Super Smash Bros. series

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{{image|SSB4 Taunts.}}
[[File:SSBUJokerTaunt4.gif|thumb|200px|{{SSBU|Joker}}'s up taunt in ''Ultimate''.]]
[[File:FalconTauntSSB4.png|Captain Falcon's taunt in ''SSB4''|thumb|260px]]
[[File:IkeSideTauntBrawl.gif|thumb|200px|{{SSBB|Ike}}'s side taunt in ''Brawl''.]]
[[File:MarioTaunt.png|thumb|260px|{{SSBB|Mario}}'s side taunt in ''Brawl''.]]
[[File:CaptainFalcon-Right-Taunt-SSBM.gif|{{SSBM|Captain Falcon}}'s taunt in ''Melee''.|thumb|200px]]
A '''taunt''', previously referred to as a '''finishing pose''' and as '''Appeal''' internally ('''AppealL''' and '''AppealR''' in ''Super Smash Bros. Melee''{{'}}s {{SSBM|Debug menu}}) and in Japanese, is a move designed to provoke, intimidate, annoy or mock opponents or to just celebrate a successfully executed move or [[combo]]. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', each [[character]] has only one taunt, but from ''[[Super Smash Bros. Brawl]]'' onward, they have up to three different taunts: up, down and side taunt. To use a taunt, the player must press {{Button|N64|L}} in ''SSB'' and {{Button|GCN|D-Pad|U}} in ''Melee''. In '' Brawl'', ''[[Smash 4]]'' and '' [[Ultimate]]'', the direction the player presses on the d-pad (or the buttons on the [[Wii Remote]] and horizontal [[Joy-Con]]) determines which taunt is used.


A '''taunt''', previously refered to as a '''finishing pose''', is a move designed to provoke, annoy, or mock opponents, or to just celebrate a succesfully excecuted move or [[combo]]. Up until ''[[Super Smash Bros. Brawl]]'', there was a limit of one taunt per [[character]] (with the exception of [[Pichu]] and [[Captain Falcon]] in ''[[Melee]]''); in ''Brawl'', however, each character has at least three different taunts. In ''[[Super Smash Bros. 4]]'', {{SSB4|Mario}} and {{SSB4|Luigi}} have been demonstrated using their three taunts from ''Brawl''. To use a taunt, in ''[[Super Smash Bros.]]'' one must press the [[L button]], and in ''Super Smash Bros. Melee'' up on the [[Directional pad]] (or "D-pad"). In '' Brawl'', the direction one pressed on the [[D-Pad]] (or the buttons on the [[Wii remote]]) influences which taunt is used.  
In ''Super Smash Bros.'', there is only one taunt animation, so characters that taunt either face the screen or away from it depending on whether they are facing left or right. This was changed in ''Melee'' so characters that turn towards the screen have slightly different animations, making sure they never face away (unless they are caped). Using this functionality, {{SSBM|Pichu}} and {{SSBM|Captain Falcon}}'s taunts in ''Melee'' have two distinctly different animations depending on the direction they are facing. While this trait stuck with Captain Falcon for his later appearances, Pichu's different taunts were mapped to different inputs. Additionally, [[Wario]] has an extra taunt when he is riding his [[Wario Bike|bike]], used by pressing any of the taunt buttons. Taunts can all be done on the ground only and are [[Taunt canceling|canceled]] if the character goes airborne or slides close to an edge during their execution.


While predominantly only for show, eight taunts in the series can affect gameplay outside moving the character's [[hurtbox]]es: all of {{SSBB|Snake}}'s taunts (which equip him with a weak projectile), [[Luigi]]'s down taunt (which can [[meteor smash]] opponents), all of [[Kirby]]'s taunts (which make him lose his [[copy]] ability), and {{SSBB|Samus}}'s up taunt (during which if the player repeatedly presses the taunt buttons will change her into {{SSBB|Zero Suit Samus}}). Some characters also have a [[Smash Taunt]]; a more specific and character-involving taunt that can be done on specific [[stage]]s.
Taunts are different between every character - even those who are direct [[clones]] of another, with the exception of Ryu and Ken’s side taunt, where they hold their fist forward, though the words they speak while performing it are different, and Ken also bumps his fists together first before performing the animation. However, taunts always have the character doing a motion (such as dancing) and the character may speak or yell out a battle cry, which is often taken advantage of within [[taunt match]]es. Taunts have variable durations between characters, some of which are very noticeable, such as {{SSBM|Young Link}}'s taunt in ''Melee'', which is the slowest in the game, taking more than three times longer to finish than {{SSBM|Kirby}}'s taunt, which is the fastest in the game. However, some characters such as {{SSB|Mario}} in ''SSB'', {{SSBM|Pikachu}} in ''Melee'' and {{SSB4|Bayonetta}} in ''Smash 4'' can [[interrupt]] their taunts noticeably earlier than the end of the animation. In ''Ultimate'', this feature is amplified to every taunt in the game except those that affect gameplay (such as {{SSBU|Greninja}} and {{SSBU|Luigi}}'s down taunts), being all interruptible on [[frame]] 50 regardless of their animation length, although several of them have faster animations than in previous games regardless.


In ''Smash 64'', there was only one taunt animation, so characters that taunted would either face the screen or face away from the screen depending on whether they were facing left or right. This was changed in ''Melee'' so characters that turn towards the screen have slightly different animations, making sure they never face away (unless they are [[Cape]]d). Using this functionality, {{SSBM|Pichu}} and {{SSBM|Captain Falcon}} had taunts in ''Melee'' that had two distinctly different animations depending on what direction they were facing. Also, {{SSBB|Wario}} has an extra taunt when he is riding his [[Wario Bike|bike]] (used by pressing any of the taunt buttons).
[[Cloud]] and [[Sephiroth]] are the only characters in non-Japanese versions of the series who still speak Japanese in any of their taunts as of ''[[Super Smash Bros. Ultimate]]''. However, some "speaking" taunts change between languages. A notable example is [[Jigglypuff]], whose dialogue changes to reflect its name in other languages, such as its Japanese name, "''Purin''" or Fox in ''Melee'', when he says "{{ja|かかってこい|Kakatte koi}}" (''Come on'').


Each taunt is different between every character. However, taunts will always have the character doing a motion (such as dancing), and the character may also speak or yell out a battle cry. Some people take advantage of taunts where characters talk within [[taunt match]]es. Taunts can all be done on the ground only, and they also cancel if the character goes airborne or slides close to an edge, which is known as [[taunt canceling]].
One of the intended uses of taunting is after KOing an opponent, which is implied by [[CPU]]s using them as such at all times in ''Melee'' and ''Brawl''; in the latter game, this includes the opponent [[self-destruct]]ing or getting KOed by a teammate of the CPU. Similarly, in ''SSB'', they taunt any time they launch an opponent a far distance away. In ''SSB4'', this was changed so CPUs will not always taunt, with their likelihood decreasing as their level increases: level 9 CPUs will never taunt on the whole. While CPUs usually never use taunts for other purposes (such as removing Copy Abilities as Kirby), CPU {{SSB4|Luigi}} in ''SSB4'' will, interestingly, attempt to use his down taunt against foes hanging on [[ledge]]s. Unlike in the previous titles, CPUs in ''Ultimate'' don’t taunt at all with the exception of [[Figure Player]]s. Also in ''Ultimate'', Figure Players can use their taunts during the battle, with the frequency of the taunt and which taunt they perform being able to be determined by the player as they learn.


[[Marth]] is the only character in non-Japanese versions of the [[Super Smash Bros. (series)|series]] that still speaks Japanese. However, some "speaking" taunts change between languages. A notable example is [[Jigglypuff]], whose dialogue changes to reflect its name in other languages, such as its Japanese name, "''Purin''" or Fox in ''Melee'', when he says "''kakatte koi''" ("''come on''").
In ''Ultimate'', taunts are disabled during online [[Quickplay]] matches, even those that affect gameplay (excluding {{SSBU|Kirby}} discarding a [[Copy Ability]]). However, they can still be performed in Battle Arenas.


In ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl'', [[CPU]]s usually taunt after KOing a character. In ''Melee'' they taunt regardless of what is around them, which leaves them vulnerable to traps such as wandering [[Bob-omb]]s, stage hazards, hostile Pokémon, or even when there are other characters if they don't interrupt the CPU. In ''Brawl'', they instead taunt only when they are on a safe spot, and if there are no foes on-stage, and on a Team Battle, other teammates may also taunt in this situation. However, CPUs in this game may taunt even if the foe self-destructs, such as by a badly timed recovery or attack, or by being KO'd by an item or stage hazard. An interesting fact is that, if a human player self-destructs on a battle against only CPUs, or is KO'd by them, they may stop and taunt all together even if they aren't teamed, instead of attacking each other, something that is frowned by most players. In the original ''Super Smash Bros.'', CPUs also taunt, but instead of when KOing an opponent, they do when launching an enemy a high distance. Depending on the attack and character, this may be harmful for them, also because they taunt carelessly like in ''Melee'', which makes them easy to KO in free-for-alls or team battles. However, while CPUs can taunt at any [[AI]] level in ''Brawl'', they only do at high levels in ''Smash 64'' and ''Melee''. They use taunts for these purposes only, resulting not only on CPU Luigis and Snakes never using their taunts as attacks, but on CPU Kirbys not removing their abilities intentionally other than after KOing an opponent.
==In gameplay==
[[File:MarioTaunt.png|thumb|200px|{{SSBB|Mario}}'s side taunt in ''Brawl''.]]
The vast majority of taunts are only for show, having no direct affect on gameplay except shifting the fighter's [[hurtbox]]es during the animation. They instead serve as an integral part of mindgames. Taunting at the right time can surprise the opponent and provoke a desired reaction. Situations where a taunt can be useful include when the opponent is losing to demoralize them, when the opponent is winning to goad them into acting reckless and potentially making a mistake, during an attack to catch the opponent off guard, and when the opponent is about to lose as a form of disrespect.


{{tocright}}
Most taunts are completely deterministic gameplay-wise, with only a few aesthetic aspects that may be randomly determined (such as voice clips or particle effects). Certain taunts have different animations depending on which way the character is facing, and in the case of [[Captain Falcon]], his down taunt is faster when facing left than when facing right. [[Pac-Man]]'s [[Namco Roulette]] is one of the few taunts to be entirely random, summoning a sprite and sound clip from a large variety of retro [[Namco]] games, but its animation and gameplay effect is always the same regardless of which sprite appears.


