Project M
Project+

Toon Link (PM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
 
(201 intermediate revisions by 90 users not shown)
Line 1: Line 1:
{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y|p+=y}}
{{stub}}
{{for|the unmodded version of Toon Link|Toon Link (SSBB)}}
{{Infobox Character Mod
{{Infobox Character Mod
|name        = Toon Link
|name        = Toon Link
|image        = [[File:SJS toonlink.png]]
|image        = {{tabber|title1=Classic (PM)|content1=[[File:Toon Link SSBB.jpg|250px]]|title2=Classic (P+)|content2=[[File:PPlus Toon Link.png|250px]]|title3=Outset (PM)|content3=[[File:PMToonLinkAlt.png|250px]]|title4=Outset (P+)|content4=[[File:PPlus Outset Toon Link.png|250px]]|title5=Linebeck (P+)|content5=[[File:PPlus Linebeck Toon Link.png|250px]]}}
|mod          = Project M
|mod          = Project M
|base        = ssbb
|base        = ssbb
|altcostume  = [[zeldawiki::File:Link Outset Clothes.png|Outset Toon Link]]
|altcostume  = [[zeldawiki:File:TWW Link Outset Clothes Model.png|Outset Toon Link]], Linebeck Toon Link (''[[Project+]]'')
|tier        =  
|moveset1    = Toon Link (SSBB)
|ranking      =  
|moveset2    = Young Link (SSBM)
|moveset3    = Link (SSB)
}}
}}
'''Toon Link''' is a playable characters in the ''[[Brawl]]'' mod [[Project M]].
'''Toon Link''' is one of the many playable characters in the ''[[Brawl]]'' mod ''[[Project M]]''. His moveset is heavily altered from ''[[Brawl]]'', mixing in elements from both {{SSBM|Young Link}}'s and ''Smash 64'' {{SSB|Link}}'s movesets.  
<!--tier position paragraph-->
 
Toon Link ranks 21st out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the midst of the B tier. This is a considerable drop from his ''Brawl'' placement, where he ranked 13th out of 38. In the official [[Project+]] tier list, he places even lower, falling to 30-31 of 42 characters, now residing near the bottom of B-tier.


==Attributes==
==Attributes==
[[File:PMToonLinkAlt.png|thumb|An alternative costume for Toon Link]]
In ''Project M'', Toon Link was substantially decloned and now fights with a mashup of moves taken from other Links, including the original ''Super Smash Bros.'' Link, Young Link from ''Melee'', and some of his other incarnations from the ''Legend of Zelda'' series. Toon Link also received minor buffs to his existing ''Brawl'' moves, allowing him to have better KO options in addition to his characteristic camping capabilities and fast swordplay.
 
Approaching Toon Link remains a difficult task, and each of his tools have been tweaked to make them better suited for heckling opponents in different situations. His bombs hit multiple times, have excellent damage potential, and up to three can exist at once, making them great for covering an approach or disrupting an opponent's. His bow behaves like Young Link's, and trades some damage and distance capabilities for fiery arrows that stick into the floor and damage foes that contact them, which enhances his stage control. His boomerang, which also behaves like Young Link's, allows him to cover more angles and deals very high damage when hitting foes at point-blank range. These reworked projectiles allow Toon Link to have coverage options for foes at any range.
 
Most of Toon Link's sword moves have received damage and knockback buffs, and others were replaced with new ones. The third hit of his jab combo, inspired by an attack from the thrust combo from ''Wind Waker'', now moves him forward and ends quickly, letting him begin the combo again and repeatedly push foes backward. His dash attack and new forward-smash also serve the purpose of helping Toon Link gain ground, and the latter covers a wide area while protecting Toon Link from incoming attacks or recoveries. Together with his projectiles, Toon Link's sword moves provide him with a fierce edgeguarding game.
 
However, Toon Link suffers from recovery problems that he did not have in ''Brawl''. His aerial up-special, while a powerful finishing move that now hits just once, lacks the recovery capabilities it used to have. Toon Link now also weighs the same as Young Link did in ''Melee'', a substantial drop in weight that hinders his survivability and makes Toon Link capable of being KOed in just a few hits. Although ''Project M'' has diversified his recovery options with new tether mechanics and the aerial glide toss in conjunction with bomb recovery, getting Toon Link back on stage is often time-consuming and easy for edgeguarding opponents to predict and exploit.
 
Thus, as in ''Brawl'', Toon Link must rely on his projectiles to soften up opponents before using his fast movement and attacking speed to overwhelm them. While his camping power allows him to make mistakes when foes are at range, he must finish foes in close combat quickly and accurately, especially when he is edgeguarding, as his own predictable recovery and light weight make it easy for foes to reverse the match and KO him.
==Changes from ''Brawl'' to PM==
Toon Link has seen a mix of buffs and nerfs from the transition from ''Brawl'' to ''Project M''. He has been significantly reworked with some of his moves being based on {{SSB|Link}} although he was mainly changed to more closely resemble {{SSBM|Young Link}}. Toon Link overall has greater KO potential and his specials were re-purposed to give him greater stage control. He also has greater combo potential as the removal of [[hitstun canceling]], the universally increased falling speeds and the introduction of L-canceling have given him much more potent juggling.
 
He has seen some nerfs however. His horizontal endurance is significantly worse as he is lighter and his recovery is much worse. His double jump and his [[Spin Attack]] cover much less distance making him easier to edgeguard while making it much riskier for him to edgeguard. His grab aerial is also a worse spacing and combo tool as while it has more range, it has much more landing lag which hinders its safety and combo potential. His mobility has also been reduced in some ways as his ground speed is worse, he has worse air acceleration and his traction is much higher which makes his new [[wavedash]] cover a shorter distance compared to a majority of the cast.


===Changes from ''Brawl'' to PM===
Overall, Toon Link remains a solid character who maintains his strong zoning tools with even greater kill power at the cost of his endurance.
Toon Link has received both buffs and nerfs from ''Brawl'' to PM, with most of his attacks have been altered to be a mix between those of {{SSBM|Young Link}} and ''Smash 64'' {{SSB|Link}}, as well as getting some of his own changes on attacks and aesthetics. These include:


*{{buff|Forward tilt is slightly faster.}}
===Aesthetics===
*{{buff|[[Dash attack]] is now a fast stab forward akin to Link's in ''Smash 64'', but with better initial dashing speed. It has a [[semi-spike]] trajectory with increased knockback, being better at KOing and approaching than his old dash attack.}}
*{{buff|Toon Link's down [[taunt]] is now based on Young Link's original taunt; except he drinks his Grandma'[[zeldawiki:Elixir Soup|Elixir Soup]] instead of Lon Lon Milk. If Toon Link is not interrupted during the drinking portion, it heals 3%.}}
*{{buff|Forward smash has better [[range]] and covers a larger area above Toon Link.}}
*{{buff|Up taunt's ending melody now has a weak pushing wind hitbox that can gimp recoveries for disrespectful [[KO]]s}}.
*{{buff|Up smash is now a two-slice move, with a strong initial hit that can KO the opponent that is quickly followed by a second cut that is better for comboing that also provides him additional coverage and damages shields.}}
*{{change|His previous down taunt has been moved to his side taunt.}}
*{{buff|Down smash is no longer a linking attack, instead acting like a weaker version of Link's, but has a semi-spike angle that can still yield deadly KOs at high percents.}}
*{{change|Toon Link has a new taunt he can access by quickly tapping up taunt based off the dance performed by [[Tingle]] when chanting his "magic words", "Tingle! Tingle! Kooloo-limpah!"}}
*{{buff|Arrows from [[Hero's Bow]] are set on fire, like Young Link's. After shot, they also stick in the ground for a few seconds to damage enemies, dealing weak damage with no knockback.}}
**{{change|If performed without interruption, he will put on the [[zeldawiki:Hero's Charm|Hero's Charm]] from ''The Wind Waker'' which he will continue to wear until he loses a stock.}}
*{{buff|[[Boomerang]] has a better angle.}}
*{{buff|Grounded [[Spin Attack]] is better at damaging, possesing more hits that deal up to 25% if fully charged, similar to Young Link's. It can also be moved sideways depending on charge level, being a more powerful trapping move similar to [[Mario Tornado]].}}
*{{buff|Aerial Spin Attack gives a single hit of strong damage, serving as a powerful KO move.}}
*{{buff|[[Bomb (Link)|Bombs]] hit up to four times each, dealing up to 10% damage.}}
*{{buff|Improved tether recovery properties make his [[zair]] more effective for recovery.}}
*{{buff|New down [[taunt]] that acts like Young Link's. If Toon Link is not interrupted during the drinking portion, it heals 3%.}}
*{{nerf|Neutral air's hitboxes no longer extend behind Toon Link's back.}}
*{{nerf|Down air is harder to meteor with.}}
*{{nerf|New forward smash has slower start-up.}}
*{{nerf|Forward and down smashes no longer have hits that link one into another, dealing less damage.}}
*{{nerf|Having attributes similar to ''Smash 64''{{'}}s Link, Toon Link's Aerial Spin Attack gives less distance, both horizontally and vertically.}}
*{{change|Sword attacks now display actual slashing sound effects, like Link's.}}
*{{change|Sword attacks now display actual slashing sound effects, like Link's.}}
*{{change|[[Fast-falling]] speed is slightly faster.}}
*{{change|[[On-screen appearance]] revamped: the bomb explosion now occurs in midair, and Toon Link falls screaming into the ground face-first, getting up afterwards.}}
*{{change|Third hit of jab is now an upwards slice.}}
 
