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[[File:Mario Down Smash SSBM.gif|thumb|200px|Mario's down smash in ''Melee''.]]
[[File:Down Smash1.jpg|thumb|250px|The first part of Ganondorf's down smash, the forward part.]][[File:Down Smash2.jpg|thumb|250px|The second part, the backwards kick.]]
[[File:SSB4 - Olimar Screen-5.jpg|thumb|200px|{{SSB4|Olimar}}'s down smash in ''[[Super Smash Bros. 4]]''.]]


'''Down smash''' (abbreviated "dsmash") is a [[smash attack]] performed by any character by tapping the Control Stick downward and pressing A at the same time or by pressing down on the [[C-stick]]. In ''[[Super Smash Bros. Melee]]'', the C-stick can not be used in one-player mode. It is generally an attack that hits low to the ground and hits on both sides of the character performing the attack, though a small minority only hit to the front of themselves via the down smash.
'''Down smash''' (abbreviated '''d-smash''') or '''down smash attack''' ({{ja|下スマッシュ攻撃|Shita sumasshu kōgeki}}, ''Down/lower/under smash attack'') is a [[smash attack]] performed by any character by [[tapping]] the Control Stick downward and pressing the attack button at the same time or by pressing down on the [[C-stick]]. In ''[[Super Smash Bros. Melee]]'', the C-stick cannot be used in one-player mode.


In ''Super Smash Bros. Melee'' and ''[[Super Smash Bros. Brawl]]'', it can be charged by holding down the A button for up to two seconds, resulting in higher [[damage]] and [[knockback]]. A typical attribute of a down smash is that they hit both the front and rear of the user, making them useful for crowds. They are usually defensive moves and for most characters it is faster than their side smash. Most Down Smashes will attack the front and back in an alternating fashion, such as Mario's, where he does a spin to kick enemies, but a few can hit both areas at the same time, such as Fox's, where he does "the splits" to kick the area in front of and behind him in one motion. The disadvantage to most Down Smashes is that they tend to have lower knockback than either the character's Up or Forward Smashes. Mewtwo's down smash in ''Melee'' does not, and there are several down smashes in Brawl that do not.
Since ''Super Smash Bros. Melee'', all smash attacks can be charged by holding down the A button for up to one second, multiplying [[damage]] and [[knockback]] by up to 1.4. In ''Ultimate'', with some exceptions, these charges can be held for up to 3 seconds (or 180 frames), but the attack stops increasing in strength after the 1 second mark.


==List of down smashes in ''[[Super Smash Bros.]]''==
Down smashes are generally the fastest, weakest smash attack in a character's arsenal, and almost all of them hit on both sides of the character, making them useful for coverage or [[punish]]ing [[roll]]s. While not universal, some down smashes hit in front then behind, with the back hit being stronger to reward punishing rolls or dodges, such as [[Ike]]'s; other down smashes will instead have a first hit which sends at an angle that combos into the second stronger hit, such as [[Ganondorf]]'s. Many down smashes can be described as "on the ground" attacks (usually abbreviated to OTG), meaning they are specifically designed to hit opponents lying on the ground.


*[[Mario (SSB)|Mario]]: Does a breakdancing sweep.
Prior to ''Ultimate'', down smashes were not as flexible to use as the other smash attacks; they couldn't be used out of a [[dash]] or [[out of shield]] like [[up smash]]es can, nor could they be used in the first few [[frame]]s of a dash or out of a [[pivot]] like [[forward smash]]es.
*[[Luigi (SSB)|Luigi]]: Similar to Mario.
*[[Donkey Kong (SSB)|Donkey Kong]]: Extends his legs while spinning.
*[[Yoshi (SSB)|Yoshi]]: Sweeps his tail around him.
*[[Link (SSB)|Link]]: Slashes in front of him, then behind him.
*[[Samus (SSB)|Samus]]: Extends her leg and twirls.
*[[Kirby (SSB)|Kirby]]: Thrusts his legs out while spinning.
*[[Fox (SSB)|Fox]]: Does a split kick.
*[[Captain Falcon (SSB)|Captain Falcon]]: Extends his leg and twirls.
*[[Pikachu (SSB)|Pikachu]]: Does a breakdancing sweep.
*[[Jigglypuff (SSB)|Jigglypuff]]: Kicks on both sides around it simultaneously.
*[[Ness (SSB)|Ness]]: Does a "Walk the Dog" with his yoyo.


==List of down smashes in ''[[Super Smash Bros. Melee]]''==
==List of down smashes==
 
{| class="wikitable"
*[[Mario (SSBM)|Mario]]: Does a breakdancing sweep.
|-
*[[Luigi (SSBM)|Luigi]]: Similar to Mario with upwards knockback.
! Character !! Description
*[[Dr. Mario (SSBM)|Dr. Mario]]: Similar to Mario but with more knockback.
|-
*[[Peach (SSBM)|Peach]]: Twirls her dress. Very high damage and powerful knockback if multiple hits land.
|[[Banjo]] & [[Kazooie]]||Kazooie opens her wings and slams them on the ground.
*[[Bowser (SSBM)|Bowser]]: Spins while inside his shell.
|-
*[[Donkey Kong (SSBM)|Donkey Kong]]: Holds up his arms and punches downwards.
|[[Bayonetta]]||Stomps on the ground in front of herself, then uses her Wicked Weaves to summon Madama Butterfly's foot for a near-immediate followup stomp in front of herself.
*[[Yoshi (SSBM)|Yoshi]]: Swipes his tail in front then behind him.
|-
*[[Link (SSBM)|Link]]: Slashes in front then behind him.
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Retreats to his shell and spins around rapidly to strike with his spikes.<br/>{{GameIcon|SSBU}} Crouches slightly and slashes low to the ground with his claws in front of himself and then behind himself.
*[[Young Link (SSBM)|Young Link]]: Identical to Link.
|-
*[[Zelda (SSBM)|Zelda]]: Kicks in front then behind her.
|[[Bowser Jr.]]||Deploys two wrecking balls from the Junior Clown Car and slams them onto the ground on either side of himself.
*[[Sheik (SSBM)|Sheik]]: Balances on her head and breakdances.
|-
*[[Ganondorf (SSBM)|Ganondorf]]: Kicks in front then behind him. Similar to Captain Falcon.
|[[Byleth]]||Performs a spinning sweep with Aymr.
*[[Samus (SSBM)|Samus]]: Sweeps her leg in a circle.
|-
*[[Ice Climbers (SSBM)|Ice Climbers]]: Swing their hammers around themselves.
|[[Captain Falcon]]||{{GameIcon|SSB}} Hops up and performs a 360° roundhouse kick, striking both in front of and behind himself.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a straight kick, then uses the same leg for a back kick behind himself.
*[[Kirby (SSBM)|Kirby]]: Does a spinning split kick.
|-
*[[Fox (SSBM)|Fox]]: Does a split kick.
|[[Charizard]]||Stomps on the ground, shaking the earth for a heavy hit.
*[[Falco (SSBM)|Falco]]: Similar to Fox.
|-
*[[Captain Falcon (SSBM)|Captain Falcon]]: Kicks in front then behind him.
|[[Chrom]]||Slashes low to the ground in front of himself, then behind himself.
*[[Pikachu (SSBM)|Pikachu]]: Spins around while emitting sparks.
|-
*[[Pichu (SSBM)|Pichu]]: Similar to Pikachu.
|[[Cloud]]||Jabs the hilt of the Buster Sword forwards and leads that into a reverse-grip stab behind himself.
*[[Mewtwo (SSBM)|Mewtwo]]: Shoots a blast of darkness in front of it.
|-
*[[Jigglypuff (SSBM)|Jigglypuff]]: Extends its foot on both sides of it.
|[[Corrin]]||Leans forwards on one leg and stabs with Omega Yato while morphing their other leg into a draconic lance and stabbing it backwards.
*[[Marth (SSBM)|Marth]]: Slashes in front, then behind him. Identical to Link.
|-
*[[Roy (SSBM)|Roy]]: Similar to Marth.
|[[Daisy]]||Crouches and spins, rapidly attacking with the hem of her dress.
*[[Ness (SSBM)|Ness]]: Does a "Walk the Dog" with his yoyo.
|-
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]: Slams two hammers to the sides of him.
|[[Dark Pit]]||Slashes outwards with one of his blades in front of himself, then stabs backwards in reverse grip with the other one.
 