==List of taunts==
===Taunt attacks===
{{incomplete}}
[[File:SnakeTauntBrawl.gif|thumb|Snake's cardboard box is an example of a taunt that can be used as an attack.]]
===[[Mario]]===
*Grows to a super-size, as if taking a [[Super Mushroom]] power-up, before shrinking again. This also increases his hurtbox. The size increase stacks with special matches and actual super mushrooms. In ''Super Smash Bros.'' the taunt has [[interruptible as soon as frames|interruptibility]], with Mario able to interrupt the taunt by shielding. (''SSB'', ''SSBM'', ''SSBB'', ''SSB4'')
*Twirls and removes his cap. Mario often does this taunt when he completes a level in some of his games, mainly ''New Super Mario Bros.'' and ''Super Mario 64''.  (''SSBB'', ''SSB4'')
*Spins around in mid-air with his arms and legs outstretched before falling on his back. This is a reference to his death animation in the original ''Donkey Kong'' game. (''SSBB'', ''SSB4'')
<gallery>
Taunts-SSB-Mario.png|Mario's taunt in ''Smash 64'', facing right
MarioTauntSSBM.gif|Mario's taunt in ''Melee''
Taunts-Brawl-Mario-SideTaunt.png|Mario's side taunt in ''Brawl''
Taunts-Brawl-Mario-DownTaunt.png|Mario's down taunt in ''Brawl''
Taunts-Brawl-Mario-UpTaunt.png|Mario's up taunt in ''Brawl''
Skyloft Stage SSB4.jpg|Mario's side taunt in ''Smash 4''.
Mario SSB4 Taunt.jpg|Mario's up taunt in ''Smash 4''
Luigi_and_mario_copying_kirby.jpg|Mario's down taunt in ''Smash 4''
</gallery>


===[[Donkey Kong]]===
Despite the explanation above that taunts are for show, a small amount of exceptions exist that do tangibly affect the game in a meaningful way. These taunts are the following:
*Faces the [[camera]] and shrugs his shoulders, making a confused noise. (''SSB'', ''SSBM'', ''SSBB'', ''SSB4'')
*Beats his chest. (''SSBB'', ''SSB4'')
*Shakes himself, as if his fur was wet. (''SSBB'', ''SSB4'')
<gallery>
Taunts-SSB-DonkeyKong.png|Donkey Kong's taunt in ''Smash 64'', facing right
Taunts-Melee-DonkeyKong.png|Donkey Kong's taunt in ''Melee''
Taunts-Brawl-DonkeyKong-SideTaunt.png|Donkey Kong's side taunt in ''Brawl''
Taunts-Brawl-DonkeyKong-DownTaunt.png|Donkey Kong's down taunt in ''Brawl''
Taunts-Brawl-DonkeyKong-UpTaunt.png|Donkey Kong's up taunt in ''Brawl''
Donkey Kong Taunt Wii U SSB4.png|Donkey Kong's down taunt in ''Smash 4''.
</gallery>


===[[Link]]===
*The [[cardboard box]] [[Snake]] discards at the end of all three of his taunts acts as a weak projectile. It deals minimal damage (1%-2%) and low knockback if it hits opponents but the box can be used as a niche gimping option.
*Performs a pose whereby he stands on one leg and holds [[Master Sword|his sword]] in an attack position. Similar to the pose he performs after hitting an enemy with his sword in ''Zelda II: Adventure of Link''. (''SSB'', ''SSBB'')
*[[Luigi]]'s down taunt in all games (or his only taunt prior to ''Brawl'') deals weak damage and [[meteor smash]]es opponents. In ''Brawl'' onwards, it deals strong set knockback, being a [[one-hit KO]] if used against offstage foes, though this is very difficult to pull off due to the taunt's long startup and the attack's minuscule hitbox. It also cannot practically KO onstage opponents.
*Sheathes sword, places shield on back, lets out a chuckle, then brushes back his hair as if admiring his own handsomeness. (''SSBM'')
*All three of [[Kirby]]'s taunts make him lose his [[Copy Ability]]. Because of this, his down taunt (only taunt, prior to ''Brawl'') is one of the shortest in the series.
*Swings his sword, then sheathes and unsheathes it. This is a reference to his ''Twilight Princess'' "well done" sheathe. (''SSBB'', ''SSB4'')
*In ''Brawl'', using {{SSBB|Samus}}'s up taunt and then very quickly pressing down and up on the D-Pad causes her to change into {{SSBB|Zero Suit Samus}}.
*Navi flies out in front of him, then returns. (''SSBB'', ''SSB4'')
*[[Greninja]]'s down taunt damages targets for 2% while inflicting some knockback. If Greninja initiates a jab lock using the second hit of its back aerial, it can perform a true combo from down taunt into up aerial to end a stock around 160%. The taunt itself can KO above 500%. It is also the only attack Greninja can use while charging [[Shadow Sneak]].
<gallery>
*[[King K. Rool]]'s side taunt briefly gives him [[Belly Super Armor]]. However, being attacked while taunting will also damage his armor's hitpoints.
Taunts-SSB-Link.png|Link's taunt in ''Smash 64'', facing right
*[[Kazuya]]'s side taunt, officially titled ''Demon's Wrath'', consists of a high-angled kick with his left leg, followed by a quick straight punch from his left fist, then a low-angled kick from his right leg, followed by a short punch in front of him that creates a burst. It is the strongest taunt attack in the game, being the only one with functional KO potential outside of edgeguarding, although it's still considered impractical to use over other attacks in his arsenal due to it being short ranged and on the slower side, and having unimpressive knockback compared to the rest of Kazuya's moveset.
Taunts-Melee-Link.png|Link's taunt in ''Melee''
In ''Ultimate'', while most taunts are interruptible, most of the gameplay-affecting ones are not. The only exceptions are Kirby's taunts.
Taunts-Brawl-Link-SideTaunt.png|Link's side taunt in ''Brawl''
Taunts-Brawl-Link-DownTaunt.png|Link's down taunt in ''Brawl''
Taunts-Brawl-Link-UpTaunt.png|Link's up taunt in ''Brawl''
SSB4 - Zelda Screen-3.jpg|Link's side taunt in ''Smash 4''
</gallery>


===[[Samus]]===
===[[Command-input move]]s===
*Holds her arm cannon upright. (''SSB'', ''SSBM'')
The side taunt input specifically can be used as a stand-in for the button press on certain moves that have command inputs. This include all variants based on how long the button is pressed. The inputs that can be used with side taunt are the following:
*Thrusts her hand behind her while the jets on her back light up. (''SSBB'')
*[[Hadoken]]
*Points her arm cannon behind her, then in front of her. (''SSBB'', ''SSB4'')
*[[Shakunetsu Hadoken]]
*Part of her arm cannon comes out. (''SSBB'', ''SSB4'')
*[[Tatsumaki Senpukyaku]]
<gallery>
*[[Shoryuken]]
Taunts-SSB-Samus.png|Samus's taunt in ''Smash 64'', facing right
*[[Burning Knuckle]]
Taunts-Melee-Samus.png|Samus's taunt in ''Melee''
*[[Crack Shoot]]
Taunts-Brawl-Samus-SideTaunt.png|Samus's side taunt in ''Brawl''
*[[Power Dunk]]
Taunts-Brawl-Samus-DownTaunt.png|Samus's down taunt in ''Brawl''
*[[Rising Tackle]]
Taunts-Brawl-Samus-UpTaunt.png|Samus's up taunt in ''Brawl''
*[[Power Geyser]]
Wily Stage SSB4.jpg|Samus's side taunt in ''Smash 4''
*[[Buster Wolf]]
</gallery>
*[[Spinning Demon to Left Hook]]
*[[Rage Drive]]
It should be noted that all moves mentioned either allow or require the use of the [[B button]] to activate. All other command inputs not listed require the use of another button.


===[[Yoshi]]===
===[[Smash taunts]]===
*Spins and waves his arms up and down, saying "Yoshi!" as he does so. (''SSB'')
Some fighters have unique taunts that can only be accessed on certain stages. These taunts are the following:
*An update of the previous taunt, Yoshi simply faces the camera and jumps up and down whilst chanting. (''SSBM'', ''SSBB'', ''SSB4'')
*Dances around in a circle, chanting "Yoshi!" as he finishes. (''SSBB'', ''SSB4'')
*Chases his tail in circles, then lifts up an arm as he finishes. (''SSBB'', ''SSB4'')
<gallery>
Taunts-SSB-Yoshi.png|Yoshi's taunt in ''Smash 64'', facing right
Taunts-Melee-Yoshi.png|Yoshi's taunt in ''Melee''
Taunts-Brawl-Yoshi-SideTaunt.png|Yoshi's side taunt in ''Brawl''
Taunts-Brawl-Yoshi-DownTaunt.png|Yoshi's down taunt in ''Brawl''
Taunts-Brawl-Yoshi-UpTaunt.png|Yoshi's up taunt in ''Brawl''
</gallery>


===[[Kirby]]===
*Snake and [[Pit]] have personalized smash taunts on [[Shadow Moses Island]] and [[Palutena's Temple]] where they converse with characters from their series about a random opponent. Pit has unique dialogue for every non-DLC character plus [[Piranha Plant]]. Snake only has dialogue for characters that were present in ''Brawl''.
*Waves and says "Hi!". In ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl'', the taunt's animation differs slightly, depending on what direction Kirby is facing. (''SSB'', ''SSBM'', ''SSBB'', ''SSB4'')
*[[Fox]], [[Falco]], and [[Wolf]] have smash taunts on [[Lylat Cruise]].
*Performs part of his victory dance. (''SSBB'', ''SSB4'')
**The former two also have smash taunts on [[Corneria]] and [[Venom]].
*Does a twirl, similar to the action he does when selected to play in ''Super Smash Bros.'' (''SSBB'', ''SSB4'')
**There is a special smash taunt on [[Orbital Gate Assault]] that activates if neither Fox nor Falco are present in the match, and can only be activated with a special input prior to selecting the stage.
<gallery>
Taunts-SSB-Kirby.png|Kirby's taunt in ''Smash 64'', facing right
Taunts-Melee-Kirby.png|Kirby's taunt in ''Melee''
Taunts-Brawl-Kirby-SideTaunt.png|Kirby's side taunt in ''Brawl''
Taunts-Brawl-Kirby-DownTaunt.png|Kirby's down taunt in ''Brawl''
Taunts-Brawl-Kirby-UpTaunt.png|Kirby's up taunt in ''Brawl''
Luigi_and_mario_copying_kirby.jpg|Kirby's down taunt in ''Smash 4''
KirbyUpTaunt.png|Kirby's up taunt in ''Smash 4''
</gallery>


