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Up throw: Difference between revisions

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(It really only KOs on neutral stages at 175-180ish. Maybe 150ish on low ceiling stages. Those percentages are not high; they are VERY high.)
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An '''up throw''' is a [[throw]] performed by pressing up on the control stick after having a [[grab]]bed opponent.
[[File:SSBU Up Throw ROB.gif|thumb|250px|{{SSBU|R.O.B.}} using his up throw against {{SSBU|Sonic}} in ''Ultimate''.]]
An '''up throw''' ({{ja|上投げ|Ue nage}}, ''Up/above/upper throw''; commonly abbreviated as '''u-throw''' or '''Uthrow''', and referred to as '''ThrowHi''' internally) is a [[throw]] performed by tilting the [[control stick]] up after [[grab]]bing an opponent. They were introduced in ''[[Super Smash Bros. Melee]]''; in the original ''[[Super Smash Bros.]]'', there were only [[forward throw]]s and [[back throw]]s. In the transition to ''Melee'', {{SSB|Kirby}} and {{SSB|Jigglypuff}}'s previous forward throws became their up throws, and they instead received new forward throws.
[[File:UpThrow Ness Melee.png|thumb|150px|{{SSBM|Ness}} using his up throw against {{SSBM|Zelda}} in ''Melee''.]]
Due to their predominantly vertical knockback and generally moderate ending lag, up throws tend to be useful for starting [[combo]]s and [[chain grab]]s, especially in ''Melee''. Some also deal high enough knockback to KO opponents reliably, with a notable example being {{SSBM|Mewtwo}}'s up throw. From ''[[Super Smash Bros. Brawl]]'' onward, the changes to vertical [[knockback]] and the addition of [[hitstun canceling]] have indirectly reduced their effectiveness; for a handful of characters, their up throw is their least useful throw, as it can neither start combos as effectively as their [[down throw]] (with some of them lacking any guaranteed followups), nor KO as reliably as their forward or back throw. However, some characters' up throws remain an important part of their kit, such as [[R.O.B.]]'s, {{SSB4|Bowser}}'s in ''Smash 4'', and [[Diddy Kong]]'s in ''Smash 4'' and ''Ultimate''.


Up throws were introduced in ''[[Super Smash Bros. Melee]]'' - in the original ''[[Super Smash Bros.]]'', there were only [[forward throw]]s and [[back throw]]s. Some of the ''SSB'' characters had their old forward throw become their new up throw, such as {{SSBM|Kirby}}.
==List of up throws==
Up throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower. Additionally, some up throws may possess a '''collateral hitbox''', which affects nearby opponents but not the victim of the throw.


