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{{ArticleIcons| | {{ArticleIcons|melee=y|brawl=y|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Belay | |name=Belay | ||
|image=[[ | |image=[[File:Ice Climbers Up B SSBU.gif|300px]] | ||
|caption=Belay in ''[[ | |caption=Belay in ''[[Ultimate]]''. | ||
|user=[[Ice Climbers]] | |user=[[Ice Climbers]] | ||
|universe= | |universe={{uv|Ice Climber}} | ||
}} | }} | ||
'''Belay''' ({{ja|ゴムジャンプ|Gomu Janpu}}, ''Rubber Jump'') is the [[Ice Climbers]]' [[up special move]]. | |||
==Overview== | |||
[[File:Belay tether.png|thumb|Belay used as a recovery in ''Brawl''.]] | |||
It functions as a third jump, but only if the computer controlled Ice Climber is present (in ''Melee'', in later games it still grants a minor momentum boost). The controlled Ice Climber throws the CPU partner up a short distance while the two are attached by a rope, and the CPU will then send the human player a significant distance vertically by pulling on the rope, and both will enter the [[helpless]] state until they land, making them individually vulnerable until then. If the move is used too low, and no ledge is grabbed, the CPU will likely fall to the bottom [[blast line]] while the player will land on the stage safely. The CPU gains a hitbox that deals decent damage when he or she is thrown. | |||
Without the CPU ally alive or near enough in the air, the human Climber merely does the motion for the belay, which will still grab the [[ledge]] when close enough, but gains very little altitude and leaves the climber helpless to fall. The CPU may also use the move alone to try and get back to the human player. Players typically use [[Squall Hammer]] when left with a single Climber. | |||
In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]'', the CPU will aim for and grab the ledge of the stage provided they are facing toward the ledge, and will then pull up the player. As both Climbers can now grab the ledge simultaneously, this effectively eliminates the problem of potentially being [[Edge-hogging|edge-hogged]] by one's own partner. | |||
A technique using this move (known as Bungie Jumping) allows a player to edge-hog for an extended period of time with invincibility frames that can be repeatedly attained. The technique also sets up to [[chain grab]] any opponents who get past the edge-hog. | |||
In ''[[Super Smash Bros. Ultimate]]'', if the CPU does not make it back to the stage when the move is used, players can use the move again to rescue their ally if they are close enough. | |||
== | ==Instructional quotes== | ||
{{InstructionalQuotes | |||
|ssbmchar=Ice Climbers | |||
|ssbmdesc=[[Popo]] throws [[Nana]], who attacks enemies and then pulls Popo up behind her. | |||
|ssbbchar=Ice Climbers | |||
|ssbbdesc=Popo throws Nana into the air to attack, then follows her by jumping a moment later. | |||
|ssbuchar=Ice Climbers | |||
|ssbudesc=Nana pulls on the rope that Popo throws, and the two work together to jump up high. | |||
}} | |||
== | ==Origin== | ||
'' | To "belay" is a mountaineering term referring to securing oneself with a safety rope. The Ice Climbers' use of climbing ropes is unique to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], but it is possibly based on the Ice Climber's ability to "[[footstool jump]]" on each other in the two-player mode of ''[[Ice Climber (game)|Ice Climber]]''. The animation is similar to when they jumped on each other's head while in midair in the original game. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Ice Climber Belay SSBM.png|Belay in ''Melee''. | |||
Ice Climbers SSBU Skill Preview Up Special.png|Belay as shown by the Move List in ''Ultimate''. | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|ゴムジャンプ|Gomu Janpu}}, '' '' | |||
|en=Belay | |||
|fr=Cordée | |||
|es=Salto con cuerda | |||
|de=Notseil | |||
|it=Corda | |||
|nl=Reddingstouw | |||
|ru={{rollover|Страховка|Strakhovka|?}} | |||
|ko={{rollover|고무 점프|Gomu Jeompeu|?}} | |||
|zh_cn={{rollover|橡皮绳跳跃|Xiàngpí Shéng Tiàoyuè|?}} | |||
|zh_tw={{rollover|橡皮繩跳躍|Xiàngpí Shéng Tiàoyuè|?}} | |||
}} | |||
==Trivia== | ==Trivia== | ||
*When appropriately used, the [[Crowd|audience]] will gasp twice, first when | *When appropriately used, the [[Crowd|audience]] will gasp twice, first when Nana grabs the ledge using this move, and a second time when Popo joins her on the ledge. | ||
==External links== | ==External links== | ||
Line 36: | Line 63: | ||
{{Special Moves|char=Ice Climbers}} | {{Special Moves|char=Ice Climbers}} | ||
[[Category:Ice Climber universe]] | [[Category:Ice Climber universe]] | ||
[[Category:Up special moves]] | [[Category:Up special moves]] | ||
[[Category:Ice Climbers]] | [[Category:Ice Climbers]] | ||
[[Category:Ice Climbers (SSBM)]] | |||
[[Category:Ice Climbers (SSBB)]] | |||
[[Category:Ice Climbers (SSBU)]] | |||
[[es:Salto con Cuerda]] |
Latest revision as of 08:00, January 28, 2024
Belay | |
---|---|
Belay in Ultimate. | |
User | Ice Climbers |
Universe | Ice Climber |
Belay (ゴムジャンプ, Rubber Jump) is the Ice Climbers' up special move.
Overview[edit]
It functions as a third jump, but only if the computer controlled Ice Climber is present (in Melee, in later games it still grants a minor momentum boost). The controlled Ice Climber throws the CPU partner up a short distance while the two are attached by a rope, and the CPU will then send the human player a significant distance vertically by pulling on the rope, and both will enter the helpless state until they land, making them individually vulnerable until then. If the move is used too low, and no ledge is grabbed, the CPU will likely fall to the bottom blast line while the player will land on the stage safely. The CPU gains a hitbox that deals decent damage when he or she is thrown.
Without the CPU ally alive or near enough in the air, the human Climber merely does the motion for the belay, which will still grab the ledge when close enough, but gains very little altitude and leaves the climber helpless to fall. The CPU may also use the move alone to try and get back to the human player. Players typically use Squall Hammer when left with a single Climber.
In Super Smash Bros. Brawl and Super Smash Bros. Ultimate, the CPU will aim for and grab the ledge of the stage provided they are facing toward the ledge, and will then pull up the player. As both Climbers can now grab the ledge simultaneously, this effectively eliminates the problem of potentially being edge-hogged by one's own partner.
A technique using this move (known as Bungie Jumping) allows a player to edge-hog for an extended period of time with invincibility frames that can be repeatedly attained. The technique also sets up to chain grab any opponents who get past the edge-hog.
In Super Smash Bros. Ultimate, if the CPU does not make it back to the stage when the move is used, players can use the move again to rescue their ally if they are close enough.
Instructional quotes[edit]
instruction booklet | Popo throws Nana, who attacks enemies and then pulls Popo up behind her. | |
instruction booklet | Popo throws Nana into the air to attack, then follows her by jumping a moment later. | |
Move List | Nana pulls on the rope that Popo throws, and the two work together to jump up high. |
Origin[edit]
To "belay" is a mountaineering term referring to securing oneself with a safety rope. The Ice Climbers' use of climbing ropes is unique to the Super Smash Bros. series, but it is possibly based on the Ice Climber's ability to "footstool jump" on each other in the two-player mode of Ice Climber. The animation is similar to when they jumped on each other's head while in midair in the original game.
Gallery[edit]
Names in other languages[edit]
Trivia[edit]
- When appropriately used, the audience will gasp twice, first when Nana grabs the ledge using this move, and a second time when Popo joins her on the ledge.