===[[Fox]]===
==Lists of taunts==
*Crosses his arms and faces the camera, while saying "Heh!" (''SSB'')
{{main|List of taunts (SSB)}}
*Leans back and states "Come on!" (Japanese: ''Kakatte koi!'') whilst waving his hand. (''SSBM'', ''SSBB'', ''SSB4'')
{{main|List of taunts (SSBM)}}
*Charges up with flames, like with his [[Fire Fox]] move, and says "Here I come!" (''SSBB'', ''SSB4'')
{{main|List of taunts (SSBB)}}
*Throws and catches his [[blaster]]. (''SSBB'')
{{main|List of taunts (SSB4)}}
<gallery>
{{main|List of taunts (SSBU)}}
Taunts-SSB-Fox.png|Fox's taunt in ''Smash 64'', facing right
Taunts-Melee-Fox.png|Fox's taunt in ''Melee''
Taunts-Brawl-Fox-SideTaunt.png|Fox's side taunt in ''Brawl''
Taunts-Brawl-Fox-DownTaunt.png|Fox's down taunt in ''Brawl''
Taunts-Brawl-Fox-UpTaunt.png|Fox's up taunt in ''Brawl''
FoxSSB4taunt.jpg|Fox's down taunt in ''Smash 4''
</gallery>


===[[Pikachu]]===
==Taunt messages==
*Waves at the camera, yelling "Pika, Pika!" In ''Super Smash Bros.'', Pikachu waved with both arms at once while moving his head upwards and to both sides constantly, but in later games, it would tilt his head to one side and then to another, waving an arm and then the other. In ''Melee'', the taunt has [[IASA]] frames, as it can be interrupted by any attack when Pikachu starts the second wave. (''SSB'', ''SSBM'', ''SSBB'', ''SSB4'')
[[File:WFB.jpg|thumb|200px|Two players displaying taunt messages.]]
*Charges up its cheeks with electricity and glares at the screen, saying "Piiiiiiiiiiiiiiiiiiiiiiiii..." (''SSBB'', ''SSB4'')
One feature of ''Super Smash Bros. Brawl''<nowiki>'s</nowiki> [[With Friends]] mode when playing on [[Wi-Fi Connection]] is that it allows a player to assign four different '''taunt messages''' to all four taunt button combinations. If the player were to perform an up taunt on the With Friends mode, their character will display a personalised taunt message written by the player that they have assigned to the up taunt. This feature is disabled in the [[With Anyone]] for security and censorship reasons. Each message is limited to 20 characters in length.
*Lies on the ground, curls and rolls around, saying "Pikaaaaaaaaaaaaa!" (''SSBB'', ''SSB4'')
<gallery>
Taunts-SSB-Pikachu.png|Pikachu's taunt in ''Smash 64'', facing right
Taunts-Melee-Pikachu.png|Pikachu's taunt in ''Melee''
Taunts-Brawl-Pikachu-SideTaunt.png|Pikachu's side taunt in ''Brawl''
PikachuTaunt.gif|An animation of Pikachu's down taunt in ''Brawl''
Taunts-Brawl-Pikachu-UpTaunt.png|Pikachu's up taunt in ''Brawl''
Pikachu Taunt SSB4.jpg|Pikachu's side taunt in ''Smash 4''.
Ganon Leaked - Official.png|Pikachu's up taunt in ''Smash 4''.
</gallery>
 
===[[Luigi]]===
*Crosses his arms behind his back and performs a small, shy kick, along with a bashful "Hm" in ''Brawl''. The kick can damage an opponent if it connects. In all games, it acts as a [[meteor smash]]; in ''Brawl'', Luigi's taunt is the strongest meteor smash at 0%, due to its fixed knockback. However, its pitiful range and slow startup severely limits its effectiveness. It is similar to his pose when he loses a minigame in ''Mario Party 2''. (''SSB'', ''SSBM'', ''SSBB'', ''SSB4'')
*Performs five quick poses, one after the other. When switching from pose to pose he says, "Ho Ha Hee Hay Hmm". 1st pose: Luigi flashes a V-Sign. 2nd pose: Luigi clicks his fingers imitating guns, while looking to the right. 3rd pose: Luigi takes on a thinking pose, his eyes looking offscreen. This pose is, in some respects, similar to his ''{{s|mariowiki|Mario & Luigi: Partners in Time}}'' artwork. 4th pose: Crouches down to the floor with his back turned to the player. 5th pose: Luigi assumes his trophy position from the SSE, but with his left leg slightly raised. This pose also resembles his artwork from ''{{s|mariowiki|Luigi's Mansion}}'' (''SSBB'', ''SSB4'')
*Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again. He says something that resembles "Pow pow". This is also one of his victory poses from ''SSBM''. (''SSBB'', ''SSB4'')
<gallery>
Taunts-SSB-Luigi.png|Luigi's taunt in ''Smash 64'', facing right
Taunts-Melee-Luigi.png|Luigi's taunt in ''Melee''
Taunts-Brawl-Luigi-SideTaunt.png|Luigi's side taunt in ''Brawl''
Taunts-Brawl-Luigi-DownTaunt.png|Luigi's down taunt in ''Brawl''
Luigi-taunt.gif|Luigi's up taunt in ''Brawl''
SSB4 daily image 07-08-2013.jpg|Luigi taunting in ''Smash 4'' (''Brawl'' up taunt, 1st pose).
Luigi taunt SSB4.jpg|Luigi taunting in ''Smash 4'' (''Brawl'' up taunt, 2nd pose).
ScaredLuigi.jpg|Luigi taunting in ''Smash 4'' (''Brawl'' up taunt, 5th pose).
SSB4 Wii U Luigi Down Taunt.jpg|Luigi's down taunt in ''Smash 4'', [[meteor smash]]ing {{SSB4|Kirby}}.
Side taunt.png|Luigi's side taunt in ''Smash 4''.
</gallery>
 
===[[Captain Falcon]]===
*Faces the camera, salutes and exclaims "Show me your moves!" This taunt is notable in ''Melee'' for being one of only two that has a different animation depending if the character is facing right or left; in both ''Melee'' and ''Brawl'', Falcon will finish the taunt faster if he faces the left. (''SSB'', ''SSBM'', ''SSBB'', ''SSB4'')
*Charges himself up with fire, similar to a [[Falcon Punch]]. (''SSBB'')
*Holds out his hand and challenges, "Come on!" (''SSBB'', ''SSB4'')
<gallery>
Taunts-SSB-CaptainFalcon.png|Captain Falcon's taunt in ''Smash 64'', facing right
Taunts-Melee-CaptainFalcon-Right.png|Captain Falcon's taunt in ''Melee'', facing right
Taunts-Melee-CaptainFalcon-Left.png|Captain Falcon's taunt in ''Melee'', facing left
Taunts-Brawl-CaptainFalcon-SideTaunt.png|Captain Falcon's side taunt in ''Brawl''
Taunts-Brawl-CaptainFalcon-DownTaunt.png|Captain Falcon's down taunt in ''Brawl''
Taunts-Brawl-CaptainFalcon-UpTaunt.png|Captain Falcon's up taunt in ''Brawl''
File:FalconTauntSSBB.png|Captain Falcon's up taunt in ''Brawl''.
SSB4 - Captain Falcon Screen-7.jpg|One of Captain Falcon's taunts in ''Smash 4''
SSB4 - Captain Falcon Screen-10.jpg|The same taunt when facing the other direction in ''Smash 4''
</gallery>
 
===[[Ness]]===
*Faces the camera, nods and says "OK!" (''SSB'', ''SSBM'', ''SSBB'')
*Holds out his baseball bat. (''SSBB'')
*Fires a series of sparkles in front of him, grunting. (''SSBB'')
<gallery>
Taunts-SSB-Ness.png|Ness's taunt in ''Smash 64'', facing right
Taunts-Melee-Ness.png|Ness's taunt in ''Melee''
Taunts-Brawl-Ness-SideTaunt.png|Ness's side taunt in ''Brawl''
Taunts-Brawl-Ness-DownTaunt.png|Ness's down taunt in ''Brawl''
Taunts-Brawl-Ness-UpTaunt.png|Ness's up taunt in ''Brawl''
</gallery>
 
===[[Jigglypuff]]===
*Rocks backwards and forwards, chanting "Jigglypuff!" (''SSB'')
*Spins around on one foot, then looks at the camera inflated, winking (only in ''Melee'') and saying "Jigglypuff!" (''SSBM'', ''SSBB'')
*Twirls around many times, then poses (similar to Kirby's side taunt, except it twirls faster). (''SSBB'')
*Breathes all the air out of itself and falls to the ground, flattened. It inflates itself upon contact. Similar to its fainting animation in home-console Pokémon games, such as ''Pokémon Stadium'' and ''Battle Revolution''. (''SSBB'')
<gallery>
Taunts-SSB-Jigglypuff.png|Jigglypuff's taunt in ''Smash 64'', facing right
Taunts-Melee-Jigglypuff.png|Jigglypuff's taunt in ''Melee''
Taunts-Brawl-Jigglypuff-SideTaunt.png|Jigglypuff's side taunt in ''Brawl''
Taunts-Brawl-Jigglypuff-DownTaunt.png|Jigglypuff's down taunt in ''Brawl''
Taunts-Brawl-Jigglypuff-UpTaunt.png|Jigglypuff's up taunt in ''Brawl''
</gallery>
 
===[[Bowser]]===
*Throws his head back, spinning it in a circle, and roars. (''SSBM'', ''SSBB'', ''SSB4'')
*Balances precariously on one leg, similar to his [[teeter]]ing animation. (''SSBB'', ''SSB4'')
*Snaps furiously forward five times. (''SSBB'', ''SSB4'')
<gallery>
Taunts-Melee-Bowser.png|Bowser's taunt in ''Melee''
Taunts-Brawl-Bowser-SideTaunt.png|Bowser's side taunt in ''Brawl''
Taunts-Brawl-Bowser-DownTaunt.png|Bowser's down taunt in ''Brawl''
Taunts-Brawl-Bowser-UpTaunt.png|Bowser's up taunt in ''Brawl''
Fairy_In_Bottle.jpg|Bowser's down taunt in ''SSB4''
</gallery>
 
