User:Toomai/Cloneosity: Difference between revisions

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On this page I'll iterate over exactly how much of a [[clone]] everyone is.
What is a [[clone]]? What is a semi-clone? Is there any meaning to "echo" aside from PR? This page attempts to answer these questions via careful analysis.


==Definition of "clone"==
==Developer intent==
Luckily for us, both Melee and SSB4 have developer confirmation of who the clones are, and thus what they consider a clone to be. By their definition, no characters are clones except for those on this list:
For most games, we have official confirmation of which characters the developers consider to be clones. By their definition, the following characters, and no others, are clones:
*[[Dr. Mario (SSBM)]]
{|class="wikitable"
*[[Young Link (SSBM)]]
|-
*[[Ganondorf (SSBM)]]
!{{GameIcon|SSB64}}
*[[Falco (SSBM)]]
|Unconfirmed||Luigi has a "differences from Mario" list on the website
*[[Pichu (SSBM)]]
|-
*[[Roy (SSBM)]]
!{{GameIcon|SSBM}}
*[[Dr. Mario (SSB4)]]
|{{head|Dr. Mario|g=SSBM|s=20x20px}}{{head|Young Link|g=SSBM|s=20x20px}}{{head|Ganondorf|g=SSBM|s=20x20px}}{{head|Falco|g=SSBM|s=20x20px}}{{head|Pichu|g=SSBM|s=20x20px}}{{head|Roy|g=SSBM|s=20x20px}}||
*[[Lucina (SSB4)]]
|-
*[[Dark Pit (SSB4)]]
!{{GameIcon|SSBB}}
I think it is fair to say that as a result of this distinction, we can codify the following as a wordy definition for "clone":
|None||
:''A character whose moveset is mostly visually identical to another character's, with a few unique moves, tweaks to physics and shared moves, and special moves of similar if not identical operation.''
|-
If this definition holds true, we should be able to count up how many moves that a pair of characters share similar animations for (regardless of the attacks' properties, as that's the main way to differentiate clones) in order to determine how much of a clone they are.
!{{GameIcon|SSB4}}
==Counts==
|{{head|Dr. Mario|g=SSB4|s=20x20px}}{{head|Lucina|g=SSB4|s=20x20px}}{{head|Dark Pit|g=SSB4|s=20x20px}}||DLC character status (Lucas and Roy) is unknown
Notes:
|-
*Floor and edge attacks are not counted. I see no reason to include them when they're unlikely to be part of a character's main design process.
!{{GameIcon|SSBU}}
*Taunts are also not counted, because there are no clone taunts even amongst the clones. If there were, that would be a huge penalty, given how taunts are trivial compared to attacks.
|{{head|Daisy|g=SSBU|s=20x20px}}{{head|Dark Samus|g=SSBU|s=20x20px}}{{head|Lucina|g=SSBU|s=20x20px}}{{head|Chrom|g=SSBU|s=20x20px}}{{head|Dark Pit|g=SSBU|s=20x20px}}{{head|Ken|g=SSBU|s=20x20px}}{{head|Richter|g=SSBU|s=20x20px}}||Stated that DLC will not be clones
*Generally I try to give characters the benefit of the doubt (e.g. Falco's Brawl Reflector is not a clone of Fox's), but if the animation has only changed in speed, or the hitboxes have moved yet the animation is unchanged, no dice.
|}
*I included a few dumb pairs (like Marth/Ike) to both show how wrong some people are and to gather some data for obvious non-clones.
This setup leads to the following wordy but fairly accurate definition of "clone":
*If you think I got something wrong, go to the talk page.
:''A clone is a character whose moveset is mostly visually identical to another character's, with most (if not all) attacks and special moves of similar (if not identical) mechanics and operation. Differentiation is primarily by tweaks to physics, alterations to attacks' hitboxes and timings, and unique non-combat animations, though they may also have a few unique moves.''
 
So what does this mean for the term "semi-clone"? Not much really. It's used fairly consistently by the community to refer to characters that would be clones if they didn't differ from their parents in more substantial ways, such as having more than a few unique attacks or a different gimmick altogether. Clearly it's a continuous scale, even if the terms are used in a fairly hardline fashion.
 
==System==
This is the system I'm using to determine how much of a clone each character pair is.
#For each attack that the clone shares with its potential parent, add 1 point. Most attacks and special moves are weighted equally. The exceptions are:
#*Neutral attacks are worth 1 for the entire combo as a whole. For example, if the first two hits are the same but the third is different, the total score is 2/3. Neutral infinites plus the finisher counts as one part. Similar applies to multi-part forward tilts and forward smashes (or, if the initial animation is similar enough, multi-hit attacks where the clone only has the first hit(s)).
#*If a clone has attacks that involve more animations than the parent - which represents being given new, unique animations for the sake of differentiation - the move's clone score is halved.
#**Examples: A clone has a 3-part neutral attack while the parent has 2, or the clone's f-tilt can be angled while the parent's cannot.
#**The inverse is not true; while it's less clone-y to only have 1 neutral attack instead of 2, this doesn't require any additional differentiation effort.
#*Floor attacks and edge attacks are only worth 0.25x, as there is significantly less room for designing such attacks.
#*If the two characters being compared are capable of switching between each other, and the switching move has no other effect, the switching move will be omitted entirely from the score. (It's not fair to say that it's different when it isn't, but it's also not fair to punish them for being the same when it being the same is how the switch functions.)
#An attack is "shared" if any of these apply:
#*The animation is similar or identical. (Does it look the same?)
#*The animation is not too similar or identical, but the move's function is, or the special move's mechanics and operation are. (Does it do the same thing?)
#In the case of custom special moves, a unique custom is worth -0.125, while a custom that replicates the other's default (e.g. Luigi's Bouncing Fireball) is worth +0.25. Therefore, if a special move is a clone:
#*Both customs are the same: 1
#*One custom is unique: 0.875
#*Both customs are unique: 0.75
#*One custom is unique but the other is a copy of the other's default: 1.125
#*One custom is the same and the other copies the other's default: 1.25
#*If one of a pair lacks customs (e.g. Ness and Lucas), the "replicates default" penalty can still apply, but the "unique custom" bonus cannot.
#Some clones might have a special move that isn't cloned from their parent, but from a third character. If this third character is clearly related to the clone and/or the parent, this counts as a fully cloned move. If the third character is unrelated, the clone score is halved.
#An attempt will be made to avoid hedging - a move either is cloned or it isn't, there's no middle ground. But there may very well be cases where it's impossible to accurately describe something with only 0 and 1. If so, there will be an accompanying explanation.
#A difference in access to non-universal movement abilities is worth -0.25 for each difference. This includes wall jumping, wall clinging, crawling, and access to a grab aerial. A difference in number of jumps is worth -0.1 per jump if both characters have more than 2, or -0.25 if either has only 2.
#If there is a substantial difference (or similarity) between a clone and its parent not otherwise covered above, it may be worth up to +1 or -1. For example, a parent might swing battering items twice with a smash attack, while the clone swings only once. This is admittedly a highly judgemental category.
 
Because of these penalties and bonuses, it is possible to achieve scores outside the range of 0%-100%. That said, this is more amusing than useful, and so anything outside this range will be clamped come analysis time.


Maybe I should upload more control stick images (which I already have made) so I can use their images in these tables.
==Data==
===SSB64===
===SSB64===
{|class="wikitable"
{|class="wikitable"
!colspan="2"|Pair
!Neutral!!F-tilt!!U-tilt!!D-tilt!!Dash!!F-smash!!U-smash!!D-smash!!N-air!!F-air!!B-air!!U-air!!D-air!!F-throw!!B-throw!!N-special!!U-special!!D-special!!{{rollover|Floor/edge|Floor front, floor back, edge fast, edge slow (out of 1)|y}}!!Other!!Total!!%
|-
|-
!Original!!Possible clone
|{{head|Luigi|g=SSB|s=24x24px}}||{{head|Mario|g=SSB|s=18x18px}}
!Ntr!!Ftl!!Utl!!Dtl!!DAtk!!Fsmh!!Usmh!!Dsmh!!Narl!!Farl!!Barl!!Uarl!!Darl!!Fthw!!Bthw!!NS!!US!!DS
|1||1||1||1||0||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
!Total!!%
|18/19||94.7%
|-
|-
|Mario||Luigi
|{{head|Jigglypuff|g=SSB|s=24x24px}}||{{head|Kirby|g=SSB|s=18x18px}}
|1||1||1||0.5<sup>1</sup>||0||1||1||1||1||1||1||1||1||1||1||1||1||1
|2/3||1||1||1||1||1||0||1||1||1||0||0||1||0||1||0||0||0||0.25, 0.25, 0.25, 0.25||
|16.5/18||91.6%
|11.6̅6/19||61.4%
|-
|-
|Samus||Captain Falcon
|{{head|Captain Falcon|g=SSB|s=24x24px}}||{{head|Samus|g=SSB|s=18x18px}}
|1/3||0.5||1||0.5||1||0||0||1||1||0||0||0||0||0||0||0||0||0
|1/4||0||1||0||1||0||0||1||1||0||0||0||0||0||0||0||0||0||0.25, 0.25, 0, 0||{{rollover|-0.5|Samus uses items with her left hand, while Falcon uses his right, which requires a lot of changes.|y}}
|5.33/18||29.6%
|4.25/19||22.4%
|-
|Kirby||Jigglypuff
|2/3||1||1||1||1||1||0||0.5||1||0.5||0||0||1||0||1||0||0||0
|9.67/18||53.7%
|}
|}
#I can't really call this a 1, but it doesn't feel like a 0 either. Same with most of the other 0.5s.


