Super Smash Bros. 4
Super Smash Bros. Ultimate

Super Hoop: Difference between revisions

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(totally did not press the b button repeatedly. updated page with the new info)
 
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{{ArticleIcons|ssb4=yes}}
{{ArticleIcons|ssb4=y|ssbu=y}}
{{recent release}}
{{Infobox Special Move
{{Infobox Special Move
|name=Super Hoop
|name=Super Hoop
|image=[[File:WiiFitTrainerUpSpecial.gif|300px]]
|image=[[File:Wii Fit Trainer Up B SSBU.gif|300px]]
|caption=Wii Fit Trainer rises while hula-hooping in {{forwiiu}}
|caption=Wii Fit Trainer rises while hula-hooping in ''[[Super Smash Bros. Ultimate]]''
|user=[[Wii Fit Trainer]]
|user=[[Wii Fit Trainer]]
|universe=''[[Wii Fit (universe)|Wii Fit]]''
|universe={{uv|Wii Fit}}
}}
}}
'''Super Hoop''' is the [[Wii Fit Trainer]]'s [[up special move]] in ''[[Super Smash Bros. 4]]''.  
 
'''Super Hoop''' ({{ja|燃焼フープダンス|Nenshō Fūpu Dansu}}, ''Burning Hoop Dance'') is [[Wii Fit Trainer]]'s [[up special move]].


==Overview==
==Overview==
When used, it causes Wii Fit Trainer to steadily rise into the air by twirling three hula hoops around his/her body. The player can press the special button repeatedly to rise faster and slightly higher. This move lacks recovery, both vertically and horizontally, and only lasts for a short time, even when the special button is used. The hula hoops have little range, and can deal 5% damage upon contact. They do not have much knockback, but they push the opponent far enough so that they can't hit them more than once.  
When used, it causes Wii Fit Trainer to steadily rise into the air by twirling three hula hoops around her body. Repeatedly (or rhythmically) pressing the special button increases both the height gained (up to about twice) and the move's speed, while moving horizontally slightly reduces the height gained, albeit not to the same extent. A mashed Super Hoop gives the Trainer quite a good recovery, especially since momentum is kept once the move ends. However, this recovery distance was notably nerfed in ''Ultimate''. The hula hoops deliver a single launching hit with 5% damage in ''Smash 4'', while in ''Ultimate'' they act as a multihit attack that links into itself for up to three 5% damage hits as it drags the opponent upwards. Consequently, the move's maximum damage output was tripled in ''Ultimate''. In ''Smash 4'' the move can be used as a [[gimp]]ing tool, while in ''Ultimate'' it can [[true combo]] into other moves such as a [[Back aerial]] if the ledge is grabbed after the hit (this combo is known as a Hoop Kick).<ref>[https://twitter.com/varunssb/status/1109251457541267457 varun]</ref>
 
==Instructional quotes==
{{InstructionalQuotes
|ssb4-3char=Wii Fit Trainer
|ssb4-3desc=Use a hoop to rise, pressing {{button|3DS|B}} rapidly to rise faster.
|ssbuchar=Wii Fit Trainer
|ssbudesc=Gyrates into the air, striking opponents. Floating is possible with rapid button presses.
}}