===[[Peach]]===
*Performs a spin, then poses and winks. In ''Super Smash Bros. Melee'', she says "S-weet!" after performing this taunt. In ''Super Smash Bros. Brawl'', she will say "Uh-huh!" instead. (''SSBM'', ''SSBB'', ''SSB4'')
*Takes out her umbrella and twirls it above her head, saying "Sweet!" (''SSBB'', ''SSB4'')
*Dances, singing "La la la la la la" in a taunting fashion. (''SSBB'', ''SSB4'')
<gallery>
Taunts-Melee-Peach.png|Peach's taunt in ''Melee''
Taunts-Brawl-Peach-SideTaunt.png|Peach's side taunt in ''Brawl''
Taunts-Brawl-Peach-DownTaunt.png|Peach's down taunt in ''Brawl''
Taunts-Brawl-Peach-UpTaunt.png|Peach's up taunt in ''Brawl''
SSB4 - Zelda Screen-27.png|Peach's up taunt in ''SSB4''
Smash.4 - Plumbers Peaches and Roses.jpg|Peach's down taunt in ''SSB4''
</gallery>
 
===[[Ice Climbers]]===
*Swing their hammers forward saying "Yo!" as their clothes sway to the wind. (''SSBM'', ''SSBB'')
*Put their hammers down and jump up and down, as they did when they completed a level in their game. (''SSBB'')
*Jump around in a circle happily. (''SSBB'')
<gallery>
Taunts-Melee-IceClimbers.png|Ice Climbers's taunt in ''Melee''
Taunts-Brawl-IceClimbers-SideTaunt.png|Ice Climbers's side taunt in ''Brawl''
Taunts-Brawl-IceClimbers-DownTaunt.png|Ice Climbers's down taunt in ''Brawl''
Taunts-Brawl-IceClimbers-UpTaunt.png|Ice Climbers's up taunt in ''Brawl''
</gallery>
 
===[[Zelda]]===
*Holds her hands together, as if in prayer. (''SSBM'')
*Holds up one arm, magic coming from her hand. (''SSBB'', ''SSB4'')
*Waves. (''SSBB'', ''SSB4'')
*Puts her hands together and creates [[Din's Fire|a small flame]]. This was also one of her victory poses in ''Melee''. (''SSBB'', ''SSB4'')
<gallery>
Taunts-Melee-Zelda.png|Zelda's taunt in ''Melee''
Taunts-Brawl-Zelda-SideTaunt.png|Zelda's side taunt in ''Brawl''
Taunts-Brawl-Zelda-DownTaunt.png|Zelda's down taunt in ''Brawl''
Taunts-Brawl-Zelda-UpTaunt.png|Zelda's up taunt in ''Brawl''
SSB4_-_King_Dedede_Screen-10.jpg|Zelda's down taunt in ''Smash 4''
</gallery>
 
===[[Sheik]]===
*Performs a threatening pose with her right hand before her face. (''SSBM'', ''SSBB'', ''SSB4'')
*Stands on one hand. (''SSBB'', ''SSB4'')
*Pulls out her whip-chord. (''SSBB'', ''SSB4'')
<gallery>
Taunts-Melee-Sheik.png|Sheik's taunt in ''Melee''
Taunts-Brawl-Sheik-SideTaunt.png|Sheik's side taunt in ''Brawl''
Taunts-Brawl-Sheik-DownTaunt.png|Sheik's down taunt in ''Brawl''
Taunts-Brawl-Sheik-UpTaunt.png|Sheik's up taunt in ''Brawl''
</gallery>
 
===[[Dr. Mario]]===
*Throws a pill up in the air along his arm, before catching it. (''SSBM'')
<gallery>
Taunts-Melee-DrMario.png|Dr. Mario's taunt in ''Melee''
</gallery>
 
===[[Ganondorf]]===
*Hovers in mid-air and spins before laughing menacingly. (''SSBM'', ''SSBB'')
*Slams his fist into his open palm and cracks his knuckles, creating dark flames and saying "Heh!" (''SSBB'')
*Takes out his sword, looks at it, which emits darkness from the tip, and then puts it back. (''SSBB'', ''SSB4'')
<gallery>
Taunts-Melee-Ganondorf.png|Ganondorf's taunt in ''Melee''
Taunts-Brawl-Ganondorf-SideTaunt.png|Ganondorf's side taunt in ''Brawl''
Taunts-Brawl-Ganondorf-DownTaunt.png|Ganondorf's down taunt in ''Brawl''
Taunts-Brawl-Ganondorf-UpTaunt.png|Ganondorf's up taunt in ''Brawl''
</gallery>
 
===[[Falco]]===
*Spins on one foot, then poses with one of his arms/wings before him. In the Japanese version of ''Melee'' and both versions of ''Brawl'', he states "Hands off my prey!" whilst doing so. In the Japanese version of ''Melee'', he may also say "I'm not letting you escape!" (''SSBM'', ''SSBB'')
*Kicks his [[Reflector (move)|reflector]] around and says "Piece of cake" before catching it. (''SSBB'')
*Holds out his hand and slowly raises it, saying "Don't try me!" (''SSBB'')
<gallery>
Taunts-Melee-Falco.png|Falco's taunt in ''Melee''
Taunts-Brawl-Falco-SideTaunt.png|Falco's side taunt in ''Brawl''
Taunts-Brawl-Falco-DownTaunt.png|Falco's down taunt in ''Brawl''
Taunts-Brawl-Falco-UpTaunt.png|Falco's up taunt in ''Brawl''
</gallery>
 
===[[Young Link]]===
*Takes out a Bottle of Lon Lon Milk, drinks it, and then wipes his mouth. This is the longest taunt in ''Melee''. (''SSBM'')
<gallery>
Taunts-Melee-YoungLink.png|Young Link's taunt in ''Melee''
</gallery>
 
===[[Pichu]]===
*Lies on the ground and rolls around, chanting "Pichu!" Has [[IASA]] frames before Pichu gets up. (''SSBM'')
*Jumps up and down, chanting "Pichu!" Has [[IASA]] frames after the third jump. (''SSBM'')
<gallery>
Taunts-Melee-Pichu-Right.png|Pichu's taunt in ''Melee'', facing right
Taunts-Melee-Pichu-Left.png|Pichu's taunt in ''Melee'', facing left
</gallery>


===[[Mewtwo]]===
The function returns for ''Super Smash Bros. 4''{{'}}s With Friends mode played over the [[Nintendo Network]]. The user is prohibited from including certain inappropriate words, and each message is limited to 16 characters at most.
*Crosses its arms and spins in mid-air, laughing. (''SSBM'')
<gallery>
Taunts-Melee-Mewtwo.png|Mewtwo's taunt in ''Melee''
</gallery>


===[[Mr. Game & Watch]]===
The custom message feature was taken out in ''Super Smash Bros. Ultimate'' in favor of pre-made messages, most likely so they can be translated and shown in every language and prevent any inappropriate words and phrases from slipping past the blacklist. As most taunts are disabled in Quickplay (with Kirby as the exception), taunt messages are only shown at the start of the match and at the results screen. The player can select eight taunt messages, four for use at the start of the match and four for use at the results screen. {{clr}}
*Rings his bell. In ''Brawl'', he has two variations of these. (''SSBM'', ''SSBB'')
*Performs a single jump. (''SSBB'')
<gallery>
Taunts-Melee-MrGameAndWatch.png|Mr. Game & Watch's taunt in ''Melee''
Taunts-Brawl-MrGameAndWatch-SideTaunt.png|Mr. Game & Watch's side taunt in ''Brawl''
Taunts-Brawl-MrGameAndWatch-DownTaunt.png|Mr. Game & Watch's down taunt in ''Brawl''
Taunts-Brawl-MrGameAndWatch-UpTaunt.png|Mr. Game & Watch's up taunt in ''Brawl''
</gallery>


===[[Marth]]===
==Pseudo-taunts==
*Swings his sword around and declares "Everyone, look at me!", in Japanese "''Minna, miteite kure!''". (''SSBM'', ''SSBB'', ''SSB4'')
[[File:SSBUWebsiteKingDedede4.jpg|thumb|200px|King Dedede’s infamous crouch “taunt”.]]
*Holds up his sword, emitting light from the tip. (''SSBB'')
A pseudo-taunt is an action that is intended to taunt opponents without using one of the taunts already available in the game. Pseudo-taunts often involve actions that look similar to an ordinary taunt; a well-known example is [[King Dedede]]'s crouch, though others include [[Ness]]'s up and down smashes, where he performs yo-yo tricks; repeatedly spamming the start of [[Mega Man]]'s walking animation, dubbed the "Stanky Leg" by fans, due to the way his foremost leg begins moving before the rest of him, itself a reference to his original walking animation in the NES games; [[Bowser Jr.]]'s down tilt, where the Junior Clown Car licks the foe with its tongue; [[Olimar]]'s down tilt, where he appears to be doing "the worm"; [[Charizard]]'s slow-walking animation, dubbed the "Zard Walk" by fans; [[Shulk]] using [[Monado Arts]] while walking, dubbed the "Monado Walk" (which applies to Kirby as well when he copies Shulk's neutral special); many characters' crawling animations (with those of Wario and Zero Suit Samus being the most common); [[Mr. Game & Watch]]'s up tilt where he waves a "#1" flag; and slowly tilting left and right with Kirby, where he appears to do a little dance.
*Furiously swings his sword before resheathing it. (''SSBB'', ''SSB4'')
<gallery>
Taunts-Melee-Marth.png|Marth's taunt in ''Melee''
Taunts-Brawl-Marth-SideTaunt.png|Marth's side taunt in ''Brawl''
Taunts-Brawl-Marth-DownTaunt.png|Marth's down taunt in ''Brawl''
Taunts-Brawl-Marth-UpTaunt.png|Marth's up taunt in ''Brawl''
</gallery>


===[[Roy]]===
Within [[taunt match]]es, actions that produce loud, irritating, or otherwise repetitive sounds can become pseudo-taunts; examples include crouching as [[Jigglypuff]] and [[Kirby]], [[Daisy]]'s forward smash, [[Ganondorf]]'s up smash prior to ''Ultimate'' (and his forward smash in ''Ultimate''), [[Captain Falcon]]'s [[Falcon Punch]], the majority of [[Wario]]'s moves (especially [[Wario Waft]]), [[Shulk]]'s [[Back Slash]], [[Little Mac]]'s neutral attack, [[Olimar]]'s [[Pikmin Order]], and any of [[Inkling]] Boy's tilt attacks, where he can sometimes say "Ngyes!".
*Leans back and holds his sword in an attack position, shouting "Hee-ya!" as he does so.
<gallery>
Taunts-Melee-Roy.png|Roy's taunt in ''Melee''
</gallery>