===SSBM===
===SSBM===
{|class="wikitable"
{|class="wikitable"
!colspan="2"|Pair
!Neutral!!F-tilt!!U-tilt!!D-tilt!!Dash!!F-smash!!U-smash!!D-smash!!N-air!!F-air!!B-air!!U-air!!D-air!!Pummel!!F-throw!!B-throw!!U-throw!!D-throw!!N-special!!S-special!!U-special!!D-special!!{{rollover|Floor/edge|Floor front, floor back, edge fast, edge slow (out of 1)|y}}!!Other!!Total!!%
|-
|-
!Original!!Possible clone
|{{head|Luigi|g=SSBM|s=24x24px}}||{{head|Mario|g=SSBM|s=18x18px}}
!Ntr!!Ftl!!Utl!!Dtl!!DAtk!!Fsmh!!Usmh!!Dsmh!!Narl!!Farl!!Barl!!Uarl!!Darl!!Pml!!Fthw!!Bthw!!Uthw!!Dthw!!NS!!SS!!US!!DS
|2/3||1||0||1||0||0||1||1||1||0||1||1||1||1||1||1||1||1||1||0||1||1||0.25, 0.25, 0.25, 0.25||
!Total!!%
|17.6̅6/23||76.8%
|-
|-
|Mario||Luigi
|{{head|Dr. Mario|g=SSBM|s=24x24px}}||{{head|Mario|g=SSBM|s=18x18px}}
|2/3||1||0||0||0||0||1||1||1||0||1||1||1||1||1||1||1||1||1||0||1||1
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||{{rollover|-0.25|Dr. Mario cannot walljump.|y}}
|15.67/22||71.2%
|22.75/23||98.9%
|-
|-
|Mario||Dr. Mario
|{{head|Young Link|g=SSBM|s=24x24px}}||{{head|Link|g=SSBM|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||{{rollover|-0.25|Young Link can walljump.|y}}
|22/22||100.0%
|22.75/23||98.9%
|-
|-
|Link||Young Link
|{{head|Ganondorf|g=SSBM|s=24x24px}}||{{head|Captain Falcon|g=SSBM|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1
|1/4||1||1||1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||{{rollover|-0.35|Ganondorf cannot walljump (-0.25). Ganondorf does not have Captain Falcon's unusual extra item swings (-0.1).|y}}
|22/22||100.0%
|20.9/23||90.9%
|-
|-
|Fox||Falco
|{{head|Falco|g=SSBM|s=24x24px}}||{{head|Fox|g=SSBM|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|22/22||100.0%
|23/23||100.0%
|-
|-
|Pikachu||Pichu
|{{head|Jigglypuff|g=SSBM|s=24x24px}}||{{head|Kirby|g=SSBM|s=18x18px}}
|1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1
|0||1||1||0||0||1||0||1||0||0||0||0||1||0||0||0||0||0||0||0||0||0||{{rollover|0.125|The first hit is identical in animation, but then the second hit diverges.|y}}, 0.25, 0.25, 0.25||{{rollover|-0.25|Jigglypuff has several different item animations, and even the cloned attacks' animations have more little tweaks than most clones.|y}}
|21/22||95.4%
|5.625/23||24.5%
|-
|-
|Captain Falcon||Ganondorf
|{{head|Pichu|g=SSBM|s=24x24px}}||{{head|Pikachu|g=SSBM|s=18x18px}}
|0||1||1||1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||1||1||1||1
|1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||{{rollover|-0.25|Pichu can walljump.|y}}
|20/22||90.9%
|21.75/23||94.6%
|-
|-
|Marth||Roy
|{{head|Roy|g=SSBM|s=24x24px}}||{{head|Marth|g=SSBM|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1
|1/2||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|22/22||100.0%
|22.5/23||97.8%
|}
|}
===SSBB===
===SSBB===
{|class="wikitable"
{|class="wikitable"
!colspan="2"|Pair
!Neutral!!F-tilt!!U-tilt!!D-tilt!!Dash!!F-smash!!U-smash!!D-smash!!N-air!!F-air!!B-air!!U-air!!D-air!!Pummel!!F-throw!!B-throw!!U-throw!!D-throw!!N-special!!S-special!!U-special!!D-special!!Final Smash!!{{rollover|Floor/edge|Floor front, floor back, floor trip, edge fast, edge slow (out of 1.25)|y}}!!Other!!Total!!%
|-
|{{head|Luigi|g=SSBB|s=24x24px}}||{{head|Mario|g=SSBB|s=18x18px}}
|2/3||1||0||1||0||0||1||1||1||0||1||1||0||1||1||1||1||1||1||0||1||0||0||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|-0.5|Luigi can crawl (-0.25). Luigi cannot walljump (-0.25).|y}}
|15.416̅6/24.25||63.6%
|-
|{{head|Toon Link|g=SSBB|s=24x24px}}||{{head|Link|g=SSBB|s=18x18px}}
|1||1||1||1||1||1||1/3||1||0||1/2||0||1||1||1||0||0||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|-0.15|Toon Link can walljump (-0.25). Toon Link's forward throw (shoulder) thinks it's a Foot attack like Link's (+0.1).|y}}
|18.93̅3/24.25||78.1%
|-
|{{head|Falco|g=SSBB|s=24x24px}}||{{head|Fox|g=SSBB|s=18x18px}}
|0||1||0||1||1||0||1||1||0||0||1||1||1||1||1||1||1||1||1||1||1||0||1||0.25, 0.25, 0.25, 0.25, 0.25||
|18.25/24.25||75.3%
|-
|{{head|Wolf|g=SSBB|s=24x24px}}||{{head|Fox|g=SSBB|s=18x18px}}
|0||0||0||0||0||0||0||0||0||0||1||0||0||1||0||0||0||0||1||1||1||1||1||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|+1|Wolf shares a great deal of non-attack animations with Fox, even in some cases where this means they don't connect properly with his unique ones (e.g. airdodge to fall).|y}}
|9.25/24.25||38.1%
|-
|{{head|Ganondorf|g=SSBB|s=24x24px}}||{{head|Captain Falcon|g=SSBB|s=18x18px}}
