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[[File:Link Up Smash.png|thumb|220px|Link's up smash]]
[[File:RoyUpsmashSpike.gif |thumb|300px|[[Roy]]'s up smash in ''Melee''.]]
'''Up smash''', abbreviated "u-smash," is a [[smash attack]] performed by any character by tapping the control stick upward and pressing A, or (in ''[[Melee]]'s'' [[versus mode]]) by pressing up on the [[C-stick]]. The up smash can be charged by holding down the A button for up to two seconds in conjunction with the C-stick, resulting in higher [[damage]] and [[knockback]]. If the enemy has heavy damage, it can be easy for the player to [[Star KO]] or [[Screen KO]] them using these moves.
[[File:WFT-UpSmash.gif|thumb|300px|[[Wii Fit Trainer]]'s up smash in ''Smash 4'', after being [[charge]]d briefly.]]


==List of up smashes in ''[[Super Smash Bros.]]''==
An '''up smash''' (abbreviated '''u-smash''') ({{ja|上スマッシュ攻撃|Ue sumasshu kōgeki}}, ''Up/upper/above smash attack'') is a [[smash attack]] performed by any character by tapping the control stick upward and pressing the attack button, or, outside of ''[[Melee]]'s'' single player modes, by pressing up on the [[C-Stick]].
*[[Mario (SSB)|Mario]] - Headbutts upwards.
*[[Luigi (SSB)|Luigi]] -  Headbutts upwards.
*[[Donkey Kong (SSB)|Donkey Kong]] -  Claps overhead.
*[[Yoshi (SSB)|Yoshi]] -  Headbutts upwards.
*[[Link (SSB)|Link]] -  Slashes overhead with his sword three times.
*[[Samus (SSB)|Samus]] -  Shoots fire above her head in an arch.
*[[Kirby (SSB)|Kirby]] -  Does a flip kick.
*[[Fox (SSB)|Fox]] -  Does a flip kick.
*[[Captain Falcon (SSB)|Captain Falcon]] -  Does an uppercut.
*[[Pikachu (SSB)|Pikachu]] -  Flips over and hits with its tail.
*[[Jigglypuff (SSB)|Jigglypuff]] - Hits with its head.
*[[Ness (SSB)|Ness]] -  Does an "Around The World" with his yoyo.


==List of up smashes in ''[[Super Smash Bros. Melee]]''==
Since ''Super Smash Bros. Melee'', all smash attacks can be charged by holding down the A button for up to one second, multiplying [[damage]] and [[knockback]] by up to 1.4. In ''Ultimate'', with some exceptions, these charges can be held for up to 3 seconds (or 180 frames), but the attack stops increasing in strength after the 1-second mark.
[[File:Falcon-usmash.jpg|thumb|200px|The first hit of Captain Falcon's up smash in ''Melee''.]]
*[[Mario (SSBM)|Mario]] -  Headbutts upwards.
*[[Luigi (SSBM)|Luigi]] -  Headbutts upwards.
*[[Dr. Mario (SSBM)|Dr. Mario]] -  Similar to Mario but with less knockback and slightly faster.
*[[Peach (SSBM)|Peach]] -  Thrusts her arm upwards.
*[[Bowser (SSBM)|Bowser]] -  Hops into the air hitting with his shell.
*[[Donkey Kong (SSBM)|Donkey Kong]] -  Claps overhead.
*[[Yoshi (SSBM)|Yoshi]] -  Headbutts upwards.
*[[Link (SSBM)|Link]] -  Slashes above him three times. Somewhat different from the move in ''SSB''.
*[[Young Link (SSBM)|Young Link]] -  Similar to Link but with less knockback.
*[[Zelda (SSBM)|Zelda]] -  Waves her hand above her three times with magic.
*[[Sheik (SSBM)|Sheik]] -  Slashes both hands downwards.
*[[Ganondorf (SSBM)|Ganondorf]] -  Kicks upwards twice. Similar to Captain Falcon. The most damaging up smash.
*[[Samus (SSBM)|Samus]] -  Shoots fire above her head in an arch.
*[[Ice Climbers (SSBM)|Ice Climbers]] -  Hits their hammers above them.
*[[Kirby (SSBM)|Kirby]] -  Does a flip kick.
*[[Fox (SSBM)|Fox]] -  Does a flip kick.
*[[Falco (SSBM)|Falco]] -  Similar to Fox but weaker.
*[[Captain Falcon (SSBM)|Captain Falcon]] -  Kicks upwards twice.
*[[Pikachu (SSBM)|Pikachu]] -  Flips over and hits with its tail.
*[[Pichu (SSBM)|Pichu]] -  Headbutts upwards.
*[[Mewtwo (SSBM)|Mewtwo]] -  Holds his hand above him and shoots darkness.
*[[Jigglypuff (SSBM)|Jigglypuff]] -  Hits with its head.
*[[Marth (SSBM)|Marth]] -  Stabs his sword upwards.
*[[Roy (SSBM)|Roy]] -  Similar to Marth. Hits multiple times, has Fire effects and spikes if [[sweetspot]]ted.
*[[Ness (SSBM)|Ness]] -  Does an "Around the World" with his yoyo.
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]] - Headbutts above him with a scuba helmet from ''Octopus''.


