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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Final Smash
{{disambig2|[[Ganondorf]]'s [[Final Smash]]|his appearance as a boss|Ganon}}
|image=Ganon_FS1.jpg
{{Infobox Special Move
|size=200px
|image={{tabber|title1=Ganon, The Demon King|content1=[[File:Ganondorf Final Smash SSBU.gif|300px]]|title2=Beast Ganon|content2=[[File:SSB4 Ganondorf Screen-8.jpg|300px]]}}
|user=Ganondorf
|caption=Ganon, The Demon King as it appears in ''Ultimate'' and Beast Ganon as it appears in ''Smash 4''.
|type=Directional
|user=[[Ganondorf]]
|effect=Beast Ganon tears sideways across the stage, does 10% on transformation and 47% on dash
|universe={{uv|The Legend of Zelda}}
|art-zeldawiki = Ganon
|interwiki=zeldawiki
|interwikiname=Zelda Wiki
|interwikipage=Ganon
}}
}}
[[File:Beast Ganon - Brawl Trophy.png|right|thumb|200px|Beast Ganon trophy.]]


'''Beast Ganon''' is [[Ganondorf (SSBB)|Ganondorf's]] [[Final Smash]]. Ganondorf turns into Ganon, a gigantic beast resembling a fearsome boar, then stomps. If caught in the transformation [[hitbox]], the opponent receives 10% [[damage]] and gets [[buried]]. The stomp does little damage, but it stuns the opponent, even if they're in midair. Beast Ganon then does a dash across the stage that does 47% damage. The move, if the dash hits, is extremely powerful, even strong enough to [[OHKO]] in some situations. Soon after transforming, Ganondorf returns to his normal form, and appears back at the spot in which he used it. The player will not [[self-destruct]] with this move, as Ganondorf will still be in exactly the same position he was in before using it. It is generally ideal for a player to use this Final Smash at the boundary line of the screen, as opponents can get behind the player, thus avoiding the move.
'''Ganon, The Demon King''' ({{ja|魔王ガノン|Maō Ganon}}, ''Demon King Ganon''), previously '''Beast Ganon''' ({{ja|魔獣ガノン|Majū Ganon}}, ''Demon Beast Ganon'') in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', is [[Ganondorf]]'s [[Final Smash]].


==Trophy Description==
==Overview==
''Ganondorf's Final Smash. When he grabs a [[Smash Ball]], he transforms into a repulsive, evil beast. He'll vanish momentarily from the screen, then rampage from one side to the other in a straight, headlong rush. When he begins the move, any character before his eyes will flinch, so try to start the move near other characters.''
===''[[Super Smash Bros. Brawl]]''===
[[File:Ganon FS1.jpg|left|thumb|Ganon in ''Super Smash Bros. Brawl''.]]
Ganondorf turns into [[Ganon]], a gigantic beast resembling a fearsome boar, then stomps. If caught in the transformation [[hitbox]], the opponent receives 10% [[damage]] and is [[buried]]. The stomp does 10% damage and [[paralyze]]s the opponent, even if they are in midair, with deceptively large horizontal reach in front of him. Beast Ganon then does a dash across the stage that does 47% damage. The move, if the dash hits, is extremely powerful, even strong enough to [[OHKO]] in some situations. If the dash misses, but the stomp hits the enemy in the air, they are very powerfully [[meteor smash]]ed once the move completes, enough to OHKO if they are off-stage. Throughout the transformation, Ganon cannot be attacked. Soon after transforming, Ganondorf returns to his normal form, and appears back at the spot in which he used it. The player will not [[self-destruct]] with this move, as Ganondorf will still be in exactly the same position he was in before using it. It is generally ideal for a player to use this Final Smash at the boundary line of the screen, as otherwise opponents can get behind the player, thus avoiding the move.
{{clr}}
 
