|
|
(46 intermediate revisions by 32 users not shown) |
Line 1: |
Line 1: |
| {{ArticleIcons|ssb=yes|melee=yes|brawl=yes}} | | {{ArticleIcons|series=y}} |
| [[Image:Get_up_attack.png|thumb|200px|right|Link, using a ledge attack.]]
| |
| '''Ledge recoveries''' are a set of moves a character can use when hanging on a [[ledge]]. Once a character's invincibility frames gained from grabbing a ledge expire, it is usually prudent to get up off the edge and return to the stage proper. Typically, these moves give a character invincibility frames and allow a semi-safe recovery. This can be done in a variety of ways:
| |
|
| |
|
| [[Image:Edge Recovery.png|250px|right]] | | [[File:Get up attack.png|thumb|200px|Link, using an edge attack in ''Brawl''.]] |
| *Climb: By pushing the [[control stick]] towards the ledge, a character will simply climb up onto the stage. When the character has more than 100% damage, the action of climbing back to the stage is significantly slower.
| | An '''Edge getup''', also known as an '''Edge recovery''', is a set of moves that can be executed while a character is hanging on an [[edge]]. Along with grabbing the edge, these moves typically give a character [[invincibility frame]]s to aid in recovery. It is often prudent to return to the [[stage]] before the invincibility frames expire. Edge getup maneuvers are sometimes used to [[edge-guard]], especially when releasing and re-grabbing the ledge to refresh [[midair jump]]s. Edge getup moves also sometimes play a role in [[stalling]]. |
| *Attack: By pressing an attack button, a character will climb up onto the stage while performing a ledge attack. This is primarily useful when the opponent is next to the ledge, as a counter attack. When the character has more than 100% damage, the getting up to attack motion is significantly slower. On the plus side however, almost all ledge attacks deal more damage (except for [[Captain Falcon (SSBB)|Captain Falcon's]]) and the character still has invincibility frames when hitboxes come out, unlike with the normal ledge attack.
| |
| *Roll: By pressing a [[shield]] button, a character will climb up and roll forward a moderate distance. When the character has over 100% damage, the action of getting back up to roll is significantly slower, however the roll itself covers slightly more distance.
| |
| *Jump: By pressing a jump button or pushing the analog stick up, a character will leap upwards and slightly forward. However, this move does not give a character invincibility frames. This option is not available in the first ''[[Super Smash Bros.]]'' and in ''Brawl'', characters typically jump higher than they did in ''Melee'', and have less ending lag on the jump, allowing them to perform other actions sooner, making it overall more useful. When the character has over 100% damage, there is slight delay before the character jumps, though this increase in start-up lag is much less severe than with the other ledge options over 100%.
| |
| *Let go: By pressing the stick away from an edge, a character will let go. The primary application of this is when a character wishes to double jump and then air dodge or attack, or for certain other purposes such as using Yoshi's double jump launch resistance. It should be noted that Toon Link wall jumps away from the wall after letting go, which is a useful alternate to jumping in a few cases. Also, depending on the character, double-jumping then using an aerial attack can be faster than using the ledge attack.
| |
| *[[Fastfall]]: By pressing the stick down, a character will let go and enter a fastfall. Some common applications for this include [[mindgame|mindgames]] with the opponent, and [[planking]].
| |
|
| |
|
| ==Ledge recovery attack== | | ==Types of recovery moves== |
| {{Incomplete}}
| | [[File:Edge Recovery.png|250px|right]] |
| A '''ledge recovery attack''' is an attack performed by pressing the attack button while hanging on a ledge. The character will get up while performing an attack. There are 2-3 different Ledge Recovery attacks for each character.
| |
|
| |
|
| Once a character has received 100% of damage, they begin to perform a different ledge attack then normal. They are usually slower, but do more damage to opponents, although it is usually only 3-5% more. For example, Yoshi's edge attack involves a quick 6% tail whip, while when at high damage, it becomes a slow 12% headbutt.