===[[Diddy Kong]]===
Some of [[Incineroar]]'s attacks will cause it to perform a taunting animation if they successfully connect. These moves are:
*Throws his cap up in the air and catches it on his head. (''SSBB'', ''SSB4'')
*The third hit of its [[neutral attack]]
*Jumps from one foot to the other, clapping his hands above his head. (''SSBB'', ''SSB4'')
*Its [[dash attack]]
*Holds his hands in front of him, chattering. (''SSBB'', ''SSB4'')
*Its [[forward smash]]
<gallery>
*Its [[up smash]]
Taunts-Brawl-DiddyKong-SideTaunt.png|Diddy Kong's side taunt in ''Brawl''
*Its [[down smash]]
Taunts-Brawl-DiddyKong-DownTaunt.png|Diddy Kong's down taunt in ''Brawl''
*[[Alolan Whip]] when sweetspotted
Taunts-Brawl-DiddyKong-UpTaunt.png|Diddy Kong's up taunt in ''Brawl''
</gallery>


===[[Zero Suit Samus]]===
Repeatedly [[crouching]] and standing back up (i.e. teabagging) is a common form of pseudo-taunting. {{SSBU|Ridley}} and {{SSBU|King K. Rool}}'s teabags make them look like they are "{{iw|wikipedia|dab|dance}}bing". This also applies to [[Falco]]'s spot dodge prior to ''Ultimate''. Also with Falco, canceling his down taunt with down smash at the right time will make him say a phrase that phonetically sounds similar to "Hand off my cock!" In ''Ultimate'', teabagging is notoriously common on [[Quickplay]] due to taunts being disallowed, and is a widespread criticism of the mode that is considered a form of [[grief]]ing. As such, players are often advised to mentally and emotionally prepare themselves for opponents who will attempt to aggravate them.
*Throws and catches her [[paralyzer]], saying "Is that all?" (''SSBB'', ''SSB4'')
*Spins her plasma whip around her body, saying "You're mine." (''SSBB'', ''SSB4'')
*Lashes out with her plasma whip and challenges "Try me!" (''SSBB'', ''SSB4'')
<gallery>
Taunts-Brawl-ZeroSuitSamus-SideTaunt.png|Zero Suit Samus's side taunt in ''Brawl''
Taunts-Brawl-ZeroSuitSamus-DownTaunt.png|Zero Suit Samus's down taunt in ''Brawl''
Taunts-Brawl-ZeroSuitSamus-UpTaunt.png|Zero Suit Samus's up taunt in ''Brawl''
</gallery>


===[[Pit]]===
Other examples of pseudo-taunting involve showing off [[advanced technique]]s, such as [[DACUS]]ing or [[Dash-dance|dash dancing]].
*Spins his swords above his head and declares "The fight is on!" (''SSBB'', ''SSB4'')
*Opens his wings and starts ascending. (''SSBB'', ''SSB4'')
*Swings his swords and says "You're not ready yet!"(''SSBB'')/ "That all you got?" (''SSB4'')
<gallery>
Taunts-Brawl-Pit-SideTaunt.png|Pit's side taunt in ''Brawl''
Taunts-Brawl-Pit-DownTaunt.png|Pit's down taunt in ''Brawl''
Taunts-Brawl-Pit-UpTaunt.png|Pit's up taunt in ''Brawl''
Pit Taunt SSB4.jpg|Pit taunts in ''Smash 4''.
</gallery>


===[[Meta Knight]]===
==''Super Smash Bros. for Wii U'' digital manual description==
*Spins around, similar to his entrance animation. (''SSBB'')
''"Press {{Button|Wii U|D-Pad|s=25px}} to make your character taunt. You can trigger different taunts depending on the direction you press."''
*Points his sword forward, says "Fight me!" and waves it a few times. (''SSBB'')
*''"Taunting leaves you exposed to enemy attacks, so taunt wisely."''
*Opens his wings and challenges "Come!". If he performs it facing left, he will look at the background instead, as characters in ''Smash 64'' did. (''SSBB'')
<gallery>
Taunts-Brawl-MetaKnight-SideTaunt.png|Meta Knight's side taunt in ''Brawl''
Taunts-Brawl-MetaKnight-DownTaunt.png|Meta Knight's down taunt in ''Brawl''
Taunts-Brawl-MetaKnight-UpTaunt.png|Meta Knight's up taunt in ''Brawl''
</gallery>
 
===[[Pokémon Trainer]]===
*Every time one of the Pokémon Trainer's Pokémon is doing a taunt, the Pokémon Trainer himself will thrust his fist in the direction of the taunt. (''SSBB'')
====[[Squirtle]]====
*Jumps and does a backflip in mid-air, before chanting "Squirtle, Squirtle!" (''SSBB'')
*Withdraws into its shell and spins around. (''SSBB'')
*Spins around in mid-air, water coming from its shell. It then says "Squirtle!" once it has finished. (''SSBB'')
<gallery>
Taunts-Brawl-Squirtle-SideTaunt.png|Squirtle's side taunt in ''Brawl''
Taunts-Brawl-Squirtle-DownTaunt.png|Squirtle's down taunt in ''Brawl''
Taunts-Brawl-Squirtle-UpTaunt.png|Squirtle's up taunt in ''Brawl''
</gallery>
 
====[[Ivysaur]]====
*Shakes itself, spinning its plant. (''SSBB'')
*Stands on its front legs and walks around in a circle, saying "Saur, Ivysaur!" (''SSBB'')
*Throws out its vines and spins, chanting "Ivy, Ivy!" (''SSBB'')
<gallery>
Taunts-Brawl-Ivysaur-SideTaunt.png|Ivysaur's side taunt in ''Brawl''
Taunts-Brawl-Ivysaur-DownTaunt.png|Ivysaur's down taunt in ''Brawl''
Taunts-Brawl-Ivysaur-UpTaunt.png|Ivysaur's up taunt in ''Brawl''
</gallery>
 
====[[Charizard]]====
*Faces the camera and roars. All three of its taunts are variations of this, which involve it roaring, stomping its feet and flapping its wings. Its up taunt is similar to its pose when entering a battle in ''Pokémon Stadium''. (''SSBB'', ''SSB4'')
<gallery>
Taunts-Brawl-Charizard-SideTaunt.png|Charizard's side taunt in ''Brawl''
Taunts-Brawl-Charizard-DownTaunt.png|Charizard's down taunt in ''Brawl''
Taunts-Brawl-Charizard-UpTaunt.png|Charizard's up taunt in ''Brawl''
</gallery>
 
===[[Ike]]===
*Charges up his sword as wind blows into his cape, grunting loudly. (''SSBB'')
*Holds out his sword and says "Prepare yourself!" (''SSBB'')
*Slams his sword into the ground and grunts, before removing it. Also, wind blows into his cape. (''SSBB'', ''SSB4'')
<gallery>
Taunts-Brawl-Ike-SideTaunt.png|Ike's side taunt in ''Brawl''
Taunts-Brawl-Ike-DownTaunt.png|Ike's down taunt in ''Brawl''
Taunts-Brawl-Ike-UpTaunt.png|Ike's up taunt in ''Brawl''
</gallery>
 
===[[King Dedede]]===
*Holds up his hammer in celebration. For some reason, when done facing left, the movement and sound are played out of sync. (''SSBB'')
*Spins around in a circle, chanting. (''SSBB, SSB4)
*Twirls his hammer and laughs. (''SSBB'')
<gallery>
Taunts-Brawl-KingDedede-SideTaunt.png|King Dedede's side taunt in ''Brawl''
Taunts-Brawl-KingDedede-DownTaunt.png|King Dedede's down taunt in ''Brawl''
Taunts-Brawl-KingDedede-UpTaunt.png|King Dedede's up taunt in ''Brawl''
SSB4 - King Dedede Screen-10.jpg|King Dedede's down taunt in ''Super Smash Bros for Nintendo 3DS''
</gallery>
 
===[[Wario]]===
*Laughs so hard he unhinges his jaw and has to close it using his hands. (''SSBB'')
*Performs various three-fingered salutes, chanting "Wa! Wa! Wa!" (''SSBB'')
*Wiggles his posterior at the screen, laughing. (''SSBB'')
*Faces to the right and does his "W" sign with both hands, then picks his nose. He only does this when riding his Bike. (''SSBB'')
<gallery>
Taunts-Brawl-Wario-SideTaunt.png|Wario's side taunt in ''Brawl''
Taunts-Brawl-Wario-DownTaunt.png|Wario's down taunt in ''Brawl''
Taunts-Brawl-Wario-UpTaunt.png|Wario's up taunt in ''Brawl''
</gallery>
 
===[[Olimar]]===
*Jumps up and down. (''SSBB'', ''SSB4'')
*Swings his hips. (''SSBB'')
*Lies on the floor and rolls around slightly. (''SSBB'')
<gallery>
Taunts-Brawl-Olimar-SideTaunt.png|Olimar's side taunt in ''Brawl''
Taunts-Brawl-Olimar-DownTaunt.png|Olimar's down taunt in ''Brawl''
Taunts-Brawl-Olimar-UpTaunt.png|Olimar's up taunt in ''Brawl''
</gallery>
 
===[[Lucas]]===
*Trips over and shakes his head. (''SSBB'')
*Holds out a sparkle and fires it behind him. (''SSBB'')
*His [[Rope Snake]] comes out and talks to him. (''SSBB'')
<gallery>
Taunts-Brawl-Lucas-SideTaunt.png|Lucas's side taunt in ''Brawl''
Taunts-Brawl-Lucas-DownTaunt.png|Lucas's down taunt in ''Brawl''
Taunts-Brawl-Lucas-UpTaunt.png|Lucas's up taunt in ''Brawl''
</gallery>
 
===[[Wolf]]===
*Leans his head back and howls. (''SSBB'')
*Kneels down, slaps one hand on the ground and snarls. (''SSBB'')
*Does three kicks whilst spinning on one foot, and says "What's the matter, scared?" (''SSBB'')
<gallery>
Taunts-Brawl-Wolf-SideTaunt.png|Wolf's side taunt in ''Brawl''
Taunts-Brawl-Wolf-DownTaunt.png|Wolf's down taunt in ''Brawl''
Taunts-Brawl-Wolf-UpTaunt.png|Wolf's up taunt in ''Brawl''
</gallery>
 
