Super Smash Bros. Melee

Marth (SSBM)/Up tilt: Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
==Overview==
==Overview==
[[File:Marth Up Tilt Hitbox Melee.gif|thumb|Hitbox duration of Marth's u-tilt.]]
[[File:Utilt with text.png|thumb|Relevant data condensed in a single image]]
Marth swings his sword in a large arc above his head. Marth's up tilt is an extremely versatile move. Its speed and large vertical [[disjointed]] [[hitbox]] allows Marth to extend his already potent stage control on to low platforms, particularly the ones on [[Pokémon Stadium]], [[Yoshi's Story]], and {{SSBM|Battlefield}}. Against [[fastfaller]]s, Marth will use his up tilt in his {{mvsub|Marth|SSBM|up throw}} [[chain grab]] to either [[combo]] into a regrab, a string of aerials or more up tilts and a subsequent {{mvsub|Marth|SSBM|forward smash}} to finish off the opponent.


[[Image:Utilt with text.png|thumb|right|Relevant data condensed in a single image]]
Marth's up tilt serves as his primary KO move on floaties, often set up with the first hit of {{mvsub|Marth|SSBM|side special|alt=Dancing Blade}}. The move has rather high knockback growth compared to some of Marth's other KOing moves and is thus especially good on large stages like {{SSB|Dream Land}}, where Marth often has difficulty KOing [[floaty]] characters.
Marth swings his sword in a large arc above his head. Marth's up tilt is an extremely versatile move. It's speed and large vertical disjoint allows Marth to extend his already potent stage control on to low platforms, particularly the ones on Stadium, Yoshi's Story, and Battlefield. Against fastfallers, Marth will use his up tilt in his up throw chain grab to either combo into a regrab or transition into a string of aerials. Marth's up tilt serves as his primary KO move on floaties, often set up with the first hit of dancing blade. The move has rather high knockback growth compared to some of Marth's other KOing moves and is thus especially good on large stages like Dream Land, where Marth often has difficulty KOing floaty characters.  


==Hitboxes==
==Hitboxes==
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|ks=120
|ks=120
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=76
|bn=76
|xpos=0.4
|xpos=100
|effect=Slash
|effect=Slash
|slvl=M
|slvl=M
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|ks=118
|ks=118
|fkv=0
|fkv=0
|r=3.2
|r=800
|bn=71
|bn=71
|effect=Slash
|effect=Slash
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|ks=116
|ks=116
|fkv=0
|fkv=0
|r=3.12
|r=780
|bn=25
|bn=25
|effect=Slash
|effect=Slash
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=76
|bn=76
|xpos=4
|xpos=1000
|effect=Slash
|effect=Slash
|slvl=L
|slvl=L
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|ks=120
|ks=120
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=76
|bn=76
|xpos=0.4
|xpos=100
|effect=Slash
|effect=Slash
|slvl=M
|slvl=M
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|ks=118
|ks=118
|fkv=0
|fkv=0
|r=2.8
|r=700
|bn=71
|bn=71
|effect=Slash
|effect=Slash
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|ks=116
|ks=116
|fkv=0
|fkv=0
|r=2.32
|r=580
|bn=25
|bn=25
|effect=Slash
|effect=Slash
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=76
|bn=76
|xpos=4
|xpos=1000
|effect=Slash
|effect=Slash
|slvl=L
|slvl=L
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}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=8}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
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*[[Roy (SSBM)/Up tilt]]
*[[Roy (SSBM)/Up tilt]]


[[Category:Up tilts]]
{{MvSubNavMarth|g=SSBM}}
 
[[Category:Marth (SSBM)]]
[[Category:Marth (SSBM)]]
[[Category:Up tilts (SSBM)]]

Latest revision as of 10:10, April 12, 2023

OverviewEdit

 
Hitbox duration of Marth's u-tilt.
 
Relevant data condensed in a single image

Marth swings his sword in a large arc above his head. Marth's up tilt is an extremely versatile move. Its speed and large vertical disjointed hitbox allows Marth to extend his already potent stage control on to low platforms, particularly the ones on Pokémon Stadium, Yoshi's Story, and Battlefield. Against fastfallers, Marth will use his up tilt in his up throw chain grab to either combo into a regrab, a string of aerials or more up tilts and a subsequent forward smash to finish off the opponent.

Marth's up tilt serves as his primary KO move on floaties, often set up with the first hit of Dancing Blade. The move has rather high knockback growth compared to some of Marth's other KOing moves and is thus especially good on large stages like Dream Land, where Marth often has difficulty KOing floaty characters.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Early
0 0 9% 0   40 120 0 3.906 76 0.3906 0.0 0.0             Slash
1 0 9% 0   40 118 0 3.1248 71 0.0 0.0 0.0             Slash
2 0 8% 0   40 116 0 3.04668 25 0.0 0.0 0.0             Slash
3 0 12% 0   50 100 0 3.906 76 3.906 0.0 0.0             Slash
Clean
0 0 10% 0   40 120 0 3.906 76 0.3906 0.0 0.0             Slash
1 0 9% 0   30 118 0 2.7342 71 0.0 0.0 0.0             Slash
2 0 9% 0   30 116 0 2.26548 25 0.0 0.0 0.0             Slash
3 0 13% 0   50 100 0 3.906 76 3.906 0.0 0.0             Slash

TimingEdit

Early hit 6-8
Clean hit 9-12
Interruptible 32
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible

Related movesEdit