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Clown Cannon: Difference between revisions

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{{ArticleIcons|ssb4=yes}}
{{ArticleIcons|ssb4=y|ultimate=y}}
{{recent release}}
{{Infobox Special Move
{{Infobox Special Move
|name=Clown Cannon
|name=Clown Cannon
|image=[[File:BowserJrCannon.jpg|300px]]
|image=[[File:Bowser Jr Neutral B SSBU.gif|300px]]
|caption=Bowser Jr. using Clown Cannon
|caption=Bowser Jr. using Clown Cannon in ''Super Smash Bros. Ultimate''.
|user=[[Bowser Jr.]]
|user=[[Bowser Jr.]]
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|interwiki=mariowiki
|interwikiname=Super Mario Wiki
|interwikipage=Cannonball
}}
}}
'''Clown Cannon''', also known as the '''Steely Cannon'''<ref>[http://m.neogaf.com/showpost.php?p=131044058 A forum in NeoGaf refers to the move as "Steely Cannon"]</ref> is Bowser Jr.'s [[neutral special]]. When used, the Koopa Clown Car shoots a cannonball out of its mouth. The cannonball knocks back and damages the first enemy it hits.
 
'''Clown Cannon''' ({{ja|クラウンキャノン|Kuraun Kyanon}}, ''Clown Cannon'') is [[Bowser Jr.]]'s [[neutral special]].


==Overview==
==Overview==
Upon activating the move, the Cannon shall charge; the distance and damage is influenced by the time the move is charged. At close range it inflicts 7% uncharged and 18% fully charged. Over a distance, the damage weakens to 4% uncharged and 13% fully charged. Uncharged, the cannonball goes about half the distance of Battlefield, and fully charged reaches just short of the entirety of Battlefield.  
When using the Clown Cannon, the Junior Clown Car shoots a cannonball out of its mouth. The cannonball knocks back and damages the first enemy it hits.
 
Upon activating the move, the Cannon will charge; the distance and damage is influenced by the time the move is charged. At close range, it inflicts 8.5% uncharged and 20% fully charged. Over a distance, the damage weakens to 5.9% uncharged and 14% fully charged. Uncharged, the cannonball goes about half the distance of Final Destination, and fully charged reaches just short of the entirety of Final Destination.
 
In Ultimate, after traveling straight, the cannonball will begin to fall. The cannonball retains its hitbox, allowing a falling cannonball to assist in edgeguarding. In addition, a falling cannonball has a hitbox that deals significant shield damage; a cannonball that hits both while falling and with its grounded hitbox can nearly break a full shield.
 
The endlag of firing a cannonball can be canceled by grabbing the ledge (facing either towards or away).
 
==Instructional quotes==
{{InstructionalQuotes
|ssb4-uchar=Bowser Jr.
|ssb4-udesc=Fire a cannonball. Charge it with [[File:ButtonIcon-Wii U-B.png|24px]] to boost the speed and power.
|ssbuchar=Bowser Jr.
|ssbudesc=Fires a slow, heavy cannonball. Can be charged to boost the cannonball's speed and power.
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
# '''Piercing Steely''': The cannonball, as the name suggests, can go through multiple targets at the cost of damage; uncharged, damage peaks at 4% and falls to 2%, while fully charged starts at 10% and lowers to 5%.
{{CustomSet|BowserJr|Neutral|name1=Clown Cannon|desc1=Fire a slow, heavy cannonball. Charge it to boost the cannonball's speed and power.|name2=Piercing Cannon|desc2=Fire a smaller, less-powerful cannonball that can bash through multiple fighters.|name3=Air Cannon|desc3=Blast opponents with wind. In the air, you can also use it to move backward quickly.}}
# '''Vortex Cannon''': This variation makes the cannon shoot out air, generating a [[push]] effect, and has less range than the standard and piercing shot.
# '''Clown Cannon''': Default.
# '''Piercing Cannon''': The cannonball, as the name suggests, can go through multiple targets at the cost of damage and kill power. Additionally, the cannonball is smaller. Uncharged, damage peaks at 4% and falls to 2%, while fully charged damage starts at 10% and lowers to 5%. The move also has slightly less startup lag and charge time, but significantly more ending lag, to the effect of making the total duration longer overall, which - when combined with the reduced damage - makes the move completely unsafe on shield unless the opponent is far away.
# '''Air Cannon''': This variation makes the cannon shoot out air, generating a [[push]] effect, and subsequently has less range than the standard and piercing shot, due to the wind not reaching as far as the cannonball. However, the push effect can be very useful for edgeguarding, and still has long reach. In addition, the move has significantly less startup lag, albeit with marginally increased ending lag. Finally, when used in the air, Bowser Jr. is stalled slightly upon firing the cannon, as well as being pushed back, with the distance being determined by charge.