===''[[Super Smash Bros. 4]]''===
In ''Super Smash Bros. 4'', the Final Smash is weaker than in ''Brawl'', no longer able to OHKO, and the dash deals 7% less damage (down to 40%). A purple tint is added in the background when the move is activated and Ganondorf roars triumphantly upon transforming back into his Gerudo form.
{{clr}}
 
===''[[Super Smash Bros. Ultimate]]''===
In ''Super Smash Bros. Ultimate'', the attack functions largely the same, but Ganon's appearance is based on his ''[[Ocarina of Time]]'' incarnation and has another name as '''Ganon, The Demon King'''. Instead of stomping, the Demon King swings his twin greatswords downwards to a similar effect, instead [[meteor smash]]ing opponents into the resulting charge. If the opponent is far enough down when they are struck by the greatswords or if they are far enough away from Ganon, the charge can miss and the opponents will be properly meteor smashed.
 
The dash's damage was increased to 45% when landing the sweetspot, but the move was overall nerfed again, with the removal of the hitbox that occurred on transformation, the horizontal reach of the meteor smash hitbox being severely reduced to no longer go past his twin greatswords, and the dash now possessing a sourspot at the start that does 35% damage, which will often connect instead due to the small size of the sweetspot.
 
==Instructional quotes==
{{InstructionalQuotes
|ssb4-uchar=Ganondorf
|ssb4-udesc= Turn into a giant beast and make foes flinch as you tackle them.
|ssbuchar=Ganondorf
|ssbudesc= Ganondorf transforms into a boar-like beast, stuns nearby opponents with his gigantic blades, and then charges forward with full force to the edge of the stage. This move can hit all opponents in Ganondorf's line of attack.
}}
 
==Trophies==
===In ''[[Super Smash Bros. Brawl]]''===
{{Trophy
|name=Beast Ganon
|image=Beast Ganon - Brawl Trophy.png
|desc=Ganondorf's Final Smash. When he grabs a [[Smash Ball]], he transforms into a repulsive, evil beast. He'll rampage from wherever he is to the side in a headlong rush. When he begins the move, any character before his eyes will flinch, so try to start the move near other characters.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
 
===In {{forwiiu}}===
{{Trophy
|name=Beast Ganon
|image=BeastGanonTrophyWiiU.png
|desc-ntsc=For Ganondorf's Final Smash, he morphs into a beast and attacks. As soon as he's transformed, he buries nearby fighters in the ground and then stuns them with his roar. Finally, he charges forward, dealing heavy damage and launching anyone in his way. Any foes buried by the first strike are doomed to be hit by the rest.
|desc-pal=For Ganondorf's Final Smash, he morphs into a beast and attacks. As soon as he's transformed, he buries fighters nearby in the ground, then stuns them with his roar. Finally, he charges forward, dealing heavy damage and launching anyone in his way. Any foes who are buried by the first strike are guaranteed to be hit by the rest.
|game=ssb4-wiiu
}}
{{clrl}}


==Origin==
==Origin==
Ganon first appeared in ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' as Ganondorf's original form. Ganon has appeared in almost every ''Zelda'' title since. The appearance of Ganon in ''Brawl'' is based off of his appearance in ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. In ''Twilight Princess'', Ganon's only attack involves trying to ram himself into Link. In order to stop Ganon, Link must shoot a Light Arrow at Ganon to stun him. Ganon would fall to the ground where he leaves a glowing weak spot on his chest vulnerable to attacks. Link then must attack that weak point until Ganon gets back up, and continues with the cycle. In ''Brawl'', Beast Ganon will ram himself into any players that are in range. The glowing weak spot on his chest is also retained, but it does not affect Ganon when attacked.
[[File:Midna-Origin.jpeg|thumb|Ganon fighting Link and Midna in ''Twilight Princess''.]]
Ganon is Ganondorf's original beast form, which debuted in the first ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'' game (although misspelled as Gannon) and made several reappearances in later games.
 
