Super Smash Bros. Brawl

Co-op mode: Difference between revisions

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{{cleanup|Absolutely awful tone and prose, Boss battle Co-op mode needs better quality picture.}}
'''Co-op mode''' is a [[mode]] introduced in ''[[Super Smash Bros. Brawl]]'' where the player can get another player to help them with 1-Player [[modes]] over [[Nintendo Wi-Fi Connection|Wi-Fi]] or directly. Locally, a second player can join in at [[The Subspace Emissary]], [[All-Star Mode]], [[Boss Battles]], [[Target Test|Target Smash]], Home-Run Contest, and [[Multi-Man Brawl]]. Online, with friends, a second player can join at [[Home-Run Contest]] and [[Multi-Man Brawl]].
'''Co-op mode''' is a [[Modes|mode]] in ''[[Super Smash Bros. Brawl]]'' where the player can get another player to help him or her with 1-Player [[modes]] over [[Wi-Fi Multiplayer|Wi-Fi]] or directly. Locally, a second player can join in at [[The Subspace Emissary]], [[All-Star Mode]], [[Boss Battles]], [[Target Test|Target Smash]], Home-Run Contest, and [[Multi-Man Brawl]]. Online, with friends, a second player can join at [[Home-Run Contest]] and [[Multi-Man Brawl]].
 
==Differences==


==Differences from single-player versions==
===Subspace Emissary===
===Subspace Emissary===
{{main|Adventure Mode: The Subspace Emissary}}
{{Main|Adventure Mode: The Subspace Emissary}}
[[File:Ssecoop.PNG|150px|thumb|SSE Co-op mode.]]
[[File:Ssecoop.PNG|150px|thumb|SSE Co-op mode.]]


The character allowance stays the same, but the first player chooses three characters (five in the [[Great Maze]]) and the second player gets one. Both players get the next character the first player has chosen should they get knocked out.
In many respects, the first player is the "lead", and the second player is a "helper", similar to the 2-player modes of ''[[Kirby Super Star]]''. The first player chooses all the characters for the level except for one that is reserved for the second player. In stages where the camera shifts with the player, it will focus on player 1, who is also the only player who can open doors. Furthermore, if player 2 stays offscreen while the camera shifts, they are transported via a [[space jump]] to the first player. Player 2 can activate this at will by pressing the [[+]] or [[Start]] button, depending on the controller. Although player 1 chooses most of the characters, outside of each player's first pick, the remaining choices are "shared stock", in the sense that the first player to be knocked out will respawn as the next character on the list. Note that if player 2 is KO'd and no stock remains, player 1 may still be alive and can continue to play through the level. However, should player 1 be KO'd when there are no remaining stock, the game ends, regardless of player 2's status.


===All-Star Mode===
===All-Star Mode===
{{main|All-Star Mode}}
{{Main|All-Star Mode}}
If two players attempt to do All Star Mode, they will go though the normal format with a few minor changes:
If two players attempt All-Star Mode, they will go though the normal format with a few minor changes:
*The final character fought, {{SSBB|Olimar}}, will now be fought with another Olimar.
*The final battle will be against two {{SSBB|Olimar}}s instead of just one.
*Once one player has been KOed, the game will present the continue screen; because of this, both players must be alive to continue.
*Both players must remain alive. If either player is KO'd, the other one cannot still be alive and continue on their own. If one player is KO'd, both players are sent to the [[Continue]] screen.
*Instead of having three [[Heart Container]]s, the players now have five, with the two extras appearing below the platforms that hold the original three.
*Instead of having three [[Heart Container]]s, the players now have 6, with the three extras appearing below the platforms that hold the original three.
*At the end of the event, you get a combined two-player score instead of two scores to be recorded onto both characters. However, you receive both trophies.
*The game records that both characters used have completed the mode, in that both characters' Final Smash trophies will be earned and both get credit for completing the mode for challenges. However, the score earned is tracked in a unique slot reserved for co-op mode, which is not attached to any character, and so neither characters' high scores will be altered. In order to get any character to obtain the score and/or get the [[Challenge]]s for All Star Mode, the player must complete All Star Mode with characters as solo (1 player) and 1 player themselves; not co-op mode.
*Challenges involving the completion of All Star with multiple characters will not break during co-op.
 
Note that unlike Subspace Emissary, there is no clearly designated "lead" character, in the sense that player 1's role is no different than their companion other than that the ending theme will match player 1's character rather than player 2. Either player can activate the portal from the [[All-Star Rest Area|rest area]], and either player's fall during a fight will trigger the [[continue]] screen.


===Boss Battles===
===Boss Battles===
{{main|Boss Battles}}[[File:Coopbossbatles.jpg|200px|thumb|Boss Battles Co-op Mode.]]
{{Main|Boss Battles}}[[File:Coopbossbatles.jpg|200px|thumb|Boss Battles Co-op Mode.]]


Co-op Boss Battles has a format very similar to that of 1-player Boss Battles, with a few of the same slight differences that All-Star mode has:
Co-op Boss Battles has a format very similar to that of 1-player Boss Battles, with a few of the same differences that All-Star Mode has:
*If one player is KO'd, the other may not carry on by his or herself.
 