Up throws are typically used for starting aerial combos. Some have such good knockback that they, in some cases, can be used to KO opponents. For some characters, such as {{SSBM|Mewtwo}}, it is the primary attack for [[KO]]ing an enemy.
{| class="wikitable"
|-
! Character !! Description !! Hitbox
|-
|[[Banjo]] & [[Kazooie]]||Banjo throws the opponent to Kazooie, who stabs the opponent upwards with her beak.||{{y|16}}
|-
|[[Bayonetta]]||Launches the opponent with a crescent kick.||{{y|16}}
|-
|[[Bowser]]||Grinds the opponent above himself with the spikes on his shell.||{{y|16}}
|-
|[[Bowser Jr.]]||Heaves the opponent upward with the [[Koopa Clown Car]]'s claw.||{{n|16}}
|-
|[[Byleth]]||Launches the opponent upwards with the Sword of the Creator.||{{y|16}}
|-
|[[Captain Falcon]]||Uppercuts the opponent.||{{y|16}}
|-
|[[Charizard]]||{{GameIcon|SSBB}} Headbutts the opponent above itself.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.||{{y|16}}
|-
|[[Chrom]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|[[Cloud]]||Performs a {{s|wikipedia|540 kick}}, hitting the opponent twice above himself before launching them.||{{y|16}}
|-
|[[Corrin]]||Turns into dragon form and raises on his hind legs to headbutt the opponent upward.||{{y|16}}
|-
|[[Daisy]]||Performs a jump [[Wikipedia:Volleyball#Set|set]], a volleyball technique.||{{y|16}}
|-
|[[Dark Pit]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
|-
|[[Dark Samus]]||Blasts the opponent above herself with electricity from her Arm Cannon.||{{y|16}}
|-
|[[Diddy Kong]]||Performs a handstand and kicks the opponent upward with one leg.||{{y|16}}
|-
|[[Donkey Kong]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|[[Dr. Mario]]||Heaves the opponent upward with both arms.||{{n|16}}
|-
|[[Duck Hunt]]||The dog kicks the opponent upward with its hind legs.||{{n|16}}
|-
|[[Falco]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Tosses the opponent upward and fires three rapid shots from his Blaster.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses the opponent upward and fires one shot from his Blaster.||{{y|16}}
|-
|[[Fox]]||Tosses the opponent upward and fires three rapid shots from his Blaster.||{{y|16}}
|-
|[[Ganondorf]]||{{GameIcon|SSBM}} Uppercuts the opponent.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Lifts the opponent above himself and strikes them with his free palm.||{{y|16}}
|-
|[[Greninja]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|[[Hero]]||Heaves the opponent upward with both arms.||{{n|16}}
|-
|[[Ice Climbers]]||Bashes the opponent above themselves with the tip of the hammer.||{{y|16}}
|-
|[[Ike]]||Plunges Ragnell on the ground and launches the opponent with a [[Wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]] swing.||{{y|16}}
|-
|[[Incineroar]]||Performs an {{s|wikipedia|Argentine backbreaker rack}}.||{{n|16}}
|-
|[[Inkling]]||Turns into squid form and headbutts the opponent upward.||{{y|16}}
|-
|[[Isabelle]]||Tosses the opponent upward with her net.||{{n|16}}
|-
|[[Ivysaur]]||Bounces the opponent upward with the bud on its back.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|[[Jigglypuff]]||Spins once and tosses the opponent upward with one arm. In ''SSB'', this was its forward throw.||{{n|16}}
|-
|[[Joker]]||Tosses the opponent upward with a flourish of his arm.||{{n|16}}
|-
|[[Kazuya]]||Tosses the opponent up with his right hand, turns into [[Devil Kazuya]], then fires a beam at the opponent. The beam behaves identically to the one in [[Devil Blaster]].||{{y|16}} <small>(collateral)</small>
|-
|[[Ken]]||Kicks the opponent upward, then performs an axe kick with the raised leg.||{{y|16}}
|-
|[[King Dedede]]||Performs a jump set, a volleyball technique.||{{y|16}}
|-
|[[King K. Rool]]||Leaps high with the opponent, then falls back down and performs an Argentine backbreaker rack upon landing.||{{n|16}}
|-
|[[Kirby]]||Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. In ''SSB'', this was his forward throw.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|-
|[[Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|-
|[[Little Mac]]||Uppercuts the opponent.||{{y|16}}
|-
|[[Lucario]]||Performs the pao choui, an uppercut-styled punch in Shaolin Kung Fu.||{{y|16}}
|-
|[[Lucas]]||Twirls the opponent above himself with PSI, then tosses them upward.||{{n|16}}
|-
|[[Lucina]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|[[Luigi]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Heaves the opponent upward with both arms.<br/>{{GameIcon|SSBU}} Swings the opponent upward with the Poltergust G-00.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|-
|[[Mario]]||Heaves the opponent upward with both arms.||{{n|16}}
|-
|[[Marth]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|[[Mega Man]]||Heaves the opponent upward with the Super Arm.||{{n|16}}
|-
|[[Meta Knight]]||Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|-
|[[Mewtwo]]||Twirls the opponent around itself and up to the top of its head with its powers, then tosses them upward.||{{n|16}}
|-
|[[Mii Brawler]]||Launches the opponent with a palm strike.||{{n|16}}
|-
|[[Mii Gunner]]||{{GameIcon|SSB4}} Tosses the opponent upward and fires one shot from the arm cannon.<br/>{{GameIcon|SSBU}} Tosses the opponent upward and fires two shots from the arm cannon.||{{y|16}}
|-
|[[Mii Swordfighter]]||Puts the opponent above themselves and launches them with a crescent slash.||{{y|16}}
|-
|[[Min Min]]||Kicks the opponent upward.||{{y|16}}
|-
|[[Mr. Game & Watch]]||Juggles the opponent as a ball from front to back, then tosses them upward.||{{n|16}}
|-
|[[Mythra]]||Telekinetically throws the opponent above herself.||{{n|16}}
|-
|[[Ness]]||Points his index finger upward and twirls the opponent above himself with PSI, then tosses them upward.||{{y|16}}
|-
|[[Olimar]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} The Pikmin grabbing the opponent leaps a set distance upward with them, then falls back down and slams them onto the ground.<br/>{{GameIcon|SSBU}} The Pikmin grabbing the opponent headbutt them above Olimar.||{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|[[Pac-Man]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|[[Palutena]]||Telekinetically tosses the opponent upward.||{{n|16}}
|-
|[[Peach]]||Performs a jump set, a volleyball technique.||{{y|16}}
|-
|[[Pichu]]||Headbutts the opponent upward.||{{y|16}}
|-
|[[Pikachu]]||Headbutts the opponent upward.||{{y|16}}
|-
|[[Piranha Plant]]||Launches the opponent with a rising bite.||{{y|16}} <small>(collateral)</small>
|-
|[[Pit]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
|-
|[[Pyra]]||Telekinetically throws the opponent above herself.||{{n|16}}
|-
|[[R.O.B.]]||Rises a set distance upward with the opponent, then falls back down and slams them onto the ground.||{{n|16}}
|-
|[[Richter]]||Puts the opponent above himself and whips them with the Vampire Killer.||{{y|16}}
|-
|[[Ridley]]||Puts the opponent above himself and stabs them with his tail.||{{y|16}}
|-
|[[Robin]]||Tosses the opponent upward using magic.||{{n|16}}
|-
|[[Rosalina]] & [[Luma]]||Telekinetically tosses the opponent upward.||{{n|16}}
|-
|[[Roy]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|[[Ryu]]||Kicks the opponent upward, then performs an axe kick with the raised leg.||{{y|16}}
|-
|[[Samus]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls the opponent above herself with the Grapple Beam, hitting them multiple times, then tosses them upward.<br/>{{GameIcon|SSBU}} Blasts the opponent above herself with fire from her Arm Cannon.||{{y|16}}
|-
|[[Sephiroth]]||Slashes the opponent upwards with the Masamune.||{{y|16}}
|-
|[[Sheik]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
|-
|[[Shulk]]||Puts the opponent above himself and stabs them with the Monado.||{{y|16}}
|-
|[[Simon]]||Puts the opponent above himself and whips them with the Vampire Killer.||{{y|16}}
|-
|[[Snake]]||Performs a suplex.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|[[Sonic]]||Puts the opponent above himself and stabs them with his back quills.||{{y|16}}
|-
|[[Sora]]||Tosses the opponent upward with his left hand.||{{n|16}}
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and tackles the opponent upward.<br/>{{GameIcon|SSBU}} Headbutts the opponent upward.||{{y|16}}
|-
|[[Steve]]||Places piston on the ground to launch the opponent upward.||{{y|16}}
|-
|[[Terry]]||Uppercuts the opponent.||{{n|16}}
|-
|[[Toon Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|-
|[[Villager]]||Tosses the opponent upward with his net.||{{n|16}}
|-
|[[Wario]]||Jumps and punches the opponent upward with both fists.||{{y|16}}
|-
|[[Wii Fit Trainer]]||Performs a jump set, a volleyball technique.||{{n|16}}
|-
|[[Wolf]]||{{GameIcon|SSBB}} Jumps and slashes the opponent upward from a horizontal somersault.<br/>{{GameIcon|SSBU}} Slashes the opponent upward.||{{y|16}}
|-
|[[Yoshi]]||Spits the opponent upward.||{{n|16}}
|-
|[[Young Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|-
|[[Zelda]]||Tosses the opponent upward with magic.||{{n|16}}
|-
|[[Zero Suit Samus]]||Launches the opponent with a backflip kick.||{{y|16}}
|}