==Customization==
==Customization==
Customization was introduced in ''Super Smash Bros. 4''. Super Hoop has two variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
#'''Jumbo Hoop''': When used on the ground, Wii Fit Trainer hovers above the ground, rising slowly, although very insignificantly. When the special button is pushed repeatedly, Wii Fit Trainer propels upward for a short distance . When used in the air, it does not move upwards at all; it has no vertical movement, limiting Wii Fit Trainer's vertical recovery to his/her standard jumps. When the special button is pressed, it only rises slightly. It boasts a reliable horizontal recovery, being able to travel the length of Final Destination before ending, causing the Wii Fit Trainer to fall into helplessness. Has a greatly improved range, as the hula hoops are bigger. If an enemy makes contact with the hoops, they will be damaged by 5%. By moving towards the foe continuously, the Wii Fit Trainer can trap the opponent into a barrage of hits. This move is highly maneuverable and can change directions at any time.   
{{CustomSet|WiiFit|Up|name1=Super Hoop|desc1=Gyrate into the air, striking opponents. Press rapidly to go higher.|name2=Jumbo Hoop|desc2=Gyrate into the air with larger hoops that deal damage over a wider area. Can't go as high.|name3=Hoop Hurricane|desc3=Pull in opponents while rising, and then knock them upward with the hoops.}}
#'''Hoop Hurricane''': Creates a vortex that [[pulling|pulls]] opponents in while rising, but has little to no vertical movement, about half of the standard variation's height. However, when the special button is used, it rises slightly more than the standard variant, and rises much quicker. Additionally, the move only lasts for a brief moment, less than the standard variation. This makes it an impractical recovery when the special button is not pressed repeatedly, both vertically and horizontally. When the enemy is pulled in, they are hit multiple times, each hit causing 1% or 2% of damage. The opponent can be hit about five to six times, racking up around 9% to 12% damage when all hits connect.
# '''Super Hoop''': Default.
# '''Jumbo Hoop''': When used on the ground, Wii Fit Trainer hovers above the ground, rising slowly, although very insignificantly. When the special button is pushed repeatedly, Wii Fit Trainer propels upward for a short distance. When used in the air, it grants no upward movement at all, limiting Wii Fit Trainer's vertical recovery to her standard jumps. When the special button is pressed, it only rises slightly. It boasts a reliable horizontal recovery, being able to travel the length of Final Destination before ending, causing the Wii Fit Trainer to fall into helplessness. Has a greatly improved range, as the hula hoops are bigger. If an enemy makes contact with the hoops, they will be damaged by 5%. By moving towards the foe continuously, the Wii Fit Trainer can trap the opponent into a barrage of hits. This move is highly maneuverable and can change directions at any time.   
# '''Hoop Hurricane''': Creates a whirlwind around Wii Fit Trainer that [[pulling|pulls]] opponents in while rising, but has little to no vertical movement, about half of the standard variation's height. However, when the special button is used, it rises slightly more than the standard variant, and rises much quicker. Additionally, the move only lasts for a brief moment, less than the standard variation. This makes it an impractical recovery when the special button is not pressed repeatedly, both vertically and horizontally. When the enemy is pulled in, they are hit multiple times, each hit causing 1% or 2% of damage. The opponent can be hit about five to six times, racking up around 9% to 12% damage when all hits connect.


==Description from the 3DS version's foldout==
<gallery>
''"Use a hoop to rise, pressing {{button|3DS|B}} rapidly to rise faster."''
Superhoopcustom1.JPG|Jumbo Hoop in {{for3ds}}.
Superhoopcustom2.JPG|Hoop Hurricane's whirlwind effect in {{for3ds}}.
</gallery>
 
==Trophy==
{{Trophy
|name=Super Hoop
|image-3ds=SuperHoopTrophy3DS.png
|image-wiiu=SuperHoopTrophyWiiU.png
|desc-3ds-ntsc=In this aerobic exercise, you sway your hips to keep the hoops from hitting the ground. Multiple hoops ups the challenge! This exercise is a good workout and helps align the pelvis. The Wii Fit Trainer can recover well with this up special attack, but it doesn't do much to foes.
|desc-wiiu-ntsc=In this aerobic exercise, you sway your hips to keep the hoops from hitting the ground. Multiple hoops ups the challenge! This exercise is a good workout and helps align the pelvis. The Wii Fit Trainer can recover well with this up special move, but it doesn't do much to foes.
|desc-pal=This aerobic exercise from Wii Fit requires coordinated hip-movement to keep the hoop around your waist while two Mii characters throw extra hoops for you to catch mid-hula! It's also one of the Wii Fit Trainer's up special moves in this game. It's better at boosting jumps than it is at launching opponents off the screen.
|gamelist-ntsc={{Trophy games|console1=Wii|game1=Wii Fit|release1=05/2008|console2=Wii|game2=Wii Fit Plus|release2=10/2009}}
|gamelist-pal={{Trophy games|console1=Wii|game1=Wii Fit|release1=04/2008|console2=Wii|game2=Wii Fit Plus|release2=10/2009}}
}}
{{clrl}}


