Super Smash Bros. series

Up tilt: Difference between revisions

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A '''strong up''', also known as an '''up tilt''' (abbreviated "u-tilt") is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.


More often than not, up tilts are used for [[juggling]], as they usually lack the [[knockback]] to disturb low [[damage]] [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon.
[[File:Upt.jpg|thumb|250px|[[Kirby]]'s up tilt in ''Brawl''.]]
[[File:MarioUpTiltSSBM.gif|thumb|200px|[[Mario]]'s up tilt in ''Melee'']]
[[File:WFT-UpTilt.gif|thumb|200px|[[Wii Fit Trainer]]'s up tilt in ''SSB4'']]
An '''up tilt''' (abbreviated '''"u-tilt"'''), officially called a '''strong up''' ({{ja|上強攻撃|Ue kyō kōgeki}}, ''Up/above/upper strong attack'') before ''Ultimate'', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.


Since the [[Wii remote]]-only control scheme lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only [[attack]] which a player may not be able to use for no in-game reason.
Up tilts typically fall into two categories: quick strikes with a narrow range directly above the character's head, or slower attacks that hit a wide arc above the character. More often than not, up tilts are used for [[juggling]], as they usually lack the [[knockback]] to disturb low [[damage]] [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon.
[[File:Upt.jpg|thumb|250px|Kirby's up tilt in ''Brawl''.]]


==List of up tilts in ''[[Super Smash Bros.]]''==
Since the [[Wii Remote]]-only control scheme in ''Brawl'' and ''Smash 4'' lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only normal [[attack]] which a player may not be able to use for no in-game reason.
*[[Kirby (SSB)|Kirby]]: One of the overall best tilts in all ''Super Smash Bros.'' games. Guarantees low percentage combos against everyone. Incredibly high [[priority]] and a [[disjointed hitbox]] around twice the size of the original move. Extremely low starting and ending lag. Usually used into a short hop [[forward aerial]] attack, [[back aerial]], or [[down aerial]] to [[tech]] chase. Back aerials lead into them as well as down aerials. 14% damage.
*[[Pikachu (SSB)|Pikachu]]: Good up tilt with good combo ability, some [[range]], and high priority, used to combo into grabs and up smash usually. Has too much cooldown to rival Kirby's up tilt. Can be used after back aerials and other aerials as well.
*[[Ness (SSB)|Ness]]: Good combo ability, low start up lag, but very small range. Ness' staple combo move, usually used after a [[double jump cancel]] to combo into another DJC. 3% damage.
*[[Yoshi (SSB)|Yoshi]]: Yoshi's main combo starter vs fast fallers and medium weights. Sends Jigglypuff and Kirby too high to combo. Similar to Ness how it is usually used after a double jump cancel to combo into further DJCs. Also leads into up tilt to up smash KOs. Has large ending lag but surprising range. Has [[set knockback]].
*[[Captain Falcon (SSB)|Captain Falcon]]: Has two hits, one while rising the knee, and one by slamming it down. Good knockback but low range and almost no combo ability outside of being next to a wall.
*[[Donkey Kong (SSB)|Donkey Kong]]: High starting and ending lag but good knockback and range, best used as a surprise KO usually for lighter characters .
*[[Mario (SSB)|Mario]]: Good for combos, but has too much ending lag and moderately low priority to be very reliable. 10% damage.
*[[Luigi (SSB)|Luigi]]: Similar to Mario's but with slightly more range, lag, and knockback. Can combo into an up special or a up aerial.
*[[Jigglypuff (SSB)|Jigglypuff]]: Similar to Pikachu's but slightly less versatile, quicker, and has less range. Good combo ability and works great into [[Rest]]. A staple Jigglypuff combo is down aerial, up tilt x 3 (or more depending on character) and into a rest.
*[[Samus (SSB)|Samus]]: Considered one of the worst moves in the entire game. High lag both starting up and ending. Essentially Falcon's up tilt but with much less priority and knockback
*[[Link (SSB)|Link]]: A very good combo starter. Usually used to combo into other up tilts or aerials, high priority but moderate ending lag. Good range. This move is further enhanced in the Japanese ''SSB'' due to its increased combo ability and increased range.
*[[Fox (SSB)|Fox]]: A good combo starter as well. Used into short hop down aerials or into up aerials. Little range compared to the other "good" up tilts.


