Remote Missile: Difference between revisions
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{{ArticleIcons|brawl=y | {{ArticleIcons|brawl=y|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Remote Missile | |name=Remote Missile | ||
|image=[[File: | |image=[[File:Snake Side B SSBU.gif|300px]] | ||
|caption=Snake firing a Nikita missile. | |caption=Snake firing a Nikita missile in ''Ultimate''. | ||
|user= | |user=[[Snake]] | ||
|universe= | |universe={{uv|Metal Gear}} | ||
}} | }} | ||
'''Remote Missile''' ({{ja|リモコンミサイル|Rimokon Misairu}}, ''Remote Controlled Missile''), known as '''Remote Controlled Missile''' in ''[[Super Smash Bros. Brawl|Brawl]]'' (also called the '''Nikita'''), is [[Solid Snake|Snake]]'s [[side special move]]. | |||
==Overview== | |||
[[File:Nikita Missile.png|thumb|Snake firing a Nikita missile in Brawl]] | |||
The missile can be controlled with the control stick, but Snake is defenseless until the [[shield]] button is pressed. Doing so will end the control over the guided missile, causing it to cease its forward movement and drop downwards. The missile will still explode if it hits anything while falling. The missile travels slowly when the [[control stick]] is tilted in any direction, but travels quickly in the direction it is facing if the control stick is in a neutral position. Strangely, tilting the control stick in the direction the missile is facing will also slow it down. Tapping {{Button|GCN|Control Stick|R-S|s=20px}} while pressing B to initiate the move will increase its speed. The missile has tactical options by setting off traps such as [[Motion-Sensor Bomb]]s the enemy has placed. It can even serve as a makeshift "traveling shield" because it can stop ranged attacks and [[projectile]]s cold by absorbing the damage similar to the [[Wario Bike]]. The missile can even be used to trick an opponent by dropping the missile next to a landmine and setting them both off for a far larger blast radius and damage. | |||
[[File:Remote Controlled Missile Brawl.jpg|thumb|Snake aims the Nikita missile against Ike in Brawl]] | |||
When the missile hits its target, Snake will do a quick fist pump. However, when Snake misses he will quickly droop his head in disappointment. The missile does half its normal damage (around 7%) and has less knockback when dropped. If the player turns the missile, it will travel a smaller distance, due to a lack of fuel. The missile does 14% damage with great horizontal knockback. | When the missile hits its target, Snake will do a quick fist pump. However, when Snake misses he will quickly droop his head in disappointment. The missile does half its normal damage (around 7%) and has less knockback when dropped. If the player turns the missile, it will travel a smaller distance, due to a lack of fuel. The missile does 14% damage with great horizontal knockback. | ||
The missile functions like an item and can be knocked in the direction the attack would normally knock a character back, | |||
The missile functions like an item and can be knocked in the direction the attack would normally knock a character back, though the distance is minimal. This is very bad as Snake is basically forced to drop the missile because even with the slightest knockback the missile will be facing away from the opponent and must turn around to chase after the enemy. The missile will either run out of fuel, the character will run away or advance towards Snake, or will explode when hit with a strong enough attack. The missile is incredibly sturdy and can take around 25% damage before it explodes. It is impossible to destroy the missile with an attack of the enemy's character model and not get hurt from the explosion (e.g. punching, kicking, no weapons). | |||
In ''Ultimate'', the move has been significantly buffed as it reaches its top speed at a much quicker rate, has less [[ending lag]], and is much more maneuverable and easier to control. It can force opponents to use their [[air dodge]] and leave them in a very vulnerable position to be hit by the missile, granting Snake one of the most effective and reliable edgeguarding tools in the game. | |||
{{clr}} | |||
==Instructional quote== | |||
{{InstructionalQuotes | |||
|ssbuchar=Snake | |||
|ssbudesc=Shoots a missile that flies forward. The direction can be adjusted while it flies. | |||
}} | |||
==Origin== | ==Origin== | ||
[[File:Nikita_Missile_2.png|thumb|The Nikita in the | [[File:Nikita_Missile_2.png|thumb|The Nikita in the Game Boy Color version of ''Metal Gear Solid''.]] | ||
Going back to the first ''Metal Gear'' game, the | Going back to the first ''Metal Gear'' game, the Remote Controlled Missile was a weapon that Snake had to obtain in order to destroy a target that was otherwise out of reach, generally the circuit breaker activating an electrically charged floor. The manual for ''Metal Gear 2: Solid Snake'' identifies the model as the M47 Dragon. The Nikita model appears in ''Metal Gear Solid'' and ''Metal Gear Solid 2: Sons of Liberty'' in a similar fashion. The player can also use the RCM to hit an enemy as a makeshift melee weapon, instantly knocking out guards and depleting a considerable amount of Stamina from bosses. | ||