|-
==List of down smashes in ''[[Super Smash Bros. Brawl]]''==
|[[Dark Samus]]||Sweeps her leg low in a circle around herself.
 
|-
*[[Mario (SSBB)|Mario]]: Does a breakdancing sweep that travels very fast.
|[[Diddy Kong]]||Performs a breakdancing sweep kick.
*[[Luigi (SSBB)|Luigi]]: Same as Mario's, but more vertical knockback.
|-
*[[Peach (SSBB)|Peach]]: Spins around with her outstretching skirt slashing and sucking in opponents, like Pikachu's. Has been nerfed in Brawl in power, damage and ability to trap opponents better, being extremely hard to get hit by all slashes, although long duration, fast start-up and being able to semi-spike opponents hanging on edges can help somewhat. Has a 20% chance of [[trip]]ping.
|[[Donkey Kong]]||{{GameIcon|SSB}} Extends his legs and performs a spin to sweep with them all around himself.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Slams both his fists onto the ground.
*[[Bowser (SSBB)|Bowser]]: Spins around very fast within his shell, slicing anybody within range. This move is harder to escape in Brawl than in Melee.
|-
*[[Donkey Kong (SSBB)|Donkey Kong]]: Crashes his two fists on either side of himself. Very fast, great [[knockback]].
|[[Dr. Mario]]||Performs a breakdancing sweep kick. It resembles Mario's Sweep Kick move from ''Super Mario 64''.
*[[Diddy Kong (SSBB)|Diddy Kong]]: Similar to Luigi's. A fast breakdancing sweep with horizontal knockback.
|-
*[[Yoshi (SSBB)|Yoshi]]: Swings his tail around on either side of himself. Mediocre horizontal knockback.
|[[Duck Hunt]]||The gunman to fires in front of the dog and duck, then behind them, and then in front of them again, sending the duo into a panic.
*[[Wario (SSBB)|Wario]]: Breakdances, but balances on his back and hits with his head.  Gradually gets weaker as the move progresses.
|-
*[[Link (SSBB)|Link]]: Slices his sword along the ground in front of himself and then behind himself. This is also used in [[The Legend of Zelda: Twilight Princess]].
|[[Falco]]||Performs a quick split kick.
*[[Zelda (SSBB)|Zelda]]: Kicks forward and backward with incredible speed. Requires less than a second to use, and is the fastest down smash in the game. And no [[lag]] whatsoever.
|-
*[[Sheik (SSBB)|Sheik]]: Breakdances on her head and spins around kicking while leaping back up. Has three hitboxes, making it tough to shield.
|[[Fox]]||Performs a quick split kick.
*[[Ganondorf (SSBB)|Ganondorf]]: Kicks strongly in front of him, then shifts his foot to kick behind him. If hit with first kick, the attack mostly carries opponent to second hit. Is somewhat laggy.
|-
*[[Toon Link (SSBB)|Toon Link]]: Same as Link's only faster, and first hit usually carries into second. KOs at very low percentages if only the first hit connects and if the opponent has poor horizontal recovery.
|[[Ganondorf]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Throws a straight kick, then uses the same leg for a back kick behind himself.<br/>{{GameIcon|SSBU}} Takes out the SpaceWorld 2000 sword, jabs its pommel forwards along the ground, and then stabs backwards with it.
*[[Samus (SSBB)|Samus]]: Sweeps her leg around in a circle around herself to inflict vertical knockback. Very fast, but has ending lag.
|-
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Fires a close-range, uncharged paralyzer bolt at the ground in front of herself. No initial knockback, but commonly used to set up for [[side smash]] or [[Plasma Whip]].
|[[Greninja]]||Swipes inwards with a pair of watery blades, covering both sides.
*[[Pit (SSBB)|Pit]]: Similar to Link's. Slashes once in front, then behind.
|-
*[[Ice Climbers (SSBB)|Ice Climbers]]: They swing their hammers once around themselves going about 270 degrees around. Second most damaging down smash in the game, but mediocre knockback.
|[[Hero]]||Slashes low to the ground in front of himself, then behind himself.
*[[R.O.B. (SSBB)|R.O.B.]]: Lowers arm unit on torso unit, and then quickly spins arms around many times for good range, multiple hits, good knockback, and a useful damage racker.
|-
*[[Kirby (SSBB)|Kirby]]: Feet enlarge and Kirby spins, jutting them out to the side. It is similar to Fox's down smash, except that Fox does not spin during the attack.
|[[Ice Climbers]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Hop up while swiping their hammers in a circle around the ground.<br/>{{GameIcon|SSBU}} The leader swings their hammer inwards in front of themselves, while the follower does the same in the opposite direction.
*[[Meta Knight (SSBB)|Meta Knight]]: Extremely quick front and back swipe. It is Meta Knight's best ground kill move and is one of the fastest smash attacks in the game.
|-
*[[King Dedede (SSBB)|King Dedede]]: Similar to Ice Climbers, only slower, more damage, knockback, range, and priority. It sends foes skyward.
|[[Ike]]||Slashes low to the ground in front of himself, then behind himself.
*[[Olimar (SSBB)|Olimar]]: Sends two Pikmin to leap out on both sides. Very quick, but has less knockback than his side smash.
|-
*[[Fox (SSBB)|Fox]]: A long-ranged split-kick. A fast and useful move, however the lag at the end of the move leaves him vulnerable.
|[[Incineroar]]||Hops up a short distance and then performs a body splash as it lands on the ground. Can dodge particularly low-profile attacks if timed correctly.
*[[Falco (SSBB)|Falco]]: A short ranged split kick. Can semi-spike occasionally while edgeguarding if hits with his front foot's heel. A good move to use as punishing a dodged or shielded attack.
|-
*[[Wolf (SSBB)|Wolf]]: Claws on either side of himself at blinding speeds. Arguably Wolf's best ground killer.
|[[Inkling]]||Swings the Slosher in a circle at their feet, striking both with the weapon and its ink.
*[[Captain Falcon (SSBB)|Captain Falcon]]: Kicks powerfully forward, then swings his leg behind him to kick again.  Laggy, but good knockback and somewhat useful range.
|-
*[[Pikachu (SSBB)|Pikachu]]: Spins around while emitting blasts of sparks from its body. Multiple hitboxes are able to pull in opponents very easily. Short range, and a good damage racker. If [[DI]]'d out of, it becomes a [[semi-spike]].
|[[Isabelle]]||Swings a small bucket of water in a circle around her feet.
*[[Squirtle (SSBB)|Squirtle]]: Spins around quickly in its shell. Poor range.
|-
*[[Ivysaur (SSBB)|Ivysaur]]: Whips its two vines on either side of itself for moderate horizontal knockback. Very punishable ending lag.
|[[Ivysaur]]||Swipes inwards with both of its vines, covering both in front and behind.
*[[Charizard (SSBB)|Charizard]]: Leaps up a small distance, then crashes down quickly. Causes an earthquake that pushes opponents away.
|-
*[[Lucario (SSBB)|Lucario]]: Pulls hands apart quickly on either side with aura imbued at the tips. Powerful, but some start-up lag.
|[[Jigglypuff]]||Spins around before puffing itself downwards, striking with a foot-inflating split kick.
*[[Jigglypuff (SSBB)|Jigglypuff]]: A split kick similar to Kirby's and Fox's down smash. It is always a [[semi-spike]].
|-
*[[Marth (SSBB)|Marth]]: Slashes in front, then the back. Good edgeguarder and a very strong attack if tipped.
|[[Joker]]||Swings his knife low to the ground in a circle around his feet.
*[[Ike (SSBB)|Ike]]: Does an odd performance 180 degree wrist turning sword swing on either side of himself. His fastest ground attack.
|-