*{{change|Down tilt is now a crouching stab reminiscent of the shield-stab from Ocarina of Time and Majora's Mask, and can meteor if a character is hit with the tip of the sword. It deals 8% damage and displays a magic effect at the tip.}}
===Attributes===
*{{change|Neutral aerial changed to a [[sex kick]] like that of Link. It behaves much like Young Link's, dealing more damage than {{PM|Link}}'s.}}
*{{buff|Sword length slightly increased although his attacks have smaller hitboxes to compensate.}}
*{{change|Down aerial is no longer a stall-then-fall, and does higher damage if it hits late. At the hilt of the sword, it also has powerful [[Flame|flaming]] hitboxes that [[meteor smash]] opponents; these are wider than in ''Melee'', but the center is more powerful.}}
*{{nerf|Toon Link [[walk]]s slower (1.22 → 1.2).}}
*{{change|Forward smash changed to a jumping slash downwards, similar to that of Link in ''Smash 64''. It is a powerful launcher, but is weaker at the tip of the sword.}}
*{{nerf|Toon Link [[dash]]es slower (1.65 → 1.6).}}
*{{change|[[On-screen appearance]] revamped: the bomb explosion now occurs in midair, and Toon Link falls screaming into the ground facing down, getting up afterwards.}}
**{{buff|His initial walk (0.1 → 0.2) and dashing (1.5 → 1.8) speeds are higher.}}
*{{change|Old down taunt moved to his side taunt.}}
*{{buff|[[Jump]]squat is shorter (5 frames → 3).}}
*{{nerf|Toon Link's double jump gains significantly less height (1.1 → 0.844542).}}
*{{change|Toon Link's [[falling speed]] (1.28 → 2.13) and gravity (0.07 → 0.11) are significantly higher. When combined with the fact that gravity no longer affects [[knockback]], these changes improve his vertical endurance but makes him more susceptible to combos.}}
*{{buff|Toon Link's [[air speed]] is higher (0.94 → 1).}}
*{{nerf|Toon Link's [[air acceleration]] is lower (0.09 → 0.06).}}
*{{change|Toon Link's [[traction]] is higher (0.0547 → 0.08). This makes it easier for him to punish out of shield but due to the introduction of [[wavedashing]], it shortens the length of his new wavedash.}}
*{{nerf|Toon Link is lighter (92 → 85), with his weight matching that of Young Link's from ''Melee''. This hinders his endurance especially horizontally.}}
**{{buff|This does however allow him to be knocked down by {{PM|Fox}}'s shine.}}
*{{buff|Aerial Glide Tossing benefits Toon Link immensely, giving him faster, more versatile, and safer approaches, recovery, and combo game.}}
*{{buff|Due to the fact that tether recoveries can no longer be [[edgehog]]ged, his [[grab aerial]] is more effective for recovering.}}
 
===Ground Attacks===
*{{buff|Neutral attack combo connects slightly better as the first two hits now have [[set knockback]], Toon Link now moves forward when performing the second hit and he can transition into the third hit much sooner (frame 19 → 10). The third hit has been changed to an upwards slice which has higher base knockback (30 → 40) and it also moves Toon Link slightly forward. The first hit has less startup lag (frame 6 → 4), the final hit has a longer duration (frames 6-10 → 6-12) and all three hits have less ending lag (frame 20 → 18 (hit 1), frame 21 → 17 (hit 2), frame 37 → 31 (hit 3)).}}
*{{change|The damage on the first two hits of neutral attack has been reversed (3% → 2% (hit 1), 2% → 3% (hit 2)). The final hit's angle has also been altered (40° → 361°).}}
*{{buff|Forward tilt has less startup (frame 10 → 9) and ending lag (frame 32 → 30), deals more damage (9% → 12%/11%/10%), and has increased knockback scaling (96/90 → 100) although the sourspots have lower base knockback to somewhat compensate (20 → 15).}}
*{{nerf|Forward tilt has a shorter duration (frames 10-13 → 9-11).}}
*{{change|Up tilt deals less knockback (30 (base), 122/123/124/130 (scaling) → 40/(92/94/96/98). This hinders its KO potential but improves its juggling potential.}}
*{{nerf|Up tilt has a shorter duration (frames 8-14 → 8-13).}}
*{{buff|Down tilt is now a longer-ranged crouching stab reminiscent of the shield-stab from Ocarina of Time and Majora's Mask. It has a longer duration (frames 9-10 → 9-11) and can meteor smash if a character is hit with the tip of the sword during the first frame of the move. The meteor smash deals more knockback (20 (base), 80 (scaling) → 70/75).}}
*{{change|Down tilt now launches opponents vertically (361° → 70°). This grants it combo potential but removes its ability to [[trip]] opponents and it hinders its edgeguarding potential outside of the meteor hitbox. It also has altered knockback (20 (base), 80 (scaling) → 70/45).}}
*{{nerf|Down tilt has more ending lag (frame 23 → 26).}}
*{{buff|[[Dash attack]] is now a fast stab forward akin to Link's in ''Smash 64'', but with better initial dashing speed. It has a longer duration (frames 9-11 → 9-23) with drastically increased knockback scaling (32 → 80 (clean), 85 (late)) and range, being better at KOing and approaching than his previous dash attack. Its latent hitbox also allows for better option coverage as an edgeguard tool.}}
*{{nerf|Dash attack launches opponents at a higher angle (0° → 35°) hindering its edgeguarding potential. It also has more ending lag (frame 40 → 44) and it can no longer trip opponents hindering its utility on stage.}}
*{{change|As with most other characters, Toon Link no longer has one consistent voice clip for each Smash attack.}}
*{{buff|New forward smash resembles Link's from ''Smash 64''. It it more reliable as it consists of a single hit, has more vertical reach and it deals more damage (13%/11% → 16%) and knockback (20/25/32 (base), 106 (scaling) → 50/85) compared to the second hit of his previous forward smash. It also has a lower hitlag multiplier (2x → 1x) making it harder to [[DI]].}}
*{{nerf|New forward smash has more startup lag (frame 15 → 17) and it has increased [[SDI]] multipliers (0.8x (hit 1), 0x (hit 2) → 1x) allowing his opponents to SDI it. It's maximum damage output is also lower due to only consisting of one hit (23% → 16%).}}
*{{buff|Up smash no longer has a weaker late hit making it consistently strong.}}
*{{change|Up smash has altered knockback (30 (base), 93 (scaling) → 40/90).}}
*{{nerf|Up smash has more ending lag (frame 38 → 44).}}
*{{buff|Down smash's first hit no longer links into the second hit, instead acting like Young Link's. It deals more damage (7%/6% → 13%/15%) and no longer has set knockback granting it KO potential. The back hit also deals more damage (11% → 12%) and [[semi-spike]]s opponents (72° → 30°) granting it edgeguarding potential. Down smash also has less ending lag (frame 49 → 41).}}
*{{nerf|As down smash's hits don't link with each other, its maximum damage output is lower (17% → 15%). The back hit also deals less knockback (30 (base), 107 (scaling) → 25/90).}}
 
===Aerial Attacks===
*{{buff|Neutral aerial has less startup lag and the second hit has a longer duration (frame 6 → 5 (hit 1), frames 13-14 → 12-14 (hit 2)). It also has less ending lag (frame 40 → 32) and it [[auto-cancel]]s earlier (frame 28 → 26). Its front hit also deals more damage (10% → 12%) and has higher base knockback (20 → 22).}}
*{{nerf|The back hit deals less damage (10% → 9%) and has lower base knockback (20 → 15).}}
*{{buff|Forward aerial has less startup lag with a longer duration (frames 14-15 → 11-14) and it now has sweetspots which deal slightly more damage (13% → 14%) giving them more KO potential. It also has less ending lag (frame 38 → 36), landing lag (19 frames → 18) and auto-cancels earlier (frame 38 → 32).}}
*{{nerf|Despite its earlier auto-cancel window, it can no longer auto-cancel in a short hop due to Toon Link's higher falling speed. The sourspots also deal less damage (13% → 11%/9%) and have less base knockback (22 → 15/5) making forward aerial a less reliable KO move overall.}}
*{{buff|Back aerial has less ending lag (frame 31 → 30). It also sends opponents at a slightly more vertical angle (60° → 65°) improving its combo potential especially when combined with the removal of [[hitstun canceling]].}}
*{{nerf|Back aerial has more landing lag (10 frames → 15).}}
*{{buff|Up aerial has less startup lag with a longer duration (frames 11-40 → 5-40), it deals more damage (14% → 15%) and it has less ending lag (frame 60 → 53). It is much more powerful juggling tool due to the general changes to ''Project M'''s mechanics as well as the introduction of [[L-canceling]] making it suffer from much less landing lag.}}
*{{nerf|Up aerial has slightly more landing lag (21 frames → 22).}}
*{{buff|Down aerial's non [[spike]] hitboxes deal more damage (13% → 14% (early), 17% (late)) and knockback (40 (base), 80 (scaling) → 45/100). The meteor smash hitbox has an altered angle (270° → 281°) making it a spike and the late hit can now spike which deals much more damage (16% → 21%). It also has less ending lag (frame 80 → 70) and landing lag (40 frames → 36) and the move can be L-cancelled to make it much safer when landing.}}
*{{change|Down aerial is no longer a [[stall then fall]]. Additionally, the early hit no longer consistently meteor smashes opponents as the spike requires landing a sweetspot. The spike also now has a light effect.}}
*{{nerf|Down aerial has a shorter duration (frames 12-64 → 12-54) and the sweetspot is much harder to land hindering its combo potential. It also no longer has a landing hit nor does its landing hit have windboxes.}}
*{{buff|Grab aerial has more range and has a larger hitbox (3.28u → 4u).}}
*{{change|Grab aerial's angle has been altered (361° → 45°).}}
*{{nerf|As with all grab aerials, grab aerial no longer auto-cancels on landing now having 15 frames of landing lag significantly hindering its safety as a spacing tool and when combined with its altered angle and the fact that moves which don't put opponents into [[tumble]] can now be DIed, this significantly hinders its followup potential. It also now leaves Toon Link [[helpless]] much like all other grab aerials.}}
 
