Super Smash Bros. Brawl
Super Smash Bros. Ultimate

Withdraw: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Text replacement - "|thumb|right" to "|thumb")
 
(63 intermediate revisions by 41 users not shown)
Line 1: Line 1:
{{ArticleIcons|brawl=yes}}
{{ArticleIcons|brawl=y|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Withdraw
|name=Withdraw
|image=[[File:withdraw.jpg|250px|Withdraw]]
|image=[[File:Squirtle Side B SSBU.gif|300px]]
|caption=Withdraw in ''[[Brawl]]''.
|caption=Withdraw in ''Ultimate''.
|user=[[Squirtle]]
|user=[[Squirtle]]
|universe=[[Pokémon (universe)|''Pokémon'']]
|universe={{uv|Pokémon}}
|art-bulbapedia=Withdraw (move)}}
|interwiki=bulbapedia
|interwikiname=Bulbapedia
|interwikipage=Withdraw (move)
}}


'''Withdraw''' is [[Squirtle (SSBB)|Squirtle]]'s [[side special move]]. Squirtle retreats inside its shell and speeds across the stage, powered by a jet of water shooting out the back of its shell. During this attack, Squirtle's shell is ricochet, and behaves like a [[Green Shell]] item for a limited amount of time. If another player jumps on Squirtle, the attack ends and Squirtle becomes stuck on its back for a few seconds. Squirtle cannot take damage during Withdraw.
'''Withdraw''' ({{ja|からにこもる|Karanikomoru}}, ''Withdraw into Shell'') is [[Squirtle]]'s [[side special move]].


It is important, especially for beginners, to note that Withdraw is not a rolling attack like [[Yoshi (SSBB)|Yoshi]]'s [[Egg Roll]] or [[Jigglypuff]]'s [[Rollout]]; Squirtle is unable to change direction on its own or charge the attack beforehand. However, just like the shell item, it will turn around if it hits a wall, and can change speed and direction when attacked. Spinning up and down hills can alter the speed in which the withdrawn Squirtle will move.  The attack can be cancelled if the control stick is moved at the opposite side that Squirtle is attacking. The invincibility provided by the move is sufficient to block many [[Final Smashes]] that do not involve grabs. [[Marth]]'s [[Critical Hit]] can be negated, but not [[Ike]]'s [[Great Aether]].
==Overview==
Squirtle retreats inside its shell and speeds across the stage, powered by a jet of water shooting out the back of its shell. During this attack, Squirtle's shell behaves like a [[Green Shell]] for a limited amount of time. Squirtle cannot take damage from most attacks during Withdraw.


Like some other moves, Withdraws speed can be altered by smashing the Control Stick, instead of just tilting it. Also if Squirtle gets footstooled by another player while he is performing withdraw in the air, then the move will be canceled and Squirtle will be put into a helpless state of free fall and be unable to recover until he lands on the ground or grabs a ledge.
Squirtle is unable to change direction on its own. Spinning up and down hills can alter the speed in which the withdrawn Squirtle will move. The attack can be cancelled if the control stick is moved in the opposite direction that Squirtle is moving. The invincibility provided by the move is sufficient to block many attacks and even [[Final Smashes]] that do not involve grabs. For example, [[Marth]]'s [[Critical Hit]] can be negated, but not [[Ike]]'s [[Great Aether]].


==Description from the Instruction Booklet==
[[File:Squirtle Withdraw jump.gif|thumb|Squirtle being put into a stun state by being jumped on.]]
''Tuck into its shell and slide around the stage. Cancel by tilting the Control Stick in the opposite direction of the slide.''
Like some other moves, Withdraw's speed can be altered by smashing the [[control stick]], instead of just tilting it. If another player lands on Squirtle while it is performing Withdraw on the ground, Squirtle enters a unique stunned state where it is flipped on its back momentarily. If Squirtle is footstooled while Withdrawing in the air, then the move will be canceled and Squirtle will be put into a helpless state of free fall and be unable to recover until it lands on the ground or grabs a [[ledge]].
{{clr}}


==Origins==
==Instructional quotes==
[[File:Withdraw.png|thumb|left|Withdraw in Generation IV Pokémon games.]]
{{InstructionalQuotes
Withdraw is a move in the [[Pokémon]] games that makes the Pokémon withdraw into their shells, raising their Defense stat. This being so, only Pokémon with shells can learn it. As a defensive move, Withdraw does nothing to the opponent. Despite being a Water type move, Withdraw is capable of being learned by non-water type Pokémon, such as [[Turtwig]].
|ssbbchar=Squirtle
|ssbbdesc=Tuck into its shell and slide around the stage. Cancel by tilting the Control Stick in the opposite direction of the slide.
|ssbuchar=Squirtle
|ssbudesc=Hides in its shell and then tackles. Attacks can bounce this attack back, but won't hurt.
}}


This may be based on Squirtle's use of Rapid Spin in the ''Pokémon'' anime.
==Origin==
[[File:SquirtleWithdrawRBY.gif|thumb|{{iw|bulbapedia|Withdraw|move}} being used by Squirtle in ''{{iw|bulbapedia|Pokémon Red}}''.]]
Withdraw is a Water-type non-damaging move introduced in Generation I from the Pokémon series. The move is only capable of being learned by Pokémon with shells. In battle, the move increases the user's defense by one stage. However, as Withdraw is not an offensive move, Withdraw's usage in ''Brawl'' may be based on Squirtle's use of Rapid Spin in the ''Pokémon'' anime. Squirtle learns Withdraw at level 28 in Generation I and at level 10 in Generation II and onwards.
 
The footstool mechanic is likely an allusion to [[Koopa Troopa]]s from the ''Mario'' series, where they would retreat into their shells and remain vulnerable when stomped on by [[Mario]]. The way Squirtle struggles to get up is similar to real life turtles when flipped over their backs.
 
<gallery>
WithdrawGen6.png|Withdraw in Generation VI Pokémon games.
</gallery>
{{clr}}
 
==Gallery==
<gallery>
Withdraw.jpg|Withdraw in ''Brawl''.
Squirtle SSBU Skill Preview Side Special.png|Withdraw as shown by the [[Move List]] in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|からにこもる|Karanikomoru}}
|en=Withdraw
|fr=Repli
|es=Refugio
|de=Panzerschutz
|it=Ritirata
|nl=Terugtrekking
|ru={{rollover|Отказ|Otkaz|?}}
|ko={{rollover|껍질에숨기|Kkeopjiresumgi|?}}
|zh_cn={{rollover|缩入壳中|Suō Rù Ké Zhōng|?}}
|zh_tw={{rollover|縮入殼中|Suō Rù Ké Zhōng|?}}
}}


==Trivia==
==Trivia==
*Withdraw is another example of the Smash producers changing the function of moves to suit the games, others being [[Rest]] and [[Double Team]]. It should be noted that it isn't Withdraw itself that damages the players, as Withdraw is simply the act of a Pokémon hiding inside its shell.
*When Squirtle knocks into another character while using Withdraw, it makes the same sound as a Green Shell.
*Withdraw is useful in getting from point A to point B quickly, even if the intervening space contains enemies.
*If Squirtle gets hit with a [[Pitfall]] [[item]], or an attack that acts like a Pitfall item while staying on the ground, Squirtle will still be buried, but will take no damage.
*When Squirtle knocks into another character using Withdraw, it makes the same sound as a Green Shell.
*If Squirtle gets hit with a [[Pitfall]] [[item]], or an attack that acts like a Pitfall item while staying on the ground, Squirtle will still get Pitfall'ed, but will take no damage.
*If Squirtle gets hit with an attack that involves acting like [[hitstun]], Squirtle will still get hitstunned, but will take no damage.
*If Squirtle gets hit with an attack that involves acting like [[hitstun]], Squirtle will still get hitstunned, but will take no damage.
*If Squirtle is hit by [[Ice Shot]], it will take damage, hitsun, and return to its normal mode.
*If Squirtle is hit by [[Ice Shot]], it will take damage, hitstun, and return to its normal mode.
*If Squirtle is hit by [[Command Selection|Thwack]] while performing Withdraw, it will be [[Instant KO|Instant KO'ed]], but it will not trigger the [[Special Zoom]].<ref>https://youtu.be/pWku5huh2Jw?t=706</ref>


