Talk:Jigglypuff (SSB4): Difference between revisions
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==Alternate unlock== | ==Alternate unlock== | ||
I just unlocked Jigglypuff after defeating the Master Core on difficulty 5.5. I haven't unlocked Duck Hunt, so I definitely don't have enough VS matches for the listed method. Anyone want to confirm this? | I just unlocked Jigglypuff after defeating the Master Core on difficulty 5.5. I haven't unlocked Duck Hunt, so I definitely don't have enough VS matches for the listed method. Anyone want to confirm this? <small>—Preceding unsigned comment added by [[User:74.74.235.160|74.74.235.160]] ([[User talk:74.74.235.160|talk]] • [[Special:Contributions/74.74.235.160|contribs]]) 17:29, 4 October 2014</small> | ||
Ah ok, must have been the equipment thing. [[Special:Contributions/67.151.214.228|67.151.214.228]] 08:54, 6 October 2014 (EDT) | Ah ok, must have been the equipment thing. [[Special:Contributions/67.151.214.228|67.151.214.228]] 08:54, 6 October 2014 (EDT) | ||
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This appears to be either vague or inaccurate. As far as I know Jigglypuff cannot stop charging rollout once she's started (unless she recieves hitstun from someone/something else). Can this be verified or at least have it be explained in more detail? [[User:Pyitoechito|Pyitoechito]] ([[User talk:Pyitoechito|talk]]) 15:43, 17 October 2014 (EDT) | This appears to be either vague or inaccurate. As far as I know Jigglypuff cannot stop charging rollout once she's started (unless she recieves hitstun from someone/something else). Can this be verified or at least have it be explained in more detail? [[User:Pyitoechito|Pyitoechito]] ([[User talk:Pyitoechito|talk]]) 15:43, 17 October 2014 (EDT) | ||
:None of the buttons seem to do anything during a Rollout charge, nor does it seem to stop by itself. The fact that no-one has explained this by now certainly makes it seem incorrect, so I've removed it. [[User:Zyrac|Zyrac]] ([[User talk:Zyrac|talk]]) 10:26, 23 October 2014 (EDT) | |||
== Additional buff information that needs verification. == | |||
I am unsure if this is true, but from my experience in smash 4 I beleive that Sing (up special) was buffed in SSB4 as well. In previous games I was unable to stun players long enough to kill them with a rest, but now I seem to be able to do so. Can somebody please run a check on this to see if I'm right? [[Special:Contributions/68.119.136.3|68.119.136.3]] 16:32, 18 October 2014 (EDT) | |||
== Rest == | |||
The knockback doesn't changed since Brawl, so it deals the same knockback as in Brawl. [[User:YoshiKong|YoshiKong]] ([[User talk:YoshiKong|talk]]) 18:22, 23 December 2014 (EST) | |||
== 1.0.6 flower damage buff == | |||
I'm not convinced it's a thing. Aside from a deeply buried post with a mod note berating it for having no proof, it's not in [http://smashboards.com/threads/mewtwo-patch-version-1-0-6-7-thread-updated-may-1st.398902/ the relevant smashboards thread], nor do we even have it on [[1.0.6|our own changelog page]]. Furthermore, flower latch time could easily vary for non-obvious reasons, and increasing it by such a miniscule amount would be a rather pointless thing for the developers to do. Unless there's some solid proof for this thing, it ought to be removed. [[User:Zyrac|Zyrac]] ([[User talk:Zyrac|talk]]) 10:35, 6 October 2015 (EDT) | |||
:For the record, there have been several minimal changes made by the developers before. With that said, I can run a few tests next period<!--I'm at school right now-->, and then I'll report back. [[File:Aidanzapunksignature.png|20px]][[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''Master of Speed and Aura'''</span>]][[File:AidanzapunkSignaturesmall.PNG]] 10:37, 6 October 2015 (EDT) | |||
