Mario Finale: Difference between revisions
(→Trivia) |
(→Origin: Added a reference to the move's name change in the remake, and some more details about the move itself.) |
||
(110 intermediate revisions by 61 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|brawl=y|ssb4=y|ultimate=y}} | ||
{{Infobox | {{Infobox Special Move | ||
|image=Mario | |image=[[File:Mario Final Smash SSBU.gif|300px]] | ||
|caption=Mario Finale | |caption=Mario Finale in ''Ultimate''. | ||
|user=[[Mario]] | |||
|user=Mario | |universe={{uv|Mario}} | ||
| | |||
| | |||
}} | }} | ||
'''Mario Finale''' ({{ja|マリオファイナル|Mario Fainaru}}, ''Mario Final'') is [[Mario]]'s [[Final Smash]]. It consists of him launching a powerful two-streamed blast of fire that expands vertically as it flies forwards. | |||
==Overview== | |||
===In ''[[Super Smash Bros. Brawl]]''=== | |||
As the blast moves away from Mario, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The [[Super Smash Bros. Dojo!!|''Dojo!!'']] suggests to move to one side of the level and use it while in mid-air. Mario recoils slightly when he does the attack and he is unaffected by gravity until the move ends. A small amount of damage and knockback is inflicted if Mario is close enough to his foe during the startup animation and just before the vortex comes out, enabling them to be vulnerable to the whole attack. If opponents are behind Mario, they will still be pulled into the attack. | |||
Each time a fireball hits an opponent, it does 3% or 2% damage, depending on whether it was the larger fireball or the smaller one. The move is capable of hitting about 7.5 times a second, although this is unlikely due to the speed the fireballs spin at and the knockback delivered. Despite being a powerful Final Smash, it has one major flaw: if the opponents are far away from Mario, they can avoid the attack by jumping over it (especially high jumpers such as [[Fox]] or [[Yoshi]]). However, it makes up for it by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. | Each time a fireball hits an opponent, it does 3% or 2% damage, depending on whether it was the larger fireball or the smaller one. The move is capable of hitting about 7.5 times a second, although this is unlikely due to the speed the fireballs spin at and the knockback delivered. Despite being a powerful Final Smash, it has one major flaw: if the opponents are far away from Mario, they can avoid the attack by jumping over it (especially high jumpers such as [[Fox]] or [[Yoshi]]). However, it makes up for it by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. | ||
The maximum distance of the Mario Finale reaches approximately from the edge of {{SSBB|Final Destination}} to the | The maximum distance of the Mario Finale reaches approximately from the edge of {{SSBB|Final Destination}} to the spot right before the [[blast line]]. Since opponents are dragged along the length of the attack, it is best to not initiate from the end of a stage. | ||
Platforms hit by the attack will have a small fire graphic on them for a short while afterwards; however, this fire is purely for visual effect and causes no damage. | |||
===In ''[[Super Smash Bros. 4]]''=== | |||
The move has gained a new graphical effect with more "accentuated" fire. It also deals more damage and dramatically slows down opponents now, making it much harder to dodge the attack, especially at close range. However, it is harder to pull opponents into the rest of the Final Smash if they are behind Mario. The ability to hit opponents before the vortex comes out was also removed. | |||
==''[[ | ===In ''[[Super Smash Bros. Ultimate]]''=== | ||
The move slows down opponents more and for longer at the beginning of the attack. However, it has substantially decreased knockback, which makes it KO foes around 25% later and worsens it overall. To nullify this, the range and damage (each hit doing 0.5% more) of the move was buffed in patch 8.0.0, making it significantly more powerful, now dealing about 75%, and allowing it to KO a bit earlier than before. | |||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssbbchar=Mario | |||
|ssbbdesc=Launch a great fiery blast. The blast spreads outward vertically as it travels, so maximize damage by taking a small hop before letting loose. | |||
|ssb4-3char=Mario | |||
|ssb4-3desc=Unleash a giant fireball that spreads vertically. | |||
|ssbuchar=Mario | |||
|ssbudesc=Mario unleashes a devastating torrent of fire in the direction he is facing. The attack covers a wide range and travels far, so it’s best to fire this after you jump. | |||
