Super Smash Bros. Melee

Ness (SSBM)/Down aerial: Difference between revisions

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{{image|hitboxes}}
{{ArticleIcons|ssbm=y}}
==Overview==
==Overview==
Ness performs a [[stomp]] attack, dealing 12%. This attack was nerfed from ''[[Smash 64]]'' because of a number of factors; its speed was severely nerfed (comes out on frame 5 in ''Smash 64'' but now comes out on frame 20 in ''Melee'' with much longer ending lag), it can no longer be used in [[DJC]] combos (because of its speed being hindered), it deals less damage/knockback scaling (from 15%/100 to 12%/70). It, however, has much higher base knockback (from 20 to 90), making it an extremely deadly KO option at 0%, if the opponent doesn't [[meteor cancel]], so the move is still effective in ''Melee'', despite it being nerfed.
[[File:Ness Down Aerial Hitbox Melee.gif|thumb|Hitbox duration of Ness's down aerial.]]
Ness performs a [[stomp (archetype)|stomp]] attack below him. The move has a decent amount of [[startup]], somewhat high [[ending lag]], and some [[landing lag]] (especially compared to its previous incarnation) so this can be a risky move to use. On the other hand, it autocancels the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' [[meteor smash]] to [[edgeguard]] and has very high base knockback, but has low knockback scaling, so it cannot KO until 200% on grounded opponents.  


Damage: 12%
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
|id=0
|damage=12%
|angle=270
|bk=90
|ks=70
|fkv=0
|r=1363
|bn=56
|xpos=200
|ypos=200
|effect=Normal
|slvl=L
|sfx=Punch
}}
|}


Knockback Growth: 70
==Timing==
===Attack===
{|class="wikitable"
|-
!Initial autocancel
|1-19
|-
!Hitbox
|20-28
|-
!Ending autocancel
|29
|-
!Animation length
|59
|-
!Interruptible
|60
|}


Base Knockback: 90
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=31}}
|-
{{FrameStrip|t=Autocancel|c=19}}{{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Autocancel|c=31}}
{{FrameStripEnd}}


BoneID: 56
===Landing lag===
{|class="wikitable"
|-
!Animation length
|28
|-
!L-cancelled animation length
|14
|}


Radius: 5.452
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=28}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Blank|c=14}}
{{FrameStripEnd}}


Offset (x, y, z): 0, 0.8, 0.8
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
 
Trajectory: 270


{{MvSubNavNess|g=SSBM}}
{{MvSubNavNess|g=SSBM}}


[[Category:Ness (SSBM)]]
[[Category:Ness (SSBM)]]
[[Category:Up aerials (SSBM)]]
[[Category:Down aerials (SSBM)]]
[[Category:Normal attacks (SSBM)]]

Latest revision as of 21:43, March 29, 2020

OverviewEdit

 
Hitbox duration of Ness's down aerial.

Ness performs a stomp attack below him. The move has a decent amount of startup, somewhat high ending lag, and some landing lag (especially compared to its previous incarnation) so this can be a risky move to use. On the other hand, it autocancels the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' meteor smash to edgeguard and has very high base knockback, but has low knockback scaling, so it cannot KO until 200% on grounded opponents.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 12% 0   90 70 0 5.323878 56 0.7812 0.7812 0.0             Punch

TimingEdit

AttackEdit

Initial autocancel 1-19
Hitbox 20-28
Ending autocancel 29
Animation length 59
Interruptible 60
                                                                                                                     
                                                                                                                     

Landing lagEdit

Animation length 28
L-cancelled animation length 14
Normal                                                         
L-cancelled                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible