User:Smash Master/Thoughts: Difference between revisions

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===Physic changes===
==If 1.1.8 were to come out...==
*Wavedashing and L-canceling returned.
I'd want these changes.
*Increased hitstun.
*Forward smashing with the Home Run Bat takes much less start up time.


===Character changes from SSBB to SSB4 (buffs and nerfs)===
=='''Kirby'''==
===Mario===
===Attributes===
Buffs
*{{buff|Traction is slightly increased (0.0493 → 0.0582).}}
*Down smash has significantly increased power.
*{{buff|Walking speed is faster (0.93 → 0.95).}}
*Up smash is slightly stronger.
*{{buff|Air speed is faster (0.8 → 0.87).}}
*Mario Tornado is his Down Special again and now gains hight if the B button is push quickly.
===Ground attacks===
*The hight gained from Super Jump Punch was increased.
*{{buff|Neutral attack's first hit has an altered angle (55° → 361°), restoring it's ability to lock.}}
*{{buff|Forward smash has less start up (frame 13 → 12).}}
*{{buff|Up smash has less start up (frame 14 → 11).}}
*{{buff|Down smash now semi-spikes at the tips (angle 69° → 31°).}}
===Aerial attacks===
*{{buff|Up and forward air have less ending lag (up (frame 40 → 36), forward (frame 48 → 45)).}}
*{{buff|Back air has less landing lag (frame 17 → 12).}}
*{{buff|Down air has less start (frame 18 → 12).}}
===Throws and other attacks===
*{{buff|Down throw much less base knockback (60 → 35) and has an altered angle 63° → 81, giving it potential follow ups at very low percents.}}


===Donkey Kong===
=='''Sonic'''==
Buffs
===Attributes===
*Giant Punch is stronger along with improved reach.
*{{buff|Traction is slightly increased (0.06 → 0.065).}}
*Fair meteor smash is slightly stronger.
===Aerial attacks===
Nerfs
*{{buff|Neutral air has less landing lag (frame 16 → 12).}}
*Spinning Kong travels slightly less vertically.
*{{buff|Back air has less start up (frame 13 → 11), ending lag (FAF 38 → 36), less landing lag (frame 30 → 24) and autocancels earlier (frame 33 → 31).}}
*{{buff|Down air has less landing lag (frame 38 → 30) and meteor smashes during it's early hitboxes.}}
===Throws and other attacks===
*{{buff|Back throw has slightly increased knockback growth (79 → 83), slightly improving its KO potential.}}


===Link===
=='''Luigi'''==
Buffs
===Aerial attacks===
*Spin Attack travels farther horizontally and vertically.
*{{buff|Back aerial has less ending lag (FAF 46 → 42)}}
*Air speed was increased.
*Up smash is more powerful.


===Samus===
==Mario's losing MUs==
Buffs
(My opinion)
*Charge Shot is significantly stronger and now KOs under 100%.
*Cloud
*Up air deals slightly more damage.
*Corrin
*Smash attacks are stronger.
*Lucina
*Marth
*Mewtwo
*Rosalina & Luma
*Sonic
*Zero Suit Samus


===Yoshi===
==Sonic's losing MUs==
Buffs
(Again, my opinion)
*Fair meteor smash is stronger.
*Bayonetta
*Down air's damage potential was significantly increased from 35% to 55%.
*Cloud
*Smash attacks are stronger.
*Lucario
*Egg roll is a more useful recovery move.
*Olimar
*Pikachu
*Toon Link


===Kirby===
==Kirby's losing MUs==
Buffs
(Opinion)
*A general increase in the power and speed of his attacks.
*Bayonetta
*Air speed was significantly increased and is now the 3rd fastest.
*Cloud
*Down tilt can now semi-spike.
*Corrin
*Back air is now fast enough to perform twice in a single short hop. It's hitbox also lasts longer (as long as his feet are out).
*Diddy Kong
*Jump hight and speed was significantly increased and is now the 3rd highest.
*Lucario
*The first 2 kicks of his forward air have low set knockback, meaning that it always link in to each other at any damage.
*Lucina
*Kirby can Kirbycide with large and heavy characters again.
*Luigi
*Kirby can now wall jump.
*Mario
*Walking and dashing speed was increased.
*Marth
*Forward smash and down throw have less ending lag.
*Mega Man
*Vertical endurance was slightly improved.
*Meta Knight
*Kirby's back air is now a Wall of Pain technique.
*Mewtwo
*Traction was increased.
*Pikachu
*Final Cutter travels slightly farther horizontally, and much more vertically and can now grab a ledge from behind. The meteor smash produced has knockback scaling (38.57). It also grants him invincibility frames when used. It now has a new hitbox just before descent, and it no longer makes Kirby helpless.
*Rosalina & Luma
 
*Sonic
===Fox===
*Toon Link
Buffs
*Villager
*A general increase in the power of his attacks.
*Yoshi
*Air speed was slightly increased.
*Back air has less ending lag.
*Fox sustains less knockback in SSB4.
 
===Pikachu===
Buffs
*Down aerial can now meteor smash.
*Up smash is much stronger and is the 5th strongest.
*Up air can now semi-spike and is stronger.
 
===Luigi===
Buffs
*Down air is much easier to meteor smash with.
*The hight gained from Super Jump Punch was increased.
*Forward air is stronger.
*Down tilt is easier to meteor smash.
Nerfs
*Nair was weakened significantly.
 
===Captain Falcon===
Buffs
*A general increase in the power and speed of his attacks.
*Airborne Falcon Kick can now meteor smash.
*Vertical endurance was slightly improved.
*Traction was improved.
 
===Ness===
Buffs
*A general increase in the speed and reach of his attacks.
*Up throw is slightly stonger.
 
===Jigglypuff===
Buffs
*Smashes are more powerful.
*Rest is significantly stronger (it can now KO under 25%).
*Up and back airs are stronger.
*Down air can now meteor smash at higher damages.
*Jigglypuff's Wall of Pain is notably more effective.
 
===Falco===
Buffs
*Forward smash and down tilt are stronger.
*Dashing speed was increased.
*Air speed was slightly increased.
*Fire Bird travels slightly farther, improving it's recovery capabilities.
*Back air is slightly stronger and is now fast enough to preform twice in a single short hop.
 
===Marth===
Buffs
*A longer sword has resulted in a general increase in the reach of his attacks.
*Dashing speed and grab range were slightly increased.
*The sweetspot size of Marth's attacks (the tipper) was increased. (most notably down aerial)
*Aerials are stronger when tipped.
 
===Bowser===
Buffs
*Forward smash is slightly stonger.
*Whirling Fortrest travels farther horizontally.
Nerfs
*A general decrease in the speed of his attacks.
*Flying Slam can now be escaped.
 
===Ganondorf===
Buffs
*Up tilt is stronger.
*Up and down smashes are stronger.
*Forward smash has increased damage and knockback when angled upward.
*Back air is stronger.
*Dark Dive deals more damage and has increased power.
 
===Ike===
Buffs
*New up aerial has significantly improved vertical reach.
*Down air meteor smash is slightly stronger.
 
===Wolf===
Nerfs
*Air speed was reduced.
 