===Grabs and Throws===
*{{buff|Grab has less startup lag (frame 12 → 11 (standing), frame 14 → 13 (dash), frame 15 → 13 (pivot)).}}
*{{buff|Pummel deals more damage (2% → 3%).}}
*{{nerf|Pummel has more ending lag (frame 16 → 25).}}
*{{buff|Forward throw has more knockback scaling (110 → 120).}}
*{{change|Back throw has more base knockback (30 → 40) but it also sends opponents at a higher angle (150° → 37°).}}
*{{buff|Down throw deals less knockback (60 (base), 60 (scaling) → 55/45). When combined with the removal of hitstun canceling, this significantly improves its followup potential.}}  
*{{nerf|Down throw deals less damage (7% → 6%).}}


In terms of cosmetics, Toon Link now has an alternate costume based on his outset clothing from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''.
===Special Moves===
*{{buff|[[Hero's Bow]] now acts like [[Hero's Bow#|Fire Bow]], {{SSBM|Young Link}}'s neutral special from ''Melee''. After being shot, they stick in the ground for a few seconds, dealing weak [[flame]] damage with no knockback. They also deal more damage when uncharged (4% → 6%). Toon Link can also control himself if he uses it in the air and he can fast fall while using it.}}
*{{change|Arrows now launch opponents vertically. This improves their combo potential but hinders their edgeguarding potential and it removes their ability to lock opponents.}}
*{{nerf|Arrow's travel much less distance when uncharged and deal less damage when fully charged (12% → 11%). Fire Bow can also no longer auto-cancel in a short hop.}}
*{{buff|Boomerang has Young Link's close-range sweetspot and can be angled better.}}
*{{nerf|Boomerang does slightly less damage from a distance.}}
*{{buff|Grounded [[Spin Attack]] has greater range. Charging the move allows Toon Link to strafe on the ground while attacking, similar to ''The Wind Waker''{{'}}s {{iw|zeldawiki|Hurricane Spin}}.}}
*{{buff|Aerial Spin Attack is no longer a multi-hit, and is instead a single powerful strike that decreases in power with each spin (similar to a disjointed sex kick), serving as a powerful KO move as early as 80% on some fastfallers when sweetspotted. The sweetspot deals more damage (4% (hit 1), 2% (hits 2-4), 4% (final), 14% (total) → 17%) significantly improving its KO potential despite its lower knockback (40 (base), 163 (scaling) → 20/100).}}
*{{nerf|Aerial Spin Attack covers much less distance significantly hindering its recovery potential.}}
*{{buff|{{b|Bomb|Link}}s hit up to four times each, now dealing up to 13% damage. Toon Link can have up to 3 bombs out on the field at the same time; attempting to pull one more out when 3 are already on the field will make Toon Link go into bomb pulling animation without any other effect (calculation is done upon input, so if a bomb blows while Toon Link is pulling a new one, the move will still fail).}}


==Revisions==
==Changes from PM to P+==


===2.1===
===Aesthetics===
*{{bugfix|Fixed an error related to Toon Link's Smash Taunt lacking facial expressions. Its animation was also reworked to move more fluidly compared to ''Project M''.}}


* Down-smash stats properly ported from Melee
==Revisions==
* Forward-Air and Back-Air had very, very minor hitbox adjustments
===v2.1===
* Up-B hitbox on the tip of his sword has been reduced very slightly in size
*{{nerf|Up special hitbox on the tip of his sword has been reduced very slightly in size}}
*{{change|Down-smash stats properly ported from Melee}}
*{{change|Forward-Air and Back-Air had very, very minor hitbox adjustments}}


===2.5b===
===v2.5b===
*{{buff|Forward-Smash has a lower trajectory and knockback growth is increased}}
*{{buff|Forward-Air damage and hit duration slightly increased}}
*{{buff|Down-Air hit duration and endlag in the air reduced}}
*{{buff|Grounded Up-B adjusted so opponents cannot shield in the middle of the move}}
*{{buff|Grounded Up-B damages adjusted to be more rewarding}}
*{{buff|Aerial Up-B initial hit damage, knockback growth, and duration slightly increased}}
*{{nerf|Forward-Smash is now SDIable}}
*{{nerf|Neutral-B takes slightly longer to draw the arrow}}
*{{nerf|Aerial Up-B hitboxes reduced in size slightly}}
*{{nerf|Aerial Up-B late hit damage reduced}}
*{{change|Jab 2 and Jab 3 have a new animation similar to his Wind Waker slash sequence}}
*{{change|Forward-Tilt animation adjusted}}
*{{buff|Down-Tilt tip meteor angle slightly adjusted, knockback growth greatly increased, and now has an electric effect}}
*{{buff|Forward-Smash has a much longer hit duration, hitting earlier and slightly later in the animation}}
*{{change|Grab hand collision is larger like a normal grab, ends when the hookshot extends, and the chain is unable to grab airborne targets to prevent a standing chaingrab}}
*{{change|Forward-Throw angle increased}}
*{{change|Back-Throw angle lowered and base knockback increased}}
*{{change|Down-Throw knockback growth increased}}
*{{change|Boomerang speed, damage, and knockback adjusted}}
*{{buff|Toon Link can now pull up to 3 Bombs}}


* Jab 2 and Jab 3 have a new animation similar to his Wind Waker slash sequence
===v2.6b===
* Forward-Tilt animation adjusted
*{{buff|Back-Air has a more combo friendly angle and ends one frame sooner}}
* Down-Tilt tip meteor angle slightly adjusted, knockback growth greatly increased, and now has an electric effect
*{{buff|Forward-Throw reworked to offer potential reward when used}}
* Forward-Smash is now SDIable
*{{buff|Up-Throw reworked to offer potential reward when used}}
* Forward-Smash has a much longer hit duration, hitting earlier and slightly later in the animation
*{{change|Down-Tilt meteor uses the new "Light" hit element}}
* Forward-Smash has a lower trajectory and knockback growth is increased
*{{buff|Side-B (boomerang) catch animation only occurs when Toon Link stands still}}
* Forward-Air damage and hit duration slightly increased
*{{change|Up-B damage, knockback, angle, and hitbox sizes all adjusted slightly: Shorter sweetspot, better middle hit, and a relevant "flub"}}
* Down-Air hit duration and endlag in the air reduced
* Grab hand collision is larger like a normal grab, ends when the hookshot extends, and the chain is unable to grab airborne targets to prevent a standing chaingrab
* Forward-Throw angle increased
* Back-Throw angle lowered and base knockback increased
* Down-Throw knockback growth increased
* Neutral-B takes slightly longer to draw the arrow
* Boomerang speed, damage, and knockback adjusted
* Grounded Up-B adjusted so opponents cannot shield in the middle of the move
* Grounded Up-B damages adjusted to be more rewarding
* Aerial Up-B hitboxes reduced in size slightly
* Aerial Up-B initial hit damage, knockback growth, and duration slightly increased
* Aerial Up-B late hit damage reduced
* Can pull up to 3 Bombs


===2.6b===
===v3.0===
*{{buff|Fast Fall Velocity increased}}
*{{buff|Forward-Tilt now does more damage closer to the tip}}
*{{buff|Up-Tilt has slightly less endlag}}
*{{buff|Forward-Air has less startup}}
*{{buff|Up-Throw has less endlag}}
*{{buff|Up Special's last hitbox does more damage, with less hitlag and weaker SFX}}
*{{change|All sword attacks are now correctly clankable}}
*{{nerf|Forward-Tilt has slightly less base knockback on inside hits}}
*{{buff|Forward-Tilt's knockback growth slightly increased on all hits}}
*{{change|Up-Tilt's base knockback increased and knockback growth lowered}}
*{{change|Up-Tilt's angle now increases closer to the tip}}
*{{change|Down-Air's hitboxes moved in to better center them around Toon Link/his sword}}
*{{change|Up-Throw's speed is now properly weight dependent}}
*{{nerf|Up Special's second hitbox lasts one less frame}}


* Down-Tilt meteor uses the new "Light" hit element
===v3.5===
* Back-Air has a more combo* friendly angle and ends one frame sooner
*{{buff|Forward throw causes more knockback.}}
* Forward-Throw reworked to offer potential reward when used
*{{buff|Down throw causes more knockback.}}
* Up-Throw reworked to offer potential reward when used
**{{buff|It also has less startup lag.}}
* Side-B (boomerang) catch animation only occurs when Toon Link stands still
*{{buff|Boomerang does more damage if it is sweetspotted.}}
* Up-B damage, knockback, angle, and hitbox sizes all adjusted slightly: Shorter sweetspot, better middle hit, and a relevant "flub"
*{{nerf|Hitboxes on forward tilt are smaller.}}
*{{nerf|Up-Smash reverted back to 2.0 up-smash (hits only once)}}
**{{nerf|It now does less damage if it does not hit with the tip of the sword.}}
**{{nerf|In addition, its knockback has been significantly decreased.}}
***{{buff|However, it has higher knockback growth.}}
*{{nerf|Forward aerial is worse, with more startup lag, less damage on arm and body hitboxes, and less knockback.}}
*{{nerf|Down aerial causes less knockback.}}
*{{change|Neutral aerial changed to ''Brawl''-inspired neutral aerial.}}


===3.0===
===v3.===
*{{change|Toon Link has a new [http://i.imgur.com/rYI4Om2.png Smash Taunt], based off the dance performed by [[Tingle]] when chanting his "magic words", "Tingle! Tingle! Kooloo-limpah!"}}
**{{change|If performed without interruption, he will put on the [[zeldawiki:Hero's Charm|Hero's Charm]] from ''The Wind Waker''.}}


* All sword attacks are now correctly clankable
===v3.6===
* Fast Fall Velocity increased
*{{bugfix|Fixed a bug that caused Toon Link to perform his [[Smash Taunt]] while crouching before the charge frame of his forward smash.}}
* Forward-Tilt has slightly less base knockback on inside hits
**Prior to the closing of ''Project M'' website, between the releases of v3.6β and v3.6 there was a bug fix [http://projectmgame.com/en/news/official-toon-link-bug-fix-for-project-m-3-6-beta posted] on the site specifically for this glitch.
* Forward-Tilt now does more damage closer to the tip
* Forward-Tilt's knockback growth slightly increased on all hits
* Up-Tilt has slightly less endlag
* Up-Tilt's base knockback increased and knockback growth lowered
* Up-Tilt's angle now increases closer to the tip
* Forward-Air has less startup
* Down-Air's hitboxes moved in to better center them around Toon Link/his sword
* Up-Throw's speed is now properly weight dependent
* Up-Throw has less endlag
* Up Special's second hitbox lasts one less frame
* Up Special's last hitbox does more damage, with less hitlag and weaker SFX


==Moveset==
==Moveset==
Up to date as of version 3.0.
Up to date as of version 3.6.


