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| {{ArticleIcons|ssbb=y}}
| | #REDIRECT [[Gameplay modification#Balanced Brawl]] |
| [[Image:Balancedbrawllogo.png|frame|Balanced Brawl logo]] | |
| '''Balanced Brawl''', or '''BBrawl''', is a hack of ''[[Super Smash Bros Brawl]]'' designed by Thinkaman and Amazing Ampharos with the goal of balancing [[character]]s in competitive Brawl with as few changes to core physics as possible. It is normally loaded using Smash Stack by comex so it is playable on any [[Wii]], hacked or not. More information, videos, downloads, setup instructions, and chat can be found on the [http://www.balancedbrawl.net Balanced Brawl website].
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| ==Universal Changes==
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| Unlike [[Brawl+]], none of the core physics have been changed:
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| *Character movement is the same.
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| *[[Hitbox]] sizes are the same for all characters.
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| *No [[stage]]s are frozen.
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| ===Features===
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| *Increased character balance.
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| *Increased stage viability.
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| *Infinites like jab lock, slipping, footstool, and grab release are removed.
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| *Characters experience less lag when escaping from grabs with an aerial grab release, which prevents aerial grab release followups, most notably on {{SSBB|Wario}}.
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| *Viability of [[planking]] is significantly reduced. Each time a character grabs the ledge, a counter increments. If a character grabs five times or more, they will perform an automatic ledge climb. The counter is reset if the character enters [[hitstun]], is [[grab]]bed, is [[KO]]'d, or put under another harmful effect (such as being [[frozen]]). Grabs using tethers do not count.
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| *Water stalling is also greatly reduced. The limit for water entries uses the same counter as ledge grabs and once it reaches seven, entering the water will cause the character to automatically [[drown]].
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| *No random [[tripping]]. Moves that trip the opponent such as bananas will still trip.
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| *Very few changes to timing.
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| *Certain glitches like the [[landing lag glitch]] and others were removed.
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| ===Stage Changes===
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| *[[Luigi's Mansion]] takes twice as long to respawn after being broken.
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| *[[Mushroomy Kingdom]] 1-1 scrolls at half speed. Additionally, both Mushroomy Kingdom stages have higher ceilings.
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| *[[Pirate Ship]] bombs do less damage.
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| *[[Norfair]] lava pillars inflict less knockback.
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| *[[Port Town Aero Dive]] cars inflict less knockback.
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| *[[Castle Siege]] has significantly improved loading time.
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| *[[Flat Zone 2]] lion tamers inflict fixed knockback.
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| *[[PictoChat]] has a few weakened hazards.
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| *[[Corneria]] has larger blast zones.
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| *[[Green Greens]] blocks spawn less frequently. Bomb blocks also do less damage.
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| ==Character changes==
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| When Balanced Brawl was started, the creators decided to balance all the characters towards a power level about equal to that of Diddy Kong in standard ''Brawl''. This meant some characters received several changes, while others did not need more than minor tweaks. Most characters were generally [[buff]]ed, and only a few were [[nerf]]ed.
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| ==={{SSBB|Bowser}}===
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| *{{buff|Most attacks like [[jab]] 2, [[dash attack]], [[forward tilt]], [[up tilt]], [[up smash]], [[neutral aerial]], [[forward aerial]], [[back throw]], [[forward throw]], [[up throw]], and the first hit of [[Whirling Fortress]] all do slightly more damage.}}
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| *{{buff|[[Down aerial]] does more damage and hits more favorably.}}
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| *{{buff|[[Down throw]] has fixed [[knockback]], hits at a slightly lower angle, and ends more quickly.}}
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| *{{buff|[[Forward smash]] is more powerful, has [[super armor]], and has a [[flame]] effect.}}
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| *{{buff|[[Bowser Bomb]] has [[super armor]].}}
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| *{{nerf|[[Grab release]] animation has been synchronized to normal 30 frames, removing Bowser's abusive grab release options.}}
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| ==={{SSBB|Captain Falcon}}===
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| *{{buff|Many attacks like forward tilt, up tilt, down tilt, neutral aerial, and forward aerial all do slightly more damage. Forward tilt has more knockback and up tilt hits at a lower angle,}}
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| *{{buff|Forward smash angled up and [[down smash]] second hit are more powerful.}}
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| *{{buff|Back throw is more powerful.}}
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| *{{buff|[[Pummel]] does 3% damage and has an [[electric]] effect.}}
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| *{{buff|[[Falcon Punch]] has 19% heavy armor.}}
