User:Mr. Anon/Charge chart: Difference between revisions
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{|class="wikitable" | {|class="wikitable" | ||
!Character!! | !Character!!Move!!Charge effect!!Notes | ||
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|rowspan="2"|[[Diddy Kong]]||[[Peanut Popgun]]|| Increases damage || If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned. | |rowspan="2"|[[Diddy Kong]]||[[Peanut Popgun]]|| Increases damage || If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned. | ||
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|[[Rocketbarrel Blast]]||Increases height and damage || Once full charge is met, the move is automatically used. | |[[Rocketbarrel Blast]]||Increases height and damage || Once full charge is met, the move is automatically used. | ||
|- | |- | ||
|[[Donkey Kong]]||[[Giant Punch]]|| Increases damage | |[[Donkey Kong]]||[[Giant Punch]]|| Increases damage|| Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor | ||
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|rowspan="2"|[[Ike]]||[[Eruption]]||Increases damage | |rowspan="2"|[[Ike]]||[[Eruption]]||Increases damage||Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike. | ||
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|[[Quickdraw]]|| Increases damage, knockback, and range || Can be held indefinitely. | |[[Quickdraw]]|| Increases damage, knockback, and range || Can be held indefinitely. | ||
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|[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage | |[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage||Can be held indefinitely. | ||
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|[[King Dedede]]||[[Jet Hammer]]||Increases damage | |[[King Dedede]]||[[Jet Hammer]]||Increases damage|| Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging. | ||
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|[[Kirby]]||[[Inhale]]||Various (see notes)|| Kirby can copy a chargable neutral special from some characters. | |[[Kirby]]||[[Inhale]]||Various (see notes)|| Kirby can copy a chargable neutral special from some characters. | ||
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|rowspan="2"|[[Link]]||[[Hero's Bow]]||Increases damage | |rowspan="2"|[[Link]]||[[Hero's Bow]]||Increases damage, and speed of arrow||Can be held indefinitely | ||
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|[[Spin Attack]] (''[[Brawl]]'' only)||Increases damage | |[[Spin Attack]] (''[[Brawl]]'' only)||Increases damage||Activates automatically at full charge | ||
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|[[Lucario (SSBB)]]||[[Aura Sphere]]||Increases damage, | |[[Lucario (SSBB)|Lucario]]||[[Aura Sphere]]||Increases damage, range, and size of sphere||Can be charged indefinitely, charging animation has damaging hitbox | ||
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|[[Luigi]]||[[Green Missile]]||Increases damage and distance Luigi travels||Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time. | |||
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|[[ | |[[Mario (SSBB)|Mario]] (''[[Brawl]]'' only)||[[F.L.U.D.D.]]||Increases the amount of water Mario can spray while using F.L.U.D.D.||Charge can be saved, Mario will flash when the move is fully charged | ||
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|[[ | |[[Marth]]||[[Shield Breaker]]||Increases damage||Automatically activates at full charge. | ||
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|[[ | |[[Mewtwo (SSBM)|Mewtwo]]||[[Shadow Ball]]||Increases damage, range, and size of sphere||Can be charged indefinitely, charging animation has damaging hitbox; charge can be held by shielding | ||
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|[[ | |[[Mr. Game & Watch]]||[[Oil Panic]]||Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack; damage increases by the power of the attacks absorbed||Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed, If Oil Panic is fully charged,[[Bucket Braking]] cannot be performed | ||
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|[[ | |[[Pichu (SSBM)|Pichu]]||[[Skull Bash]]||Increases damage, and distance Pichu travels||Activates automatically at full charge | ||
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|[[ | |[[Pikachu]]||[[Skull Bash]]||Increases damage, and distance Pikachu travels||Activates automatically at full charge | ||
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|[[ | |[[Pit (SSBB)|Pit]]||[[Palutena's Arrow]]||Increases damage||Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed | ||
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|[[ | |[[Squirtle (SSBB)|Squirtle]]||[[Water Gun]]||Increases duration and range ||Charge can be kept by shielding | ||
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|rowspan="3"|[[R.O.B. (SSBB)|R.O.B.]]||[[Robo Burner]]||Increases duration (and therefore range)||Automatically charges when ROB is not using move. | |||
|- | |||
|[[Robo Beam]]||Increases damage||Automatically charges when ROB is not using move. | |||
|- | |||
|[[Gyro]]||Increases duration and damage||Charge can be held by shielding | |||
