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:''"fair" redirects here. For the American smasher, see [[Smasher:fair]].''
[[File:Knee Smash.png|250px|thumb|Captain Falcon's forward aerial attack: the [[Knee Smash]].]]


The '''forward aerial''' (abbreviated as "fair", "FAir", or "AFA", referred in the ''Brawl'' manual as '''"Front air"''') is an [[aerial attack]] that is performed in midair by pressing the [[attack]] button and tilting the [[control stick]]/[[d-pad]] in the direction the character is facing. Its official term varies between titles, where it is known as a "Front midair attack" in ''[[Super Smash Bros. Melee]]'', and a "Front air attack" in ''[[Super Smash Bros. Brawl|Brawl]]''.
[[File:ZeldaUltimateForwardAir.jpg|250px|thumb|{{SSBU|Zelda}} using [[Lightning Kick]], forward aerial attack in ''Ultimate'']]
[[File:Knee Smash.png|250px|thumb|{{SSBB|Captain Falcon}} using [[Knee Smash]], his forward aerial attack, in ''Brawl''.]]
[[File:JigglypuffFairSSBM.gif|250px|thumb|{{SSBM|Jigglypuff}}'s forward aerial attack in ''Melee''.]]
A '''forward aerial''' ({{ja|前空中攻撃|Mae kūchū kōgeki}}, ''Front/Forward midair attack''; commonly abbreviated as '''Fair''' or '''f-air''', and referred to as '''AttackAirF''' internally) is an [[aerial attack]] that is performed in midair by pressing the [[attack]] button and tilting the [[control stick]] in the direction the character is facing. Its official term varies between titles; it is known as a '''front midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''front air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''forward air attack''' in ''[[Super Smash Bros. Ultimate]]''. Forward aerials are typically weak, but are fast with a long range, making them well suited to the [[neutral game]] and [[edgeguarding]].


==List of forward aerials in ''[[Super Smash Bros.]]''==
==List of forward aerials==
*[[Pikachu (SSB)|Pikachu]]: A very useful [[combo]] move if it was difficult to [[DI]] out of drills. Combos into [[up smash]] and all other aerial attacks.  
{| class="wikitable"
*[[Yoshi (SSB)|Yoshi]]: A useful edgeguarding move and both a combo starter and a combo ender. Combos into his [[down special move]] on the ground. It can [[meteor smash]] an opponent. 18% damage.
|-
*[[Samus (SSB)|Samus]]: A useful combo move. It has high [[damage]] and is good at breaking down shields. Combos into down aerial.
! Character !! Description
*[[Donkey Kong (SSB)|Donkey Kong]]: A good spike move for edgeguarding. Combos into giant punch and into another forward aerial at middle to high percentages. Most known for its ability to be used vs. shields into a dash grab or down special. 16% damage.
|-
*[[Link (SSB)|Link]]: Link's strongest aerial in terms of [[knockback]]. His main combo ender outside of [[up special move]] and [[forward smash]].
|[[Banjo]] & [[Kazooie]]||Banjo swings one fist in a downward arc.
*[[Luigi (SSB)|Luigi]]: Luigi kicks forward while spinning. Good edgeguarding tool. Good range compared to Luigi's other aerials. Combos into the Hyrule tent into an up special.
|-
*[[Mario (SSB)|Mario]]: It is similar to Luigi's move. It is good versus certain characters like Jigglypuff. It has good range.
|[[Bayonetta]]||Whips one of her hand pistols forward, then the other one, and finally follows up with an overhead axe kick. A three-stage [[natural combo]].
*[[Kirby (SSB)|Kirby]]: A very useful combo move. Down aerial→up tilt→short hop→forward aerial→forward smash is one of Kirby's staple combos. 20% if all hits connect.
|-
*[[Jigglypuff (SSB)|Jigglypuff]]: Good range but low priority. Can "[[wall of pain]]" similar to ''Melee'' but to less of an extent. Combos into a rest.
|[[Bowser]]||{{GameIcon|SSBM}} Swings one arm in a downward arc.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swipes his claws with one arm in a downward arc.
*[[Fox (SSB)|Fox]]: Another good aerial move of Fox's Combos into up smash and virtually all of his aerials. Good approaching and baiting tactics.
|-
*[[Captain Falcon (SSB)|Captain Falcon]]: Will become Falcon's neutral aerial in future Smash Bros. iterations. First hit combos into up smash. 2nd hit has enough shield stun to forward throw out of it.
|[[Bowser Jr.]]||Deploys a wrecking ball from the [[Koopa Clown Car]] and waves it in front of himself. Possesses a landing hitbox.
