Egg Roll: Difference between revisions
No edit summary |
(Byte saving.) |
||
(65 intermediate revisions by 42 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Egg Roll | |name=Egg Roll | ||
|image=[[File: | |image=[[File:Yoshi Side B SSBU.gif|300px|Egg Roll]] | ||
|caption=Egg Roll in '' | |caption=Egg Roll in ''Ultimate''. | ||
|user=[[Yoshi]] | |user=[[Yoshi]] | ||
|universe= | |universe={{uv|Yoshi}} | ||
}} | }} | ||
'''Egg Roll''' ({{ja|ごろごろたまご|Gorogoro Tamago}}, ''Rolling Egg'') is [[Yoshi]]'s [[side special move]]. | |||
'''Egg Roll''' ({{ja|ごろごろたまご|Gorogoro Tamago}}, ''Egg | |||
==Overview== | |||
Yoshi forms a large egg around himself and begins to roll around the stage. The player can steer it by tilting the control stick left or right, and stop the move by pressing the special button again to break the egg. In ''[[Melee]]'', it can be used to increase Yoshi's horizontal recovery; while it can be an efficient way to pass [[edge-guard]]ers, should the opponent intercept Yoshi he is unlikely to have another attempt. If preferred, the player controlling the move may wish to hold the special button. This makes it more difficult to control, but allows more damage. | |||
In ''[[Brawl]]'', while the move has potent [[momentum canceling]] properties, Yoshi cannot move sideways after using it in the air, making it useless as a recovery move; since Yoshi then becomes [[helpless]] after ending the move in the air, it winds up not being useful for such a purpose. The move invoking helplessness also makes it very easy to [[self-destruct]] with. The move also has notoriously poor [[hitbox]] placement compared to Yoshi's hurtboxes and so is very unsafe to use. | In ''[[Brawl]]'', while the move has potent [[momentum canceling]] properties, Yoshi cannot move sideways after using it in the air, making it useless as a recovery move; since Yoshi then becomes [[helpless]] after ending the move in the air, it winds up not being useful for such a purpose. The move invoking helplessness also makes it very easy to [[self-destruct]] with. The move also has notoriously poor [[hitbox]] placement compared to Yoshi's hurtboxes and so is very unsafe to use. | ||
With the ability to move at a fast, constant speed across flat ground, the Egg Roll is useful for quickly moving through certain one-player stages, such as [[F-Zero Grand Prix]] | With the ability to move at a fast, constant speed across flat ground, the Egg Roll is useful for quickly moving through certain one-player stages, such as [[F-Zero Grand Prix]] and is also useful in certain [[Subspace Emissary]] stages for similar reasons. | ||
Egg Roll no longer leaves Yoshi helpless in | Egg Roll no longer leaves Yoshi helpless in ''[[SSB4]]'' and ''[[Ultimate]]''. | ||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssbmchar=Yoshi | |||
|ssbmdesc=Use {{Button|GCN|Control Stick}} to control speed and direction. | |||
|ssbbchar=Yoshi | |||
|ssbbdesc=Control direction and speed with the [[Control Stick]]. Break out with B. | |||
|ssb4-3char=Yoshi | |||
|ssb4-3desc=Roll around and attack foes. You can change directions and jump while rolling. | |||
|ssbuchar=Yoshi | |||
|ssbudesc=Turns into an egg and rolls into enemies. Can jump once while in the egg. | |||
}} | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