==List of up smashes in ''Super Smash Bros. Brawl''==
Up smashes generally follow several trends: they usually send opponents vertically upwards, which give them consistent KO potential on most neutral stages (such as [[Battlefield]]). They also tend to cover directly above the user, either through a wide sweeping motion with average knockback (such as [[Mario]] and [[Pikachu]]), or an upward thrust with a stronger and smaller hitbox (with some possessing grounded hitboxes to lead into the main hit, such as [[Marth]] and [[Steve]]). Prior to ''Ultimate'', up smashes were also one of the few attacks that could be [[jump-canceling|jump-canceled]], enabling them to be used [[out of shield]] immediately and during any part of a character's [[dash]] animation, except the skidding animation when they stop running. As a result, some fighters have up smashes that serve as excellent out of shield punishes, while others function as precise, but powerful anti-airs.
[[File:UpSmash.jpg|thumb|210px|Ganondorf's up smash in ''Brawl''. Note how, since he is no longer a clone of Captain Falcon, it is one single, slow kick instead of two rapid ones.]]
*[[Mario (SSBB)|Mario]] -  Mario headbutts upward.
*[[Luigi (SSBB)|Luigi]] -  Luigi headbutts upward.
*[[Peach (SSBB)|Peach]] -  Thrusts her arm up quickly. Very powerful when sweetspotted, but very weak when not sweetspotted. If Peach sweetspotted (Peach's body, as opposed to the arm) an opponent with fully charged up smash, it can KO at around 55% (and does 23% damage).
*[[Bowser (SSBB)|Bowser]] -  Hops into the air, hitting with his shell.
*[[Donkey Kong (SSBB)|Donkey Kong]] -  Claps overhead. Small hitbox that usually only hits foes directly above him, but great power and fairly fast.
*[[Diddy Kong (SSBB)|Diddy Kong]] -  Does a weird cartwheel in place, hitting three times. Not very powerful, but a decent combo move. Can be used as a sliding DACUS.
*[[Yoshi (SSBB)|Yoshi]] -  Headbutts above himself.
*[[Wario (SSBB)|Wario]] -  Spins in place and headbutts upward, hitting multiple times. Can be used as a sliding [[DACUS]].
*[[Link (SSBB)|Link]] -  Slashes over his head three times. Third hit has most knockback. Can be used as a sliding DACUS.
*[[Zelda (SSBB)|Zelda]] -  Waves her hand above her head with magical energy. Comes out quickly, [[Vacuum|pulls opponents]] in and has a lot of hits, not to mention the great damage and knockback.
*[[Sheik (SSBB)|Sheik]] -  Pulls with both hands to her sides in a downward way.  Does a great deal of damage and knockback when sweetspotted. Can be used as a sliding DACUS.
*[[Ganondorf (SSBB)|Ganondorf]] -  Kicks once but it hits all the way to the ground. Has a huge amount of IASA Frames in Brawl.
*[[Toon Link (SSBB)|Toon Link]] -  Slashes above his head once with his sword.
*[[Samus (SSBB)|Samus]] -  Uses arm cannon and shoots fire above her head, hitting five times.  Very weak knockback, perhaps the weakest of all up smashes, but does a lot of damage if all hits connect. Can be used as a sliding DACUS
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]] -  Twirls her whip above her head. Doesn't have much startup lag and has great vertical range. Great for racking up damage. Only the tip does a lot of knockback.
*[[Pit (SSBB)|Pit]] -  Slashes above him with both of his swords.
*[[Ice Climbers (SSBB)|Ice Climbers]] -  Slam hammers above their heads.
*[[R.O.B. (SSBB)|R.O.B.]] -  Does a handstand, shooting a burst from his thrusters into the air. His most powerful finisher.
*[[Kirby (SSBB)|Kirby]] -  Does a backflip, kicking. Hits all the way around Kirby.
*[[Meta Knight (SSBB)|Meta Knight]] -  Slashes above him a few times. Similar to Link's, only much faster and not as powerful.
*[[King Dedede (SSBB)|King Dedede]] -  Swings hammer over his head.
*[[Olimar (SSBB)|Olimar]] - Throws a Pikmin into the air.
*[[Fox (SSBB)|Fox]] -  Does a flipping kick above his head. Very powerful and quick, critical for KOing foes. A great KO move. Best [[Space animals|Space Animal]] upsmash.
*[[Falco (SSBB)|Falco]] -  Just like Fox's, only weaker. Can be used as a sliding DACUS.
*[[Wolf (SSBB)|Wolf]] - Does a flipping scissor kick above his head. Can be used as a sliding DACUS.
*[[Captain Falcon (SSBB)|Captain Falcon]] - Kicks upwards twice.
*[[Pikachu (SSBB)|Pikachu]] -  Flips over, hitting with its tail. Similar to Fox's, but with less range and even faster.
*[[Squirtle (SSBB)|Squirtle]] -  Slams hands onto the ground, sending twin geysers into the air.
*[[Ivysaur (SSBB)|Ivysaur]] -  Powder erupts from his bulb. Arguably the best Up Smash in terms of power, being able to KO at percentages as low as 32%, but suffers from long startup lag.
*[[Charizard (SSBB)|Charizard]] -  Slashes upward with both wings.
*[[Lucario (SSBB)|Lucario]] -  Punches upwards with blue aura energy.
*[[Jigglypuff (SSBB)|Jigglypuff]] -  Headbutts above itself. Can be used as a sliding DACUS.
*[[Marth (SSBB)|Marth]] -  Stabs his sword above his head.
*[[Ike (SSBB)|Ike]] -  Swings sword above his head. Covers great range and is powerful but incredibly laggy like almost all of other Ike's attacks.
*[[Ness (SSBB)|Ness]] -  Does an "Around the World" with his yo-yo, arcing it above him. Weaker than most Up Smashes. Yo-yo can also damage while charging up. Interestingly, when it's 'charging' it doesn't increase in damage or knockback.
*[[Lucas (SSBB)|Lucas]] -  Releases an extremely powerful blast of PSI above him. Has a surprisingly far range above Lucas. Second strongest up smash in the game, but very high start-up and ending lag.
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] -  Headbutt: Headbutts above him wearing a scuba helmet from Octopus. Has a fair amount of start-up lag.
*[[Snake (SSBB)|Snake]] -  Fires a mortar into the air; more charge, more distance. Can be used as a sliding DACUS, which is probably the most well-known DACUS of all characters.
*[[Sonic (SSBB)|Sonic]] - Jumps into the air, spinning in a ball.  Has a few invincibility frames. Low knockback, though last hits can [[Meteor Smash]].