== 1.1.4 buff == | |||
I'd upload a YouTube video or something, but the fresh move bonus is a thing. Anyway, I tested Rest multiple times, and it always added up to 57% damage. Our current data may have been wrong in the first place, but I doubt it. [[File:Nyargleblargle.png|16px]][[User: Nyargleblargle|<span style="color:LawnGreen">'''Nyargle</span>]][[User talk:Nyargleblargle|<span style="color: orange;">'''blargle'''</span>]] ([[Special:Contributions/Nyargleblargle|Contribs]]) 06:22, 4 February 2016 (EST) | |||
:Smashboards currently says Jigglypuff is unchanged. I'm not inclined to believe this until I either hear it from them or see a clear comparison between versions. That said, I'll see if I can do some testing myself later. I might still have 1.1.3 on Wii U - dunno if I left enough space for the update to auto-install. [[File:Zyrac sig.png]] <font face="Lucida Console">[[User:Zyrac|<font color="green">'''Zyrac'''</font>]]<small>([[User talk:Zyrac|<font color="green">talk</font>]]•[[Special:Contributions/Zyrac|<font color="green">contribs</font>]])</small></font> 06:32, 4 February 2016 (EST) | |||
::'Kay, so I just did a little testing of my own on 3DS 1.1.4. Rest Bowser from the starting position on FD, and you usually get 57% damage. But do the same on Battlefield, and you tend to get 55%. Probably it's affected by how the CPU moves in response to being hit, or something like that. (Of course, you won't do as much damage in a real match anyway, since the opponent will shake it off quicker.) [[File:Zyrac sig.png]] <font face="Lucida Console">[[User:Zyrac|<font color="green">'''Zyrac'''</font>]]<small>([[User talk:Zyrac|<font color="green">talk</font>]]•[[Special:Contributions/Zyrac|<font color="green">contribs</font>]])</small></font> 07:36, 4 February 2016 (EST) | |||
:::I heard the damage was increased, but the knockback was lowered. [[File:AidanzapunkSig1.png|20px]][[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''the Wandering Space Warrior'''</span>]][[File:AidanzapunkSig2.png|20px]] 07:38, 4 February 2016 (EST) | |||
::::Only the flower damage is at issue here. Rest itself is the same as ever - does 20% damage and KOs Mario on 3DS FD at 60%. [[File:Zyrac sig.png]] <font face="Lucida Console">[[User:Zyrac|<font color="green">'''Zyrac'''</font>]]<small>([[User talk:Zyrac|<font color="green">talk</font>]]•[[Special:Contributions/Zyrac|<font color="green">contribs</font>]])</small></font> 07:40, 4 February 2016 (EST) | |||
:::I see. Odd. [[File:Nyargleblargle.png|16px]][[User: Nyargleblargle|<span style="color:LawnGreen">'''Nyargle</span>]][[User talk:Nyargleblargle|<span style="color: orange;">'''blargle'''</span>]] ([[Special:Contributions/Nyargleblargle|Contribs]]) 09:39, 4 February 2016 (EST) | |||
:::My Wii U is in fact still on 1.1.3, so I tried the same stuff (on Mario and Kirby as well as Bowser) and got basically the same results: flower damage ranges from 35% to 37% for unclear reasons. So yeah, very unlikely there's been any change. [[File:Zyrac sig.png]] <font face="Lucida Console">[[User:Zyrac|<font color="green">'''Zyrac'''</font>]]<small>([[User talk:Zyrac|<font color="green">talk</font>]]•[[Special:Contributions/Zyrac|<font color="green">contribs</font>]])</small></font> 15:46, 4 February 2016 (EST) | |||
== Jigglypuff's typing == | |||
"again, Jigglypuff is still Normal-type, just Normal/Fairy. you may be confusing it with the Clefairy line, which is now pure Fairy." | |||
...... *facepalms* UGH....**** (and yes/no, I never fully indulged in Generation 6; I stopped long after that). --[[User:SneaselSawashiro|SneaselSawashiro]] ([[User talk:SneaselSawashiro|talk]]) 19:01, 16 August 2016 (EDT) | |||