}} | |||
== | ==Trophies== | ||
''Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of flame he releases wallop all characters in range. The flames spread up and down, so it's best to release them from the edge of the screen at an appropriate height. His flaming eyes are proof of his excitement for this explosive attack. | ===In ''[[Super Smash Bros. Brawl]]''=== | ||
{{Trophy | |||
|name=Mario Finale | |||
|image=Mario Finale - Brawl Trophy.png | |||
|desc=Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of flame he releases wallop all characters in range. The flames spread up and down, so it's best to release them from the edge of the screen at an appropriate height. His flaming eyes are proof of his excitement for this explosive attack. | |||
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
|game=Brawl | |||
}} | |||
{{clrl}} | |||
== | ===In {{forwiiu}}=== | ||
{{Trophy | |||
|name=Mario Finale | |||
|image=MarioFinaleTrophyWiiU.png | |||
|desc-ntsc=Break the Smash Ball and unleash Mario's Final Smash. Mario will fire a devastating blast of fire in the direction he is facing. The attack covers a wide range and travels far, so it's best to fire this from one side of the stage to the other. The damage is impressive, and this move can actually carry foes right off the screen! | |||
|desc-pal=When Mario gets his hands on a Smash Ball, he can activate this Final Smash. Flames spiral outwards in two intertwining streams, catching opponents in the wide blast with ease. It deals plenty of damage, and can also push foes off the screen entirely. Fire it from an elevated position to take full advantage of its vertical range! | |||
|game=ssb4-wiiu | |||
}} | |||
{{clrl}} | |||
==Origin== | |||
[[File:UltraFlameMarioRPG.gif|thumb|Mario using the Ultra Flame move from ''Super Mario RPG: Legend of the Seven Stars'']] | |||
Mario Finale vaguely resembles the attack {{s|supermariowiki|Ultra Flame}} from ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}'', later renamed to Ultra Fireball in the Nintendo Switch remake. It is the final special move Mario learns by leveling up, and the strongest of the three fire moves available to him. The attack involves Mario shooting a barrage of swirling, powerful fireballs that damage all the enemies on the screen. Mario Finale otherwise has no clear origin but rather takes inspiration from Mario's pyrokinetic abilities. | |||
{{clr}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Mario Finale Brawl.png|Mario Finale in ''Brawl''. | |||
Mario Finale SSB4 WiiU.jpeg|Mario Finale in ''for Wii U''. | |||
Mario SSBU Skill Preview Final Smash.png|Mario Finale as shown in the Move List in ''Ultimate''. | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|マリオファイナル|Mario Fainaru}}, ''Mario Final'' | |||
|en=Mario Finale | |||
|fr_ca=Finale Mario | |||
|fr_fr=Final Mario | |||
|es=Mario Final | |||
|de=Mario-Finale | |||
|it=Spire di fuoco | |||
|nl=Mario-finale | |||
|ru={{rollover|Финал Марио|Final Mario|?}} | |||
|ko={{rollover|마리오파이널|Mariopaineol|?}}, ''Mario Final'' | |||
|zh_cn={{rollover|马力欧终结技|Mǎlìōu Zhōngjié Jì|?}} | |||
|zh_tw={{rollover|瑪利歐終結技|Mǎlìōu Zhōngjié Jì|?}} | |||
}} | |||
==Trivia== | |||
*After ''[[Melee]]'', the only occurrences where Mario speaks words are in his [[on-screen appearance]] (Let's-a go!), his [[Mario Tornado]] [[down aerial]] (Yahoo!), and Mario Finale (Oh yeah!). | |||
==Technical details== | |||
*[[Mario (SSBB)/Final Smash]] | |||
*[[Mario (SSB4)/Final Smash]] | |||
*[[Mario (SSBU)/Final Smash]] | |||
==See also== | |||
*[[Doctor Finale]] | |||
{{clr}} | {{clr}} | ||
{{Special Moves|char=Mario}} | {{Special Moves|char=Mario}} | ||
{{FinalSmash}} | {{FinalSmash}} | ||
[[Category:Trophies (SSBB)]] | [[Category:Trophies (SSBB)]] | ||
[[Category:Trophies (SSB4-Wii U)]] | |||
[[Category:Mario universe]] | [[Category:Mario universe]] | ||
[[Category:Mario]] | [[Category:Mario]] | ||
[[Category:Mario (SSBB)]] | |||
[[Category:Mario (SSB4)]] | |||
[[Category:Mario (SSBU)]] | |||
[[Category:Final Smashes (SSBB)]] | [[Category:Final Smashes (SSBB)]] | ||
[[Category:Final Smashes (SSB4)]] | [[Category:Final Smashes (SSB4)]] | ||
[[Category:Final Smashes (SSBU)]] | |||
[[es:Mario Final]] |
Latest revision as of 23:36, January 21, 2024
Mario Finale | |
---|---|
Mario Finale in Ultimate. | |
User | Mario |
Universe | Mario |
Mario Finale (マリオファイナル, Mario Final) is Mario's Final Smash. It consists of him launching a powerful two-streamed blast of fire that expands vertically as it flies forwards.