*There are five heart containers.
*Like All-Star Mode, both players must remain alive. If one player is KO'd, the other may not carry on alone.
*There is only one final score rather than two to be recorded onto the characters.
*There are six Heart Containers instead of three.
*There is only one final score rather than two to be recorded onto the characters. But this does not unlock any of the challenges as the way to get them is to do Boss Battles Mode on just solo (1 player); not co-op mode. If done in co-op, then at the end, the high scores appear in the reserved slot (like in All Star).
 
Like All-Star mode, there is no distinction between the roles of each player. Either player's KO will end the mode, and either player may activate the teleporter in the [[Rest Area]].


===Target Smash, Home-Run Contest, and Multi-Man Brawl===
===Target Smash, Home-Run Contest, and Multi-Man Brawl===
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[[File:Multmancoop.jpg|200px|thumb|Multi-Man Brawl Co-op Mode.]]
[[File:Multmancoop.jpg|200px|thumb|Multi-Man Brawl Co-op Mode.]]


Target Smash, Multi-Man Brawl and Home-Run Contest follow the same format as in one-player mode, except for the fact that there are two people playing rather than one. Challenges for Target Smash and Home-Run Contest modes can be broken in co-op.
Target Smash, Multi-Man Brawl and Home-Run Contest follow the same format as in one-player mode, except for the fact that there are two people playing rather than one. Challenges for Target Smash and Home-Run Contest modes can be earned in co-op, although records for all three are saved separately. Like All-Star Mode and Boss Battles mode, there is no distinction between either players' roles, and either player being KO'd will trigger a loss.
[[Category:SSBB modes]]
 
[[Category:Co-op Modes]]
[[Category:Modes (SSBB)]]
[[Category:Co-op modes|*]]

Latest revision as of 19:04, January 7, 2023

Co-op mode is a mode introduced in Super Smash Bros. Brawl where the player can get another player to help them with 1-Player modes over Wi-Fi or directly. Locally, a second player can join in at The Subspace Emissary, All-Star Mode, Boss Battles, Target Smash, Home-Run Contest, and Multi-Man Brawl. Online, with friends, a second player can join at Home-Run Contest and Multi-Man Brawl.

Differences from single-player versions[edit]

Subspace Emissary[edit]

SSE Co-op mode.

In many respects, the first player is the "lead", and the second player is a "helper", similar to the 2-player modes of Kirby Super Star. The first player chooses all the characters for the level except for one that is reserved for the second player. In stages where the camera shifts with the player, it will focus on player 1, who is also the only player who can open doors. Furthermore, if player 2 stays offscreen while the camera shifts, they are transported via a space jump to the first player. Player 2 can activate this at will by pressing the + or Start button, depending on the controller. Although player 1 chooses most of the characters, outside of each player's first pick, the remaining choices are "shared stock", in the sense that the first player to be knocked out will respawn as the next character on the list. Note that if player 2 is KO'd and no stock remains, player 1 may still be alive and can continue to play through the level. However, should player 1 be KO'd when there are no remaining stock, the game ends, regardless of player 2's status.

All-Star Mode[edit]

Main article: All-Star Mode

If two players attempt All-Star Mode, they will go though the normal format with a few minor changes:

  • The final battle will be against two Olimars instead of just one.
  • Both players must remain alive. If either player is KO'd, the other one cannot still be alive and continue on their own. If one player is KO'd, both players are sent to the Continue screen.
  • Instead of having three Heart Containers, the players now have 6, with the three extras appearing below the platforms that hold the original three.
  • The game records that both characters used have completed the mode, in that both characters' Final Smash trophies will be earned and both get credit for completing the mode for challenges. However, the score earned is tracked in a unique slot reserved for co-op mode, which is not attached to any character, and so neither characters' high scores will be altered. In order to get any character to obtain the score and/or get the Challenges for All Star Mode, the player must complete All Star Mode with characters as solo (1 player) and 1 player themselves; not co-op mode.

Note that unlike Subspace Emissary, there is no clearly designated "lead" character, in the sense that player 1's role is no different than their companion other than that the ending theme will match player 1's character rather than player 2. Either player can activate the portal from the rest area, and either player's fall during a fight will trigger the continue screen.

Boss Battles[edit]

Main article: Boss Battles
Boss Battles Co-op Mode.

Co-op Boss Battles has a format very similar to that of 1-player Boss Battles, with a few of the same differences that All-Star Mode has:

  • Like All-Star Mode, both players must remain alive. If one player is KO'd, the other may not carry on alone.
  • There are six Heart Containers instead of three.
  • There is only one final score rather than two to be recorded onto the characters. But this does not unlock any of the challenges as the way to get them is to do Boss Battles Mode on just solo (1 player); not co-op mode. If done in co-op, then at the end, the high scores appear in the reserved slot (like in All Star).

Like All-Star mode, there is no distinction between the roles of each player. Either player's KO will end the mode, and either player may activate the teleporter in the Rest Area.

Target Smash, Home-Run Contest, and Multi-Man Brawl[edit]

Target Smash Co-op Mode in Brawl.
Home-Run Contest Co-op Mode.
Multi-Man Brawl Co-op Mode.

Target Smash, Multi-Man Brawl and Home-Run Contest follow the same format as in one-player mode, except for the fact that there are two people playing rather than one. Challenges for Target Smash and Home-Run Contest modes can be earned in co-op, although records for all three are saved separately. Like All-Star Mode and Boss Battles mode, there is no distinction between either players' roles, and either player being KO'd will trigger a loss.