*[[Ness (SSB)|Ness]]: Throws his hands out forcefully, knocking the opponent backwards. Similar to his [[dash attack]].
|-
|[[Byleth]]||Hits with the side of Areadbhar's blade.
|-
|[[Captain Falcon]]||{{GameIcon|SSB}} Throws out two consecutive kicks with his respective legs. From ''Melee'' onward, this is his [[neutral aerial]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} A knee strike that is extremely powerful during its first active [[frame]]s, but much weaker during its later frames. It is known as the [[Knee Smash]].
|-
|[[Charizard]]||{{GameIcon|SSBB}} Flaps its wings forward to send out a fiery wind, hitting multiple times.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swipes its claws with one arm in a downward arc.
|-
|[[Chrom]]||Slashes in a heavy downward arc.
|-
|[[Cloud]]||Slashes in a large downward arc with a double grip after a delay.
|-
|[[Corrin]]||Slashes in a downward arc.
|-
|[[Daisy]]||Grabs her crown and swings it in a downward arc.
|-
|[[Dark Pit]]||Performs a series of horizontal buzzsaw-like slashes with the Silver Bow, hitting multiple times.
|-
|[[Dark Samus]]||Unleashes five small electric blasts from her Arm Cannon from top to bottom.
|-
|[[Diddy Kong]]||Performs a spinning dropkick.
|-
|[[Donkey Kong]]||Performs a [[Wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]] swing.
|-
|[[Dr. Mario]]||Swings one fist in a downward arc.
|-
|[[Duck Hunt]]||The dog thrusts his lower back to propel the duck, who performs a corkscrew peck.
|-
|[[Falco]]||{{GameIcon|SSBM}} Performs five consecutive spin kicks.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Spins in a horizontal corkscrew to perform a drilling peck, hitting multiple times. Possesses a landing hitbox in ''Smash 4'' and ''Ultimate''.
|-
|[[Fox]]||{{GameIcon|SSB}} Performs a spinning dropkick.<br/>{{GameIcon|SSBM}} Performs five consecutive spin kicks.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs five spin kicks in quick succession, rising slightly with each kick. Possesses a landing hitbox in ''Ultimate''.
|-
|[[Ganondorf]]||Punches in a large downward arc.
|-
|[[Greninja]]||Slashes horizontally with a large kunai made out of water.
|-
|[[Hero]]||Slashes in a heavy downward arc.
|-
|[[Ice Climbers]]||Swing their hammers in a downward arc.
|-
|[[Ike]]||Slashes in a downward arc.
|-
|[[Incineroar]]||Performs a dropkick.
|-
|[[Inkling]]||Performs a dropkick.
|-
|[[Isabelle]]||Fires a pellet from a slingshot.
|-
|[[Ivysaur]]||Swings both vines in a downward arc.
|-
|[[Jigglypuff]]||Performs a dropkick.
|-
|[[Joker]]||Throws out two consecutive kicks with his respective legs. If active, Arsene throws out a roundhouse kick in tandem with Joker's second kick.
|-
|[[Kazuya]]||Performs a flying kick.
|-
|[[Ken]]||Performs a flying kick.
|-
|[[King Dedede]]||{{GameIcon|SSBB}} Swings his hammer in an upward arc from a horizontal spin.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings his hammer in a downward arc from a somersault.
|-
|[[King K. Rool]]||Performs a dropkick.
|-
|[[Kirby]]||{{GameIcon|SSB}} Performs a spinning dropkick, hitting multiple times.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs three consecutive spin kicks. Possesses a landing hitbox in ''Melee''.
|-
|[[Link]]||{{GameIcon|SSB}} Slashes horizontally in a circle around himself.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Slashes horizontally in front of himself, then does a full spin and delivers a second slash.
|-
|[[Little Mac]]||Weakly throws out a hook.
|-
|[[Lucario]]||Performs a stretch kick.
|-
|[[Lucas]]||Performs a lunging kick, releasing a PSI spark from his foot.
|-
|[[Lucina]]||Slashes in a downward arc.
|-
|[[Luigi]]||{{GameIcon|SSB}} Peforms a spinning dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a vertical knifehand strike.
|-
|[[Mario]]||{{GameIcon|SSB}} Peforms a spinning dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings one fist in a downward arc.
|-
|[[Marth]]||Slashes in a downward arc.
|-
|[[Mega Man]]||Swings his Flame Sword in a downward arc.
|-
|[[Meta Knight]]||Performs three consecutive arcing slashes.
|-
|[[Mewtwo]]||Swipes horizontally with one hand infused with dark energy.
|-
|[[Mii Brawler]]||Throws out two consecutive kicks with their respective legs.
|-
|[[Mii Gunner]]||Fires a blue energy shot from their arm cannon.
|-
|[[Mii Swordfighter]]||Performs three consecutive stabs at different angles.
|-
|[[Min Min]]||Extends and fires her ARMS. Can also change depending on Megawatt, Ramram, and Dragon.
|-
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Thrusts a cement brick in front of himself.<br/>{{GameIcon|SSBU}} Tosses out an igniting bomb downwards, exploding after half a second or hitting a part of the stage (platforms).
|-
|[[Mythra]]||Slashes the Aegis Sword in front of herself in a wide arc starting below herself.
|-
|[[Ness]]||{{GameIcon|SSB}} Thrusts both palms forward.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts both palms forward and emits PSI sparks from them, hitting multiple times.
|-
|[[Olimar]]||Grabs his leading Pikmin by its stem and swings it in a downward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect.
|-
|[[Pac-Man]]||Performs an outward spin kick.
|-
|[[Palutena]]||Performs a lunging kick, releasing a spark from her foot.
|-
|[[Peach]]||Grabs her crown and swings it in a downward arc.
|-
|[[Pichu]]||Spins in a horizontal corkscrew and discharges electricity from its head, hitting multiple times. Deals [[recoil damage]] to Pichu.
|-
|[[Pikachu]]||Spins in a horizontal corkscrew and discharges electricity from its head, hitting multiple times.