==List of up tilts in ''[[Super Smash Bros. Melee]]''==
==List of up tilts==
*[[Mario (SSBM)|Mario]]: Punches upwards. A good juggling move. 8% damage.
{| class="wikitable"
*[[Luigi (SSBM)|Luigi]]: Swipes over his head. Good for juggling.
|-
*[[Dr. Mario (SSBM)|Dr. Mario]]: Similar to Mario's with more knockback. Different trajectory depending on where it hits.
! Character !! Description
*[[Peach (SSBM)|Peach]]: Hits her crown upwards.
|-
*[[Bowser (SSBM)|Bowser]]: Claws upwards. Good knockback.
|[[Banjo]] & [[Kazooie]]||Banjo kicks upward with one leg as Kazooie lifts him up.
*[[Donkey Kong (SSBM)|Donkey Kong]]: Sweeps upwards. Good for juggling.
|-
*[[Yoshi (SSBM)|Yoshi]]: Swipes his tail upwards. Fast but short-ranged.
|[[Bayonetta]]||Twirls her gun while whipping it above herself, hitting twice.
*[[Link (SSBM)|Link]]: Quickly slashes upwards.
|-
*[[Young Link (SSBM)|Young Link]]: Similar to Link's but slightly faster.
|[[Bowser]]||Swings his claw in an arc above himself.
*[[Zelda (SSBM)|Zelda]]: Waves her hand above herself infused with magic.
|-
*[[Sheik (SSBM)|Sheik]]: Kicks up, then kicks down. Can be chained on heavies.
|[[Bowser Jr.]]||Deploys a pitchfork from the Koopa Clown Car and uppercuts with it.
*[[Ganondorf (SSBM)|Ganondorf]]: Lifts his leg up, then smashes it into the ground. Very high knockback.
|-
*[[Samus (SSBM)|Samus]]: Lifts her leg up then brings it down. Similar to Captain Falcon's.
|[[Byleth]]||Performs an overhead swing with the Sword of the Creator.
*[[Ice Climbers (SSBM)|Ice Climbers]]: The Ice Climbers twirl their hammers above themselves. Hits multiple times.
|-
*[[Kirby (SSBM)|Kirby]]: Thrusts his leg behind and upwards. 8% damage.
|[[Captain Falcon]]||Swings his leg up and then down in front of himself for an ax kick.
*[[Fox (SSBM)|Fox]]: Kicks behind and above himself. Starts quickly and is relatively powerful for an up tilt. Great combo starter. 12% damage.
|-
*[[Falco (SSBM)|Falco]]: Similar to Fox but with less range and power. 9% damage.
|[[Charizard]]||Shrugs its wings upwards.
*[[Captain Falcon (SSBM)|Captain Falcon]]: Lifts his leg up, then slams it downwards.
|-
*[[Pikachu (SSBM)|Pikachu]]: Swings tail upwards. Poor range and priority, but good for juggling.
|[[Chrom]]||Slashes in an arc above himself from front to back.
*[[Pichu (SSBM)|Pichu]]: Identical to Pikachu.
|-
*[[Mewtwo (SSBM)|Mewtwo]]: Flips upwards, hitting with it's tail.
|[[Cloud]]||Slashes from back to the front above himself.
*[[Jigglypuff (SSBM)|Jigglypuff]]: Kicks upwards behind it. Good for comboing.
|-
*[[Marth (SSBM)|Marth]]: Swings his sword in a large arc above his head.
|[[Corrin]]||Performs an upwards sword twirl.
*[[Roy (SSBM)|Roy]]: Similar to Marth but slightly slower.
|-
*[[Ness (SSBM)|Ness]]: Thrusts his hands upwards.
|[[Daisy]]||Points upwards alongside a flower-shaped magic burst.
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]: Pulls out a flag and waves it above his head. Good for comboing.
|-
 