==List of up throws in ''[[Super Smash Bros. Melee]]''==
==Notable up throws==
 
*[[Fox]], [[Falco]], [[Mii Gunner]] and [[Kazuya]]'s up throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco instead fires a single laser that deals much more knockback, and can be used to combo into aerial attacks at various percentages. Mii Gunner's up throw behaves similarly to Falco's, firing one laser in ''Smash 4'' and two in ''Ultimate''. Kazuya also fires a single laser and deals mostly diagonal knockback.
*[[Bowser (SSBM)|Bowser]]: Throws his foe upward a short distance then spins around in his shell. Has set knockback and can chaingrab fastfallers. 5%-9%.
**{{SSBM|Fox}}'s up throw in ''Melee'' is also notable for its immense combo potential, leading into an [[up aerial]] even at high percentages, which is prominently used as a KO setup. In latter games, however, it has completely lost this potential due to receiving more ending lag, as well as the changes to vertical knockback.
*[[Captain Falcon (SSBM)|Captain Falcon]]: Punches foe upward. Strange in that it has two hitboxes but only hits once. Can lead into several follow-ups. 4% then 3%.
*[[Kirby]] and [[Meta Knight]]'s up throws, as well as [[Charizard]]'s from ''Smash 4'' onward, involve quickly dragging the opponent to the top [[blast line]] offscreen, then crashing down towards the spot where the throw was initiated. This behavior results in particular side effects: the user can land on [[platform]]s above them (except Kirby in ''Melee'') and execute the throw at a higher position, allowing them to KO the opponent earlier; additionally, if they take damage from another source while they are at the top blast line (such as from a [[Gooey Bomb]] stuck to them, or throwing [[Link]] holding a {{b|Bomb|Link}} that automatically detonates), both characters can get KO'd off the top blast line mid-throw.
*[[Donkey Kong (SSBM)|Donkey Kong]]: Throws foe above himself with one hand. 9% damage.
**[[R.O.B.]] and [[King K. Rool]]'s up throws likewise cause both the thrower and victim to leave the ground, and can be used to land on platforms above them, but they only rise a set distance upward instead of all the way to the blast line.
*[[Dr. Mario (SSBM)|Dr. Mario]]: Same as Mario's. 8%.
*Unlike other throws with hitboxes, [[Ryu]] and [[Ken]]'s up throws produce their hitbox ''after'' the opponent is released; therefore, while it can affect both the victim and nearby opponents, it can never hit the former under normal circumstances. This hitbox also deals considerably more damage and knockback than the throw itself on the grabbed opponent.
*[[Falco (SSBM)|Falco]]: Practically the same as Fox's. 7%
*[[Mewtwo]]'s up throw is the strongest in the series, especially in ''Melee'', where it can KO characters of average [[falling speed]] under 100%. In ''Smash 4'' and ''Ultimate'', it can KO most characters under 150% without [[rage]].
*[[Fox (SSBM)|Fox]]: Throws foe upwards and shoots four times with his blaster. Can easily combo into his up aerial, tilt, and smash. 3% damage for the throw and 1% for each shot, dealing a total of 7%.
**[[Charizard]]'s up throw in ''Smash 4'' and ''Ultimate'' deals more knockback than Mewtwo's, KOing most characters under 140% from ground level, although due to its angle of 70°, [[DI]] has a much stronger effect on it, causing Mewtwo's to still be stronger overall. Nevertheless, it remains one of the strongest up throws in both games.
*[[Ganondorf (SSBM)|Ganondorf]]: Knocks opponent above himself. Excellent to set up juggles with and can be an effective chainthrow at low percentages and fastfallers at mid percentages. 3% then 4%, 7% total.
**In ''Brawl'', with the absence of Mewtwo, the strongest up throw is instead {{SSBB|Olimar}}'s with purple Pikmin, KOing under 130%.
*[[Ice Climbers (SSBM)|Ice Climbers]]: Bash the foe above themselves with their hammers. Its power makes it difficult to lead into other attacks. 11%.
*{{SSBM|Jigglypuff}}'s up throw in ''Melee'' is used to perform the [[space animal slayer]], a deadly low percent KO setup on Fox and Falco. In later games, it no longer possesses any guaranteed followups, except the [[Leaping Rest]] [[custom move|custom]] [[down special]] in ''Smash 4'' if equipped.
*[[Jigglypuff (SSBM)|Jigglypuff]]: Spins then tosses the foe above itself. Can lead into several aerial combos against fastfallers. 11% damage.
*{{SSBM|Marth}} and {{SSBM|Roy}}'s up throws in ''Melee'' are useful for [[chain grab]]bing and starting combos on [[fast faller]]s at various percents, while they are also among the strongest up throws in the game, KOing characters of average falling speed under 180% and 160% respectively without DI. In later games, they can no longer be used for combos or chain grabs, but retain their utility as emergency KO moves at very high percents, a trait that also carries over to [[Lucina]] and [[Chrom]].
*[[Kirby (SSBM)|Kirby]]: Flies upwards with the opponent then crashes down violently, creating a massive explosion. Can be used for [[Kirbycide]] in some situations. 10%.
*{{SSB4|Bowser}}'s up throw in ''Smash 4'' is a defining part of his playstyle, possessing very low ending lag compared to others (11 [[frame]]s) that allows it to combo into aerial attacks at nearly any percentage, most notably a [[neutral aerial]] at low to mid percentages to rack up large amounts of damage, and an up aerial at high percentages as a KO setup. In ''Ultimate'', its combo potential has been significantly reduced to the point it can only lead into a forward or up aerial at low percentages, but as a partial tradeoff, it deals much more damage by itself.
*[[Link (SSBM)|Link]]: Throws the foe above himself, then slashes once. Deals 3% damage then 2%.
**[[Diddy Kong]]'s up throw in ''Smash 4'' and ''Ultimate'' is similar, possessing deceptively low ending lag (9 frames) that gives it immense combo potential, although it deals less damage and only has KO setups if initiated on a high enough platform.
*[[Luigi (SSBM)|Luigi]]: Same as Mario's. 8%.
*{{SSB4|Sonic}}'s up throw in ''Smash 4'' can easily combo into any of his aerials from mid to high percentages if followed up with a [[Spring Jump]], which can also be used as a KO setup if initiated on a high platform. Aside from this, it can combo into an up aerial at low percentages. In ''Ultimate'', however, its [[ending lag]] has been increased, which in combination with the faster knockback physics drastically worsens its Spring Jump-based followups.
*[[Mario (SSBM)|Mario]]: Throws opponent upward. Good for an up-tilt following. 8% damage.
*[[Kazuya]]’s up throw is his only throw that does not have the camera briefly shift to a unique angle in 1v1 matches.
*[[Marth (SSBM)|Marth]]: Powerfully throws the opponent with one arm. Despite its power, it cannot KO under 150% in most situations. 4%.
*[[Mewtwo (SSBM)|Mewtwo]]: Psychically whirls the opponent around itself and launches them into the air. By far the strongest up throw in the game, KOing lighter characters at around 105%. 12%.
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]: Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent upwards. Only up throw in the game to release opponent at an angle. 4-8%
*[[Ness (SSBM)|Ness]]: Throws the opponent upward. Can chain into some of his aerials. Decent knockback. 10%
*[[Peach (SSBM)|Peach]]: Punches foe up into the air. Can chain grab any characters except fast fallers at 0%. She can also chain grab fastfallers between 23-30% and 80-90%. 4-9%
*[[Pichu (SSBM)|Pichu]]: Tosses foe up and headbutts them with electricity. 10% damage to foe and oddly no [[recoil damage]] to Pichu, even though the attack consists of electricity.
*[[Pikachu (SSBM)|Pikachu]]: Places the opponent on its head, then headbutts the opponent upward. This is a useful throw for high percent fastfallers, as it will lead to a up smash or up aerial most times. Deals 10%.
*[[Roy (SSBM)|Roy]]: Thrusts opponent upwards. Can chain-grab the space animals at lower percentages. It is the second strongest up throw in the game. 5% damage.
*[[Samus (SSBM)|Samus]]: Launches her foe upwards. 7% damage.
*[[Sheik (SSBM)|Sheik]]:  Launches the enemy above her. Excellent for an aerial-attack follow up, but due to low histun follow-ups are difficult. 8% damage.
*[[Yoshi (SSBM)|Yoshi]]: Spits the opponent upwards. 4% damage.
*[[Young Link (SSBM)|Young Link]]: Takes foe and swings his sword in an arc above, launching foe above. Can lead into various combos, or simply his up aerial. At high percentage it can lead to his down aerial's meteor smash (up to 200%) if timed correctly. Can KO at 210%. 6% damage.
*[[Zelda (SSBM)|Zelda]]: Thrusts foe to the sky. 11% damage.
 
