Yoshi (SSB)/Down aerial: Difference between revisions
No edit summary |
m (Text replacement - " " to " ") |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{ArticleIcons|ssb=y}} | ||
==Overview== | |||
Yoshi's down aerial (officially known as the '''Flutter Kick''') involves him swinging his feet back and forth repeatedly. All parts of the attack can [[meteor smash]], but very weakly; the attack is most useful for racking up [[damage]] due to its very large damage potential. It can rack up a maximum of 56% damage if all hits connect, making it the most damaging aerial in the series by a significant margin. The move is very useful for [[shield break combo]]s because of its damage output – it is situational otherwise, however, as it does not have much followup ability, and is easy to [[SDI]] out of. While it can cover [[tech]] options from opponents (especially on platforms above Yoshi), Yoshi's other aerials are better for this due to their superior followup ability. | |||
==Hitboxes== | |||
{{SSB64HitboxTableHeader}} | |||
{{HitboxTableTitle|Hits 1-14|19}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=4% | |||
|sd=0 | |||
|angle=-90 | |||
|bk=5 | |||
|ks=90 | |||
|fkv=0 | |||
|r=150 | |||
|bn=28 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|damage=4% | |||
|sd=0 | |||
|angle=-90 | |||
|bk=5 | |||
|ks=90 | |||
|fkv=0 | |||
|r=150 | |||
|bn=23 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Initial auto-cancel | |||
|1-3 | |||
|- | |||
!Hits 1-14 | |||
|4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 | |||
|- | |||
!Ending auto-cancel | |||
|32- | |||
|- | |||
!Animation length | |||
|49 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=19}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=18}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
!Animation length | |||
|14 | |||
|- | |||
!L-cancelled animation length | |||
|4 | |||
|} | |||
{{FrameStripStart}} | |||
|'''Normal''' {{FrameStrip|t=Lag|c=14}} | |||
|- | |||
|'''L-cancelled''' {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=10}} | |||
{{FrameStripEnd}} | |||
{{MvSubNavYoshi|g=SSB}} | |||
[[Category:Yoshi (SSB)]] | |||
[[Category:Aerial attacks (SSB)]] | |||
[[Category:Down aerials (SSB)]] | [[Category:Down aerials (SSB)]] | ||
[[Category: | [[Category:Normal attacks (SSB)]] | ||
[[Category:Meteor smashes (SSB)]] |
Latest revision as of 16:00, September 13, 2020
Overview[edit]
Yoshi's down aerial (officially known as the Flutter Kick) involves him swinging his feet back and forth repeatedly. All parts of the attack can meteor smash, but very weakly; the attack is most useful for racking up damage due to its very large damage potential. It can rack up a maximum of 56% damage if all hits connect, making it the most damaging aerial in the series by a significant margin. The move is very useful for shield break combos because of its damage output – it is situational otherwise, however, as it does not have much followup ability, and is easy to SDI out of. While it can cover tech options from opponents (especially on platforms above Yoshi), Yoshi's other aerials are better for this due to their superior followup ability.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits 1-14 | ||||||||||||||||||
0 | 0 | 4% | 0 | 5 | 90 | 0 | 150 | 28 | 0 | 0 | 0 | Kick | ||||||
1 | 0 | 4% | 0 | 5 | 90 | 0 | 150 | 23 | 0 | 0 | 0 | Kick |
Timing[edit]
Initial auto-cancel | 1-3 |
---|---|
Hits 1-14 | 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 |
Ending auto-cancel | 32- |
Animation length | 49 |
Landing lag[edit]
Animation length | 14 |
---|---|
L-cancelled animation length | 4 |
Normal | ||||||||||||||
L-cancelled |