|[[Dark Pit]]||Throws an upwards-angled butterfly kick.
==List of up tilts in ''[[Super Smash Bros. Brawl]]''==
|-
*[[Mario (SSBB)|Mario]]: Uppercuts with his fist while spinning. slightly above his head level can combo somewhat. 8% damage.
|[[Dark Samus]]||Performs an ax kick in front of herself.
*[[Luigi (SSBB)|Luigi]]: Hooks upward with his fist, has surprisingly high range.
|-
*[[Peach (SSBB)|Peach]]: Sticks her arm upwards, releasing a small heart-shaped explosion. Has a [[disjointed hitbox]]. Causes 13% always.
|[[Diddy Kong]]||Swats in an arc above himself.
*[[Bowser (SSBB)|Bowser]]: Slashes above himself in an arc with high range. Is a quick move, and has more knockback than his uncharged up smash.
|-
*[[Donkey Kong (SSBB)|Donkey Kong]]: Swings his arm above himself in an arc. Extremely good range.
|[[Donkey Kong]]||Swings his palm in an arc above himself.
*[[Diddy Kong (SSBB)|Diddy Kong]]: A lot like Donkey Kong's up tilt, but with less range and is faster. Surprising knockback, and can be used as a KO move at high percentages.
|-
*[[Yoshi (SSBB)|Yoshi]]: Swipes his tail above himself. Usually only hits opponents behind Yoshi.
|[[Dr. Mario]]||Throws a spinning uppercut.
*[[Wario (SSBB)|Wario]]: Lifts both hands above his head. Has decent vertical knockback.
|-
*[[Link (SSBB)|Link]]: Slashes above himself in a wide arc. Decent speed and surprising range.
|[[Duck Hunt]]||The dog lies down while the duck thrusts its body upwards, wings-first.
*[[Zelda (SSBB)|Zelda]]: Swipes her hand in a wide arc, with magic trailing it. Very high knockback for an up tilt.
|-
*[[Sheik (SSBB)|Sheik]]: Kicks upwards, then brings her leg down for a second kick. The second kick has decent knockback, anyone hit with the first kick will usually be hit with the second kick.
|[[Falco]]||{{GameIcon|SSBM}} Throws a scorpion kick behind and above himself.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Spins while slashing above himself with one wing after another.
*[[Ganondorf (SSBB)|Ganondorf]]: He brings his leg upwards and charges for a few seconds, then brings it down with a huge explosion. Has a vaccum effect while charging. Rare in that it's stronger than his up smash.
|-
*[[Toon Link (SSBB)|Toon Link]]: Similar to Link's, but with less range, and is slightly faster.
|[[Fox]]||Throws a scorpion kick behind and above himself.
*[[Samus (SSBB)|Samus]]: Swings her leg downwards. Similar to Ganondorf's, but with much less start-up lag and knockback.
|-
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Kicks her legs upwards in a scissor-kick motion.
|[[Ganondorf]]||Lifts his leg up, hangs it in the air, and then slams it into the ground in front of himself alongside a massive explosion.
*[[Pit (SSBB)|Pit]]: An odd, double (can do triple if very close, hitting with his blades) hitting handstand-kick.
|-
*[[Ice Climbers (SSBB)|Ice Climbers]]: They point their hammers upwards, spinning them.
|[[Greninja]]||Swipes its tongue above itself in an arc.
*[[R.O.B. (SSBB)|R.O.B.]]: Pushes upwards with his arms.
|-
*[[Kirby (SSBB)|Kirby]]: Flicks his foot upwards behind himself, combos into itself. 7 if it hits behind Kirby, 5% if in front.
|[[Hero]]||Swings his sword in an upward arc.
*[[Meta Knight (SSBB)|Meta Knight]]: Points his sword upwards and spins. 3 different hitboxes; the one on Meta Knight's sides gives 6% damage, the one on his sword's sides give 7% damage, and the one on his sword's tip gives 8% damage. Decent knockback at the tip.
|-
*[[King Dedede (SSBB)|King Dedede]]: Jumps upwards, headbutting. Surprisingly, it has higher knockback than his uncharged up smash. Similar in function of Snake's up tilt, being fast and powerful, only that it has shorter range. Hitbox around his entire body. 12% damage.