|0||0||1||0||1||1||0||1||1||0||1||1||1||1||1||1||0||1||1||0||1||1||0||0.25, 0.25, 0, 0, 0||{{rollover|-0.35|Ganondorf cannot walljump (-0.25). Ganondorf does not have Captain Falcon's unusual extra item swings (-0.1).|y}}
|15.15/24.25||62.5%
|-
|{{head|Lucas|g=SSBB|s=24x24px}}||{{head|Ness|g=SSBB|s=18x18px}}
|0||0||0||0||1||1||0||0||0||0||0||1||0||1||0||0||0||0||1||1||1||1||1||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|0|Lucas has a grab aerial (-0.25). Lucas and Ness share an unusual grab release weakness (+0.25).|y}}
|10.25/24.25||42.3%
|-
|{{head|Ike|g=SSBB|s=24x24px}}||{{head|Marth|g=SSBB|s=18x18px}}
|0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||0||1||0||0, 0, 0, 0, 0||
|1/24.25||4.1%
|}
===SSB4===
{|class="wikitable"
!colspan="2"|Pair
!Neutral!!F-tilt!!U-tilt!!D-tilt!!Dash!!F-smash!!U-smash!!D-smash!!N-air!!F-air!!B-air!!U-air!!D-air!!Pummel!!F-throw!!B-throw!!U-throw!!D-throw!!N-special!!S-special!!U-special!!D-special!!Final Smash!!{{rollover|Floor/edge|Floor front, floor back, floor trip, edge (out of 1)|y}}!!Other!!Total!!%
|-
|{{head|Luigi|g=SSB4|s=24x24px}}||{{head|Mario|g=SSB4|s=18x18px}}
|2/3||1||0||0||0||0||1||1||1||0||1||1||0||1||1||1||1||0||1.125||0||0.75||0||0||0, 0.25, 0.25, {{rollover|0.125|While the windup is somewhat different, the actual kick is about the same.|y}}||{{rollover|-0.5|Luigi can crawl (-0.25). Luigi cannot walljump (-0.25).|y}}
|12.6̅6/24||52.8%
|-
|{{head|Dr. Mario|g=SSB4|s=24x24px}}||{{head|Mario|g=SSB4|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||{{rollover|1|Cloned from the related Luigi.|y}}||1||0.25, 0.25, 0.25, 0.25||
|23/24||95.8%
|-
|-
!Original!!Possible clone
|{{head|Toon Link|g=SSB4|s=24x24px}}||{{head|Link|g=SSB4|s=18x18px}}
!Ntr!!Ftl!!Utl!!Dtl!!DAtk!!Fsmh!!Usmh!!Dsmh!!Narl!!Farl!!Barl!!Uarl!!Darl!!Pml!!Fthw!!Bthw!!Uthw!!Dthw!!NS!!SS!!US!!DS!!FS
|1||1||1||1||0||1||1/3||1||0||1/2||0||1||1||1||0||0||1||1||0.875||1.125||0.75||0.75||1||0, 0, 0.25, 0||{{rollover|-0.25|Toon Link can walljump.|y}}
!Total!!%
|16.3̅3/24||68.1%
|-
|-
|Mario||Luigi
|{{head|Ganondorf|g=SSB4|s=24x24px}}||{{head|Captain Falcon|g=SSB4|s=18x18px}}
|2/3||1||0||0||0||0||1||1||1||0||1||1||0||1||1||1||1||1||1||0||1||0||0
|0||0||1||0||1||1||0||1||1||0||1||1||1||1||1||1||0||1||0.75||0||0.75||0.75||0||0.25, 0, 0, 0||{{rollover|-0.25|Ganondorf cannot walljump.|y}}
|13.67/23||59.4%
|14.25/24||59.4%
|-
|-
|Link||Toon Link
|{{head|Falco|g=SSB4|s=24x24px}}||{{head|Fox|g=SSB4|s=18x18px}}
|1||1||1||1||1||1||0||1||0||0||0||1||1||1||0||0||1||1||1||1||1||1||1
|0||1||0||1||1||0||0||1||0||0||1||0||1||1||1||1||1||1||{{rollover|1.125|Both Fox and Falco have a replicates-other's-default custom, which could arguably be worth an extra penalty.|y}}||0.75||0.75||0||1||0.25, 0, 0.25, {{rollover|0.125|While the windup is somewhat different, the actual kick is about the same.|y}}||
|17/23||73.9%
|15.25/24||63.5%
|-
|-
|Fox||Falco
|{{head|Lucario|g=SSB4|s=24x24px}}||{{head|Mewtwo|g=SSB4|s=18x18px}}
|2/3||1||0||1||1||0||1||1||0||0||1||1||1||1||1||1||1||1||1||1||1||0||1
|0||0||0||0||0||1||0||0||0||0||0||0||0||0||0||0||0||0||1||0||0||0||0||0, 0, 0, 0||{{rollover|-0.5|Lucario can crawl (-0.25) and wallcling (-0.25).|y}}
|17.67/23||76.8%
|1.5/24||6.3%
|-
|-
|Fox||Wolf
|{{head|Lucas|g=SSB4|s=24x24px}}||{{head|Ness|g=SSB4|s=18x18px}}
|0||0||0||0||0||0||0||0||0||0||1||0||0||1||0||0||0||0||0.5<sup>1</sup>||1||1||1||1
|0||0||0||0||0||1||0||0||0||0||0||1||0||1||0||0||0||0||1.25||1.25||1.25||1.25||1||0.25, 0.25, 0.25, 0.25||{{rollover|-0.25|Lucas has a grab aerial.|y}}
|6.5/23||28.2%
|9.75/24||40.6%
|-
|-
|Captain Falcon||Ganondorf
|{{head|Lucina|g=SSB4|s=24x24px}}||{{head|Marth|g=SSB4|s=18x18px}}
|0||0.5<sup>2</sup>||1||0.5<sup>2</sup>||1||1||0||1||1||0||1||1||1||1||1||1||1||1||1||0||1||1||0
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|17/23||73.9%
|24/24||100.0%
|-
|-
|Ness||Lucas
|{{head|Roy|g=SSB4|s=24x24px}}||{{head|Marth|g=SSB4|s=18x18px}}
|1/3||0||0||0.5<sup>2</sup>||0.5<sup>2</sup>||1||0||0||0||0||0||1||1||1||0||0||0||0||1||1||1||1||1
|0||0||0||1||0||0||1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|10.33/23||44.9%
|18/24||75.0%
|-
|-
|Marth||Ike
|{{head|Dark Pit|g=SSB4|s=24x24px}}||{{head|Pit|g=SSB4|s=18x18px}}
|0||0||0||0||0||0||0||0.5||0||0||0||0||0||0||0||0||0||0||0.2||0||0||1||0
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||{{rollover|0.5|Cloned from the unrelated Zelda.|y}}||0.25, 0.25, 0.25, 0.25||
|1.7/23||7.3%
|23.5/24||97.9%
|}
|}
#Can't be rapid-fired (less cloned), but is still an energy blast from a futuristic gun. Undecided.
 