===Character dashing speeds===
{| class="wikitable sortable" style="text-align:center"
! Rank!!Character
|-
|'''1'''||[[Sonic (SSBB)|Sonic]]
|-
|'''2'''||[[Captain Falcon (SSBB)|Captain Falcon]]
|-
|'''3'''||[[Fox (SSBB)|Fox]]
|-
|'''4'''-'''5'''||[[Sheik (SSBB)|Sheik]] and [[Zero Suit Samus (SSBB)|Zero Suit Samus]]
|-
|'''6'''||[[Meta Knight (SSBB)|Meta Knight]]
|-
|'''7'''-'''8'''||[[Charizard (SSBB)|Charizard]] and [[Pikachu (SSBB)|Pikachu]]
|-
|'''9'''-'''10'''||[[Diddy Kong (SSBB)|Diddy Kong]] and [[Marth (SSBB)|Marth]]
|-
|'''11'''||[[Yoshi (SSBB)|Yoshi]]
|-
|'''12'''-'''15'''||[[Kirby (SSBB)|Kirby]], [[Toon Link (SSBB)|Toon Link]], and [[Donkey Kong (SSBB)|Donkey Kong]], and [[Pit (SSBB)|Pit]]
|-
|'''16'''||[[Mr. Game and Watch (SSBB)|Mr. Game & Watch]]
|-
|'''17'''-'''21'''||[[Lucas (SSBB)|Lucas]], [[R.O.B. (SSBB)|R.O.B.]], [[Bowser (SSBB)|Bowser]], [[Ivysaur (SSBB)|Ivysaur]], and [[Mario (SSBB)|Mario]]
|-
|'''22'''||[[Samus (SSBB)|Samus]]
|-
|'''23'''-'''24'''||[[Lucario (SSBB)|Lucario]] and [[Falco (SSBB)|Falco]]
|-
|'''25'''-'''28'''||[[Olimar (SSBB)|Olimar]], [[Ness (SSBB)|Ness]], [[Wolf (SSBB)|Wolf]], and [[Ice Climbers (SSBB)|Ice Climbers]]
|-
|'''29'''-'''30'''||[[Ike (SSBB)|Ike]], and [[Squirtle (SSBB)|Squirtle]]
|-
|'''31'''-'''35'''||[[Wario (SSBB)|Wario]], [[Peach (SSBB)|Peach]], [[Snake (SSBB)|Snake]], [[Luigi (SSBB)|Luigi]], and [[Link (SSBB)|Link]]
|-
|'''36'''-'''37'''||[[King Dedede (SSBB)|King Dedede]] and [[Zelda (SSBB)|Zelda]]
|-
|'''38'''||[[Ganondorf (SSBB)|Ganondorf]]
|-
|'''39'''||[[Jigglypuff (SSBB)|Jigglypuff]]
|}
===Character air speeds===
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Air speed
|-
|'''1'''||{{SSBB|Yoshi}}||1.275
|-
|'''2'''||{{SSBB|Jigglypuff}}||1.270
|-
|'''3'''||{{SSBB|Kirby}}||1.267
|-
|'''4'''||{{SSBB|Captain Falcon}}||1.254
|-
|'''5'''||{{SSBB|Wario}}||1.38
|-
|'''6'''||{{SSBB|Sonic}}||1.1092
|-
|'''7'''||{{SSBB|Donkey Kong}}||1.082
|-
|'''8'''||{{SSBB|Squirtle}}||1.081
|-
|'''9'''||{{SSBB|Mr. Game and Watch}}||1.080
|-
|'''10'''||{{SSBB|Lucas}}||1.05
|-
|'''11-13'''||{{SSBB|Bowser}}||1.034
|-
|'''11-13'''||{{SSBB|Zero Suit Samus}}||1.034
|-
|'''11-13'''||{{SSBB|Marth}}||1.034
|-
|'''14-17'''||{{SSBB|Zelda}}||0.987
|-
|'''14-17'''||{{SSBB|Samus}}||0.987
|-
|'''14-17'''||{{SSBB|Charizard}}||0.987
|-
|'''14-17'''||{{SSBB|Lucario}}||0.987
|-
|'''18'''||{{SSBB|Ness}}||0.9588
|-
|'''19-21'''||{{SSBB|Mario}}||0.94
|-
|'''19-21'''||{{SSBB|Toon Link}}||0.94
|-
|'''19-21'''||{{SSBB|Snake}}||0.94
|-
|'''22'''||{{SSBB|Ike}}||0.9212
|-
|'''23'''||{{SSBB|Pikachu}}||0.9110
|-
|'''24'''||{{SSBB|Fox}}||0.9
|-
|'''25'''||{{SSBB|Falco}}||0.899
|-
|'''26'''||{{SSBB|Pit}}||0.895
|-
|'''27'''||{{SSBB|Link}}||0.894
|-
|'''28'''||{{SSBB|Wolf}}||0.85
|-
|'''29'''||{{SSBB|R.O.B.}}||0.83
|-
|'''30'''||{{SSBB|Peach}}||0.864
|-
|'''31'''||{{SSBB|Sheik}}||0.846
|-
|'''32'''||{{SSBB|Diddy Kong}}||0.8272
|-
|'''33'''||{{SSBB|Olimar}}||0.82
|-
|'''34'''||{{SSBB|Ganondorf}}||0.8084
|-
|'''35'''||{{SSBB|Ice Climbers}}||0.7708
|-
|'''36'''||{{SSBB|Meta Knight}}||0.757
|-
|'''37'''||{{SSBB|Ivysaur}}||0.752
|-
|'''38'''||{{SSBB|Luigi}}||0.750
|-
|'''39'''||{{SSBB|King Dedede}}||0.660
|}