== "By far" == | |||
I agree with Iron Warrior on this subject. Jigglypuff was bottom tier in Brawl, and she's still bottom tier in Smash 4, so the difference is not significant enough to warrant a "by far". If Jigglypuff was top tier in all three previous games, then this would be legitimate, but this is not the case. [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 01:11, 6 March 2018 (EST) | |||
:More than 15 new characters have been added to the roster since Brawl, a not-insignificant number for a character to be contending with on a tier list. If having more characters added than the entire roster of 64, and then failing to overcome ANY of those is NOT a big fall, then God only knows what constitutes a big drop. [[User:Black Vulpine|<span style="color: black;">'''Black Vulpine'''</span>]] of the [[User talk:Black Vulpine|'''Furry Nation''']]. [[Special:Contributions/Black Vulpine|<span style="color: #CC5500">'''Furries make the internets go! :3'''</span>]] 01:19, 6 March 2018 (EST) | |||
::"Bottom tier" to "bottom tier" is not a big drop. If you want to look at it a more statistical manner, Jigglypuff is 36th of 38 in Brawl, which is basically in the 92nd percentile in terms of worst characters in the game. In Smash 4, she's 55th out of 55, which is in the 98th percentile. That's hardly a significant difference, and could be classified as "really really bad" in both games. [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 02:07, 6 March 2018 (EST) | |||
:::I do argue that percentages are barely relevant here. This has been a past discussion for me, but I still feel the need to consider the large number of new contenders making it that much harder to reach the bottom. Do the revert if you must, but consider that Jigs could just as easily have made a higher tier position due to all the new blood. [[User:Black Vulpine|<span style="color: black;">'''Black Vulpine'''</span>]] of the [[User talk:Black Vulpine|'''Furry Nation''']]. [[Special:Contributions/Black Vulpine|<span style="color: #CC5500">'''Furries make the internets go! :3'''</span>]] 02:26, 6 March 2018 (EST) | |||
::::Well as seen in the reversion and the talk page, there are people who consider a different methodology when determining the relative power of characters across games. This is where it is problematic to use the phrasing "by far." For example, if Jigglypuff was a top tier in all three games and then dropped to the worst character in Smash 4, I don't think anyone would hesitate to argue that she underwent a severe drop in the tier list. But not everyone would agree that going from 36/38 to 55/55 would be considered a "severe drop" in the tier list, so the phrase "by far" should be omitted to avoid causing confusion or giving a false impression of community consensus on the issue. [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 02:33, 6 March 2018 (EST) |
Latest revision as of 02:33, March 6, 2018
SSB4 Template[edit]
How can we include "Puff Up" instead of unconfirmed under the Final Smash section of Puff's infobox? Just kind of funny that the article itself says it's confirmed by the infobox says it's unconfirmed. davidvkimball 17:22, 11 September 2014 (EDT)
- A template which uses a couple variables from the infobox is in charge of displaying Final Smashes. Once Puff Up is added to the Smash 4 list, it will display that. Berrenta (talk) 17:33, 11 September 2014 (EDT)
- Excellent, I was unaware of this. Thanks. davidvkimball 17:44, 11 September 2014 (EDT)
Better render[edit]
I've found a better shot of the render, much like Dr. Mario's. I would add it myself, but I don't have an account.