Ganon's appearance in ''Brawl'' and ''Smash 4'' is based on his appearance in ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}''. In that game, Ganon's only attack involves trying to ram himself into Link. There are two ways to stop Ganon's charge: in his human form, Link must shoot an arrow at Ganon to stun him; in his wolf form, he must have {{s|zeldawiki|Midna}} grab Ganon's head with her hair and shove him aside. In both cases, Ganon falls to the ground and his weak point, a glowing wound on his chest, is exposed; Link must attack that weak point until Ganon gets back up, and continue with the cycle. The glowing wound is retained in ''Brawl'' and ''Smash 4'', but it does not affect Ganon when attacked.
 
[[File:Ocarina of Time Ganon - 2.jpg|left|thumb|Ganon fighting Link in ''Ocarina of Time''.]]
Ganon's appearance in ''Ultimate'' is based on his appearance in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. Here, he would attack Link by striking with twin swords. To defeat Ganon, Link must strike at the beast's glowing tail, Ganon's only weak spot. After enough strikes, Ganon would crumple to the ground, using his swords for support, which gives Link the opportunity to deal a finishing blow. The Final Smash's new name - Ganon, The Demon King - is a title given to Ganon throughout the [[The Legend of Zelda (universe)|''Zelda'' series]], particularly in ''Ocarina of Time''. Curiously, Ganon's glowing tail appears more green than in either its original debut or its remake, rather than a more bluish hue.
{{clrl}}
 
==Gallery==
<gallery>
Ganon FS2.jpg|Beast Ganon's attack in ''Brawl''.
Beast Ganon SSB4.png|Beast Ganon in {{for3ds}}.
Beast Ganon SSB4 WiiU.jpeg|Beast Ganon in {{forwiiu}}.
Ganondorf SSBU Skill Preview Final Smash.png|Ganon, The Demon King as shown by the [[Move List]] in ''Ultimate''.
</gallery>
 
==Names in other languages==
===Beast Ganon===
{{Langneeded|Dutch, Russian & Portuguese}}
{{langtable
|ja={{ja|魔獣ガノン|Majū Ganon}}
|en=Beast Ganon
|fr=Créature Ganon
|es=Bestia de las Tinieblas
|de=Ganon-Bestie
|it=Ganon bestia
|ko={{rollover|마수 가논|Masu Ganon|?}}
}}
 
===Ganon, The Demon King===
{{langtable
|ja={{ja|魔王ガノン|Maō Ganon}}
|en=Ganon, The Demon King
|fr=Ganon, le roi démon
|es=Ganon, el rey demonio
|de=Ganon
|it=Ganon, il re dei demoni
|nl=Demonenkoning
|ru={{rollover|Ганон, король демонов|Ganon, korol demonov|?}}
|ko={{rollover|마왕 가논|Mawang Ganon|?}}
|zh_cn={{rollover|魔王盖侬|Mówáng Gàinóng|?}}
|zh_tw={{rollover|魔王加儂|Mówáng Jiānóng|?}}
}}