==Notable up smashes include:==  
From ''Brawl'' onwards, jump-canceling to perform a running up smash is unnecessary, and the turn-around animation can be jump-canceled into a reversed up smash. In ''Ultimate'', jump-canceling is not required for up smashes out of shield, and can now be done instantly; additionally, all grounded moves can be canceled from a dash, which lower the utility of some out of shield up smashes.
*[[Peach (SSBB)|Peach]]'s up smash has the highest KO potential of all of Peach's attacks at 55%, if sweetspotted (Peach's body, as opposed to the arm) depending on the stage. Her Up smash is the fifth strongest in the game.
 
*[[Olimar (SSBB)|Olimar]]'s up smash when fully charged with purple Pikmin is the fourth strongest up smash in the game.  
==List of up smashes==
*[[Mr. Game & Watch]]'s up smash is the fastest killing smash attack, depending on the character and stage. His up smash is the third strongest in the game.
{| class="wikitable"
*[[Ivysaur (SSBB)|Ivysaur]]'s up smash can KO at low percentage as 32% and is the strongest up smash in the game.
|-
*[[Ness]]'s up smash has unique properties (similar to his down smash) by which it can be charged. Rather than at the beginning of the attack, the smash attack is charged up in the middle of the attack, but only if Ness' Yo-yo comes to rest on a flat surface. Charging the smash does not increase damage or knockback.
! Character !! Description
*[[Marth]] and [[Zelda]]: The only two up smashes that has a vacuum effect on the ground around Marth or Zelda (not including [[Wario-Man]]'s up smash).
|-
*[[Roy]]: Similar to Marth's, but has a fire effect and doesn't have a vacuum effect on the ground. Can spike if enemy is hit on the sword's tip during the start of the attack.
|[[Banjo]] & [[Kazooie]]||Performs a vertically inverted Bill Drill, in which Banjo rapidly spins on the ground while Kazooie jabs upward with her beak.
*[[Pit]] and [[Sonic]]: The only two up smashes in the entire series to Meteor Smash.
|-
*[[Ganondorf]]'s up smash is the most damaging up smash in ''Melee'' if it is fully charged and both kicks hit. His up smash has been [[nerfed]] in ''Brawl'', as it doesn't deal the most damage of all up smashes and only deals one kick.
|[[Bayonetta]]||Uses her Wicked Weaves to summon Madama Butterfly's fist for an uppercut in front of herself.
*[[Bowser]]'s up smash is the most damaging up smash in ''Brawl'' if it is fully charged and both shells hit.
|-
|[[Bowser]]||Hops up with his back facing upwards to strike with his shell.
|-
|[[Bowser Jr.]]||Performs a handstand, then activates the Junior Clown Car's propeller to strike with it.
|-
|[[Byleth]]||Swings the Sword of the creator in its whip form above themself to hit multiple times.
|-
|[[Captain Falcon]]||{{GameIcon|SSB}} Performs a spinning uppercut with his elbow.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws an upwards 540 kick.
|-
|[[Charizard]]||Slashes upwards with its leading wing, then its following one immediately after.
|-
|[[Chrom]]||An upward thrust with Falchion, which releases a stream of razor-like magic from it, ending in an outwards burst.
|-
|[[Cloud]]||Performs an upward-arcing swing in front of himself with the Buster Sword.
|-
|[[Corrin]]||Crouches and braces their arms on either side of their head before transforming them into draconic lances and stabbing straight upwards.
|-
|[[Daisy]]||Jabs her hand upwards while twirling.
|-
|[[Dark Pit]]||Spins while slashing above himself three times.
|-
|[[Dark Samus]]||Unleashes a front-to-back arc of five Phazon blasts from her arm cannon above herself.
|-
|[[Diddy Kong]]||{{GameIcon|SSBB}} Slaps the opponent, then kicks twice starting from behind as he completes the spin.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Slaps the opponent, then kicks the opponent as it leads straight into a jumping uppercut starting from the front as he completes the spin.<br/>
|-
|-
|[[Donkey Kong]]||Claps his hands together above himself.
|-
|[[Dr. Mario]]||Plants his feet and headbutts strongly above himself from back to front. His head is granted intangibility for a short while.
|-
|[[Duck Hunt]]||The duo crouch while the unseen gunman fires off a combo of three shots directly above them.
|-
|[[Falco]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs a quick backflipping kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a modified upwards butterfly kick.
|-
|[[Fox]]||Performs a quick backflipping kick.
|-
|[[Ganondorf]]||{{GameIcon|SSBM}} Throws an upwards butterfly kick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}} Leans back and performs a straight-upwards stretch kick.<br/>{{GameIcon|SSBU}} Swings the SpaceWorld 2000 sword in a wide front-to-back arc above himself.
|-
|[[Greninja]]||Jabs two water blades upwards in a backwards grip followed by a downward slash for a second hit.
|-
|[[Hero]]||Stabs straight upwards with his sword.
|-
|[[Ice Climbers]]||Swing their hammers in an inwards arc above themselves.
|-
|[[Ike]]||Swings Ragnell in a large arc over his head, slamming it onto the ground behind him.
|-
|[[Incineroar]]||Performs an upward double ax-handle.
|-
|[[Inkling]]||Swings an Ink Blaster upwards to strike with its barrel, setting up for a close-range explosion of ink.
|-
|[[Isabelle]]||Blows a whistle and erects a stop sign in front of herself.
|-
|[[Ivysaur]]||Plants its feet while releasing an explosion of pollen from the bulb on its back.