# ''' | {{CustomSet|Yoshi|Side|name1=Egg Roll|desc1-ntsc=Turn into an egg and roll into enemies. You can jump once while in the egg.|desc1-pal=Puts you in an egg and lets you roll into enemies. You can jump once while in the egg.|name2=Heavy Egg Roll|desc2=Slow, but deals a lot of damage when you roll into opponents.|name3=Light Egg Roll|desc3=A bouncing version of Egg Roll. Doesn't last very long.}} | ||
# ''' | # '''Egg Roll''': Default. | ||
# '''Heavy Egg Roll''': The egg rolls much more slowly and takes longer to accelerate. However, it deals more damage (up to 15%), knockback, has a small [[shield damage]] bonus, and [[super armor]]. The hitbox is also larger, possesses [[Transcendent priority]], and has marginally reduced startup lag, but the ending lag is longer. Unfortunately, because the egg travels very slowly, it's rather easy to counter with [[grab]] moves, as fighters can simply shield the attack, and then follow-up with a grab, bypassing the super armor. Because of that notable flaw, this attack's overall usage is rather situational. {{Main|Yoshi (SSB4)/Side special/Custom 1}} | |||
# '''Light Egg Roll''': Yoshi bounces forwards in an arc upon going inside the egg. Travels quickly but the arc can cause Yoshi to fly over opponents. Deals 11% damage clean, and 10% damage towards the end of the move. The move always ends itself upon landing on the ground, and the move can be ended manually much earlier than the default, albeit with slightly increased ending lag. {{Main|Yoshi (SSB4)/Side special/Custom 2}} | |||
'' | |||
== | ==[[Glitches]]== | ||
[[File:75 m Egg Roll glitch.png|thumb|Screenshot of the glitch.]] | |||
*Occasionally, the special effects on the move may be offset vertically by quite a bit, appearing above or below Yoshi. | |||
**This can be easily reproduced on [[75m]]: if a Yoshi on the large, top girder uses Egg Roll to the right, and drops onto the top-right set of girders, the glitch can be seen. | |||
*If Yoshi is put into slow-motion state while using any Egg Roll move, the animation will not play, and the egg will be stationary. | |||
{{clr}} | |||
==Origin== | ==Origin== | ||
[[File:EggRollOrigin.gif|thumb|A Blue Yoshi using the {{iw|mariowiki|Turbo Tulip}} in ''{{iw|mariowiki|Yoshi's Story.}}'']] | |||
The move has a resemblance to an ability in ''Yoshi's Story'' where upon eating a Turbo Tulip, Yoshi could encase himself into an egg and fling himself at enemies, out-of-reach objects, or distant locations. | |||
The Egg Roll would later appear in the {{uv|Mario}} series as a special move in ''{{iw|mariowiki|Mario Power Tennis}}'', ''{{iw|mariowiki|Mario Strikers Charged}}'', and ''{{iw|mariowiki|Mario Tennis Aces}}''. | |||
{{clr}} | |||
The Egg Roll would later appear in the | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
YoshiRoll.jpg|Egg Roll in ''Melee''. | |||
Eggroll.png|Egg Roll in ''Brawl''. | |||
Egg Roll SSB4.jpeg|Egg Roll in ''[[Super Smash Bros. for Wii U]]''. | |||
Yoshi SSBU Skill Preview Side Special.png|Egg Roll as shown by the [[Move List]] in ''Ultimate''. | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|ごろごろたまご|Gorogoro Tamago}} | |||
|en=Egg Roll | |||
|fr=Roulade | |||
|es=Huevo rodante | |||
|de=Eier-Rollo | |||
|it=Uovo rotolante | |||
|nl=Rollend Ei | |||
|ru={{rollover|Яичный каток|Yaichny katok|?}} | |||
|ko={{rollover|굴렁 알|Gulleong Al|?}} | |||
|zh_cn={{rollover|滚滚蛋|Gǔngǔn Dàn|?}} | |||
|zh_tw={{rollover|滾滾蛋|Gǔngǔn Dàn|?}} | |||
}} | |||
==Technical details== | |||
*[[Yoshi (SSBM)/Side special]] | |||
*[[Yoshi (SSBB)/Side special]] | |||
*[[Yoshi (SSB4)/Side special]] | |||
*[[Yoshi (SSBU)/Side special]] | |||
{{Special Moves|char=Yoshi}} | {{Special Moves|char=Yoshi}} | ||
[[Category:Yoshi universe]] | [[Category:Yoshi universe]] | ||
Line 52: | Line 84: | ||
[[Category:Glitches (SSBB)]] | [[Category:Glitches (SSBB)]] | ||
[[Category:Yoshi]] | [[Category:Yoshi]] | ||
[[Category:Yoshi (SSBM)]] | |||
[[Category:Yoshi (SSBB)]] | |||
[[Category:Yoshi (SSB4)]] | |||
[[Category:Yoshi (SSBU)]] | |||
[[es:Huevo rodante]] |
Latest revision as of 21:58, March 20, 2024
Egg Roll | |
---|---|
Egg Roll in Ultimate. | |
User | Yoshi |
Universe | Yoshi |
Egg Roll (ごろごろたまご, Rolling Egg) is Yoshi's side special move.