Jigglypuff's "Pound" attack DOES have momentum[edit]
Here's your proof: https://www.youtube.com/watch?v=KQxmonBKJ8Q
Go to 27:43 and watch from there. NeutralSmash24 (talk) 17:14, 2 October 2014 (EDT)
Alternate unlock[edit]
I just unlocked Jigglypuff after defeating the Master Core on difficulty 5.5. I haven't unlocked Duck Hunt, so I definitely don't have enough VS matches for the listed method. Anyone want to confirm this? —Preceding unsigned comment added by 74.74.235.160 (talk • contribs) 17:29, 4 October 2014 Ah ok, must have been the equipment thing. 67.151.214.228 08:54, 6 October 2014 (EDT)
Moveset Table[edit]
Something's gotta be wrong with the coding of that thing…or is it just me that can't read anything in it? Aidan the Gamer 14:25, 15 October 2014 (EDT)
- The moveset table template is there, which makes the entire table appear, but the only filters filled in are "game" and "neutralcount", causing all of the descriptions to appear like that...not sure why someone just left it there. Scr7(talk · contribs) 14:29, 15 October 2014 (EDT)
Charging Rollout can be stopped?[edit]
This appears to be either vague or inaccurate. As far as I know Jigglypuff cannot stop charging rollout once she's started (unless she recieves hitstun from someone/something else). Can this be verified or at least have it be explained in more detail? Pyitoechito (talk) 15:43, 17 October 2014 (EDT)
- None of the buttons seem to do anything during a Rollout charge, nor does it seem to stop by itself. The fact that no-one has explained this by now certainly makes it seem incorrect, so I've removed it. Zyrac (talk) 10:26, 23 October 2014 (EDT)
Additional buff information that needs verification.[edit]
I am unsure if this is true, but from my experience in smash 4 I beleive that Sing (up special) was buffed in SSB4 as well. In previous games I was unable to stun players long enough to kill them with a rest, but now I seem to be able to do so. Can somebody please run a check on this to see if I'm right? 68.119.136.3 16:32, 18 October 2014 (EDT)
Rest[edit]
The knockback doesn't changed since Brawl, so it deals the same knockback as in Brawl. YoshiKong (talk) 18:22, 23 December 2014 (EST)
1.0.6 flower damage buff[edit]
I'm not convinced it's a thing. Aside from a deeply buried post with a mod note berating it for having no proof, it's not in the relevant smashboards thread, nor do we even have it on our own changelog page. Furthermore, flower latch time could easily vary for non-obvious reasons, and increasing it by such a miniscule amount would be a rather pointless thing for the developers to do. Unless there's some solid proof for this thing, it ought to be removed. Zyrac (talk) 10:35, 6 October 2015 (EDT)
- For the record, there have been several minimal changes made by the developers before. With that said, I can run a few tests next period, and then I'll report back. Aidan, Master of Speed and Aura 10:37, 6 October 2015 (EDT)
1.1.4 buff[edit]
I'd upload a YouTube video or something, but the fresh move bonus is a thing. Anyway, I tested Rest multiple times, and it always added up to 57% damage. Our current data may have been wrong in the first place, but I doubt it. Nyargleblargle (Contribs) 06:22, 4 February 2016 (EST)
- Smashboards currently says Jigglypuff is unchanged. I'm not inclined to believe this until I either hear it from them or see a clear comparison between versions. That said, I'll see if I can do some testing myself later. I might still have 1.1.3 on Wii U - dunno if I left enough space for the update to auto-install. Zyrac(talk•contribs) 06:32, 4 February 2016 (EST)
- 'Kay, so I just did a little testing of my own on 3DS 1.1.4. Rest Bowser from the starting position on FD, and you usually get 57% damage. But do the same on Battlefield, and you tend to get 55%. Probably it's affected by how the CPU moves in response to being hit, or something like that. (Of course, you won't do as much damage in a real match anyway, since the opponent will shake it off quicker.) Zyrac(talk•contribs) 07:36, 4 February 2016 (EST)
- I heard the damage was increased, but the knockback was lowered. Aidan, the Wandering Space Warrior 07:38, 4 February 2016 (EST)
- I see. Odd. Nyargleblargle (Contribs) 09:39, 4 February 2016 (EST)
- My Wii U is in fact still on 1.1.3, so I tried the same stuff (on Mario and Kirby as well as Bowser) and got basically the same results: flower damage ranges from 35% to 37% for unclear reasons. So yeah, very unlikely there's been any change. Zyrac(talk•contribs) 15:46, 4 February 2016 (EST)
- 'Kay, so I just did a little testing of my own on 3DS 1.1.4. Rest Bowser from the starting position on FD, and you usually get 57% damage. But do the same on Battlefield, and you tend to get 55%. Probably it's affected by how the CPU moves in response to being hit, or something like that. (Of course, you won't do as much damage in a real match anyway, since the opponent will shake it off quicker.) Zyrac(talk•contribs) 07:36, 4 February 2016 (EST)
Jigglypuff's typing[edit]
"again, Jigglypuff is still Normal-type, just Normal/Fairy. you may be confusing it with the Clefairy line, which is now pure Fairy."
