Super Smash Bros. Melee

Ganondorf (SSBM)/Up aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Ganondorf Up Aerial Hitbox Melee.gif|thumb|The hitbox of Ganondorf's up aerial.]]
[[File:Ganondorf Up Aerial Hitbox Melee.gif|thumb|The hitbox of Ganondorf's up aerial.]]
Ganondorf does a flip kick in the air, where it's knockback is stronger than {{SSBM|Captain Falcon}}'s up aerial. The move is a major part of Ganondorf's deadly [[edgeguarding]] game, with the mid and late hits being low-damage [[semi-spike]]s which can be used to [[gimp]] characters with poor [[recover]]ies. The main part of the move at the front is also a decent horizontal edgeguarder due to its power, though usually inferior to {{mvsub|Ganondorf|SSBM|forward aerial}}.
Ganondorf does a bicycle kick in the air, where it's knockback is stronger and range shorter than Captain Falcon's [[Captain Falcon (SSBM)/Up aerial|up aerial]]. The move is a major part of Ganondorf's deadly [[edgeguarding]] game, with the mid and late hits being low-damage [[semi-spike]]s, referred to as the ''Tipman'', which can be used to [[gimp]] the opponent. The main part of the move at the front is a decent horizontal edgeguarder due to its power, though usually inferior to {{mvsub|Ganondorf|SSBM|forward aerial}}. The move is also notable for being Ganon's fastest aerial, coming out a frame faster than [[Ganondorf (SSBM)/Neutral aerial|neutral air]] and being [[Interruptibility|interruptible]] just a frame later than [[Ganondorf (SSBM)/Back aerial|back air]]
 
{{competitive expertise}}


==Hitboxes==
==Hitboxes==
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=6
|bn=6
|xpos=3.2
|xpos=800
|effect=Normal
|effect=Normal
|slvl=L
|slvl=L
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.8
|r=1200
|bn=7
|bn=7
|xpos=6.0
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|effect=Normal
|effect=Normal
|slvl=L
|slvl=L
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|ks=80
|ks=80
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=6
|bn=6
|xpos=3.2
|xpos=800
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
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|ks=80
|ks=80
|fkv=0
|fkv=0
|r=4.8
|r=1200
|bn=7
|bn=7
|xpos=6.0
|xpos=1500
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
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|ks=70
|ks=70
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=6
|bn=6
|xpos=3.2
|xpos=800
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
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|ks=70
|ks=70
|fkv=0
|fkv=0
|r=4.8
|r=1200
|bn=7
|bn=7
|xpos=6.0
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|effect=Normal
|slvl=M
|slvl=M
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|-
|-
{{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Autocancel|c=12}}
{{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Autocancel|c=12}}
|}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
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|-
|-
!L-cancelled animation length
!L-cancelled animation length
|12.5
|12
|}
|}


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|-
|-
|L-cancelled {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=13}}
|L-cancelled {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=13}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
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[[Category:Ganondorf (SSBM)]]
[[Category:Ganondorf (SSBM)]]
[[Category:Up aerials]]
[[Category:Up aerials (SSBM)]]
[[Category:Semi-spikes]]

Latest revision as of 18:15, July 5, 2024

Overview[edit]

The hitbox of Ganondorf's up aerial.

Ganondorf does a bicycle kick in the air, where it's knockback is stronger and range shorter than Captain Falcon's up aerial. The move is a major part of Ganondorf's deadly edgeguarding game, with the mid and late hits being low-damage semi-spikes, referred to as the Tipman, which can be used to gimp the opponent. The main part of the move at the front is a decent horizontal edgeguarder due to its power, though usually inferior to forward aerial. The move is also notable for being Ganon's fastest aerial, coming out a frame faster than neutral air and being interruptible just a frame later than back air

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 13% 0 Sakurai angle 35 100 0 3.906 6 3.1248 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 12% 0 Sakurai angle 35 100 0 4.6872 7 5.859 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Mid
0 0 12% 0 AngleIcon30.png 30 80 0 3.906 6 3.1248 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 10% 0 AngleIcon30.png 30 80 0 4.6872 7 5.859 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Late
0 0 8% 0 AngleIcon0.png 20 70 0 3.906 6 3.1248 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 6% 0 AngleIcon0.png 20 70 0 4.6872 7 5.859 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Attack[edit]

Clean hit 6-10
Mid hit 11-13
Late hit 14-16
Ending autocancel 22-
Interruptible 30
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 25
L-cancelled animation length 12
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible

Similar moves[edit]