the blue team was the only way to use {{SSB|Samus}}' or {{SSB|Captain Falcon}}'s Blue color, and green team is the only way to get Captain Falcon's, {{SSB|Mario}}'s, {{SSB|Kirby}}'s, and {{SSB|Donkey Kong}}'s green color, due to these colors not being available using the [[C button]]s.
*In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', enabling team attack will make the [[shield]] color for human players based on port number, rather than team color (i.e. Player 1 has red shield, Player 2 has blue shield, Player 3 has yellow shield, and Player 4 has green shield). This also affects their blast [[KO]]'s explosion color. This was fixed in ''Ultimate''.
*In 2 vs. 1 or 3 vs. 1 battles, despite there being only one opponent to attack, the Bully, Predator, and Stalker [[list of bonuses|penalties]] will still be given out to the members of the multi-player team for only attacking a single participant.
**''Brawl'' also erroneously gives the green team a yellow shield.
*Because {{SSBB|Wario}} has two sets of outfits, each with its own team setup, he is the only character who has a choice of clothing in team battles prior to ''[[SSB4]]''.
**In ''Smash 4'', both Player 3 and Player 4 will have their shield, launch trail, and blast KO explosion colors swapped from their normal port colors.
*In ''[[Super Smash Bros. 4]]'', parts for the [[Dragoon]] and [[Daybreak]] are shared among teammates. If the item's other two parts were each picked up by other teammates, the teammate that picks up the last part--regardless of whether they have a part in their own possession--will have the item fully built and ready to use. Contrast teammates using the Dragoon in ''Brawl'', where if two parts were picked up by different teammates, the Dragoon cannot be built as Dragoon parts cannot be dropped unless the players are KO'd.
*In the original ''[[Super Smash Bros.]]'', selecting the blue team was the only way to use {{SSB|Samus}}' or {{SSB|Captain Falcon}}'s blue color, and selecting the green team was the only way to get Captain Falcon's, {{SSB|Mario}}'s, {{SSB|Kirby}}'s, and {{SSB|Donkey Kong}}'s green color, which were not selectable otherwise.
*In ''[[Super Smash Bros. Brawl]]'', whenever a human player selects the green team, their [[shield]] and [[blast line]] color will be yellow instead of green.
*During 2 vs. 1 or 3 vs. 1 battles in ''[[Super Smash Bros. Melee]]'', despite there being only one opponent to attack, the Bully, Predator, and Stalker [[list of bonuses|penalties]] will still be given out to the members of the multi-player team for only attacking a single participant.
*Because {{SSBB|Wario}} in ''Brawl'' has two sets of outfits, each with its own team setup, he is the only character who has a choice of clothing in team battles prior to ''Smash 4''.
*According to codes, ''Melee'' has two unused Team Colors that normally only apply to 1P game modes. When Port 3 is the only controller to select modes in the main menu, Player 3 will be their assigned number and color for all solo modes, with Classic mode using an exclusive Yellow Team for their CPU ally or allies in 2 vs. 2 matches or Giant Battles. Their other unused Team Color is Gray, which applies exclusively to all CPU opponents in nearly every solo game mode.
 
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{{SSB4-3Menus}}
{{SSB4-UMenus}}
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[[Category:Multiplayer modes]]
[[Category:Multiplayer modes]]
[[Category:Options]]
[[Category:Options]]
{{AllGames|Modes}}
{{AllGames|Modes}}

Latest revision as of 18:57, January 19, 2025

The Team Battle option as shown on the character selection screen in Melee. The current setup shows a 2 vs. 1 vs. 1 team setup, with Players 1 and 2 fighting solo and Players 3 and 4 on a team.

Team Battle is a Versus Mode setting present in all games of the Super Smash Bros. series. As the name suggests, players (whether human or CPU) fight alongside others on their team, against the opposing team(s). Team Battle can be toggled on and off in the upper left-hand corner of the character selection screen by selecting the word "Free-for-all" in Smash 64, or the word "Melee"/"Brawl"/"Smash" in subsequent games.

Gameplay[edit]

A team battle can contain red, blue, and green teams. Prior to Super Smash Bros. 4, characters are required to use alternate costumes matching their team color; if two or more players are using the same character on the same team, they will be differentiated by a lighter, darker or more darker tint. In Smash 4 and Ultimate, a character's allegiance is instead indicated by a colored outline, thus enabling the player to use any color costume of their choice for their character. Once a game that features teams is completed, the announcer will announce the winning team color on the results screen instead of the last character standing. The following team setups are possible (not counting combinations with only one player per team):

  • 3 players
    • 2 team setups
      • 2 teams
        • 2 vs. 1

Additionally, when playing an 8-Player Smash in Super Smash Bros. for Wii U and by default in Super Smash Bros. Ultimate, an additional team color, the yellow team, can be selected. With a maximum of eight characters that can participate in a match, further team setups become available. The setups done with 5 or more players are (where at least one team has two players):