|[[Ice Climbers]]||Thrust their hammers upwards head-first while twirling them for multiple hits.
*[[Fox (SSBB)|Fox]]: Flicks his leg upwards behind himself. Good juggling move. 10% damage.
|-
*[[Falco (SSBB)|Falco]]: Arcs both arms upwards in a multi-hit attack. 9% damage.
|[[Ike]]||Holds Ragnell parallel to the ground and then performs a jumping thrust with it.
*[[Wolf (SSBB)|Wolf]]: Hops with his foot above his head. There is a sweetspot on his foot. Other than that, it is similar like Fox's up tilt save for a very different animation.
|-
*[[Captain Olimar (SSBB)|Olimar]]: Spins upwards in place, similar to his neutral aerial. Hits many times. The last time it hits, it does more damage and knockback. Incredibly high priority.
|[[Incineroar]]||Performs a jumping, arcing headbutt to the area above itself.
*[[Captain Falcon (SSBB)|Captain Falcon]]: Similar to Samus' but with higher knockback.
|-
*[[Pikachu (SSBB)|Pikachu]]: Swings its tail upwards. Has surprisingly good range.
|[[Inkling]]||Performs a backflipping kick.
*[[Squirtle (SSBB)|Squirtle]]: Hops upwards, hitting with its head, very quick
|-
*[[Ivysaur (SSBB)|Ivysaur]]: Pushes it's body upwards, vines planted on the ground.
|[[Isabelle]]||Swipes a broom in an arc above herself.
*[[Charizard (SSBB)|Charizard]]: Points wings upwards and jabs the opponent. Good range.
|-
*[[Lucario (SSBB)|Lucario]]: Arcs its foot around itself. [[Aura]] imbued. A very good juggling move.
|[[Ivysaur]]||Plants its vines onto the ground and then vaults off of them to tackle upwards with its body.
*[[Jigglypuff (SSBB)|Jigglypuff]]: Flicks its foot upwards behind it. Small hitbox in front, large hitbox behind and above.
|-
*[[Marth (SSBB)|Marth]]: Slashes upwards. Can combo into itself and KO at higher percentages.
|[[Jigglypuff]]||Swings its leg upwards behind itself.
*[[Ike (SSBB)|Ike]]: Hops with his sword held horizontally above him. Above average knockback.
|-
*[[Ness (SSBB)|Ness]]: Pushes hands upward. Good priority.
|[[Joker]]||Throws his knife upwards and lets it twirl above him for multiple hits, then catches it.
*[[Lucas (SSBB)|Lucas]]: A mentally powered flip kick, with PSI energy at the end of his feet. Can combo from his [[down throw]].
|-
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Waves a flag above himself. Good for juggling.
|[[Kazuya]]||Uppercuts twice. A two-stage [[natural combo]].
*[[Snake (SSBB)|Snake]]: Quickly kicks his leg upwards. Deceivingly large range. Has good KO potential at damages over 80%. Arguably the best up tilt in the game.  
|-
*[[Sonic (SSBB)|Sonic]]: Kicks upwards twice while spinning, similar to Captain Falcon's up smash. Both kicks do 7%.
|[[Ken]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch.
|-
|[[King Dedede]]||Headbutts above himself.
|-
|[[King K. Rool]]||Throws a quick uppercut.
|-
|[[Kirby]]||Swings his leg upwards behind himself.
|-
|[[Link]]||Slashes the Master Sword in a wide arc above himself.
|-
|[[Little Mac]]||Swipes his fist above himself in a wide arc while crouching.
|-
|[[Lucario]]||Throws a sweeping kick upwards.
|-
|[[Lucas]]||Flips upside-down and kicks above himself with a PSI spark at his foot.
|-
|[[Lucina]]||Swings Parallel Falchion in a wide arc up and around her head.
|-
|[[Luigi]]||{{GameIcon|SSB}}{{GameIcon|SSBU}} Throws a quick uppercut.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Performs a back-to-front catpaw swing above himself.
|-
|[[Mario]]||Throws a spinning uppercut.
|-
|[[Marth]]||Swings Falchion in a wide arc up and around his head.
|-
|[[Mega Man]]||Performs the Mega Upper, a very strong jumping and spinning uppercut.
|-
|[[Meta Knight]]||Stabs straight upwards.
|-
|[[Mewtwo]]||Performs a psychic-powered backflipping tail strike.
|-
|[[Mii Brawler]]||Throws an uppercut.
|-