==Trivia==
==Trivia==
*Although Ganon has the same glowing wound as in ''The Legend of Zelda: Twilight Princess'', it has a purple tint around it, rather than just being white, like in "Twilight Princess".
[[File:Beastpose.jpeg|thumb|200px|Ganondorf's [[T-pose]] after using Beast Ganon in ''Brawl''.]]
*While Ganon has the glowing wound from ''The Legend of Zelda: Twilight Princess'', Ganondorf does not.
*Although Ganon has the same glowing wound as in ''The Legend of Zelda: Twilight Princess'', it has a purple tint around it, rather than just being white, like in ''Twilight Princess''.
*If the player who is Ganondorf pauses while Beast Ganon is dashing across the screen, the camera automatically focuses where they were standing when they activated the Final Smash. This could mean that, programming-wise, Ganondorf himself does not actually move, but is animated to disappear and reappear at certain points while the separate Beast Ganon model moves and attacks.
*If the player who is Ganondorf pauses while Beast Ganon is dashing across the screen, the camera automatically focuses where they were standing when they activated the Final Smash. This could mean that, programming-wise, Ganondorf himself does not actually move, but is animated to disappear and reappear at certain points while the separate Beast Ganon model moves and attacks.
*If used on the edge of a stage with an opponent below the player, it can be used as an effective [[Meteor smash|spike]] (because of the fact that it buries).
*If the player pauses just as Ganondorf returns from the attack, he will be in his default character model pose (the [[T pose]]).
*If the player pauses just as Ganondorf returns from the attack, he will be in his default character model pose.
**Alternately, if the player pauses just as Ganondorf begins the attack (before he transforms), a very tiny Beast Ganon can be seen near his neck. If he is bending down, it will be more noticeable, and inside his cape.
*Alternately, if the player pauses just as Ganondorf begins the attack (before he transforms), he'll/she'll be able to spot a very tiny Beast Ganon near his neck. If he's bending down, it'll be more noticeable, and inside his cape.
*The move's special effects can reveal very odd [[wikipedia:Environment mapping|light-warping effects]] if looked at from the proper angles with the pause camera. At certain angles, a character can appear to be looking in a distorted mirror.
*The move's special effects can reveal very odd [[wikipedia:Environment mapping|light-warping effects]] if looked at from the proper angles with the pause camera. At certain angles, a character can appear to be looking in a distorted mirror.
*Ganondorf's Final Smash was revealed before the actual character himself.
*For ''Brawl'', Ganondorf's Final Smash was revealed before the actual character himself.
*Prior to ''[[Ultimate]]'', Beast Ganon was the only ''The Legend of Zelda''-based Final Smash to be used by only one character.
*There is a glitch in ''Brawl'' where if Beast Ganon is activated at the very edge of the [[Blast line]], the camera freezes along with Ganondorf in his invisible state. He is then unplayable for the rest of the match. The aftermath of the glitch can be seen [https://www.youtube.com/watch?v=Brm3p20ziWE here].
*Beast Ganon's dash travels extremely fast, surpassing all characters' dashing speeds and other rushing final smashes.
*Beast Ganon, [[Poltergust 5000]], and [[Power Star]] are the only Final Smashes to be renamed yet functionally unchanged in a subsequent release.
*For unknown reasons, usage of this Final Smash in ''Ultimate'' will be [https://www.youtube.com/watch?v=fVkucge1j9o&t=143 counted as a projectile] in the [[results screen]].
{{clr}}


{{Special Moves|char=Ganondorf}}
{{Special Moves|char=Ganondorf}}
{{FinalSmash}}
{{FinalSmash}}
[[Category:The Legend of Zelda universe]]
[[Category:The Legend of Zelda universe]]
[[Category:Attacks]]
[[Category:Ganondorf]]
[[Category:Ganondorf (SSBB)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSBU)]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Final Smashes]]
[[Category:Final Smashes]]
[[Category:Final Smashes (SSBB)]]
[[Category:Final Smashes (SSB4)]]
[[Category:Final Smashes (SSBU)]]
[[es:Bestia de las Tinieblas]]

Latest revision as of 11:00, February 23, 2024

This article is about Ganondorf's Final Smash. For his appearance as a boss, see Ganon.
Ganon, The Demon King
Ganondorf Final Smash SSBU.gif
SSB4 Ganondorf Screen-8.jpg

Ganon, The Demon King as it appears in Ultimate and Beast Ganon as it appears in Smash 4.
User Ganondorf
Universe The Legend of Zelda
Article on Zelda Wiki Ganon

Ganon, The Demon King (魔王ガノン, Demon King Ganon), previously Beast Ganon (魔獣ガノン, Demon Beast Ganon) in Super Smash Bros. Brawl and Super Smash Bros. 4, is Ganondorf's Final Smash.

Overview[edit]

Super Smash Bros. Brawl[edit]

Ganon in Super Smash Bros. Brawl.