*[[Ness (SSBB)|Ness]]: Does a "Walk the Dog" trick with his yo-yo. Hits behind, then in front with his yo-yo. Can damage while charging, but charging does not increase damage or knockback of the move on release.
|[[Kazuya]]||Karate chops downwards in his demon form. Can meteor smash.
*[[Lucas (SSBB)|Lucas]]: Blasts a huge amount of PSI hexagons at his feet, but only on one side. Can still hit people behind him that are close enough, similar to Falco's side smash. Great knockback and range, but huge start-up and ending lag. Can be a semi-spike. Strongest in the game if all hexagons hit and fully charged.
|-
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Swings two mallets down on either side of himself. Great vertical knockback. A good [[semi-spike]] if not tippered, and comes out faster than most attacks.
|[[Ken]]||Performs a fast, low leg sweep in front of himself.
*[[Snake (SSBB)|Snake]]: Plants a motion sensing mine in the ground. If anyone or anything makes contact with it, a huge explosion will ensue. Only one can be planted at a time, and if the platform the one was on disappears, the mine blows up when it lands on the ground. The longer this attack is charged, the more transparent the mine becomes and the more damage it will cause upon explosion.
|-
*[[Sonic (SSBB)|Sonic]]: Darts forwards and backwards very fast in his spinball. Some start-up lag, but decent power.
|[[King Dedede]]||Sweeps his hammer in a circle around himself.
|-
|[[King K. Rool]]||Jumps up and then belly-flops onto the ground, causing a quake. Can dodge particularly low-profile attacks if timed correctly.
|-
|[[Kirby]]||Performs a spinning two-footed sweep kick.
|-
|[[Link]]||Slashes low to the ground in front of himself, then behind himself.
|-
|[[Little Mac]]||Hangs low to the ground and quickly punches on either side of himself.
|-
|[[Lucario]]||Performs a pair of simultaneous outward aura-powered palm thrusts.
|-
|[[Lucas]]||Points to the ground in front of himself, firing off three successive blasts of PSI energy.
|-
|[[Lucina]]||Slashes low to the ground in front of herself, then behind herself.
|-
|[[Luigi]]||Performs a breakdancing sweep kick. It resembles Mario's Sweep Kick from ''Super Mario 64''.
|-
|[[Mario]]||Performs a breakdancing sweep kick. It resembles his Sweep Kick from ''Super Mario 64''.
|-
|[[Marth]]||Slashes low to the ground in front of himself, then behind himself.
|-
|[[Mega Man]]||Uses Flame Blast, which releases a pillar of flame from each of his Mega Busters, causing them to overheat.
|-
|[[Meta Knight]]||Slashes low to the ground in front of himself, then behind himself.
|-
|[[Mewtwo]]||Points at the ground, unleashing an explosion of darkness.
|-
|[[Mii Brawler]]||Stands on one leg while throwing a jab forwards and a kick backwards.
|-
|[[Mii Gunner]]||Blasts their cannon in front of themselves, then spins around and blasts again behind them.
|-
|[[Mii Swordfighter]]||Slashes low to the ground in front of themselves, then behind themselves.
|-
|[[Min Min]]||Performs a quick split kick.
|-
|[[Mr. Game & Watch]]||Slams two hammers onto the ground simultaneously.
|-
|[[Mythra]]||Spins on one leg, kicking behind herself with the other and swinging the Aegis Sword in front then vice versa.
|-
|[[Ness]]||"Walks the dog" with his yo-yo.
|-
|[[Olimar]]||Points on either side of himself, commanding his first and second-ordered Pikmin to perform simultaneous headbutts along the ground on either side of himself. The damage and knockback depend on the Pikmin commanded.
|-
|[[Pac-Man]]||Holds his palms out, unleashing Pinky and Clyde to strike on both sides of himself.
|-
|[[Palutena]]||Swings downwards with a pair of light wings.
|-
|[[Peach]]||Crouches and spins, rapidly attacking with the hem of her dress.
|-
|[[Pichu]]||{{GameIcon|SSBM}} Rapidly spins on the ground.<br/>{{GameIcon|SSBU}} Rapidly spins on the ground while emitting electricity.
|-
|[[Pikachu]]||{{GameIcon|SSB}} Performs a breakdancing sweep kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rapidly spins on the ground while emitting electricity.
|-
|[[Piranha Plant]]||Holds its head in place, pivoting its body around it to strike on both sides with its pot.
|-
|[[Pit]]||Slashes outwards with one of his blades in front of himself, then stabs backwards in reverse grip with the other one.
|-
|[[Pyra]]||Spins on one leg, kicking behind herself with the other and swinging the Aegis Sword in front then vice versa.
|-
|[[R.O.B.]]||Lowers his arms and rapidly spins them to strike several times.
|-
|[[Richter]]||Spins, sweeping the Vampire Killer along the ground in a wide circle.
|-
|[[Ridley]]||Hops up, then drops back down wings-first.
|-
|[[Robin]]||Swings the equipped sword straight downwards onto the ground, emitting an electric shock that travels along the ground if the Levin Sword is equipped.
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Performs an alternating pair of low standing shin kicks, creating a small swirl of space dust at her feet for each one.<br/>''Luma:'' Throws a spinning one-footed kick behind itself, then in front as it completes its spin.
|-
|[[Roy]]||Slashes low to the ground in front of himself, then behind himself.
|-
|[[Ryu]]||Performs a fast, low leg sweep in front of himself.
|-
|[[Samus]]||Sweeps her leg low in a circle around herself.
|-
|[[Sephiroth]]||Performs a downward-angled stab directly in front of him with Masamune.
|-
|[[Sheik]]||Performs a rapid series of spinning kicks while balancing on her back.
|-
|[[Shulk]]||Lays the Monado low to the ground, then spins around with it, striking several times.
|-
|[[Simon]]||Spins, sweeping the Vampire Killer along the ground in a wide circle.
|-
|[[Snake]]||{{GameIcon|SSBB}} Plants a landmine in the ground at his feet, which then explodes if attacked or walked over.<br/>{{GameIcon|SSBU}} Performs a quick pair of low shin kicks while standing.
|-
|[[Sonic]]||{{GameIcon|SSBB}} Assumes his ball form and quickly zips forwards, then backwards along the ground.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a quick split kick.
|-
|[[Sora]]||Hops into the air and stabs the ground with his Keyblade, causing a shockwave. Can dodge particularly low-profile attacks if timed correctly.
|-
|[[Squirtle]]||Retreats to its shell for a spin attack.
|-
|[[Steve]]||Pours a bucket of lava out in front of himself, then behind. Briefly affected by gravity.
|-
|[[Terry]]||A low kick in front of himself.
|-
|[[Toon Link]]||Slashes low to the ground in front of himself, then behind himself.
|-
|[[Villager]]||Uses a shovel to strike the ground in front of and then behind themselves, [[bury]]ing opponents.
|-
|[[Wario]]||Lays on the ground and spins around.
|-
|[[Wii Fit Trainer]]||Kneels on the ground, then performs an Arm and Leg Lift to strike forwards with a spearhand and backwards with a back kick.
|-
|[[Wolf]]||Slashes across the ground with his claws in front of and then behind himself.
|-
|[[Yoshi]]||Crouches and sweeps his tail forwards, then backwards.
|-
|[[Young Link]]||Slashes low to the ground in front of himself, then behind himself.
|-
|[[Zelda]]||Performs a quick, short-ranged shin kick in front of herself, then behind herself with the same leg.
|-
|[[Zero Suit Samus]]||Aims her Paralyzer at a downwards diagonal angle and fires it at the ground in front of herself.
|}