#Still the same basic attack, but executed differently. Could go either way.
===SSBU===
===SSB4===
Having different customizations weakens a special move's clone score by 0.25 (the default move is still a clone). I'm not 100% on this as-is, but I do feel that having different customs should count for something.
{|class="wikitable"
{|class="wikitable"
!colspan="2"|Pair
!Neutral!!F-tilt!!U-tilt!!D-tilt!!Dash!!F-smash!!U-smash!!D-smash!!N-air!!F-air!!B-air!!U-air!!D-air!!Pummel!!F-throw!!B-throw!!U-throw!!D-throw!!N-special!!S-special!!U-special!!D-special!!Final Smash!!{{rollover|Floor/edge|Floor front, floor back, floor trip, edge (out of 1)|y}}!!Other!!Total!!%
|-
|{{head|Luigi|g=SSBU|s=24x24px}}||{{head|Mario|g=SSBU|s=18x18px}}
|2/3||1||1||0||0||0||1||1||1||0||1||1||0||0||0||0||1||0||1||0||1||0||0||0, 0.25, 0.25, {{rollover|0.125|While the windup is somewhat different, the actual kick is about the same.|y}}||{{rollover|-0.75|Luigi can crawl (-0.25). Luigi cannot walljump (-0.25). Luigi has a grab aerial (-0.25).|y}}
|10.5416̅6/24||43.9%
|-
|{{head|Dr. Mario|g=SSBU|s=24x24px}}||{{head|Mario|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||0||1||1||0||1||1||1||1||1||{{rollover|1|Cloned from the related Luigi.|y}}||1||0.25, 0.25, 0.25, 0.25||
|22/24||91.7%
|-
|{{head|Daisy|g=SSBU|s=24x24px}}||{{head|Peach|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|24/24||100.0%
|-
|{{head|Young Link|g=SSBU|s=24x24px}}||{{head|Link|g=SSBU|s=18x18px}}
|2/4||1||1||1||0||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||{{rollover|0.5|Link has a new FS, but this move is mostly unchanged.|y}}||0.25, 0.25, 0.25, 0||{{rollover|-0.5|Link no longer has a Hookshot/Clawshot (-0.25). Young Link can walljump (-0.25).|y}}
|21.25/24||88.5%
|-
|{{head|Toon Link|g=SSBU|s=24x24px}}||{{head|Link|g=SSBU|s=18x18px}}
|2/3||1||1||1||0||0||1/3||1||0||1/2||0||1||1||1||0||0||1||1||1||1||1||1||{{rollover|0.5|Same as Young Link.|y}}||0, 0, 0.25, 0||{{rollover|-0.5|Link no longer has a Hookshot/Clawshot (-0.25). Toon Link can walljump (-0.25).|y}}
|14.75/24||61.5%
|-
|-
!Original!!Possible clone
|{{head|Ganondorf|g=SSBU|s=24x24px}}||{{head|Captain Falcon|g=SSBU|s=18x18px}}
!Ntr!!Ftl!!Utl!!Dtl!!DAtk!!Fsmh!!Usmh!!Dsmh!!Narl!!Farl!!Barl!!Uarl!!Darl!!Pml!!Fthw!!Bthw!!Uthw!!Dthw!!NS!!SS!!US!!DS!!FS
|0||0||1||0||1||0||0||0||1||0||1||1||1||0||1||1||0||1||1||0||1||1||0||0.25, 0, 0, 0||{{rollover|-0.25|Ganondorf cannot walljump.|y}}
!Total!!%
|12/24||50.0%
|-
|-
|Mario||Luigi
|{{head|Dark Samus|g=SSBU|s=24x24px}}||{{head|Samus|g=SSBU|s=18x18px}}
|2/3||1||0||0||0||0||1||1||1||0||1||1||0||1||1||1||1||0||2/3||0||0.75||0||0
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|12.083/23||52.5%
|24/24||100.0%
|-
|-
|Mario||Dr. Mario
|{{head|Falco|g=SSBU|s=24x24px}}||{{head|Fox|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||0||1
|0||1||0||1||1||0||0||1||0||0||1||0||1||1||1||1||1||{{rollover|0|Extremely on the fence about this one, but it's a lot differenter in animation than Falco's other throws.|y}}||1||1||1||0||1||0.25, 0, 0.25, {{rollover|0.125|While the windup is somewhat different, the actual kick is about the same.|y}}||
|21/23||91.3%
|14.625/24||60.9%
|-
|-
|Luigi||Dr. Mario
|{{head|Wolf|g=SSBU|s=24x24px}}||{{head|Fox|g=SSBU|s=18x18px}}
|2/3||1||0||0||0||0||1||1||1||0||1||1||1||1||1||1||1||0||2/3||0||0.75||1||0
|0||0||0||0||{{rollover|0|Very on the fence here, but it seems different enough.|y}}||0||0||0||1||0||1||0||0||1||0||0||0||0||1||1||1||1||1||0.25, 0.25, 0.25, 0||{{rollover|0|Wolf doesn't appear to have the extreme animation sharing as in Brawl, at least for things I tried.|y}}
|14.083/23||61.2%*
|8.75/24||36.5%
|-
|-
|Link||Toon Link
|{{head|Pichu|g=SSBU|s=24x24px}}||{{head|Pikachu|g=SSBU|s=18x18px}}
|1||1||1||1||0||1||0||1||0||0||0||1||1||1||0||0||1||1||0.75||0.75||0.75||0.75||1
|1||1||1||1||1||1||0||1||0||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, {{rollover|0.125|It's mostly the same attack, but done in the opposite order (back/front vs front/back).|y}}, 0||
|15/23||65.2%
|21.625/24||90.1%
|-
|-
|Fox||Falco
|{{head|Lucas|g=SSBU|s=24x24px}}||{{head|Ness|g=SSBU|s=18x18px}}
|2/3||1||0||1||1||0||1||1||0||0||1||0.5<sup>1</sup>||1||1||1||1||1||1||0.75||0.75||0.75||0||1
|0||0||0||0||0||1||0||0||0||0||0||0||0||1||0||0||0||0||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||{{rollover|-0.25|Lucas has a grab aerial.|y}}
|16.4167/23||71.4%
|7.75/24||32.3%
|-
|-
|Captain Falcon||Ganondorf
|{{head|Lucina|g=SSBU|s=24x24px}}||{{head|Marth|g=SSBU|s=18x18px}}
|0||0.5||1||0.5||1||1||0||1||1||0||1||1||1||1||1||1||1||1||0.75||0||0.75||0.75||0
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|16.25/23||70.7%
|24/24||100.0%
|-
|-
|Marth||Lucina
|{{head|Roy|g=SSBU|s=24x24px}}||{{head|Marth|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1
|0||0||0||1||0||0||1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|23/23||100.0%
|18/24||75.0%
|-
|{{head|Chrom|g=SSBU|s=24x24px}}||{{head|Roy|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||{{rollover|0.5|Cloned from the unrelated Ike (being a Fire Emblem character isn't enough).|y}}||1||0||0.25, 0.25, 0.25, 0.25||
|22.5/24||93.8%
|-
|{{head|Dark Pit|g=SSBU|s=24x24px}}||{{head|Pit|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||{{rollover|0.5|Cloned from the unrelated Zelda. True, Zelda has a new FS in SSBU, but effectively zero changes were made to this move.|y}}||0.25, 0.25, 0.25, 0.25||
|23.5/24||97.9%
|-
|{{head|Isabelle|g=SSBU|s=24x24px}}||{{head|Villager|g=SSBU|s=18x18px}}
|0||1||0.5||1||1||0||0||0||0||1||1||1||1||1||1||1||1||1||1||0||1||1/3||1||0, 0, 0, 0||
|15.83̅3/24||66.0%
|-
|{{head|Ken|g=SSBU|s=24x24px}}||{{head|Ryu|g=SSBU|s=18x18px}}
|3/4||2/3||1||1||1||0||1||1||0||1||1||0||1||1||1||{{rollover|0.5|The same move, but with an extra flip.|y}}||1||1||2/3||1||1||1||0||0.25, 0.25, 0.25, 0.25||{{rollover|-1|Ken has two entirely new additional moves.|y}}
|17.583̅3/24||73.3%
|-
|{{head|Richter|g=SSBU|s=24x24px}}||{{head|Simon|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||
|24/24||100.0%
|-
|{{head|Terry|g=SSBU|s=24x24px}}||{{head|Ryu|g=SSBU|s=18x18px}}
|1/3||0||1/2||1||0||0||1||1||1||{{rollover|1|While the startup is different, the attack and after is very close.|y}}||{{rollover|0|While very similar in concept, they're actually animated quite differently.|y}}||0||1||0||0||0||0||0||0||0||0||0||0||0, 0, 0, 0||{{rollover|-1|Terry has the same "face your enemy" gimmick as Ryu (+0.25). Terry has his own completely new gimmicks in the Go! mechanic and three extra moves (-2). Clamped total: -1|y}}
|5.83̅3/24||24.3%
|-
|-
|Pit||Dark Pit
|{{head|Mythra|g=SSBU|s=24x24px}}||{{head|Pyra|g=SSBU|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||0||0||0||&ndash;||0||0.25, 0.25, 0.25, 0.25||{{rollover|-0.2|Mythra has Foresight (a clone of the unrelated Bat Within).|y}}
|22/23||95.6%
|18.8/23||81.7%
|}
|}
#Mostly the same motion, but at a different angle and without the first hitbox.
<nowiki>*</nowiki> Won't be included in the analysis section (it's not a valid clone pair), but it's still interesting to note.


