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(→‎Gallery: how often do you get a new picture of this? I kind of wonder if they have an old proto cart sitting around or something.)
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{{Title|''Dragon King: The Fighting Game''}}
{{ArticleIcons|ssb=yes}}
{{ArticleIcons|ssb=yes}}
{{DISPLAYTITLE:''Dragon King: The Fighting Game''}}
{{Infobox Game
{{Infobox Game
|title    = Dragon King: The Fighting Game
|title    = Dragon King: The Fighting Game
|image    = [[File:Dragon-King--The-Fighting-Game.jpg|250px]]
|image    = [[File:Dragon-King--The-Fighting-GameJP.jpg|250px]]
|caption = A screenshot of the game.
|caption = A screenshot of the game.
|developer = [[HAL Laboratory, Inc.]]
|developer = [[HAL Laboratory, Inc.]]
|publisher = [[Nintendo]]
|publisher = [[Nintendo]]
|designer  = [[Masahiro Sakurai]]
|designer  = [[Masahiro Sakurai]]
|released  = Unreleased (later became ''[[Super Smash Bros.]]'')
|released  = Released as ''[[Super Smash Bros.]]''
|modes    = [[wikipedia:Multiplayer video game|Multiplayer]] (2-4)
|modes    = [[wikipedia:Multiplayer video game|Multiplayer]] (2-4)
|ratings  = N/A
|ratings  =  
|platform  = [[Nintendo 64]]
|platform  = [[Nintendo 64]]
|media    = 128 megabit [[wikipedia:Cartridge(electronics)|cartridge]]
|media    = 128 megabit [[wikipedia:Cartridge_(electronics)|cartridge]]
}}
}}
'''''Dragon King: The Fighting Game''''', ({{ja|格闘ゲーム竜王|Kakutō Gēmu Ryūō}}, ''Fighting Game Dragon King''), was an unfinished, low-budget fighting game primarily developed by [[Masahiro Sakurai]] and Satoru Iwata. It was intended for release on the [[Nintendo 64]].
'''''Dragon King: The Fighting Game''''' ({{ja|格闘ゲーム竜王|Kakutō Gēmu Ryūō}}, ''Fighting Game Dragon King'') was an unfinished fighting game primarily developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] that was intended for release on the [[Nintendo 64]].


''Dragon King: The Fighting Game'' was supposed be the first installment in a planned series of fighting video games for the [[Nintendo 64]], with the game also being designed to make unique use of the [[Control stick|joystick]] on the [[Nintendo 64 controller|controller]]; unlike other games which took advantage of the analogue stick, like ''[[Super Mario 64]]'' or ''[[The Legend of Zelda: Ocarina of Time]]'', Sakurai wanted to see how he could use it in a multiplayer environment. Sakurai was also interested in creating a fighting game experience that involved four players fighting at once, instead of the standard one-on-one format seen in most of the era's fighting games. During preliminary development for the game, however, Sakurai felt that the game lacked the appropriate atmosphere for a fighting game on a home console, stating that the characters he had planned for inclusion in the game seemed too similar to one another; while he thought this would be acceptable in an arcade setting, he felt that games for home consoles would need better depth in order to captivate its audience. As a result, Sakurai scrapped most of the original concepts for the game and instead added elements from multiple existing Nintendo franchises. The game later became ''[[Super Smash Bros.]]'', which became an unexpected success; the game later spawned [[Super Smash Bros. (series)|a successful series of games]], with multiple new installments having since been released.
''Dragon King: The Fighting Game'' was supposed be the first installment in a planned series of fighting video games for the Nintendo 64, with the game also being designed to make unique use of the [[Control stick|joystick]] on the [[Nintendo 64 controller|controller]]; unlike other games which took advantage of the analogue stick, like ''[[Super Mario 64]]'' or ''[[The Legend of Zelda: Ocarina of Time]]'', Sakurai wanted to see how he could use it in a multiplayer environment. Sakurai was also interested in creating a fighting game experience that involved four players fighting at once, instead of the standard one-on-one format seen in most of the era's fighting games. During preliminary development for the game, however, Sakurai felt that the game lacked the appropriate atmosphere for a fighting game on a home console, stating that the characters he had planned for inclusion in the game seemed too similar to one another; while he thought this would be acceptable in an arcade setting, he felt that games for home consoles would need better depth in order to captivate its audience. After a co-worker at [[HAL Laboratory]] saw his pre-alpha demo and suggested adding elements from multiple existing Nintendo franchises for marketing purposes<ref>https://sourcegaming.info/2016/09/16/meleetimeline/</ref>, Sakurai scrapped most of the original concepts for the game and instead retooled his demo into what would eventually become ''[[Super Smash Bros.]]'', which became an unexpected success; the game later spawned [[Super Smash Bros. (series)|a successful series of games]], with multiple new installments having since been released.