==Notable down smashes==
==Notable down smashes==
*[[Peach|Peach's]] down smash in Melee, which is arguably the most feared of all smashes due to its [[priority]], [[knockback]], quick start up, and [[damage]]. It does at least [[Damage Percent|70% damage]] if the opponent attempted to [[crouch cancel]]. The smash has been nerfed in Brawl and it is not as useful.
[[File:PeachDownSmashSSBM.gif|thumb|{{SSBM|Peach}}'s down smash in ''Melee''.]]
*[[Mewtwo (SSBM)|Mewtwo's]] down smash is the only down smash in ''Melee'' that does not cover both the front and rear of the user.
*While most down smashes are designed to hit on both sides of a character, there are a small number of characters with one-sided down smashes, including [[Mewtwo]], [[Zero Suit Samus]], [[Lucas]], [[Ryu]], [[Ken]], [[Bayonetta]], [[Terry]], [[Sephiroth]], and [[Kazuya]]. In addition, [[Robin]]'s down smash only hits on one side with the Bronze Sword equipped, but sends out an electric wave which reaches backwards with the Levin Sword equipped. [[Olimar]]'s down smash also fails to hit behind him if he only has one available Pikmin. Furthermore, as of ''Ultimate'', both of the [[Ice Climbers]] individually have one-sided down smashes, but when the climbers are together, they will succeed in covering both sides.
*[[Snake]]'s down smash allows him to plant a mine, which does no damage unless stepped on (this includes Snake), and is deactivated when he plants another or is KO'd. If for any reason the mine falls from the platform it was on, it detonates on impact with anything.
*From ''Melee'' onward, but not in ''Smash 4'', [[Ness]]'s down smash can hit opponents while charging as the yo-yo comes to rest on the stage behind him. This is especially dangerous in ''Ultimate'', where the yo-yo can fall down and hang off of ledges and hits multiple times, allowing it to lead into the attack properly. It is the only down smash to have a hitbox while charging. Ness's similarly-functioning [[up smash]] is the only up smash to have such a distinction, while [[Corrin]] possesses the only such [[forward smash]]. Also notable is that Ness, and [[Luma]] are the only characters with down smashes to hit first behind and then in front, as opposed to first in front and then behind. In Ness's case, this is presumably to give more utility to the charging hitbox, as his up smash already covers his front.
*[[Pikachu]]'s down smash in ''Brawl'' seems to be a slightly weaker version of Peach's Melee Down smash.
*In ''Brawl'', {{SSBB|Snake}}'s down smash causes him to plant a mine in the ground. Once planted, it will explode if struck by any hitbox or touched by any character, including Snake, which grants it incredible versatility for stage control. This is the only [[projectile]] down smash. Also unique to the move is that, as it is [[charge]]d, the mine becomes increasingly difficult to see in addition to becoming stronger.
*[[Zelda]]'s down smash is the fastest down smash in Melee and Brawl.
*[[Villager]] and, in ''Ultimate'', {{SSBU|Mr. Game & Watch}}, are the only characters whose down smashes can [[bury]] opponents.
*[[Zero Suit Samus (SSBB)|Zero Suit Samus's]] down smash only hits the area in front of her, and deals very little knockback, but paralyzes whoever is hit by it, opening up a chance for a follow up attack. The knockback is overridden by any other knockback during the stun.
*[[Ridley]], [[Incineroar]], [[King K. Rool]] and [[Sora]] all perform a short upwards hop during the startup of their down smashes. While most of them do not feature any sort of protection such as [[intangibility]], the hop allows them to dodge certain attacks and punish them heavily. This leads them to sometimes be humorously labeled "[[spot dodge]]s with [[hitbox]]es". Of particular note is King K. Rool's, which possesses his characteristic [[Belly Super Armor]], and Sora's, which grants generous amounts of intangibility.
*[[Ness|Ness's]] down smash has unique properties by which it can be charged. Rather than at the beginning of the attack, the Smash attack is charged up in the middle of the attack, but only if Ness' Yo-yo comes to rest on a flat surface. Charging the smash does not increase damage or knockback.
*In ''Melee'', {{SSBM|Peach}}'s down smash is a fearsome attack by any measure. Unlike most multi-hit attacks, all of its hits deal individually high [[damage]] and [[knockback]]. At low percentages, especially against a [[crouch cancel]]ling opponent, it can deal astonishingly high damage. Its high [[semi-spike]] knockback and fast speed also makes it a great tool for [[edge-guarding]]. Since ''Brawl'', however, the attack has been [[nerf]]ed, and is now a fairly standard multi-hit attack.
*[[Lucas (SSBB)|Lucas's]] only reaches a very short distance behind him; characters must be almost touching him to be in the rear hitbox.
*In ''Brawl'', the {{SSBB|Ice Climbers}}'s down smashes are capable of dealing extreme damage. As both Ice Climbers perform their own down smashes and the animation involves them both performing a front and back sweep, the move is capable of hitting up to four times if the opponent is very close, which deals 42% (the second highest out of any down smash in ''Brawl''). This move was nerfed heavily in ''Ultimate'', as the Ice Climbers now individually perform a sweep in each direction, and even if both hits land, it only deals around half the damage of the original attack (22.7%).
 