{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
! colspan=2 | !!Name!!Damage!!Description
|-
! colspan=2 rowspan=3 | Neutral attack
| rowspan=3 | || 2% || rowspan=3 | Toon Link swings his sword downwards, spins around in a circle and swings his sword in front of him, then swings his sword upwards while jumping.
|-
|3%
|-
|-
!Neutral attack
|5%
| || ||
|-
|-
!Forward tilt
! colspan=2 | Forward tilt
| || ||
| || 10% (body), 11% (blade), 12% (tip) || Toon Link does an overhead sword swing downwards. The beginning of the attack can hit enemies behind him.
|-
|-
!Up tilt
! colspan=2 | Up tilt
| || ||
| || 9% || Toon Link does a quick overhead swipe. It acts similarly to his up smash, except being slightly faster and less powerful. The knockback from this move is almost entirely vertical, and it is usually possible to combo into itself at low percentages.
|-
|-
!Down tilt
! colspan=2 | Down tilt
| ||8%, 9% (tip)||
| || 9% || Toon Link kneels and stabs his sword outward. There is an electric hitbox on the tip of the sword that [[meteor smash]]es opponents. This attack is similar in appearance to [[Marth (PM)|Marth]]'s down-tilt.
<!--Crawl attack-->
|-
|-
!Dash attack
! colspan=2 | Dash attack
| ||10%||
| || 10% (clean), 8% (late) || Toon Link lunges forward, holding his sword in front of him. If a clean hit is scored, it will send enemies at a [[semi-spike]] trajectory, making it a powerful [[edgeguarding]] tool. This move also has a late hitbox, punishing opponents that recover high trying to avoid an edgeguard.
|-
|-
!Forward smash
! colspan=2 | Forward smash
| ||{{ChargedSmashDmgSSBB|15}} (sweetspot)||
| ||{{ChargedSmashDmgSSBB|16}} || Toon Link spins his sword once behind, then leaps forward while swinging his sword above his head, similar to a jump attack from the Zelda series. It is very powerful, has great range, and sends opponents at a good angle, but it has significant start-up. This move is very effective against opponents with hard-to-sweetspot recoveries like Ness's.
|-
|-
!Up smash
! colspan=2 | Up smash
| || ||
| || {{ChargedSmashDmgSSBB|15}} || Toon Link swings his sword above his head. It is a slower, more powerful version of up tilt. It can be used as an effective [[juggling]] tool against some characters, but it doesn't KO until relatively late.
|-
|-
!Down smash
! colspan=2 | Down smash
| || ||
| || Front: {{ChargedSmashDmgSSBM|13}} (blade), {{ChargedSmashDmgSSBM|15}} (body)<br/>Back:{{ChargedSmashDmgSSBM|12}} || Toon Link quickly sweeps the sword across the ground in front and then behind him. The first hit of this move has higher knockback than the second hit. This move is a good horizontal KO move due to its good speed, decent knockback, and nice knockback angle.
|-
|-
!Neutral aerial
! colspan=2 | Neutral aerial
| ||12% (sweetspot)||
| || 12% (front), 9% (back) || Toon Link quickly slashes on both sides, front then back, in midair. It is an excellent move to [[SHFFL]], and is also a good shield pressure option.
|-
|-
!Forward aerial
! colspan=2 | Forward aerial
| || ||
| || 14% (blade), 11% (arm), 8% (body) || After a very brief delay, Toon Link swings his sword upwards. It serves as a good combo finisher due to its good knockback. The sword's tip deals more knockback than the other parts of the move.
|-
|-
!Back aerial
! colspan=2 | Back aerial
| || ||
| || 10% || Toon Link quickly slashes backwards with his sword. This is a very good combo move, sending opponents above and behind Toon Link and can lead into another aerial attack.
|-
|-
!Up aerial
! colspan=2 | Up aerial
| || ||
| || 15% (clean), 12% (late) || The Up Thrust, a leaping upward thrust used by the Link from ''Zelda II: The Adventure of Link''. It has very long lasting hitboxes which can makes it a strong combo extender.
|-
|-
!Down aerial
! colspan=2 | Down aerial
| ||14% (early), 17% (late); 16% (flame, sides), 22% (flame, center)||
| || 14% (clean blade), 16% (clean body), 17% (late blade), 21% (late body), 8% (bounce hit) || Toon Link grips onto the handle of his blade and thrusts it downwards, based off the downwards thrust from ''Zelda II: The Adventure of Link''. The hilt of the sword has a powerful hitbox that applies a strong {{b|magic|effect}} effect onto the opponent while [[spike|spiking]] them, while the other hitboxes have very powerful vertical knockback. If an opponent or shield is hit, the player will 'bounce' off with the sword and potentially hit multiple times, dealing lower damage and fixed, light knockback.
<!--Grab aerial-->
|-
|-
<!--Glide attack-->
! colspan=2 | Grab aerial
| || 4% || Toon Link uses his Hookshot while in the air. It is useful for spacing due to its long range, and can be useful as an alternate recovery option. This move can also be used while Toon Link is holding a bomb, allowing him to recover with a bomb in his hands.
|-
|-
!Grab
! colspan=2 | Grab
| ||&mdash;||
| || &mdash; || Toon Link extends his Hookshot forward to grab foes from afar.
|-
|-
!Pummel
! colspan=2 | Pummel
| ||3%||
| || 3% || Toon Link hits his opponents with the hilt of his sword.
|-
|-
!Forward throw
! colspan=2 | Forward throw
| || ||
| || 3% (hit 1), 4% (throw) || Toon Link shoves his opponent forwards using his shoulder. It is a good DI mixup; if the opponent doesn't DI correctly, allowing for an aerial or up special followup.
|-
|-
!Back throw
! colspan=2 | Back throw
| || ||
| || 3% (hit 1), 4% (throw) || Toon Link rolls backward and flings the opponent behind him. This throw does not cause tumbling until mid-percents.
|-
|-
!Up throw
! colspan=2 | Up throw
| || ||
| || 5% (hit 1), 2% (throw) || Toon Link tosses his opponent upward and hits them with his sword. This throw has high base knockback, making it an effective combo starter until very high percents.
|-
|-
!Down throw
! colspan=2 | Down throw
| || ||
| || 2% (hit 1), 4% (throw) || Toon Link slams his opponent against the ground. It can be a very effective combo starter on all characters, leading into many different moves.
|-
|-
!Floor attack (front)
! colspan=2 | Floor attack (front)
| || ||
| || 6% || Toon Link does two quick swipes to either side of him.
|-
|-
!Floor attack (back)
! colspan=2 | Floor attack (back)
| || ||
| || 6% || Toon Link does another two quick swipes to either side of him.
|-
|-
!Floor attack (trip)
! colspan=2 | Floor attack (trip)
| || ||
| || 5% || Essentially the same as his other two floor attacks.
|-
|-
!Edge attack (fast)
! colspan=2 | Edge attack (fast)
| || ||
| || 8% || Toon Link pulls himself up into a front flip and slices downward.
|-
|-
!Edge attack (slow)
! colspan=2 | Edge attack (slow)
| || ||
| || 10% || Toon Link slowly climbs up and stabs in front of himself.
|-
|-
!Neutral special
! colspan=2 | Neutral special
| || ||
| [[Hero's Bow]] || 6-11%, 3% (grounded arrows) || Toon Link pulls out a bow and shoots a fiery arrow. Holding the special button will charge the attack, increasing the damage and distance of the arrow. The arrows stick into the stage, dealing small damage with no knockback to any opponents that walks over it. The arrow's low trajectory can be used to hinder opponent's recovery and apply pressure to an offstage opponent, potentially leading to an easy edgeguard.
|-
|-
!Side special
! colspan=2 | Side special
| || ||
| [[Boomerang]] || 19% (close), 7% (far), 3% (return) || Toon Link throws his trusty boomerang out in front of him. The boomerang can be angled sideways, diagonally upwards, or diagonally downwards. If the boomerang hits an opponent right at the start of the move, it will deal increased damage and knockback. Toon Link can only have one boomerang out at a time; if this special move is used while Toon Link already has a boomerang out, the animation will play but Toon Link will not throw a boomerang.
|-
|-
!Up special
! colspan=2 | Up special
| ||16%-25% (ground), 17%-14% (air)||
| [[Spin Attack]] || 0-1% (uncharged hits 1-11), 3% (uncharged hit 12) 17% (air clean), 14% (air mid), 4% (air late) || Toon Link spins around while holding his sword out. When used on the ground, it is a very damaging multi-hit move, and in the air it is a powerful finisher which decreases in damage over time, similarly to a [[sex kick]]. The move can be charged on the ground, increasing damage and knockback as well as increasing the distance that Toon Link can move sideways during the move. This move is an amazing finisher when used in the air, netting KOs as early as 80% on some characters, and is an effective [[Out of shield|out-of-shield]] option on the ground.
|-
|-
!Down special
! colspan=2 | Down special
| ||10% total||
| [[Bomb (Link)|Bomb]] || 13% total || Toon Link pulls out a bomb. Toon Link can throw the bomb upwards, downwards, left, or right, and if he is in the air he can press the grab button to drop the bomb on the ground. If Toon Link drops a bomb while he is close to the ground, the bomb will land on the ground and not explode until the bomb's timer runs out, but other players can pick up the bombs. The blast radius of the bombs are more similar to {{SSBM|Young Link}}'s bombs rather than {{SSBB|Toon Link}}'s Brawl bombs, in that the blast radius is quite small and the bomb hits multiple times, dealing fewer damage the further the target is from the bomb. This move is a very good move for setting up combos due to its fixed knockback, possibly leading into many different moves.
|-
|-
!Final Smash
! colspan=2 | Final Smash
| || ||
| [[Triforce Slash]] || 5% (trapping), 4% (hits 1-15), 18% (hit 16) || Toon Link traps the opponent and strikes them with many quick slashes before ending with an impressive final blow.
|}
|}


