Super Smash Bros. Brawl
Super Smash Bros. 4

Specials: Direct: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (theories -> hypotheses)
mNo edit summary
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y|ssb4=y}}
In the [[sticker]] system used by ''[[Brawl]]'', some attacks are coded as being '''Specials: Direct'''. The criteria for being considered this type are currently unknown, but there are two main hypotheses:
In the [[sticker]] system used by ''[[Brawl]]'' and [[Smash Run]] enemy resistance data in {{for3ds}}, some attacks are coded as being '''Specials: Direct'''. The criteria for being considered this type in ''[[Brawl]]'' are currently unknown, but there are two main hypotheses:
*Any attacks that are not [[Specials: Indirect]].
*Any attacks that are not [[Specials: Indirect]] (as is the case in {{for3ds}}).
*Any [[special move]]s that are not Specials: Indirect.
*Any [[special move]]s that are not Specials: Indirect. (Physical special moves, like [[Kirby]]'s [[Hammer]])
 
{{stub}}


[[Category:Stickers]]
[[Category:Stickers]]

Latest revision as of 13:21, October 16, 2018

In the sticker system used by Brawl and Smash Run enemy resistance data in Super Smash Bros. for Nintendo 3DS, some attacks are coded as being Specials: Direct. The criteria for being considered this type in Brawl are currently unknown, but there are two main hypotheses: