Super Smash Bros. series

Back throw: Difference between revisions

 
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'''Back throw''' is a [[throw]] performed by pressing backwards on the [[control stick]] or [[directional pad|D-pad]] after having [[grab]]bed the enemy. These throws rarely lead to combos but typically have good [[knockback]] (often more than [[forward throw]]s) and thus can be used to throw enemies off the edge to be [[edge-guarding|edge-guard]]ed. In [[Super Smash Bros.|''SSB'']], all back throws have very high knockback and are viable KO moves.
{{ArticleIcons|series=y}}
[[File: Bt.jpg|thumb|250px|Luigi's back throw.]]
[[File:Meta Knight Back Throw Brawl.gif|thumb|300px|Meta Knight's back throw in ''[[Super Smash Bros. Brawl]]''.]]
A '''back throw''' ({{ja|後投げ|Ato nage}}, ''Rear/back throw''; commonly abbreviated as '''b-throw''' or '''Bthrow''', and referred to as '''ThrowB''' internally) is a [[throw]] performed by tilting the [[control stick]] opposite to the direction the character is facing after having [[grab]]bed the opponent.


==Back throws in ''Super Smash Bros.''==
Back throws rarely lead to combos, but typically have good [[knockback]] (often more than [[forward throw]]s) and thus can be used to set up [[edgeguard]]s or KO opponents near the edges of stages. In ''[[Smash 64]]'', all back throws have very high [[knockback]] and are viable [[KO]] moves, a trait that carries over to many back throws in future games.
In ''Smash 64'', the best back throwers, similar to [[forward throw]]s, are the characters with a good jab set up and virtually anyone who isn't a tether/extended reach grab. The majority of back throws have incredibly high knockback, being used next to ledges for gimp opportunities outside of Kirby who has an overall better forward throw.
{{clr}}
*[[Mario (SSB)|Mario]]: Spins with the grabbed opponent some circles and throws them. Can KO at medium to high percentages. One of the many back throws in smash 64 that you can Jab Reset into.
*[[Luigi (SSB)|Luigi]]: Same as Mario's., but stronger in terms of knockback. More difficult to set up due to a worse down air and worse tap a.
*[[Donkey Kong (SSB)|Donkey Kong]]: Throws opponent very strongly behind him. Strongest backwards KO throw in smash 64. Moderately easy to set up. Useful against the wall on Hyrule Castle. Can be comboed into by down b and forward air.
*[[Yoshi (SSB)|Yoshi]]: A moderately weak throw with low knockback compared to other throws. Difficult to set up. Considered worse back throw in smash 64.
*[[Link (SSB)|Link]]: Kicks opponent behind him. Moderately high knockback. Moderately difficult to set up.
*[[Samus (SSB)|Samus]]: Throws opponent behind her. High power, can be set up by fully charged shot or possibly a down air or tap a.
*[[Kirby (SSB)|Kirby]]: Slams opponent onto the ground behind him. It is similar to [[wikirby: Backdrop|Backdrop]] and the Big Suplex move from Super Star's [[wikirby: Suplex|Suplex]]. Considered a worse throw than the forward throw.
*[[Fox (SSB)|Fox]]: Throws the opponent behind him by tumbling. Pretty good power. Very easy to set up due to lasers, shines, and tap a resets.
*[[Captain Falcon (SSB)|Captain Falcon]]: Kicks opponent behind him, Very high power and easy to set up. Used at high percents, as his forward throw is used for combos or a mid-percents by an edge.
*[[Pikachu (SSB)|Pikachu]]: Shocks the opponent (no damage) and throws them back, very high power, easy set up.
*[[Jigglypuff (SSB)|Jigglypuff]]: Back suplexes the opponent. moderately good power, moderately easy to set up but forward throw is usually much more useful.
*[[Ness (SSB)|Ness]]: A very strong throw with high power but only moderate range.


==Back throws in ''Super Smash Bros. Melee''==
==List of back throws==
*[[Bowser (SSBM)|Bowser]]: Throws the opponent behind him. 10%
Back throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower. Additionally, some back throws may possess a '''collateral hitbox''', which affects nearby opponents but not the victim of the throw. Unless stated otherwise, all back throws have the attacker put the opponent behind themselves in some way.
*[[Captain Falcon (SSBM)|Captain Falcon]]: Turns around and kicks the opponent. 5%
*[[Donkey Kong (SSBM)|Donkey Kong]]: Throws opponent behind him. 10%
*[[Fox (SSBM)|Fox]]: Throws the opponent behind him and blasts him/her. 7%
*[[Ice Climbers (SSBM)|Ice Climbers]]: Throws opponent behind him/her. 7%
*[[Kirby (SSBM)|Kirby]]: Does a backflip and slams opponent into the ground. 7%
*[[Link (SSBM)|Link]]: Turns around and kicks the opponent. 4%
*[[Mario (SSBM)|Mario]]: Spins around and throws the opponent. 12%
*[[Ness (SSBM)|Ness]]: Uses PK powers to lift opponent 180 degrees above him and throws them behind him. 10%
*[[Pikachu (SSBM)|Pikachu]]: Rolls backwards several times and throws opponent. 9%
*[[Peach (SSBM)|Peach]]: Turns around and rams the opponent with her hip. 11%
*[[Samus (SSBM)|Samus]]: Throws the opponent behind her. 6%
*[[Sheik (SSBM)|Sheik]]: Turns around and kicks the opponent. 5%
*[[Yoshi (SSBM)|Yoshi]]: Spits the opponent behind it. 6&
*[[Zelda (SSBM)|Zelda]]: Uses her magic to throw them behind her. 11%
*[[Dr. Mario (SSBM)|Dr. Mario]]: Same as Mario's. 12%
*[[Falco (SSBM)|Falco]]: Same as Fox. 7%
*[[Ganondorf (SSBM)|Ganondorf]]: Same as Captain Falcon's. 7%
*[[Jigglypuff (SSBM)|Jigglypuff]]: Rolls backwards and throws opponent. 9%
*[[Luigi (SSBM)|Luigi]]: Same as Mario's. 10%
*[[Marth (SSBM)|Marth]]: Turns around and throws opponent on ground. 4%
*[[Mewtwo (SSBM)|Mewtwo]]: Like Ness's, but uses psychic. 10%
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]: Juggles opponent and tosses them. 8%
*[[Pichu (SSBM)|Pichu]]: Like Pikachu's but shorter in duration. 9%
*[[Roy (SSBM)|Roy]]: Same as Marth's. 4%
*[[Young Link (SSBM)|Young Link]]: Same as Link's. 4%


==Back throws in ''Super Smash Bros. Brawl''==
{| class="wikitable"
*[[Mario (SSBB)|Mario]]: Spins with the grabbed opponent some circles and throws them. Can KO at high percentages. 12%.
|-
*[[Luigi (SSBB)|Luigi]]: Same as Mario's, but stronger in terms of knockback.
! Character !! Description !! Hitbox
*[[Peach (SSBB)|Peach]]: Hits opponent behind her with her hip. 11%.
|-
*[[Bowser (SSBB)|Bowser]]: Throws opponents behind him. 10%.
|[[Banjo]] & [[Kazooie]]||Banjo spins the opponent around three times with both arms, then tosses them backward.||{{y|16}} <small>(collateral)</small>
*[[Donkey Kong (SSBB)|Donkey Kong]]: Throws opponent behind him. A good KO throw. 11%.
|-
*[[Diddy Kong (SSBB)|Diddy Kong]]: Throws opponents behind him. 10%.
|[[Bayonetta]]||Launches the opponent with a vertical roundhouse kick.||{{y|16}}
*[[Yoshi (SSBB)|Yoshi]]: Spits out opponent behind him. 7%.
|-
*[[Wario (SSBB)|Wario]]: Hits opponent behind him with his butt. 9%.
|[[Bowser]]||Tosses the opponent backward.||{{n|16}}
*[[Link (SSBB)|Link]]: Kicks opponent behind him. 7%.
|-
*[[Zelda (SSBB)|Zelda]]: Throws opponent behind her. 11%.
|[[Bowser Jr.]]||Spins around once and tosses the opponent with the [[Koopa Clown Car]]'s claw.||{{n|16}}
*[[Sheik (SSBB)|Sheik]]: Kicks opponent behind her. 7%.
|-
*[[Ganondorf (SSBB)|Ganondorf]]: Kicks opponent behind him. 10%.
|[[Byleth]]||Spins the opponent around once before tossing them.||{{y|16}} <small>(collateral)</small>
*[[Toon Link (SSBB)|Toon Link]]: Lies onto the opponent. 7%.
|-
*[[Samus (SSBB)|Samus]]: Throws opponent behind her. 8%.
|[[Captain Falcon]]||Launches the opponent with a high back kick.||{{y|16}}
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Kicks opponent behind her. 6%.
|-
*[[Pit (SSBB)|Pit]]: Slams opponent onto the ground behind him. 8%.