Overview[edit]
In Super Smash Bros. Brawl[edit]
As the blast moves away from Mario, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The Dojo!! suggests to move to one side of the level and use it while in mid-air. Mario recoils slightly when he does the attack and he is unaffected by gravity until the move ends. A small amount of damage and knockback is inflicted if Mario is close enough to his foe during the startup animation and just before the vortex comes out, enabling them to be vulnerable to the whole attack. If opponents are behind Mario, they will still be pulled into the attack.
Each time a fireball hits an opponent, it does 3% or 2% damage, depending on whether it was the larger fireball or the smaller one. The move is capable of hitting about 7.5 times a second, although this is unlikely due to the speed the fireballs spin at and the knockback delivered. Despite being a powerful Final Smash, it has one major flaw: if the opponents are far away from Mario, they can avoid the attack by jumping over it (especially high jumpers such as Fox or Yoshi). However, it makes up for it by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side.
The maximum distance of the Mario Finale reaches approximately from the edge of Final Destination to the spot right before the blast line. Since opponents are dragged along the length of the attack, it is best to not initiate from the end of a stage.
Platforms hit by the attack will have a small fire graphic on them for a short while afterwards; however, this fire is purely for visual effect and causes no damage.
In Super Smash Bros. 4[edit]
The move has gained a new graphical effect with more "accentuated" fire. It also deals more damage and dramatically slows down opponents now, making it much harder to dodge the attack, especially at close range. However, it is harder to pull opponents into the rest of the Final Smash if they are behind Mario. The ability to hit opponents before the vortex comes out was also removed.
In Super Smash Bros. Ultimate[edit]
The move slows down opponents more and for longer at the beginning of the attack. However, it has substantially decreased knockback, which makes it KO foes around 25% later and worsens it overall. To nullify this, the range and damage (each hit doing 0.5% more) of the move was buffed in patch 8.0.0, making it significantly more powerful, now dealing about 75%, and allowing it to KO a bit earlier than before.
Instructional quotes[edit]
instruction booklet | Launch a great fiery blast. The blast spreads outward vertically as it travels, so maximize damage by taking a small hop before letting loose. | |
case foldout | Unleash a giant fireball that spreads vertically. | |
Move List | Mario unleashes a devastating torrent of fire in the direction he is facing. The attack covers a wide range and travels far, so it’s best to fire this after you jump. |
Trophies[edit]
In Super Smash Bros. Brawl[edit]
- Mario Finale
- Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of flame he releases wallop all characters in range. The flames spread up and down, so it's best to release them from the edge of the screen at an appropriate height. His flaming eyes are proof of his excitement for this explosive attack.
- : Super Smash Bros. Brawl
In Super Smash Bros. for Wii U[edit]
- Mario Finale
- Break the Smash Ball and unleash Mario's Final Smash. Mario will fire a devastating blast of fire in the direction he is facing. The attack covers a wide range and travels far, so it's best to fire this from one side of the stage to the other. The damage is impressive, and this move can actually carry foes right off the screen!
- When Mario gets his hands on a Smash Ball, he can activate this Final Smash. Flames spiral outwards in two intertwining streams, catching opponents in the wide blast with ease. It deals plenty of damage, and can also push foes off the screen entirely. Fire it from an elevated position to take full advantage of its vertical range!
Origin[edit]
Mario Finale vaguely resembles the attack Ultra Flame from Super Mario RPG: Legend of the Seven Stars, later renamed to Ultra Fireball in the Nintendo Switch remake. It is the final special move Mario learns by leveling up, and the strongest of the three fire moves available to him. The attack involves Mario shooting a barrage of swirling, powerful fireballs that damage all the enemies on the screen. Mario Finale otherwise has no clear origin but rather takes inspiration from Mario's pyrokinetic abilities.
Gallery[edit]
Names in other languages[edit]
Trivia[edit]
- After Melee, the only occurrences where Mario speaks words are in his on-screen appearance (Let's-a go!), his Mario Tornado down aerial (Yahoo!), and Mario Finale (Oh yeah!).