Mario (SSB4)/Neutral attack/Hit 3: Difference between revisions
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(Finally done with Mario's neutral attack) |
(added missing categories) |
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{{ArticleIcons|ssb4=y}} | |||
{{competitive expertise}} | |||
[[File:MarioJab3.gif|270px|thumb|Hitbox visualization of Mario's third jab.]] | |||
==Overview== | |||
The third and final hit of {{SSB4|Mario}}'s [[Neutral attack|neutral attack]] is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more [[Damage|damage]] and has base knockback, sending the opponent back even at low percentages. | The third and final hit of {{SSB4|Mario}}'s [[Neutral attack|neutral attack]] is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more [[Damage|damage]] and has base knockback, sending the opponent back even at low percentages. | ||
== | ==Hitbox Properties== | ||
In general, aside from their positioning, the hitboxes are largely the same. | |||
{| | {{SSB4HitboxTableHeader}} | ||
| | {{SSB4HitboxTableRow | ||
|id=0 | |||
| | |damage=4% | ||
| 0 | |angle=361 | ||
|bk=45 | |||
|ks=80 | |||
|fkv=0 | |||
|r=5 | |||
|bn=9 | |||
|xpos=5.5 | |||
|trip=0 | |||
|type=Foot | |||
|effect=Normal | |||
|rebound=t | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|damage=4% | |||
|angle=361 | |||
|bk=45 | |||
|ks=80 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=9 | |||
|xpos=1 | |||
|trip=0 | |||
|type=Foot | |||
|effect=Normal | |||
|rebound=t | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=2 | |||
|damage=4% | |||
|angle=361 | |||
|bk=45 | |||
|ks=80 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=9 | |||
|xpos = -1.5 | |||
|trip=0 | |||
|type=Foot | |||
|effect=Normal | |||
|rebound=t | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
|} | |} | ||
== | ==Timing== | ||
{|class="wikitable" | |||
{| class="wikitable | !Hitbox | ||
|7-8 | |||
|- | |- | ||
! | !Interruptible | ||
|34 | |||
|- | |- | ||
!Animation length | |||
|39 | |||
| | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=6}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
==References== | ==References== | ||
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{{MvSubNavMario|g=SSB4}} | {{MvSubNavMario|g=SSB4}} | ||
[[Category:Mario (SSB4)]] | |||
[[Category:Neutral attacks (SSB4)]] |
Latest revision as of 06:10, October 26, 2018
Overview[edit]
The third and final hit of Mario's neutral attack is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more damage and has base knockback, sending the opponent back even at low percentages.
Hitbox Properties[edit]
In general, aside from their positioning, the hitboxes are largely the same.
Timing[edit]
Hitbox | 7-8 |
---|---|
Interruptible | 34 |
Animation length | 39 |
Lag time |
Hitbox |
Interruptible |
References[edit]
|