|[[Mii Gunner]]||Uppercuts with their cannon while simultaneously releasing a fiery blast from it.
|-
|[[Mii Swordfighter]]||Slashes in an arc above themselves.
|-
|[[Min Min]]||Performs a wheel kick.
|-
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swings a flag in an arc above himself.<br/>{{GameIcon|SSBU}} Swipes straight upwards with a flag to lead into a second upwards flag swipe with the opposite hand.
|-
|[[Mythra]]||Slashes the Aegis Sword above herself in a wide arc starting behind herself.
|-
|[[Ness]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrusts both of his palms straight upwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts both of his palms straight upwards while releasing a blast of PSI from them.
|-
|[[Olimar]]||Jumps up and spreads his arms out while spinning rapidly for multiple hits.
|-
|[[Pac-Man]]||{{GameIcon|SSB4}} Headbutts above himself.<br/>{{GameIcon|SSBU}} Jabs straight upwards.
|-
|[[Palutena]]||Kneels down and releases her staff, letting it spin above her for multiple hits.
|-
|[[Peach]]||{{GameIcon|SSBM}} Headbutts above herself.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Points upwards alongside a heart-shaped magic burst.
|-
|[[Pichu]]||Swipes its tail above itself in an arc.
|-
|[[Pikachu]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}Swipes its tail above itself in an arc.<br/>{{GameIcon|SSBU}}Swipes its tail above itself in an arc while performing a handstand.  
|-
|[[Piranha Plant]]||Gives its head a vigorous shake above itself.
|-
|[[Pit]]||{{GameIcon|SSBB}} Plants one of his blades into the ground and uses it to perform a double kick out of a handstand.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws an upwards-angled butterfly kick.
|-
|[[Pyra]]||Slashes the Aegis Sword above herself in a wide arc starting behind herself.
|-
|[[R.O.B.]]||Thrusts his arms straight upwards.
|-
|[[Richter]]||Twirls the Vampire Killer in a circle above his head.
|-
|[[Ridley]]||Cuts above himself in a front-to-back arc with his wing.
|-
|[[Robin]]||Performs an inwards uppercutting slash with the Bronze Sword.
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Launches a Saturnian ring a short distance above her head.<br/>''Luma:'' Throws a strong uppercut.
|-
|[[Roy]]||Slashes in an arc above himself from front to back in reverse grip.
|-
|[[Ryu]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch.
|-
|[[Samus]]||Performs an ax kick in front of herself.
|-
|[[Sephiroth]]||Thrusts Masamune directly upward.
|-
|[[Sheik]]||Sticks one of her legs straight up and then swings it downwards in front of herself.
|-
|[[Shulk]]||Slashes upwards with the Monado for a spinning uppercut.
|-
|[[Simon]]||Twirls the Vampire Killer in a circle above his head.
|-
|[[Snake]]||Kicks straight up above himself.
|-
|[[Sonic]]||Throws a butterfly kick to the area straight above him.
|-
|[[Sora]]||Spins his Keyblade three times above his head.
|-
|[[Squirtle]]||Hops straight up for a quick headbutt.
|-
|[[Steve]]||Swings his axe quickly above himself.
|-
|[[Terry]]||Does an uppercut.
|-
|[[Toon Link]]||Leans back and slashes in an arc above himself.
|-
|[[Villager]]||Twirls a stick upwards for two hits.
|-
|[[Wario]]||Thrusts his palms upwards.
|-
|[[Wii Fit Trainer]]||Assumes the Triangle pose to swipe upwards with an outstretched arm.
|-
|[[Wolf]]||Hops up and swings his leg upwards.
|-
|[[Yoshi]]||{{GameIcon|SSB}} Performs an upwards headbutt.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Flicks his tail up in front of himself.
|-
|[[Young Link]]||Slashes above himself in an arc.
|-
|[[Zelda]]||Waves her palm above herself in an arc, emitting a magic flash from it.
|-
|[[Zero Suit Samus]]||Performs a modified spinning scissor kick out of a handstand.
|}