==List of up throws in ''[[Super Smash Bros. Brawl]]''==
 
*[[Mario (SSBB)|Mario]]: Mario throws his opponent high into the air. Good base [[knockback]] but it has low knockback scaling. It can be followed by an up aerial [[juggle]] but is mostly inferior to the [[down throw]] for setting up. 8%.
*[[Luigi (SSBB)|Luigi]]: Luigi faces the viewer and tosses the enemy upward. It is a throw that is inferior to his down throw for setting up due to its higher knockback. 8%.
*[[Peach (SSBB)|Peach]]: Puts opponent above her, and volleys them upward. A hit of 2%, follow by 6%, making a total of 8%.
*[[Bowser (SSBB)|Bowser]]: Bowser tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. Decent but set knockback. 8 hits of 1%.
*[[Donkey Kong (SSBB)|Donkey Kong]]: Swings his arm back and throws the opponent. A very good [[KO]] throw, it has a fast start-up. 9%.
*[[Diddy Kong (SSBB)|Diddy Kong]]: Throws opponent up and kicks them. 9%.
*[[Yoshi (SSBB)|Yoshi]]: Spits the opponent upwards. 5%.
*[[Wario (SSBB)|Wario]]: Throws them into the air and jumps up, headbutting them. Good against characters with poor air defense/easy to juggle characters. Can lead to rising fully charged [[Wario Waft]] against many characters, and also put them in a good position for [[up aerial]]s. First hit does 4%, then 6%.
*[[Link (SSBB)|Link]]: Throws foe a very short distance above him, then slashes. Can KO at high percents. Does 7% [[damage]].
*[[Zelda (SSBB)|Zelda]]: Telekinetically twirls opponent above her head, then releases them upward. Does 11%.
*[[Sheik (SSBB)|Sheik]]: Sheik flips upside-down and kicks the enemy with both of her feet. Does 3%, then 2%.
*[[Ganondorf (SSBB)|Ganondorf]]: Throws opponent upward and jabs his/her back. A poor throw that isn't strong enough to KO under 200%, but has too high of base knockback to be effective at setting up more attacks at low percentages. 7% damage.
*[[Toon Link (SSBB)|Toon Link]]: Throws opponent upward and slashes them. 7% damage. Same as Link.
*[[Samus (SSBB)|Samus]]: Spins above her head and blasts opponent upward. Gradually deals a total of 9% damage.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Flips into the air and kicks the opponent. Deals 2%, then 8% damage, total of 10%.
*[[Pit (SSBB)|Pit]]: Does a handstand and kicks opponent with both feet causing 11% damage.
*[[Ice Climbers (SSBB)|Ice Climbers]]: Throw upwards then smash with hammer doing 6%. Can K.O at 469%. (Probably never going to).
*[[R.O.B. (SSBB)|R.O.B.]]: Grabs opponent, flies them into the air a short distance, turns them upside down, then crashes them into the ground (Similar to Olimar, Kirby or Meta Knight's up throw). 10% damage.
*[[Kirby (SSBB)|Kirby]]: Air Drop" from Kirby's Ninja ability in Kirby Super Star and his Backdrop from "Adventure". Kirby flies off the top of the screen, and comes back down violently in an explosion, like a Warp Star item. Has KO potential at very high percents. Meta Knight shares this move as well except without the explosion and inflicts more damage. Does 10% damage.
*[[Meta Knight (SSBB)|Meta Knight]]: Like Kirby's, he jumps into the air holding his foe, and then crashes down. The differences are that this throw doesn't create an explosion, like Kirby's, and has less launch power. Can KO at very high percents. Most damaging up throw (tied with Sonic's) in the game. 12% damage. 
*[[King Dedede (SSBB)|King Dedede]]: Hits opponent upward by sticking both his hands upward. Can set up an up aerial or a down aerial against heavy/fastfalling opponents at very low percentages as well as KOing in Sudden Death. But Dedede's up throw is often neglected and rarely used because is others, better throws. Does 9%.
*[[Olimar (SSBB)|Olimar]]: Pikmin leaps into the air (while holding opponent), turns the opponent upside-down, then slams them into the ground. With the purple pikmin, it is by far the strongest up throw in the game, being even able to star KO under 125%. It is overall the second strongest throw in the game (only Ness's back throw is stronger). Red: 9%, Blue: 12%, Yellow: 11%, White: 6%, Purple: 11%.
*[[Fox (SSBB)|Fox]]: Throws opponent up and shoots them with his Blaster. The shots can be avoided using DI. Up to 8% damage (if all the shots hit).
*[[Falco (SSBB)|Falco]]: Throws opponent upward and shoots his blaster straight up. The throw deals 2%, and the lasers deal 6% for a total of 8% if all shots hit. Nearly useless at higher percentages due to it being easy to DI out of, allowing the opponent to avoid all laser shots.
*[[Wolf (SSBB)|Wolf]]: Throws the opponent upward and slashes them with both claws. It´s base knockback is too strong for Wolf to effectively follow up on. Does 7% damage.