|-
|[[Piranha Plant]]||Swings its pot in an upward arc.
|-
|[[Pit]]||{{GameIcon|SSBB}} Separates the Palutena bow and stabs with both blades simultaneously.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a series of horizontal buzzsaw-like slashes with the Palutena Bow, hitting multiple times.
|-
|[[Pyra]]||Slashes the Aegis Sword in front of herself in a wide arc starting below herself.
|-
|[[R.O.B.]]||Swings both arms in a downward arc.
|-
|[[Richter]]||Whips horizontally with the Vampire Killer. Can be [[Angling|angle]]d diagonally up or down, and function as a [[tether recovery]].
|-
|[[Ridley]]||Performs three consecutive stabs with his tail at different angles.
|-
|[[Robin]]||Slashes in an upward arc ending in front of himself. Can use either the Bronze Sword or the Levin Sword.
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Somersaults backward and emits a starry trail from her feet in front of herself, hitting multiple times.<br/>''Luma:'' Performs a headbutt.
|-
|[[Roy]]||{{GameIcon|SSBM}} Slashes in an downward arc.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Slashes in a heavy downward arc.
|-
|[[Ryu]]||Performs a flying kick.
|-
|[[Samus]]||Unleashes five small fiery blasts from her Arm Cannon from top to bottom.
|-
|[[Sephiroth]]||Stabs forward with the Masamune.
|-
|[[Sheik]]||Swipes her arm in a downward arc.
|-
|[[Shulk]]||Slashes in a downward arc.
|-
|[[Simon]]||Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
|-
|[[Snake]]||Performs an axe kick.
|-
|[[Sonic]]||Spins in a horizontal corkscrew, hitting multiple times.
|-
|[[Sora]]||A 3 hit combo of a downward swing, an upward swing, and a front-flip swing. Can be canceled at any phase.
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Performs a dropkick.<br/>{{GameIcon|SSBU}} Performs a dropkick with a water vortex around its legs.
|-
|[[Steve]]||A arcing forward swing of a pickaxe. If initiated using the short hop aerial shortcut in ''Ultimate'', becomes a quicker forward swing with a sword instead.
|-
|[[Terry]]||A diagonally angled kick.
|-
|[[Toon Link]]||Slashes in an upward arc from a horizontal spin.
|-
|[[Villager]]||Fires a pellet from a slingshot.
|-
|[[Wario]]||Performs a flying kick.
|-
|[[Wii Fit Trainer]]||Performs the Single-Leg Extension, stretching an arm in front of herself and a leg behind herself, both at a diagonal angle. The leg part also has a hitbox allowing her to hit someone behind her as well.
|-
|[[Wolf]]||Swipes his claws with one arm in a downward arc.
|-
|[[Yoshi]]||Swings his head in a downward arc.
|-
|[[Young Link]]||Slashes horizontally in front of himself, then does a full spin and delivers a second slash.
|-
|[[Zelda]]||Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as the [[Lightning Kick]].
|-
|[[Zero Suit Samus]]||Throws out two consecutive kicks with her respective legs.
|}


==List of forward aerials in ''[[Super Smash Bros. Melee]]''==
==Notable forward aerials==
*[[Mario (SSBM)|Mario]]: Punches downwards. [[Meteor smash]]es. 15% damage.
[[File:MarioFairSSBM.gif|250px|thumb|{{SSBM|Mario}}'s forward aerial attack in ''Melee'']]
*[[Luigi (SSBM)|Luigi]]: A quick karate chop. High horizontal knockback and is one of his primary KO'ing aerial attacks. 12% damage.
*The forward aerials of [[Cloud]], [[Donkey Kong]], the [[Ice Climbers]] (only Nana's in ''Brawl'' and ''Ultimate''), [[Mario]] (from ''Melee'' onward), [[Steve]], [[Snake]], [[Yoshi]], and [[Wii Fit Trainer]] can all [[meteor smash]].
*[[Dr. Mario (SSBM)|Dr. Mario]]: Similar to Mario. Good for KOing.
**Snake's forward aerial is among the strongest meteor smashes in both ''Brawl'' and ''Ultimate'' and boasts great [[reach]], though its power and range come at the cost of having significant lag.
*[[Peach (SSBM)|Peach]]: Slaps forward with her crown.
**The meteor smash hitbox of Wii Fit Trainer’s forward aerial is located on her leg, behind her, making it the only forward aerial capable of hitting behind its user.
*[[Bowser (SSBM)|Bowser]]: Claws forwards. Bowser's best aerial.
*Both [[Bayonetta]] and Sora's forward aerials are the only ones in the series to consist of a [[natural combo]].
*[[Donkey Kong (SSBM)|Donkey Kong]]: Clutches his hands together and punches down. Meteor smashes at the end of the move. 16% damage.
**In Bayonetta's case, her forward aerial in ''Smash 4'' was often considered one of the best forward aerials in the game due to the first hit's large hitboxes and low lag allowing it to easily hit opponents and combo into various other moves (including [[After Burner Kick]] and [[Witch Twist]] to start [[ladder combo]]s), as well as loop into itself to drag opponents offstage. In ''Ultimate'', however, it has been significantly [[nerf]]ed, possessing smaller hitboxes and much more lag that removes all of the first hit's followups aside from the next hits of the natural combo.
