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| {{ArticleIcons|brawl=y}}
| | #REDIRECT [[Planking#Anti planking]] |
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| {{Cleanup|Needs to not sound like a strategy guide, needs elaboration, and info on what each character can do.}}
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| '''Anti planking''' is a technique in ''[[Super Smash Bros. Brawl]]'' to counter [[planking]], a technique considered overly powerful by the competitive ''[[Brawl]]'' community. The technique was discovered by {{Sm|Logic}} and put on YouTube by [[VGBootCamp]].
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| ==Performing the technique==
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| Anti-planking is performed by shielding a planker's aerial attack to cause shield stun. During this, the player can [[SDI]] off the stage and hit the planking character, taking advantage of the aerial attack's [[ending lag]]. The timing for performing anti planking varies on what attacks are involved, but [[Meta Knight (SSBB)| | |
| Meta Knight's]] aerials typically have little ending lag. If performed incorrectly, the player has a risk of [[self destruct| Self destructing]].
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| ==Anti planking methods==
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| ===Achieved on Meta Knight===
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| ====Diddy Kong====
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| After SDI'ing off the ledge, Diddy Kong can buffer a [[down aerial]]. An advantage of this is that Diddy Kong will not self destruct if the player can recover properly.
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| ====Falco====
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| Falco can use a down air for a near guranteed kill. However, it cannot be buffered and is virtually impossible to recover from after using the move.
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| ====Mr. Game & Watch====
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| Mr. Game & Watch can use a down air to either [[meteor smash]] or [[stage spike]] the opponent. If the planking character does not try to hit Mr. G&W when G&W uses his down air, then it may be difficult to recover, as it is a [[stall-then-fall]].
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| ====Marth====
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| Marth's down air can be used to perform anti-planking, and while it will likely kill, recovering after using it is near impossible due to the high ending lag.
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| ==Video==
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| <youtube>2Joyf8KKdg4</youtube>
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| [[Category:Techniques (SSBB)]]
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