Ganondorf turns into Ganon, a gigantic beast resembling a fearsome boar, then stomps. If caught in the transformation hitbox, the opponent receives 10% damage and is buried. The stomp does 10% damage and paralyzes the opponent, even if they are in midair, with deceptively large horizontal reach in front of him. Beast Ganon then does a dash across the stage that does 47% damage. The move, if the dash hits, is extremely powerful, even strong enough to OHKO in some situations. If the dash misses, but the stomp hits the enemy in the air, they are very powerfully meteor smashed once the move completes, enough to OHKO if they are off-stage. Throughout the transformation, Ganon cannot be attacked. Soon after transforming, Ganondorf returns to his normal form, and appears back at the spot in which he used it. The player will not self-destruct with this move, as Ganondorf will still be in exactly the same position he was in before using it. It is generally ideal for a player to use this Final Smash at the boundary line of the screen, as otherwise opponents can get behind the player, thus avoiding the move.

Super Smash Bros. 4[edit]

In Super Smash Bros. 4, the Final Smash is weaker than in Brawl, no longer able to OHKO, and the dash deals 7% less damage (down to 40%). A purple tint is added in the background when the move is activated and Ganondorf roars triumphantly upon transforming back into his Gerudo form.

Super Smash Bros. Ultimate[edit]

In Super Smash Bros. Ultimate, the attack functions largely the same, but Ganon's appearance is based on his Ocarina of Time incarnation and has another name as Ganon, The Demon King. Instead of stomping, the Demon King swings his twin greatswords downwards to a similar effect, instead meteor smashing opponents into the resulting charge. If the opponent is far enough down when they are struck by the greatswords or if they are far enough away from Ganon, the charge can miss and the opponents will be properly meteor smashed.

The dash's damage was increased to 45% when landing the sweetspot, but the move was overall nerfed again, with the removal of the hitbox that occurred on transformation, the horizontal reach of the meteor smash hitbox being severely reduced to no longer go past his twin greatswords, and the dash now possessing a sourspot at the start that does 35% damage, which will often connect instead due to the small size of the sweetspot.

Instructional quotes[edit]

Super Smash Bros. for Wii U instruction booklet Ganondorf (SSB4) Turn into a giant beast and make foes flinch as you tackle them.
Super Smash Bros. Ultimate Move List Ganondorf (SSBU) Ganondorf transforms into a boar-like beast, stuns nearby opponents with his gigantic blades, and then charges forward with full force to the edge of the stage. This move can hit all opponents in Ganondorf's line of attack.

Trophies[edit]

In Super Smash Bros. Brawl[edit]

Beast Ganon's trophy in Brawl
Beast Ganon
Ganondorf's Final Smash. When he grabs a Smash Ball, he transforms into a repulsive, evil beast. He'll rampage from wherever he is to the side in a headlong rush. When he begins the move, any character before his eyes will flinch, so try to start the move near other characters.
Wii: Super Smash Bros. Brawl

In Super Smash Bros. for Wii U[edit]

Beast Ganon's trophy in Super Smash Bros. for Wii U
Beast Ganon
NTSC For Ganondorf's Final Smash, he morphs into a beast and attacks. As soon as he's transformed, he buries nearby fighters in the ground and then stuns them with his roar. Finally, he charges forward, dealing heavy damage and launching anyone in his way. Any foes buried by the first strike are doomed to be hit by the rest.
PAL For Ganondorf's Final Smash, he morphs into a beast and attacks. As soon as he's transformed, he buries fighters nearby in the ground, then stuns them with his roar. Finally, he charges forward, dealing heavy damage and launching anyone in his way. Any foes who are buried by the first strike are guaranteed to be hit by the rest.

Origin[edit]

Ganon fighting Link and Midna in Twilight Princess.

Ganon is Ganondorf's original beast form, which debuted in the first The Legend of Zelda game (although misspelled as Gannon) and made several reappearances in later games.

