Boost Kick: Difference between revisions
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{{ArticleIcons|ssb4=y | {{ArticleIcons|ssb4=y|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Boost Kick | |name=Boost Kick | ||
|image=[[File: | |image=[[File:Zero Suit Samus Up B SSBU.gif|300px]] | ||
|caption=Boost Kick | |caption=Boost Kick in ''Ultimate''. | ||
|user={{SSB4|Zero Suit Samus}} | |user={{SSB4|Zero Suit Samus}} | ||
|universe={{uv|Metroid}} | |universe={{uv|Metroid}} | ||
}} | }} | ||
'''Boost Kick''' ({{ja|ブーストキック}}) is | '''Boost Kick''' ({{ja|ブーストキック|Būsuto Kikku}}, ''Boost Kick'') is [[Zero Suit Samus]]'s [[up special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | |||
Zero Suit Samus performs a jet-propelled split-legged side kick that ends with an outside crescent kick, giving it appearance somewhat similar to [[Fire Wolf]]. It is a considerably more reliable recovery option than her previous up special move, [[Plasma Wire]], due to its noticeable faster speed, while not requiring timing and spacing due to it not being a tether. In addition to this, it is a potent KOing option as well as a very effective out of shield option, KOing at around 85%-110% or earlier if her opponent is close to the blast line. It is typically used as a combo finisher after a down smash or multiple up aerials. However, it is somewhat easy to escape from the move via [[Directional Influence]], especially if the victim is at a high percent. | |||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssb4-3char=Zero Suit Samus | |||
|ssb4-3desc=Rise into the air, kicking multiple times. | |||
|ssbuchar=Zero Suit Samus | |||
|ssbudesc=Raises into the air, striking multiple times, and then finishes with a spinning kick. | |||
}} | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|ZSSamus|Up|name1=Boost Kick|desc1=Rise into the air, striking multiple times, and then finish with a spinning kick.|name2=Impact Kick|desc2=Kick opponents into the air, and then finish with a powerful spinning kick.|name3=Lateral Kick|desc3=Lift opponents into the air at an angle, and then dash forward with a spinning kick.}} | |||
# '''Boost Kick''': Default. | |||
# '''Impact Kick''': Launches opponents skyward with a jump kick, spinning finisher is extremely powerful. | # '''Impact Kick''': Launches opponents skyward with a jump kick, spinning finisher is extremely powerful. | ||
# '''Lateral Kick''': Lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward. | # '''Lateral Kick''': Lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward. | ||
{{clr}} | |||
==Origin== | |||
Boost Kick and the Jet Boots are unique to ''Smash'', and has no presence in any ''Metroid'' game. According to [[Masahiro Sakurai]], however, they were added for balance purposes to increase Zero Suit Samus' physical strength. In addition, Boost Kick was likely implemented to remove up special [[tether recovery|tether recoveries]] in ''SSB4'', which also applied to {{SSB4|Olimar}} (who received [[Winged Pikmin]]) and [[Ivysaur]] (who was cut). | |||
There are similar upgrades in the ''Metroid'' games that have similar concepts to the Jet Boots like the {{iw|metroidwiki|Hi-Jump Boots}} which is exclusive to the 2-D styled ''Metroid'' games, the [https:///metroid.fandom.com/wiki/Jump_Boots Jump Boots] which only appears in ''{{s|metroidwiki|Metroid Prime Hunters}}'' and the {{iw|metroidwiki|Space Jump Boots}} from the ''{{iw|metroidwiki|Metroid Prime|series}}'' series. | |||
{{clr}} | |||
==Gallery== | |||
<gallery> | |||
Zss upspecial ssb4.jpg|Boost Kick in {{forwiiu}}. | |||
Zero Suit Samus SSBU Skill Preview Up Special.png|Boost Kick as shown by the [[Move List]] in ''Ultimate''. | |||
</gallery> | |||
== | ==Names in other languages== | ||
'' | {{langtable | ||
|ja={{ja|ブーストキック|Būsuto Kikku}}, ''Boost Kick'' | |||
|en=Boost Kick | |||
|fr=Coup de pied turbo | |||
|es=Patadas propulsoras | |||
|de=Kraftkick | |||
|it=Calcio potenziato | |||
|nl=Boostschop | |||
|ru={{rollover|Ударный взлет|Udarny vzlet|?}} | |||
|ko={{rollover|부스트 킥|Buseuteu Kik|?}}, ''Boost Kick'' | |||
|zh_cn={{rollover|加速连踢|Jiāsù Lián Tī|?}} | |||
|zh_tw={{rollover|加速連踢|Jiāsù Lián Tī|?}} | |||
}} | |||
{{Special Moves|char=Zero Suit Samus}} | {{Special Moves|char=Zero Suit Samus}} | ||
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[[Category:Up special moves]] | [[Category:Up special moves]] | ||
[[Category:Zero Suit Samus]] | [[Category:Zero Suit Samus]] | ||
[[Category:Zero Suit Samus (SSB4)]] | |||
[[Category:Zero Suit Samus (SSBU)]] |
Latest revision as of 13:10, September 16, 2022
Boost Kick | |
---|---|
Boost Kick in Ultimate. | |
User | Zero Suit Samus |
Universe | Metroid |
Boost Kick (ブーストキック, Boost Kick) is Zero Suit Samus's up special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
Overview[edit]
Zero Suit Samus performs a jet-propelled split-legged side kick that ends with an outside crescent kick, giving it appearance somewhat similar to Fire Wolf. It is a considerably more reliable recovery option than her previous up special move, Plasma Wire, due to its noticeable faster speed, while not requiring timing and spacing due to it not being a tether. In addition to this, it is a potent KOing option as well as a very effective out of shield option, KOing at around 85%-110% or earlier if her opponent is close to the blast line. It is typically used as a combo finisher after a down smash or multiple up aerials. However, it is somewhat easy to escape from the move via Directional Influence, especially if the victim is at a high percent.
Instructional quotes[edit]
case foldout | Rise into the air, kicking multiple times. | |
Move List | Raises into the air, striking multiple times, and then finishes with a spinning kick. |
Customization[edit]
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Boost Kick | 2. Impact Kick | 3. Lateral Kick |
---|---|---|
"Rise into the air, striking multiple times, and then finish with a spinning kick." | "Kick opponents into the air, and then finish with a powerful spinning kick." | "Lift opponents into the air at an angle, and then dash forward with a spinning kick." |
- Boost Kick: Default.
- Impact Kick: Launches opponents skyward with a jump kick, spinning finisher is extremely powerful.
- Lateral Kick: Lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward.
Origin[edit]
Boost Kick and the Jet Boots are unique to Smash, and has no presence in any Metroid game. According to Masahiro Sakurai, however, they were added for balance purposes to increase Zero Suit Samus' physical strength. In addition, Boost Kick was likely implemented to remove up special tether recoveries in SSB4, which also applied to Olimar (who received Winged Pikmin) and Ivysaur (who was cut).
There are similar upgrades in the Metroid games that have similar concepts to the Jet Boots like the Hi-Jump Boots which is exclusive to the 2-D styled Metroid games, the Jump Boots which only appears in Metroid Prime Hunters and the Space Jump Boots from the Metroid Prime series.
Gallery[edit]
Boost Kick in Super Smash Bros. for Wii U.
Boost Kick as shown by the Move List in Ultimate.