==Analysis==
==Analysis==
By taking the data at face value, we actually get pretty nice categories that match what the devs seem to have intended.
The colour of the value bar represents the calculated clone score. The colour behind the head icon represents the character's official status.
 
*Magenta: Ultimate character that is an echo
{|class="wikitable" style="text-align:center"
*Red: pre-Ultimate character that is a clone
*Orange: Ultimate character that is not an echo, but was a clone in the previous game they appeared
*Yellow: unconfirmed status (but highly suspected to be a pre-Ultimate clone)
*Green: none of the above
{|class="wikitable" width="100%" style="margin:0;text-align:center"
!
!Non-clone
!Limbo II
!Pseudo-clone
!Semi-clone
!Limbo
!Clone
|-
|
|width="25%"|0%-25%
|width=" 5%"|25%-30%
|width="15%"|30%-45%
|width="37.5%"|45%-82.5%
|width=" 5%"|82.5%-87.5%
|width="12.5%"|87.5%-100%
|-
|style="background:#ff0000"|{{head|Falco|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,0,0,0.25) 0%,rgba(255,0,0,0.25) 99%,rgba(255,0,0,1.0) 100%)"|100.0%
|-
|style="background:#ff0000"|{{head|Lucina|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,0,0,0.25) 0%,rgba(255,0,0,0.25) 99%,rgba(255,0,0,1.0) 100%)"|100.0%
|-
|style="background:#ff00ff"|{{head|Daisy|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,0,0,0.25) 0%,rgba(255,0,0,0.25) 99%,rgba(255,0,0,1.0) 100%)"|100.0%
|-
|style="background:#ff00ff"|{{head|Dark Samus|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,0,0,0.25) 0%,rgba(255,0,0,0.25) 99%,rgba(255,0,0,1.0) 100%)"|100.0%
|-
|style="background:#ff00ff"|{{head|Lucina|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,0,0,0.25) 0%,rgba(255,0,0,0.25) 99%,rgba(255,0,0,1.0) 100%)"|100.0%
|-
|style="background:#ff00ff"|{{head|Richter|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,0,0,0.25) 0%,rgba(255,0,0,0.25) 99%,rgba(255,0,0,1.0) 100%)"|100.0%
|-
|style="background:#ff0000"|{{head|Dr. Mario|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,5,0,0.25) 0%,rgba(255,5,0,0.25) 97.9%,rgba(255,5,0,1.0) 98.9%,transparent 98.9%,transparent 100%)"|98.9%
|-
|style="background:#ff0000"|{{head|Young Link|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,5,0,0.25) 0%,rgba(255,5,0,0.25) 97.9%,rgba(255,5,0,1.0) 98.9%,transparent 98.9%,transparent 100%)"|98.9%
|-
|style="background:#ff0000"|{{head|Dark Pit|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,10,0,0.25) 0%,rgba(255,10,0,0.25) 96.9%,rgba(255,10,0,1.0) 97.9%,transparent 97.9%,transparent 100%)"|97.9%
|-
|style="background:#ff00ff"|{{head|Dark Pit|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,10,0,0.25) 0%,rgba(255,10,0,0.25) 96.9%,rgba(255,10,0,1.0) 97.9%,transparent 97.9%,transparent 100%)"|97.9%
|-
|style="background:#ff0000"|{{head|Roy|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,11,0,0.25) 0%,rgba(255,11,0,0.25) 96.8%,rgba(255,11,0,1.0) 97.8%,transparent 97.8%,transparent 100%)"|97.8%
|-
|style="background:#ff0000"|{{head|Dr. Mario|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,21,0,0.25) 0%,rgba(255,21,0,0.25) 94.8%,rgba(255,21,0,1.0) 95.8%,transparent 95.8%,transparent 100%)"|95.8%
|-
|style="background:#ffff00"|{{head|Luigi|g=SSB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,26,0,0.25) 0%,rgba(255,26,0,0.25) 93.7%,rgba(255,26,0,1.0) 94.7%,transparent 94.7%,transparent 100%)"|94.7%
|-
|style="background:#ff0000"|{{head|Pichu|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,27,0,0.25) 0%,rgba(255,27,0,0.25) 93.6%,rgba(255,27,0,1.0) 94.6%,transparent 94.6%,transparent 100%)"|94.6%
|-
|style="background:#ff00ff"|{{head|Chrom|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,31,0,0.25) 0%,rgba(255,31,0,0.25) 92.8%,rgba(255,31,0,1.0) 93.8%,transparent 93.8%,transparent 100%)"|93.8%
|-
|style="background:#ff7f00"|{{head|Dr. Mario|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,42,0,0.25) 0%,rgba(255,42,0,0.25) 90.7%,rgba(255,42,0,1.0) 91.7%,transparent 91.7%,transparent 100%)"|91.7%
|-
|style="background:#ff0000"|{{head|Ganondorf|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,46,0,0.25) 0%,rgba(255,46,0,0.25) 89.9%,rgba(255,46,0,1.0) 90.9%,transparent 90.9%,transparent 100%)"|90.9%
|-
|style="background:#ff7f00"|{{head|Pichu|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,50,0,0.25) 0%,rgba(255,50,0,0.25) 89.1%,rgba(255,50,0,1.0) 90.1%,transparent 90.1%,transparent 100%)"|90.1%
|-
|style="background:#ff7f00"|{{head|Young Link|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,58,0,0.25) 0%,rgba(255,58,0,0.25) 87.5%,rgba(255,58,0,1.0) 88.5%,transparent 88.5%,transparent 100%)"|88.5%
|-
|colspan="7"|
|-
|style="background:#00ff00"|{{head|Mythra|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,93,0,0.25) 0%,rgba(255,93,0,0.25) 80.7%,rgba(255,93,0,1.0) 81.7%,transparent 81.7%,transparent 100%)"|81.7%
|-
|style="background:#00ff00"|{{head|Toon Link|g=SSBB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,111,0,0.25) 0%,rgba(255,111,0,0.25) 77.1%,rgba(255,111,0,1.0) 78.1%,transparent 78.1%,transparent 100%)"|78.1%
|-
|style="background:#00ff00"|{{head|Luigi|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,118,0,0.25) 0%,rgba(255,118,0,0.25) 75.8%,rgba(255,118,0,1.0) 76.8%,transparent 76.8%,transparent 100%)"|76.8%
|-
|style="background:#00ff00"|{{head|Falco|g=SSBB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,126,0,0.25) 0%,rgba(255,126,0,0.25) 74.3%,rgba(255,126,0,1.0) 75.3%,transparent 75.3%,transparent 100%)"|75.3%
|-
|style="background:#00ff00"|{{head|Roy|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,127,0,0.25) 0%,rgba(255,127,0,0.25) 74.0%,rgba(255,127,0,1.0) 75.0%,transparent 75.0%,transparent 100%)"|75.0%
|-
|style="background:#00ff00"|{{head|Roy|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,127,0,0.25) 0%,rgba(255,127,0,0.25) 74.0%,rgba(255,127,0,1.0) 75.0%,transparent 75.0%,transparent 100%)"|75.0%
|-
|style="background:#ff00ff"|{{head|Ken|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,136,0,0.25) 0%,rgba(255,136,0,0.25) 72.3%,rgba(255,136,0,1.0) 73.3%,transparent 73.3%,transparent 100%)"|73.3%
|-
|style="background:#00ff00"|{{head|Toon Link|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,162,0,0.25) 0%,rgba(255,162,0,0.25) 67.1%,rgba(255,162,0,1.0) 68.1%,transparent 68.1%,transparent 100%)"|68.1%
|-
|style="background:#00ff00"|{{head|Isabelle|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,173,0,0.25) 0%,rgba(255,173,0,0.25) 65.0%,rgba(255,173,0,1.0) 66.0%,transparent 66.0%,transparent 100%)"|66.0%
|-
|style="background:#00ff00"|{{head|Luigi|g=SSBB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,185,0,0.25) 0%,rgba(255,185,0,0.25) 62.6%,rgba(255,185,0,1.0) 63.6%,transparent 63.6%,transparent 100%)"|63.6%
|-
|style="background:#00ff00"|{{head|Falco|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,185,0,0.25) 0%,rgba(255,185,0,0.25) 62.5%,rgba(255,185,0,1.0) 63.5%,transparent 63.5%,transparent 100%)"|63.5%
|-
|style="background:#00ff00"|{{head|Ganondorf|g=SSBB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,191,0,0.25) 0%,rgba(255,191,0,0.25) 61.5%,rgba(255,191,0,1.0) 62.5%,transparent 62.5%,transparent 100%)"|62.5%
|-
|style="background:#00ff00"|{{head|Toon Link|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,196,0,0.25) 0%,rgba(255,196,0,0.25) 60.5%,rgba(255,196,0,1.0) 61.5%,transparent 61.5%,transparent 100%)"|61.5%
|-