Overview[edit]
Yoshi forms a large egg around himself and begins to roll around the stage. The player can steer it by tilting the control stick left or right, and stop the move by pressing the special button again to break the egg. In Melee, it can be used to increase Yoshi's horizontal recovery; while it can be an efficient way to pass edge-guarders, should the opponent intercept Yoshi he is unlikely to have another attempt. If preferred, the player controlling the move may wish to hold the special button. This makes it more difficult to control, but allows more damage.
In Brawl, while the move has potent momentum canceling properties, Yoshi cannot move sideways after using it in the air, making it useless as a recovery move; since Yoshi then becomes helpless after ending the move in the air, it winds up not being useful for such a purpose. The move invoking helplessness also makes it very easy to self-destruct with. The move also has notoriously poor hitbox placement compared to Yoshi's hurtboxes and so is very unsafe to use.
With the ability to move at a fast, constant speed across flat ground, the Egg Roll is useful for quickly moving through certain one-player stages, such as F-Zero Grand Prix and is also useful in certain Subspace Emissary stages for similar reasons.
Egg Roll no longer leaves Yoshi helpless in SSB4 and Ultimate.
Instructional quotes[edit]
instruction booklet | Use to control speed and direction. | |
instruction booklet | Control direction and speed with the Control Stick. Break out with B. | |
case foldout | Roll around and attack foes. You can change directions and jump while rolling. | |
Move List | Turns into an egg and rolls into enemies. Can jump once while in the egg. |
Customization[edit]
Special Move customization was added in Super Smash Bros. 4. These are the variations:
- Egg Roll: Default.
- Heavy Egg Roll: The egg rolls much more slowly and takes longer to accelerate. However, it deals more damage (up to 15%), knockback, has a small shield damage bonus, and super armor. The hitbox is also larger, possesses Transcendent priority, and has marginally reduced startup lag, but the ending lag is longer. Unfortunately, because the egg travels very slowly, it's rather easy to counter with grab moves, as fighters can simply shield the attack, and then follow-up with a grab, bypassing the super armor. Because of that notable flaw, this attack's overall usage is rather situational.
- Light Egg Roll: Yoshi bounces forwards in an arc upon going inside the egg. Travels quickly but the arc can cause Yoshi to fly over opponents. Deals 11% damage clean, and 10% damage towards the end of the move. The move always ends itself upon landing on the ground, and the move can be ended manually much earlier than the default, albeit with slightly increased ending lag.
Glitches[edit]
- Occasionally, the special effects on the move may be offset vertically by quite a bit, appearing above or below Yoshi.
- This can be easily reproduced on 75m: if a Yoshi on the large, top girder uses Egg Roll to the right, and drops onto the top-right set of girders, the glitch can be seen.
- If Yoshi is put into slow-motion state while using any Egg Roll move, the animation will not play, and the egg will be stationary.
Origin[edit]
The move has a resemblance to an ability in Yoshi's Story where upon eating a Turbo Tulip, Yoshi could encase himself into an egg and fling himself at enemies, out-of-reach objects, or distant locations.
The Egg Roll would later appear in the Mario series as a special move in Mario Power Tennis, Mario Strikers Charged, and Mario Tennis Aces.
Gallery[edit]
Egg Roll in Super Smash Bros. for Wii U.
Egg Roll as shown by the Move List in Ultimate.