No edit summary |
Mariogeek2 (talk | contribs) m (Added "move itself" blurb.) |
||
(26 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Melee''|the move itself|Knee Smash}} | |||
==Overview== | ==Overview== | ||
[[File:Captain Falcon Knee Smash Hitbox Melee.gif|thumb | [[File:Captain Falcon Knee Smash Hitbox Melee.gif|thumb|250px|Forward aerial's hitbox duration.]] | ||
Formally known as the '''Knee Smash''', Captain Falcon sticks out his knee. If it lands during the initial frames, the opponent is [[electric|electrocuted]] and suffers extremely high knockback, with the move being difficult to [[DI]] out of. If it lands any other time, the move is very weak with little knockback, though it can be comboed into another Knee, and it can [[gimp]] some recoveries (such as {{SSBM|Falco}}'s) in certain situations. Captain Falcon can also [[SHFFL]] this move so he can effectively follow up with his other great aerials, including itself. Considered one of the best moves in ''Melee'' and the most powerful forward aerial. Can impressively KO as low as 60% off stage. | |||
It can | It can be utilized in many of Captain Falcon's aerial [[combo]]s, being an excellent combo finisher and versatile part of his combos alike, as well as a generally great KO move and [[edgeguarder]]. At low percentages on grounded opponents, the move can also combo into itself. A clean knee can even be followed up with an aerial [[Falcon Punch]] in the legendary "[[Sacred Combo]]". | ||
==Hitboxes== | ==Hitboxes== | ||
===NTSC=== | |||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean| | {{HitboxTableTitle|Clean|19}} | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 19: | Line 19: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1300 | ||
|bn=7 | |bn=7 | ||
|xpos= | |xpos=1100 | ||
|effect=Electric | |effect=Electric | ||
|slvl=L | |slvl=L | ||
Line 33: | Line 33: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=900 | ||
|bn=4 | |bn=4 | ||
|xpos= | |xpos=1100 | ||
|effect=Electric | |effect=Electric | ||
|slvl=L | |slvl=L | ||
|sfx=Kick | |sfx=Kick | ||
}} | }} | ||
{{HitboxTableTitle|Late| | {{HitboxTableTitle|Late|19}} | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 48: | Line 48: | ||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1300 | ||
|bn=7 | |bn=7 | ||
|xpos= | |xpos=1100 | ||
|effect=Normal | |effect=Normal | ||
|slvl=S | |slvl=S | ||
Line 62: | Line 62: | ||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
|r=3 | |r=900 | ||
|bn=4 | |||
|xpos=1100 | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=Kick | |||
}} | |||
|} | |||
===PAL=== | |||
{{MeleeHitboxTableHeader}} | |||
{{HitboxTableTitle|Clean|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=18% | |||
|angle=32 | |||
|bk=24 | |||
|ks=100 | |||
|fkv=0 | |||
|r=1300 | |||
|bn=7 | |||
|xpos=1100 | |||
|effect=Electric | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=18% | |||
|angle=32 | |||
|bk=24 | |||
|ks=100 | |||
|fkv=0 | |||
|r=900 | |||
|bn=4 | |||
|xpos=1100 | |||
|effect=Electric | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{HitboxTableTitle|Late|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=3% | |||
|damagebg=nerf | |||
|angle=361 | |||
|bk=30 | |||
|bkbg=nerf | |||
|ks=80 | |||
|fkv=0 | |||
|r=1300 | |||
|bn=7 | |||
|xpos=1100 | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=3% | |||
|damagebg=nerf | |||
|angle=361 | |||
|bk=30 | |||
|bkbg=nerf | |||
|ks=80 | |||
|fkv=0 | |||
|r=900 | |||
|bn=4 | |bn=4 | ||
|xpos= | |xpos=1100 | ||
|effect=Normal | |effect=Normal | ||
|slvl=S | |slvl=S | ||
Line 70: | Line 135: | ||
}} | }} | ||
|} | |} | ||
====Summary==== | |||
*{{nerf|Late hit does -3% damage and has -5 base knockback.}} | |||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
Line 97: | Line 164: | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=5}} | {{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=5}} | ||
{{FrameStripEnd}} | |||
===Landing lag=== | ===Landing lag=== | ||
Line 113: | Line 180: | ||
|- | |- | ||
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=10}} | |L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=10}} | ||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
==Similar moves== | ==Similar moves== | ||
*[[Zelda (SSBM)/Forward aerial]] | *[[Zelda (SSBM)/Forward aerial]] | ||
*[[Zelda (SSBM)/Back aerial]] | *[[Zelda (SSBM)/Back aerial]] | ||
[[Category:Captain Falcon]] | {{MvSubNavCaptainFalcon|g=SSBM}} | ||
[[Category:Forward aerials]] | |||
[[Category:Captain Falcon (SSBM)]] | |||
[[Category:Forward aerials (SSBM)]] |
Latest revision as of 00:51, November 7, 2024
OverviewEdit
Formally known as the Knee Smash, Captain Falcon sticks out his knee. If it lands during the initial frames, the opponent is electrocuted and suffers extremely high knockback, with the move being difficult to DI out of. If it lands any other time, the move is very weak with little knockback, though it can be comboed into another Knee, and it can gimp some recoveries (such as Falco's) in certain situations. Captain Falcon can also SHFFL this move so he can effectively follow up with his other great aerials, including itself. Considered one of the best moves in Melee and the most powerful forward aerial. Can impressively KO as low as 60% off stage.
It can be utilized in many of Captain Falcon's aerial combos, being an excellent combo finisher and versatile part of his combos alike, as well as a generally great KO move and edgeguarder. At low percentages on grounded opponents, the move can also combo into itself. A clean knee can even be followed up with an aerial Falcon Punch in the legendary "Sacred Combo".
HitboxesEdit
NTSCEdit
PALEdit
SummaryEdit
- Late hit does -3% damage and has -5 base knockback.
TimingEdit
AttackEdit
Initial autocancel | 1-6 |
---|---|
Clean hit | 14-16 |
Late hit | 17-30 |
Ending autocancel | 35- |
Interruptible | 36 |
Animation length | 39 |
Landing lagEdit
Animation length | 19 |
---|---|
L-cancelled animation length | 9 |
Normal | |||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Similar movesEdit
|