Little is known about ''Dragon King's'' gameplay or design, and all information known about the game comes from interviews and four images released of the game in an alpha stage. No known gameplay footage has been shown, and a working prototype has not been discovered. Images of the game, however, show that much of the core gameplay would have been similar to ''Super Smash Bros.'', with these images featuring [[damage|damage percents]], arenas with [[platform]]s, and combatants that do not strictly have to face one another. The tall, thin build of the unnamed fighters in these images also vaguely resembles {{SSB|Captain Falcon}}, with some of the images also showing fighters using kicking and punching techniques relatively similar to Captain Falcon's.
Before 2022, little was known about ''Dragon King''{{'}}s gameplay or design, and all information known about the game came from interviews and a handful of images shown when the game was in an alpha stage. No gameplay footage had been demonstrated, and a working prototype has not been made publicly available. Images of the game, however, show that much of the core gameplay was similar to ''Super Smash Bros.'', with these images featuring [[damage|damage percents]], arenas with [[platform]]s, and combatants that do not strictly have to face one another. The tall, thin build of the unnamed fighters and their kicking and punching techniques are also relatively similar to that of [[Captain Falcon]].<ref>https://www.deviantart.com/tomgyroid/art/SC-17-Know-Me-Your-Moves-Captain-Falcon-DK-888635373</ref> The background of the stage featured in the screenshots is a photo taken by Sakurai of a Ryūō-chō neighborhood in [[wikipedia:Yamanashi|Yamanashi, Japan]], which is where HAL Laboratory's headquarters are based. Before the game was given a title, it was codenamed "Ryūō" after Ryūō-chō, which itself means "Dragon King".
 
On October 20, 2022, Masahiro Sakurai uploaded a video to his [[YouTube]] channel discussing ''Super Smash Bros.'' In this video, Sakurai revealed the first ever footage of ''Dragon King''. Sakurai confirmed there were no [[special move]]s, dodges or [[item]]s yet, but had [[smash attack]]s, [[midair jump]]s, [[shield]]s, [[dash]]ing and five-directional [[aerial attack]]s. There was also a stage with a layout resembling [[Battlefield]], and another stage resembling the layout eventually used in [[Norfair]] in ''[[Super Smash Bros. Brawl]]''.<ref>https://www.youtube.com/watch?v=i3IOWaVDbx0&t=77s</ref> On October 23, 2022, Sakurai uploaded another video that contained more footage, specifically showcasing some character animations.<ref>https://www.youtube.com/watch?v=zNBKzLzDKtM&t=70s</ref>
 
==Video==
{{#widget:YouTube|id=i3IOWaVDbx0}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Dragon king 2.jpg
Dragon king 2.jpg
Dragon king 3.jpg
Dragon king 3JP.jpg
Dragon king 4.jpg
Dragon king 4.jpg
Nindori interview Dragon King.png
Nindori interview Dragon King.png
DragonKing 3players.jpg
DragonKing legs.jpg
DragonKing mountain.png
DragonKing sky.png
DragonKing desert.png
DragonKing tv.jpg
Ryuoh2.png
SSB Proposal-Pg3.png
SSB Proposal-Pg4.png
SSB Proposal-Pg5.png
SSB Proposal-Pg8.png
</gallery>
</gallery>


==Trivia==
==References==
*The background of the stage featured in the screenshots of the game is the Ryuoh-cho neighborhood in [[wikipedia:Yamanashi|Yamanashi, Japan]], which is where HAL Laboratory's headquarters are based.
{{reflist}}
**The codename for ''Dragon King: The Fighting Game'' was ''Ryūō'', after the neighborhood itself; ''Ryūō'' itself means "dragon king".