|[[Charizard]]||Leans forward, then tosses the opponent backward with its mouth.||{{n|16}}
*[[Ice Climbers (SSBB)|Ice Climbers]]: Throws opponent behind him. 6%. Note: Easy to chaingrab with.
|-
*[[R.O.B. (SSBB)|R.O.B.]]: Throws opponent behind him. 10%.
|[[Chrom]]||Lifts one leg and tosses the opponent over it.||{{n|16}}
*[[Kirby (SSBB)|Kirby]]: Slams opponent onto the ground behind him. 8%.
|-
*[[Meta Knight (SSBB)|Meta Knight]]: Slashes opponent behind him with sword. 10%.
|[[Cloud]]||Kicks the opponent away.||{{y|16}}
*[[King Dedede (SSBB)|King Dedede]]: Slams opponent behind him with hammer. 16%, Making it the most damaging throw in the game and good KO potential.
|-
*[[Olimar (SSBB)|Olimar]]: Slams opponent onto the ground behind him. It depends on the [[Pikmin]] how many damage it does. Red and white Pikmin give 7%, yellow and purple Pikmin give 9%, blue Pikmin give 14%. Great KO move when it's a blue Pikmin.
|[[Corrin]]||Transforms his free arm into a Dragon Fang spear and stabs the opponent with it.||{{y|16}}
*[[Fox (SSBB)|Fox]]: Shoots opponent behind him with [[Blaster]]. Damage depends on how many shots hits the opponent. It can deal a maximum of 8%.
|-
*[[Falco (SSBB)|Falco]]: Same as Fox's.
|[[Daisy]]||Launches the opponent with a hip thrust.||{{y|16}}
*[[Wolf (SSBB)|Wolf]]: Slashes opponent behind him with claws. 7%.
|-
*[[Captain Falcon (SSBB)|Captain Falcon]]: Kicks opponent behind him, Similar to Ganondorf. 9%.
|[[Dark Pit]]||Spins around once and slams the opponent onto the ground.||{{n|16}}
*[[Pikachu (SSBB)|Pikachu]]: Tumbles with opponent. 9%.
|-
*[[Squirtle (SSBB)|Squirtle]]: Kicks opponent away behind him. 10%.
|[[Dark Samus]]||Tosses the opponent with a turnaround whip of the Grapple Beam.||{{n|16}}
*[[Ivysaur (SSBB)|Ivysaur]]: Throws opponent behind him. 10%.
|-
*[[Charizard (SSBB)|Charizard]]: Same as Ivysaur's.
|[[Diddy Kong]]||Tosses the opponent backward with both hands.||{{n|16}}
*[[Lucario (SSBB)|Lucario]]: Slams opponent onto the ground behind him. 10%.
|-
*[[Jigglypuff (SSBB)|Jigglypuff]]: Back suplexes the opponent. 10%.
|[[Donkey Kong]]||{{GameIcon|SSB}} Tosses the opponent backward with both hands.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses the opponent backward with one hand.||{{n|16}}
*[[Marth (SSBB)|Marth]]: Throws opponent behind him. It only does 4% and the throw itself doesn't go far either.
|-
*[[Ike (SSBB)|Ike]]: Turns around and kicks the opponent away. 6%.
|[[Dr. Mario]]||{{GameIcon|SSBM}}{{GameIcon|SSB4}} Spins the opponent around three times with both arms, then tosses them backward.<br/>{{GameIcon|SSBU}} Lifts the opponent, then tosses them backward after an exaggerated delay.||{{GameIcon|SSBM}}{{GameIcon|SSB4}} {{y|16}} <small>(collateral)</small><br/>{{GameIcon|SSBU}} {{n|16}}
*[[Ness (SSBB)|Ness]]: Throws opponent behind him with [[PK|PSI]] powers. Does 11%, and it has the highest KO potential of all back throws.
|-
*[[Lucas (SSBB)|Lucas]]: Just like Ness, only it does 10% and has less KO potential, though still a powerful throw.
|[[Duck Hunt]]||The dog swings his head backward and tosses the opponent.||{{n|16}}
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Juggles the opponent as a ball, and after that the opponent gets thrown backwards. 8%.
|-
*[[Snake (SSBB)|Snake]]: Turns around and slams opponent on the ground. 9%
|[[Falco]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Tosses the opponent at a diagonal angle backward and fires three rapid shots from his Blaster.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses the opponent at a diagonal angle backward and fires one shot from his Blaster.||{{y|16}}
*[[Sonic (SSBB)|Sonic]]: Tumbles with opponent. 8%.