==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
*{{Sm|Aerodrome|Australia}}
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
*{{Sm|Jolteon|UK}}
*{{Sm|DVD|USA}} - Formerly the best solo Toon Link in the world, ranked 10th on [[PMRank 2018]] but has since switched to Sheik, only using Toon Link for occasional counterpicks. Placed 2nd at [[Blacklisted 2]], 9th at [[We Tech Those 2]], and 4th at [[SuperNova 2]] using Toon Link. Currently ranked #1 on [[PMRank 2023]].
*{{Sm|OkamiBW|USA}}
*{{Sm|Lunchables|USA}} - Multi mains Toon Link along with Marth, Roy and Meta Knight. Ranked 3rd on [[PMRank 2023]] and has ranked as high as #2 on [[PMRank 2016]].
<!--==Palette swaps==-->
 
==Alternate costumes==
===Project M===
Beginning in 2.0, Toon Link received an alternate costume based on his casual clothing (also known as the {{s|zeldawiki|Hero's New Clothes}}) from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''. When using the alternate costume, Toon Link wears a patterned jumper, bracelets and brown pants instead of his normal {{s|zeldawiki|Hero's Clothes}}, and no cap. He also uses the {{s|zeldawiki|Hero's Sword}} (given to him near the beginning of the game by Orca, the island's swordsman) instead of the Master Sword, along with an original wooden shield based on Young Link's {{s|zeldawiki|Deku Shield}} from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. This costume has two additional recolors so that it can be used in [[Team Battle]]s.
 
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=12|[[File:Toon Link Palette (PM).png|frame|center|Toon Link's alternate costumes in PM]]
|-
|colspan=2|[[File:ToonLinkHeadSSBB.png]]
|colspan=2|[[File:ToonLinkHeadRedSSBB.png]]
|colspan=2|[[File:ToonLinkHeadBlueSSBB.png]]
|colspan=2|[[File:ToonLinkHeadPurpleSSBB.png]]
|colspan=2|[[File:ToonLinkHeadBrownSSBB.png]]
|colspan=2|[[File:ToonLinkHeadBlackSSBB.png]]
|-
|colspan=3|
|colspan=2|[[File:ToonLinkHeadOutsetPM.png]]
|colspan=2|[[File:ToonLinkHeadOutsetGreenPM.png]]
|colspan=2|[[File:ToonLinkHeadOutsetRedPM.png]]
|colspan=3|
|}
 
The recolors for the outset costume references the goddesses of the {{s|zeldawiki|Triforce}}. The front bears their symbols from the {{s|zeldawiki|Goddess Pearls}} he must collect in ''Wind Waker'', while the back bears the emblems of the {{s|zeldawiki|Spiritual Stones}} that [[Young Link]] must collect in ''Ocarina of Time''.
 
*Blue: While based off the normal clothes, it also references {{s|zeldawiki|Nayru}}, who represents Wisdom.
*Green: References {{s|zeldawiki|Farore}}, who represent Courage.
*Red: References {{s|zeldawiki|Din}}, who represents Power.
 
===Project+===
Toon Link received new costumes representing various ''Zelda games'' that use the "Toon Link" design.
 
* Orange - Inspired by the colors of [[zeldawiki:Bokoblin|Blue Bokoblins]] as they appear in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''
 
His Outset outfit introduced in ''Project M'' was updated to better accurately represent Toon Link's adventures throughout the Great Sea. The goddess emblems have been removed on the first three recolors which, alongside three additional recolors, now bear emblems as seen on the various [[zeldawiki: Special Chart|charts]] crucial to Link's quest throughout the Adult Timeline of ''Zelda'' lore. These include:
 
* Green - Based on Tingle's Chart and the IN-credible Chart, key items that are related to [[Tingle]]. Befitting this, the outfit bears an emblem of Tingle's head.
* Red - Based on red charts that reveal hidden treasure, like the Octo Chart, Beedle's Chart, Light Ring Chart, etc. The outfit bears an emblem of a question mark.
* Purple - Based on the Triforce Charts, which reveal locations of the scattered pieces of the Triforce of Courage. Befitting this, the outfit bears the signature [[Triforce]]. This costume is a darker purple with a white emblem, compared to the chart's original lighter purple with a golden emblem.
* Black - Based on the Ghost Ship Chart needed to locate the signature {{s|zeldawiki|Ghost Ship}}. The outfit bears an emblem of a skull and crossbones, a symbol often depicted on pirate ships. This costume is black with a white emblem, compared to the chart's original biege with a blue emblem.
* Gold - Based on the {{s|zeldawiki|Treasure Map}} seen in ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}''. The colors of this costume are an inversion to the chart's original design.
 
His third costume is based on [[zeldawiki:Linebeck%27s_Uniform#Tri_Force_Heroes|an outfit]] found in ''{{s|zeldawiki|The Legend of Zelda: Tri Force Heroes}}'', itself inspired by {{s|zeldawiki|Linebeck}} from ''The Legend of Zelda: Phantom Hourglass'', sans the mustache and the beard. Extra details include changing his shield to match its ''Phantom Hourglass'' design and replacing the Master Sword with the {{s|zeldawiki|Phantom Sword}}.
 
[[File:Toon Link Palette (P+).png|1120px|thumb|center|Toon Link's alternate costumes in P+]]
 
'''Secret costumes:'''
 
[[File:Toon Link Z P+.png|160px]]
 
'''Z-Secret Costume (Conductor Link):''' Based on the protagonist from ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'', a train engineer for New Hyrule. Rather than the traditional green, he dons a dark blue engineer suit, brown belt and gloves, and a red cap with a dove. The Master Sword is replaced with the {{s|zeldawiki|Lokomo Sword}}, and his shield now matches its ''Spirit Tracks'' design.
 
'''R-Secret Costume (Minish Cap)''': Based on the protagonist from ''{{s|zeldawiki|The Legend of Zelda: The Minish Cap}}'', who plays a pivotal part of shaping the Four Sword Saga. Extra details include his sword being replaced with the {{s|zeldawiki|Smith's Sword}}, and his standard cap is replaced with {{s|zeldawiki|Ezlo}}, a Minish sage who is turned into a green hat until the end of the game.


==Trivia==
==Trivia==
*In ''Brawl'', there is a glitch in which, if Toon Link reverses a [[Quickdraw (technique)|Quickdrawn]] Bow, he may shoot the arrow backwards as usual, but still look the opposite side. This glitch remains in ''Project M''.
*In earlier versions of Project M, Toon Link's neutral air was originally a [[sex kick]] akin to {{SSBM|Young Link}}'s neutral air in ''Melee'' but it was reverted to its Brawl incarnation in v3.5.
*In Project M v3.0, Toon Link's costume had an odd hole in his head, and crashed the game when a Metal Box was used.
*Toon Link is the only version of Link whose alternate costumes do not include his signature hat; he has one such costume in ''Project M'' and four in ''Project+''. The reason for this is because the Outset and Linebeck costumes do not have him wear a hat at all, while the secret costumes give him different hats altogether; the engineer cap and Ezlo (who acts as a "hat" of sorts).


==External links==
==External links==
*[http://projectmgame.com/en/characters/toon-link Project M character page]
*[https://www.reddit.com/r/SSBPM/comments/efimk3/labbing_discord_results_toon_link/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}

Latest revision as of 09:01, August 16, 2024

Toon Link
in Project M and Project+
Toon Link SSBB.jpg
PPlus Toon Link.png
PMToonLinkAlt.png
PPlus Outset Toon Link.png
PPlus Linebeck Toon Link.png

ZeldaSymbol.svg
Universe The Legend of Zelda
Base game appearance Brawl
Moveset inspiration Toon Link (SSBB), Young Link (SSBM), Link (SSB)
Alternate costume Outset Toon Link, Linebeck Toon Link (Project+)
Toon Link (SSBB)

Toon Link is one of the many playable characters in the Brawl mod Project M. His moveset is heavily altered from Brawl, mixing in elements from both Young Link's and Smash 64 Link's movesets.

Toon Link ranks 21st out of 41 on the official tier list, at the midst of the B tier. This is a considerable drop from his Brawl placement, where he ranked 13th out of 38. In the official Project+ tier list, he places even lower, falling to 30-31 of 42 characters, now residing near the bottom of B-tier.

Attributes[edit]

In Project M, Toon Link was substantially decloned and now fights with a mashup of moves taken from other Links, including the original Super Smash Bros. Link, Young Link from Melee, and some of his other incarnations from the Legend of Zelda series. Toon Link also received minor buffs to his existing Brawl moves, allowing him to have better KO options in addition to his characteristic camping capabilities and fast swordplay.

Approaching Toon Link remains a difficult task, and each of his tools have been tweaked to make them better suited for heckling opponents in different situations. His bombs hit multiple times, have excellent damage potential, and up to three can exist at once, making them great for covering an approach or disrupting an opponent's. His bow behaves like Young Link's, and trades some damage and distance capabilities for fiery arrows that stick into the floor and damage foes that contact them, which enhances his stage control. His boomerang, which also behaves like Young Link's, allows him to cover more angles and deals very high damage when hitting foes at point-blank range. These reworked projectiles allow Toon Link to have coverage options for foes at any range.

Most of Toon Link's sword moves have received damage and knockback buffs, and others were replaced with new ones. The third hit of his jab combo, inspired by an attack from the thrust combo from Wind Waker, now moves him forward and ends quickly, letting him begin the combo again and repeatedly push foes backward. His dash attack and new forward-smash also serve the purpose of helping Toon Link gain ground, and the latter covers a wide area while protecting Toon Link from incoming attacks or recoveries. Together with his projectiles, Toon Link's sword moves provide him with a fierce edgeguarding game.