*In ''Brawl'', {{SSBB|Meta Knight}}'s down smash is both among his fastest attacks and strongest KO options, and is notoriously difficult to punish due to its long range and [[transcendent priority]]. It comes out on frame 4 and it has a total duration of 33 frames, being tied for the lowest in both categories. In later games, its power and range were reduced in addition to the move receiving more ending lag although it still remains an extremely fast down smash.
==Types of Down Smashes==
**In ''Brawl'' and ''Smash 4'', Meta Knight's down smash has a strange property. If Meta Knight buffers a down smash just before finishing a different animation, the down smash will be performed one frame faster than if he performs a raw down smash. This is because the move starts charging on frame 1 so if he performs it out of an interruptible action, it will charge the move for 1 frame but if he buffers it out of another animation, this charge frame will be skipped. The non buffered version comes out on frame 5 (frame 10 for the second hit) and it has 34 total frames in ''Brawl'' and 38 in ''Smash 4'' but when buffered, it comes out one frame faster and ends one frame sooner. This was changed in ''Ultimate'' with the move now charging a frame later, on frame 2, making its speed consistent regardless of if the move was buffered or not.
===Sweeping Down Smashes===
*Zero Suit Samus' down smash has been a staple of her moveset in all three games she has appeared in. Despite having high startup lag, it has very low ending lag, large hitboxes, and [[paralyze]]s the opponent which allows her to follow up with one of her KO options at high percents or start combos at low percents. Although it is very useful in all three games, the move is most effective in ''Brawl'' compared to its successors.
The down smash of the following characters "sweeps" around them. That is to say it hits to one side of them and then hits the other side.
**This is because its ''Brawl'' incarnation has the lowest ending lag, the largest hitboxes, the longest paralysis duration, the highest damage and the lowest knockback. The move can easily chain into itself multiple times and much like a projectile, it only applies [[hitlag]] to the opponent rather than both fighters (which is still the case in ''Smash 4'', but not in ''Ultimate'' where both fighters suffer hitlag). When combined with its very low ending lag, this not only gives Zero Suit Samus minimal lag after hitting the opponent but it also made the move completely safe on shield, especially if charged. The move can also be [[absorb]]ed, which makes it a very effective tool in doubles when Zero Suit Samus is paired with a teammate with an absorption move. This aspect was nerfed in later games both due to the move's lower damage/higher ending lag and the halved damage when a projectile is absorbed by a teammate.
 
*{{SSBU|Mr. Game & Watch}}'s down smash in ''Ultimate'' is considered one of the best in the game as while it does not have very fast startup, it has low ending lag, long range, it is very safe on shield and hard to punish when spaced due to these points, its sourspot is a strong semi-spike, its sweetspot has strong vertical knockback against aerial opponents and the sweetspot has a long-lasting bury duration against grounded opponents, which can lead into early KOs with forward smash or at the very least, can deal very high damage.
In [[Super Smash Bros.]]:
**It was also a very effective move in ''Brawl'' as while it had higher startup lag and lacked a bury effect, it had lower ending lag, a stronger sourspot and a sweetspot with even stronger vertical knockback.
*[[Luigi (SSB)|Luigi]]
*{{SSBU|Wolf}}'s down smash in ''Ultimate'' is also considered to be one of the best in the game due to its large hitbox that hits below the stage, giving it amazing [[2 frame punish]] potential, while its very high power (even when sourspotted, although its sweetspot is still much stronger) allows it to kill at 60% from the ledge. It also has a rather low endlag despite its moderate startup. This makes it one of Wolf's best edgeguarding tools as well as one of his most reliable KO options.
*[[Mario (SSB)|Mario]]
*{{SSBU|Byleth}}'s down smash is notorious for being one of the strongest down smashes in the game as well as dealing massive shield damage. Although this move has much more startup and ending lag, it can be used to set up shield breaks, such as hitting an opponent's shield with any attack and performing an uncharged down smash if the opponent shields more often. This is one of Byleth's best finishers against shielding opponents.
*[[Link (SSB)|Link]]
*{{SSBU|Sephiroth}}'s down smash has the same property, although the move can only connect when the tip of his sword hits the ground and hits in front of him. It is essentially more useful since he can punish shielding opponents or by setting up a fully-charged [[Shadow Flare]] which forces opponents to shield an attack.
*[[Samus (SSB)|Samus]]
**Additionally, Sephiroth's down smash is the only move in the game which has its properties altered depending on whether the hitbox touches the ground or not. Specifically, if the tip of Masamune is planted on the ground, it will be stronger and launch debris into the air, which increases its range. Conversely, if the tip of the sword does not find solid ground (usually if Sepheroth is close to and facing the ledge or on small platforms) the move will be weaker and lack the extra range.
*[[Captain Falcon (SSB)|Captain Falcon]]
*[[Bayonetta]] and {{SSBU|Kazuya}}’s down smashes are the only down smashes that can [[Meteor Smash]] opponents.
*[[Ness (SSB)|Ness]]
*[[Yoshi (SSB)|Yoshi]]
*[[Pikachu (SSB)|Pikachu]]
 
In [[Super Smash Bros. Melee]]:
*[[Dr. Mario (SSBM)|Dr. Mario]]
*[[Mario (SSBM)|Mario]]
*[[Luigi (SSBM)|Luigi]]
*[[Yoshi (SSBM)|Yoshi]]
*[[Captain Falcon (SSBM)|Captain Falcon]]
*[[Ganondorf (SSBM)|Ganondorf]]
*[[Ness (SSBM)|Ness]]
*[[Ice Climbers (SSBM)|Ice Climbers]]
*[[Samus (SSBM)|Samus]]
*[[Zelda (SSBM)|Zelda]]
*[[Link (SSBM)|Link]]
*[[Young Link (SSBM)|Young Link]]
*[[Marth (SSBM)|Marth]]
*[[Roy (SSBM)|Roy]]
 