|style="background:#00ff00"|{{head|Jigglypuff|g=SSB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,196,0,0.25) 0%,rgba(255,196,0,0.25) 60.4%,rgba(255,196,0,1.0) 61.4%,transparent 61.4%,transparent 100%)"|61.4%
|-
|style="background:#00ff00"|{{head|Falco|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,199,0,0.25) 0%,rgba(255,199,0,0.25) 59.9%,rgba(255,199,0,1.0) 60.9%,transparent 60.9%,transparent 100%)"|60.9%
|-
|style="background:#00ff00"|{{head|Ganondorf|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,207,0,0.25) 0%,rgba(255,207,0,0.25) 58.4%,rgba(255,207,0,1.0) 59.4%,transparent 59.4%,transparent 100%)"|59.4%
|-
|style="background:#00ff00"|{{head|Luigi|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,240,0,0.25) 0%,rgba(255,240,0,0.25) 51.8%,rgba(255,240,0,1.0) 52.8%,transparent 52.8%,transparent 100%)"|52.8%
|-
|style="background:#00ff00"|{{head|Ganondorf|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(255,255,0,0.25) 0%,rgba(255,255,0,0.25) 49.0%,rgba(255,255,0,1.0) 50.0%,transparent 50.0%,transparent 100%)"|50.0%
|-
|colspan="7"|
|-
|style="background:#00ff00"|{{head|Luigi|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(224,255,0,0.25) 0%,rgba(224,255,0,0.25) 42.9%,rgba(224,255,0,1.0) 43.9%,transparent 43.9%,transparent 100%)"|43.9%
|-
|style="background:#00ff00"|{{head|Lucas|g=SSBB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(215,255,0,0.25) 0%,rgba(215,255,0,0.25) 41.3%,rgba(215,255,0,1.0) 42.3%,transparent 42.3%,transparent 100%)"|42.3%
|-
|style="background:#00ff00"|{{head|Lucas|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(207,255,0,0.25) 0%,rgba(207,255,0,0.25) 39.6%,rgba(207,255,0,1.0) 40.6%,transparent 40.6%,transparent 100%)"|40.6%
|-
|style="background:#00ff00"|{{head|Wolf|g=SSBB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(194,255,0,0.25) 0%,rgba(194,255,0,0.25) 37.1%,rgba(194,255,0,1.0) 38.1%,transparent 38.1%,transparent 100%)"|38.1%
|-
|style="background:#00ff00"|{{head|Wolf|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(185,255,0,0.25) 0%,rgba(185,255,0,0.25) 35.5%,rgba(185,255,0,1.0) 36.5%,transparent 36.5%,transparent 100%)"|36.5%
|-
|style="background:#00ff00"|{{head|Lucas|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(164,255,0,0.25) 0%,rgba(164,255,0,0.25) 31.3%,rgba(164,255,0,1.0) 32.3%,transparent 32.3%,transparent 100%)"|32.3%
|-
|colspan="7"|
|-
|style="background:#00ff00"|{{head|Jigglypuff|g=SSBM|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(124,255,0,0.25) 0%,rgba(124,255,0,0.25) 23.5%,rgba(124,255,0,1.0) 24.5%,transparent 24.5%,transparent 100%)"|24.5%
|-
|style="background:#00ff00"|{{head|Terry|g=SSBU|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(123,255,0,0.25) 0%,rgba(123,255,0,0.25) 23.3%,rgba(123,255,0,1.0) 24.3%,transparent 24.3%,transparent 100%)"|24.3%
|-
|style="background:#00ff00"|{{head|Captain Falcon|g=SSB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(114,255,0,0.25) 0%,rgba(114,255,0,0.25) 21.4%,rgba(114,255,0,1.0) 22.4%,transparent 22.4%,transparent 100%)"|22.4%
|-
|-
!colspan=3|Non-clone!!colspan=10|Semi-clone!!colspan=6|Clone
|style="background:#00ff00"|{{head|Lucario|g=SSB4|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(31,255,0,0.25) 0%,rgba(31,255,0,0.25) 5.3%,rgba(31,255,0,1.0) 6.3%,transparent 6.3%,transparent 100%)"|6.3%
|-
|-
|style="background:#91ff7f;"|7.3%<br/>{{head|Ike|g=SSBB|s=20x20px}}<br/>{{head|Marth|g=SSBB|s=20x20px}}
|style="background:#00ff00"|{{head|Ike|g=SSBB|s=20x20px}}
|style="background:#c7ff7f;"|28.2%<br/>{{head|Wolf|g=SSBB|s=20x20px}}<br/>{{head|Fox|g=SSBB|s=20x20px}}
|colspan="6" style="text-align:left;background:linear-gradient(to right,rgba(21,255,0,0.25) 0%,rgba(21,255,0,0.25) 3.1%,rgba(21,255,0,1.0) 4.1%,transparent 4.1%,transparent 100%)"|4.1%
|style="background:#caff7f;"|29.6%<br/>{{head|Captain Falcon|g=SSB|s=20x20px}}<br/>{{head|Samus|g=SSB|s=20x20px}}
|style="background:#f1ff7f;"|44.9%<br/>{{head|Lucas|g=SSBB|s=20x20px}}<br/>{{head|Ness|g=SSBB|s=20x20px}}
|style="background:#fff87f;"|52.5%<br/>{{head|Luigi|g=SSB4|s=20x20px}}<br/>{{head|Mario|g=SSB4|s=20x20px}}
|style="background:#fff57f;"|53.7%<br/>{{head|Jigglypuff|g=SSB|s=20x20px}}<br/>{{head|Kirby|g=SSB|s=20x20px}}
|style="background:#ffe67f;"|59.4%<br/>{{head|Luigi|g=SSBB|s=20x20px}}<br/>{{head|Mario|g=SSBB|s=20x20px}}
|style="background:#ffd87f;"|65.2%<br/>{{head|Toon Link|g=SSB4|s=20x20px}}<br/>{{head|Link|g=SSB4|s=20x20px}}
|style="background:#ffca7f;"|70.7%<br/>{{head|Ganondorf|g=SSB4|s=20x20px}}<br/>{{head|Captain Falcon|g=SSB4|s=20x20px}}
|style="background:#ffc87f;"|71.2%<br/>{{head|Luigi|g=SSBM|s=20x20px}}<br/>{{head|Mario|g=SSBM|s=20x20px}}
|style="background:#ffc87f;"|71.4%<br/>{{head|Falco|g=SSB4|s=20x20px}}<br/>{{head|Fox|g=SSB4|s=20x20px}}
|style="background:#ffc17f;"|73.9%<br/>{{head|Toon Link|g=SSBB|s=20x20px}}{{head|Ganondorf|g=SSBB|s=20x20px}}<br/>{{head|Link|g=SSBB|s=20x20px}}{{head|Captain Falcon|g=SSBB|s=20x20px}}
|style="background:#ffba7f;"|76.8%<br/>{{head|Falco|g=SSBB|s=20x20px}}<br/>{{head|Fox|g=SSBB|s=20x20px}}
|style="background:#ff967f;"|90.9%<br/>{{head|Ganondorf|g=SSBM|s=20x20px}}<br/>{{head|Captain Falcon|g=SSBM|s=20x20px}}
|style="background:#ff957f;"|91.3%<br/>{{head|Dr. Mario|g=SSB4|s=20x20px}}<br/>{{head|Mario|g=SSB4|s=20x20px}}
|style="background:#ff947f;"|91.6%<br/>{{head|Luigi|g=SSB|s=20x20px}}<br/>{{head|Mario|g=SSB|s=20x20px}}
|style="background:#ff8a7f;"|95.4%<br/>{{head|Pichu|g=SSBM|s=20x20px}}<br/>{{head|Pikachu|g=SSBM|s=20x20px}}
|style="background:#ff8a7f;"|95.6%<br/>{{head|Dark Pit|g=SSB4|s=20x20px}}<br/>{{head|Pit|g=SSB4|s=20x20px}}
|style="background:#ff7f7f;"|100.0%<br/>{{head|Dr. Mario|g=SSBM|s=20px}}{{head|Young Link|g=SSBM|s=20x20px}}{{head|Falco|g=SSBM|s=20x20px}}{{head|Roy|g=SSBM|s=20x20px}}{{head|Lucina|g=SSB4|s=20x20px}}<br/>{{head|Mario|g=SSBM|s=20px}}{{head|Link|g=SSBM|s=20x20px}}{{head|Fox|g=SSBM|s=20x20px}}{{head|Marth|g=SSBM|s=20x20px}}{{head|Marth|g=SSB4|s=20x20px}}
|-
|-
|colspan=3|0%-30%
|
|colspan=10|40%-80%
|width="25%"|0%-25%
|colspan=6|90%-100%
|width=" 5%"|25%-30%
|width="15%"|30%-45%
|width="35%"|45%-80%
|width=" 5%"|80%-85%
|width="15%"|85%-100%
|}
|}
So as it stands now, you need to share ~40% of attack animations to be a semi-clone and ~90% to be a full clone. There are currently gaps between 30%-40% and 80%-90%, so if any future comparisons end up in there, things get more precise (and controversial).
===Conclusions===
*Characters that share 87.5% of attack animations are clones.
*Characters that share 45% of attack animations are semi-clones.
*Characters that share 30% of attack animations are pseudo-clones. This is a new category.
*The gap widths between categories are:
**Clone/semi-clone: 6.8%
**Semi-clone/pseudo-clone: 6.1%
**Pseudo-clone/non-clone: 7.8%
**There is one larger gap (outside the non-clone section): 6.6% between Ganondorf (SSB4) and Luigi (SSB4). This makes Luigi (SSB4) and Ganondorf (SSBU) the most on-the-fence between any two categories (in their case, semi-clone and pseudo-clone).
*Some pairs of clones with identical parents should probably be checked against each other. Not sure if the data will be useful, but it could be interesting.
*In terms of the term "echo":
**Most echoes are full clones.
**Characters can be clones without being echoes, such as Dr. Mario.
**Characters can be echoes without being clones, such as Ken.

