Super Smash Bros. Brawl

The Ruins: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{Infobox Stage
{{Infobox Stage
|location     = [[World of Trophies]]
|subtitle     = [[World of Trophies]]
|name        = The Ruins
|name        = The Ruins
|image        = [[File:The Ruins Subspace Emissary.png|225px]]
|image        = [[File:The Ruins Subspace Emissary.png|225px]]
|caption      = [[Image:SmashBrosSymbol.png|50px]]<br>Squirtle faces a Metal Primid on a platform
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]<br>{{SSBB|Squirtle}} fights a [[Metal Primid]] on a platform in The Ruins.
|universe    = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|games        = ''[[Brawl]]''
|availability = Subspace Emissary only
|availability = Subspace Emissary only
|precedingSSEstage = [[The Cave]]
|followingSSEstage = [[The Wilds (Part I)]]
}}
}}
'''The Ruins''' ({{ja|遺跡|Iseki}}, ''Ruins'') is the fourteenth stage of [[The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''.


'''The Ruins''' is a stage in the Subspace Emissary of ''Super Smash Bros. Brawl''.
==Overview==
The Ruins is a side-scrolling maze that has many obstacles, secrets, and Subspace enemies. {{SSBB|Ivysaur}} is found as a trophy and captured while {{SSBB|Charizard}} has to be defeated to be captured for the {{SSBB|Pokémon Trainer}}'s use. After catching Charizard, the Pokémon Trainer and {{SSBB|Lucas}} reach a dead end.


The Ruins is a side-scrolling maze that has many obstacles, secrets, and Subspace enemies. [[Ivysaur (SSBB) | Ivysaur]] is found as a trophy and captured while [[Charizard (SSBB)|Charizard]] has to be defeated to be captured for the [[Pokémon Trainer (SSBB)|Pokémon Trainer]]'s use.  
After The Subspace Emissary is completed, The Ruins can be replayed and will contain a secret door that leads to a battle with {{SSBB|Wolf}}. Defeating Wolf rewards the player with him joining the player's party and unlocking him (if he is not already unlocked).


After the Ruins are cleared and the Subspace Emissary is completed, one can play through this level again to find a secret door that leads to a battle with [[Wolf (SSBB)|Wolf]]. Defeating Wolf rewards the player with him joining your party and unlocking him (unless he has already been unlocked by alternative means beforehand).
==Playable Characters==
*{{SSBB|Lucas}}
*{{SSBB|Pokémon Trainer}}, with {{SSBB|Squirtle}} only for the first section, and Squirtle and {{SSBB|Ivysaur}} after the first section (Ivysaur and {{SSBB|Charizard}} join team after level)


This stage contains the most places where a character can be [[One-hit KO|crushed]].
==List of enemies==
*[[Borboras]]
*[[Mite]]
*[[Jyk|Flame Jyk]]
*[[Glire]]
*[[Floow]]
*[[Roturret]]
*[[Fire Primid]]
*[[Metal Primid]]
*[[Bytan|Giant Bytan]]
*[[Armight]]
*[[Autolance]]
*[[Shaydas]]
*[[Bytan]]
*[[Towtow]]


==Playable Characters==
==Bosses==
*{{SSBB|Lucas}}
*{{SSBB|Charizard}}
*{{SSBB|Pokémon Trainer}} (with Squirtle and Ivysaur only) (Ivysaur and Charizard joins team during the level)


==Music==
==Music==
*For almost all of the level, ''[[List of SSBB Music (Super Mario Bros. series)#Underground Theme (Super Mario Land)|Underground Theme (Super Mario Land)]]'' plays.
*For almost all of the level, ''{{SSBBMusicLink|Super Mario Bros.|Underground Theme (Super Mario Land)}}'' plays.
*The music during the fight with {{SSBB|Charizard}} is ''[[List of SSBB Music (Pokémon series)#Victory Road|Victory Road]]''.
*The music during the fight with {{SSBB|Charizard}} is ''{{SSBBMusicLink|Pokémon|Victory Road}}''.
*{{SSBB|Wolf}}'s cutscene and fight music is ''[[List of SSBB Music (Star Fox series)#Star Wolf|Star Wolf]]''.
*{{SSBB|Wolf}}'s cutscene and fight music is ''{{SSBBMusicLink|Star Fox|Star Wolf}}''.
 
==Trivia==
*This stage contains the most places where a player can be [[crush]]ed.
*Each time a trap door button is pressed, the timer for the next time that button is pressed slightly increases. This mechanic is likely included to prevent slow characters from getting stuck indefinitely, and to ensure less skilled players will eventually make progress. This does not occur in optional bonus rooms.
*This stage is one of six in the Subspace Emissary that do not begin with a cutscene. The other five are [[The Plain]], [[The Swamp]], [[The Research Facility (Part II)]], [[The Subspace Bomb Factory (Part II)]], and [[The Great Maze]].
*This is one of the four pre-Subspace levels which features background music not from the universe of the characters that went through it, the others being [[Sea of Clouds]], [[The Swamp]] and [[Battleship Halberd Exterior]] (Mario music on a level with Lucas and Pokémon Trainer).


{{SSBBStages}}
{{SSBBStages}}
[[Category:Subspace Emissary]]
[[Category:Stages]]
[[Category:Subspace Emissary Levels]]
[[Category:Subspace Emissary Levels]]
[[Category:Super Smash Bros. universe]]
[[es:Las ruinas]]

Latest revision as of 13:23, May 20, 2024

World of Trophies
The Ruins
The Ruins Subspace Emissary.png
SmashBrosSymbol.svg
Squirtle fights a Metal Primid on a platform in The Ruins.
Universe Super Smash Bros.
Appears in Brawl
Availability Subspace Emissary only
Preceding SSE stage The Cave
Following SSE stage The Wilds (Part I)

The Ruins (遺跡, Ruins) is the fourteenth stage of The Subspace Emissary in Super Smash Bros. Brawl.

Overview[edit]

The Ruins is a side-scrolling maze that has many obstacles, secrets, and Subspace enemies. Ivysaur is found as a trophy and captured while Charizard has to be defeated to be captured for the Pokémon Trainer's use. After catching Charizard, the Pokémon Trainer and Lucas reach a dead end.

After The Subspace Emissary is completed, The Ruins can be replayed and will contain a secret door that leads to a battle with Wolf. Defeating Wolf rewards the player with him joining the player's party and unlocking him (if he is not already unlocked).

Playable Characters[edit]

List of enemies[edit]

Bosses[edit]

Music[edit]

Trivia[edit]

  • This stage contains the most places where a player can be crushed.
  • Each time a trap door button is pressed, the timer for the next time that button is pressed slightly increases. This mechanic is likely included to prevent slow characters from getting stuck indefinitely, and to ensure less skilled players will eventually make progress. This does not occur in optional bonus rooms.
  • This stage is one of six in the Subspace Emissary that do not begin with a cutscene. The other five are The Plain, The Swamp, The Research Facility (Part II), The Subspace Bomb Factory (Part II), and The Great Maze.
  • This is one of the four pre-Subspace levels which features background music not from the universe of the characters that went through it, the others being Sea of Clouds, The Swamp and Battleship Halberd Exterior (Mario music on a level with Lucas and Pokémon Trainer).