Ganon's appearance in Brawl and Smash 4 is based on his appearance in The Legend of Zelda: Twilight Princess. In that game, Ganon's only attack involves trying to ram himself into Link. There are two ways to stop Ganon's charge: in his human form, Link must shoot an arrow at Ganon to stun him; in his wolf form, he must have Midna grab Ganon's head with her hair and shove him aside. In both cases, Ganon falls to the ground and his weak point, a glowing wound on his chest, is exposed; Link must attack that weak point until Ganon gets back up, and continue with the cycle. The glowing wound is retained in Brawl and Smash 4, but it does not affect Ganon when attacked.

Ganon fighting Link in Ocarina of Time.

Ganon's appearance in Ultimate is based on his appearance in The Legend of Zelda: Ocarina of Time. Here, he would attack Link by striking with twin swords. To defeat Ganon, Link must strike at the beast's glowing tail, Ganon's only weak spot. After enough strikes, Ganon would crumple to the ground, using his swords for support, which gives Link the opportunity to deal a finishing blow. The Final Smash's new name - Ganon, The Demon King - is a title given to Ganon throughout the Zelda series, particularly in Ocarina of Time. Curiously, Ganon's glowing tail appears more green than in either its original debut or its remake, rather than a more bluish hue.

Gallery[edit]

Names in other languages[edit]

Beast Ganon[edit]

Japanese.png This article is missing the subject's name in Dutch, Russian & Portuguese.
Help improve this page by adding its name in Dutch, Russian & Portuguese from a reliable source.
Language Name
Japan Japanese 魔獣ガノン
UK English Beast Ganon
France French Créature Ganon
Germany German Ganon-Bestie
Spain Spanish Bestia de las Tinieblas
Italy Italian Ganon bestia
South Korea Korean 마수 가논

Ganon, The Demon King[edit]

Language Name
Japan Japanese 魔王ガノン
UK English Ganon, The Demon King
France French Ganon, le roi démon
Germany German Ganon
Spain Spanish Ganon, el rey demonio
Italy Italian Ganon, il re dei demoni
China Chinese (Simplified) 魔王盖侬
Taiwan Chinese (Traditional) 魔王加儂
South Korea Korean 마왕 가논
Netherlands Dutch Demonenkoning
Russia Russian Ганон, король демонов

Trivia[edit]

Ganondorf's T-pose after using Beast Ganon in Brawl.
  • Although Ganon has the same glowing wound as in The Legend of Zelda: Twilight Princess, it has a purple tint around it, rather than just being white, like in Twilight Princess.
  • If the player who is Ganondorf pauses while Beast Ganon is dashing across the screen, the camera automatically focuses where they were standing when they activated the Final Smash. This could mean that, programming-wise, Ganondorf himself does not actually move, but is animated to disappear and reappear at certain points while the separate Beast Ganon model moves and attacks.
  • If the player pauses just as Ganondorf returns from the attack, he will be in his default character model pose (the T pose).
    • Alternately, if the player pauses just as Ganondorf begins the attack (before he transforms), a very tiny Beast Ganon can be seen near his neck. If he is bending down, it will be more noticeable, and inside his cape.
  • The move's special effects can reveal very odd light-warping effects if looked at from the proper angles with the pause camera. At certain angles, a character can appear to be looking in a distorted mirror.
  • For Brawl, Ganondorf's Final Smash was revealed before the actual character himself.
  • Prior to Ultimate, Beast Ganon was the only The Legend of Zelda-based Final Smash to be used by only one character.
  • There is a glitch in Brawl where if Beast Ganon is activated at the very edge of the Blast line, the camera freezes along with Ganondorf in his invisible state. He is then unplayable for the rest of the match. The aftermath of the glitch can be seen here.
  • Beast Ganon's dash travels extremely fast, surpassing all characters' dashing speeds and other rushing final smashes.
  • Beast Ganon, Poltergust 5000, and Power Star are the only Final Smashes to be renamed yet functionally unchanged in a subsequent release.
  • For unknown reasons, usage of this Final Smash in Ultimate will be counted as a projectile in the results screen.