| | There are five general recovery moves which may be performed while grabbing the edge. Prior to ''Super Smash Bros 4.'', each technique (with the exception of letting go of the ledge) becomes slower once the opponents percent is equal to or greater than 100%. Starting from ''Smash 4'' however, the player's ledge options function identically regardless of the player's percent. The slower ledge options in earlier titles left the player on the ledge much more vulnerable to an on stage punish although they could keep hold onto the ledge for longer to [[edge hog]] more easily. |
|
| |
|
| Ledge attacks are generally avoided in competitive play due to their slow speed and limited usefulness. Players will often use other techniques or attacks to return to the stage instead. However, players will often mix in ledge attacks to [[mindgames|catch the opponent offguard]], especially if their character's ledge attack has great reach (like {{SSBB|Ganondorf}}'s under 100% ledge attack and {{SSBB|King Dedede}}'s over 100% ledge attack), and/or has [[invincibility frames]] (which are safer to punish an opponent caught charging [[smash attack]]s near the ledge with than other ledge options).
| | *Climb: By pushing the [[control stick]] towards the edge, the character will climb up onto the stage. Prior to ''Smash 4'', when the character has 100% damage or more, the action of climbing back to the stage is significantly slower. |
| | *Attack: By pressing an attack button, a character will climb up onto the stage while performing an edge attack. This is primarily useful when the opponent is next to the edge, as a counter attack. Prior to ''Ultimate'', the amount of intangibilty ledge attacks had varied from character to character, ending shortly before the hitboxes became active in a vast majority of cases. In ''Ultimate'', attacks are intangible until hitboxes are no longer active. Prior to ''Smash 4'', when the character has 100% damage or more, they will perform a different, significantly slower ledge attack. On the plus side however, almost all edge attacks deal more damage (except for {{SSBB|Captain Falcon}}'s) and the character still has invincibility frames when hitboxes are active, unlike with most normal edge attacks. Over 100% ledge attacks can have other advanatges/disadvantages such as more/less range or more/less relative ending lag. |
| | *Roll: By pressing a [[shield]] button, a character will climb up and roll forward a moderate distance. Prior to ''Smash 4'', when the character has 100% damage or more, ledge rolling is significantly slower, however the roll itself covers slightly more distance. |
| | *Jump: Introduced in ''Melee'', by pressing a jump button or pushing the analog stick up, a character will leap upwards and slightly forward. The jump has two parts: jumping off the ledge and the actual jump itself. The jump off the ledge is intangible but the player is vulnerable once they are jumping (although in ''Melee'' and ''Brawl'', the player can carry their ledge intangibility into the jump). In ''Melee'', the player is stuck in the jumping animation (which is fairly lengthy) and they cannot do anything until the animation is over, leaving them very vulnerable. Carrying over ledge intangibility can alleviate this although in a vast majority of cases, this is not enough. Ledge jumps in ''Melee'' are largely useless outside of specific cases as they are too slow, they are too punishable and they are heavily outclassed by simply dropping off the ledge and jumping back onto the stage (with ledge jumps jokingly having the nickname '''tournament winner''' due to its big risk). Starting from ''Brawl'' however, the player can immediately act out of the ledge jump, making it far more useful and much harder to punish. The player can quickly attack or edge dodge with the opponent having a very small punish window. In ''Brawl'' specifically, if the player carries over ledge intangibility to the ledge jump, they are fully intangible for a period of time during the ledge jump, allowing for fully intangible air dodges and attacks. Prior to ''Smash 4'', when the character has 100% damage or more, jumping off the ledge is slightly slower although the speed decrease is much less severe compared to other ledge options. |
| | *Letting go: By pressing the control stick away from an edge or downwards, a character will let go of the edge and they can immediately act. This gives the opponent access to any aerial options which can be useful for getting back onto the stage or edgeguarding. This is especially powerful in ''Melee'' and ''Brawl'' as the player can carry over their ledge intangibility which can allow for some extremely powerful ledge sequences. |
|
| |
|
| ===List of ledge attacks (''[[SSB]]'')=== | | ===Inputs in ''[[Super Smash Bros. Melee]]''=== |
| | [[File:CliffWait ANA options.png|thumb|Options that can be triggered with the {{button|GCN|Control Stick}} when hanging on the righthand ledge.]] |
| | Sorted by priority. For example, pressing {{button|GCN|A}} and {{button|GCN|R}} at the same frame will result in an edge attack. |
| | *Attack: Press {{button|GCN|A}}, {{button|GCN|B}}, {{button|GCN|Z}} or move the {{button|GCN|C-Stick}} upwards. |
| | *Roll: Press {{button|GCN|L}}, {{button|GCN|R}} or move the {{button|GCN|C-Stick}} towards the stage. |
| | *Jump: Press {{button|GCN|X}}, {{button|GCN|Y}} or move the {{button|GCN|Control Stick}} upwards. |
| | *Climb: {{button|GCN|Control Stick}} up / towards (for all possible value combinations, see the image on the right). |
| | *Let go: {{button|GCN|Control Stick}} down / away (for all possible value combinations, see the image on the right) or {{button|GCN|C-Stick}} away or down. |
|
| |
|
| [[Captain Falcon (SSB)|Captain Falcon]]
| | ==Edge attacks== |
| *'''Under 100%:''' Climbs onto the stage and performs a low kick. 6% damage.