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| *{{buff|[[Falcon Dive]] and aerial [[Raptor Boost]] do slightly more damage and have more knockback.}}
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| *{{buff|Aerial Raptor Boost no longer sends Captain Falcon into [[helpless]] state on hit.}}
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| *{{buff|[[Falcon Kick]] is ravamped and now safe on hit.}}
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| *{{buff|Ending lag of Falcon Kick on the ground can be canceled into other [[special move]]s.}}
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| *{{change|Non-down throws have slightly adjusted knockback.}}
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| *{{change|Grounded Raptor Boost does 2% more damage and shield damage, but less powerful.}}
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| *{{change|Jab 3 has slightly more knockback.}}
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| *{{change|Down tilt revamped.}}
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| ==={{SSBB|Diddy Kong}}===
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| *{{buff|Dash attack links to the final hit better.}}
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| *{{change|The explosion of [[Peanut Popgun]] now damages enemies.}}
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| ==={{SSBB|Donkey Kong}}===
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| *{{buff|Jab combo links better.}}
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| *{{buff|Forward aerial can be [[auto-cancel]]ed.}}
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| *{{buff|Forward tilt is more powerful.}}
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| *{{buff|[[Head Butt]] on aerial enemies hits at a lower angle and always safe on hit.}}
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| *{{buff|[[Hand Slap]] does 1% more damage.}}
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| *{{nerf|Down tilt has more [[SDI]].}}
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| *{{change|Cargo down throw has slightly adjusted knockback.}}
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| *{{change|Dash attack hits at a lower angle.}}
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| *Grab release animation was kept at 20 frames.
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| ==={{SSBB|Falco}}===
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| *{{buff|Back throw lasers hit opponents back toward Falco, leading to many tricks.}}
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| *{{buff|[[Falco Phantasm]] and [[Fire Bird]] ending lag can be canceled into a wall jump.}}
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| *{{nerf|Down throw is no longer a chain grab.}}
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| ==={{SSBB|Fox}}===
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| *{{buff|[[Fox Illusion]] ending lag can be canceled into a jump or wall jump in the air.}}
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| *{{buff|Fox Illusion has more knockback and does more [[shield damage]].}}
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| *{{change|Rapid jab has slightly more knockback.}}
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| ==={{SSBB|Ganondorf}}===
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| *{{buff|Up throw and back throw do slightly more damage with the latter having knockback compensation.}}
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| *{{buff|Pummel does 5% damage and has a [[darkness]] effect, making it the most damaging pummel.}}
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| *{{buff|Up tilt wind does 1% damage each.}}
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| *{{buff|Forward tilt has super armor.}}
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| *{{buff|Down Tilt always trips enemies.}}
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| *{{buff|Forward aerial can be auto-canceled.}}
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| *{{buff|Down Smash properly links both hits. The second hit is much stronger.}}
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| *{{buff|[[Warlock Punch]] has super armor and does significantly more shield damage.}}
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| *{{buff|Aerial [[Flame Choke]] and [[Dark Dive]] do more damage.}}
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| *{{buff|Dark Dive has super armor while throwing, does more damage, and throws enemies at a much lower angle making it safe on hit. The Uppercut of Dark Dive is a significantly more powerful KO move.}}
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| *{{buff|[[Wizard's Foot]] is [[invincible]] while rushing. The grounded version is more powerful and the initial hit of the aerial version grounds enemies.}}
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| *{{change|Down throw has adjusted knockback.}}
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| ==={{SSBB|Ice Climbers}}===
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| *The partner has new [[AI]] behavior. Attempting a forward tilt results in a dash attack, an up tilt results in a jump, and a down tilt results in a dash grab with a four frame delay. Attempting to do any throw results the partner in doing an up throw.
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| *[[Smash attack]]s and aerials are slightly more powerful.
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| *Down aerial falls faster with the lead Ice Climber than the partner.
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| *Down aerial can be auto-canceled and is interruptible.
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| *Dash attack is slightly more powerful and does slightly more shield damage.
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| *[[Tilt]]'s knockback has been adjusted. Up tilt and down tilt hit at different angles. Down tilt no longer trips.
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| *Throws for both Climbers do more damage.
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| *Dash attack and aerials for the partner do more damage and have adjusted knockback.
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| *Both Ice Climber's pummel do 2% damage, but it is slightly slower.