*[[Yoshi (SSBM)|Yoshi]]: Swings head downwards while flipping. Meteor smashes powerfully.
*{{SSBU|Simon}} and {{SSBU|Richter}}'s forward aerials have two unique distinctions from every other in the series: they can be [[Angling|angled]] up or down much like [[forward tilt]]s and [[forward smash]]es, and function as [[tether recoveries]]. Their [[back aerial]]s also have these properties.
*[[Link (SSBM)|Link]]: Horizontally spins twice while slashing with his sword.
*The forward aerials of [[Villager]], [[Mii Gunner]], [[Isabelle]], and (in ''Ultimate'') [[Mr. Game & Watch]] are [[projectile]]s, and as such, can be [[reflect]]ed or [[Pocket]]ed, as well as [[absorb]]ed in the case of Mii Gunner and Mr. Game & Watch.
*[[Young Link (SSBM)|Young Link]]: Similar to Link.
*{{SSBU|Steve}}'s forward aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in ''Ultimate'' or not. It is a more powerful pickaxe swing in front of him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to [[neutral aerial]] if performed with the short hop aerial shortcut. This property is shared with [[back aerial]].
*[[Zelda (SSBM)|Zelda]]: The "[[Lightning Kick]]". Zelda kicks forward. Powerful if [[sweet spot (hitbox)|sweetspotted]].
*[[Captain Falcon]]'s forward aerial from ''Melee'' onward, the famed [[Knee Smash]], deals very high damage and knockback with its clean hit. It is the strongest forward aerial in each game it features in (except in ''Brawl'' where [[Zelda]]'s is stronger). It is considered more useful in ''Melee'' than in later games, due to the former possessing the ability to [[L-cancel]] and more favorable sweetspot placements and superior frame data for the move.
*[[Sheik (SSBM)|Sheik]]: Does a quick karate chop. [[Semi-spike]]s.
*[[Zelda]]'s forward aerial is one of her [[Lightning Kick]]s, and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. Much like Captain Falcon's Knee Smash, it is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, as well as receiving a smaller hitbox on its sweetspot, much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''.
*[[Ganondorf (SSBM)|Ganondorf]]: Punches downwards. Great KO move.
*[[Marth]]'s forward aerial is considered one of the best in ''Melee'' and ''Brawl'', due to its low lag all around, long range with a wide arc, and edgeguarding capabilities. Starting in ''Smash 4'', however, it was drastically nerfed by receiving more lag (starting, ending and landing) and a shorter hitbox duration, no longer being as safe to use upon landing or if untippered against shields.
*[[Samus (SSBM)|Samus]]: Shoots fire in an arc in front of herself.
*[[Jigglypuff]]'s forward aerial is useful in performing the [[wall of pain]], especially in ''Melee''.  
*[[Ice Climbers (SSBM)|Ice Climbers]]: Swings their hammer down. Meteor smashes if timed well.
*[[King K. Rool]]'s forward aerial in ''Ultimate'' is widely considered to be one of his best moves overall. While the move has high ending lag in the air, it more than compensates for it with its huge range, lingering hitbox, massive damage, great KO potential and very low landing lag for its power and range. As K. Rool can negate the otherwise high FAF by performing the move close to the ground, the move has very few downsides and thus has extreme versatility: it is very useful and important in neutral due to its safety and high reward, is very safe on shield when spaced correctly, is arguably King K. Rool's best combo starter at low- and mid percents, is a great KO move at higher percents due to it being relatively non-committal for a move with good KO potential, and its also fantastic at ledgetrapping, catching jumps, bad approaches, and even for edgeguarding as of patch 13.0.0. Due to this, the move is extremely important for King K. Rool's general gameplan.
*[[Kirby (SSBM)|Kirby]]: Kicks forward three times. 16% if all hits connect.
*[[Sheik]]'s forward aerial is one of her best moves for spacing and approaching, and overall one of the best aerials in the series, with an extremely early [[autocancel]] window (starting on frame 11) and long range enabling her to land it multiple times on opponents upon hitting them. In ''Melee'', it is a devastating [[semi-spike]] with very high knockback for its speed. Conversely, its incredibly low knockback in ''Smash 4'' and ''Ultimate'' allows it to freely combo into itself and most of her other moves, including [[Bouncing Fish]].
*[[Fox (SSBM)|Fox]]: Kicks forward five times. 17% if all hits connect
*[[Fox]]'s forward aerial from ''Brawl'' onward causes him to rise slightly when used. In ''Smash 4'', it is also notable for being able to lead into a [[footstool jump]] offstage if used in a [[fast fall]], which can lead to very early KOs; in ''Ultimate'', this is still possible, albeit significantly harder to pull off.  
*[[Falco (SSBM)|Falco]]: Similar to Fox.
*[[Mewtwo]]'s forward aerial in both ''Smash 4'' and ''Ultimate'' is known for its sheer versatility, having very low lag all around, decent range, being a potent combo starter at low percents, and having strong KO potential at higher percents due to its knockback scaling. While it was slightly nerfed from ''Smash 4'' to ''Ultimate'', it is still considered to be among the best in the game.
*[[Captain Falcon (SSBM)|Captain Falcon]]: The [[Knee Smash]]. Very powerful when sweetspotted. 18% when [[sweetspot]]ted.