However, Toon Link suffers from recovery problems that he did not have in Brawl. His aerial up-special, while a powerful finishing move that now hits just once, lacks the recovery capabilities it used to have. Toon Link now also weighs the same as Young Link did in Melee, a substantial drop in weight that hinders his survivability and makes Toon Link capable of being KOed in just a few hits. Although Project M has diversified his recovery options with new tether mechanics and the aerial glide toss in conjunction with bomb recovery, getting Toon Link back on stage is often time-consuming and easy for edgeguarding opponents to predict and exploit.

Thus, as in Brawl, Toon Link must rely on his projectiles to soften up opponents before using his fast movement and attacking speed to overwhelm them. While his camping power allows him to make mistakes when foes are at range, he must finish foes in close combat quickly and accurately, especially when he is edgeguarding, as his own predictable recovery and light weight make it easy for foes to reverse the match and KO him.

Changes from Brawl to PM[edit]

Toon Link has seen a mix of buffs and nerfs from the transition from Brawl to Project M. He has been significantly reworked with some of his moves being based on Link although he was mainly changed to more closely resemble Young Link. Toon Link overall has greater KO potential and his specials were re-purposed to give him greater stage control. He also has greater combo potential as the removal of hitstun canceling, the universally increased falling speeds and the introduction of L-canceling have given him much more potent juggling.

He has seen some nerfs however. His horizontal endurance is significantly worse as he is lighter and his recovery is much worse. His double jump and his Spin Attack cover much less distance making him easier to edgeguard while making it much riskier for him to edgeguard. His grab aerial is also a worse spacing and combo tool as while it has more range, it has much more landing lag which hinders its safety and combo potential. His mobility has also been reduced in some ways as his ground speed is worse, he has worse air acceleration and his traction is much higher which makes his new wavedash cover a shorter distance compared to a majority of the cast.

Overall, Toon Link remains a solid character who maintains his strong zoning tools with even greater kill power at the cost of his endurance.

Aesthetics[edit]

  • Buff Toon Link's down taunt is now based on Young Link's original taunt; except he drinks his Grandma's Elixir Soup instead of Lon Lon Milk. If Toon Link is not interrupted during the drinking portion, it heals 3%.
  • Buff Up taunt's ending melody now has a weak pushing wind hitbox that can gimp recoveries for disrespectful KOs.
  • Change His previous down taunt has been moved to his side taunt.
  • Change Toon Link has a new taunt he can access by quickly tapping up taunt based off the dance performed by Tingle when chanting his "magic words", "Tingle! Tingle! Kooloo-limpah!"
    • Change If performed without interruption, he will put on the Hero's Charm from The Wind Waker which he will continue to wear until he loses a stock.
  • Change Sword attacks now display actual slashing sound effects, like Link's.
  • Change On-screen appearance revamped: the bomb explosion now occurs in midair, and Toon Link falls screaming into the ground face-first, getting up afterwards.

Attributes[edit]

  • Buff Sword length slightly increased although his attacks have smaller hitboxes to compensate.
  • Nerf Toon Link walks slower (1.22 → 1.2).
  • Nerf Toon Link dashes slower (1.65 → 1.6).
    • Buff His initial walk (0.1 → 0.2) and dashing (1.5 → 1.8) speeds are higher.
  • Buff Jumpsquat is shorter (5 frames → 3).
  • Nerf Toon Link's double jump gains significantly less height (1.1 → 0.844542).
  • Change Toon Link's falling speed (1.28 → 2.13) and gravity (0.07 → 0.11) are significantly higher. When combined with the fact that gravity no longer affects knockback, these changes improve his vertical endurance but makes him more susceptible to combos.
  • Buff Toon Link's air speed is higher (0.94 → 1).
  • Nerf Toon Link's air acceleration is lower (0.09 → 0.06).
  • Change Toon Link's traction is higher (0.0547 → 0.08). This makes it easier for him to punish out of shield but due to the introduction of wavedashing, it shortens the length of his new wavedash.
  • Nerf Toon Link is lighter (92 → 85), with his weight matching that of Young Link's from Melee. This hinders his endurance especially horizontally.
    • Buff This does however allow him to be knocked down by Fox's shine.
  • Buff Aerial Glide Tossing benefits Toon Link immensely, giving him faster, more versatile, and safer approaches, recovery, and combo game.
  • Buff Due to the fact that tether recoveries can no longer be edgehogged, his grab aerial is more effective for recovering.

Ground Attacks[edit]

  • Buff Neutral attack combo connects slightly better as the first two hits now have set knockback, Toon Link now moves forward when performing the second hit and he can transition into the third hit much sooner (frame 19 → 10). The third hit has been changed to an upwards slice which has higher base knockback (30 → 40) and it also moves Toon Link slightly forward. The first hit has less startup lag (frame 6 → 4), the final hit has a longer duration (frames 6-10 → 6-12) and all three hits have less ending lag (frame 20 → 18 (hit 1), frame 21 → 17 (hit 2), frame 37 → 31 (hit 3)).
  • Change The damage on the first two hits of neutral attack has been reversed (3% → 2% (hit 1), 2% → 3% (hit 2)). The final hit's angle has also been altered (40° → 361°).
  • Buff Forward tilt has less startup (frame 10 → 9) and ending lag (frame 32 → 30), deals more damage (9% → 12%/11%/10%), and has increased knockback scaling (96/90 → 100) although the sourspots have lower base knockback to somewhat compensate (20 → 15).
  • Nerf Forward tilt has a shorter duration (frames 10-13 → 9-11).
  • Change Up tilt deals less knockback (30 (base), 122/123/124/130 (scaling) → 40/(92/94/96/98). This hinders its KO potential but improves its juggling potential.
  • Nerf Up tilt has a shorter duration (frames 8-14 → 8-13).
  • Buff Down tilt is now a longer-ranged crouching stab reminiscent of the shield-stab from Ocarina of Time and Majora's Mask. It has a longer duration (frames 9-10 → 9-11) and can meteor smash if a character is hit with the tip of the sword during the first frame of the move. The meteor smash deals more knockback (20 (base), 80 (scaling) → 70/75).
  • Change Down tilt now launches opponents vertically (361° → 70°). This grants it combo potential but removes its ability to trip opponents and it hinders its edgeguarding potential outside of the meteor hitbox. It also has altered knockback (20 (base), 80 (scaling) → 70/45).
  • Nerf Down tilt has more ending lag (frame 23 → 26).
  • Buff Dash attack is now a fast stab forward akin to Link's in Smash 64, but with better initial dashing speed. It has a longer duration (frames 9-11 → 9-23) with drastically increased knockback scaling (32 → 80 (clean), 85 (late)) and range, being better at KOing and approaching than his previous dash attack. Its latent hitbox also allows for better option coverage as an edgeguard tool.
  • Nerf Dash attack launches opponents at a higher angle (0° → 35°) hindering its edgeguarding potential. It also has more ending lag (frame 40 → 44) and it can no longer trip opponents hindering its utility on stage.
  • Change As with most other characters, Toon Link no longer has one consistent voice clip for each Smash attack.
  • Buff New forward smash resembles Link's from Smash 64. It it more reliable as it consists of a single hit, has more vertical reach and it deals more damage (13%/11% → 16%) and knockback (20/25/32 (base), 106 (scaling) → 50/85) compared to the second hit of his previous forward smash. It also has a lower hitlag multiplier (2x → 1x) making it harder to DI.
  • Nerf New forward smash has more startup lag (frame 15 → 17) and it has increased SDI multipliers (0.8x (hit 1), 0x (hit 2) → 1x) allowing his opponents to SDI it. It's maximum damage output is also lower due to only consisting of one hit (23% → 16%).
  • Buff Up smash no longer has a weaker late hit making it consistently strong.
  • Change Up smash has altered knockback (30 (base), 93 (scaling) → 40/90).
  • Nerf Up smash has more ending lag (frame 38 → 44).
  • Buff Down smash's first hit no longer links into the second hit, instead acting like Young Link's. It deals more damage (7%/6% → 13%/15%) and no longer has set knockback granting it KO potential. The back hit also deals more damage (11% → 12%) and semi-spikes opponents (72° → 30°) granting it edgeguarding potential. Down smash also has less ending lag (frame 49 → 41).
  • Nerf As down smash's hits don't link with each other, its maximum damage output is lower (17% → 15%). The back hit also deals less knockback (30 (base), 107 (scaling) → 25/90).