==Notable up tilts==
==Notable up tilts==
[[File:SnakeBrawl Up Tilt.jpg|thumb|275px|Snake’s infamous up tilt in Brawl.]]


*Marth's up tilt, a high-range, upward swipe with the sword that combos into subsequent up tilts or [[Up smash]]es at low [[damage]], and can KO enemies at high damage.
*[[Ganondorf]]'s up tilt, known as the Volcano Kick, has the slowest startup of any up tilt, but it deals high damage and extreme knockback. From ''Brawl'' onwards, it also creates a [[vacuum]] that draws other characters towards him, and is notable from ''Smash 4'' onwards for instantly [[Shield break|breaking full shields]] with its {{b|sweetspot|hitbox}} (and in ''Ultimate'', breaking shields in its entire range, whether sweetspotted or not). It is often regarded as arguably the worst up tilt in every game it appears in, as its incredibly high startup lag makes it extremely difficult to land.
*[[Ganondorf]]'s up tilt has the longest set startup of any move in ''SSBM''; in ''Brawl'', it also creates a vacuum that draws other characters towards him.
**It is also the only tilt in ''Ultimate'' to cause [[Special Zoom]].
*Fox, Lucario, Mario, Luigi's, and Kirby's for their juggling capabilities.  Lucario's also attacks both sides of him, making it a useful juggle and damage technique.
*[[Marth]]'s up tilt in ''Melee'' covers a large area around him, has long-range, and relatively low ending lag, making it one of the best anti-air options in the game, and allowing it to combo into subsequent up tilts, aerial attacks, and even a grab or forward smash against [[fast faller]]s, while it can KO floaty characters at mid-high percentages.
*Zelda's up tilt can KO off the top [[blast line]] under 100%.
*From ''Smash 4'' onward, [[Captain Falcon]]'s up tilt [[meteor smash]]es opponents who are struck with his heel, making it the only up tilt in the series that is a conventional meteor smash. Conversely, from ''Melee'' onward, [[Samus]] and [[Dark Samus]]'s shared up tilt is an [[unconventional meteor smash]].
*Dr. Mario's up tilt has a different trajectory based on where it hits.
*[[Snake]]'s up tilt in ''Brawl'' is often considered the best in the game due to its high knockback, fast startup, and huge disjointed hitbox. In ''Ultimate'', its hitboxes have become smaller, but it still sports a frightening combination of speed and power, causing it to handily retain its status as one of the best up tilts in the game.
*Snake's up tilt is quite possibly the most feared up tilt in the game with its high knockback, fast start up, little cooldown time, and huge disjointed hitbox.
*In ''Brawl'', [[King Dedede]]'s up tilt has more knockback than his uncharged [[up smash]], and the third strongest up tilt, after those of Ganondorf and Snake, along with being not particularly slow, making it one of the best up tilts in the game. It also notably grants full intangibility to his body during its first two active frames; which is very rare for a tilt attack. In later games, its knockback has been reduced to the point of being weaker than his up smash.
*King Dedede's up tilt has more knockback than his uncharged up smash and has the second highest knockback of any up tilt, after Ganondorf.
*{{SSB|Kirby}}'s up tilt in ''Smash 64'' is considered overall one of the best moves in any ''Smash'' game, due to its extremely quick speed (coming out on frame 4 and lasting only 17 [[frame]]s), high damage output, extreme safety on [[shield]] and hugely disjointed hitbox. It is notable for its ability to easily and quickly rack up damage and [[shield break combo|break shields]], as well as being able to outspace some characters' reliable approach options entirely on its own (such as {{SSB|Yoshi}}'s). It's ending lag, power and range have been toned down in later installments, but it still remains a strong combo tool in every game.
*Samus (in both ''Melee'' and ''Brawl'') and Sonic have the only two up tilts in the entire series to [[meteor smash]].
*[[Mega Man]]'s up tilt is very fast to start up and incredibly powerful, with among the highest knockback of any tilt (KOing at around 85%, earlier than even some uncharged up smashes), but has extremely high ending lag. Additionally, it is one of only two tilts in the series, along with [[Simon]] and [[Richter]]'s shared [[down tilt]], that causes the user to functionally leave the ground.
*Kirby's up tilt is considered overall one of the best moves in any smash game, this move has incredibly good priority, very good combo ability, and has a gigantic disjointed hitbox.
*[[Steve]]'s up tilt in ''Ultimate'' can be repeated by holding down the attack button. Steve can also walk and jump while performing the move. It is also overall very fast and combos into itself and aerials.
*[[Sephiroth]]'s up tilt has the longest vertical range of any up tilt in the series, being able to hit characters standing on {{SSBU|Battlefield}}'s top platform.
*[[Kazuya]]'s up tilt is the only one in the series to be a [[natural combo]].