*Much like [[Marth]]'s in ''Melee'' and ''Brawl'', {{SSBU|Wolf}}'s forward aerial in ''Ultimate'' is often considered one of the best in the game due to its deceptively fast startup, low landing lag, wide vertical arc, decent damage output, and high launch angle that synergize well with his fast [[falling speed]] and [[gravity]], allowing it to combo into itself and several other moves even up to high percents.
*[[Pikachu (SSBM)|Pikachu]]: Twirls forward while emitting sparks.
*[[Min Min]]'s forward aerial is considered the longest ranged forward aerial in the game due to how long it extends, especially when using the Dragon.
*[[Pichu (SSBM)|Pichu]]: Similar to Pikachu.
*[[Sephiroth]]'s forward aerial can cling to walls up to three times before landing making it useful for recovery.
*[[Mewtwo (SSBM)|Mewtwo]]: Slashes forwards with its claw infused with darkness.
*[[Jigglypuff (SSBM)|Jigglypuff]]: Kicks forward with its two legs.
*[[Marth (SSBM)|Marth]]: Slashes forwards.
*[[Roy (SSBM)|Roy]]: Similar to Marth.
*[[Ness (SSBM)|Ness]]: Shoots multiple PSI shots out of his hands.
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]: Swings a box forwards.
 
==List of forward aerials in ''[[Super Smash Bros. Brawl]]''==
*[[Mario (SSBB)|Mario]]: Arcs his arm downward as his fist enlarges. Can be a [[meteor smash]] if the opponent is near to Mario. 13% damage.
*[[Luigi (SSBB)|Luigi]]: Karate chops forward. Quick and weak though it can still KO at 150% (unless edgeguarding). 10% damage.
*[[Peach (SSBB)|Peach]]: Slaps her crown forward. Often considered her best KO move.
*[[Bowser (SSBB)|Bowser]]: Slashes forwards. It looks like his [[Flying Slam]] (or [[Koopa Klaw]]).
*[[Donkey Kong (SSBB)|Donkey Kong]]: Swings both hands down, clasped together. A very powerful but slow move that can meteor smash. 16% damage.
*[[Diddy Kong (SSBB)|Diddy Kong]]: Kicks out both legs and spins around. Similar to Mario's [[back aerial]].
*[[Yoshi (SSBB)|Yoshi]]: Swings his head downward. Can meteor smash.
*[[Wario (SSBB)|Wario]]: Kicks forward. Has below average knockback, but great priority and lasts a very long time, good for [[wall of pain]]. 7% damage.
*[[Link (SSBB)|Link]]: Swings sword forward and spins around, then swings it again. Its second hit is more powerful.
*[[Zelda (SSBB)|Zelda]]: [[Lightning Kick]]. Kicks forward with a powerful sweet spot on her foot. 20% if sweetspotted.
*[[Sheik (SSBB)|Sheik]]: Karate chops forward. Similar in power and knockback to Luigi's karate chop but with less range.
*[[Ganondorf (SSBB)|Ganondorf]]: Punches his fist downward, similar to Mario's forward aerial. Stronger and higher in knockback but does not spike and has a large landing lag. Also ties with Bowser's [[down aerial]] as the aerial attack with the longest duration. 17% if sweetspotted, 15% if sourspotted.
*[[Toon Link (SSBB)|Toon Link]]: Swings sword upward. Similar in animation to his back aerial, but a bit slower, though it is a much better finisher with high priority and knockback.
*[[Samus (SSBB)|Samus]]: Creates a few small blasts with her arm cannon, slowly moving them downward. Has no landing lag.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Two very fast kicks. The first kick is weaker but often cannot combo into the second hit.
*[[Pit (SSBB)|Pit]]: Stabs both swords forward. Has a bit of start-up lag.
*[[Ice Climbers (SSBB)|Ice Climbers]]: Swing hammers downward. Nana's hammer can spike.
*[[R.O.B. (SSBB)|R.O.B.]]: Pushes its hands forward in midair. Good for wall of pain.
*[[Kirby (SSBB)|Kirby]]: Three fast foot slices forward. When combined with a jump this gives slight horizontal recovery. 12% if all hits connect.
*[[Meta Knight (SSBB)|Meta Knight]]: Three very fast sword slashes. The first two hits can be ground-canceled, and from this, Meta Knight can lead in to almost any move.
*[[King Dedede (SSBB)|King Dedede]]: Swings his hammer upwards. 15% damage.
*[[Olimar (SSBB)|Olimar]]: Swings a Pikmin.
*[[Fox (SSBB)|Fox]]: Five fast kicks; gives a slight hovering effect. 23% if all hits connect.
*[[Falco (SSBB)|Falco]]: Barrel rolls with his body horizontal, hitting five times with his head/beak. Has high landing lag.
*[[Wolf (SSBB)|Wolf]]: Slashes forward. Has upward knockback and is one of his KO moves.
*[[Captain Falcon (SSBB)|Captain Falcon]]: [[Knee Smash]]. Very powerful when sweet spotted, which is difficult. 19% if sweetpotted.
*[[Pikachu (SSBB)|Pikachu]]: Spins forward surrounded by electricity. Multiple hits available. Similar to Sonic and Falco's forward aerials. 11% damage if all hits connect.
