Super Smash Bros. Melee

Captain Falcon (SSBM)/Forward smash: Difference between revisions

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==Overview==
==Overview==
[[File:Captain Falcon Forward Smash Hitbox Melee.gif|thumb|right|250px|Forward smash hitbox duration.]]
[[File:CFalcon Forward Smash.gif|thumb|250px|Forward smash hitbox duration.]]
Nicknamed '''The People's Elbow''', Captain Falcon rears back and thrusts his elbow in a fast-moving motion, dealing fire damage to anyone it connects with. This is one of the most powerful forward smashes in ''Melee'', being the third most powerful forward smash overall with especially high knockback scaling (while Ganondorf's produces slightly stronger knockback, the fact Ganondorf's hits vertically allows Falcon's to KO faster on [[fast faller]]s and stages with high ceilings). However, it is difficult to land, with slow start-up lag and rather small hitboxes (though since Falcon lunges far with it, it reaches far regardless). It is additionally very [[punish]]able, with a heavy 39 frames of ending lag. As such, despite its great power, the move is not seen much in competitive play, especially when Falcon has access to a much easier to land and much safer move with comparable power in his [[Captain Falcon (SSBM)/Forward aerial|Knee Smash]]. With a successful hard [[read]] though, it can potentially get a KO as early as 80% from center stage, and with its very high damage output, it can [[outprioritise]] up to moderate damage dealing ground attacks.
Nicknamed '''The People's Elbow''', Captain Falcon rears back and thrusts his elbow in a fast-moving motion, dealing [[flame]] damage to anyone it connects with. This is one of the most powerful forward smashes in ''Melee'', being the third most powerful forward smash overall with especially high knockback scaling (while Ganondorf's produces slightly stronger knockback, the fact Ganondorf's hits vertically allows Falcon's to KO faster on [[fast faller]]s and stages with high ceilings). However, it is difficult to land, with slow start-up lag and rather small hitboxes (though since Falcon lunges far with it, it reaches far regardless). It is additionally very [[punish]]able, with a heavy 39 frames of ending lag. As such, despite its great power, the move is not seen much in competitive play, especially when Falcon has access to a much easier to land and much safer move with comparable power in his {{mvsub|Captain Falcon|SSBM|forward aerial|alt=Knee Smash}}. With a successful hard [[read]] though, it can potentially get a KO as early as 80% from center stage, and with its very high damage output, it can [[outprioritise]] up to moderate damage dealing ground attacks.


==Hitboxes==
==Hitboxes==
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=23
|bn=23
|clang=1
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=24
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|ks=100
|fkv=0
|fkv=0
|r=3.6
|r=900
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|ks=100
|ks=100
|fkv=0
|fkv=0
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|ks=100
|fkv=0
|fkv=0
|r=3.6
|r=900
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|bn=23
|clang=1
|clang=1
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|ks=100
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=24
|bn=24
|clang=1
|clang=1
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==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10|e=LagChargeS|z=10}}{{FrameStrip|t=Lag|c=7|s=LagChargeE|z=10}}{{FrameStrip|t=Hitbox|c=4|z=10}}{{FrameStrip|t=Lag|c=38|z=10}}{{FrameStrip|t=Interruptible|c=5|z=10}}
{{FrameStrip|t=Lag|c=10|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=5}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y}}
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[[Category:Captain Falcon (SSBM)]]
[[Category:Captain Falcon (SSBM)]]
[[Category:Forward smashes]]
[[Category:Forward smashes (SSBM)]]

Latest revision as of 09:29, April 12, 2023

OverviewEdit

 
Forward smash hitbox duration.

Nicknamed The People's Elbow, Captain Falcon rears back and thrusts his elbow in a fast-moving motion, dealing flame damage to anyone it connects with. This is one of the most powerful forward smashes in Melee, being the third most powerful forward smash overall with especially high knockback scaling (while Ganondorf's produces slightly stronger knockback, the fact Ganondorf's hits vertically allows Falcon's to KO faster on fast fallers and stages with high ceilings). However, it is difficult to land, with slow start-up lag and rather small hitboxes (though since Falcon lunges far with it, it reaches far regardless). It is additionally very punishable, with a heavy 39 frames of ending lag. As such, despite its great power, the move is not seen much in competitive play, especially when Falcon has access to a much easier to land and much safer move with comparable power in his Knee Smash. With a successful hard read though, it can potentially get a KO as early as 80% from center stage, and with its very high damage output, it can outprioritise up to moderate damage dealing ground attacks.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Angled up
0 0 21% 0   24 100 0 3.5154 23 0.0 0.0 0.0             Burn
1 0 21% 0   24 100 0 3.5154 24 0.0 0.0 0.0             Burn
Angled side
0 0 20% 0   24 100 0 3.5154 23 0.0 0.0 0.0             Burn
1 0 20% 0   24 100 0 3.5154 24 0.0 0.0 0.0             Burn
Angled down
0 0 19% 0   24 100 0 3.5154 23 0.0 0.0 0.0             Burn
1 0 19% 0   24 100 0 3.5154 24 0.0 0.0 0.0             Burn

TimingEdit

Charges between 10-11
Hitbox 18-21
Interruptible 60
Animation length 64
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

Similar movesEdit