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| *[[Squall Hammer]] with both Ice Climbers is invincible.
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| ==={{SSBB|Ike}}===
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| *{{buff|[[Neutral aerial]] has significantly less cool down and can be auto canceled earlier, preventing the risk of a [[SD]].}}
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| *{{buff|[[Eruption]] has 19% heavy armor during the charge.}}
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| *{{buff|[[Counter]] attack is invincible 2 more frames.}}
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| *{{buff|[[Quick Draw]] is significantly faster and no longer sends Ike into helpless state, improving his recovery and preventing Ike from being juggled. In additon, it's more useful as a [[momentum canceling]] move.}}
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| *{{change|Back and forward throw are no longer abusive against walls but more useful near edges and do 1% more damage.}}
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| ==={{SSBB|Jigglypuff}}===
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| *{{buff|Jab combo links better.}}
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| *{{buff|Aerial game improved. Neutral aerial, back aerial, up aerial all do 1% more damage. Down aerial does more shield damage.}}
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| *{{buff|Up throw, down throw, forward smash, and [[Pound]] do 1% more damage.}}
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| *{{buff|Dash attack hits at a lower angle.}}
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| *{{buff|Down smash is a more powerful KO move.}}
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| *{{buff|[[Rollout]]'s turn around animation can be canceled with a [[pivot grab]]. The helpless spinning state can also be canceled after a while, lowering the risk of a SD.}}
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| *{{buff|[[Sing]] hits more during its animation.}}
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| *{{buff|[[Rest]] does more damage, but has knockback compensation. The move also heals Jigglepuff 10% later in the animation.}}
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| *{{buff|If the attack button is held when activating Rest, Jigglypuff does "Fake Rest," which looks identical to Rest, but can be interrupted at anytime. The move does 1% damage and has little knockback. Healing doesn't apply to Fake Rest.}}
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| *{{buff|Side [[taunt]] gives Jigglypuff an [[item]]. Half the time it gives a [[Smoke Ball]], and the other half is divided between [[Mr. Saturn]], [[Spring]]s, [[Hothead]]s, [[Pitfall]]s, and [[Freezie]]s. The taunt also ends more quickly.}}
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| *{{change|Back aerial and down throw have adjusted knockback.}}
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| *{{change|Down throw has special graphic effects when throwing Peach.}}
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| ==={{SSBB|King Dedede}}===
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| *{{change|Down throw is no longer a chain grab but now an excellent [[tech chase]].}}
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| *{{change|[[Jet Hammer]] rockets King Dedede forward upon use. The fully charged version sends him significantly further.}}
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| ==={{SSBB|Kirby}}===
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| *{{buff|Neutral aerial is more powerful and ends more quickly, preventing the risk of a SD.}}
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| *{{buff|[[Copy]] throw does 10% and has more knockback. Swallowing of Copy is invincible.}}
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| *{{buff|Aerial [[Hammer Swing]] can grab ledges from the front after the first hit.}}
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| *{{buff|Up throw and aerial [[Stone]] do slightly more damage.}}
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| *{{buff|Balanced Brawl changes to [[neutral special]]s also apply to Kirby’s Copy version.}}
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| *{{nerf|Rapid jab has more SDI.}}
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| *{{change|Jab 2 has slightly more knockback.}}
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| ==={{SSBB|Link}}===
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| *{{buff|Jab combo links better.}}
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| *{{buff|Forward tilt, down tilt, forward smash second hit, forward aerial second hit, and grounded [[Spin Attack]] are all more powerful KO moves.}}
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| *{{buff|[[Gale Boomerang]] does 1% more damage.}}
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| *{{buff|[[Hero's Bow]] arrows have much more knockback.}}
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| *{{buff|Aerial spin Attack can be canceled into the [[tether]] attack later in the animation, improving his [[recovery]]. Link will enter his helpless state if he does not grab the ledge or land on the stage.}}
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| ==={{SSBB|Lucario}}===
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| *{{buff|Dash attack, forward tilt, down tilt, and all smashes all do 1% more damage.}}
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| *{{buff|[[Force Palm]] projectile is more powerful.}}
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| *{{buff|[[Double Team]] attack is unblockable.}}
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| ==={{SSBB|Lucas}}===
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| *{{buff|Jab combo does 12% damage total.}}
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| *{{buff|Up tilt does 1% more damage and has knockback compensation.}}
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| *{{buff|[[Back aerial]] and up throw do slightly more damage.}}
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| *{{buff|[[Down smash]] is more powerful on later hits.}}
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| *{{buff|Up smash no longer has SDI.}}
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| *{{buff|[[PK Fire]] does 12% damage.}}
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| *{{buff|[[PK Freeze]] hits more favorably.}}