  • 5 players
    • 5 team setups
      • 2 teams
        • 3 vs. 2
        • 4 vs. 1
      • 3 teams
        • 2 vs. 2 vs. 1
        • 3 vs. 1 vs. 1
      • 4 teams
        • 2 vs. 1 vs. 1 vs. 1
  • 6 players
    • 8 team setups
      • 2 teams
        • 3 vs. 3
        • 4 vs. 2
        • 5 vs. 1
      • 3 teams
        • 2 vs. 2 vs. 2
        • 3 vs. 2 vs. 1
        • 4 vs. 1 vs. 1
      • 4 teams
        • 2 vs. 2 vs. 1 vs. 1
        • 3 vs. 1 vs. 1 vs. 1
  • 7 players
    • 10 team setups
      • 2 teams
        • 4 vs. 3
        • 5 vs. 2
        • 6 vs. 1
      • 3 teams
        • 3 vs. 2 vs. 2
        • 3 vs. 3 vs. 1
        • 4 vs. 2 vs. 1
        • 5 vs. 1 vs. 1
      • 4 teams
        • 2 vs. 2 vs. 2 vs. 1
        • 3 vs. 2 vs. 1 vs. 1
        • 4 vs. 1 vs. 1 vs. 1
  • 8 players
    • 14 team setups
      • 2 teams
        • 4 vs. 4
        • 5 vs. 3
        • 6 vs. 2
        • 7 vs. 1
      • 3 teams
        • 3 vs. 3 vs. 2
        • 4 vs. 2 vs. 2
        • 4 vs. 3 vs. 1
        • 5 vs. 2 vs. 1
        • 6 vs. 1 vs. 1
      • 4 teams
        • 2 vs. 2 vs. 2 vs. 2
        • 3 vs. 2 vs. 2 vs. 1
        • 3 vs. 3 vs. 1 vs. 1
        • 4 vs. 2 vs. 1 vs. 1
        • 5 vs. 1 vs. 1 vs. 1

Since team battles are a regular type of Versus Mode, the usual options of Time, Stock, and Coin Battle matches can be selected, along with Special Smash rules as well. In Time and Coin matches, the score (or coins collected) of each team is the combined score of its members and if multiple teams have the same total by the end of the match, then Sudden Death will occur between all members of the tied teams. Stock matches are played in essentially the same manner; each player starts with a set number of lives and the objective is to deplete the stock of the opposing team(s). However, in Team Stock matches there is a feature known as Share Stock where, when one player on a team loses their last stock and has a teammate with two or more stocks, the fallen teammate may borrow one of their teammate's stocks and re-spawn as usual.

With the default setting, members of the same team cannot attack each other. However, turning on Friendly Fire on the options screen will allow players to damage their allies. This can lead to techniques such as easily using Mr. Game & Watch's Oil Panic move, giving Kirby a copy ability using Inhale, healing Ness or Lucas with PSI Magnet, or hitting a recovering ally with a low-knockback projectile, allowing them to reuse their up special move after becoming helpless.

Team battles are also available when playing With Anyone online. This requires four players, who are randomly split into red and blue teams for a two-minute time match with Friendly Fire disabled.

In all games except Smash 4, all members of the winning team will perform their victory poses simultaneously. In Smash 4, only one of the characters (the player with the highest score/stock count) will perform a complete victory animation and even then, only one of their animations can ever play, usually being the least special effects-heavy (Mewtwo, for example, can only use the victory animation where it turns its head towards the screen after facing away, and can never use its other two). In Ultimate, if Joker or Sephiroth poses in front, no other team members will appear. Furthermore, if a solo player wins a Team Battle, the character will perform their victory pose, as in a regular Free For All match.

In Ultimate, players have the option to toggle whether their teammate is translucent or not in Local Wireless and Online battles, so that they can focus more on their battle, not the other teammate.

In competitive play[edit]

Team Battle is sometimes used during tournaments for specific events. The most common use by far is for doubles, or a 2v2 format, but Smash 4 allowing 8 players introduced the possibility for triples, quadruples, and any other team setup mentioned above. While not as popular as the singles format due to logistical issues inherent to relying on other people to compete, dedicated tournaments and exhibition matches using this mode are commonplace as side events.

Gallery[edit]

Trivia[edit]

  • In Super Smash Bros. Brawl and Super Smash Bros. 4, enabling team attack will make the shield color for human players based on port number, rather than team color (i.e. Player 1 has red shield, Player 2 has blue shield, Player 3 has yellow shield, and Player 4 has green shield). This also affects their blast KO's explosion color. This was fixed in Ultimate.
    • Brawl also erroneously gives the green team a yellow shield.
    • In Smash 4, both Player 3 and Player 4 will have their shield, launch trail, and blast KO explosion colors swapped from their normal port colors.
  • In the original Super Smash Bros., selecting the blue team was the only way to use Samus' or Captain Falcon's blue color, and selecting the green team was the only way to get Captain Falcon's, Mario's, Kirby's, and Donkey Kong's green color, which were not selectable otherwise.
  • During 2 vs. 1 or 3 vs. 1 battles in Super Smash Bros. Melee, despite there being only one opponent to attack, the Bully, Predator, and Stalker penalties will still be given out to the members of the multi-player team for only attacking a single participant.
  • Because Wario in Brawl has two sets of outfits, each with its own team setup, he is the only character who has a choice of clothing in team battles prior to Smash 4.
  • According to codes, Melee has two unused Team Colors that normally only apply to 1P game modes. When Port 3 is the only controller to select modes in the main menu, Player 3 will be their assigned number and color for all solo modes, with Classic mode using an exclusive Yellow Team for their CPU ally or allies in 2 vs. 2 matches or Giant Battles. Their other unused Team Color is Gray, which applies exclusively to all CPU opponents in nearly every solo game mode.