| | {{Main|Edge attack}} |
| *'''Over 100%:''' Climbs onto the stage and quickly jabs. 4% damage.
| |
|
| |
|
| [[Donkey Kong (SSB)|Donkey Kong]]
| | {{Attacks}} |
| *'''Under 100%:''' Turns around 180 degrees and jabs the opponent with his rear. 6% damage, does not hit opponents right next to the ledge.
| |
| *'''Over 100%:''' Slaps the ledge and then climbs on. 6% damage.
| |
|
| |
|
| [[Fox (SSB)|Fox]]
| | [[Category:Game controls]] |
| *'''Under 100%:''' Flips and kicks onto the stage, then dashes backwards. 4% damage.
| |
| *'''Over 100%:''' Quickly flips and kicks onto the stage. 4% damage.
| |
| | |
| [[Jigglypuff (SSB)|Jigglypuff]]
| |
| *'''Under 100%:''' Jumps onto the ledge and kicks, than performs a small backflip. 4% damage.
| |
| *'''Over 100%:''' Climbs onto the ledge, dashes forward, than backflips. 4% damage.
| |
| | |
| [[Kirby (SSB)|Kirby]]
| |
| *'''Under 100%:''' Does a front-flip, kicking.
| |
| *'''Over 100%:''' Climbs up onto the ledge, then does a headbutt.
| |
| | |
| [[Link (SSB)|Link]]
| |
| *'''Under 100%:''' Flips onto the stage while slashing with his sword. 4%
| |
| *'''Over 100%:''' Slowly pulls himself up and slashes upwards with his sword. 4%
| |
| | |
| [[Luigi (SSB)|Luigi]]
| |
| *'''Under 100%:''' Climbs onto the ledge and kicks the area around him.
| |
| *'''Over 100%''' Climbs on and kicks the area in front of him.
| |
| | |
| [[Mario (SSB)|Mario]]
| |
| *'''Under 100%:''' Performs a motion similar to a cartwheel
| |
| *'''Over 100%:''' Climbs on and kicks the area in from him.
