Super Smash Bros. Melee

Pikachu (SSBM)/Up aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Pikachu Up Aerial Hitbox Melee.gif|thumb|The hitbox of Pikachu's uair.]]
[[File:Pikachu Up Aerial Hitbox Melee.gif|thumb|The hitbox of Pikachu's uair.]]
Pikachu does a flip while swinging its tail in an arc above itself, dealing 4% damage. The move is extremely quick and has low knockback, making it an excellent move for [[juggling]] and [[spacing]]. It has a [[disjointed]] [[hitbox]] as well, increasing its spacing capabilities. If the middle of the move hits, the opponent will instead be sent down on a [[semi-spike]] trajectory, which is useful for [[gimp]]ing and can be deadly against characters with poor recoveries if spaced correctly. The move can [[edgeguard]] reliably even at lower percentages. The move is essential in certain [[matchup]]s, particularly against {{SSBM|Jigglypuff}}, who is floaty and has limited options for attacking below itself, making it vulnerable to the move's juggling ability.
Pikachu does a flip while swinging its tail in an arc above itself. The move is extremely quick and has low knockback, making it an excellent move for [[juggling]] and [[spacing]]. It has a [[disjointed]] [[hitbox]] as well, increasing its spacing capabilities. If the middle of the move hits, the opponent will instead be sent down on a [[semi-spike]] trajectory, which is useful for [[gimp]]ing and can be deadly against characters with poor recoveries if spaced correctly. The move can [[edgeguard]] reliably even at lower percentages. The move is essential in certain [[matchup]]s, particularly against {{SSBM|Jigglypuff}}, who is floaty and has limited options for attacking below itself, making it vulnerable to the move's juggling ability.
 
[[File:Pikachu_(SSBM)_up_aerial_hitbox_details_(100ms).gif|thumb|Hitbox details and knockback angles of the different parts of the attack.]]
{{competitive expertise}}


==Hitboxes==
==Hitboxes==
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|ks=60
|ks=60
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=47
|bn=47
|effect=Normal
|effect=Normal
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|ks=60
|ks=60
|fkv=0
|fkv=0
|r=4.8
|r=1200
|bn=50
|bn=50
|effect=Normal
|effect=Normal
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|ks=60
|ks=60
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=47
|bn=47
|effect=Normal
|effect=Normal
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|ks=60
|ks=60
|fkv=0
|fkv=0
|r=4.8
|r=1200
|bn=50
|bn=50
|xpos=1.2
|xpos=300
|ypos=1.2
|ypos=300
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
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|ks=60
|ks=60
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=47
|bn=47
|effect=Normal
|effect=Normal
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|ks=60
|ks=60
|fkv=0
|fkv=0
|r=4.8
|r=1200
|bn=50
|bn=50
|xpos=1.2
|xpos=300
|ypos=1.2
|ypos=300
|effect=Normal
|effect=Normal
|slvl=S
|slvl=S
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|-
|-
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Autocancel|c=10}}
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Autocancel|c=10}}
|}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
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|-
|-
|L-cancelled {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Blank|c=13}}
|L-cancelled {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Blank|c=13}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}
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[[Category:Pikachu (SSBM)]]
[[Category:Pikachu (SSBM)]]
[[Category:Up aerials]]
[[Category:Up aerials (SSBM)]]

Latest revision as of 02:25, January 21, 2016

Overview[edit]

The hitbox of Pikachu's uair.

Pikachu does a flip while swinging its tail in an arc above itself. The move is extremely quick and has low knockback, making it an excellent move for juggling and spacing. It has a disjointed hitbox as well, increasing its spacing capabilities. If the middle of the move hits, the opponent will instead be sent down on a semi-spike trajectory, which is useful for gimping and can be deadly against characters with poor recoveries if spaced correctly. The move can edgeguard reliably even at lower percentages. The move is essential in certain matchups, particularly against Jigglypuff, who is floaty and has limited options for attacking below itself, making it vulnerable to the move's juggling ability.

Hitbox details and knockback angles of the different parts of the attack.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 4% 0 AngleIcon80.png 100 60 0 3.906 47 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
1 0 4% 0 AngleIcon80.png 100 60 0 4.6872 50 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
Mid
0 0 4% 0 AngleIcon0.png 60 60 0 3.906 47 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
1 0 4% 0 AngleIcon0.png 60 60 0 4.6872 50 1.1718 1.1718 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
Late
0 0 4% 0 AngleIcon130.png 80 60 0 3.906 47 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
1 0 4% 0 AngleIcon130.png 80 60 0 4.6872 50 1.1718 1.1718 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick

Timing[edit]

Attack[edit]

Initial autocancel 1-2
Clean hitbox 3-4
Mid hitbox 5-6
Late hitbox 7-8
Ending autocancel 18-
Animation length 27
Interruptible 28
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 26
L-cancelled animation length 13
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel

Similar moves[edit]