{{Attacks}}
{{Attacks}}
[[Category:Game Controls]]
 
[[Category:Attacks]]
[[Category:Game controls]]
[[Category:Up tilts|*]]
[[Category:Tilt attacks]]
[[es:Ataque fuerte hacia arriba]]

Latest revision as of 19:36, February 23, 2024

Kirby's up tilt in Brawl.
Mario's up tilt in Melee
Wii Fit Trainer's up tilt in SSB4

An up tilt (abbreviated "u-tilt"), officially called a strong up (上強攻撃, Up/above/upper strong attack) before Ultimate, is a tilt attack that can be performed by any character by holding the control stick lightly upward and pressing the attack button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either jump or do an up smash instead. Turning off tap jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.

Up tilts typically fall into two categories: quick strikes with a narrow range directly above the character's head, or slower attacks that hit a wide arc above the character. More often than not, up tilts are used for juggling, as they usually lack the knockback to disturb low damage combos outside of a few exceptions such as Ganondorf and Captain Falcon.

Since the Wii Remote-only control scheme in Brawl and Smash 4 lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only normal attack which a player may not be able to use for no in-game reason.

List of up tilts[edit]

Character Description
Banjo & Kazooie Banjo kicks upward with one leg as Kazooie lifts him up.
Bayonetta Twirls her gun while whipping it above herself, hitting twice.
Bowser Swings his claw in an arc above himself.
Bowser Jr. Deploys a pitchfork from the Koopa Clown Car and uppercuts with it.
Byleth Performs an overhead swing with the Sword of the Creator.
Captain Falcon Swings his leg up and then down in front of himself for an ax kick.
Charizard Shrugs its wings upwards.
Chrom Slashes in an arc above himself from front to back.
Cloud Slashes from back to the front above himself.
Corrin Performs an upwards sword twirl.
Daisy Points upwards alongside a flower-shaped magic burst.
Dark Pit Throws an upwards-angled butterfly kick.
Dark Samus Performs an ax kick in front of herself.
Diddy Kong Swats in an arc above himself.
Donkey Kong Swings his palm in an arc above himself.
Dr. Mario Throws a spinning uppercut.
Duck Hunt The dog lies down while the duck thrusts its body upwards, wings-first.
Falco Super Smash Bros. Melee Throws a scorpion kick behind and above himself.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Spins while slashing above himself with one wing after another.
Fox Throws a scorpion kick behind and above himself.
Ganondorf Lifts his leg up, hangs it in the air, and then slams it into the ground in front of himself alongside a massive explosion.
Greninja Swipes its tongue above itself in an arc.
Hero Swings his sword in an upward arc.
Ice Climbers Thrust their hammers upwards head-first while twirling them for multiple hits.
Ike Holds Ragnell parallel to the ground and then performs a jumping thrust with it.
Incineroar Performs a jumping, arcing headbutt to the area above itself.
Inkling Performs a backflipping kick.
Isabelle Swipes a broom in an arc above herself.
Ivysaur Plants its vines onto the ground and then vaults off of them to tackle upwards with its body.
Jigglypuff Swings its leg upwards behind itself.
Joker Throws his knife upwards and lets it twirl above him for multiple hits, then catches it.
Kazuya Uppercuts twice. A two-stage natural combo.
Ken Tapped: Uppercuts very quickly with his elbow.
Held: Throws an upwards punch.
King Dedede Headbutts above himself.
King K. Rool Throws a quick uppercut.
Kirby Swings his leg upwards behind himself.
Link Slashes the Master Sword in a wide arc above himself.
Little Mac Swipes his fist above himself in a wide arc while crouching.
Lucario Throws a sweeping kick upwards.
Lucas Flips upside-down and kicks above himself with a PSI spark at his foot.
Lucina Swings Parallel Falchion in a wide arc up and around her head.
Luigi Super Smash Bros.Super Smash Bros. Ultimate Throws a quick uppercut.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Performs a back-to-front catpaw swing above himself.
Mario Throws a spinning uppercut.
Marth Swings Falchion in a wide arc up and around his head.
Mega Man Performs the Mega Upper, a very strong jumping and spinning uppercut.
Meta Knight Stabs straight upwards.
Mewtwo Performs a psychic-powered backflipping tail strike.
Mii Brawler Throws an uppercut.
Mii Gunner Uppercuts with their cannon while simultaneously releasing a fiery blast from it.
Mii Swordfighter Slashes in an arc above themselves.
Min Min Performs a wheel kick.
Mr. Game & Watch Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Swings a flag in an arc above himself.
Super Smash Bros. Ultimate Swipes straight upwards with a flag to lead into a second upwards flag swipe with the opposite hand.
Mythra Slashes the Aegis Sword above herself in a wide arc starting behind herself.
Ness Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Thrusts both of his palms straight upwards.
Super Smash Bros. 4Super Smash Bros. Ultimate Thrusts both of his palms straight upwards while releasing a blast of PSI from them.
Olimar Jumps up and spreads his arms out while spinning rapidly for multiple hits.
Pac-Man Super Smash Bros. 4 Headbutts above himself.
Super Smash Bros. Ultimate Jabs straight upwards.
Palutena Kneels down and releases her staff, letting it spin above her for multiple hits.
Peach Super Smash Bros. Melee Headbutts above herself.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Points upwards alongside a heart-shaped magic burst.
Pichu Swipes its tail above itself in an arc.
Pikachu Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Swipes its tail above itself in an arc.
Super Smash Bros. UltimateSwipes its tail above itself in an arc while performing a handstand.
Piranha Plant Gives its head a vigorous shake above itself.
Pit Super Smash Bros. Brawl Plants one of his blades into the ground and uses it to perform a double kick out of a handstand.
Super Smash Bros. 4Super Smash Bros. Ultimate Throws an upwards-angled butterfly kick.
Pyra Slashes the Aegis Sword above herself in a wide arc starting behind herself.
R.O.B. Thrusts his arms straight upwards.
Richter Twirls the Vampire Killer in a circle above his head.
Ridley Cuts above himself in a front-to-back arc with his wing.
Robin Performs an inwards uppercutting slash with the Bronze Sword.
Rosalina & Luma Rosalina: Launches a Saturnian ring a short distance above her head.
Luma: Throws a strong uppercut.
Roy Slashes in an arc above himself from front to back in reverse grip.
Ryu Tapped: Uppercuts very quickly with his elbow.
Held: Throws an upwards punch.
Samus Performs an ax kick in front of herself.
Sephiroth Thrusts Masamune directly upward.
Sheik Sticks one of her legs straight up and then swings it downwards in front of herself.
Shulk Slashes upwards with the Monado for a spinning uppercut.
Simon Twirls the Vampire Killer in a circle above his head.
Snake Kicks straight up above himself.
Sonic Throws a butterfly kick to the area straight above him.
Sora Spins his Keyblade three times above his head.
Squirtle Hops straight up for a quick headbutt.
Steve Swings his axe quickly above himself.
Terry Does an uppercut.
Toon Link Leans back and slashes in an arc above himself.
Villager Twirls a stick upwards for two hits.
Wario Thrusts his palms upwards.
Wii Fit Trainer Assumes the Triangle pose to swipe upwards with an outstretched arm.
Wolf Hops up and swings his leg upwards.
Yoshi Super Smash Bros. Performs an upwards headbutt.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Flicks his tail up in front of himself.
Young Link Slashes above himself in an arc.
Zelda Waves her palm above herself in an arc, emitting a magic flash from it.
Zero Suit Samus Performs a modified spinning scissor kick out of a handstand.