===[[Lucario]]===
*Floats in mid-air and growls, emitting aura from his body. (''SSBB'', ''SSB4'')
*Stands on one foot and holds one hand in mid-air. This taunt is very similar to one of Link's. (''SSBB'', ''SSB4'')
*Holds one hand forward and one behind its back. (''SSBB'', ''SSB4'')
<gallery>
Taunts-Brawl-Lucario-SideTaunt.png|Lucario's side taunt in ''Brawl''
Taunts-Brawl-Lucario-DownTaunt.png|Lucario's down taunt in ''Brawl''
Taunts-Brawl-Lucario-UpTaunt.png|Lucario's up taunt in ''Brawl''
Lucario Smash.4 Reveal.jpg|Lucario's up taunt in ''SSB4''
</gallery>
 
===[[Toon Link]]===
*Waves the [[zeldawiki:Wind Waker (Item)|Wind Waker]], conducting a tune at the end, which is the same tune heard after completing a song in ''The Legend of Zelda: The Wind Waker''. (''SSBB'', ''SSB4'')
*Looks around uncertainly. A Fairy appears in front of him in ''SSB4''. (''SSBB'', ''SSB4'')
*Swings his sword around in a blind panic, so much so it tires him out and he gasps for breath. (''SSBB'')
<gallery>
Taunts-Brawl-ToonLink-SideTaunt.png|Toon Link's side taunt in ''Brawl''
Taunts-Brawl-ToonLink-DownTaunt.png|Toon Link's down taunt in ''Brawl''
Taunts-Brawl-ToonLink-UpTaunt.png|Toon Link's up taunt in ''Brawl''
SSB4 Toon Link Screen-2.jpg|Toon Link's up taunt in ''SSB4''
Link and Toon Link's Taunt SSB4.jpg|Toon Link's side taunt in ''SSB4''
</gallery>
 
===[[R.O.B.]]===
*Faces the camera and spins his arms and head in a circle. (''SSBB'')
*Faces the camera and moves his head around, firing a small laser from his eyes. (''SSBB'')
*Faces the camera, moves his arms down and then moves them back up again, spinning them whilst he does so. (''SSBB'')
<gallery>
Taunts-Brawl-ROB-SideTaunt.png|ROB's side taunt in ''Brawl''
Taunts-Brawl-ROB-DownTaunt.png|ROB's down taunt in ''Brawl''
Taunts-Brawl-ROB-UpTaunt.png|ROB's up taunt in ''Brawl''
</gallery>
 
===[[Snake]]===
*Hides in a [[cardboard box]], which is a method of stealthing in the ''Metal Gear'' series. All three of his taunts are variations of this. His up taunt is fastest to cancel, his down taunt being slowest and his side taunt is between them speed-wise. The box has a damaging hitbox after Snake stands back up and trows it off himself, being notably a good [[edge-guarding]] move on [[Ike (SSBB)|Ike]] when he uses [[Aether]] and is below the edge. Any character can remove Snake's cardboard box and throw it in any direction, and it counts as a heavy item. (''SSBB'')
<gallery>
Taunts-Brawl-Snake-DownTaunt.png|Snake's box in ''Brawl''
</gallery>
 
===[[Sonic]]===
*Does a backflip and poses, tutting. The pose originates from a piece of official artwork for ''Sonic Adventure''. (''SSBB'', ''SSB4'')
*Runs in place, chanting "You're too slow!" (''SSBB'')/"Sonic Speed!" (''SSB4'') facing the camera, then gives an uncertain look. (''SSBB'', ''SSB4'')
*Performs a [[wikipedia:Windmill (b-boy move)|Windmill]], chanting "Come on, step it up!" (''SSBB'')
<gallery>
Taunts-Brawl-Sonic-SideTaunt.png|Sonic's side taunt in ''Brawl''
Taunts-Brawl-Sonic-DownTaunt.png|Sonic's down taunt in ''Brawl''
Taunts-Brawl-Sonic-UpTaunt.png|Sonic's up taunt in ''Brawl''
SSB4WiiU-Sonic2.jpg|Sonic's side taunt in ''SSB4''
</gallery>
 
===[[Rosalina]]===
*Waves her wand up, similarly to when she summons Luma; Luma dances around. (''SSB4'')
*Puts her hand on her hip, leans back, and waves her wand; Luma nods its head. (''SSB4'')
*Rosalina and Luma lean forward and spin, like a planet on its axis. (''SSB4'')
 
===[[Greninja]]===
*Stands on its hind legs and performs a pose. (''SSB4'')
*Holds out its hands, faces the screen, and summons small sprays of water. (''SSB4'')
*Whips its tongue side to side. (''SSB4'')
 
===[[Robin]]===
*His sword and tome encircle him via magic. (''SSB4'')
 
===[[Lucina]]===
*Puts on or takes off the mask she wore in ''Fire Emblem: Awakening'' when she was in the guise of [[Marth]]. (''SSB4'')
 
===[[Palutena]]===
*Smiles, taps her staff on the ground twice, and her goddess icon flashes. (''SSB4'')
*Spreads out her wings, similar to [[Pit (SSB4)|Pit]], while showing her goddess icon. (''SSB4'')                                                     
*Puts her staff down on the ground, spins around it with one leg up (like a pole dancer) and laughs. (''SSB4'')
 
===[[Little Mac]]===
*Looks to the Camera and does a pose (''SSB4'')
*Punches towards the screen (''SSB4'')
 
===[[Villager]]===
*Faces the camera and cheers three times. (''SSB4'')
*Performs the Shrunk Funk Shuffle. (''SSB4'')
*Bends down and pokes the ground with a stick. (''SSB4'')
 
===[[Wii Fit Trainer]]===
*Stretches her arms above her head. (''SSB4'')
*Stretches her shoulders. (''SSB4'')
*Sits down and stretches her legs. (''SSB4'')
 
===[[Shulk]]===
*Fistpumps with his left hand. (''SSB4'')
 
===[[Mii|Mii Fighter]]===
====[[Mii Swordfighter]]====
*Performs a pose similar to one of [[Link]]'s taunts. (''SSB4'')
 
====[[Mii Brawler]]====
*Moving their fists in front of them in an "X" motion, before punching downwards and swinging an open hand towards their own faces. (''SSB4'')
 
====[[Mii Gunner]]====
* Hold the arm cannon with their hand and cocks it down, similar to one of [[Samus]]' winposes. ''(SSB4)''
 
===[[Mega Man]]===
*Warps out, then back in. (''SSB4'')
*Shows off his arm cannon, then pumps his fist. (''SSB4'')
*Turns his back to the screen and poses. (''SSB4'')
 
===[[Pac-Man]]===
*Namco Roulette, where he summons classic items and characters from Namco games. (''SSB4'')
*Lays on the ground while ghosts and music notes appear above his head. (''SSB4'')
 
==Taunt messages==
[[File:WFB.jpg|thumb|200px|Two players displaying taunt messages.]]
One feature of ''Super Smash Bros. Brawl''<nowiki>'s</nowiki> [[With Friends]] mode when playing on [[Wi-Fi Connection]] is that it allows a player to assign four different '''taunt messages''' to all four taunt button combinations. If the player were to perform an up taunt on the With Friends mode, their character will display a personalised taunt message written by the player that they have assigned to the up taunt. This feature is disabled in the [[With Anyone]] for security and censorship reasons.
 
The function returns for ''Super Smash Bros. 4''{{'}}s online over the [[Nintendo Network]].
 
==Custom taunts==
A custom taunt (sometimes called a "teabag") is an action that is intended to taunt opponents without using one of the taunts already available in the game. Custom taunts often involve actions that look similar to an ordinary taunt; a well-known example is {{SSBB|King Dedede}}'s crouch, though others include [[Ness]]'s up and down smashes, where he performs yo-yo tricks, and [[Mr. Game & Watch]]'s up tilt, where he waves a "#1" flag. Within [[taunt match]]es, actions that produce loud, irritating, or otherwise repetitive sounds can become custom taunts; examples include crouching as [[Samus]] and [[Kirby]], [[Ganondorf]]'s up smash, [[Captain Falcon]]'s [[Falcon Punch]], and {{SSBB|Olimar}}'s [[Pikmin Order]]. Others also involve showing off [[advanced technique]]s, such as [[DACUS]]ing or [[dash dance|dash dancing]].