*[[Squirtle (SSBB)|Squirtle]]: Sticks feet forward. Similar to Mario's back aerial.
*[[Ivysaur (SSBB)|Ivysaur]]: Whips forward with vines. Vertical knockback.
*[[Charizard (SSBB)|Charizard]]: Covers himself with his wings and breaths fire outwards with good horizontal knockback and range, making it good for the [[wall of pain]]. Oddly, if the opponent is far enough away from Charizard, they will not take any knockback or hitstun from this attack - just damage.
*[[Lucario (SSBB)|Lucario]]: Kicks forward; aura appears at the end of the foot. Inflicts little damage but can combo. It can be used twice in one [[short hop]].
*[[Jigglypuff (SSBB)|Jigglypuff]]: Kicks forward with both feet. Used for the [[wall of pain]]. 12% damage.
*[[Marth (SSBB)|Marth]]: Swings sword downward. Can fit two in one short hop.
*[[Ike (SSBB)|Ike]]: Swings sword downward. Has great range, but is a slow move like most of his moves.
*[[Ness (SSBB)|Ness]]: Creates small bubbles of PSI energy for multiple hits. Good for combos. 11% damage if all hits connect.
*[[Lucas (SSBB)|Lucas]]: Kicks forward with PSI energy at the end of his foot.
*[[Mr. Game and Watch (SSBB)|Mr. Game & Watch]]: Swings a box forward. Powerful if hits when it comes out, but has high landing lag. If hit after it comes out, it deals a weak hit.
*[[Snake (SSBB)|Snake]]: Brings his leg upward, then ax-kicks. Slight upward boost, the foot spikes very powerully, the leg sends the opponent upwards with slight horizontal knockback as well. Strongest forward aerial meteor smash in ''Brawl''.
*[[Sonic (SSBB)|Sonic]]: Spins around headfirst very quickly. Similar to Captain Falcon's up smash. 14% if all hits connect.


{{Attacks}}
{{Attacks}}
[[Category:Attacks]]
[[Category:Aerial attacks]]
[[Category:Game Controls]]
[[Category:Forward aerials|*]]
[[Category:Game controls]]
[[es:Ataque aéreo hacia delante]]

Latest revision as of 21:10, August 15, 2024

"fair" redirects here. For the American smasher, see Smasher:fair.
Zelda using Lightning Kick, forward aerial attack in Ultimate
Captain Falcon using Knee Smash, his forward aerial attack, in Brawl.
Jigglypuff's forward aerial attack in Melee.

A forward aerial (前空中攻撃, Front/Forward midair attack; commonly abbreviated as Fair or f-air, and referred to as AttackAirF internally) is an aerial attack that is performed in midair by pressing the attack button and tilting the control stick in the direction the character is facing. Its official term varies between titles; it is known as a front midair attack in Super Smash Bros. Melee, a front air attack in Super Smash Bros. Brawl and Super Smash Bros. 4, and a forward air attack in Super Smash Bros. Ultimate. Forward aerials are typically weak, but are fast with a long range, making them well suited to the neutral game and edgeguarding.

List of forward aerials[edit]

Character Description
Banjo & Kazooie Banjo swings one fist in a downward arc.
Bayonetta Whips one of her hand pistols forward, then the other one, and finally follows up with an overhead axe kick. A three-stage natural combo.
Bowser Super Smash Bros. Melee Swings one arm in a downward arc.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Swipes his claws with one arm in a downward arc.
Bowser Jr. Deploys a wrecking ball from the Koopa Clown Car and waves it in front of himself. Possesses a landing hitbox.
Byleth Hits with the side of Areadbhar's blade.
Captain Falcon Super Smash Bros. Throws out two consecutive kicks with his respective legs. From Melee onward, this is his neutral aerial.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate A knee strike that is extremely powerful during its first active frames, but much weaker during its later frames. It is known as the Knee Smash.
Charizard Super Smash Bros. Brawl Flaps its wings forward to send out a fiery wind, hitting multiple times.
Super Smash Bros. 4Super Smash Bros. Ultimate Swipes its claws with one arm in a downward arc.
Chrom Slashes in a heavy downward arc.
Cloud Slashes in a large downward arc with a double grip after a delay.
Corrin Slashes in a downward arc.
Daisy Grabs her crown and swings it in a downward arc.
Dark Pit Performs a series of horizontal buzzsaw-like slashes with the Silver Bow, hitting multiple times.
Dark Samus Unleashes five small electric blasts from her Arm Cannon from top to bottom.
Diddy Kong Performs a spinning dropkick.
Donkey Kong Performs a double axe handle swing.
Dr. Mario Swings one fist in a downward arc.
Duck Hunt The dog thrusts his lower back to propel the duck, who performs a corkscrew peck.
Falco Super Smash Bros. Melee Performs five consecutive spin kicks.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Spins in a horizontal corkscrew to perform a drilling peck, hitting multiple times. Possesses a landing hitbox in Smash 4 and Ultimate.
Fox Super Smash Bros. Performs a spinning dropkick.
Super Smash Bros. Melee Performs five consecutive spin kicks.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs five spin kicks in quick succession, rising slightly with each kick. Possesses a landing hitbox in Ultimate.
Ganondorf Punches in a large downward arc.
Greninja Slashes horizontally with a large kunai made out of water.
