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{{For|[[Squirtle]]'s part in [[Pokémon Trainer]]'s Final Smash|Triple Finish}}
{{For|{{SSBB|Squirtle}}'s part in {{SSBB|Pokémon Trainer}}'s Final Smash in [[Brawl]]|Triple Finish}}
{{Infobox Special Move
{{Infobox Special Move
|name=Hydro Pump
|name=Hydro Pump
|image=[[File:Hydro Pump.png|300px]]
|image=[[File:Greninja Up B SSBU.gif|300px]]
|caption=Greninja using Hydro Pump in {{forwiiu}}
|caption=Greninja using Hydro Pump in ''Super Smash Bros. Ultimate''.
|user=[[Greninja]]
|user=[[Greninja]]
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
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|interwikipage=Hydro Pump (move)
|interwikipage=Hydro Pump (move)
}}
}}
'''Hydro Pump'''<ref>[http://kantopia.files.wordpress.com/2014/08/page219translate.jpg]</ref> ({{ja|ハイドロポンプ }} ''Hydro Pump'') is {{SSB4|Greninja}}'s [[up special move]]. Greninja uses water to propel itself upward, using a manner similar to {{SSB4|Pikachu}}'s [[Quick Attack]] in that it can change directions while it moves. It is currently unknown what other properties this move will possess. The move is also used by Pokémon when they are summoned from a [[Poké Ball]].
'''Hydro Pump''' ({{ja|ハイドロポンプ|Haidoro Ponpu}}, ''Hydro Pump'') is [[Greninja]]'s [[up special move]].
 
==Overview==
[[File:Greninja Up Special Smash 3DS.jpg|thumb|left|Hydro Pump being used by Greninja in {{for3ds}}.]]
Greninja uses water to propel itself upward, in a manner similar to {{SSB4|Pikachu}}'s [[Quick Attack]] in that it can change directions while it moves. However, unlike Quick Attack, the move can move twice the distance in a single direction, is a little slower, and carries most of the momentum gained, which gives it better maneuverability than Quick Attack does. Hydro Pump also deals slight damage with decent knockback and does not cause flinching, which can be used to [[gimp]]. While it offers excellent distance, Greninja will immediately start falling once the second water stream ends, which can often cause inexperienced players to underestimate the vertical distance gained from this move. It will also cancel if Greninja bumps into a wall, sending it into a [[tumble]]. If this happens, Greninja will no longer be able to use jumps or [[Shadow Sneak]], or reattempt another Hydro Pump until cancelled by landing or with an [[aerial]], [[Water Shuriken]], or [[Substitute]]. Greninja is still capable of [[wall cling]]ing, and thus [[wall jump]]ing, and is its only means of recovery in this scenario (though Substitute grants mobility if successful). Unlike typical tumbling, Greninja does not need to tech in order to prevent crash landing, and can act immediately as though they had fallen normally.
{{clrl}}
 
==Instructional quotes==
{{InstructionalQuotes
|ssb4-3char=Greninja
|ssb4-3desc=Two bursts while airborne; {{Button|3DS|Circle Pad}} selects the direction.
|ssbuchar=Greninja
|ssbudesc=Fires a powerful water jet, propelling itself in whichever direction the stick is tilted.
}}
 
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Greninja|Up|name1=Hydro Pump|desc1=Fire a powerful water jet, propelling you in whichever direction you have pressed.|name2=High-Capacity Pump|desc2=Fire two jets for a bigger boost. Slower than Hydro Pump, but easier to control.|name3=Single-Shot Pump|desc3=Rocket skyward with a single short blast. Travels high, but you can't change direction.}}
# '''Hydro Pump''': Default.
# '''High-Capacity Pump''': Greninja shoots more controllable water pumps, but the move is slightly slower and doesn't do damage.
# '''Single-Shot Pump''': Greninja only shoots one pump, but it's more powerful. It gains about 30% more distance.