Aerial Attacks[edit]

  • Buff Neutral aerial has less startup lag and the second hit has a longer duration (frame 6 → 5 (hit 1), frames 13-14 → 12-14 (hit 2)). It also has less ending lag (frame 40 → 32) and it auto-cancels earlier (frame 28 → 26). Its front hit also deals more damage (10% → 12%) and has higher base knockback (20 → 22).
  • Nerf The back hit deals less damage (10% → 9%) and has lower base knockback (20 → 15).
  • Buff Forward aerial has less startup lag with a longer duration (frames 14-15 → 11-14) and it now has sweetspots which deal slightly more damage (13% → 14%) giving them more KO potential. It also has less ending lag (frame 38 → 36), landing lag (19 frames → 18) and auto-cancels earlier (frame 38 → 32).
  • Nerf Despite its earlier auto-cancel window, it can no longer auto-cancel in a short hop due to Toon Link's higher falling speed. The sourspots also deal less damage (13% → 11%/9%) and have less base knockback (22 → 15/5) making forward aerial a less reliable KO move overall.
  • Buff Back aerial has less ending lag (frame 31 → 30). It also sends opponents at a slightly more vertical angle (60° → 65°) improving its combo potential especially when combined with the removal of hitstun canceling.
  • Nerf Back aerial has more landing lag (10 frames → 15).
  • Buff Up aerial has less startup lag with a longer duration (frames 11-40 → 5-40), it deals more damage (14% → 15%) and it has less ending lag (frame 60 → 53). It is much more powerful juggling tool due to the general changes to Project M's mechanics as well as the introduction of L-canceling making it suffer from much less landing lag.
  • Nerf Up aerial has slightly more landing lag (21 frames → 22).
  • Buff Down aerial's non spike hitboxes deal more damage (13% → 14% (early), 17% (late)) and knockback (40 (base), 80 (scaling) → 45/100). The meteor smash hitbox has an altered angle (270° → 281°) making it a spike and the late hit can now spike which deals much more damage (16% → 21%). It also has less ending lag (frame 80 → 70) and landing lag (40 frames → 36) and the move can be L-cancelled to make it much safer when landing.
  • Change Down aerial is no longer a stall then fall. Additionally, the early hit no longer consistently meteor smashes opponents as the spike requires landing a sweetspot. The spike also now has a light effect.
  • Nerf Down aerial has a shorter duration (frames 12-64 → 12-54) and the sweetspot is much harder to land hindering its combo potential. It also no longer has a landing hit nor does its landing hit have windboxes.
  • Buff Grab aerial has more range and has a larger hitbox (3.28u → 4u).
  • Change Grab aerial's angle has been altered (361° → 45°).
  • Nerf As with all grab aerials, grab aerial no longer auto-cancels on landing now having 15 frames of landing lag significantly hindering its safety as a spacing tool and when combined with its altered angle and the fact that moves which don't put opponents into tumble can now be DIed, this significantly hinders its followup potential. It also now leaves Toon Link helpless much like all other grab aerials.

Grabs and Throws[edit]

  • Buff Grab has less startup lag (frame 12 → 11 (standing), frame 14 → 13 (dash), frame 15 → 13 (pivot)).
  • Buff Pummel deals more damage (2% → 3%).
  • Nerf Pummel has more ending lag (frame 16 → 25).
  • Buff Forward throw has more knockback scaling (110 → 120).
  • Change Back throw has more base knockback (30 → 40) but it also sends opponents at a higher angle (150° → 37°).
  • Buff Down throw deals less knockback (60 (base), 60 (scaling) → 55/45). When combined with the removal of hitstun canceling, this significantly improves its followup potential.
  • Nerf Down throw deals less damage (7% → 6%).

Special Moves[edit]

  • Buff Hero's Bow now acts like Fire Bow, Young Link's neutral special from Melee. After being shot, they stick in the ground for a few seconds, dealing weak flame damage with no knockback. They also deal more damage when uncharged (4% → 6%). Toon Link can also control himself if he uses it in the air and he can fast fall while using it.
  • Change Arrows now launch opponents vertically. This improves their combo potential but hinders their edgeguarding potential and it removes their ability to lock opponents.
  • Nerf Arrow's travel much less distance when uncharged and deal less damage when fully charged (12% → 11%). Fire Bow can also no longer auto-cancel in a short hop.
  • Buff Boomerang has Young Link's close-range sweetspot and can be angled better.
  • Nerf Boomerang does slightly less damage from a distance.
  • Buff Grounded Spin Attack has greater range. Charging the move allows Toon Link to strafe on the ground while attacking, similar to The Wind Waker's Hurricane Spin.
  • Buff Aerial Spin Attack is no longer a multi-hit, and is instead a single powerful strike that decreases in power with each spin (similar to a disjointed sex kick), serving as a powerful KO move as early as 80% on some fastfallers when sweetspotted. The sweetspot deals more damage (4% (hit 1), 2% (hits 2-4), 4% (final), 14% (total) → 17%) significantly improving its KO potential despite its lower knockback (40 (base), 163 (scaling) → 20/100).
  • Nerf Aerial Spin Attack covers much less distance significantly hindering its recovery potential.
  • Buff Bombs hit up to four times each, now dealing up to 13% damage. Toon Link can have up to 3 bombs out on the field at the same time; attempting to pull one more out when 3 are already on the field will make Toon Link go into bomb pulling animation without any other effect (calculation is done upon input, so if a bomb blows while Toon Link is pulling a new one, the move will still fail).

Changes from PM to P+[edit]

Aesthetics[edit]

  • Bug fix Fixed an error related to Toon Link's Smash Taunt lacking facial expressions. Its animation was also reworked to move more fluidly compared to Project M.

Revisions[edit]

v2.1[edit]

  • Nerf Up special hitbox on the tip of his sword has been reduced very slightly in size
  • Change Down-smash stats properly ported from Melee
  • Change Forward-Air and Back-Air had very, very minor hitbox adjustments

v2.5b[edit]

  • Buff Forward-Smash has a lower trajectory and knockback growth is increased
  • Buff Forward-Air damage and hit duration slightly increased
  • Buff Down-Air hit duration and endlag in the air reduced
  • Buff Grounded Up-B adjusted so opponents cannot shield in the middle of the move
  • Buff Grounded Up-B damages adjusted to be more rewarding
  • Buff Aerial Up-B initial hit damage, knockback growth, and duration slightly increased
  • Nerf Forward-Smash is now SDIable
  • Nerf Neutral-B takes slightly longer to draw the arrow
  • Nerf Aerial Up-B hitboxes reduced in size slightly
  • Nerf Aerial Up-B late hit damage reduced
  • Change Jab 2 and Jab 3 have a new animation similar to his Wind Waker slash sequence
  • Change Forward-Tilt animation adjusted
  • Buff Down-Tilt tip meteor angle slightly adjusted, knockback growth greatly increased, and now has an electric effect
  • Buff Forward-Smash has a much longer hit duration, hitting earlier and slightly later in the animation
  • Change Grab hand collision is larger like a normal grab, ends when the hookshot extends, and the chain is unable to grab airborne targets to prevent a standing chaingrab
  • Change Forward-Throw angle increased
  • Change Back-Throw angle lowered and base knockback increased
  • Change Down-Throw knockback growth increased
  • Change Boomerang speed, damage, and knockback adjusted
  • Buff Toon Link can now pull up to 3 Bombs

v2.6b[edit]

  • Buff Back-Air has a more combo friendly angle and ends one frame sooner
  • Buff Forward-Throw reworked to offer potential reward when used
  • Buff Up-Throw reworked to offer potential reward when used
  • Change Down-Tilt meteor uses the new "Light" hit element
  • Buff Side-B (boomerang) catch animation only occurs when Toon Link stands still
  • Change Up-B damage, knockback, angle, and hitbox sizes all adjusted slightly: Shorter sweetspot, better middle hit, and a relevant "flub"

v3.0[edit]

  • Buff Fast Fall Velocity increased
  • Buff Forward-Tilt now does more damage closer to the tip
  • Buff Up-Tilt has slightly less endlag
  • Buff Forward-Air has less startup
  • Buff Up-Throw has less endlag
  • Buff Up Special's last hitbox does more damage, with less hitlag and weaker SFX
  • Change All sword attacks are now correctly clankable
  • Nerf Forward-Tilt has slightly less base knockback on inside hits
  • Buff Forward-Tilt's knockback growth slightly increased on all hits
  • Change Up-Tilt's base knockback increased and knockback growth lowered
  • Change Up-Tilt's angle now increases closer to the tip
  • Change Down-Air's hitboxes moved in to better center them around Toon Link/his sword
  • Change Up-Throw's speed is now properly weight dependent
  • Nerf Up Special's second hitbox lasts one less frame

v3.5[edit]

  • Buff Forward throw causes more knockback.
  • Buff Down throw causes more knockback.
    • Buff It also has less startup lag.
  • Buff Boomerang does more damage if it is sweetspotted.
  • Nerf Hitboxes on forward tilt are smaller.
  • Nerf Up-Smash reverted back to 2.0 up-smash (hits only once)
    • Nerf It now does less damage if it does not hit with the tip of the sword.
    • Nerf In addition, its knockback has been significantly decreased.
      • Buff However, it has higher knockback growth.
  • Nerf Forward aerial is worse, with more startup lag, less damage on arm and body hitboxes, and less knockback.
  • Nerf Down aerial causes less knockback.
  • Change Neutral aerial changed to Brawl-inspired neutral aerial.

v3.6β[edit]

  • Change Toon Link has a new Smash Taunt, based off the dance performed by Tingle when chanting his "magic words", "Tingle! Tingle! Kooloo-limpah!"
    • Change If performed without interruption, he will put on the Hero's Charm from The Wind Waker.

v3.6[edit]

  • Bug fix Fixed a bug that caused Toon Link to perform his Smash Taunt while crouching before the charge frame of his forward smash.
    • Prior to the closing of Project M website, between the releases of v3.6β and v3.6 there was a bug fix posted on the site specifically for this glitch.

Moveset[edit]

Up to date as of version 3.6.