*[[Captain Falcon (SSBB)|Captain Falcon]]: Holds the enemy up and punches them upward with his left hand. Mainly upwards knockback, though it appears to be slightly angled. Can combine with other attacks well, such as his [[up special move]] and up aerial. 3%, then 4%. This is one of Falcon's more powerful throws knockback-wise.
*[[Pikachu (SSBB)|Pikachu]]: Headbutts opponent upward. Can combo with Thunder. 10% damage.
*[[Charizard (SSBB)|Charizard]]: Sets opponent above itself, then slams them with its head. Does 11% damage.
*[[Ivysaur (SSBB)|Ivysaur]]: Grabs opponent with vines and bounces them into the air with the bud on its back. Not quite as powerful as back throw, but still strong however. Does 10% damage. Good for Bullet seed combos.
*[[Squirtle (SSBB)|Squirtle]]: Throws its opponent upward and tackles them while in its shell. Also has moderate KO power above 150% damage. Does 11% damage.
*[[Lucario (SSBB)|Lucario]]: Uses aura to hit the opponent upwards with its paw. Initial damage is 4%. Extremely low knockback and damage increase (even with Aura) make this able to be combined with other attacks at practically any realistic combat percent. Does 8% with increased knockback at 168% where it caps. Lucario's best throw to set up a follow up attack (up tilt and up smash particularly). Can chain throw heavyweights and fast fallers.
*[[Jigglypuff (SSBB)|Jigglypuff]]: Spins once and sends opponent up. Does 10% damage. Good finisher. Often OHKO on matches where enemies' launch resistance is decreased, such as Easy/Normal level of [[All-Star Mode]] or [[Multi-Man Mode]].
*[[Marth (SSBB)|Marth]]: Powerful upward throw with one arm. This is Marth's most powerful throw in terms of knockback, KOing lighter characters under 200%. It is also the only one of his throws that can KO in Sudden Death. Does 4% damage.
*[[Ike (SSBB)|Ike]]: Ike throws Ragnell into the ground and uppercuts the target into the air with one hand. 6% damage.
*[[Ness (SSBB)|Ness]]: Psychokinetically spins the opponent above his head before sending them up. Leads into many PK Thunder tricks and juggles. Good knockback for an up throw, though the opponent will have to be around 200% to actually KO. 10% damage.
*[[Lucas (SSBB)|Lucas]]: Psychokinetically tosses opponent straight up. 10% damage.
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: He juggles the enemy as a ball and then the enemy is launched upward. 8% damage.
*[[Snake (SSBB)|Snake]]: Back suplex, similar to Jigglypuff's back throw. Does 10%.
*[[Sonic (SSBB)|Sonic]]: Tosses the opponent slightly above him and then lands on his hands as if to do a push-up. His quills harden just before they make contact and the foe is shot upwards and at an angle. 12% damage in two quick hits. Excellent juggle early on, and great for follow-ups with Spring Jump later, though advanced players will horizontally DI. This throw is one of the most damaging in the game percentage wise, tied with Meta Knight's, and its knockback can KO lightweights at high percentages.
 
== Notable up throws ==
Characters with notable up throws include:
*[[Mewtwo (SSBM)|Mewtwo]]: The strongest in ''Melee'' by far, and one of the strongest in the whole Smash Bros. series, it is one of Mewtwo's best finishing moves. It can be used to chain grab or set up combos against fast-fallers at low percentage.
*[[Roy (SSBM)|Roy]]: The second strongest in ''Melee'', it can easily be used to chain grab fast-fallers.
*[[Marth (SSBM)|Marth]]: The third strongest in ''Melee''. Just like Roy, it can be used to chain grab fast-fallers.
*[[Peach (SSBM)|Peach]]: Peach's up throw is a defining part of her meta-game, being able to chain fast fallers, as well as a large amount of non-fast fallers.
*[[Jigglypuff (SSBM)|Jigglypuff]]: similar to Mewtwo's, but with less knockback. It is used for [[Space Animal Slayer|Space Animal Slaying]].
*[[Mr. Game & Watch]] (in both [[Mr. Game & Watch (SSBM)|''Melee'']] and [[Mr. Game & Watch (SSBB)|''Brawl'']]): The only up throw to release the opponent at an angle.
*[[Kirby]] (in [[Kirby (SSBM)|''Melee'']] and ''Brawl'' only) and [[Meta Knight]]: Very similar in appearance to a [[Warp Star]], except that the opponent is launched upwards and slammed down with the character, and the trajectory cannot be altered. As with a Warp Star, as Kirby/Meta Knight and the opponent come down from above the stage, it can be used to "leap" to a higher part of the stage. In ''Brawl'', Kirby's up throw can be used as a [[Kirbycide]] from the left edge of the lowermost [[platform]] of [[Temple]] when facing right, and from the right edge of the bottom platform of [[Skyworld]].
*[[Sonic (SSBB)|Sonic]] and Meta Knight: Delivers the most damage of all up throws in ''Brawl'' (not including those of characters under the effects of Final Smashes like [[Wario Man]] or [[Giga Bowser]]) dealing 12% damage.
*[[Olimar (SSBB)|Olimar]]: The most powerful in ''Brawl'' with the purple pikmin.
 