In [[Super Smash Bros. Brawl]]:
*[[Mario (SSBB)|Mario]]
*[[Link (SSBB)|Link]]
*[[Samus (SSBB)|Samus]]
*[[Marth (SSBB)|Marth]]
*[[Luigi (SSBB)|Luigi]]
*[[Diddy Kong (SSBB)|Diddy Kong]]
*[[Zelda (SSBB)|Zelda]]
*[[Pit (SSBB)|Pit]]
*[[Meta Knight (SSBB)|Meta Knight]]
*[[Ike (SSBB)|Ike]]
*[[Yoshi (SSBB)|Yoshi]]
*[[Ganondorf (SSBB)|Ganondorf]]
*[[Ice Climbers (SSBB)|Ice Climbers]]
*[[King Dedede (SSBB)|King Dedede]]
*[[Wolf (SSBB)|Wolf]]
*[[Ness (SSBB)|Ness]]
*[[Sonic (SSBB)|Sonic]]
*[[Toon Link (SSBB)|Toon Link]]
*[[Captain Falcon (SSBB)|Captain Falcon]]
 
===One-Sided Down Smash===
The down smash of the following characters only hits the side in front of the character.
 
In [[Super Smash Bros. Melee]]:
*[[Mewtwo (SSBM)|Mewtwo]]
 
In [[Super Smash Bros. Brawl]]:
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]
*[[Lucas (SSBB)|Lucas]]
 
===Simultaneous Down Smash===
The down smash of the following characters hits to both sides of the character at the same time, making it the most advantageous type of Down Smash to clear a crowd.
 
In [[Super Smash Bros.]]:
*[[Donkey Kong (SSB)|Donkey Kong]]
*[[Kirby (SSB)|Kirby]]
*[[Fox (SSB)|Fox]]
*[[Jigglypuff (SSB)|Jigglypuff]]
 
In [[Super Smash Bros. Melee]]:
*[[Bowser (SSBM)|Bowser]]
*[[Peach (SSBM)|Peach]]
*[[Donkey Kong (SSBM)|Donkey Kong]]
*[[Falco (SSBM)|Falco]]
*[[Fox (SSBM)|Fox]]
*[[Kirby (SSBM)|Kirby]]
*[[Sheik (SSBM)|Sheik]]
*[[Pichu (SSBM)|Pichu]]
*[[Pikachu (SSBM)|Pikachu]]
*[[Jigglypuff (SSBM)|Jigglypuff]]
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]
 
In [[Super Smash Bros. Brawl]]:
*[[Donkey Kong (SSBB)|Donkey Kong]]
*[[Kirby (SSBB)|Kirby]]
*[[Fox (SSBB)|Fox]]
*[[Pikachu (SSBB)|Pikachu]]
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
*[[Sheik (SSBB)|Sheik]]
*[[Falco (SSBB)|Falco]]
*[[Squirtle (SSBB)|Squirtle]]
*[[Ivysaur (SSBB)|Ivysaur]]
*[[Charizard (SSBB)|Charizard]]
*[[Peach (SSBB)|Peach]]
*[[Lucario (SSBB)|Lucario]]
*[[Bowser (SSBB)|Bowser]]
*[[Wario (SSBB)|Wario]]
*[[R.O.B. (SSBB)|R.O.B.]]
*[[Olimar (SSBB)|Olimar]]
*[[Jigglypuff (SSBB)|Jigglypuff]]


==Gallery==
<gallery>
Down Smash1.jpg|The first part of Ganondorf's down smash, he kicks in front of him
Down Smash2.jpg|The second part, Ganondorf kicks behind him.
</gallery>
== See also ==
== See also ==
*[[Down smash chart]]
*[[Forward smash]]
*[[Forward smash]]
*[[Up smash]]
*[[Up smash]]


{{Attacks}}
{{Attacks}}
[[Category:Game Controls]]
 
[[Category:Attacks]]
[[Category:Game controls]]
[[Category:Terms]]
[[Category:Down smashes|*]]
[[Category:Smash attacks]]
[[es:Ataque Smash hacia abajo]]

Latest revision as of 04:58, August 21, 2024

Mario's down smash in Melee.
Olimar's down smash in Super Smash Bros. 4.

Down smash (abbreviated d-smash) or down smash attack (下スマッシュ攻撃, Down/lower/under smash attack) is a smash attack performed by any character by tapping the Control Stick downward and pressing the attack button at the same time or by pressing down on the C-stick. In Super Smash Bros. Melee, the C-stick cannot be used in one-player mode.

Since Super Smash Bros. Melee, all smash attacks can be charged by holding down the A button for up to one second, multiplying damage and knockback by up to 1.4. In Ultimate, with some exceptions, these charges can be held for up to 3 seconds (or 180 frames), but the attack stops increasing in strength after the 1 second mark.

Down smashes are generally the fastest, weakest smash attack in a character's arsenal, and almost all of them hit on both sides of the character, making them useful for coverage or punishing rolls. While not universal, some down smashes hit in front then behind, with the back hit being stronger to reward punishing rolls or dodges, such as Ike's; other down smashes will instead have a first hit which sends at an angle that combos into the second stronger hit, such as Ganondorf's. Many down smashes can be described as "on the ground" attacks (usually abbreviated to OTG), meaning they are specifically designed to hit opponents lying on the ground.

Prior to Ultimate, down smashes were not as flexible to use as the other smash attacks; they couldn't be used out of a dash or out of shield like up smashes can, nor could they be used in the first few frames of a dash or out of a pivot like forward smashes.

List of down smashes[edit]