==Trivia==
==Trivia==
*[[Mario]] and [[Charizard]] are the only characters to have more than one taunt replaced in a later installment.
*One of the effects of {{SSBB|Luigi}}'s [[Negative Zone]] is suddenly doing a random taunt.
*One of the effects of {{SSBB|Luigi}}'s [[Negative Zone]] is suddenly doing a random taunt.
*Snake and Luigi are the only characters to have a taunt that can damage other characters.
*Luigi, Snake, Greninja, and Kazuya are the only four characters to have a taunt that can damage opponents.
*Bowser, Wario and R.O.B are the only characters with 'Transformation' [[Final Smash|Final Smashes]] that can taunt while using them.
**Oddly, while the taunts are impervious to [[Stale move negation|staling]], they will always have the freshness bonus when used.
*Wario and Captain Falcon are the characters with the most taunts, with four each (though only Wario has all of them different).
**''Melee'' is the only game in the series that did not introduce a character with a damaging taunt since Luigi debuted in ''Smash 64'', Snake debuted in ''Brawl'', Greninja debuted in ''Smash 4'', and Kazuya debuted in ''Ultimate''.
*Some taunts have become some sort of an internet meme, because of both the character's motion or phrase spoken, and the mocking purpose they are used for. Some infamous examples are [[Captain Falcon]]'s "Show me your moves!" or [[Sonic]]'s "You're too slow!". [[Taunt match]]es often involve irritating serious players with these type of taunts, and other annoying or provocative taunts have also been used frequently, such as [[Kirby]]'s "Hi!" taunt or [[Fox]]'s "Come on!".
*Luigi's down taunt is technically a looping hitbox. However, since it is only active for one frame, it can never hit more than once.
*In ''Smash 64'', it can be seen that members of the [[Kirby Team]] won't lose their copied abilities even if they taunt. In ''Melee'', however, the Kirbys with copied abilities in Adventure Mode never taunt, even though other CPU Kirbys do, so it is unknown whether if they lose their abilities or not.
*Prior to ''[[Super Smash Bros. Ultimate]]'', Bowser, the Ice Climbers, Wario, R.O.B, and Luigi (in ''Brawl'' only), Rosalina, Little Mac, Bayonetta, Bowser Jr., and Lucario (in ''Smash 4'') were all able to taunt during their [[Final Smash]]es.
**In ''Smash 64'', it can also be seen that non-playable characters (except for [[Master Hand]]) have taunts identical to their original character. For example, Metal Mario grows and shrinks just as Mario does.
**Bayonetta, Ice Climbers, Rosalina, and Bowser Jr. are the only characters of this group who can taunt during their Final Smash in ''Ultimate'', however, Inkling and Snake can now do so as well.
*In ''Melee'', after a CPU KOs an opponent, if it gets KO'd, and the opponent is away just as the CPU comes out of the revival platform, it will walk a distance and apparently taunt for no reason. This can be exploited with characters that have long taunts, especially Young Link.
*Some taunts have become popular on the Internet, for both the character's motion or phrase spoken, and the mocking purpose they are used for. Some infamous examples are [[Captain Falcon]]'s "Show me your moves!", [[Falco]]'s "Hands off my prey!" (often misinterpreted as "Hands off my bread!"), or [[Sonic]]'s "You're too slow!". [[Taunt match]]es often involve irritating serious players with these types of taunts, and other annoying or provocative taunts have also been used frequently, such as [[Kirby]]'s "Hi!" taunt or [[Ness]]'s "Okay.".
**Some lines were already popular within their respective communities before their addition in ''Smash Bros''; for example, [[Inkling]] Girl's side taunt (where she utters "Woomy!") or [[Morgana]]'s "Looking cool, Joker!".
**Falco’s "Piece of cake!" and "Hands off my prey!" taunts are additionally notorious in ''Ultimate'' due to them appearing as though Falco says "piece of cock" or "hands off my cock" when interrupting one of the taunts with a down smash right before Falco says "cake" or "prey".
*[[Namco Roulette]] and Demon's Wrath are the only taunts in the entire series to have an official name.
**Coincidentally, both taunts belong to Bandai Namco characters.  
*In ''SSB'', it can be seen that members of the [[Kirby Team]] won't lose their copied abilities even if they taunt. In ''Melee'', the Kirbys with copied abilities in Adventure Mode do lose their abilities, but the Kirbys taunting is extremely rare, even though other CPU Kirbys do so as frequently as normal CPUs.
**In ''SSB'', it can also be seen that non-playable characters (excepting {{SSB|Master Hand}}) have taunts identical to their original character. For example, Metal Mario grows and shrinks just as Mario does.
*The phrase "Come on" is the most common phrase in taunts, being used by seven characters: [[Pit]] (from ''SSB4'' onwards), [[Sonic]] (from ''SSB4'' onwards), [[Captain Falcon]], [[Fox]] (prior to ''Ultimate''), {{SSBU|Falco}} (in ''Ultimate''), {{SSBU|Chrom}}, and [[Ryu]]. Variations of "Come on" are also used by other characters: "Come at me!" is used by three characters ([[Lucina]], Chrom, and {{SSBU|Fox}} in ''Ultimate''), "Come" is used by two ([[Meta Knight]] and {{SSBU|Simon}}), and {{SSBB|Sonic}} has a unique variant in ''Brawl'' ("Come on, step it up!"). [[Terry]] also says “Hey, come on, come on!" [[Sephiroth]] says "Come after me" in Japanese.
*"Prepare yourself" is used by four characters: [[Ike]], [[Robin]], {{SSBU|Richter}}, and {{SSBU|Mythra}}.
*In ''Melee'', after a CPU KOs an opponent, if it gets KO'd, and the opponent is away just as the CPU comes out of the revival platform, it will walk a distance and apparently taunt for no reason. This can be exploited with characters that have long taunts, notably {{SSBM|Young Link}}.
*Starting in ''Brawl'', Captain Falcon's down taunt animation is slightly faster if he is facing left/away from the screen.
*Inkling's up and down taunts share the same button mapping as the {{s|inkipedia|signal}}s from {{uv|Splatoon}} that they are based on, those being "C'mon!/This way!" and "Booyah!"
*In ''SSB4'', in rare cases, the CPU may use their Up-Taunt in 1v1 battles when the player is in mid-transformation during a Transformation Final Smash. This occurs in both versions, though without an explanation as to why this happens.
*Several characters possess taunts that are noticeably different in lengths depending on orientation. This is primarily done to characters without [[stance mirroring]] with a taunt that needs to face a certain direction. If a character is facing the wrong direction when said taunt is activated, extra animation is given for the character to turn to the desired direction and back, making the taunt last longer overall.
**The only exception to this is [[Kazuya]], whose up taunt is actually faster when facing the "wrong" direction.


==See Also==
==See also==
*[[Taunt match]]
*[[Taunt match]]
*[[Smash Taunt]]
*[[Smash Taunt]]


==References==
[[Category:Taunts| ]]
<references/>
[[Category:Game controls]]
 
 
[[Category:Taunts]]
[[Category:Game Controls]]

Latest revision as of 10:27, October 16, 2024

Joker's up taunt in Ultimate.
Ike's side taunt in Brawl.
Captain Falcon's taunt in Melee.

A taunt, previously referred to as a finishing pose and as Appeal internally (AppealL and AppealR in Super Smash Bros. Melee's Debug menu) and in Japanese, is a move designed to provoke, intimidate, annoy or mock opponents or to just celebrate a successfully executed move or combo. In Super Smash Bros. and Super Smash Bros. Melee, each character has only one taunt, but from Super Smash Bros. Brawl onward, they have up to three different taunts: up, down and side taunt. To use a taunt, the player must press L in SSB and D-Pad in Melee. In Brawl, Smash 4 and Ultimate, the direction the player presses on the d-pad (or the buttons on the Wii Remote and horizontal Joy-Con) determines which taunt is used.

In Super Smash Bros., there is only one taunt animation, so characters that taunt either face the screen or away from it depending on whether they are facing left or right. This was changed in Melee so characters that turn towards the screen have slightly different animations, making sure they never face away (unless they are caped). Using this functionality, Pichu and Captain Falcon's taunts in Melee have two distinctly different animations depending on the direction they are facing. While this trait stuck with Captain Falcon for his later appearances, Pichu's different taunts were mapped to different inputs. Additionally, Wario has an extra taunt when he is riding his bike, used by pressing any of the taunt buttons. Taunts can all be done on the ground only and are canceled if the character goes airborne or slides close to an edge during their execution.

Taunts are different between every character - even those who are direct clones of another, with the exception of Ryu and Ken’s side taunt, where they hold their fist forward, though the words they speak while performing it are different, and Ken also bumps his fists together first before performing the animation. However, taunts always have the character doing a motion (such as dancing) and the character may speak or yell out a battle cry, which is often taken advantage of within taunt matches. Taunts have variable durations between characters, some of which are very noticeable, such as Young Link's taunt in Melee, which is the slowest in the game, taking more than three times longer to finish than Kirby's taunt, which is the fastest in the game. However, some characters such as Mario in SSB, Pikachu in Melee and Bayonetta in Smash 4 can interrupt their taunts noticeably earlier than the end of the animation. In Ultimate, this feature is amplified to every taunt in the game except those that affect gameplay (such as Greninja and Luigi's down taunts), being all interruptible on frame 50 regardless of their animation length, although several of them have faster animations than in previous games regardless.

Cloud and Sephiroth are the only characters in non-Japanese versions of the series who still speak Japanese in any of their taunts as of Super Smash Bros. Ultimate. However, some "speaking" taunts change between languages. A notable example is Jigglypuff, whose dialogue changes to reflect its name in other languages, such as its Japanese name, "Purin" or Fox in Melee, when he says "かかってこい" (Come on).

One of the intended uses of taunting is after KOing an opponent, which is implied by CPUs using them as such at all times in Melee and Brawl; in the latter game, this includes the opponent self-destructing or getting KOed by a teammate of the CPU. Similarly, in SSB, they taunt any time they launch an opponent a far distance away. In SSB4, this was changed so CPUs will not always taunt, with their likelihood decreasing as their level increases: level 9 CPUs will never taunt on the whole. While CPUs usually never use taunts for other purposes (such as removing Copy Abilities as Kirby), CPU Luigi in SSB4 will, interestingly, attempt to use his down taunt against foes hanging on ledges. Unlike in the previous titles, CPUs in Ultimate don’t taunt at all with the exception of Figure Players. Also in Ultimate, Figure Players can use their taunts during the battle, with the frequency of the taunt and which taunt they perform being able to be determined by the player as they learn.

In Ultimate, taunts are disabled during online Quickplay matches, even those that affect gameplay (excluding Kirby discarding a Copy Ability). However, they can still be performed in Battle Arenas.

In gameplay[edit]

Mario's side taunt in Brawl.

The vast majority of taunts are only for show, having no direct affect on gameplay except shifting the fighter's hurtboxes during the animation. They instead serve as an integral part of mindgames. Taunting at the right time can surprise the opponent and provoke a desired reaction. Situations where a taunt can be useful include when the opponent is losing to demoralize them, when the opponent is winning to goad them into acting reckless and potentially making a mistake, during an attack to catch the opponent off guard, and when the opponent is about to lose as a form of disrespect.

Most taunts are completely deterministic gameplay-wise, with only a few aesthetic aspects that may be randomly determined (such as voice clips or particle effects). Certain taunts have different animations depending on which way the character is facing, and in the case of Captain Falcon, his down taunt is faster when facing left than when facing right. Pac-Man's Namco Roulette is one of the few taunts to be entirely random, summoning a sprite and sound clip from a large variety of retro Namco games, but its animation and gameplay effect is always the same regardless of which sprite appears.

Taunt attacks[edit]

Snake's cardboard box is an example of a taunt that can be used as an attack.