==See also==
*[[Back throw]]
*[[Down throw]]
*[[Forward throw]]


==Gallery of up throws in ''Brawl''==
==Gallery of up throws in ''Brawl''==
<gallery>
<gallery>
File:BUT.JPG|Bowser
Bowser up throw Brawl.jpg|Bowser
File:CFUT.JPG|Captain Falcon
Captain Falcon up throw Brawl.jpg|Captain Falcon
File:CUT.JPG|Charizard
Charizard up throw Brawl.jpg|Charizard
File:DiKUT.JPG|Diddy Kong
Diddy Kong up throw Brawl.jpg|Diddy Kong
File:DKUT.JPG|Donkey Kong
Donkey Kong up throw Brawl.jpg|Donkey Kong
File:FaUT.JPG|Falco
Falco up throw Brawl.jpg|Falco
File:FUT.JPG|Fox
Fox up throw Brawl.jpg|Fox
File:GBUT.JPG|Giga Bowser
Ganondorf up throw Brawl.jpg|Ganondorf
File:GUT.JPG|Ganondorf
Giga Bowser up throw Brawl.jpg|Giga Bowser
File:ICUT.JPG|Ice Climbers (Popo)
Ice Climbers up throw Brawl.jpg|Ice Climbers (Popo)
File:IUT.JPG|Ike
Ike up throw Brawl.jpg|Ike
File:IvUT.JPG|Ivysaur
Ivysaur up throw Brawl.jpg|Ivysaur
File:JUT.JPG|Jigglypuff
Jigglypuff up throw Brawl.jpg|Jigglypuff
File:DDDUT.JPG|King Dedede
King Dedede up throw Brawl.jpg|King Dedede
File:KUT.JPG|Kirby, part 1
Kirby up throw Brawl part 1.jpg|Kirby, part 1
File:KUT1.JPG|Kirby, part 2
Kirby up throw Brawl part 2.jpg|Kirby, part 2
File:LiUT.JPG|Link
Link up throw Brawl.jpg|Link
File:LuUT.JPG|Lucario
Lucario up throw Brawl.jpg|Lucario
File:LUT.JPG|Lucas
Lucas up throw Brawl.jpg|Lucas
File:LuiUT.JPG|Luigi
Luigi up throw Brawl.jpg|Luigi
File:MaUT.JPG|Mario
Mario up throw Brawl.jpg|Mario
File:MUT.JPG|Marth
Marth up throw Brawl.jpg|Marth
File:MKUT.JPG|Meta Knight, part 1
Meta Knight up throw Brawl part 1.jpg|Meta Knight, part 1
File:MKUT1.JPG|Meta Knight, part 2
Meta Knight up throw Brawl part 2.jpg|Meta Knight, part 2
File:G_WUT.JPG|Mr. Game & Watch
Mr. Game & Watch up throw Brawl.jpg|Mr. Game & Watch
File:NUT.JPG|Ness
Ness up throw Brawl.jpg|Ness
File:POUT1.JPG|Olimar, part 1
Olimar up throw Brawl part 1.jpg|Olimar, part 1
File:POUT.JPG|Olimar, part 2
Olimar up throw Brawl part 2.jpg|Olimar, part 2
File:PitUT.JPG|Pit
Peach up throw Brawl.jpg|Peach
File:PPUT.JPG|Peach
Pikachu up throw Brawl.jpg|Pikachu
File:PUT.JPG|Pikachu
Pit up throw Brawl.jpg|Pit
File:RUT.JPG|R.O.B.
R.O.B. up throw Brawl.jpg|R.O.B.
File:PSSUT.JPG|Samus
Samus up throw Brawl.jpg|Samus
File:SUT.JPG|Sonic
Sheik up throw Brawl.png|Sheik
File:SNUT.JPG|Snake
Snake up throw Brawl.jpg|Snake
File:SqUT.JPG|Squirtle
Sonic up throw Brawl.jpg|Sonic
File:TLUT.JPG|Toon Link
Squirtle up throw Brawl.jpg|Squirtle
File:WaUT.JPG|Wario
Toon Link up throw Brawl.jpg|Toon Link
File:WMUT.JPG|Wario-Man
Wario up throw Brawl.jpg|Wario
File:WUT.JPG|Wolf
Wario-Man up throw Brawl.jpg|Wario-Man
File:YUT.JPG|Yoshi
Wolf up throw Brawl.jpg|Wolf
File:ZUT.JPG|Zelda
Yoshi up throw Brawl.jpg|Yoshi
File:ZSSUT.JPG|Zero Suit Samus
Zelda up throw Brawl.jpg|Zelda
Zero Suit Samus up throw Brawl.jpg|Zero Suit Samus
</gallery>
</gallery>


{{Attacks}}
{{Attacks}}
[[Category:Game Controls]]
[[Category:Game controls]]
[[Category:Attacks]]
[[es:Lanzamiento hacia arriba]]

Latest revision as of 03:41, September 11, 2024

R.O.B. using his up throw against Sonic in Ultimate.

An up throw (上投げ, Up/above/upper throw; commonly abbreviated as u-throw or Uthrow, and referred to as ThrowHi internally) is a throw performed by tilting the control stick up after grabbing an opponent. They were introduced in Super Smash Bros. Melee; in the original Super Smash Bros., there were only forward throws and back throws. In the transition to Melee, Kirby and Jigglypuff's previous forward throws became their up throws, and they instead received new forward throws.

Ness using his up throw against Zelda in Melee.

Due to their predominantly vertical knockback and generally moderate ending lag, up throws tend to be useful for starting combos and chain grabs, especially in Melee. Some also deal high enough knockback to KO opponents reliably, with a notable example being Mewtwo's up throw. From Super Smash Bros. Brawl onward, the changes to vertical knockback and the addition of hitstun canceling have indirectly reduced their effectiveness; for a handful of characters, their up throw is their least useful throw, as it can neither start combos as effectively as their down throw (with some of them lacking any guaranteed followups), nor KO as reliably as their forward or back throw. However, some characters' up throws remain an important part of their kit, such as R.O.B.'s, Bowser's in Smash 4, and Diddy Kong's in Smash 4 and Ultimate.