|-
|[[Jigglypuff]]||Headbutts above itself.
|-
|[[Joker]]||Performs a jumping inward slash with his knife.
|-
|[[Kazuya]]||Uppercuts in his demon form.
|-
|[[Ken]]||Performs a crouching uppercut.
|-
|[[King Dedede]]||Swings his hammer in a front-to-back arc above his head.
|-
|[[King K. Rool]]||Hops straight upwards to strike with his head, then falls back down belly-first into a comical plank before he gets back up.
|-
|[[Kirby]]||Performs a quick backflipping kick.
|-
|[[Link]]||Performs a three-hitting combo of spinning, arcing slashes with his sword.
|-
|[[Little Mac]]||Crouches briefly before throwing a fierce swinging-inwards uppercut. There is a sweetspot on frame 10 that has a flame effect.
|-
|[[Lucario]]||Crouches, then thrusts its palms straight upwards alongside a blast of aura.
|-
|[[Lucas]]||Holds his arms together, then swings them apart from himself while releasing an enormous upwards-traveling PSI spark.
|-
|[[Lucina]]||Stabs straight upwards with Parallel Falchion.
|-
|[[Luigi]]||Plants his feet and headbutts strongly above himself from back to front.
|-
|[[Mario]]||Plants his feet and headbutts strongly above himself from back to front.
|-
|[[Marth]]||Stabs straight upwards with Falchion.
|-
|[[Mega Man]]||Uses Spark Shot, which transforms both hands into electrodes and touches them together above himself, releasing a large electric spark.
|-
|[[Meta Knight]]||Performs a three-slash combo above himself while dramatically flipping.
|-
|[[Mewtwo]]||Holds its palm upwards, unleashing a swirl of powerful dark energy for multiple hits.
|-
|[[Mii Brawler]]||Performs a quick backflipping kick.
|-
|[[Mii Gunner]]||Unleashes five fiery cannon blasts in a front-to-back upwards arc.
|-
|[[Mii Swordfighter]]||Jumps up and performs a set of spinning slashes.
|-
|[[Min Min]]||A somersault kick that can reflect projectiles.
|-
|[[Mr. Game & Watch]]||Dons a heavy scuba-diving helmet and headbutts above himself with it.
|-
|[[Mythra]]||Spins the Aegis Sword above herself.
|-
|[[Ness]]||Swings his yo-yo forwards, then performs an "around the world" with it.
|-
|[[Olimar]]||Points upwards, commanding his leading Pikmin to perform a jumping full-body tackle straight upwards.
|-
|[[Pac-Man]]||Performs an uppercut, then immediately opens his palm to release Inky.
|-
|[[Palutena]]||Raises her staff to project a colossal beam of light straight upwards.
|-
|[[Peach]]||Jabs her hand upwards while twirling.
|-
|[[Pichu]]||Headbutts above itself.
|-
|[[Pikachu]]||Performs a backflipping tail-flick above itself.
|-
|[[Piranha Plant]]||Stretches its stem outwards and chomps above itself.
|-
|[[Pit]]||Spins while slashing above himself three times.
|-
|[[Pyra]]||Spins the Aegis Sword above herself.
|-
|[[R.O.B.]]||Performs a handstand and unleashes a large upwards blast of fire from his thrusters.
|-
|[[Richter]]||Cracks the Vampire Killer straight upwards for a very long-ranged attack.
|-
|[[Ridley]]||Performs a frontflip and rakes above himself with his claws as he lands from it.
|-
|[[Robin]]||Swings the equipped blade into an upwards position.
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Leans forwards, then gravitationally swings herself backwards for an arcing headbutt.<br/>''Luma:'' Throws a quick one-foot backflipping kick.
|-
|[[Roy]]||Jabs the Binding Blade upwards while releasing a stream of flame from it, ending in an explosion.
|-
|[[Ryu]]||Performs a crouching uppercut.
|-
|[[Samus]]||Unleashes a front-to-back arc of five plasma blasts from her arm cannon above herself.
|-
|[[Sephiroth]]||Swings Masamune above himself in a front-to-back arc.
|-
|[[Sheik]]||Holds her hands upwards together, then fiercely swipes downwards and outwards with them.
|-
|[[Shulk]]||Slams the Monado onto the ground pommel-first and then releases its light blade for a follow-up attack.
|-
|[[Simon]]||Cracks the Vampire Killer straight upwards for a very long-ranged attack.
|-
|[[Snake]]||Slams a mortar onto the ground in front of himself and then fires a long-ranged upwards bomb from it.
|-
|[[Sonic]]||Jumps up and turns into his ball form to strike multiple times.
|-
|[[Sora]]||Thrusts his Keyblade upward, emitting a brief flash of light.
|-
|[[Squirtle]]||Fires off a pair of watery geysers, covering its body.
|-
|[[Steve]]||Places a magma block above him, before destroying it with his pickaxe.
|-
|[[Terry]]||Performs a crouching uppercut.
|-
|[[Toon Link]]||Jumps and swings his sword in a wide upwards arc.
|-
|[[Villager]]||Crouches while detonating a fountain firework.
|-
|[[Wario]]||{{GameIcon|SSBB}} Inflates his head and spins around to strike upwards with it multiple times.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} He inflates his head and performs a headbutt.
|-
|[[Wii Fit Trainer]]||Performs the tree yoga pose, striking upwards with a double spear hand.
|-
|[[Wolf]]||Swings his legs outwards around himself, then performs a jumping scissor kick for a second hit.
|-
|[[Yoshi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Headbutts upwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a quick backflipping kick.
|-
|[[Young Link]]||Performs a three-hitting combo of spinning, arcing slashes with the Kokiri Sword.
|-
|[[Zelda]]||Waves her hand back and forth above herself while unleashing a stream of magic from it for several hits.
|-
|[[Zero Suit Samus]]||Spins while twirling her plasma whip upwards in a tornado-like fashion.
|}
 