Despite the explanation above that taunts are for show, a small amount of exceptions exist that do tangibly affect the game in a meaningful way. These taunts are the following:

  • The cardboard box Snake discards at the end of all three of his taunts acts as a weak projectile. It deals minimal damage (1%-2%) and low knockback if it hits opponents but the box can be used as a niche gimping option.
  • Luigi's down taunt in all games (or his only taunt prior to Brawl) deals weak damage and meteor smashes opponents. In Brawl onwards, it deals strong set knockback, being a one-hit KO if used against offstage foes, though this is very difficult to pull off due to the taunt's long startup and the attack's minuscule hitbox. It also cannot practically KO onstage opponents.
  • All three of Kirby's taunts make him lose his Copy Ability. Because of this, his down taunt (only taunt, prior to Brawl) is one of the shortest in the series.
  • In Brawl, using Samus's up taunt and then very quickly pressing down and up on the D-Pad causes her to change into Zero Suit Samus.
  • Greninja's down taunt damages targets for 2% while inflicting some knockback. If Greninja initiates a jab lock using the second hit of its back aerial, it can perform a true combo from down taunt into up aerial to end a stock around 160%. The taunt itself can KO above 500%. It is also the only attack Greninja can use while charging Shadow Sneak.
  • King K. Rool's side taunt briefly gives him Belly Super Armor. However, being attacked while taunting will also damage his armor's hitpoints.
  • Kazuya's side taunt, officially titled Demon's Wrath, consists of a high-angled kick with his left leg, followed by a quick straight punch from his left fist, then a low-angled kick from his right leg, followed by a short punch in front of him that creates a burst. It is the strongest taunt attack in the game, being the only one with functional KO potential outside of edgeguarding, although it's still considered impractical to use over other attacks in his arsenal due to it being short ranged and on the slower side, and having unimpressive knockback compared to the rest of Kazuya's moveset.

In Ultimate, while most taunts are interruptible, most of the gameplay-affecting ones are not. The only exceptions are Kirby's taunts.

Command-input moves[edit]

The side taunt input specifically can be used as a stand-in for the button press on certain moves that have command inputs. This include all variants based on how long the button is pressed. The inputs that can be used with side taunt are the following:

It should be noted that all moves mentioned either allow or require the use of the B button to activate. All other command inputs not listed require the use of another button.

Smash taunts[edit]

Some fighters have unique taunts that can only be accessed on certain stages. These taunts are the following:

  • Snake and Pit have personalized smash taunts on Shadow Moses Island and Palutena's Temple where they converse with characters from their series about a random opponent. Pit has unique dialogue for every non-DLC character plus Piranha Plant. Snake only has dialogue for characters that were present in Brawl.
  • Fox, Falco, and Wolf have smash taunts on Lylat Cruise.
    • The former two also have smash taunts on Corneria and Venom.
    • There is a special smash taunt on Orbital Gate Assault that activates if neither Fox nor Falco are present in the match, and can only be activated with a special input prior to selecting the stage.

Lists of taunts[edit]

Main article: List of taunts (SSB)
Main article: List of taunts (SSBM)
Main article: List of taunts (SSBB)
Main article: List of taunts (SSB4)
Main article: List of taunts (SSBU)

Taunt messages[edit]

Two players displaying taunt messages.

One feature of Super Smash Bros. Brawl's With Friends mode when playing on Wi-Fi Connection is that it allows a player to assign four different taunt messages to all four taunt button combinations. If the player were to perform an up taunt on the With Friends mode, their character will display a personalised taunt message written by the player that they have assigned to the up taunt. This feature is disabled in the With Anyone for security and censorship reasons. Each message is limited to 20 characters in length.

The function returns for Super Smash Bros. 4's With Friends mode played over the Nintendo Network. The user is prohibited from including certain inappropriate words, and each message is limited to 16 characters at most.

The custom message feature was taken out in Super Smash Bros. Ultimate in favor of pre-made messages, most likely so they can be translated and shown in every language and prevent any inappropriate words and phrases from slipping past the blacklist. As most taunts are disabled in Quickplay (with Kirby as the exception), taunt messages are only shown at the start of the match and at the results screen. The player can select eight taunt messages, four for use at the start of the match and four for use at the results screen.

Pseudo-taunts[edit]

King Dedede’s infamous crouch “taunt”.

A pseudo-taunt is an action that is intended to taunt opponents without using one of the taunts already available in the game. Pseudo-taunts often involve actions that look similar to an ordinary taunt; a well-known example is King Dedede's crouch, though others include Ness's up and down smashes, where he performs yo-yo tricks; repeatedly spamming the start of Mega Man's walking animation, dubbed the "Stanky Leg" by fans, due to the way his foremost leg begins moving before the rest of him, itself a reference to his original walking animation in the NES games; Bowser Jr.'s down tilt, where the Junior Clown Car licks the foe with its tongue; Olimar's down tilt, where he appears to be doing "the worm"; Charizard's slow-walking animation, dubbed the "Zard Walk" by fans; Shulk using Monado Arts while walking, dubbed the "Monado Walk" (which applies to Kirby as well when he copies Shulk's neutral special); many characters' crawling animations (with those of Wario and Zero Suit Samus being the most common); Mr. Game & Watch's up tilt where he waves a "#1" flag; and slowly tilting left and right with Kirby, where he appears to do a little dance.

Within taunt matches, actions that produce loud, irritating, or otherwise repetitive sounds can become pseudo-taunts; examples include crouching as Jigglypuff and Kirby, Daisy's forward smash, Ganondorf's up smash prior to Ultimate (and his forward smash in Ultimate), Captain Falcon's Falcon Punch, the majority of Wario's moves (especially Wario Waft), Shulk's Back Slash, Little Mac's neutral attack, Olimar's Pikmin Order, and any of Inkling Boy's tilt attacks, where he can sometimes say "Ngyes!".

Some of Incineroar's attacks will cause it to perform a taunting animation if they successfully connect. These moves are:

Repeatedly crouching and standing back up (i.e. teabagging) is a common form of pseudo-taunting. Ridley and King K. Rool's teabags make them look like they are "dabbing". This also applies to Falco's spot dodge prior to Ultimate. Also with Falco, canceling his down taunt with down smash at the right time will make him say a phrase that phonetically sounds similar to "Hand off my cock!" In Ultimate, teabagging is notoriously common on Quickplay due to taunts being disallowed, and is a widespread criticism of the mode that is considered a form of griefing. As such, players are often advised to mentally and emotionally prepare themselves for opponents who will attempt to aggravate them.

Other examples of pseudo-taunting involve showing off advanced techniques, such as DACUSing or dash dancing.

Super Smash Bros. for Wii U digital manual description[edit]

"Press D-Pad to make your character taunt. You can trigger different taunts depending on the direction you press."

  • "Taunting leaves you exposed to enemy attacks, so taunt wisely."

Trivia[edit]

  • Mario and Charizard are the only characters to have more than one taunt replaced in a later installment.
  • One of the effects of Luigi's Negative Zone is suddenly doing a random taunt.
  • Luigi, Snake, Greninja, and Kazuya are the only four characters to have a taunt that can damage opponents.
    • Oddly, while the taunts are impervious to staling, they will always have the freshness bonus when used.
    • Melee is the only game in the series that did not introduce a character with a damaging taunt since Luigi debuted in Smash 64, Snake debuted in Brawl, Greninja debuted in Smash 4, and Kazuya debuted in Ultimate.
  • Luigi's down taunt is technically a looping hitbox. However, since it is only active for one frame, it can never hit more than once.
  • Prior to Super Smash Bros. Ultimate, Bowser, the Ice Climbers, Wario, R.O.B, and Luigi (in Brawl only), Rosalina, Little Mac, Bayonetta, Bowser Jr., and Lucario (in Smash 4) were all able to taunt during their Final Smashes.
    • Bayonetta, Ice Climbers, Rosalina, and Bowser Jr. are the only characters of this group who can taunt during their Final Smash in Ultimate, however, Inkling and Snake can now do so as well.
  • Some taunts have become popular on the Internet, for both the character's motion or phrase spoken, and the mocking purpose they are used for. Some infamous examples are Captain Falcon's "Show me your moves!", Falco's "Hands off my prey!" (often misinterpreted as "Hands off my bread!"), or Sonic's "You're too slow!". Taunt matches often involve irritating serious players with these types of taunts, and other annoying or provocative taunts have also been used frequently, such as Kirby's "Hi!" taunt or Ness's "Okay.".
    • Some lines were already popular within their respective communities before their addition in Smash Bros; for example, Inkling Girl's side taunt (where she utters "Woomy!") or Morgana's "Looking cool, Joker!".
    • Falco’s "Piece of cake!" and "Hands off my prey!" taunts are additionally notorious in Ultimate due to them appearing as though Falco says "piece of cock" or "hands off my cock" when interrupting one of the taunts with a down smash right before Falco says "cake" or "prey".
  • Namco Roulette and Demon's Wrath are the only taunts in the entire series to have an official name.
    • Coincidentally, both taunts belong to Bandai Namco characters.
  • In SSB, it can be seen that members of the Kirby Team won't lose their copied abilities even if they taunt. In Melee, the Kirbys with copied abilities in Adventure Mode do lose their abilities, but the Kirbys taunting is extremely rare, even though other CPU Kirbys do so as frequently as normal CPUs.
    • In SSB, it can also be seen that non-playable characters (excepting Master Hand) have taunts identical to their original character. For example, Metal Mario grows and shrinks just as Mario does.
  • The phrase "Come on" is the most common phrase in taunts, being used by seven characters: Pit (from SSB4 onwards), Sonic (from SSB4 onwards), Captain Falcon, Fox (prior to Ultimate), Falco (in Ultimate), Chrom, and Ryu. Variations of "Come on" are also used by other characters: "Come at me!" is used by three characters (Lucina, Chrom, and Fox in Ultimate), "Come" is used by two (Meta Knight and Simon), and Sonic has a unique variant in Brawl ("Come on, step it up!"). Terry also says “Hey, come on, come on!" Sephiroth says "Come after me" in Japanese.
  • "Prepare yourself" is used by four characters: Ike, Robin, Richter, and Mythra.
  • In Melee, after a CPU KOs an opponent, if it gets KO'd, and the opponent is away just as the CPU comes out of the revival platform, it will walk a distance and apparently taunt for no reason. This can be exploited with characters that have long taunts, notably Young Link.
  • Starting in Brawl, Captain Falcon's down taunt animation is slightly faster if he is facing left/away from the screen.
  • Inkling's up and down taunts share the same button mapping as the signals from Splatoon that they are based on, those being "C'mon!/This way!" and "Booyah!"
  • In SSB4, in rare cases, the CPU may use their Up-Taunt in 1v1 battles when the player is in mid-transformation during a Transformation Final Smash. This occurs in both versions, though without an explanation as to why this happens.
  • Several characters possess taunts that are noticeably different in lengths depending on orientation. This is primarily done to characters without stance mirroring with a taunt that needs to face a certain direction. If a character is facing the wrong direction when said taunt is activated, extra animation is given for the character to turn to the desired direction and back, making the taunt last longer overall.
    • The only exception to this is Kazuya, whose up taunt is actually faster when facing the "wrong" direction.

See also[edit]