Super Smash Bros. Brawl

Elevator slope glitch: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (This is a glitch I discovered in one of my custom stages.)
 
(Some cleanup on the first pages I ever created on this wiki)
 
(23 intermediate revisions by 15 users not shown)
Line 1: Line 1:
[[Image:Trapped!.jpg|280px|right|thumb|Lucario and Link trapped under the slopes]]
{{ArticleIcons|ssbb=y}}{{video|Glitch demonstration.}}
This is a glitch that allows you to go through the slopes in [[Stage Builder|custom stages]].
[[File:Trapped!.JPG|Lucario and Link trapped under the slopes|thumb|250px]]


==To Perform==
The '''elevator slope glitch''' is a [[glitch]] that allows players to clip through a diagonal line of slope blocks in ''[[Super Smash Bros. Brawl]]''{{'}}s [[Stage Builder|custom stages]].
To perform this glitch, go to the stage builder and build a stage consisting of a slope or two consisting of multiple slope blocks. Next, put the sideways elevators under each of the slope blocks like in the image. To go through the slopes, stand at a intersection between two slopes and perform a [[rolling dodge]] towards the elevator at the precise moment the elevator is under the slope and moving away. If done correctly, the character will roll through the slope and on to the elevator, possibly becoming stuck in the custom stage (depends on how it is built). In an alternative method, a character can be knock through the slopes if hit by a strong enough attack (the attack doesn't need to be overpowering). This is most likely to happen in a V shape stage like in the images.
 
[[Image:Trapped! 2.jpg|280px|right|thumb| One can be knocked through the slopes inadvertently]]
==How to perform==
To perform this glitch, one would have to go to the [[Stage Builder]] and build a custom stage that has a slope consisting of multiple slope blocks, with a horizontal moving platform under at least one of the slope blocks, as demonstrated in the page image. After the custom stage is created and being played on, to clip through the slopes, players have to stand at an intersection between two slopes, then perform a [[rolling dodge]] towards the moving playform at the precise moment the platform is under the slope and moving away. If done correctly, the character will roll through the slope and on to the platform, possibly becoming stuck in the custom stage if it's built in a way that the area clipped into is completely closed off (as also demonstrated in the image).
 
In an alternative method, a character can be launched through the slopes if hit into an intersection at a fast enough [[launch]] speed. This is most likely to happen in a V-shaped stage like in the images in the gallery.


==Escaping==
==Escaping==
To escape, one would have to grab a [[Warp Star|warp star]], hit someone or be hit with [[Great Aether|Ike's final smash]], use [[Volt Tackle|Pikachu's final smash]], use [[Aura Storm|Lucario's final smash]], use [[Grenade Launcher|Snake's final smash]] or be sucked up by [[Cook Kirby|Kirby's final smash]]. An alternative method is to be hit through the slope's intersections to escape (it is much more difficult to get hit through the slope on the bottom side then it is through the top). This can backfire however, like in the Snake image below.
If the player utilizes this glitch to clip into a closed off area, escape can still be possible via an item or [[Final Smash]] that forcibly moves the player to another area while ignoring all platforms in the way, such as grabbing a [[Warp Star]], obtaining the three pieces of the [[Dragoon]], hitting someone or be hit by [[Great Aether]], being sucked up by [[Cook Kirby]], or using any of the following Final Smashes; [[Volt Tackle]], [[Aura Storm]], [[Grenade Launcher]], [[End of Day]], or the [[Landmaster]]. Alternatively, just like how players can be launched through the intersections of slopes from the top, it is possible to be launched through the intersections from the bottom, though this requires much faster launching speeds to pull off. Depending on how the stage is built, this can backfire by the launching player inadvertently clipping into an even more undesirable area, as demonstrated in the Snake image below.
[[Image:Snake's Death.jpg|280px|left|thumb|Snake meets his untimely death]]
 
[[Category:Glitches]]
==Gallery==
<center>
<gallery widths="250">
File:Trapped! 2.jpg|One can be knocked through the slopes inadvertently
File:Snake's Death.JPG|Snake stuck permanently.
</gallery>
</center>
 
[[Category:Stage Builder]]
[[Category:Glitches (SSBB)]]

Latest revision as of 14:24, March 16, 2023

VideoNeeded.png This article could use additional or higher-quality animated images or videos.
The editor who added this tag suggests: Glitch demonstration.
If you have a good animated image for this article, upload it here.
If you have a good video for this article, link to it or embed it with the {{#widget:YouTube|id=}} tag.
Lucario and Link trapped under the slopes

The elevator slope glitch is a glitch that allows players to clip through a diagonal line of slope blocks in Super Smash Bros. Brawl's custom stages.

How to perform[edit]

To perform this glitch, one would have to go to the Stage Builder and build a custom stage that has a slope consisting of multiple slope blocks, with a horizontal moving platform under at least one of the slope blocks, as demonstrated in the page image. After the custom stage is created and being played on, to clip through the slopes, players have to stand at an intersection between two slopes, then perform a rolling dodge towards the moving playform at the precise moment the platform is under the slope and moving away. If done correctly, the character will roll through the slope and on to the platform, possibly becoming stuck in the custom stage if it's built in a way that the area clipped into is completely closed off (as also demonstrated in the image).

In an alternative method, a character can be launched through the slopes if hit into an intersection at a fast enough launch speed. This is most likely to happen in a V-shaped stage like in the images in the gallery.

Escaping[edit]

If the player utilizes this glitch to clip into a closed off area, escape can still be possible via an item or Final Smash that forcibly moves the player to another area while ignoring all platforms in the way, such as grabbing a Warp Star, obtaining the three pieces of the Dragoon, hitting someone or be hit by Great Aether, being sucked up by Cook Kirby, or using any of the following Final Smashes; Volt Tackle, Aura Storm, Grenade Launcher, End of Day, or the Landmaster. Alternatively, just like how players can be launched through the intersections of slopes from the top, it is possible to be launched through the intersections from the bottom, though this requires much faster launching speeds to pull off. Depending on how the stage is built, this can backfire by the launching player inadvertently clipping into an even more undesirable area, as demonstrated in the Snake image below.

Gallery[edit]