Character Description
Banjo & Kazooie Kazooie opens her wings and slams them on the ground.
Bayonetta Stomps on the ground in front of herself, then uses her Wicked Weaves to summon Madama Butterfly's foot for a near-immediate followup stomp in front of herself.
Bowser Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Retreats to his shell and spins around rapidly to strike with his spikes.
Super Smash Bros. Ultimate Crouches slightly and slashes low to the ground with his claws in front of himself and then behind himself.
Bowser Jr. Deploys two wrecking balls from the Junior Clown Car and slams them onto the ground on either side of himself.
Byleth Performs a spinning sweep with Aymr.
Captain Falcon Super Smash Bros. Hops up and performs a 360° roundhouse kick, striking both in front of and behind himself.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws a straight kick, then uses the same leg for a back kick behind himself.
Charizard Stomps on the ground, shaking the earth for a heavy hit.
Chrom Slashes low to the ground in front of himself, then behind himself.
Cloud Jabs the hilt of the Buster Sword forwards and leads that into a reverse-grip stab behind himself.
Corrin Leans forwards on one leg and stabs with Omega Yato while morphing their other leg into a draconic lance and stabbing it backwards.
Daisy Crouches and spins, rapidly attacking with the hem of her dress.
Dark Pit Slashes outwards with one of his blades in front of himself, then stabs backwards in reverse grip with the other one.
Dark Samus Sweeps her leg low in a circle around herself.
Diddy Kong Performs a breakdancing sweep kick.
Donkey Kong Super Smash Bros. Extends his legs and performs a spin to sweep with them all around himself.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Slams both his fists onto the ground.
Dr. Mario Performs a breakdancing sweep kick. It resembles Mario's Sweep Kick move from Super Mario 64.
Duck Hunt The gunman to fires in front of the dog and duck, then behind them, and then in front of them again, sending the duo into a panic.
Falco Performs a quick split kick.
Fox Performs a quick split kick.
Ganondorf Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Throws a straight kick, then uses the same leg for a back kick behind himself.
Super Smash Bros. Ultimate Takes out the SpaceWorld 2000 sword, jabs its pommel forwards along the ground, and then stabs backwards with it.
Greninja Swipes inwards with a pair of watery blades, covering both sides.
Hero Slashes low to the ground in front of himself, then behind himself.
Ice Climbers Super Smash Bros. MeleeSuper Smash Bros. Brawl Hop up while swiping their hammers in a circle around the ground.
Super Smash Bros. Ultimate The leader swings their hammer inwards in front of themselves, while the follower does the same in the opposite direction.
Ike Slashes low to the ground in front of himself, then behind himself.
Incineroar Hops up a short distance and then performs a body splash as it lands on the ground. Can dodge particularly low-profile attacks if timed correctly.
Inkling Swings the Slosher in a circle at their feet, striking both with the weapon and its ink.
Isabelle Swings a small bucket of water in a circle around her feet.
Ivysaur Swipes inwards with both of its vines, covering both in front and behind.
Jigglypuff Spins around before puffing itself downwards, striking with a foot-inflating split kick.
Joker Swings his knife low to the ground in a circle around his feet.
Kazuya Karate chops downwards in his demon form. Can meteor smash.
Ken Performs a fast, low leg sweep in front of himself.
King Dedede Sweeps his hammer in a circle around himself.
King K. Rool Jumps up and then belly-flops onto the ground, causing a quake. Can dodge particularly low-profile attacks if timed correctly.
Kirby Performs a spinning two-footed sweep kick.
Link Slashes low to the ground in front of himself, then behind himself.
Little Mac Hangs low to the ground and quickly punches on either side of himself.
Lucario Performs a pair of simultaneous outward aura-powered palm thrusts.
Lucas Points to the ground in front of himself, firing off three successive blasts of PSI energy.
Lucina Slashes low to the ground in front of herself, then behind herself.
Luigi Performs a breakdancing sweep kick. It resembles Mario's Sweep Kick from Super Mario 64.
Mario Performs a breakdancing sweep kick. It resembles his Sweep Kick from Super Mario 64.
Marth Slashes low to the ground in front of himself, then behind himself.
Mega Man Uses Flame Blast, which releases a pillar of flame from each of his Mega Busters, causing them to overheat.
Meta Knight Slashes low to the ground in front of himself, then behind himself.
Mewtwo Points at the ground, unleashing an explosion of darkness.
Mii Brawler Stands on one leg while throwing a jab forwards and a kick backwards.
Mii Gunner Blasts their cannon in front of themselves, then spins around and blasts again behind them.
Mii Swordfighter Slashes low to the ground in front of themselves, then behind themselves.
Min Min Performs a quick split kick.
Mr. Game & Watch Slams two hammers onto the ground simultaneously.
Mythra Spins on one leg, kicking behind herself with the other and swinging the Aegis Sword in front then vice versa.
Ness "Walks the dog" with his yo-yo.
Olimar Points on either side of himself, commanding his first and second-ordered Pikmin to perform simultaneous headbutts along the ground on either side of himself. The damage and knockback depend on the Pikmin commanded.
Pac-Man Holds his palms out, unleashing Pinky and Clyde to strike on both sides of himself.
Palutena Swings downwards with a pair of light wings.
Peach Crouches and spins, rapidly attacking with the hem of her dress.
Pichu Super Smash Bros. Melee Rapidly spins on the ground.
Super Smash Bros. Ultimate Rapidly spins on the ground while emitting electricity.
Pikachu Super Smash Bros. Performs a breakdancing sweep kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Rapidly spins on the ground while emitting electricity.
Piranha Plant Holds its head in place, pivoting its body around it to strike on both sides with its pot.
Pit Slashes outwards with one of his blades in front of himself, then stabs backwards in reverse grip with the other one.
Pyra Spins on one leg, kicking behind herself with the other and swinging the Aegis Sword in front then vice versa.
R.O.B. Lowers his arms and rapidly spins them to strike several times.
Richter Spins, sweeping the Vampire Killer along the ground in a wide circle.
Ridley Hops up, then drops back down wings-first.
Robin Swings the equipped sword straight downwards onto the ground, emitting an electric shock that travels along the ground if the Levin Sword is equipped.
Rosalina & Luma Rosalina: Performs an alternating pair of low standing shin kicks, creating a small swirl of space dust at her feet for each one.
Luma: Throws a spinning one-footed kick behind itself, then in front as it completes its spin.
Roy Slashes low to the ground in front of himself, then behind himself.
Ryu Performs a fast, low leg sweep in front of himself.
Samus Sweeps her leg low in a circle around herself.
Sephiroth Performs a downward-angled stab directly in front of him with Masamune.
Sheik Performs a rapid series of spinning kicks while balancing on her back.
Shulk Lays the Monado low to the ground, then spins around with it, striking several times.
Simon Spins, sweeping the Vampire Killer along the ground in a wide circle.
Snake Super Smash Bros. Brawl Plants a landmine in the ground at his feet, which then explodes if attacked or walked over.
Super Smash Bros. Ultimate Performs a quick pair of low shin kicks while standing.
Sonic Super Smash Bros. Brawl Assumes his ball form and quickly zips forwards, then backwards along the ground.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a quick split kick.
Sora Hops into the air and stabs the ground with his Keyblade, causing a shockwave. Can dodge particularly low-profile attacks if timed correctly.
Squirtle Retreats to its shell for a spin attack.
Steve Pours a bucket of lava out in front of himself, then behind. Briefly affected by gravity.
Terry A low kick in front of himself.
Toon Link Slashes low to the ground in front of himself, then behind himself.
Villager Uses a shovel to strike the ground in front of and then behind themselves, burying opponents.
Wario Lays on the ground and spins around.
Wii Fit Trainer Kneels on the ground, then performs an Arm and Leg Lift to strike forwards with a spearhand and backwards with a back kick.
Wolf Slashes across the ground with his claws in front of and then behind himself.
Yoshi Crouches and sweeps his tail forwards, then backwards.
Young Link Slashes low to the ground in front of himself, then behind himself.
Zelda Performs a quick, short-ranged shin kick in front of herself, then behind herself with the same leg.
Zero Suit Samus Aims her Paralyzer at a downwards diagonal angle and fires it at the ground in front of herself.

