Super Smash Bros. Brawl

Kirby (SSBB)/Back aerial: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
Kirby does a back kick, dealing 12% damage on the first frames, then 9% on the later frames. Can KO at high percents. It has very low start-up lag and is considered Kirby's best aerial in the game and one of his best moves overall in the game due to a slight disjointed hitbox, its usefulness both offensively and defensively, great [[edgeguarding]], and the [[Fence of Pain]] technique. It is also very useful for characters with poor recovery, but it does not do well with characters with good recovery.
[[File:KirbyBAirSSBB.gif|thumb|500px|Hitbox visualization showing Kirby's back aerial.]]
==Overview==
Kirby kicks backward with both of his feet, dealing 12% damage on the first frames, then 9% on the later frames. Has [[sex kick]] properties, but the hitbox lasts shorter than other sex kicks. It has good range with a slightly [[disjointed]] hitbox, and is good for [[spacing]]. It is Kirby's best [[approach]] option (although still poor), and Kirby players commonly approach while jumping backwards (via [[RAR]]), using the back aerial when opponents get close. Can KO at percents under 150% when fresh, but the move will usually be [[stale]] because Kirby players use it often. However it can still KO through [[edgeguarding]] or [[gimp]]ing, and can perform [[Fence of Pain]] techniques. It has very low [[start-up]] lag, as well as low [[ending lag]] and almost no [[landing lag]]. It is considered Kirby's best aerial and one of his best moves overall due to its usefulness both offensively and defensively, as well as its great edgeguarding capabilities.


{{competitive expertise}}
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{BrawlHitboxTableRow
|id=0
|damage=12%
|sd=0
|angle=361
|bk=20
|ks=105
|fkv=0
|r=420000
|bn=400
|xpos=0.0
|ypos=300000
|zpos=-720000
|trip=0
|type=Foot
|effect=Normal
|clang=t
|slvl=L
|sfx=Kick
|rawflags=XX11100110XXXX11XX00010X10X00000
}}
{{BrawlHitboxTableRow
|id=1
|damage=12%
|sd=0
|angle=361
|bk=20
|ks=105
|fkv=0
|r=360000
|bn=400
|xpos=0.0
|ypos=300000
|zpos=-330000
|trip=0
|type=Foot
|effect=Normal
|clang=t
|slvl=L
|sfx=Kick
|rawflags=XX11100110XXXX11XX00010X10X00000
}}
{{HitboxTableTitle|Late hit|24}}
{{BrawlHitboxTableRow
|id=0
|damage=9%
|sd=0
|angle=361
|bk=0
|ks=110
|fkv=0
|r=360000
|bn=400
|xpos=0.0
|ypos=300000
|zpos=-720000
|trip=0
|type=Foot
|effect=Normal
|clang=t
|slvl=M
|sfx=Kick
|rawflags=XX11100110XXXX11XX00010X01X00000
}}
{{BrawlHitboxTableRow
|id=0
|damage=9%
|sd=0
|angle=361
|bk=0
|ks=110
|fkv=0
|r=360000
|bn=400
|xpos=0.0
|ypos=300000
|zpos=-330000
|trip=0
|type=Foot
|effect=Normal
|clang=t
|slvl=M
|sfx=Kick
|rawflags=XX11100110XXXX11XX00010X01X00000
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-5
|-
!Clean hit
|6-8
|-
!Late hit
|9-14
|-
!Ending autocancel
|28-
|-
!Interruptible
|41
|-
!Animation length
|43
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=3}}
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=22}}{{FrameStrip|t=Autocancel|c=16}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
!Animation length
|9
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
 
{{MvSubNavKirby|g=SSBB}}


[[Category:Kirby (SSBB)]]
[[Category:Kirby (SSBB)]]
[[Category:Normal attacks]]
[[Category:Normal attacks (SSBB)]]
[[Category:Back aerials]]
[[Category:Back aerials (SSBB)]]
[[Category:Sex kicks (SSBB)]]

Latest revision as of 01:33, May 20, 2024

Hitbox visualization showing Kirby's back aerial.

OverviewEdit

Kirby kicks backward with both of his feet, dealing 12% damage on the first frames, then 9% on the later frames. Has sex kick properties, but the hitbox lasts shorter than other sex kicks. It has good range with a slightly disjointed hitbox, and is good for spacing. It is Kirby's best approach option (although still poor), and Kirby players commonly approach while jumping backwards (via RAR), using the back aerial when opponents get close. Can KO at percents under 150% when fresh, but the move will usually be stale because Kirby players use it often. However it can still KO through edgeguarding or gimping, and can perform Fence of Pain techniques. It has very low start-up lag, as well as low ending lag and almost no landing lag. It is considered Kirby's best aerial and one of his best moves overall due to its usefulness both offensively and defensively, as well as its great edgeguarding capabilities.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 12% 0   20 105 0 7.0 400 0.0 5.0 -12.0 1.0x 1.0x 0%               Kick  
1 0 12% 0   20 105 0 6.0 400 0.0 5.0 -5.5 1.0x 1.0x 0%               Kick  
Late hit
0 0 9% 0   0 110 0 6.0 400 0.0 5.0 -12.0 1.0x 1.0x 0%               Kick  
0 0 9% 0   0 110 0 6.0 400 0.0 5.0 -5.5 1.0x 1.0x 0%               Kick  

TimingEdit

AttackEdit

Initial autocancel 1-5
Clean hit 6-8
Late hit 9-14
Ending autocancel 28-
Interruptible 41
Animation length 43
                                                                                     
                                                                                     

Landing lagEdit

Animation length 9
                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible