Mario (SSBB)/Forward tilt: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
{|class="wikitable" style="float:right; margin:4pt;" | |||
!colspan=5|Mario forward tilt hitbox visualizations | |||
|- | |||
!↗ | |||
|[[File:MarioFTiltUpSSBB.gif|300px]] | |||
|- | |||
!→ | |||
|[[File:MarioFTiltSSBB.gif|300px]] | |||
|- | |||
!↘ | |||
|[[File:MarioFTiltDownSSBB.gif|300px]] | |||
|- | |||
|} | |||
==Overview== | ==Overview== | ||
While very fast in [[start-up]] and [[ending lag]], the move's poor [[reach]] limits its capability as a [[spacing]] move. It mainly serves as a quick [[punish]] attack, though with its low [[damage]] output and [[knockback]], and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the [[stage]]. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other [[forward tilt]]s. | |||
{{ | |||
===Post hit data=== | |||
{|class="wikitable" | |||
|- | |||
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}} | |||
|- | |||
|Angled side, angled up||1036||23.687||199.01%||218.01%||244.40% | |||
|- | |||
|Angled down||1197||23.687||192.22%||211.21%||237.60% | |||
|} | |||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Angled up | {{HitboxTableTitle|Angled up / angled forward|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 14: | Line 36: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=300000 | ||
|bn=17 | |bn=17 | ||
|ypos= | |ypos=216000 | ||
| | |rawflags=00111001100000110000010001000000 | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
Line 30: | Line 48: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=240000 | ||
|bn=16 | |bn=16 | ||
|ypos= | |ypos=72000 | ||
| | |rawflags=00111001100000110000010001000000 | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
Line 46: | Line 60: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=180000 | ||
|bn=10 | |bn=10 | ||
|ypos= | |ypos=72000 | ||
|zpos=- | |zpos=-120000 | ||
| | |rawflags=00111001100000110000010001000000 | ||
}} | }} | ||
{{HitboxTableTitle|Angled down|24}} | {{HitboxTableTitle|Angled down|24}} | ||
Line 64: | Line 74: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=300000 | ||
|bn=17 | |bn=17 | ||
|ypos= | |ypos=216000 | ||
| | |rawflags=00111001100000110000010001000000 | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
Line 80: | Line 86: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=240000 | ||
|bn=16 | |bn=16 | ||
|ypos= | |ypos=72000 | ||
| | |rawflags=00111001100000110000010001000000 | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
Line 96: | Line 98: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=180000 | ||
|bn=10 | |bn=10 | ||
|ypos= | |ypos=72000 | ||
|zpos=- | |zpos=-120000 | ||
| | |rawflags=00111001100000110000010001000000 | ||
}} | }} | ||
|} | |} | ||
Line 123: | Line 121: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=8}} | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=8}} | ||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
[[Category: | {{MvSubNavMario|g=SSBB}} | ||
[[Category: | |||
[[Category:Mario (SSBB)]] | |||
[[Category:Forward tilts (SSBB)]] |
Latest revision as of 20:24, May 21, 2024
Mario forward tilt hitbox visualizations | ||||
---|---|---|---|---|
↗ | ||||
→ | ||||
↘ |
Overview[edit]
While very fast in start-up and ending lag, the move's poor reach limits its capability as a spacing move. It mainly serves as a quick punish attack, though with its low damage output and knockback, and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the stage. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other forward tilts.
Post hit data[edit]
Hitbox | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|
Angled side, angled up | 1036 | 23.687 | 199.01% | 218.01% | 244.40% |
Angled down | 1197 | 23.687 | 192.22% | 211.21% | 237.60% |
Hitboxes[edit]
Timing[edit]
Hitbox | 5-7 |
---|---|
Interruptible | 25 |
Animation length | 32 |
Lag time |
Hitbox |
Interruptible |