Hero Slashes in a heavy downward arc.
Ice Climbers Swing their hammers in a downward arc.
Ike Slashes in a downward arc.
Incineroar Performs a dropkick.
Inkling Performs a dropkick.
Isabelle Fires a pellet from a slingshot.
Ivysaur Swings both vines in a downward arc.
Jigglypuff Performs a dropkick.
Joker Throws out two consecutive kicks with his respective legs. If active, Arsene throws out a roundhouse kick in tandem with Joker's second kick.
Kazuya Performs a flying kick.
Ken Performs a flying kick.
King Dedede Super Smash Bros. Brawl Swings his hammer in an upward arc from a horizontal spin.
Super Smash Bros. 4Super Smash Bros. Ultimate Swings his hammer in a downward arc from a somersault.
King K. Rool Performs a dropkick.
Kirby Super Smash Bros. Performs a spinning dropkick, hitting multiple times.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs three consecutive spin kicks. Possesses a landing hitbox in Melee.
Link Super Smash Bros. Slashes horizontally in a circle around himself.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Slashes horizontally in front of himself, then does a full spin and delivers a second slash.
Little Mac Weakly throws out a hook.
Lucario Performs a stretch kick.
Lucas Performs a lunging kick, releasing a PSI spark from his foot.
Lucina Slashes in a downward arc.
Luigi Super Smash Bros. Peforms a spinning dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a vertical knifehand strike.
Mario Super Smash Bros. Peforms a spinning dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Swings one fist in a downward arc.
Marth Slashes in a downward arc.
Mega Man Swings his Flame Sword in a downward arc.
Meta Knight Performs three consecutive arcing slashes.
Mewtwo Swipes horizontally with one hand infused with dark energy.
Mii Brawler Throws out two consecutive kicks with their respective legs.
Mii Gunner Fires a blue energy shot from their arm cannon.
Mii Swordfighter Performs three consecutive stabs at different angles.
Min Min Extends and fires her ARMS. Can also change depending on Megawatt, Ramram, and Dragon.
Mr. Game & Watch Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Thrusts a cement brick in front of himself.
Super Smash Bros. Ultimate Tosses out an igniting bomb downwards, exploding after half a second or hitting a part of the stage (platforms).
Mythra Slashes the Aegis Sword in front of herself in a wide arc starting below herself.
Ness Super Smash Bros. Thrusts both palms forward.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Thrusts both palms forward and emits PSI sparks from them, hitting multiple times.
Olimar Grabs his leading Pikmin by its stem and swings it in a downward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect.
Pac-Man Performs an outward spin kick.
Palutena Performs a lunging kick, releasing a spark from her foot.
Peach Grabs her crown and swings it in a downward arc.
Pichu Spins in a horizontal corkscrew and discharges electricity from its head, hitting multiple times. Deals recoil damage to Pichu.
Pikachu Spins in a horizontal corkscrew and discharges electricity from its head, hitting multiple times.
Piranha Plant Swings its pot in an upward arc.
Pit Super Smash Bros. Brawl Separates the Palutena bow and stabs with both blades simultaneously.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a series of horizontal buzzsaw-like slashes with the Palutena Bow, hitting multiple times.
Pyra Slashes the Aegis Sword in front of herself in a wide arc starting below herself.
R.O.B. Swings both arms in a downward arc.
Richter Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
Ridley Performs three consecutive stabs with his tail at different angles.
Robin Slashes in an upward arc ending in front of himself. Can use either the Bronze Sword or the Levin Sword.
Rosalina & Luma Rosalina: Somersaults backward and emits a starry trail from her feet in front of herself, hitting multiple times.
Luma: Performs a headbutt.
Roy Super Smash Bros. Melee Slashes in an downward arc.
Super Smash Bros. 4Super Smash Bros. Ultimate Slashes in a heavy downward arc.
Ryu Performs a flying kick.
Samus Unleashes five small fiery blasts from her Arm Cannon from top to bottom.
Sephiroth Stabs forward with the Masamune.
Sheik Swipes her arm in a downward arc.
Shulk Slashes in a downward arc.
Simon Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
Snake Performs an axe kick.
Sonic Spins in a horizontal corkscrew, hitting multiple times.
Sora A 3 hit combo of a downward swing, an upward swing, and a front-flip swing. Can be canceled at any phase.
Squirtle Super Smash Bros. Brawl Performs a dropkick.
Super Smash Bros. Ultimate Performs a dropkick with a water vortex around its legs.
Steve A arcing forward swing of a pickaxe. If initiated using the short hop aerial shortcut in Ultimate, becomes a quicker forward swing with a sword instead.
Terry A diagonally angled kick.
Toon Link Slashes in an upward arc from a horizontal spin.
Villager Fires a pellet from a slingshot.
Wario Performs a flying kick.
Wii Fit Trainer Performs the Single-Leg Extension, stretching an arm in front of herself and a leg behind herself, both at a diagonal angle. The leg part also has a hitbox allowing her to hit someone behind her as well.
Wolf Swipes his claws with one arm in a downward arc.
Yoshi Swings his head in a downward arc.
Young Link Slashes horizontally in front of himself, then does a full spin and delivers a second slash.
Zelda Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as the Lightning Kick.
Zero Suit Samus Throws out two consecutive kicks with her respective legs.