==Notable up smashes ==
*From ''Melee'' onwards, but not in ''Smash 4'', [[Ness]]'s up smash can hit opponents while charging as the yo-yo comes to rest on the stage in front of him. This is especially dangerous in ''Ultimate'', where the yo-yo can fall and hang off of ledges and hits multiple times (it cannot be charged off ledges in ''Melee'' or ''Brawl''), allowing it to lead into the attack proper. It is the only up smash to have a hitbox while charging. Its power does not increase in ''Melee'' or ''Brawl'' if charged but it does in later games. Ness's similarly-functioning [[down smash]] is the only down smash to have such a distinction, while [[Corrin]] possesses the only such [[forward smash]].
*[[Ridley]] and [[Luma]] are the only characters with arcing up smashes which hit behind them, then in front; all other arcing up smashes sweep from front to back.
*[[Bowser]]'s up smash has protection on his shell during his attack – in ''Melee'' it is [[intangible]], but from ''Brawl'' onwards it is fully [[invincible]] – which makes the attack dangerous to trade with, especially from above. In ''Ultimate'', further protection is granted by damage-based armor during the startup of the move.
*{{SSBM|Roy}}’s up smash in ''Melee'' can [[spike]] when an airborne opponent is hit with the tip of the sword in its first few frames. The attack, however, is impractical for edgeguarding, as the spiking hitbox is small and has a short duration.
*[[Mr. Game & Watch]]'s up smash grants head invincibility while its hitbox is active (although in ''Smash 4'', it gains invincibility much sooner and in ''Ultimate'', Mr. Game & Watch's entire body is invincible). It has high startup lag but great KO power (especially in ''Brawl'') and extremely low ending lag, making it notoriously difficult and risky to intercept.  
*[[Snake]]'s up smash has several unique properties. For one, the charging interval begins after Snake slams the mortar down in front of himself, making it the only smash attack to have a hitbox before it starts charging. Alongside [[Olimar]]'s, it is the only up smash to be a [[projectile]]. Charging the attack also does not affect the damage or knockback of the projectile, but instead greatly increases the velocity at which it is launched, and thus the height it reaches. The attack is also notable in ''Brawl'' for enabling the furthest-traveling [[DACUS]] in the game.
*[[Inkling]]'s up smash covers opponents in {{b|ink|status}}.
*[[King K. Rool]]'s up smash, after his initial hop, protects him for a handful of frames with his characteristic [[Belly Super Armor]]. It also has a small hitbox as he begins to fall which [[spike]]s, which makes it one of only two up smash attacks to spike – the others being a sourspot on [[Roy]]'s up smash in ''Melee''.
*Throughout the series, but especially in ''Melee'', [[Fox]]'s up smash has been considered especially effective due to its near-instant startup and relatively high knockback.
**{{SSBM|Fox}}'s up smash in ''Melee'' is known as the best grounded KO move in the game, due to high power and extremely fast startup; the hitbox comes out on frame 7, making Fox's up smash as fast as his grab.
*{{SSBB|Olimar}}'s up smash in ''Brawl'' is often considered to be the best smash attack in the game, due to its fast startup, large disjointed range, long-lasting hitbox, and high power: a Purple Pikmin up smash is capable of KOing the entire cast at under 100 percent on most stages.
*[[Lucas]]' up smash is the only attack in the series to grant both [[invincibility]] and [[intangibility]]. Coupled with its power, this makes it a dangerous attack to directly challenge.
*In ''Smash 4'', {{SSB4|Mario}}'s up smash is considered the best in the game due to its power, range, speed, and the intangibility it grants on his head.
*Also in ''Smash 4'', {{SSB4|Ganondorf}}'s up smash, despite his bottom [[tier]] placement, is usually ranked among the best in the game as well. Despite its enormous power, it has deceptively low [[ending lag]], making it very difficult and dangerous to [[punish]].
*[[Palutena]]'s up smash is notable for having the highest vertical range of any non-projectile attack in the series. In ''Ultimate'', it is notorious for its long duration being able to punish dodges, landings, sidesteps, and edge options with excellent power.
*In ''Ultimate'', [[Zero Suit Samus]]'s up smash is a reliable combo starter at low to mid percents, leading into all of her aerials except down air, while still possessing respectable kill power at high percents. This combined with the move's long vertical range, long-lasting hitbox, and rather low endlag makes it commonly considered among the best up smashes in the game.
*[[Wii Fit Trainer]]'s up smash is among the most powerful in both ''Smash 4'' and ''Ultimate'' when [[Deep Breathing]] is active, has several frames of full body [[intangibility]] during startup, and, after ''Ultimate'''s update {{SSBU|8.0.0}}, comes out extremely quickly relative to its strength.
*[[Min Min]]'s up smash is the only one able to reflect projectiles, and one of only four non-[[special move]]s with this property (along with Ness and Lucas's [[forward smash]]es and Kazuya's [[Left Splits Kick]]).
 
==Gallery==
<gallery>
File:Mario Up Smash SSBM.gif|[[Mario]]'s up smash in ''Melee''.
File:Falcon-usmash.jpg|The second hit of Captain Falcon's up smash in ''Melee''.
File:UpSmash.jpg|Ganondorf's up smash in ''Brawl''. Note how, since he is no longer a clone of Captain Falcon, it is one single, slow kick instead of two rapid ones.
File:Link Up Smash.png|Link's up smash in ''Brawl''.
File:Kirby Up smash SSB.png|Kirby's up smash in ''SSB''.
File:Lucario up smash.JPG|Lucario's up smash in ''SSB4''.
</gallery>


==See also==
==See also==
*[[Forward smash]]
*[[Forward smash]]
*[[Down smash]]
*[[Down smash]]
*[[Up Smash Chart]]


{{Attacks}}
{{Attacks}}
[[Category:Game Controls]]
 
[[Category:Attacks]]
[[Category:Game controls]]
[[Category:Terms]]
[[Category:Up smashes|*]]
[[Category:Smash attacks]]
[[es:Ataque Smash hacia arriba]]

Latest revision as of 21:33, May 10, 2024

Roy's up smash in Melee.
Wii Fit Trainer's up smash in Smash 4, after being charged briefly.

An up smash (abbreviated u-smash) (上スマッシュ攻撃, Up/upper/above smash attack) is a smash attack performed by any character by tapping the control stick upward and pressing the attack button, or, outside of Melee's single player modes, by pressing up on the C-Stick.

Since Super Smash Bros. Melee, all smash attacks can be charged by holding down the A button for up to one second, multiplying damage and knockback by up to 1.4. In Ultimate, with some exceptions, these charges can be held for up to 3 seconds (or 180 frames), but the attack stops increasing in strength after the 1-second mark.

Up smashes generally follow several trends: they usually send opponents vertically upwards, which give them consistent KO potential on most neutral stages (such as Battlefield). They also tend to cover directly above the user, either through a wide sweeping motion with average knockback (such as Mario and Pikachu), or an upward thrust with a stronger and smaller hitbox (with some possessing grounded hitboxes to lead into the main hit, such as Marth and Steve). Prior to Ultimate, up smashes were also one of the few attacks that could be jump-canceled, enabling them to be used out of shield immediately and during any part of a character's dash animation, except the skidding animation when they stop running. As a result, some fighters have up smashes that serve as excellent out of shield punishes, while others function as precise, but powerful anti-airs.

From Brawl onwards, jump-canceling to perform a running up smash is unnecessary, and the turn-around animation can be jump-canceled into a reversed up smash. In Ultimate, jump-canceling is not required for up smashes out of shield, and can now be done instantly; additionally, all grounded moves can be canceled from a dash, which lower the utility of some out of shield up smashes.

List of up smashes[edit]