==Origin==
==Origin==
The move is based on one of the many fitness games found within {{s|wikipedia|Wii Fit}}. In the minigame, players stand atop the Wii Balance Board and roll their hips, causing their Mii to spin a Hula Hoop. As the game continues, more hoops are added.
[[File:Hulahoop.jpg|thumb|Hula-hoops as seen in ''Wii Fit.'']]
The move is based on Hula Hoop, one of the Aerobics activities in every game in the {{s|wikipedia|Wii Fit}} series. In the minigame, players stand atop the Wii Balance Board and roll their hips, causing their Mii to spin a Hula Hoop. As the game continues, more hoops are added. The name of the move references Super Hula Hoop, a variant introduced in Wii Fit Plus where the player sways both sides in one session.
 
The "Hula" part of the name was presumably dropped in most languages to avoid trademarking issues with {{iw|wikipedia|Wham-O}}.
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Hulahoop.jpg|Hula-hoops as seen in ''Wii Fit.''
WiiFitTrainerUpSpecial.gif
Super_Hoop_SSB4.jpeg|Super Hoop in {{forwiiu}}.
Wii Fit Trainer SSBU Skill Preview Up Special.png|Super Hoop as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
{{clear}}
 
==Names in other languages==
{{langtable
|ja={{ja|燃焼フープダンス|Nenshō Fūpu Dansu}}
|en=Super Hoop
|fr_ca=Super cerceaux (Smash 4) <br>Super Hula Hoop™ (Ultimate)
|fr_fr=Super cerceaux
|es_es=Aros mágicos
|es_la=Aros aeróbicos
|de=Fitnessreifen
|it=Super cerchi
|nl=Superhoepels
|ru={{rollover|Суперобручи|Superobruchi|?}}
|ko={{rollover|후프 댄스+|Hupeu Daenseu +|?}}, ''Hoop Dance +''
|zh_cn={{rollover|燃烧呼啦圈|Ránshāo Hūlā Quān|?}}
|zh_tw={{rollover|燃燒呼啦圈|Ránshāo Hūlā Quān|?}}
}}
==References==
{{reflist}}
 
{{Special Moves|char=Wii Fit Trainer}}
{{Special Moves|char=Wii Fit Trainer}}


[[Category:Wii Fit universe]]
[[Category:Wii Fit universe]]
[[Category:Wii Fit Trainer]]
[[Category:Up special moves]]
[[Category:Wii Fit Trainer (SSB4)]]
[[Category:Wii Fit Trainer (SSB4)]]
[[Category:Up special moves]]
[[Category:Wii Fit Trainer (SSBU)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]

Latest revision as of 09:06, August 16, 2024

Super Hoop
Wii Fit Trainer Up B SSBU.gif
Wii Fit Trainer rises while hula-hooping in Super Smash Bros. Ultimate
User Wii Fit Trainer
Universe Wii Fit

Super Hoop (燃焼フープダンス, Burning Hoop Dance) is Wii Fit Trainer's up special move.

Overview[edit]

When used, it causes Wii Fit Trainer to steadily rise into the air by twirling three hula hoops around her body. Repeatedly (or rhythmically) pressing the special button increases both the height gained (up to about twice) and the move's speed, while moving horizontally slightly reduces the height gained, albeit not to the same extent. A mashed Super Hoop gives the Trainer quite a good recovery, especially since momentum is kept once the move ends. However, this recovery distance was notably nerfed in Ultimate. The hula hoops deliver a single launching hit with 5% damage in Smash 4, while in Ultimate they act as a multihit attack that links into itself for up to three 5% damage hits as it drags the opponent upwards. Consequently, the move's maximum damage output was tripled in Ultimate. In Smash 4 the move can be used as a gimping tool, while in Ultimate it can true combo into other moves such as a Back aerial if the ledge is grabbed after the hit (this combo is known as a Hoop Kick).[1]