| |
| | |
| [[Ness (SSB)|Ness]]
| |
| *'''Under 100%:''' ''Information Needed''
| |
| *'''Over 100%:''' ''Information Needed''
| |
| | |
| [[Pikachu (SSB)|Pikachu]]
| |
| *'''Under 100%:''' ''Information Needed''
| |
| *'''Over 100%:''' ''Information Needed''
| |
| | |
| [[Samus (SSB)|Samus]]
| |
| *'''Under 100%:''' ''Information Needed''
| |
| *'''Over 100%:''' ''Information Needed''
| |
| | |
| [[Yoshi (SSB)|Yoshi]]
| |
| *'''Under 100%:''' ''Information Needed''
| |
| *'''Over 100%:''' ''Information Needed''
| |
| | |
| ===List of ledge attacks (''[[SSBM]]'')===
| |
| | |
| [[Bowser (SSBM)|Bowser]]
| |
| *'''Under 100%:''' Rolls quickly onto the stage
| |
| *'''Over 100%:''' Climbs up onto the stage and swipes claws
| |
| | |
| [[Captain Falcon (SSBM)|Captain Falcon]]
| |
| *'''Under 100%:''' Jump Kicks onto the stage
| |
| *'''Over 100%:''' Climbs onto the stage while throwing an uppercut
| |
| | |
| [[Donkey Kong (SSBM)|Donkey Kong]]
| |
| *'''Under 100%:''' Flying Butt bump
| |
| *'''Over 100%:''' Climbs up and slaps
| |
| | |
| [[Dr. Mario (SSBM)|Dr. Mario]]
| |
| *'''Under 100%:''' Cartwheels onto the stage with a double kick
| |
| *'''Over 100%:''' Climbs onto the stage with a straight kick
| |
| | |
| [[Falco (SSBM)|Falco]]
| |
| *'''Under 100%:''' Double kick onto the stage
| |
| *'''Over 100%:''' Front-flip-kick onto the stage
| |
| | |
| [[Fox (SSBM)|Fox]]
| |
| *'''Under 100%:''' Double Kick onto the stage
| |
| *'''Over 100%:''' Front-flip-kick onto the stage
| |
| | |
| [[Ganondorf (SSBM)|Ganondorf]]
| |
| *'''Under 100%:''' Jump kicks onto the stage
| |
| *'''Over 100%:''' Climbs onto the stage while throwing an uppercut
| |
| | |
| [[Ice Climbers (SSBM)|Ice Climbers]]
| |
| *'''Under 100%:''' Swings hammer in an arc while climbing onto stage
| |
| *'''Over 100%:''' Crawls onto the stage, swinging hammer at floor level
| |
| | |
| [[Jigglypuff (SSBM)|Jigglypuff]]
| |
| *'''Under 100%:''' Flip kick onto the stage
| |
| *'''Over 100%:''' Split kick onto the stage
| |
| | |
| [[Kirby (SSBM)|Kirby]]
| |
| *'''Under 100%:''' Flip kick onto the stage
| |
| *'''Over 100%:''' Spinning Split kicks onto the stage
| |
| | |
| [[Link (SSBM)|Link]]
| |
| *'''Under 100%:''' Flips onto the stage with a downward sword slice
| |
| *'''Over 100%:''' Climbs onto the stage with a sword thrust
| |
| | |
| [[Luigi (SSBM)|Luigi]]
| |
| *'''Under 100%:''' Cartwheels onto the stage with a double kick
| |
| *'''Over 100%''' Climbs onto the stage with a straight kick
| |
| | |
| [[Mario (SSBM)|Mario]]
| |
| *'''Under 100%:''' Cartwheels onto the stage with a double kick
| |
| *'''Over 100%:''' Climbs onto the stage with a straight kick
| |
| | |
| [[Marth (SSBM)|Marth]]
| |
| *'''Under 100%:''' Jumps onto the stage with a downward sword slice
| |
| *'''Over 100%:''' Climbs onto the stage with a sweeping upward sword slice
| |
| | |
| [[Mewtwo (SSBM)|Mewtwo]]
| |
| *'''Under 100%:''' Flips onto the stage while tail whipping
| |
| *'''Over 100%:''' Climbs onto the stage with an arm swipe
| |
| | |
| [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]
| |
| *'''Under 100%:''' Climbs onto the stage, swinging a bell
| |
| *'''Over 100%:''' Climbs slowly onto the stage, swinging a bell
| |
| | |
| Mr. Game & Watch's edge attacks are the only ones to not deal fixed knockback, instead dealing the same strength of knockback as [[floor attack]]s.