==Use by other Pokémon==
==Use by other Pokémon==
*[[Blastoise]] - When summoned as a [[Poké Ball]] Pokémon  in ''[[SSB]]'' and ''[[Melee]]'', Blastoise uses Hydro Pump in a horizontal direction.
*[[Blastoise]] - When summoned as a [[Poké Ball]] Pokémon  in ''[[SSB]]'' and ''[[Melee]]'', Blastoise uses Hydro Pump in a horizontal direction.
*[[Kyogre]] - When summoned by a Poké Ball, Kyogre uses Hydro Pump with free range horizontally.
*[[Kyogre]] - When summoned by a Poké Ball, Kyogre uses Hydro Pump with free range horizontally. Unlike other Hydro Pumps, Kyogre's Hydro Pump doesn't do any damage, instead pushes opponents or objects.
*{{SSBB|Squirtle}} - When [[Pokémon Trainer (SSBB)|its trainer]] activates [[Triple Finish]], Squirtle uses Hydro Pump as part of the Final Smash.
*[[Squirtle]] - When [[Pokémon Trainer|its trainer]] activates [[Triple Finish]], Squirtle uses Hydro Pump as part of the Final Smash.


<gallery>
<gallery>
File:Blastoise.jpg|Blastoise's Hydro Pump in ''Melee''
Blastoise.jpg|Blastoise's Hydro Pump in ''Melee''.
File:KyogreBrawl.jpg|Kyogre's Hydro Pump in ''[[Super Smash Bros. Brawl|Brawl]]''.
KyogreBrawl.jpg|Kyogre's Hydro Pump in ''[[Super Smash Bros. Brawl|Brawl]]''.
File:Triple Finish.jpg|Squirtle's Hydro Pump, as part of Triple Finish.
Triple Finish.jpg|Squirtle's Hydro Pump, as part of Triple Finish.
File:Greninja Up Special Smash 3DS.jpg|Hydro Pump being used by Greninja in the 3DS version of ''Smash 4''.
</gallery>


==Origin==
[[File:HydroPumpGen6XandY.gif|thumb|Hydro Pump in ''Pokémon X & Y''.]]
Hydro Pump is a powerful special Water-type move with 120 (110 starting with Generation VI) base power but has 80% accuracy that was introduced in Generation I and was considered the strongest Water-type move before Generation III.
Greninja like other Water-type starters is capable of learning this move by leveling up. Hydro Pump is described as "blasting the foe with huge volume of water launched under great pressure" and is usually depicted as a single, large torrent of water launched at the foe, contrary to Greninja's usage in ''SSB4'' which involves riding two thin jets of water in the style of the ''Smash'' version of [[Quick Attack]] (which has a ''Pokémon'' series Water-type variation known as Aqua Jet which Greninja can't learn).
<gallery>
HydroPump.png|150px|Hydro Pump in ''Pokémon Ultra Sun & Pokémon Ultra Moon''.
</gallery>
{{clr}}
==Gallery==
<gallery>
File:SSB4 - Greninja Screen-10.jpg|Hydro Pump in {{for3ds}}.
HydroPumpWiiU.jpg|Hydro Pump in {{forwiiu}}.
Greninja SSBU Skill Preview Up Special.png|Hydro Pump as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>


==Origin==
==Names in other languages==
Hydro Pump is a powerful Water-type move that was introduced in Generation I. It has a base power of 110 (120 in Generations I-V), and was the strongest Water-type move before Generation III. However, it has an accuracy of 80%, and only 5 PP. Greninja is capable of learning this move by leveling up to level 60.
{{langtable
|ja={{ja|ハイドロポンプ|Haidoro Ponpu}}, ''Hydro Pump''
|en=Hydro Pump
|fr=Hydrocanon
|es=Hidrobomba
|de=Hydropumpe
|it=Idropompa
|nl=Hydropomp
|ru={{rollover|Гидронасос|Gidronasos|?}}
|ko={{rollover|하이드로펌프|Haideuropeompeu|?}}, ''Hydro Pump''
|zh={{rollover|水炮|Shuǐpào|?}}
}}


==References==
==Trivia==
{{reflist}}
*Hydro Pump is one of three up special moves that always uses up the character's double jump in ''Smash 4'' regardless if the player saved it before use, despite the near-universal change across all other characters that allows them to use their double jump after their up special move if they are hit out of it. The other two up special moves are [[Quick Attack]] and [[Spin Attack]], which also have this quirk in ''Brawl''.