Latest revision as of 06:46, September 30, 2024

What is a clone? What is a semi-clone? Is there any meaning to "echo" aside from PR? This page attempts to answer these questions via careful analysis.

Developer intent[edit]

For most games, we have official confirmation of which characters the developers consider to be clones. By their definition, the following characters, and no others, are clones:

Super Smash Bros. Unconfirmed Luigi has a "differences from Mario" list on the website
Super Smash Bros. Melee Dr. Mario (SSBM)Young Link (SSBM)Ganondorf (SSBM)Falco (SSBM)Pichu (SSBM)Roy (SSBM)
Super Smash Bros. Brawl None
Super Smash Bros. 4 Dr. Mario (SSB4)Lucina (SSB4)Dark Pit (SSB4) DLC character status (Lucas and Roy) is unknown
Super Smash Bros. Ultimate Daisy (SSBU)Dark Samus (SSBU)Lucina (SSBU)Chrom (SSBU)Dark Pit (SSBU)Ken (SSBU)Richter (SSBU) Stated that DLC will not be clones

This setup leads to the following wordy but fairly accurate definition of "clone":

A clone is a character whose moveset is mostly visually identical to another character's, with most (if not all) attacks and special moves of similar (if not identical) mechanics and operation. Differentiation is primarily by tweaks to physics, alterations to attacks' hitboxes and timings, and unique non-combat animations, though they may also have a few unique moves.

So what does this mean for the term "semi-clone"? Not much really. It's used fairly consistently by the community to refer to characters that would be clones if they didn't differ from their parents in more substantial ways, such as having more than a few unique attacks or a different gimmick altogether. Clearly it's a continuous scale, even if the terms are used in a fairly hardline fashion.

System[edit]

This is the system I'm using to determine how much of a clone each character pair is.

  1. For each attack that the clone shares with its potential parent, add 1 point. Most attacks and special moves are weighted equally. The exceptions are:
    • Neutral attacks are worth 1 for the entire combo as a whole. For example, if the first two hits are the same but the third is different, the total score is 2/3. Neutral infinites plus the finisher counts as one part. Similar applies to multi-part forward tilts and forward smashes (or, if the initial animation is similar enough, multi-hit attacks where the clone only has the first hit(s)).
    • If a clone has attacks that involve more animations than the parent - which represents being given new, unique animations for the sake of differentiation - the move's clone score is halved.
      • Examples: A clone has a 3-part neutral attack while the parent has 2, or the clone's f-tilt can be angled while the parent's cannot.
      • The inverse is not true; while it's less clone-y to only have 1 neutral attack instead of 2, this doesn't require any additional differentiation effort.
    • Floor attacks and edge attacks are only worth 0.25x, as there is significantly less room for designing such attacks.
    • If the two characters being compared are capable of switching between each other, and the switching move has no other effect, the switching move will be omitted entirely from the score. (It's not fair to say that it's different when it isn't, but it's also not fair to punish them for being the same when it being the same is how the switch functions.)
  2. An attack is "shared" if any of these apply:
    • The animation is similar or identical. (Does it look the same?)
    • The animation is not too similar or identical, but the move's function is, or the special move's mechanics and operation are. (Does it do the same thing?)
  3. In the case of custom special moves, a unique custom is worth -0.125, while a custom that replicates the other's default (e.g. Luigi's Bouncing Fireball) is worth +0.25. Therefore, if a special move is a clone:
    • Both customs are the same: 1
    • One custom is unique: 0.875
    • Both customs are unique: 0.75
    • One custom is unique but the other is a copy of the other's default: 1.125
    • One custom is the same and the other copies the other's default: 1.25
    • If one of a pair lacks customs (e.g. Ness and Lucas), the "replicates default" penalty can still apply, but the "unique custom" bonus cannot.
  4. Some clones might have a special move that isn't cloned from their parent, but from a third character. If this third character is clearly related to the clone and/or the parent, this counts as a fully cloned move. If the third character is unrelated, the clone score is halved.
  5. An attempt will be made to avoid hedging - a move either is cloned or it isn't, there's no middle ground. But there may very well be cases where it's impossible to accurately describe something with only 0 and 1. If so, there will be an accompanying explanation.
  6. A difference in access to non-universal movement abilities is worth -0.25 for each difference. This includes wall jumping, wall clinging, crawling, and access to a grab aerial. A difference in number of jumps is worth -0.1 per jump if both characters have more than 2, or -0.25 if either has only 2.
  7. If there is a substantial difference (or similarity) between a clone and its parent not otherwise covered above, it may be worth up to +1 or -1. For example, a parent might swing battering items twice with a smash attack, while the clone swings only once. This is admittedly a highly judgemental category.

Because of these penalties and bonuses, it is possible to achieve scores outside the range of 0%-100%. That said, this is more amusing than useful, and so anything outside this range will be clamped come analysis time.

Data[edit]

SSB64[edit]

Pair Neutral F-tilt U-tilt D-tilt Dash F-smash U-smash D-smash N-air F-air B-air U-air D-air F-throw B-throw N-special U-special D-special Floor/edge Other Total %
Luigi (SSB) Mario (SSB) 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 18/19 94.7%
Jigglypuff (SSB) Kirby (SSB) 2/3 1 1 1 1 1 0 1 1 1 0 0 1 0 1 0 0 0 0.25, 0.25, 0.25, 0.25 11.6̅6/19 61.4%
Captain Falcon (SSB) Samus (SSB) 1/4 0 1 0 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0.25, 0.25, 0, 0 -0.5 4.25/19 22.4%

SSBM[edit]

Pair Neutral F-tilt U-tilt D-tilt Dash F-smash U-smash D-smash N-air F-air B-air U-air D-air Pummel F-throw B-throw U-throw D-throw N-special S-special U-special D-special Floor/edge Other Total %
Luigi (SSBM) Mario (SSBM) 2/3 1 0 1 0 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 0.25, 0.25, 0.25, 0.25 17.6̅6/23 76.8%
Dr. Mario (SSBM) Mario (SSBM) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 -0.25 22.75/23 98.9%
Young Link (SSBM) Link (SSBM) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 -0.25 22.75/23 98.9%
Ganondorf (SSBM) Captain Falcon (SSBM) 1/4 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 -0.35 20.9/23 90.9%
Falco (SSBM) Fox (SSBM) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 23/23 100.0%
Jigglypuff (SSBM) Kirby (SSBM) 0 1 1 0 0 1 0 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0.125, 0.25, 0.25, 0.25 -0.25 5.625/23 24.5%
Pichu (SSBM) Pikachu (SSBM) 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 -0.25 21.75/23 94.6%
Roy (SSBM) Marth (SSBM) 1/2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 22.5/23 97.8%

SSBB[edit]

Pair Neutral F-tilt U-tilt D-tilt Dash F-smash U-smash D-smash N-air F-air B-air U-air D-air Pummel F-throw B-throw U-throw D-throw N-special S-special U-special D-special Final Smash Floor/edge Other Total %
Luigi (SSBB) Mario (SSBB) 2/3 1 0 1 0 0 1 1 1 0 1 1 0 1 1 1 1 1 1 0 1 0 0 0.25, 0.25, 0.25, 0.25, 0.25 -0.5 15.416̅6/24.25 63.6%
Toon Link (SSBB) Link (SSBB) 1 1 1 1 1 1 1/3 1 0 1/2 0 1 1 1 0 0 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25, 0.25 -0.15 18.93̅3/24.25 78.1%
Falco (SSBB) Fox (SSBB) 0 1 0 1 1 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0.25, 0.25, 0.25, 0.25, 0.25 18.25/24.25 75.3%
Wolf (SSBB) Fox (SSBB) 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 1 1 1 1 1 0.25, 0.25, 0.25, 0.25, 0.25 +1 9.25/24.25 38.1%
Ganondorf (SSBB) Captain Falcon (SSBB) 0 0 1 0 1 1 0 1 1 0 1 1 1 1 1 1 0 1 1 0 1 1 0 0.25, 0.25, 0, 0, 0 -0.35 15.15/24.25 62.5%
Lucas (SSBB) Ness (SSBB) 0 0 0 0 1 1 0 0 0 0 0 1 0 1 0 0 0 0 1 1 1 1 1 0.25, 0.25, 0.25, 0.25, 0.25 0 10.25/24.25 42.3%
Ike (SSBB) Marth (SSBB) 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0, 0, 0, 0, 0 1/24.25 4.1%

SSB4[edit]

