Super Smash Bros. Brawl

Mario (SSBB)/Neutral attack: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Robot: Automated text replacement (-{{MvSubNavMa| +{{MvSubNavMario|))
mNo edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
==Overview==
==Overview==
A punch-punch-kick natural combo. The first punch can [[jab lock]] into a guaranteed {{Mvsub|Mario|SSBB|forward smash}}, but is hard to [[jab cancel]] into something else. By contrast, the second punch is pretty good at jab cancelling into a {{mvsub|Mario|SSBB|forward tilt}} or {{Mvsub|Mario|SSBB|down smash}}, but cannot jab lock. Both punches link well into the kick, but while reasonably damaging, it can't KO until the mid-300%s and has no real follow-up potential.
A punch-punch-kick natural combo. The first punch can [[jab lock]] into a guaranteed {{Mvsub|Mario|SSBB|forward smash}}, but is hard to [[jab cancel]] into something else. By contrast, the second punch has the potential to jab cancel into a {{mvsub|Mario|SSBB|forward tilt}} or {{Mvsub|Mario|SSBB|down smash}}, but cannot jab lock. Both punches link well into the kick, but while reasonably damaging, it can't KO until the mid-300%s and has no real follow-up potential.


For technical data of each individual hit, see:
For technical data of each individual hit, see:
Line 10: Line 10:
===Post-hit data===
===Post-hit data===
{|class="wikitable"
{|class="wikitable"
!{{rollover|Minimum launch speed|Launch speed on Mario at 0%|y}}!!{{rollover|Launch speed scaling|How much launch speed increases per percent on Mario|y}}!!{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}!!{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}!!{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|-
! ||{{rollover|Minimum launch speed|Launch speed on Mario at 0%|y}}||{{rollover|Launch speed scaling|How much launch speed increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|1643||13.417||306.10%||339.64%||386.23%
|-
|Entire jab combo||1643||13.417||306.10%||339.64%||386.23%
|}
|}


Line 49: Line 48:
|-
|-
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Blank|c=39}}
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Blank|c=39}}
|}
{{FrameStripEnd}}


===Latest===
===Latest===
Line 89: Line 88:
|-
|-
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=18}}{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=19}}{{FrameStrip|t=Blank|c=39}}
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=18}}{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=19}}{{FrameStrip|t=Blank|c=39}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|continuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|continuable=y|interruptible=y}}
Line 96: Line 95:


[[Category:Natural combos]]
[[Category:Natural combos]]
[[Category:Neutral attacks]]
[[Category:Neutral attacks (SSBB)]]
[[Category:Mario (SSBB)]]
[[Category:Mario (SSBB)]]

Latest revision as of 12:51, January 22, 2020

Overview[edit]

A punch-punch-kick natural combo. The first punch can jab lock into a guaranteed forward smash, but is hard to jab cancel into something else. By contrast, the second punch has the potential to jab cancel into a forward tilt or down smash, but cannot jab lock. Both punches link well into the kick, but while reasonably damaging, it can't KO until the mid-300%s and has no real follow-up potential.

For technical data of each individual hit, see:

Post-hit data[edit]

Minimum launch speed Launch speed scaling KO percent with poor DI KO percent with no DI KO percent with good DI
1643 13.417 306.10% 339.64% 386.23%

Timing[edit]

Earliest[edit]

Hit 1 2-3
Continuation window 7
Hit 2 9-10
Continuation window 13
Hit 3 (larger) 20-21
Hit 3 (smaller) 22-23
Interruptible 43
Animation length 52
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png

Latest[edit]

Hit 1 2-3
Continuation window 7-24
Idle 16-24
Hit 2 26-27
Continuation window 30-48
Idle 43-48
Hit 3 (larger) 55-56
Hit 3 (smaller) 57-58
Interruptible 78
Animation length 87
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Continuable).png
Continuable
Interruptibility
Interruptible