Notable forward aerials[edit]

Mario's forward aerial attack in Melee
  • The forward aerials of Cloud, Donkey Kong, the Ice Climbers (only Nana's in Brawl and Ultimate), Mario (from Melee onward), Steve, Snake, Yoshi, and Wii Fit Trainer can all meteor smash.
    • Snake's forward aerial is among the strongest meteor smashes in both Brawl and Ultimate and boasts great reach, though its power and range come at the cost of having significant lag.
    • The meteor smash hitbox of Wii Fit Trainer’s forward aerial is located on her leg, behind her, making it the only forward aerial capable of hitting behind its user.
  • Both Bayonetta and Sora's forward aerials are the only ones in the series to consist of a natural combo.
    • In Bayonetta's case, her forward aerial in Smash 4 was often considered one of the best forward aerials in the game due to the first hit's large hitboxes and low lag allowing it to easily hit opponents and combo into various other moves (including After Burner Kick and Witch Twist to start ladder combos), as well as loop into itself to drag opponents offstage. In Ultimate, however, it has been significantly nerfed, possessing smaller hitboxes and much more lag that removes all of the first hit's followups aside from the next hits of the natural combo.
  • Simon and Richter's forward aerials have two unique distinctions from every other in the series: they can be angled up or down much like forward tilts and forward smashes, and function as tether recoveries. Their back aerials also have these properties.
  • The forward aerials of Villager, Mii Gunner, Isabelle, and (in Ultimate) Mr. Game & Watch are projectiles, and as such, can be reflected or Pocketed, as well as absorbed in the case of Mii Gunner and Mr. Game & Watch.
  • Steve's forward aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in Ultimate or not. It is a more powerful pickaxe swing in front of him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to neutral aerial if performed with the short hop aerial shortcut. This property is shared with back aerial.
  • Captain Falcon's forward aerial from Melee onward, the famed Knee Smash, deals very high damage and knockback with its clean hit. It is the strongest forward aerial in each game it features in (except in Brawl where Zelda's is stronger). It is considered more useful in Melee than in later games, due to the former possessing the ability to L-cancel and more favorable sweetspot placements and superior frame data for the move.
  • Zelda's forward aerial is one of her Lightning Kicks, and deals very high damage and knockback at high percents when sweetspotted, but is extremely weak when sourspotted. Much like Captain Falcon's Knee Smash, it is particularly powerful in Melee, but its utility has been reduced in later games due to the removal of L-canceling, as well as receiving a smaller hitbox on its sweetspot, much more ending lag and a less favorable auto-cancel window starting in Smash 4.
  • Marth's forward aerial is considered one of the best in Melee and Brawl, due to its low lag all around, long range with a wide arc, and edgeguarding capabilities. Starting in Smash 4, however, it was drastically nerfed by receiving more lag (starting, ending and landing) and a shorter hitbox duration, no longer being as safe to use upon landing or if untippered against shields.
  • Jigglypuff's forward aerial is useful in performing the wall of pain, especially in Melee.
  • King K. Rool's forward aerial in Ultimate is widely considered to be one of his best moves overall. While the move has high ending lag in the air, it more than compensates for it with its huge range, lingering hitbox, massive damage, great KO potential and very low landing lag for its power and range. As K. Rool can negate the otherwise high FAF by performing the move close to the ground, the move has very few downsides and thus has extreme versatility: it is very useful and important in neutral due to its safety and high reward, is very safe on shield when spaced correctly, is arguably King K. Rool's best combo starter at low- and mid percents, is a great KO move at higher percents due to it being relatively non-committal for a move with good KO potential, and its also fantastic at ledgetrapping, catching jumps, bad approaches, and even for edgeguarding as of patch 13.0.0. Due to this, the move is extremely important for King K. Rool's general gameplan.
  • Sheik's forward aerial is one of her best moves for spacing and approaching, and overall one of the best aerials in the series, with an extremely early autocancel window (starting on frame 11) and long range enabling her to land it multiple times on opponents upon hitting them. In Melee, it is a devastating semi-spike with very high knockback for its speed. Conversely, its incredibly low knockback in Smash 4 and Ultimate allows it to freely combo into itself and most of her other moves, including Bouncing Fish.
  • Fox's forward aerial from Brawl onward causes him to rise slightly when used. In Smash 4, it is also notable for being able to lead into a footstool jump offstage if used in a fast fall, which can lead to very early KOs; in Ultimate, this is still possible, albeit significantly harder to pull off.
  • Mewtwo's forward aerial in both Smash 4 and Ultimate is known for its sheer versatility, having very low lag all around, decent range, being a potent combo starter at low percents, and having strong KO potential at higher percents due to its knockback scaling. While it was slightly nerfed from Smash 4 to Ultimate, it is still considered to be among the best in the game.
  • Much like Marth's in Melee and Brawl, Wolf's forward aerial in Ultimate is often considered one of the best in the game due to its deceptively fast startup, low landing lag, wide vertical arc, decent damage output, and high launch angle that synergize well with his fast falling speed and gravity, allowing it to combo into itself and several other moves even up to high percents.
  • Min Min's forward aerial is considered the longest ranged forward aerial in the game due to how long it extends, especially when using the Dragon.
  • Sephiroth's forward aerial can cling to walls up to three times before landing making it useful for recovery.