==External links==
==External links==
* [http://www.smashbros.com/en_us/characters/pokemon_trainer.html Confirmation]
* [http://www.smashbros.com/wii/en_us/characters/pokemon_trainer.html Confirmation]
 
==References==
{{reflist}}


{{Special Moves|char=Squirtle}}
{{Special Moves|char=Squirtle}}
[[Category:Side Special Moves]]
 
[[Category:Pokémon universe]]
[[Category:Side special moves]]
[[Category:Squirtle]]
[[Category:Squirtle (SSBB)]]
[[Category:Squirtle (SSBU)]]

Latest revision as of 09:04, April 12, 2023

Withdraw
Squirtle Side B SSBU.gif
Withdraw in Ultimate.
User Squirtle
Universe Pokémon
Article on Bulbapedia Withdraw (move)

Withdraw (からにこもる, Withdraw into Shell) is Squirtle's side special move.

Overview[edit]

Squirtle retreats inside its shell and speeds across the stage, powered by a jet of water shooting out the back of its shell. During this attack, Squirtle's shell behaves like a Green Shell for a limited amount of time. Squirtle cannot take damage from most attacks during Withdraw.

Squirtle is unable to change direction on its own. Spinning up and down hills can alter the speed in which the withdrawn Squirtle will move. The attack can be cancelled if the control stick is moved in the opposite direction that Squirtle is moving. The invincibility provided by the move is sufficient to block many attacks and even Final Smashes that do not involve grabs. For example, Marth's Critical Hit can be negated, but not Ike's Great Aether.

Squirtle being put into a stun state by being jumped on.

Like some other moves, Withdraw's speed can be altered by smashing the control stick, instead of just tilting it. If another player lands on Squirtle while it is performing Withdraw on the ground, Squirtle enters a unique stunned state where it is flipped on its back momentarily. If Squirtle is footstooled while Withdrawing in the air, then the move will be canceled and Squirtle will be put into a helpless state of free fall and be unable to recover until it lands on the ground or grabs a ledge.

Instructional quotes[edit]

Super Smash Bros. Brawl instruction booklet Squirtle (SSBB) Tuck into its shell and slide around the stage. Cancel by tilting the Control Stick in the opposite direction of the slide.
Super Smash Bros. Ultimate Move List Squirtle (SSBU) Hides in its shell and then tackles. Attacks can bounce this attack back, but won't hurt.

Origin[edit]

Withdraw being used by Squirtle in Pokémon Red.

Withdraw is a Water-type non-damaging move introduced in Generation I from the Pokémon series. The move is only capable of being learned by Pokémon with shells. In battle, the move increases the user's defense by one stage. However, as Withdraw is not an offensive move, Withdraw's usage in Brawl may be based on Squirtle's use of Rapid Spin in the Pokémon anime. Squirtle learns Withdraw at level 28 in Generation I and at level 10 in Generation II and onwards.

The footstool mechanic is likely an allusion to Koopa Troopas from the Mario series, where they would retreat into their shells and remain vulnerable when stomped on by Mario. The way Squirtle struggles to get up is similar to real life turtles when flipped over their backs.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese からにこもる
UK English Withdraw
France French Repli
Germany German Panzerschutz
Spain Spanish Refugio
Italy Italian Ritirata
China Chinese (Simplified) 缩入壳中
Taiwan Chinese (Traditional) 縮入殼中
South Korea Korean 껍질에숨기
Netherlands Dutch Terugtrekking
Russia Russian Отказ

Trivia[edit]

  • When Squirtle knocks into another character while using Withdraw, it makes the same sound as a Green Shell.
  • If Squirtle gets hit with a Pitfall item, or an attack that acts like a Pitfall item while staying on the ground, Squirtle will still be buried, but will take no damage.
  • If Squirtle gets hit with an attack that involves acting like hitstun, Squirtle will still get hitstunned, but will take no damage.
  • If Squirtle is hit by Ice Shot, it will take damage, hitstun, and return to its normal mode.
  • If Squirtle is hit by Thwack while performing Withdraw, it will be Instant KO'ed, but it will not trigger the Special Zoom.[1]

External links[edit]

References[edit]