Both in the ''Metal Gear'' series and in ''Smash'', the RCM is one of the few weapons in Snake's arsenal which is almost completely fictional. While various forms of {{s|wikipedia|missile guidance}} technology exist in real life, none involve a human directly controlling the exact trajectory of the missile in real time. | |||
==Gallery== | |||
<gallery> | |||
Snake SSBU Skill Preview Side Special.png|Remote Missile as shown by the Move List in ''Ultimate''. | |||
</gallery> | |||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|リモコンミサイル|Rimokon Misairu}} | |||
|en=Remote Missile | |||
|fr=Missile téléguidé | |||
|es=Misil por control remoto | |||
|de=Ferngesteuerte Rakete | |||
|it=Missile teleguidato | |||
|nl=Geleide Raket | |||
|ru={{rollover|Радиоракета|Radioraketa|?}} | |||
|ko={{rollover|리모콘 미사일|Rimokon Misail|?}} | |||
|zh_cn={{rollover|遥控导弹|Yáokòng Dǎodàn|?}} | |||
|zh_tw={{rollover|遙控導彈|Yáokòng Dǎodàn|?}} | |||
}} | |||
{{Special Moves|char=Snake}} | {{Special Moves|char=Snake}} | ||
[[Category:Metal Gear universe]] | [[Category:Metal Gear universe]] | ||
[[Category:Side | [[Category:Snake]] | ||
[[Category:Snake (SSBB)]] | |||
[[Category:Snake (SSBU)]] | |||
[[Category:Side special moves]] | |||
[[Category:Projectiles]] | |||
[[Category:Konami]] |
Latest revision as of 07:32, March 28, 2024
Remote Missile | |
---|---|
Snake firing a Nikita missile in Ultimate. | |
User | Snake |
Universe | Metal Gear |
Remote Missile (リモコンミサイル, Remote Controlled Missile), known as Remote Controlled Missile in Brawl (also called the Nikita), is Snake's side special move.
Overview[edit]
The missile can be controlled with the control stick, but Snake is defenseless until the shield button is pressed. Doing so will end the control over the guided missile, causing it to cease its forward movement and drop downwards. The missile will still explode if it hits anything while falling. The missile travels slowly when the control stick is tilted in any direction, but travels quickly in the direction it is facing if the control stick is in a neutral position. Strangely, tilting the control stick in the direction the missile is facing will also slow it down. Tapping while pressing B to initiate the move will increase its speed. The missile has tactical options by setting off traps such as Motion-Sensor Bombs the enemy has placed. It can even serve as a makeshift "traveling shield" because it can stop ranged attacks and projectiles cold by absorbing the damage similar to the Wario Bike. The missile can even be used to trick an opponent by dropping the missile next to a landmine and setting them both off for a far larger blast radius and damage.
When the missile hits its target, Snake will do a quick fist pump. However, when Snake misses he will quickly droop his head in disappointment. The missile does half its normal damage (around 7%) and has less knockback when dropped. If the player turns the missile, it will travel a smaller distance, due to a lack of fuel. The missile does 14% damage with great horizontal knockback.
The missile functions like an item and can be knocked in the direction the attack would normally knock a character back, though the distance is minimal. This is very bad as Snake is basically forced to drop the missile because even with the slightest knockback the missile will be facing away from the opponent and must turn around to chase after the enemy. The missile will either run out of fuel, the character will run away or advance towards Snake, or will explode when hit with a strong enough attack. The missile is incredibly sturdy and can take around 25% damage before it explodes. It is impossible to destroy the missile with an attack of the enemy's character model and not get hurt from the explosion (e.g. punching, kicking, no weapons).
In Ultimate, the move has been significantly buffed as it reaches its top speed at a much quicker rate, has less ending lag, and is much more maneuverable and easier to control. It can force opponents to use their air dodge and leave them in a very vulnerable position to be hit by the missile, granting Snake one of the most effective and reliable edgeguarding tools in the game.
Instructional quote[edit]
Move List | Shoots a missile that flies forward. The direction can be adjusted while it flies. |
Origin[edit]
Going back to the first Metal Gear game, the Remote Controlled Missile was a weapon that Snake had to obtain in order to destroy a target that was otherwise out of reach, generally the circuit breaker activating an electrically charged floor. The manual for Metal Gear 2: Solid Snake identifies the model as the M47 Dragon. The Nikita model appears in Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty in a similar fashion. The player can also use the RCM to hit an enemy as a makeshift melee weapon, instantly knocking out guards and depleting a considerable amount of Stamina from bosses.
Both in the Metal Gear series and in Smash, the RCM is one of the few weapons in Snake's arsenal which is almost completely fictional. While various forms of missile guidance technology exist in real life, none involve a human directly controlling the exact trajectory of the missile in real time.