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|[[Roy]]||[[Flare Blade]]||Increases damage and knockback||Automatically activates at full charge; attack is stronger when almost-fully charged. | |||
|- | |||
|[[Samus]]||[[Charge Shot]]||Increases range, damage, and size of sphere || Charge can be held by shielding. | |||
|- | |||
|[[Sheik]]||[[Needles]]||Increases duration and damage ||Cannot be charged indefintely; maxes at six needles | |||
|- | |||
|rowspan="2"|[[Sonic (SSBB)|Sonic]]||[[Spin Charge]]||Increases speed and damage || | |||
|- | |||
|[[Spin Dash]]||Increases speed and damage || Charged by rapidly pressing special attack button; automatically launches after certain amount of time | |||
|- | |||
|rowspan="2"|[[Toon Link (SSBB)|Toon Link]]||[[Hero's Bow]]||Increases damage, range, and speed|| | |||
|- | |||
|[[Spin Attack]]||Increases damage || Cannot be held indefinitely | |||
|- | |||
|[[Wario (SSBB)|Wario]]||[[Wario Waft]]||Increases damage, distance Wario shoots up, and range ||Charges automatically; slightly fully charged stronger than fully charged | |||
|- | |||
|[[Young Link (SSBM)|Young Link]]||[[Hero's Bow#Fire Bow|Fire Bow]]||Increases damage, speed, and range ||Cannot be held indefinitely | |||
|- | |||
|[[Zero Suit Samus (SSBB)|Zero Suit Samus]]||[[Paralyzer]]||Increases damage and hitstun ||Cannot be charged indefinitely; longer charge paralyses others for a longer period of time. |
Latest revision as of 20:40, October 31, 2011
Character | Move | Charge effect | Notes |
---|---|---|---|
Diddy Kong | Peanut Popgun | Increases damage | If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned. |
Rocketbarrel Blast | Increases height and damage | Once full charge is met, the move is automatically used. | |
Donkey Kong | Giant Punch | Increases damage | Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor |
Ike | Eruption | Increases damage | Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike. |
Quickdraw | Increases damage, knockback, and range | Can be held indefinitely. | |
Jigglypuff | Rollout | Increases speed, duration, damage | Can be held indefinitely. |
King Dedede | Jet Hammer | Increases damage | Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging. |
Kirby | Inhale | Various (see notes) | Kirby can copy a chargable neutral special from some characters. |
Link | Hero's Bow | Increases damage, and speed of arrow | Can be held indefinitely |
Spin Attack (Brawl only) | Increases damage | Activates automatically at full charge | |
Lucario | Aura Sphere | Increases damage, range, and size of sphere | Can be charged indefinitely, charging animation has damaging hitbox |
Luigi | Green Missile | Increases damage and distance Luigi travels | Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time. |
Mario (Brawl only) | F.L.U.D.D. | Increases the amount of water Mario can spray while using F.L.U.D.D. | Charge can be saved, Mario will flash when the move is fully charged |
Marth | Shield Breaker | Increases damage | Automatically activates at full charge. |
Mewtwo | Shadow Ball | Increases damage, range, and size of sphere | Can be charged indefinitely, charging animation has damaging hitbox; charge can be held by shielding |
Mr. Game & Watch | Oil Panic | Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack; damage increases by the power of the attacks absorbed | Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed, If Oil Panic is fully charged,Bucket Braking cannot be performed |
Pichu | Skull Bash | Increases damage, and distance Pichu travels | Activates automatically at full charge |
Pikachu | Skull Bash | Increases damage, and distance Pikachu travels | Activates automatically at full charge |
Pit | Palutena's Arrow | Increases damage | Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed |
Squirtle | Water Gun | Increases duration and range | Charge can be kept by shielding |
R.O.B. | Robo Burner | Increases duration (and therefore range) | Automatically charges when ROB is not using move. |
Robo Beam | Increases damage | Automatically charges when ROB is not using move. | |
Gyro | Increases duration and damage | Charge can be held by shielding | |
Roy | Flare Blade | Increases damage and knockback | Automatically activates at full charge; attack is stronger when almost-fully charged. |
Samus | Charge Shot | Increases range, damage, and size of sphere | Charge can be held by shielding. |
Sheik | Needles | Increases duration and damage | Cannot be charged indefintely; maxes at six needles |
Sonic | Spin Charge | Increases speed and damage | |
Spin Dash | Increases speed and damage | Charged by rapidly pressing special attack button; automatically launches after certain amount of time | |
Toon Link | Hero's Bow | Increases damage, range, and speed | |
Spin Attack | Increases damage | Cannot be held indefinitely | |
Wario | Wario Waft | Increases damage, distance Wario shoots up, and range | Charges automatically; slightly fully charged stronger than fully charged |
Young Link | Fire Bow | Increases damage, speed, and range | Cannot be held indefinitely |
Zero Suit Samus | Paralyzer | Increases damage and hitstun | Cannot be charged indefinitely; longer charge paralyses others for a longer period of time. |