| |
| | |
| [[Ness (SSBM)|Ness]]
| |
| *'''Under 100%:''' Cartwheels onto the stage with a double kick
| |
| *'''Over 100%:''' Climbs onto the stage with a jump kick
| |
| | |
| [[Peach (SSBM)|Peach]]
| |
| *'''Under 100%:''' Jumps onto the stage with a hip bump
| |
| *'''Over 100%:''' Climbs on stage with a low spin kick
| |
| | |
| [[Pichu (SSBM)|Pichu]]
| |
| *'''Under 100%:''' Climbs onto the stage with a quick front-flip-kick
| |
| *'''Over 100%:''' Climbs onto the stage with a tail smack
| |
| | |
| [[Pikachu (SSBM)|Pikachu]]
| |
| *'''Under 100%:''' Climbs onto the stage with a quick front-flip-kick
| |
| *'''Over 100%:''' Climbs onto the stage with a tail smack
| |
| | |
| [[Roy (SSBM)|Roy]]
| |
| *'''Under 100%:''' Jumps onto the stage with a downward sword slice
| |
| *'''Over 100%:''' Climbs onto the stage with a sweeping upward sword slice
| |
| | |
| [[Samus (SSBM)|Samus]]
| |
| *'''Under 100%:''' Leaps onto stage with a kick
| |
| *'''Over 100%:''' Climbs onto the stage with a cannon thrust
| |
| | |
| [[Sheik (SSBM)|Sheik]]
| |
| *'''Under 100%:''' Climbs onto stage with a double kick
| |
| *'''Over 100%:''' Climbs onto the stage and elbows
| |
| | |
| [[Yoshi (SSBM)|Yoshi]]
| |
| *'''Under 100%:''' Tail spins onto the stage
| |
| *'''Over 100%:''' Headbutts onto the stage
| |
| | |
| [[Young Link (SSBM)|Young Link]]
| |
| *'''Under 100%:''' Flips onto the stage with a downward sword slice
| |
| *'''Over 100%:''' Climbs onto the stage with a sword thrust
| |
| | |
| [[Zelda (SSBM)|Zelda]]
| |
| *'''Under 100%:''' Climbs onto the stage with a slap
| |
| *'''Over 100%:''' Climbs onto the stage with a low spin kick
| |
| | |
| ===List of ledge attacks (''[[SSBB]]'')===
| |
| [[Bowser (SSBB)|Bowser]]
| |
| *'''Under 100%:''' Hits the opponent with a spinning attack when Bowser is in his shell. 8% damage.
| |
| *'''Over 100%:''' Does a slow claw swipe as he pulls himself up for 10%.
| |
| | |
| [[Captain Falcon (SSBB)|Captain Falcon]]
| |
| *'''Under 100%:''' Flips himself up with a fast kick. 10%
| |
| *'''Over 100%:''' Climbs up, then does a small uppercut as he stands up. Oddly, does less damage than his "Under 100%" attack, dealing 8%.
| |
| | |
| [[Charizard (SSBB)|Charizard]]
| |
| *'''Under 100%:''' Does a fast headbutt. 8% normally, 5% when exhausted.
| |
| *'''Over 100%:''' Makes a slow swing of his tail. 10% normally, 7% when exhausted.
| |
| | |
| [[Diddy Kong (SSBB)|Diddy Kong]]
| |
| *'''Under 100%:''' Sweeps his tail along the ground for 8%.
| |
| *'''Over 100%:''' Performs a low kick for 10%.
| |
| | |
| [[Donkey Kong (SSBB)|Donkey Kong]]
| |
| *'''Under 100%:''' Thrusts his whole body forward, back-first, for 8%. Covers quite a bit of distance for a ledge-attack.
| |
| *'''Over 100%:''' Slaps low to the ground. 10%
| |
| | |
| [[Falco (SSBB)|Falco]]
| |
| *'''Under 100%:''' Slides forward with both legs for 8%. Shares this animation with Fox and Wolf.
| |
| *'''Over 100%:''' Delivers a flip-kick for 10%. Shares this animation with Fox and Wolf.
| |
| | |
| [[Fox (SSBB)|Fox]]
| |
| *'''Under 100%:''' Slides forward with both legs for 8%. Shares this animation with Falco and Wolf.
| |
| *'''Over 100%:''' Delivers a flip-kick for 10%. Shares this animation with Falco and Wolf.
| |
| | |
| [[Ganondorf (SSBB)|Ganondorf]]
| |
| *'''Under 100%:''' Quickly delivers a backhand. 10%.
| |
| *'''Over 100%:''' Climbs up and thrusts one leg forward. 10%.
| |
| | |
| [[Ice Climbers (SSBB)|Ice Climbers]]
| |
| *'''Under 100%:''' Thrusts their hammers overhead. Both climbers deal 8%.
| |
| *'''Over 100%:''' Sweep their hammers low to the ground. Both climbers deal 10%.
| |
| | |
| [[Ike (SSBB)|Ike]]
| |
| *'''Under 100%:''' Gets up and does a low, spinning slash for 8%.