<references/>
{{Special Moves|char=Greninja}}
{{Special Moves|char=Greninja}}
[[Category:Pokémon universe]]
[[Category:Greninja]]
[[Category:Greninja (SSB4)]]
[[Category:Greninja (SSB4)]]
[[Category:Greninja (SSBU)]]
[[Category:Up special moves]]
[[Category:Up special moves]]

Latest revision as of 20:11, December 24, 2023

For Squirtle's part in Pokémon Trainer's Final Smash, see Triple Finish.
Hydro Pump
Greninja Up B SSBU.gif
Greninja using Hydro Pump in Super Smash Bros. Ultimate.
User Greninja
Universe Pokémon
Article on Bulbapedia Hydro Pump (move)

Hydro Pump (ハイドロポンプ, Hydro Pump) is Greninja's up special move.

Overview[edit]

Hydro Pump being used by Greninja in Super Smash Bros. for Nintendo 3DS.

Greninja uses water to propel itself upward, in a manner similar to Pikachu's Quick Attack in that it can change directions while it moves. However, unlike Quick Attack, the move can move twice the distance in a single direction, is a little slower, and carries most of the momentum gained, which gives it better maneuverability than Quick Attack does. Hydro Pump also deals slight damage with decent knockback and does not cause flinching, which can be used to gimp. While it offers excellent distance, Greninja will immediately start falling once the second water stream ends, which can often cause inexperienced players to underestimate the vertical distance gained from this move. It will also cancel if Greninja bumps into a wall, sending it into a tumble. If this happens, Greninja will no longer be able to use jumps or Shadow Sneak, or reattempt another Hydro Pump until cancelled by landing or with an aerial, Water Shuriken, or Substitute. Greninja is still capable of wall clinging, and thus wall jumping, and is its only means of recovery in this scenario (though Substitute grants mobility if successful). Unlike typical tumbling, Greninja does not need to tech in order to prevent crash landing, and can act immediately as though they had fallen normally.

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldout Greninja (SSB4) Two bursts while airborne; Circle Pad selects the direction.
Super Smash Bros. Ultimate Move List Greninja (SSBU) Fires a powerful water jet, propelling itself in whichever direction the stick is tilted.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Hydro Pump 2. High-Capacity Pump 3. Single-Shot Pump
Hydro Pump
High-Capacity Pump
Single-Shot Pump
"Fire a powerful water jet, propelling you in whichever direction you have pressed." "Fire two jets for a bigger boost. Slower than Hydro Pump, but easier to control." "Rocket skyward with a single short blast. Travels high, but you can't change direction."
  1. Hydro Pump: Default.
  2. High-Capacity Pump: Greninja shoots more controllable water pumps, but the move is slightly slower and doesn't do damage.
  3. Single-Shot Pump: Greninja only shoots one pump, but it's more powerful. It gains about 30% more distance.

Use by other Pokémon[edit]

  • Blastoise - When summoned as a Poké Ball Pokémon in SSB and Melee, Blastoise uses Hydro Pump in a horizontal direction.
  • Kyogre - When summoned by a Poké Ball, Kyogre uses Hydro Pump with free range horizontally. Unlike other Hydro Pumps, Kyogre's Hydro Pump doesn't do any damage, instead pushes opponents or objects.
  • Squirtle - When its trainer activates Triple Finish, Squirtle uses Hydro Pump as part of the Final Smash.

Origin[edit]

Hydro Pump in Pokémon X & Y.

Hydro Pump is a powerful special Water-type move with 120 (110 starting with Generation VI) base power but has 80% accuracy that was introduced in Generation I and was considered the strongest Water-type move before Generation III.

Greninja like other Water-type starters is capable of learning this move by leveling up. Hydro Pump is described as "blasting the foe with huge volume of water launched under great pressure" and is usually depicted as a single, large torrent of water launched at the foe, contrary to Greninja's usage in SSB4 which involves riding two thin jets of water in the style of the Smash version of Quick Attack (which has a Pokémon series Water-type variation known as Aqua Jet which Greninja can't learn).

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ハイドロポンプ, Hydro Pump
UK English Hydro Pump
France French Hydrocanon
Germany German Hydropumpe
Spain Spanish Hidrobomba
Italy Italian Idropompa
China Chinese 水炮
South Korea Korean 하이드로펌프, Hydro Pump
Netherlands Dutch Hydropomp
Russia Russian Гидронасос

Trivia[edit]

  • Hydro Pump is one of three up special moves that always uses up the character's double jump in Smash 4 regardless if the player saved it before use, despite the near-universal change across all other characters that allows them to use their double jump after their up special move if they are hit out of it. The other two up special moves are Quick Attack and Spin Attack, which also have this quirk in Brawl.