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| *{{buff|[[PK Thunder]] body attack connects multiple hits better.}}
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| *{{buff|[[Spotdodge]] recovers 3 frames faster. (Like other “fast” spotdodges.)}}
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| *{{buff|Standing, running, and pivot [[grab]]'s grab box is 3 frames longer.}}
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| *{{buff|Grab release animation has been synchronized to normal 30 frames, no longer letting Lucas be vulnerable to grab release.}}
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| *{{change|Down tilt and down aerial slightly revamped.}}
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| ==={{SSBB|Luigi}}===
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| *{{buff|[[Fireball]]s have significantly less cool down.}}
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| *{{buff|Dash attack reliably links all hits. Early hits of dash attack trips and the final hit does more damage.}}
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| ==={{SSBB|Mario}}===
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| *{{buff|Up smash, down smash, and back throw are all more powerful KO moves.}}
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| *{{buff|Forward aerial meteor is much more powerful.}}
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| *{{buff|Down aerial links to the final hit better.}}
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| *{{buff|Fireballs do 6% damage.}}
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| *{{buff|[[Super Jump Punch]] can be canceled into a [[wall jump]], like in [[Melee]], but at any point of the jump.}}
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| *{{change|Down tilt revamped.}}
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| ==={{SSBB|Marth}}===
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| *{{nerf|Down tilt has more SDI.}}
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| *{{nerf|Forward aerial does slightly less damage but 1% shield damage at the base.}}
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| ==={{SSBB|Meta Knight}}===
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| *{{buff|[[Dimensional Cape]] can be canceled at anytime with the c-stick, preventing the [[Infinite Dimensional Cape]] glitch. The attack is also more powerful.}}
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| *{{nerf|Down Smash is weaker.}}
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| *{{nerf|[[Mach Tornado]] hits opponents outward and doesn't knock down enemies.}}
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| *{{nerf|[[Shuttle Loop]] is no longer a real KO move. It does slightly less damage and has less knockback.}}
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| ==={{SSBB|Mr. Game and Watch}}===
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| *{{buff|[[Grab release glitch]] is gone.}}
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| *{{nerf|Down tilt has more SDI.}}
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| *{{change|First jab has slightly more knockback.}}
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| *{{change|The damage of each hit in back aerial has been adjusted.}}
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| ==={{SSBB|Ness}}===
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| *{{buff|Jab combo links better.}}
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| *{{buff|Forward aerial, back aerial, and dash attack do more shield damage.}}
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| *{{buff|Down throw does 14% damage.}}
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| *{{buff|Forward smash does slightly more damage.}}
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| *{{buff|Up smash and down smash are more reliable.}}
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| *{{buff|PK Fire piller traps better.}}
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| *{{buff|[[PK Flash]] is more powerful.}}
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| *{{buff|Grab release animation has been synchronized to normal 30 frames, no longer letting Ness be vulnerable to grab release.}}
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| ==={{SSBB|Olimar}}===
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| *{{buff|[[Pikmin Chain]] does slightly more damage and has adjusted knockback depending on which color of the pikmin connects.}}
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| ==={{SSBB|Peach}}===
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| *{{buff|Back aerial and neutral aerial do 1% more damage, with the latter hitting a lower angle.}}
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| *{{buff|Golf club and frying pan in forward smash, forward throw, and [[Peach Bomber]] are all more powerful.}}
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| *{{buff|Peach Bomber can be canceled into any other move, air dodge, or double jump.}}
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| *{{nerf|Down throw is less of a chain grab.}}
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| ==={{SSBB|Pikachu}}===
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| *{{buff|Dash attack, forward tilt, and up throw all do 1% more damage.}}
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| *{{buff|Forward aerial and down aerial do more shield damage.}}
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| *{{buff|Forward smash’s distant hit is more powerful and hits at a higher angle.}}
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| *{{buff|The charging of [[Skull Bash]] can be canceled by shielding, dodging, or grabbing.}}
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| *{{nerf|Forward throw and down throw are no longer chain grabs, but the latter is more useful at high damages.}}
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| *{{nerf|Down tilt has more SDI.}}
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| ==={{SSBB|Pit}}===
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| *{{buff|Jab combo links better.}}
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| *{{buff|Dash attack and down smash are more powerful. Down smash second hit hits at a lower angle.}}
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| *{{buff|Up tilt has less knockback to set up tricks.}}