Latest revision as of 14:38, January 16, 2018

If 1.1.8 were to come out...[edit]

I'd want these changes.

Kirby[edit]

Attributes[edit]

  • Buff Traction is slightly increased (0.0493 → 0.0582).
  • Buff Walking speed is faster (0.93 → 0.95).
  • Buff Air speed is faster (0.8 → 0.87).

Ground attacks[edit]

  • Buff Neutral attack's first hit has an altered angle (55° → 361°), restoring it's ability to lock.
  • Buff Forward smash has less start up (frame 13 → 12).
  • Buff Up smash has less start up (frame 14 → 11).
  • Buff Down smash now semi-spikes at the tips (angle 69° → 31°).

Aerial attacks[edit]

  • Buff Up and forward air have less ending lag (up (frame 40 → 36), forward (frame 48 → 45)).
  • Buff Back air has less landing lag (frame 17 → 12).
  • Buff Down air has less start (frame 18 → 12).

Throws and other attacks[edit]

  • Buff Down throw much less base knockback (60 → 35) and has an altered angle 63° → 81, giving it potential follow ups at very low percents.

Sonic[edit]

Attributes[edit]

  • Buff Traction is slightly increased (0.06 → 0.065).

Aerial attacks[edit]

  • Buff Neutral air has less landing lag (frame 16 → 12).
  • Buff Back air has less start up (frame 13 → 11), ending lag (FAF 38 → 36), less landing lag (frame 30 → 24) and autocancels earlier (frame 33 → 31).
  • Buff Down air has less landing lag (frame 38 → 30) and meteor smashes during it's early hitboxes.

Throws and other attacks[edit]

  • Buff Back throw has slightly increased knockback growth (79 → 83), slightly improving its KO potential.

Luigi[edit]

Aerial attacks[edit]

  • Buff Back aerial has less ending lag (FAF 46 → 42)

Mario's losing MUs[edit]

(My opinion)

  • Cloud
  • Corrin
  • Lucina
  • Marth
  • Mewtwo
  • Rosalina & Luma
  • Sonic
  • Zero Suit Samus

Sonic's losing MUs[edit]

(Again, my opinion)

  • Bayonetta
  • Cloud
  • Lucario
  • Olimar
  • Pikachu
  • Toon Link

Kirby's losing MUs[edit]

(Opinion)

  • Bayonetta
  • Cloud
  • Corrin
  • Diddy Kong
  • Lucario
  • Lucina
  • Luigi
  • Mario
  • Marth
  • Mega Man
  • Meta Knight
  • Mewtwo
  • Pikachu
  • Rosalina & Luma
  • Sonic
  • Toon Link
  • Villager
  • Yoshi