List of up throws[edit]

Up throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower. Additionally, some up throws may possess a collateral hitbox, which affects nearby opponents but not the victim of the throw.

Character Description Hitbox
Banjo & Kazooie Banjo throws the opponent to Kazooie, who stabs the opponent upwards with her beak. Yes
Bayonetta Launches the opponent with a crescent kick. Yes
Bowser Grinds the opponent above himself with the spikes on his shell. Yes
Bowser Jr. Heaves the opponent upward with the Koopa Clown Car's claw. No
Byleth Launches the opponent upwards with the Sword of the Creator. Yes
Captain Falcon Uppercuts the opponent. Yes
Charizard Super Smash Bros. Brawl Headbutts the opponent above itself.
Super Smash Bros. 4Super Smash Bros. Ultimate Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.
Yes
Chrom Heaves the opponent upward with one arm. No
Cloud Performs a 540 kick, hitting the opponent twice above himself before launching them. Yes
Corrin Turns into dragon form and raises on his hind legs to headbutt the opponent upward. Yes
Daisy Performs a jump set, a volleyball technique. Yes
Dark Pit Performs a handstand and kicks the opponent upward with both legs. Yes
Dark Samus Blasts the opponent above herself with electricity from her Arm Cannon. Yes
Diddy Kong Performs a handstand and kicks the opponent upward with one leg. Yes
Donkey Kong Heaves the opponent upward with one arm. No
Dr. Mario Heaves the opponent upward with both arms. No
Duck Hunt The dog kicks the opponent upward with its hind legs. No
Falco Super Smash Bros. MeleeSuper Smash Bros. Brawl Tosses the opponent upward and fires three rapid shots from his Blaster.
Super Smash Bros. 4Super Smash Bros. Ultimate Tosses the opponent upward and fires one shot from his Blaster.
Yes
Fox Tosses the opponent upward and fires three rapid shots from his Blaster. Yes
Ganondorf Super Smash Bros. Melee Uppercuts the opponent.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Lifts the opponent above himself and strikes them with his free palm.
Yes
Greninja Heaves the opponent upward with one arm. No
Hero Heaves the opponent upward with both arms. No
Ice Climbers Bashes the opponent above themselves with the tip of the hammer. Yes
Ike Plunges Ragnell on the ground and launches the opponent with a double axe handle swing. Yes
Incineroar Performs an Argentine backbreaker rack. No
Inkling Turns into squid form and headbutts the opponent upward. Yes
Isabelle Tosses the opponent upward with her net. No
Ivysaur Bounces the opponent upward with the bud on its back. Super Smash Bros. Brawl No
Super Smash Bros. Ultimate Yes
Jigglypuff Spins once and tosses the opponent upward with one arm. In SSB, this was its forward throw. No
Joker Tosses the opponent upward with a flourish of his arm. No
Kazuya Tosses the opponent up with his right hand, turns into Devil Kazuya, then fires a beam at the opponent. The beam behaves identically to the one in Devil Blaster. Yes (collateral)
Ken Kicks the opponent upward, then performs an axe kick with the raised leg. Yes
King Dedede Performs a jump set, a volleyball technique. Yes
King K. Rool Leaps high with the opponent, then falls back down and performs an Argentine backbreaker rack upon landing. No
Kirby Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. In SSB, this was his forward throw. Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes (collateral)
Link Puts the opponent above himself and launches them with a crescent slash. Yes
Little Mac Uppercuts the opponent. Yes
Lucario Performs the pao choui, an uppercut-styled punch in Shaolin Kung Fu. Yes
Lucas Twirls the opponent above himself with PSI, then tosses them upward. No
Lucina Heaves the opponent upward with one arm. No
Luigi Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Heaves the opponent upward with both arms.
Super Smash Bros. Ultimate Swings the opponent upward with the Poltergust G-00.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes (collateral)
Mario Heaves the opponent upward with both arms. No
Marth Heaves the opponent upward with one arm. No
Mega Man Heaves the opponent upward with the Super Arm. No
Meta Knight Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground. Super Smash Bros. Brawl No
Super Smash Bros. 4Super Smash Bros. Ultimate Yes (collateral)
Mewtwo Twirls the opponent around itself and up to the top of its head with its powers, then tosses them upward. No
Mii Brawler Launches the opponent with a palm strike. No
Mii Gunner Super Smash Bros. 4 Tosses the opponent upward and fires one shot from the arm cannon.
Super Smash Bros. Ultimate Tosses the opponent upward and fires two shots from the arm cannon.
Yes
Mii Swordfighter Puts the opponent above themselves and launches them with a crescent slash. Yes
Min Min Kicks the opponent upward. Yes
Mr. Game & Watch Juggles the opponent as a ball from front to back, then tosses them upward. No
Mythra Telekinetically throws the opponent above herself. No
Ness Points his index finger upward and twirls the opponent above himself with PSI, then tosses them upward. Yes
Olimar Super Smash Bros. BrawlSuper Smash Bros. 4 The Pikmin grabbing the opponent leaps a set distance upward with them, then falls back down and slams them onto the ground.
Super Smash Bros. Ultimate The Pikmin grabbing the opponent headbutt them above Olimar.
Super Smash Bros. BrawlSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes
Pac-Man Heaves the opponent upward with one arm. No
Palutena Telekinetically tosses the opponent upward. No
Peach Performs a jump set, a volleyball technique. Yes
Pichu Headbutts the opponent upward. Yes
Pikachu Headbutts the opponent upward. Yes
Piranha Plant Launches the opponent with a rising bite. Yes (collateral)
Pit Performs a handstand and kicks the opponent upward with both legs. Yes
Pyra Telekinetically throws the opponent above herself. No
R.O.B. Rises a set distance upward with the opponent, then falls back down and slams them onto the ground. No
Richter Puts the opponent above himself and whips them with the Vampire Killer. Yes
Ridley Puts the opponent above himself and stabs them with his tail. Yes
Robin Tosses the opponent upward using magic. No
Rosalina & Luma Telekinetically tosses the opponent upward. No
Roy Heaves the opponent upward with one arm. No
Ryu Kicks the opponent upward, then performs an axe kick with the raised leg. Yes
Samus Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Twirls the opponent above herself with the Grapple Beam, hitting them multiple times, then tosses them upward.
Super Smash Bros. Ultimate Blasts the opponent above herself with fire from her Arm Cannon.
Yes
Sephiroth Slashes the opponent upwards with the Masamune. Yes
Sheik Performs a handstand and kicks the opponent upward with both legs. Yes
Shulk Puts the opponent above himself and stabs them with the Monado. Yes
Simon Puts the opponent above himself and whips them with the Vampire Killer. Yes
Snake Performs a suplex. Super Smash Bros. Brawl No
Super Smash Bros. Ultimate Yes
Sonic Puts the opponent above himself and stabs them with his back quills. Yes
Sora Tosses the opponent upward with his left hand. No
Squirtle Super Smash Bros. Brawl Retreats into its shell and tackles the opponent upward.
Super Smash Bros. Ultimate Headbutts the opponent upward.
Yes
Steve Places piston on the ground to launch the opponent upward. Yes
Terry Uppercuts the opponent. No
Toon Link Puts the opponent above himself and launches them with a crescent slash. Yes
Villager Tosses the opponent upward with his net. No
Wario Jumps and punches the opponent upward with both fists. Yes
Wii Fit Trainer Performs a jump set, a volleyball technique. No
Wolf Super Smash Bros. Brawl Jumps and slashes the opponent upward from a horizontal somersault.
Super Smash Bros. Ultimate Slashes the opponent upward.
Yes
Yoshi Spits the opponent upward. No
Young Link Puts the opponent above himself and launches them with a crescent slash. Yes
Zelda Tosses the opponent upward with magic. No
Zero Suit Samus Launches the opponent with a backflip kick. Yes