<gallery>
<gallery>
File:PiercingSteely.jpg|Piercing Steely being used in {{for3ds}}.
AirCannon3DS.jpg|Air Cannon being used in {{for3ds}}.
File:VortexCannon.jpg|Vortex cannon being used in {{for3ds}}.
PiercingCannon3DS.jpg|Piercing Cannon being used in {{for3ds}}.
</gallery>
</gallery>
==References==
 
<references/>
==Origin==
==Origin==
While the Koopa Clown Car has not been shown to have a canon, canonballs are very often launched from cannons on Bowser's tanks, boats, and airships and very large ones were dropped from Bowser's Koopa Clown Car in the Final Battle of ''Super Mario World''.
[[File:ClownCannonOrigin.png|thumb|{{s|mariowiki|Cannon}}s as seen in both ''Super Mario Bros. 3'' and ''Super Mario All-Stars''.]]
Cannonballs have been very often launched from cannons on [[Bowser]]'s airships, tanks, and boats in ''{{s|mariowiki|Super Mario Bros. 3}}''; very large ones, known as {{iw|mariowiki|Big Steelies}}, were dropped from Bowser's [[Koopa Clown Car]] in the final battle in ''{{s|mariowiki|Super Mario World}}''. In ''{{s|mariowiki|New Super Mario Bros. Wii}}'', during the third boss battle against Bowser Jr., he uses Bowser's Koopa Clown Car and fires spiked, explosive cannonballs from its cannon.
 
In usual ''Super Mario'' games, the cannonball itself flies through the air in an uninterrupted, straight line. In ''Super Smash Bros.'', however, the cannonball visibly spins around while moving through the air, a behavior instead exhibited by cannonballs fired by [[Shotzo]]s from the {{uv|Kirby}} universe.
{{clr}}
 
==Gallery==
<gallery>
BowserJrCannon.jpg|{{for3ds}}
ClownCannonWiiU.jpg|Clown Cannon in {{forwiiu}}.
Bowser Jr SSBU Skill Preview Neutral Special.png|Clown Cannon as shown by the [[Move List]] in ''Ultimate''.
</gallery>


==Names in other languages==
{{langtable
|ja={{ja|クラウンキャノン|Kuraun Kyanon}}, ''Clown Cannon''
|en=Clown Cannon
|fr_ca=Canon clown
|fr_fr=Canon Junior
|es_es=Cañón Minihelikoopa
|es_la=Cañón koopayaso Jr.
|de=Clownkanone
|it=Clowncannone
|nl=Clown-kanon
|ru={{rollover|Клоунопушка|Klounopushka|?}}
|ko={{rollover|피에로 캐논|Piero Kaenon|?}}
|zh_cn={{rollover|飞船大炮|Fēichuán Dàpào|?}}
|zh_tw={{rollover|飛船大炮|Fēichuán Dàpào|?}}
}}


{{Special Moves|char=Bowser Jr.}}
{{Special Moves|char=Bowser Jr.}}


[[Category:Mario universe]]
[[Category:Mario universe]]
[[Category:Bowser Jr.]]
[[Category:Bowser Jr. (SSB4)]]
[[Category:Bowser Jr. (SSB4)]]
[[Category:Bowser Jr. (SSBU)]]
[[Category:Neutral special moves]]
[[Category:Neutral special moves]]
[[Category:Projectiles]]

Latest revision as of 13:38, October 23, 2022

Clown Cannon
Bowser Jr Neutral B SSBU.gif
Bowser Jr. using Clown Cannon in Super Smash Bros. Ultimate.
User Bowser Jr.
Universe Mario

Clown Cannon (クラウンキャノン, Clown Cannon) is Bowser Jr.'s neutral special.