Notable up tilts[edit]

Snake’s infamous up tilt in Brawl.
  • Ganondorf's up tilt, known as the Volcano Kick, has the slowest startup of any up tilt, but it deals high damage and extreme knockback. From Brawl onwards, it also creates a vacuum that draws other characters towards him, and is notable from Smash 4 onwards for instantly breaking full shields with its sweetspot (and in Ultimate, breaking shields in its entire range, whether sweetspotted or not). It is often regarded as arguably the worst up tilt in every game it appears in, as its incredibly high startup lag makes it extremely difficult to land.
  • Marth's up tilt in Melee covers a large area around him, has long-range, and relatively low ending lag, making it one of the best anti-air options in the game, and allowing it to combo into subsequent up tilts, aerial attacks, and even a grab or forward smash against fast fallers, while it can KO floaty characters at mid-high percentages.
  • From Smash 4 onward, Captain Falcon's up tilt meteor smashes opponents who are struck with his heel, making it the only up tilt in the series that is a conventional meteor smash. Conversely, from Melee onward, Samus and Dark Samus's shared up tilt is an unconventional meteor smash.
  • Snake's up tilt in Brawl is often considered the best in the game due to its high knockback, fast startup, and huge disjointed hitbox. In Ultimate, its hitboxes have become smaller, but it still sports a frightening combination of speed and power, causing it to handily retain its status as one of the best up tilts in the game.
  • In Brawl, King Dedede's up tilt has more knockback than his uncharged up smash, and the third strongest up tilt, after those of Ganondorf and Snake, along with being not particularly slow, making it one of the best up tilts in the game. It also notably grants full intangibility to his body during its first two active frames; which is very rare for a tilt attack. In later games, its knockback has been reduced to the point of being weaker than his up smash.
  • Kirby's up tilt in Smash 64 is considered overall one of the best moves in any Smash game, due to its extremely quick speed (coming out on frame 4 and lasting only 17 frames), high damage output, extreme safety on shield and hugely disjointed hitbox. It is notable for its ability to easily and quickly rack up damage and break shields, as well as being able to outspace some characters' reliable approach options entirely on its own (such as Yoshi's). It's ending lag, power and range have been toned down in later installments, but it still remains a strong combo tool in every game.
  • Mega Man's up tilt is very fast to start up and incredibly powerful, with among the highest knockback of any tilt (KOing at around 85%, earlier than even some uncharged up smashes), but has extremely high ending lag. Additionally, it is one of only two tilts in the series, along with Simon and Richter's shared down tilt, that causes the user to functionally leave the ground.
  • Steve's up tilt in Ultimate can be repeated by holding down the attack button. Steve can also walk and jump while performing the move. It is also overall very fast and combos into itself and aerials.
  • Sephiroth's up tilt has the longest vertical range of any up tilt in the series, being able to hit characters standing on Battlefield's top platform.
  • Kazuya's up tilt is the only one in the series to be a natural combo.