Super Smash Bros.

Captain Falcon (SSB)/Neutral aerial: Difference between revisions

(New Page: {{ArticleIcons|ssb=y}} ==Overview== thumb|Hitbox of Captain Falcon's nair. Captain Falcon does a standard sex kick, deali...)
 
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==Overview==
==Overview==
[[File:Captain Falcon Neutral Aerial Hitbox Smash 64.gif|thumb|Hitbox of Captain Falcon's nair.]]
[[File:Captain Falcon Neutral Aerial Hitbox Smash 64.gif|thumb|Hitbox of Captain Falcon's neutral aerial.]]
Captain Falcon does a standard [[sex kick]], dealing 16% when it first comes out. Like other sex kicks in the game, it does less damage and knockback if it hits during the latter part of the animation. It is rather powerful when it first comes out, and is a pretty decent defensive move due to easily being able to get opponents off Falcon, though it has trouble [[combo]]ing. At lower percentages, the duration is often too long to reliably followup with other moves, while at higher percentages, its knockback is often too high. However, it can sometimes be used as a surprise KO move, since it's usually fresh when used, and can also be used as a combo finisher after a {{mvsub|Captain Falcon|SSB|forward aerial}}, particularly against [[floaty]] characters.
Captain Falcon does a standard [[sex kick]]. It deals 16% [[damage]] if hit clean, but only 13% if hit late. It is rather powerful when it first comes out, and is a decent KO move, particularly on [[weight|floaty]] characters. It is also a decent defensive option due to being able to cover options from the opponent in many situations, and being able to setup other moves such as a grab or an {{mvsub|Captain Falcon|SSB|up smash}} if Falcon lands during the move. The move is mostly used as a combo finisher, particularly against floaty characters after a chain of {{mvsub|Captain Falcon|SSB|forward aerial}}s.


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=16%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=120
|bn=20
|xpos=-30
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=16%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=140
|bn=26
|xpos=50
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=L
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=13%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=120
|bn=20
|xpos=-30
|ypos=0
|zpos=0
|type=Hand
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=13%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=140
|bn=26
|xpos=50
|type=Hand
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-3
|-
!Clean hit
|4-7
|-
!Late hit
|8-27
|-
!Ending autocancel
|28-
|-
!Animation length
|49
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=20|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=22}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=24}}{{FrameStrip|t=Autocancel|c=22}}
{{FrameStripEnd}}
 
===[[Landing lag]]===
{|class="wikitable"
|-
!Animation length
|22
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=22}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=18}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}


==Similar moves==
==Similar moves==
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[[Category:Captain Falcon (SSB)]]
[[Category:Captain Falcon (SSB)]]
[[Category:Neutral aerials]]
[[Category:Neutral aerials (SSB)]]
[[Category:Normal attacks]]
[[Category:Normal attacks (SSB)]]
[[Category:Sex kicks]]
[[Category:Sex kicks (SSB)]]
[[Category:Aerial attacks (SSB)]]

Latest revision as of 20:12, April 12, 2022

OverviewEdit

 
Hitbox of Captain Falcon's neutral aerial.

Captain Falcon does a standard sex kick. It deals 16% damage if hit clean, but only 13% if hit late. It is rather powerful when it first comes out, and is a decent KO move, particularly on floaty characters. It is also a decent defensive option due to being able to cover options from the opponent in many situations, and being able to setup other moves such as a grab or an up smash if Falcon lands during the move. The move is mostly used as a combo finisher, particularly against floaty characters after a chain of forward aerials.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 16% 0   20 100 0 120 20 -30 0 0           Kick
1 0 16% 0   20 100 0 140 26 50 0 0           Kick
Late hit
0 0 13% 0   10 100 0 120 20 -30 0 0           Kick
1 0 13% 0   10 100 0 140 26 50 0 0           Kick

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 4-7
Late hit 8-27
Ending autocancel 28-
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Animation length 22
L-cancelled animation length 4
Normal                                             
L-cancelled                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel

Similar movesEdit