| |
| *'''Over 100%:''' Pulls up slowly, then does a short slash parallel to the ground, much like his [[Quick Draw]]. 10%.
| |
| | |
| [[Ivysaur (SSBB)|Ivysaur]]
| |
| *'''Under 100%:''' Sweeps one of its vines forward. 8% normally, 5% when exhausted.
| |
| *'''Over 100%:''' Does a short range tackle. 10% normally, 7% when exhausted.
| |
| | |
| [[Jigglypuff (SSBB)|Jigglypuff]]
| |
| *'''Under 100%:''' Does a flipping kick, much like Kirby. 6%
| |
| *'''Over 100%:''' Pulls up and does a spinning split kick. 6%. Shares this animation with Kirby.
| |
| | |
| [[King Dedede (SSBB)|King Dedede]]
| |
| *'''Under 100%:''' Thrusts one foot forward, similar to his down-tilt, for 8%.
| |
| *'''Over 100%:''' Swings his hammer overhead for 10%.
| |
| | |
| [[Kirby (SSBB)|Kirby]]
| |
| *'''Under 100%:''' Does a kick as he flips over the edge for 6%.
| |
| *'''Over 100%:''' Scoots up, then does a low spinning kick, similar to his Down Smash for 6%.
| |
| | |
| [[Link (SSBB)|Link]]
| |
| *'''Under 100%:''' Performs an overhead slash for 8%.
| |
| *'''Over 100%:''' Slowly climbs up, then thrusts his sword forward, similar to the final hit of his Neutral attack combo. 10%.
| |
| | |
| [[Lucario (SSBB)|Lucario]]
| |
| *'''Under 100%:''' Quickly pulls up onto the stage strikes with both palms. Fast and Good Range. Damage varies, dealing anywhere from 3-12%, depending on the strength of his aura.
| |
| *'''Over 100%:''' Slowly pulls up onto the stage and does a flip kick. Damage varies, dealing anywhere from 10-19%, depending on his aura. At full power, this is the strongest ledge attack in the game.
| |
| | |
| [[Lucas (SSBB)|Lucas]]
| |
| *'''Under 100%:''' Flips onto the stage, kicking with both legs for 8%. Shares this animation with Ness.
| |
| *'''Over 100%:''' Slowly delivers a powerful punch for 10%. Shares this animation with Ness.
| |
| | |
| [[Luigi (SSBB)|Luigi]]
| |
| *'''Under 100%:''' Flips over the edge, kicking the opponent with both legs. 8% damage. Shares this animation with Mario.
| |
| *'''Over 100%''' Slowly gets up and kicks. 10% damage. Shares this animation with Mario.
| |
| | |
| [[Mario (SSBB)|Mario]]
| |
| *'''Under 100%:''' Does a somersault and then kicks upwards, from a laying down position. 8% damage. Shares this animation with Luigi.
| |
| *'''Over 100%:''' Gets up then does an attack similar to his down tilt. 10% damage. Shares this animation with Luigi.
| |
| | |
| [[Marth (SSBB)|Marth]]
| |
| *'''Under 100%:''' Flips onto ledge with a quick downward diagonal slash from left to right. 6% base. 8% tip.
| |
| *'''Over 100%:''' Quick, low, horizontal slash with medium lag. Less range than normal ledge attack. 10% base and tip.
| |
| | |
| [[Meta Knight (SSBB)|Meta Knight]]
| |
| *'''Under 100%:''' Leaps onto stage and slashes for 8%.
| |
| *'''Over 100%:''' Virtually the same as the above, but slower, dealing 10%.
| |
| | |
| [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
| |
| *'''Under 100%:''' Climbs up, and swings his bell forward. 8%.
| |
| *'''Over 100%:''' Virtually the same as the above, but slower, dealing 10%.
| |
| | |
| [[Ness (SSBB)|Ness]]
| |
| *'''Under 100%:''' Flips onto the stage with a kick for 8%. Shares this animation with Lucas.
| |
| *'''Over 100%:''' Delivers a powerful punch for 10%. Shares this animation with Lucas.
| |
| | |
| [[Olimar (SSBB)|Olimar]]
| |
| *'''Under 100%:''' Somersaults onto the stage headbutting. Deals 8%.