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| *{{buff|Forward tilt is has slightly more knockback and does 1% more damage.}}
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| *{{buff|Neutral and forward aerial do slightly more damage.}}
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| *{{buff|Grab release glitch is gone.}}
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| *{{change|Forward throw is no longer a chain grab but now a high damage kill move.}}
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| ==={{SSBB|Pokémon Trainer}}===
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| *{{buff|[[Pokémon Change]] is significantly faster.}}
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| ===={{SSBB|Charizard}}====
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| *{{buff|Jab combo links better.}}
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| *{{buff|[[Glide]] has 7% heavy armor and the attack is a much better kill move.}}
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| *{{buff|Forward aerial's no flinch hit does 2% more damage.}}
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| *{{buff|Forward smash and down smash are more powerful.}}
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| *{{buff|Back aerial does more shield damage with the first hit and is more powerful with the sweetspot.}}
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| *{{buff|Down throw launches at a different angle.}}
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| ===={{SSBB|Ivysaur}}====
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| *{{buff|Down aerial gives Ivysaur a noticeable momentum boost upward, improving his recovery. The attack also does 6% more damage.}}
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| *{{buff|Back aerial does almost double damage.}}
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| *{{buff|Down smash is more powerful.}}
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| *{{buff|[[Bullet Seed]] initial hit no longer has SDI, making it harder to escape.}}
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| ===={{SSBB|Squirtle}}====
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| *{{buff|[[Water Gun]] has significantly more pushback.}}
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| *{{buff|Squirtle is no longer vulnerable to grab release.}}
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| ==={{SSBB|R.O.B.}}===
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| *{{buff|Down throw has lower knockback, leading to many tricks.}}
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| *{{buff|Forward tilt has adjusted knockback and hits at a different angle.}}
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| *{{buff|Up throw is more powerful.}}
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| *{{buff|[[Robo Beam]] fully charged does 10% damage.}}
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| *{{buff|[[Arm Rotor]] hits every 9 frames instead of every 10.}}
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| *{{nerf|Down tilt has more SDI.}}
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| *{{change|Forward tilt has adjusted knockback and hits at a different angle.}}
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| ==={{SSBB|Samus}}===
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| *{{buff|Jab combo links better.}}
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| *{{buff|Down tilt and forward smash are more powerful KO moves.}}
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| *{{buff|Down aerial and dash attack are slightly more powerful.}}
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| *{{buff|Back throw and forward throw are more powerful with the latter launching at a lower angle.}}
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| *{{buff|[[Charge Shot]] and [[Bomb]]s do slightly more damage. Stage 7 of Charge Shot is much more powerful.}}
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| *{{buff|Homing [[Missile]]s do 8% damage. Super Missiles have much more knockback.}}
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| *{{buff|Pummel hitbox is bigger, fixing a glitch where it couldn't hit Bowser at times.}}
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| *{{nerf|Tether attack does 1% less damage, but has knockback compensation.}}
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| *{{change|Forward tilt and down smash have adjusted knockback.}}
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| *{{change|Down throw and up throw have adjusted knockback.}}
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| ==={{SSBB|Sheik}}===
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| *{{buff|Jab combo links better. Sheik’s jabs also have less ending lag and her rapid jab does more shield damage.}}
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| *{{buff|Dash attack hits more favorably.}}
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| *{{buff|Down tilt is more powerful.}}
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| *{{buff|Down aerial does 1% more damage and hits upward.}}
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| *{{buff|Forward throw launches at a lower angle.}}
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| *{{buff|Needles in [[Needle Storm]] each do 4% damage.}}
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| *{{buff|[[Transform]] is significantly faster.}}
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| *{{change|[[Chain Jacket glitch]] removed.}}
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| *{{change|Forward tilt does 2% more damage, but is less of a locking move.}}
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| *{{change|Forward smash reliable links both hits, but the final hit is slightly less powerful.}}
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| ==={{SSBB|Snake}}===
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| *{{buff|Down smash is more powerful.}}
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| *{{buff|Grab release glitch is gone.}}
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| *{{nerf|Forward tilt does 1% less damage on each hit.}}
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| *{{nerf|Jab 3 is much weaker and jab 2 has more knockback.}}
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| *{{nerf|Up tilt is a less powerful KO move.}}
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| *{{nerf|Down throw does 2% less damage.}}