Name Damage Description
Neutral attack 2% Toon Link swings his sword downwards, spins around in a circle and swings his sword in front of him, then swings his sword upwards while jumping.
3%
5%
Forward tilt 10% (body), 11% (blade), 12% (tip) Toon Link does an overhead sword swing downwards. The beginning of the attack can hit enemies behind him.
Up tilt 9% Toon Link does a quick overhead swipe. It acts similarly to his up smash, except being slightly faster and less powerful. The knockback from this move is almost entirely vertical, and it is usually possible to combo into itself at low percentages.
Down tilt 9% Toon Link kneels and stabs his sword outward. There is an electric hitbox on the tip of the sword that meteor smashes opponents. This attack is similar in appearance to Marth's down-tilt.
Dash attack 10% (clean), 8% (late) Toon Link lunges forward, holding his sword in front of him. If a clean hit is scored, it will send enemies at a semi-spike trajectory, making it a powerful edgeguarding tool. This move also has a late hitbox, punishing opponents that recover high trying to avoid an edgeguard.
Forward smash 16% Toon Link spins his sword once behind, then leaps forward while swinging his sword above his head, similar to a jump attack from the Zelda series. It is very powerful, has great range, and sends opponents at a good angle, but it has significant start-up. This move is very effective against opponents with hard-to-sweetspot recoveries like Ness's.
Up smash 15% Toon Link swings his sword above his head. It is a slower, more powerful version of up tilt. It can be used as an effective juggling tool against some characters, but it doesn't KO until relatively late.
Down smash Front: 13% (blade), 15% (body)
Back:12%
Toon Link quickly sweeps the sword across the ground in front and then behind him. The first hit of this move has higher knockback than the second hit. This move is a good horizontal KO move due to its good speed, decent knockback, and nice knockback angle.
Neutral aerial 12% (front), 9% (back) Toon Link quickly slashes on both sides, front then back, in midair. It is an excellent move to SHFFL, and is also a good shield pressure option.
Forward aerial 14% (blade), 11% (arm), 8% (body) After a very brief delay, Toon Link swings his sword upwards. It serves as a good combo finisher due to its good knockback. The sword's tip deals more knockback than the other parts of the move.
Back aerial 10% Toon Link quickly slashes backwards with his sword. This is a very good combo move, sending opponents above and behind Toon Link and can lead into another aerial attack.
Up aerial 15% (clean), 12% (late) The Up Thrust, a leaping upward thrust used by the Link from Zelda II: The Adventure of Link. It has very long lasting hitboxes which can makes it a strong combo extender.
Down aerial 14% (clean blade), 16% (clean body), 17% (late blade), 21% (late body), 8% (bounce hit) Toon Link grips onto the handle of his blade and thrusts it downwards, based off the downwards thrust from Zelda II: The Adventure of Link. The hilt of the sword has a powerful hitbox that applies a strong magic effect onto the opponent while spiking them, while the other hitboxes have very powerful vertical knockback. If an opponent or shield is hit, the player will 'bounce' off with the sword and potentially hit multiple times, dealing lower damage and fixed, light knockback.
Grab aerial 4% Toon Link uses his Hookshot while in the air. It is useful for spacing due to its long range, and can be useful as an alternate recovery option. This move can also be used while Toon Link is holding a bomb, allowing him to recover with a bomb in his hands.
Grab Toon Link extends his Hookshot forward to grab foes from afar.
Pummel 3% Toon Link hits his opponents with the hilt of his sword.
Forward throw 3% (hit 1), 4% (throw) Toon Link shoves his opponent forwards using his shoulder. It is a good DI mixup; if the opponent doesn't DI correctly, allowing for an aerial or up special followup.
Back throw 3% (hit 1), 4% (throw) Toon Link rolls backward and flings the opponent behind him. This throw does not cause tumbling until mid-percents.
Up throw 5% (hit 1), 2% (throw) Toon Link tosses his opponent upward and hits them with his sword. This throw has high base knockback, making it an effective combo starter until very high percents.
Down throw 2% (hit 1), 4% (throw) Toon Link slams his opponent against the ground. It can be a very effective combo starter on all characters, leading into many different moves.
Floor attack (front) 6% Toon Link does two quick swipes to either side of him.
Floor attack (back) 6% Toon Link does another two quick swipes to either side of him.
Floor attack (trip) 5% Essentially the same as his other two floor attacks.
Edge attack (fast) 8% Toon Link pulls himself up into a front flip and slices downward.
Edge attack (slow) 10% Toon Link slowly climbs up and stabs in front of himself.
Neutral special Hero's Bow 6-11%, 3% (grounded arrows) Toon Link pulls out a bow and shoots a fiery arrow. Holding the special button will charge the attack, increasing the damage and distance of the arrow. The arrows stick into the stage, dealing small damage with no knockback to any opponents that walks over it. The arrow's low trajectory can be used to hinder opponent's recovery and apply pressure to an offstage opponent, potentially leading to an easy edgeguard.
Side special Boomerang 19% (close), 7% (far), 3% (return) Toon Link throws his trusty boomerang out in front of him. The boomerang can be angled sideways, diagonally upwards, or diagonally downwards. If the boomerang hits an opponent right at the start of the move, it will deal increased damage and knockback. Toon Link can only have one boomerang out at a time; if this special move is used while Toon Link already has a boomerang out, the animation will play but Toon Link will not throw a boomerang.
Up special Spin Attack 0-1% (uncharged hits 1-11), 3% (uncharged hit 12) 17% (air clean), 14% (air mid), 4% (air late) Toon Link spins around while holding his sword out. When used on the ground, it is a very damaging multi-hit move, and in the air it is a powerful finisher which decreases in damage over time, similarly to a sex kick. The move can be charged on the ground, increasing damage and knockback as well as increasing the distance that Toon Link can move sideways during the move. This move is an amazing finisher when used in the air, netting KOs as early as 80% on some characters, and is an effective out-of-shield option on the ground.
Down special Bomb 13% total Toon Link pulls out a bomb. Toon Link can throw the bomb upwards, downwards, left, or right, and if he is in the air he can press the grab button to drop the bomb on the ground. If Toon Link drops a bomb while he is close to the ground, the bomb will land on the ground and not explode until the bomb's timer runs out, but other players can pick up the bombs. The blast radius of the bombs are more similar to Young Link's bombs rather than Toon Link's Brawl bombs, in that the blast radius is quite small and the bomb hits multiple times, dealing fewer damage the further the target is from the bomb. This move is a very good move for setting up combos due to its fixed knockback, possibly leading into many different moves.
Final Smash Triforce Slash 5% (trapping), 4% (hits 1-15), 18% (hit 16) Toon Link traps the opponent and strikes them with many quick slashes before ending with an impressive final blow.

In competitive play[edit]

Notable players[edit]

An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Needs to be updated to fit these guidelines
You can discuss this issue on the talk page or edit this page to improve it.

Alternate costumes[edit]

Project M[edit]

Beginning in 2.0, Toon Link received an alternate costume based on his casual clothing (also known as the Hero's New Clothes) from The Legend of Zelda: The Wind Waker. When using the alternate costume, Toon Link wears a patterned jumper, bracelets and brown pants instead of his normal Hero's Clothes, and no cap. He also uses the Hero's Sword (given to him near the beginning of the game by Orca, the island's swordsman) instead of the Master Sword, along with an original wooden shield based on Young Link's Deku Shield from The Legend of Zelda: Ocarina of Time. This costume has two additional recolors so that it can be used in Team Battles.

Toon Link's alternate costumes in PM
ToonLinkHeadSSBB.png ToonLinkHeadRedSSBB.png ToonLinkHeadBlueSSBB.png ToonLinkHeadPurpleSSBB.png ToonLinkHeadBrownSSBB.png ToonLinkHeadBlackSSBB.png
ToonLinkHeadOutsetPM.png ToonLinkHeadOutsetGreenPM.png ToonLinkHeadOutsetRedPM.png

The recolors for the outset costume references the goddesses of the Triforce. The front bears their symbols from the Goddess Pearls he must collect in Wind Waker, while the back bears the emblems of the Spiritual Stones that Young Link must collect in Ocarina of Time.

  • Blue: While based off the normal clothes, it also references Nayru, who represents Wisdom.
  • Green: References Farore, who represent Courage.
  • Red: References Din, who represents Power.

Project+[edit]

Toon Link received new costumes representing various Zelda games that use the "Toon Link" design.

His Outset outfit introduced in Project M was updated to better accurately represent Toon Link's adventures throughout the Great Sea. The goddess emblems have been removed on the first three recolors which, alongside three additional recolors, now bear emblems as seen on the various charts crucial to Link's quest throughout the Adult Timeline of Zelda lore. These include:

  • Green - Based on Tingle's Chart and the IN-credible Chart, key items that are related to Tingle. Befitting this, the outfit bears an emblem of Tingle's head.
  • Red - Based on red charts that reveal hidden treasure, like the Octo Chart, Beedle's Chart, Light Ring Chart, etc. The outfit bears an emblem of a question mark.
  • Purple - Based on the Triforce Charts, which reveal locations of the scattered pieces of the Triforce of Courage. Befitting this, the outfit bears the signature Triforce. This costume is a darker purple with a white emblem, compared to the chart's original lighter purple with a golden emblem.
  • Black - Based on the Ghost Ship Chart needed to locate the signature Ghost Ship. The outfit bears an emblem of a skull and crossbones, a symbol often depicted on pirate ships. This costume is black with a white emblem, compared to the chart's original biege with a blue emblem.
  • Gold - Based on the Treasure Map seen in The Legend of Zelda: Phantom Hourglass. The colors of this costume are an inversion to the chart's original design.

His third costume is based on an outfit found in The Legend of Zelda: Tri Force Heroes, itself inspired by Linebeck from The Legend of Zelda: Phantom Hourglass, sans the mustache and the beard. Extra details include changing his shield to match its Phantom Hourglass design and replacing the Master Sword with the Phantom Sword.

Toon Link's alternate costumes in P+

Secret costumes:

Toon Link Z P+.png

Z-Secret Costume (Conductor Link): Based on the protagonist from The Legend of Zelda: Spirit Tracks, a train engineer for New Hyrule. Rather than the traditional green, he dons a dark blue engineer suit, brown belt and gloves, and a red cap with a dove. The Master Sword is replaced with the Lokomo Sword, and his shield now matches its Spirit Tracks design.

R-Secret Costume (Minish Cap): Based on the protagonist from The Legend of Zelda: The Minish Cap, who plays a pivotal part of shaping the Four Sword Saga. Extra details include his sword being replaced with the Smith's Sword, and his standard cap is replaced with Ezlo, a Minish sage who is turned into a green hat until the end of the game.

Trivia[edit]

  • In earlier versions of Project M, Toon Link's neutral air was originally a sex kick akin to Young Link's neutral air in Melee but it was reverted to its Brawl incarnation in v3.5.
  • In Project M v3.0, Toon Link's costume had an odd hole in his head, and crashed the game when a Metal Box was used.
  • Toon Link is the only version of Link whose alternate costumes do not include his signature hat; he has one such costume in Project M and four in Project+. The reason for this is because the Outset and Linebeck costumes do not have him wear a hat at all, while the secret costumes give him different hats altogether; the engineer cap and Ezlo (who acts as a "hat" of sorts).

External links[edit]