| |
| *'''Over 100%:''' Thrusts his legs along the ground for 10%.
| |
| | |
| [[Peach (SSBB)|Peach]]
| |
| *'''Under 100%:''' Quickly thrusts her rump forward for 6%.
| |
| *'''Over 100%:''' Slowly sweeps both legs along the floor for 10%.
| |
| | |
| [[Pikachu (SSBB)|Pikachu]]
| |
| *'''Under 100%:''' Flips forward with his tail overhead. 8%.
| |
| *'''Over 100%:''' Pokes its tail forward for 10%.
| |
| | |
| [[Pit (SSBB)|Pit]]
| |
| *'''Under 100%:''' Flips onto the stage with a kick, dealing 8%.
| |
| *'''Over 100%:''' Thrusts his bow forward for a stab that deals 10%.
| |
| | |
| [[R.O.B. (SSBB)|R.O.B.]]
| |
| *'''Under 100%:''' Thrusts both hands forward, similar to his forward-air. 7%.
| |
| *'''Over 100%:''' Thrusts one arm forward for 10%. Covers more ground than his other ledge attack.
| |
| | |
| [[Samus (SSBB)|Samus]]
| |
| *'''Under 100%:''' Does a high-arcing kick for 6%.
| |
| *'''Over 100%:''' Climbs up with a punch from her arm cannon for 10%.
| |
| | |
| [[Sheik (SSBB)|Sheik]]
| |
| *'''Under 100%:''' Flips up and does a two-legged sliding kick for 8%.
| |
| *'''Over 100%:''' Does an elbow jab dealing 8%.
| |
| | |
| [[Snake (SSBB)|Snake]]
| |
| *'''Under 100%:''' Flips around, kicking with his heel for 8%
| |
| *'''Over 100%:''' Slowly kicks both legs forward. Deals 10%.
| |
| | |
| [[Sonic (SSBB)|Sonic]]
| |
| *'''Under 100%:''' Charges forward a short distance in spinball form. 8%.
| |
| *'''Over 100%:''' Delivers two kicks. The first does 6%, the second for 7%. The first kick rarely leads the opponent into the second.
| |
| | |
| [[Squirtle (SSBB)|Squirtle]]
| |
| *'''Under 100%:''' Crouches and swipes its tail with a spin. 8% normally, 5% when exhausted.
| |
| *'''Over 100%:''' Does a slow headbutt. 10% normally, 7% when exhausted.
| |
| | |
| [[Toon Link (SSBB)|Toon Link]]
| |
| *'''Under 100%:''' Swings his sword overhead for 8%.
| |
| *'''Over 100%:''' Thrusts his sword forward for a stab, similar to the final hit of his Neutral attack combo. 10%.
| |
| | |
| [[Wario (SSBB)|Wario]]
| |
| *'''Under 100%:''' Crawls up the ledge and flips onto his back, attacking with his head. 8%
| |
| *'''Over 100%:''' Crawls up the ledge and slides his hand across the ground. Similar to his down tilt. 10%
| |
| | |
| [[Wolf (SSBB)|Wolf]]
| |
| *'''Under 100%:''' Slides forward, attacking with both legs for 8%. Shares this animation with Fox and Falco.
| |
| *'''Over 100%:''' Flips onto the stage with a kick, dealing 10%. Shares this animation with Fox and Falco.
| |
| | |
| [[Yoshi (SSBB)|Yoshi]]
| |
| *'''Under 100%:''' Quickly sweeps his tail forward for 6%.
| |
| *'''Over 100%:''' Slowly swings his head forward for 12%. Similar to his Forward smash.
| |
| | |
| [[Zelda (SSBB)|Zelda]]
| |
| *'''Under 100%:''' Does a low spinning sweep before she stands. 6%.
| |
| *'''Over 100%:''' Slaps in front of her for 10%.
| |
| | |
| [[Zero Suit Samus (SSBB)|Zero Suit Samus]]
| |
| *'''Under 100%:''' Does a low spinning kick for 8%.
| |
| *'''Over 100%:''' Does a turning forearm thrust dealing 10%.
| |
| | |
| {{Template:Attacks}}
| |
| [[Category:Game Controls]] | |