Character Description
Banjo & Kazooie Performs a vertically inverted Bill Drill, in which Banjo rapidly spins on the ground while Kazooie jabs upward with her beak.
Bayonetta Uses her Wicked Weaves to summon Madama Butterfly's fist for an uppercut in front of herself.
Bowser Hops up with his back facing upwards to strike with his shell.
Bowser Jr. Performs a handstand, then activates the Junior Clown Car's propeller to strike with it.
Byleth Swings the Sword of the creator in its whip form above themself to hit multiple times.
Captain Falcon Super Smash Bros. Performs a spinning uppercut with his elbow.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws an upwards 540 kick.
Charizard Slashes upwards with its leading wing, then its following one immediately after.
Chrom An upward thrust with Falchion, which releases a stream of razor-like magic from it, ending in an outwards burst.
Cloud Performs an upward-arcing swing in front of himself with the Buster Sword.
Corrin Crouches and braces their arms on either side of their head before transforming them into draconic lances and stabbing straight upwards.
Daisy Jabs her hand upwards while twirling.
Dark Pit Spins while slashing above himself three times.
Dark Samus Unleashes a front-to-back arc of five Phazon blasts from her arm cannon above herself.
Diddy Kong Super Smash Bros. Brawl Slaps the opponent, then kicks twice starting from behind as he completes the spin.
Super Smash Bros. 4Super Smash Bros. Ultimate Slaps the opponent, then kicks the opponent as it leads straight into a jumping uppercut starting from the front as he completes the spin.
Donkey Kong Claps his hands together above himself.
Dr. Mario Plants his feet and headbutts strongly above himself from back to front. His head is granted intangibility for a short while.
Duck Hunt The duo crouch while the unseen gunman fires off a combo of three shots directly above them.
Falco Super Smash Bros. MeleeSuper Smash Bros. Brawl Performs a quick backflipping kick.
Super Smash Bros. 4Super Smash Bros. Ultimate Throws a modified upwards butterfly kick.
Fox Performs a quick backflipping kick.
Ganondorf Super Smash Bros. Melee Throws an upwards butterfly kick.
Super Smash Bros. BrawlSuper Smash Bros. 4 Leans back and performs a straight-upwards stretch kick.
Super Smash Bros. Ultimate Swings the SpaceWorld 2000 sword in a wide front-to-back arc above himself.
Greninja Jabs two water blades upwards in a backwards grip followed by a downward slash for a second hit.
Hero Stabs straight upwards with his sword.
Ice Climbers Swing their hammers in an inwards arc above themselves.
Ike Swings Ragnell in a large arc over his head, slamming it onto the ground behind him.
Incineroar Performs an upward double ax-handle.
Inkling Swings an Ink Blaster upwards to strike with its barrel, setting up for a close-range explosion of ink.
Isabelle Blows a whistle and erects a stop sign in front of herself.
Ivysaur Plants its feet while releasing an explosion of pollen from the bulb on its back.
Jigglypuff Headbutts above itself.
Joker Performs a jumping inward slash with his knife.
Kazuya Uppercuts in his demon form.
Ken Performs a crouching uppercut.
King Dedede Swings his hammer in a front-to-back arc above his head.
King K. Rool Hops straight upwards to strike with his head, then falls back down belly-first into a comical plank before he gets back up.
Kirby Performs a quick backflipping kick.
Link Performs a three-hitting combo of spinning, arcing slashes with his sword.
Little Mac Crouches briefly before throwing a fierce swinging-inwards uppercut. There is a sweetspot on frame 10 that has a flame effect.
Lucario Crouches, then thrusts its palms straight upwards alongside a blast of aura.
Lucas Holds his arms together, then swings them apart from himself while releasing an enormous upwards-traveling PSI spark.
Lucina Stabs straight upwards with Parallel Falchion.
Luigi Plants his feet and headbutts strongly above himself from back to front.
Mario Plants his feet and headbutts strongly above himself from back to front.
Marth Stabs straight upwards with Falchion.
Mega Man Uses Spark Shot, which transforms both hands into electrodes and touches them together above himself, releasing a large electric spark.
Meta Knight Performs a three-slash combo above himself while dramatically flipping.
Mewtwo Holds its palm upwards, unleashing a swirl of powerful dark energy for multiple hits.
Mii Brawler Performs a quick backflipping kick.
Mii Gunner Unleashes five fiery cannon blasts in a front-to-back upwards arc.
Mii Swordfighter Jumps up and performs a set of spinning slashes.
Min Min A somersault kick that can reflect projectiles.
Mr. Game & Watch Dons a heavy scuba-diving helmet and headbutts above himself with it.
Mythra Spins the Aegis Sword above herself.
Ness Swings his yo-yo forwards, then performs an "around the world" with it.
Olimar Points upwards, commanding his leading Pikmin to perform a jumping full-body tackle straight upwards.
Pac-Man Performs an uppercut, then immediately opens his palm to release Inky.
Palutena Raises her staff to project a colossal beam of light straight upwards.
Peach Jabs her hand upwards while twirling.
Pichu Headbutts above itself.
Pikachu Performs a backflipping tail-flick above itself.
Piranha Plant Stretches its stem outwards and chomps above itself.
Pit Spins while slashing above himself three times.
Pyra Spins the Aegis Sword above herself.
R.O.B. Performs a handstand and unleashes a large upwards blast of fire from his thrusters.
Richter Cracks the Vampire Killer straight upwards for a very long-ranged attack.
Ridley Performs a frontflip and rakes above himself with his claws as he lands from it.
Robin Swings the equipped blade into an upwards position.
Rosalina & Luma Rosalina: Leans forwards, then gravitationally swings herself backwards for an arcing headbutt.
Luma: Throws a quick one-foot backflipping kick.
Roy Jabs the Binding Blade upwards while releasing a stream of flame from it, ending in an explosion.
Ryu Performs a crouching uppercut.
Samus Unleashes a front-to-back arc of five plasma blasts from her arm cannon above herself.
Sephiroth Swings Masamune above himself in a front-to-back arc.
Sheik Holds her hands upwards together, then fiercely swipes downwards and outwards with them.
Shulk Slams the Monado onto the ground pommel-first and then releases its light blade for a follow-up attack.
Simon Cracks the Vampire Killer straight upwards for a very long-ranged attack.
Snake Slams a mortar onto the ground in front of himself and then fires a long-ranged upwards bomb from it.
Sonic Jumps up and turns into his ball form to strike multiple times.
Sora Thrusts his Keyblade upward, emitting a brief flash of light.
Squirtle Fires off a pair of watery geysers, covering its body.
Steve Places a magma block above him, before destroying it with his pickaxe.
Terry Performs a crouching uppercut.
Toon Link Jumps and swings his sword in a wide upwards arc.
Villager Crouches while detonating a fountain firework.
Wario Super Smash Bros. Brawl Inflates his head and spins around to strike upwards with it multiple times.
Super Smash Bros. 4Super Smash Bros. Ultimate He inflates his head and performs a headbutt.
Wii Fit Trainer Performs the tree yoga pose, striking upwards with a double spear hand.
Wolf Swings his legs outwards around himself, then performs a jumping scissor kick for a second hit.
Yoshi Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Headbutts upwards.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a quick backflipping kick.
Young Link Performs a three-hitting combo of spinning, arcing slashes with the Kokiri Sword.
Zelda Waves her hand back and forth above herself while unleashing a stream of magic from it for several hits.
Zero Suit Samus Spins while twirling her plasma whip upwards in a tornado-like fashion.