==External links==
==External links==
*[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0 Interview with Nintendo President Satoru Iwata and Masahiro Sakurai about ''Dragon King: The Fighting Game''.]
*[https://iwataasks.nintendo.com/interviews/wii/ssbb/6/0/ Interview with Nintendo President Satoru Iwata and Masahiro Sakurai about ''Dragon King: The Fighting Game'']
 
[[Category:Games]]
[[Category:Games]]
[[Category:Super Smash Bros.|*]]
[[Category:Super Smash Bros.|*]]
[[es:Dragon King: The Fighting Game]]

Latest revision as of 18:27, January 5, 2024

Dragon King: The Fighting Game
Dragon-King--The-Fighting-GameJP.jpg
A screenshot of the game.
Developer(s) HAL Laboratory, Inc.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Released as Super Smash Bros.
Mode(s) Multiplayer (2-4)
Platform(s) Nintendo 64
Media 128 megabit cartridge

Dragon King: The Fighting Game (格闘ゲーム竜王, Fighting Game Dragon King) was an unfinished fighting game primarily developed by Masahiro Sakurai and Satoru Iwata that was intended for release on the Nintendo 64.

Dragon King: The Fighting Game was supposed be the first installment in a planned series of fighting video games for the Nintendo 64, with the game also being designed to make unique use of the joystick on the controller; unlike other games which took advantage of the analogue stick, like Super Mario 64 or The Legend of Zelda: Ocarina of Time, Sakurai wanted to see how he could use it in a multiplayer environment. Sakurai was also interested in creating a fighting game experience that involved four players fighting at once, instead of the standard one-on-one format seen in most of the era's fighting games. During preliminary development for the game, however, Sakurai felt that the game lacked the appropriate atmosphere for a fighting game on a home console, stating that the characters he had planned for inclusion in the game seemed too similar to one another; while he thought this would be acceptable in an arcade setting, he felt that games for home consoles would need better depth in order to captivate its audience. After a co-worker at HAL Laboratory saw his pre-alpha demo and suggested adding elements from multiple existing Nintendo franchises for marketing purposes[1], Sakurai scrapped most of the original concepts for the game and instead retooled his demo into what would eventually become Super Smash Bros., which became an unexpected success; the game later spawned a successful series of games, with multiple new installments having since been released.

Before 2022, little was known about Dragon King's gameplay or design, and all information known about the game came from interviews and a handful of images shown when the game was in an alpha stage. No gameplay footage had been demonstrated, and a working prototype has not been made publicly available. Images of the game, however, show that much of the core gameplay was similar to Super Smash Bros., with these images featuring damage percents, arenas with platforms, and combatants that do not strictly have to face one another. The tall, thin build of the unnamed fighters and their kicking and punching techniques are also relatively similar to that of Captain Falcon.[2] The background of the stage featured in the screenshots is a photo taken by Sakurai of a Ryūō-chō neighborhood in Yamanashi, Japan, which is where HAL Laboratory's headquarters are based. Before the game was given a title, it was codenamed "Ryūō" after Ryūō-chō, which itself means "Dragon King".

On October 20, 2022, Masahiro Sakurai uploaded a video to his YouTube channel discussing Super Smash Bros. In this video, Sakurai revealed the first ever footage of Dragon King. Sakurai confirmed there were no special moves, dodges or items yet, but had smash attacks, midair jumps, shields, dashing and five-directional aerial attacks. There was also a stage with a layout resembling Battlefield, and another stage resembling the layout eventually used in Norfair in Super Smash Bros. Brawl.[3] On October 23, 2022, Sakurai uploaded another video that contained more footage, specifically showcasing some character animations.[4]

Video[edit]

Gallery[edit]

References[edit]

External links[edit]