Super Smash Bros.

Momentum slide: Difference between revisions

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
{{technical data|Character frames, more accurate wording for distances}}
{{technical data|Character frames, more accurate wording for distances}}
'''Momentum sliding''' is a technique in the Japenese version of ''[[Super Smash Bros.]]'', which can be activated via a glitch known as "turn sliding". It can be perform {{SSB|Fox}}, {{SSB|Kirby}}, {{SSB|Yoshi}},  {{SSB|Jigglypuff}}, and {{SSB|Donkey Kong}}. It causes the player to slide back in the opposite direction he/she first dashed in, similar to a [[wavedash]]. This technique is similar to the {{SSB|Teleport}} as well as the [[Kirby Cutter slide glitch]] in both games.
'''Momentum sliding''' is a technique in the Japanese version of ''[[Super Smash Bros.]]'', which can be activated via a glitch known as "turn sliding". It can be performed by {{SSB|Fox}}, {{SSB|Kirby}}, {{SSB|Yoshi}},  {{SSB|Jigglypuff}}, and {{SSB|Donkey Kong}}. It causes the player to slide back in the opposite direction they first dashed in, similar to a [[wavedash]]. This technique is similar to the {{SSB|Teleport}} in both games.


==Execution==
==Execution==
*The player must first input a [[dash]].
Using any of the listed fighters, the player must first input a [[dash]], then [[Pivoting|dash pivot]]. During the skid, the control stick must be flicked back to neutral during certain frames of the animation (frames vary depending on character). The character will turn and slide the opposite direction.
*Then he/she should [[Pivoting|dash pivot]].
*During skid, the control stick must be flicked back to neutral during certain frames of the animation (frames vary depending on character).
*The character will turn and slide the opposite direction.


==Distances==
==Distances==
*DK has the furthest distance, traveling 3/4 the length of Dreamland.
*Donkey Kong has the furthest distance, traveling 3/4 the length of {{SSB|Dream Land}}.
*Jigglypuff is the easiest to do with the technique and travels 1/2 the length of Dreamland.
*Jigglypuff is the easiest to do with the technique and travels 1/2 the length of Dream Land.
*Kirby and Fox each travel around 1/4 the length of Dreamland.
*Kirby and Fox each travel around 1/4 the length of Dream Land.
*Yoshi travels a bit less than Kirby and Fox.
*Yoshi travels a bit less than Kirby and Fox.


{{stub}}
==Video==
[[Category: Techniques (SSB)]]
{{#widget:YouTube|id=8SMYeKqa7TU}}
 
[[Category:Techniques (SSB)]]
[[Category:Glitches (SSB)]]
[[Category:Glitches (SSB)]]
[[Category:Advanced Techniques]]
[[Category:Advanced techniques]]
[[Category:Slide techniques]]
[[Category:Slide techniques]]

Latest revision as of 11:32, July 6, 2021

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Character frames, more accurate wording for distances
You can discuss this issue on the talk page or edit this page to improve it.

Momentum sliding is a technique in the Japanese version of Super Smash Bros., which can be activated via a glitch known as "turn sliding". It can be performed by Fox, Kirby, Yoshi, Jigglypuff, and Donkey Kong. It causes the player to slide back in the opposite direction they first dashed in, similar to a wavedash. This technique is similar to the Teleport in both games.

Execution[edit]

Using any of the listed fighters, the player must first input a dash, then dash pivot. During the skid, the control stick must be flicked back to neutral during certain frames of the animation (frames vary depending on character). The character will turn and slide the opposite direction.

Distances[edit]

  • Donkey Kong has the furthest distance, traveling 3/4 the length of Dream Land.
  • Jigglypuff is the easiest to do with the technique and travels 1/2 the length of Dream Land.
  • Kirby and Fox each travel around 1/4 the length of Dream Land.
  • Yoshi travels a bit less than Kirby and Fox.

Video[edit]