Notable down smashes[edit]

Peach's down smash in Melee.
  • While most down smashes are designed to hit on both sides of a character, there are a small number of characters with one-sided down smashes, including Mewtwo, Zero Suit Samus, Lucas, Ryu, Ken, Bayonetta, Terry, Sephiroth, and Kazuya. In addition, Robin's down smash only hits on one side with the Bronze Sword equipped, but sends out an electric wave which reaches backwards with the Levin Sword equipped. Olimar's down smash also fails to hit behind him if he only has one available Pikmin. Furthermore, as of Ultimate, both of the Ice Climbers individually have one-sided down smashes, but when the climbers are together, they will succeed in covering both sides.
  • From Melee onward, but not in Smash 4, Ness's down smash can hit opponents while charging as the yo-yo comes to rest on the stage behind him. This is especially dangerous in Ultimate, where the yo-yo can fall down and hang off of ledges and hits multiple times, allowing it to lead into the attack properly. It is the only down smash to have a hitbox while charging. Ness's similarly-functioning up smash is the only up smash to have such a distinction, while Corrin possesses the only such forward smash. Also notable is that Ness, and Luma are the only characters with down smashes to hit first behind and then in front, as opposed to first in front and then behind. In Ness's case, this is presumably to give more utility to the charging hitbox, as his up smash already covers his front.
  • In Brawl, Snake's down smash causes him to plant a mine in the ground. Once planted, it will explode if struck by any hitbox or touched by any character, including Snake, which grants it incredible versatility for stage control. This is the only projectile down smash. Also unique to the move is that, as it is charged, the mine becomes increasingly difficult to see in addition to becoming stronger.
  • Villager and, in Ultimate, Mr. Game & Watch, are the only characters whose down smashes can bury opponents.
  • Ridley, Incineroar, King K. Rool and Sora all perform a short upwards hop during the startup of their down smashes. While most of them do not feature any sort of protection such as intangibility, the hop allows them to dodge certain attacks and punish them heavily. This leads them to sometimes be humorously labeled "spot dodges with hitboxes". Of particular note is King K. Rool's, which possesses his characteristic Belly Super Armor, and Sora's, which grants generous amounts of intangibility.
  • In Melee, Peach's down smash is a fearsome attack by any measure. Unlike most multi-hit attacks, all of its hits deal individually high damage and knockback. At low percentages, especially against a crouch cancelling opponent, it can deal astonishingly high damage. Its high semi-spike knockback and fast speed also makes it a great tool for edge-guarding. Since Brawl, however, the attack has been nerfed, and is now a fairly standard multi-hit attack.
  • In Brawl, the Ice Climbers's down smashes are capable of dealing extreme damage. As both Ice Climbers perform their own down smashes and the animation involves them both performing a front and back sweep, the move is capable of hitting up to four times if the opponent is very close, which deals 42% (the second highest out of any down smash in Brawl). This move was nerfed heavily in Ultimate, as the Ice Climbers now individually perform a sweep in each direction, and even if both hits land, it only deals around half the damage of the original attack (22.7%).
  • In Brawl, Meta Knight's down smash is both among his fastest attacks and strongest KO options, and is notoriously difficult to punish due to its long range and transcendent priority. It comes out on frame 4 and it has a total duration of 33 frames, being tied for the lowest in both categories. In later games, its power and range were reduced in addition to the move receiving more ending lag although it still remains an extremely fast down smash.
    • In Brawl and Smash 4, Meta Knight's down smash has a strange property. If Meta Knight buffers a down smash just before finishing a different animation, the down smash will be performed one frame faster than if he performs a raw down smash. This is because the move starts charging on frame 1 so if he performs it out of an interruptible action, it will charge the move for 1 frame but if he buffers it out of another animation, this charge frame will be skipped. The non buffered version comes out on frame 5 (frame 10 for the second hit) and it has 34 total frames in Brawl and 38 in Smash 4 but when buffered, it comes out one frame faster and ends one frame sooner. This was changed in Ultimate with the move now charging a frame later, on frame 2, making its speed consistent regardless of if the move was buffered or not.
  • Zero Suit Samus' down smash has been a staple of her moveset in all three games she has appeared in. Despite having high startup lag, it has very low ending lag, large hitboxes, and paralyzes the opponent which allows her to follow up with one of her KO options at high percents or start combos at low percents. Although it is very useful in all three games, the move is most effective in Brawl compared to its successors.
    • This is because its Brawl incarnation has the lowest ending lag, the largest hitboxes, the longest paralysis duration, the highest damage and the lowest knockback. The move can easily chain into itself multiple times and much like a projectile, it only applies hitlag to the opponent rather than both fighters (which is still the case in Smash 4, but not in Ultimate where both fighters suffer hitlag). When combined with its very low ending lag, this not only gives Zero Suit Samus minimal lag after hitting the opponent but it also made the move completely safe on shield, especially if charged. The move can also be absorbed, which makes it a very effective tool in doubles when Zero Suit Samus is paired with a teammate with an absorption move. This aspect was nerfed in later games both due to the move's lower damage/higher ending lag and the halved damage when a projectile is absorbed by a teammate.
  • Mr. Game & Watch's down smash in Ultimate is considered one of the best in the game as while it does not have very fast startup, it has low ending lag, long range, it is very safe on shield and hard to punish when spaced due to these points, its sourspot is a strong semi-spike, its sweetspot has strong vertical knockback against aerial opponents and the sweetspot has a long-lasting bury duration against grounded opponents, which can lead into early KOs with forward smash or at the very least, can deal very high damage.
    • It was also a very effective move in Brawl as while it had higher startup lag and lacked a bury effect, it had lower ending lag, a stronger sourspot and a sweetspot with even stronger vertical knockback.
  • Wolf's down smash in Ultimate is also considered to be one of the best in the game due to its large hitbox that hits below the stage, giving it amazing 2 frame punish potential, while its very high power (even when sourspotted, although its sweetspot is still much stronger) allows it to kill at 60% from the ledge. It also has a rather low endlag despite its moderate startup. This makes it one of Wolf's best edgeguarding tools as well as one of his most reliable KO options.
  • Byleth's down smash is notorious for being one of the strongest down smashes in the game as well as dealing massive shield damage. Although this move has much more startup and ending lag, it can be used to set up shield breaks, such as hitting an opponent's shield with any attack and performing an uncharged down smash if the opponent shields more often. This is one of Byleth's best finishers against shielding opponents.
  • Sephiroth's down smash has the same property, although the move can only connect when the tip of his sword hits the ground and hits in front of him. It is essentially more useful since he can punish shielding opponents or by setting up a fully-charged Shadow Flare which forces opponents to shield an attack.
    • Additionally, Sephiroth's down smash is the only move in the game which has its properties altered depending on whether the hitbox touches the ground or not. Specifically, if the tip of Masamune is planted on the ground, it will be stronger and launch debris into the air, which increases its range. Conversely, if the tip of the sword does not find solid ground (usually if Sepheroth is close to and facing the ledge or on small platforms) the move will be weaker and lack the extra range.
  • Bayonetta and Kazuya’s down smashes are the only down smashes that can Meteor Smash opponents.

Gallery[edit]

See also[edit]