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldout Wii Fit Trainer (SSB4) Use a hoop to rise, pressing B rapidly to rise faster.
Super Smash Bros. Ultimate Move List Wii Fit Trainer (SSBU) Gyrates into the air, striking opponents. Floating is possible with rapid button presses.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Super Hoop 2. Jumbo Hoop 3. Hoop Hurricane
Super Hoop
Jumbo Hoop
Hoop Hurricane
"Gyrate into the air, striking opponents. Press rapidly to go higher." "Gyrate into the air with larger hoops that deal damage over a wider area. Can't go as high." "Pull in opponents while rising, and then knock them upward with the hoops."
  1. Super Hoop: Default.
  2. Jumbo Hoop: When used on the ground, Wii Fit Trainer hovers above the ground, rising slowly, although very insignificantly. When the special button is pushed repeatedly, Wii Fit Trainer propels upward for a short distance. When used in the air, it grants no upward movement at all, limiting Wii Fit Trainer's vertical recovery to her standard jumps. When the special button is pressed, it only rises slightly. It boasts a reliable horizontal recovery, being able to travel the length of Final Destination before ending, causing the Wii Fit Trainer to fall into helplessness. Has a greatly improved range, as the hula hoops are bigger. If an enemy makes contact with the hoops, they will be damaged by 5%. By moving towards the foe continuously, the Wii Fit Trainer can trap the opponent into a barrage of hits. This move is highly maneuverable and can change directions at any time.
  3. Hoop Hurricane: Creates a whirlwind around Wii Fit Trainer that pulls opponents in while rising, but has little to no vertical movement, about half of the standard variation's height. However, when the special button is used, it rises slightly more than the standard variant, and rises much quicker. Additionally, the move only lasts for a brief moment, less than the standard variation. This makes it an impractical recovery when the special button is not pressed repeatedly, both vertically and horizontally. When the enemy is pulled in, they are hit multiple times, each hit causing 1% or 2% of damage. The opponent can be hit about five to six times, racking up around 9% to 12% damage when all hits connect.

Trophy[edit]

Super Hoop's trophy in Super Smash Bros. for Nintendo 3DS
Super Hoop's trophy in Super Smash Bros. for Wii U
Super Hoop
NTSCSuper Smash Bros. for Nintendo 3DS In this aerobic exercise, you sway your hips to keep the hoops from hitting the ground. Multiple hoops ups the challenge! This exercise is a good workout and helps align the pelvis. The Wii Fit Trainer can recover well with this up special attack, but it doesn't do much to foes.
NTSCSuper Smash Bros. for Wii U In this aerobic exercise, you sway your hips to keep the hoops from hitting the ground. Multiple hoops ups the challenge! This exercise is a good workout and helps align the pelvis. The Wii Fit Trainer can recover well with this up special move, but it doesn't do much to foes.
Wii: Wii Fit (05/2008)
Wii: Wii Fit Plus (10/2009)
PAL This aerobic exercise from Wii Fit requires coordinated hip-movement to keep the hoop around your waist while two Mii characters throw extra hoops for you to catch mid-hula! It's also one of the Wii Fit Trainer's up special moves in this game. It's better at boosting jumps than it is at launching opponents off the screen.
Wii: Wii Fit (04/2008)
Wii: Wii Fit Plus (10/2009)

Origin[edit]

Hula-hoops as seen in Wii Fit.

The move is based on Hula Hoop, one of the Aerobics activities in every game in the Wii Fit series. In the minigame, players stand atop the Wii Balance Board and roll their hips, causing their Mii to spin a Hula Hoop. As the game continues, more hoops are added. The name of the move references Super Hula Hoop, a variant introduced in Wii Fit Plus where the player sways both sides in one session.

The "Hula" part of the name was presumably dropped in most languages to avoid trademarking issues with Wham-O.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese 燃焼フープダンス
UK English Super Hoop
France French (PAL) Super cerceaux
Quebec French (NTSC) Super cerceaux (Smash 4)
Super Hula Hoop™ (Ultimate)
Germany German Fitnessreifen
Spain Spanish (PAL) Aros mágicos
Mexico Spanish (NTSC) Aros aeróbicos
Italy Italian Super cerchi
China Chinese (Simplified) 燃烧呼啦圈
Taiwan Chinese (Traditional) 燃燒呼啦圈
South Korea Korean 후프 댄스+, Hoop Dance +
Netherlands Dutch Superhoepels
Russia Russian Суперобручи

References[edit]