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| ==={{SSBB|Sonic}}===
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| *{{buff|Dash attack and up aerial second hit does 1% more damage.}}
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| *{{buff|Down aerial does 2% more damage and works like Mr. Game and Watch's Key. It can be slowfalled and air controlled.}}
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| *{{buff|Neutral aerial is more powerful and safe on hit.}}
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| *{{buff|Up smash is more reliable.}}
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| *{{buff|Down throw launches at a lower angle.}}
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| *{{buff|Sonic's spring in [[Spring Jump]] spikes enemies down and does 1% more damage.}}
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| *{{buff|Grab release glitch is gone.}}
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| *{{change|Down tilt revamped}}
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| ==={{SSBB|Toon Link}}===
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| *{{buff|Jab combo links better.}}
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| *{{buff|Forward smash and down smash reliably connects both hits.}}
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| *{{buff|Grounded Spin Attack does more damage and has less SDI.}}
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| | |
| ==={{SSBB|Wario}}===
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| *{{buff|Wario is no longer vulnerable to aerial grab release.}}
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| *{{nerf|Forward smash and up aerial do slightly less damage.}}
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| *{{nerf|Down throw is no longer a chain grab.}}
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| *{{change|Pummel makes [[coin]]s appear, as well as the SFX.}}
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| ==={{SSBB|Wolf}}===
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| *{{buff|Jab combo links better.}}
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| *{{buff|Forward tilt is more powerful.}}
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| *{{buff|Neutral aerial does slightly more damage and now safe on hit.}}
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| *{{buff|Back throw and forward throw do slightly more damage.}}
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| *{{buff|[[Fire Wolf]] connects multiple hits better and does more damage. The move can also be canceled into a wall jump.}}
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| *{{buff|[[Wolf Flash]] aerial ending can be canceled into a jump or wall jump, improving his recovery.}}
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| ==={{SSBB|Yoshi}}===
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| *{{buff|Dash attack and [[Egg Lay]] do slightly more damage.}}
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| *{{buff|Tilts do 1% more damage and have knockback compensation.}}
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| *{{buff|Aerials do more shield damage.}}
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| *{{buff|Down smash is significantly more powerful.}}
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| *{{buff|Grab game is better. Pummel does 3% damage and up throw and down throw do 3% damage.}}
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| *{{buff|Stars in [[Yoshi Bomb]] do 7% damage and have slightly more knockback.}}
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| *{{buff|[[Egg Roll]] has 7% heavy armor and [[transcendent priority]]. In addition, it no longer sends Yoshi into helpless state, making Egg Roll much more useful for a momentum canceling move.}}
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| *{{nerf|Yoshi can no longer chain grab with grab release.}}
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| ==={{SSBB|Zelda}}===
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| *{{buff|Jab combo hits more favorably and imparts a flower on enemies.}}
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| *{{buff|Forward tilt ends quicker and can lead to many tricks.}}
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| *{{buff|Up tilt hits a higher angle.}}
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| *{{buff|Forward smash is more powerful and has less SDI.}}
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| *{{buff|Down smash is slightly more powerful, especially the second hit.}}
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| *{{buff|Neutral aerial does more damage.}}
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| *{{buff|Back throw is a KO move.}}
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| *{{buff|[[Farore's Wind]] reappereance is invincible.}}
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| *{{buff|[[Nayru's Love]] lets Zelda move forward and backward, improving her approach. Normal attacks and grabs can also be used earlier.}}
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| *{{buff|[[Din's Fire]] no longer sends Zelda into helpless state.}}
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| *{{buff|Transform is significantly faster.}}
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| *{{change|Farore's Wind and Nayru's Love revamped.}}
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| *{{change|Down tilt slightly revamped.}}
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| ==={{SSBB|Zero Suit Samus}}===
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| *{{buff|Jab combo links better.}}
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| *{{buff|Down tilt does 2% more damage.}}
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| *{{buff|Forward smash is more powerful.}}
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| *{{buff|[[Paralyzer]] does 1% more damage.}}
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| *{{buff|Emerge from armor ends quicker.}}
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| *{{nerf|Down smash no longer loops with itself against fastfallers.}}
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| *{{change|Forward throw is no longer a chain grab, but does 3% more damage.}}
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| {{Super Smash Bros. Mods}}
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| [[Category:Smash Mods]]
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