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Color TV-Game (universe): Difference between revisions

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{{DISPLAYTITLE:''Color TV-Game'' (universe)}}
{{Title|''Color TV-Game'' (universe)}}
{{articleIcons|ssb4=y}}
{{articleIcons|ssb4=y|ssbu=y}}
[[File:Color TV Game logo.png|center]]
{{Infobox Game System
The '''''Color TV-Game'' universe''' refers to the Super Smash Bros series's collection of properties based on the Color TV Game consoles made by [[Nintendo]] in the late 1970s. In 1977, Nintendo released the Color TV Game 6, a console that played variants on "light tennis" similar to {{s|wikipedia|Pong}}. Later consoles in the series like the Color TV Game 15 (1978) and Color TV Game 112 (1978) were released as well. All of these consoles were exclusively released in Japan; Nintendo would later enter the international home console market with the [[Chronicle#Nintendo Entertainment System|Nintendo Entertainment System]] in 1985.
|title        = ''Color TV-Game''
|logo        = [[File:Color TV Game logo.png|200px]]
|image= [[File:RealLifeColorTVGame15.png|230px]]
|caption      =
|manufacturer = [[Nintendo]]
|type        = Video game console
|generation  =
|lifespan    =
|media        =
|controllers  =
|compatibility  =
|predecessor =
|successor    = Nintendo Entertainment System
|interwiki      = nwiki
|interwikiname  = Nintendo Wiki
|interwikipage  = Color TV-Game
}}
The '''''Color TV-Game'' universe''' ({{ja|カラー テレビゲーム|Karā Terebi-Gēmu}}, ''Color TV-Game'') refers to the ''{{b|Super Smash Bros.|series}}'' series's collection of properties based on the Color TV-Game dedicated consoles made by [[Nintendo]] in the late 1970s.
 
==Franchise description==
After several decades of Nintendo constantly changing industries with no real direction or goals, the company finally settled on toys and entertainment, which evolved into video games. After a few successful releases like ''{{iw|nintendowiki|Laser Clay Shooting System}}'' in 1973, ''Wild Gunman'' in 1974, and ''Duck Hunt'' in 1976, the company decided to invest into the new and exciting home console market. However, they had no experience in the industry, and reached out to third parties for assistance. These companies ended up being {{iw|wikipedia|Mitsubishi}} electronics, who would help design the consoles, and {{iw|wikipedia|Magnavox}}, who agreed to license their hardware to Nintendo.
 
These efforts bared fruit in 1977 with the release of the Color TV-Game 6, a console that played variants on ''Light Tennis'', a game very similar to ''{{iw|wikipedia|Pong}}''. This is due to the console being a modified Magnavox Odyssey, which almost exclusively played different versions of Pong. Later consoles in the series include the [[Color TV-Game 15]] (1977), Color TV-Game 112 (1978), Color TV Block Kusure (1979), and Computer TV Game (1980). All of these consoles were exclusively released in Japan; Nintendo would later enter the international home console market with the {{h2|Chronicle|Nintendo Entertainment System}} in 1985.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
Only one property of this universe has been revealed.
Only one property of this universe appears in this game.
 
*'''[[Color TV-Game 15]]''': An [[Assist Trophy]] based on the 1977 light tennis console. Paddles appear on either side of the stage, hitting the "ball" back and forth and damaging characters in between them.
 
==In ''[[Super Smash Bros. Ultimate]]''==
Color TV-Game 15 appears once more as an Assist Trophy. When summoned, the background of the current stage is now completely dulled out to resemble the graphics of the original game, as well as to increase visibility. It can be defeated by attacking the paddles.
 
==Trivia==
*The ''Color TV-Game'' universe is the oldest universe represented in ''Smash'' debuting in the year 1977. It is also one of only three properties represented in ''Smash'' to debut in the 1970s, the others being {{uv|Galaxian}} and {{uv|Sheriff}}.
 
{{art-wikipedia|Color TV-Game series}}


*'''[[Color TV-Game 15]]''': An [[Assist Trophy]] based on the 1978 light tennis console. Paddles appear on either side of the stage, hitting the "ball" back and forth and damaging characters in between them.
{{Universe}}


{{art-wikipedia|Color TV-Game}}
[[Category:Color TV-Game universe| ]]
{{universe}}
[[Category:Universes]]
[[Category:Color TV-Game universe]]
[[Category:Consoles]]
[[Category:Consoles]]
[[es:Color TV-Game (universo)]]

Latest revision as of 08:15, May 27, 2024

Color TV-Game
RealLifeColorTVGame15.png
Color TV Game logo.png
Manufacturer Nintendo
Type Video game console
Successor Nintendo Entertainment System
Article on Nintendo Wiki Color TV-Game

The Color TV-Game universe (カラー テレビゲーム, Color TV-Game) refers to the Super Smash Bros. series's collection of properties based on the Color TV-Game dedicated consoles made by Nintendo in the late 1970s.

Franchise description[edit]

After several decades of Nintendo constantly changing industries with no real direction or goals, the company finally settled on toys and entertainment, which evolved into video games. After a few successful releases like Laser Clay Shooting System in 1973, Wild Gunman in 1974, and Duck Hunt in 1976, the company decided to invest into the new and exciting home console market. However, they had no experience in the industry, and reached out to third parties for assistance. These companies ended up being Mitsubishi electronics, who would help design the consoles, and Magnavox, who agreed to license their hardware to Nintendo.

These efforts bared fruit in 1977 with the release of the Color TV-Game 6, a console that played variants on Light Tennis, a game very similar to Pong. This is due to the console being a modified Magnavox Odyssey, which almost exclusively played different versions of Pong. Later consoles in the series include the Color TV-Game 15 (1977), Color TV-Game 112 (1978), Color TV Block Kusure (1979), and Computer TV Game (1980). All of these consoles were exclusively released in Japan; Nintendo would later enter the international home console market with the Nintendo Entertainment System in 1985.

In Super Smash Bros. 4[edit]

Only one property of this universe appears in this game.

  • Color TV-Game 15: An Assist Trophy based on the 1977 light tennis console. Paddles appear on either side of the stage, hitting the "ball" back and forth and damaging characters in between them.

In Super Smash Bros. Ultimate[edit]

Color TV-Game 15 appears once more as an Assist Trophy. When summoned, the background of the current stage is now completely dulled out to resemble the graphics of the original game, as well as to increase visibility. It can be defeated by attacking the paddles.

Trivia[edit]

  • The Color TV-Game universe is the oldest universe represented in Smash debuting in the year 1977. It is also one of only three properties represented in Smash to debut in the 1970s, the others being Galaxian and Sheriff.