Pair Neutral F-tilt U-tilt D-tilt Dash F-smash U-smash D-smash N-air F-air B-air U-air D-air Pummel F-throw B-throw U-throw D-throw N-special S-special U-special D-special Final Smash Floor/edge Other Total %
Luigi (SSB4) Mario (SSB4) 2/3 1 0 0 0 0 1 1 1 0 1 1 0 1 1 1 1 0 1.125 0 0.75 0 0 0, 0.25, 0.25, 0.125 -0.5 12.6̅6/24 52.8%
Dr. Mario (SSB4) Mario (SSB4) 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 23/24 95.8%
Toon Link (SSB4) Link (SSB4) 1 1 1 1 0 1 1/3 1 0 1/2 0 1 1 1 0 0 1 1 0.875 1.125 0.75 0.75 1 0, 0, 0.25, 0 -0.25 16.3̅3/24 68.1%
Ganondorf (SSB4) Captain Falcon (SSB4) 0 0 1 0 1 1 0 1 1 0 1 1 1 1 1 1 0 1 0.75 0 0.75 0.75 0 0.25, 0, 0, 0 -0.25 14.25/24 59.4%
Falco (SSB4) Fox (SSB4) 0 1 0 1 1 0 0 1 0 0 1 0 1 1 1 1 1 1 1.125 0.75 0.75 0 1 0.25, 0, 0.25, 0.125 15.25/24 63.5%
Lucario (SSB4) Mewtwo (SSB4) 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0, 0, 0, 0 -0.5 1.5/24 6.3%
Lucas (SSB4) Ness (SSB4) 0 0 0 0 0 1 0 0 0 0 0 1 0 1 0 0 0 0 1.25 1.25 1.25 1.25 1 0.25, 0.25, 0.25, 0.25 -0.25 9.75/24 40.6%
Lucina (SSB4) Marth (SSB4) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 24/24 100.0%
Roy (SSB4) Marth (SSB4) 0 0 0 1 0 0 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 18/24 75.0%
Dark Pit (SSB4) Pit (SSB4) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0.25, 0.25, 0.25, 0.25 23.5/24 97.9%

SSBU[edit]

Pair Neutral F-tilt U-tilt D-tilt Dash F-smash U-smash D-smash N-air F-air B-air U-air D-air Pummel F-throw B-throw U-throw D-throw N-special S-special U-special D-special Final Smash Floor/edge Other Total %
Luigi (SSBU) Mario (SSBU) 2/3 1 1 0 0 0 1 1 1 0 1 1 0 0 0 0 1 0 1 0 1 0 0 0, 0.25, 0.25, 0.125 -0.75 10.5416̅6/24 43.9%
Dr. Mario (SSBU) Mario (SSBU) 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 0 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 22/24 91.7%
Daisy (SSBU) Peach (SSBU) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 24/24 100.0%
Young Link (SSBU) Link (SSBU) 2/4 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0.25, 0.25, 0.25, 0 -0.5 21.25/24 88.5%
Toon Link (SSBU) Link (SSBU) 2/3 1 1 1 0 0 1/3 1 0 1/2 0 1 1 1 0 0 1 1 1 1 1 1 0.5 0, 0, 0.25, 0 -0.5 14.75/24 61.5%
Ganondorf (SSBU) Captain Falcon (SSBU) 0 0 1 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 1 1 0 0.25, 0, 0, 0 -0.25 12/24 50.0%
Dark Samus (SSBU) Samus (SSBU) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 24/24 100.0%
Falco (SSBU) Fox (SSBU) 0 1 0 1 1 0 0 1 0 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0.25, 0, 0.25, 0.125 14.625/24 60.9%
Wolf (SSBU) Fox (SSBU) 0 0 0 0 0 0 0 0 1 0 1 0 0 1 0 0 0 0 1 1 1 1 1 0.25, 0.25, 0.25, 0 0 8.75/24 36.5%
Pichu (SSBU) Pikachu (SSBU) 1 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.125, 0 21.625/24 90.1%
Lucas (SSBU) Ness (SSBU) 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 -0.25 7.75/24 32.3%
Lucina (SSBU) Marth (SSBU) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 24/24 100.0%
Roy (SSBU) Marth (SSBU) 0 0 0 1 0 0 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 18/24 75.0%
Chrom (SSBU) Roy (SSBU) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5 1 0 0.25, 0.25, 0.25, 0.25 22.5/24 93.8%
Dark Pit (SSBU) Pit (SSBU) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0.25, 0.25, 0.25, 0.25 23.5/24 97.9%
Isabelle (SSBU) Villager (SSBU) 0 1 0.5 1 1 0 0 0 0 1 1 1 1 1 1 1 1 1 1 0 1 1/3 1 0, 0, 0, 0 15.83̅3/24 66.0%
Ken (SSBU) Ryu (SSBU) 3/4 2/3 1 1 1 0 1 1 0 1 1 0 1 1 1 0.5 1 1 2/3 1 1 1 0 0.25, 0.25, 0.25, 0.25 -1 17.583̅3/24 73.3%
Richter (SSBU) Simon (SSBU) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 24/24 100.0%
Terry (SSBU) Ryu (SSBU) 1/3 0 1/2 1 0 0 1 1 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0, 0, 0, 0 -1 5.83̅3/24 24.3%
Mythra (SSBU) Pyra (SSBU) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0.25, 0.25, 0.25, 0.25 -0.2 18.8/23 81.7%

Analysis[edit]

The colour of the value bar represents the calculated clone score. The colour behind the head icon represents the character's official status.

  • Magenta: Ultimate character that is an echo
  • Red: pre-Ultimate character that is a clone
  • Orange: Ultimate character that is not an echo, but was a clone in the previous game they appeared
  • Yellow: unconfirmed status (but highly suspected to be a pre-Ultimate clone)
  • Green: none of the above
Non-clone Limbo II Pseudo-clone Semi-clone Limbo Clone
0%-25% 25%-30% 30%-45% 45%-82.5% 82.5%-87.5% 87.5%-100%
Falco (SSBM) 100.0%
Lucina (SSB4) 100.0%
Daisy (SSBU) 100.0%
Dark Samus (SSBU) 100.0%
Lucina (SSBU) 100.0%
Richter (SSBU) 100.0%
Dr. Mario (SSBM) 98.9%
Young Link (SSBM) 98.9%
Dark Pit (SSB4) 97.9%
Dark Pit (SSBU) 97.9%
Roy (SSBM) 97.8%
Dr. Mario (SSB4) 95.8%
Luigi (SSB) 94.7%
Pichu (SSBM) 94.6%
Chrom (SSBU) 93.8%
Dr. Mario (SSBU) 91.7%
Ganondorf (SSBM) 90.9%
Pichu (SSBU) 90.1%
Young Link (SSBU) 88.5%
Mythra (SSBU) 81.7%
Toon Link (SSBB) 78.1%
Luigi (SSBM) 76.8%
Falco (SSBB) 75.3%
Roy (SSB4) 75.0%
Roy (SSBU) 75.0%
Ken (SSBU) 73.3%
Toon Link (SSB4) 68.1%
Isabelle (SSBU) 66.0%
Luigi (SSBB) 63.6%
Falco (SSB4) 63.5%
Ganondorf (SSBB) 62.5%
Toon Link (SSBU) 61.5%
Jigglypuff (SSB) 61.4%
Falco (SSBU) 60.9%
Ganondorf (SSB4) 59.4%
Luigi (SSB4) 52.8%
Ganondorf (SSBU) 50.0%
Luigi (SSBU) 43.9%
Lucas (SSBB) 42.3%
Lucas (SSB4) 40.6%
Wolf (SSBB) 38.1%
Wolf (SSBU) 36.5%
Lucas (SSBU) 32.3%
Jigglypuff (SSBM) 24.5%
Terry (SSBU) 24.3%
Captain Falcon (SSB) 22.4%
Lucario (SSB4) 6.3%
Ike (SSBB) 4.1%
0%-25% 25%-30% 30%-45% 45%-80% 80%-85% 85%-100%

Conclusions[edit]

  • Characters that share 87.5% of attack animations are clones.
  • Characters that share 45% of attack animations are semi-clones.
  • Characters that share 30% of attack animations are pseudo-clones. This is a new category.
  • The gap widths between categories are:
    • Clone/semi-clone: 6.8%
    • Semi-clone/pseudo-clone: 6.1%
    • Pseudo-clone/non-clone: 7.8%
    • There is one larger gap (outside the non-clone section): 6.6% between Ganondorf (SSB4) and Luigi (SSB4). This makes Luigi (SSB4) and Ganondorf (SSBU) the most on-the-fence between any two categories (in their case, semi-clone and pseudo-clone).
  • Some pairs of clones with identical parents should probably be checked against each other. Not sure if the data will be useful, but it could be interesting.
  • In terms of the term "echo":
    • Most echoes are full clones.
    • Characters can be clones without being echoes, such as Dr. Mario.
    • Characters can be echoes without being clones, such as Ken.