Notable up smashes[edit]

  • From Melee onwards, but not in Smash 4, Ness's up smash can hit opponents while charging as the yo-yo comes to rest on the stage in front of him. This is especially dangerous in Ultimate, where the yo-yo can fall and hang off of ledges and hits multiple times (it cannot be charged off ledges in Melee or Brawl), allowing it to lead into the attack proper. It is the only up smash to have a hitbox while charging. Its power does not increase in Melee or Brawl if charged but it does in later games. Ness's similarly-functioning down smash is the only down smash to have such a distinction, while Corrin possesses the only such forward smash.
  • Ridley and Luma are the only characters with arcing up smashes which hit behind them, then in front; all other arcing up smashes sweep from front to back.
  • Bowser's up smash has protection on his shell during his attack – in Melee it is intangible, but from Brawl onwards it is fully invincible – which makes the attack dangerous to trade with, especially from above. In Ultimate, further protection is granted by damage-based armor during the startup of the move.
  • Roy’s up smash in Melee can spike when an airborne opponent is hit with the tip of the sword in its first few frames. The attack, however, is impractical for edgeguarding, as the spiking hitbox is small and has a short duration.
  • Mr. Game & Watch's up smash grants head invincibility while its hitbox is active (although in Smash 4, it gains invincibility much sooner and in Ultimate, Mr. Game & Watch's entire body is invincible). It has high startup lag but great KO power (especially in Brawl) and extremely low ending lag, making it notoriously difficult and risky to intercept.
  • Snake's up smash has several unique properties. For one, the charging interval begins after Snake slams the mortar down in front of himself, making it the only smash attack to have a hitbox before it starts charging. Alongside Olimar's, it is the only up smash to be a projectile. Charging the attack also does not affect the damage or knockback of the projectile, but instead greatly increases the velocity at which it is launched, and thus the height it reaches. The attack is also notable in Brawl for enabling the furthest-traveling DACUS in the game.
  • Inkling's up smash covers opponents in ink.
  • King K. Rool's up smash, after his initial hop, protects him for a handful of frames with his characteristic Belly Super Armor. It also has a small hitbox as he begins to fall which spikes, which makes it one of only two up smash attacks to spike – the others being a sourspot on Roy's up smash in Melee.
  • Throughout the series, but especially in Melee, Fox's up smash has been considered especially effective due to its near-instant startup and relatively high knockback.
    • Fox's up smash in Melee is known as the best grounded KO move in the game, due to high power and extremely fast startup; the hitbox comes out on frame 7, making Fox's up smash as fast as his grab.
  • Olimar's up smash in Brawl is often considered to be the best smash attack in the game, due to its fast startup, large disjointed range, long-lasting hitbox, and high power: a Purple Pikmin up smash is capable of KOing the entire cast at under 100 percent on most stages.
  • Lucas' up smash is the only attack in the series to grant both invincibility and intangibility. Coupled with its power, this makes it a dangerous attack to directly challenge.
  • In Smash 4, Mario's up smash is considered the best in the game due to its power, range, speed, and the intangibility it grants on his head.
  • Also in Smash 4, Ganondorf's up smash, despite his bottom tier placement, is usually ranked among the best in the game as well. Despite its enormous power, it has deceptively low ending lag, making it very difficult and dangerous to punish.
  • Palutena's up smash is notable for having the highest vertical range of any non-projectile attack in the series. In Ultimate, it is notorious for its long duration being able to punish dodges, landings, sidesteps, and edge options with excellent power.
  • In Ultimate, Zero Suit Samus's up smash is a reliable combo starter at low to mid percents, leading into all of her aerials except down air, while still possessing respectable kill power at high percents. This combined with the move's long vertical range, long-lasting hitbox, and rather low endlag makes it commonly considered among the best up smashes in the game.
  • Wii Fit Trainer's up smash is among the most powerful in both Smash 4 and Ultimate when Deep Breathing is active, has several frames of full body intangibility during startup, and, after Ultimate's update 8.0.0, comes out extremely quickly relative to its strength.
  • Min Min's up smash is the only one able to reflect projectiles, and one of only four non-special moves with this property (along with Ness and Lucas's forward smashes and Kazuya's Left Splits Kick).

Gallery[edit]

See also[edit]