Notable up throws[edit]

  • Fox, Falco, Mii Gunner and Kazuya's up throws are the only ones to release projectiles, in the form of lasers that can be reflected and absorbed. Fox fires three lasers that cause no knockback, much like those of his neutral special; likewise, Falco in Melee and Brawl fires three lasers that cause weak knockback. In Smash 4 and Ultimate, Falco instead fires a single laser that deals much more knockback, and can be used to combo into aerial attacks at various percentages. Mii Gunner's up throw behaves similarly to Falco's, firing one laser in Smash 4 and two in Ultimate. Kazuya also fires a single laser and deals mostly diagonal knockback.
    • Fox's up throw in Melee is also notable for its immense combo potential, leading into an up aerial even at high percentages, which is prominently used as a KO setup. In latter games, however, it has completely lost this potential due to receiving more ending lag, as well as the changes to vertical knockback.
  • Kirby and Meta Knight's up throws, as well as Charizard's from Smash 4 onward, involve quickly dragging the opponent to the top blast line offscreen, then crashing down towards the spot where the throw was initiated. This behavior results in particular side effects: the user can land on platforms above them (except Kirby in Melee) and execute the throw at a higher position, allowing them to KO the opponent earlier; additionally, if they take damage from another source while they are at the top blast line (such as from a Gooey Bomb stuck to them, or throwing Link holding a Bomb that automatically detonates), both characters can get KO'd off the top blast line mid-throw.
    • R.O.B. and King K. Rool's up throws likewise cause both the thrower and victim to leave the ground, and can be used to land on platforms above them, but they only rise a set distance upward instead of all the way to the blast line.
  • Unlike other throws with hitboxes, Ryu and Ken's up throws produce their hitbox after the opponent is released; therefore, while it can affect both the victim and nearby opponents, it can never hit the former under normal circumstances. This hitbox also deals considerably more damage and knockback than the throw itself on the grabbed opponent.
  • Mewtwo's up throw is the strongest in the series, especially in Melee, where it can KO characters of average falling speed under 100%. In Smash 4 and Ultimate, it can KO most characters under 150% without rage.
    • Charizard's up throw in Smash 4 and Ultimate deals more knockback than Mewtwo's, KOing most characters under 140% from ground level, although due to its angle of 70°, DI has a much stronger effect on it, causing Mewtwo's to still be stronger overall. Nevertheless, it remains one of the strongest up throws in both games.
    • In Brawl, with the absence of Mewtwo, the strongest up throw is instead Olimar's with purple Pikmin, KOing under 130%.
  • Jigglypuff's up throw in Melee is used to perform the space animal slayer, a deadly low percent KO setup on Fox and Falco. In later games, it no longer possesses any guaranteed followups, except the Leaping Rest custom down special in Smash 4 if equipped.
  • Marth and Roy's up throws in Melee are useful for chain grabbing and starting combos on fast fallers at various percents, while they are also among the strongest up throws in the game, KOing characters of average falling speed under 180% and 160% respectively without DI. In later games, they can no longer be used for combos or chain grabs, but retain their utility as emergency KO moves at very high percents, a trait that also carries over to Lucina and Chrom.
  • Bowser's up throw in Smash 4 is a defining part of his playstyle, possessing very low ending lag compared to others (11 frames) that allows it to combo into aerial attacks at nearly any percentage, most notably a neutral aerial at low to mid percentages to rack up large amounts of damage, and an up aerial at high percentages as a KO setup. In Ultimate, its combo potential has been significantly reduced to the point it can only lead into a forward or up aerial at low percentages, but as a partial tradeoff, it deals much more damage by itself.
    • Diddy Kong's up throw in Smash 4 and Ultimate is similar, possessing deceptively low ending lag (9 frames) that gives it immense combo potential, although it deals less damage and only has KO setups if initiated on a high enough platform.
  • Sonic's up throw in Smash 4 can easily combo into any of his aerials from mid to high percentages if followed up with a Spring Jump, which can also be used as a KO setup if initiated on a high platform. Aside from this, it can combo into an up aerial at low percentages. In Ultimate, however, its ending lag has been increased, which in combination with the faster knockback physics drastically worsens its Spring Jump-based followups.
  • Kazuya’s up throw is his only throw that does not have the camera briefly shift to a unique angle in 1v1 matches.

Gallery of up throws in Brawl[edit]