...... *facepalms* UGH....**** (and yes/no, I never fully indulged in Generation 6; I stopped long after that). --SneaselSawashiro (talk) 19:01, 16 August 2016 (EDT)
"By far"[edit]
I agree with Iron Warrior on this subject. Jigglypuff was bottom tier in Brawl, and she's still bottom tier in Smash 4, so the difference is not significant enough to warrant a "by far". If Jigglypuff was top tier in all three previous games, then this would be legitimate, but this is not the case. Awesome Cardinal 2000 01:11, 6 March 2018 (EST)
- More than 15 new characters have been added to the roster since Brawl, a not-insignificant number for a character to be contending with on a tier list. If having more characters added than the entire roster of 64, and then failing to overcome ANY of those is NOT a big fall, then God only knows what constitutes a big drop. Black Vulpine of the Furry Nation. Furries make the internets go! :3 01:19, 6 March 2018 (EST)
- "Bottom tier" to "bottom tier" is not a big drop. If you want to look at it a more statistical manner, Jigglypuff is 36th of 38 in Brawl, which is basically in the 92nd percentile in terms of worst characters in the game. In Smash 4, she's 55th out of 55, which is in the 98th percentile. That's hardly a significant difference, and could be classified as "really really bad" in both games. Awesome Cardinal 2000 02:07, 6 March 2018 (EST)
- I do argue that percentages are barely relevant here. This has been a past discussion for me, but I still feel the need to consider the large number of new contenders making it that much harder to reach the bottom. Do the revert if you must, but consider that Jigs could just as easily have made a higher tier position due to all the new blood. Black Vulpine of the Furry Nation. Furries make the internets go! :3 02:26, 6 March 2018 (EST)
- Well as seen in the reversion and the talk page, there are people who consider a different methodology when determining the relative power of characters across games. This is where it is problematic to use the phrasing "by far." For example, if Jigglypuff was a top tier in all three games and then dropped to the worst character in Smash 4, I don't think anyone would hesitate to argue that she underwent a severe drop in the tier list. But not everyone would agree that going from 36/38 to 55/55 would be considered a "severe drop" in the tier list, so the phrase "by far" should be omitted to avoid causing confusion or giving a false impression of community consensus on the issue. Awesome Cardinal 2000 02:33, 6 March 2018 (EST)
- I do argue that percentages are barely relevant here. This has been a past discussion for me, but I still feel the need to consider the large number of new contenders making it that much harder to reach the bottom. Do the revert if you must, but consider that Jigs could just as easily have made a higher tier position due to all the new blood. Black Vulpine of the Furry Nation. Furries make the internets go! :3 02:26, 6 March 2018 (EST)
- "Bottom tier" to "bottom tier" is not a big drop. If you want to look at it a more statistical manner, Jigglypuff is 36th of 38 in Brawl, which is basically in the 92nd percentile in terms of worst characters in the game. In Smash 4, she's 55th out of 55, which is in the 98th percentile. That's hardly a significant difference, and could be classified as "really really bad" in both games. Awesome Cardinal 2000 02:07, 6 March 2018 (EST)