Overview[edit]

When using the Clown Cannon, the Junior Clown Car shoots a cannonball out of its mouth. The cannonball knocks back and damages the first enemy it hits.

Upon activating the move, the Cannon will charge; the distance and damage is influenced by the time the move is charged. At close range, it inflicts 8.5% uncharged and 20% fully charged. Over a distance, the damage weakens to 5.9% uncharged and 14% fully charged. Uncharged, the cannonball goes about half the distance of Final Destination, and fully charged reaches just short of the entirety of Final Destination.

In Ultimate, after traveling straight, the cannonball will begin to fall. The cannonball retains its hitbox, allowing a falling cannonball to assist in edgeguarding. In addition, a falling cannonball has a hitbox that deals significant shield damage; a cannonball that hits both while falling and with its grounded hitbox can nearly break a full shield.

The endlag of firing a cannonball can be canceled by grabbing the ledge (facing either towards or away).

Instructional quotes[edit]

Super Smash Bros. for Wii U instruction booklet Bowser Jr. (SSB4) Fire a cannonball. Charge it with ButtonIcon-Wii U-B.png to boost the speed and power.
Super Smash Bros. Ultimate Move List Bowser Jr. (SSBU) Fires a slow, heavy cannonball. Can be charged to boost the cannonball's speed and power.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Clown Cannon 2. Piercing Cannon 3. Air Cannon
Clown Cannon
Piercing Cannon
Air Cannon
"Fire a slow, heavy cannonball. Charge it to boost the cannonball's speed and power." "Fire a smaller, less-powerful cannonball that can bash through multiple fighters." "Blast opponents with wind. In the air, you can also use it to move backward quickly."
  1. Clown Cannon: Default.
  2. Piercing Cannon: The cannonball, as the name suggests, can go through multiple targets at the cost of damage and kill power. Additionally, the cannonball is smaller. Uncharged, damage peaks at 4% and falls to 2%, while fully charged damage starts at 10% and lowers to 5%. The move also has slightly less startup lag and charge time, but significantly more ending lag, to the effect of making the total duration longer overall, which - when combined with the reduced damage - makes the move completely unsafe on shield unless the opponent is far away.
  3. Air Cannon: This variation makes the cannon shoot out air, generating a push effect, and subsequently has less range than the standard and piercing shot, due to the wind not reaching as far as the cannonball. However, the push effect can be very useful for edgeguarding, and still has long reach. In addition, the move has significantly less startup lag, albeit with marginally increased ending lag. Finally, when used in the air, Bowser Jr. is stalled slightly upon firing the cannon, as well as being pushed back, with the distance being determined by charge.

Origin[edit]

Cannons as seen in both Super Mario Bros. 3 and Super Mario All-Stars.

Cannonballs have been very often launched from cannons on Bowser's airships, tanks, and boats in Super Mario Bros. 3; very large ones, known as Big Steelies, were dropped from Bowser's Koopa Clown Car in the final battle in Super Mario World. In New Super Mario Bros. Wii, during the third boss battle against Bowser Jr., he uses Bowser's Koopa Clown Car and fires spiked, explosive cannonballs from its cannon.

In usual Super Mario games, the cannonball itself flies through the air in an uninterrupted, straight line. In Super Smash Bros., however, the cannonball visibly spins around while moving through the air, a behavior instead exhibited by cannonballs fired by Shotzos from the Kirby universe.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese クラウンキャノン, Clown Cannon
UK English Clown Cannon
France French (PAL) Canon Junior
Quebec French (NTSC) Canon clown
Germany German Clownkanone
Spain Spanish (PAL) Cañón Minihelikoopa
Mexico Spanish (NTSC) Cañón koopayaso Jr.
Italy Italian Clowncannone
China Chinese (Simplified) 飞船大炮
Taiwan Chinese (Traditional) 飛船大炮
South Korea Korean 피에로 캐논
Netherlands Dutch Clown-kanon
Russia Russian Клоунопушка