|-
|[[Fox]]||{{GameIcon|SSB}} Performs the {{s|wikipedia|tomoe nage}}, a judo throw.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses the opponent at a diagonal angle backward and fires three rapid shots from his Blaster.||{{GameIcon|SSB}} {{y|16}} <small>(collateral)</small><br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}}
|-
|[[Ganondorf]]||Launches the opponent with a high back kick.||{{y|16}}
|-
|[[Greninja]]||Tosses the opponent backward with both hands without turning around.||{{n|16}}
|-
|[[Hero]]||Performs the tomoe nage, a judo throw.||{{n|16}}
|-
|[[Ice Climbers]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Tosses the opponent backward with one arm.<br/>{{GameIcon|SSBU}} Slams the opponent onto the ground behind themselves with one arm.||{{n|16}}
|-
|[[Ike]]||Launches the opponent with a roundhouse kick.||{{y|16}}
|-
|[[Incineroar]]||Performs a {{s|wikipedia|German suplex}}.||{{y|16}}
|-
|[[Inkling]]||Spins around once, then turns into squid form and tosses the opponent.||{{n|16}}
|-
|[[Isabelle]]||Tosses the opponent backward with her net.||{{n|16}}
|-
|[[Ivysaur]]||Tosses the opponent backward with its vines.||{{n|16}}
|-
|[[Jigglypuff]]||Performs a suplex.||{{n|16}}
|-
|[[Joker]]||Lifts one leg and tosses the opponent over it with a flourish.||{{n|16}}
|-
|[[Kazuya]]||Performs the Steel Pedal Drop.||{{y|16}}
|-
|[[Ken]]||Rolls backward twice and tosses the opponent.||{{n|16}}
|-
|[[King Dedede]]||Launches the opponent with an upward hammer swing.||{{y|16}}
|-
|[[King K. Rool]]||Drags the opponent backward along the ground and tosses them.||{{n|16}}
|-
|[[Kirby]]||Performs a suplex.||{{n|16}}
|-
|[[Link]]||Kicks the opponent away.||{{y|16}}
|-
|[[Little Mac]]||Uppercuts the opponent away.||{{y|16}}
|-
|[[Lucario]]||Slams the opponent onto the ground behind itself.||{{n|16}}
|-
|[[Lucas]]||Tosses the opponent backward with PSI.||{{n|16}}
|-
|[[Lucina]]||Lifts one leg and tosses the opponent over it.||{{n|16}}
|-
|[[Luigi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Spins the opponent around three times with both arms, then tosses them backward.<br/>{{GameIcon|SSBU}} Slams the opponent onto the ground behind himself with the Poltergust G-00.||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{y|16}} <small>(collateral)</small><br/>{{GameIcon|SSBU}} {{n|16}}
|-
|[[Mario]]||Spins the opponent around three times with both arms, then tosses them backward.||{{y|16}} <small>(collateral)</small>
|-
|[[Marth]]||Lifts one leg and tosses the opponent over it.||{{n|16}}
|-
|[[Mega Man]]||Tosses the opponent backward with an underhanded swing of the Super Arm.||{{n|16}}
|-
|[[Meta Knight]]||Warps to the other side of the opponent and slashes them away.||{{y|16}}
|-
|[[Mewtwo]]||{{GameIcon|SSBM}} Lifts the opponent overhead with PSI and tosses them backward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings one arm horizontally and tosses the opponent with PSI.||{{n|16}}
|-
|[[Mii Brawler]]||Launches the opponent with a roundhouse kick.||{{y|16}}
|-
|[[Mii Gunner]]||Tosses the opponent at a diagonal angle backward and fires one shot from the arm cannon.||{{y|16}}
|-
|[[Mii Swordfighter]]||Kicks the opponent away.||{{y|16}}
|-
|[[Min Min]]||Performs a {{s|wikipedia|German suplex}}.||{{y|16}}
|-
|[[Mr. Game & Watch]]||Juggles the opponent as a ball from front to back, then tosses them backward.||{{n|16}}
|-
|[[Mythra]]||Kicks the opponent behind herself.||{{y|16}}
|-
|[[Ness]]||Lifts the opponent overhead with PSI and tosses them backward.||{{GameIcon|SSB}} {{y|16}} <small>(collateral)</small><br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{n|16}}
|-
|[[Olimar]]||The Pikmin grabbing the opponent slams them onto the ground behind Olimar.||{{n|16}}
|-
|[[Pac-Man]]||Spins around once and tosses the opponent.||{{n|16}}
|-
|[[Palutena]]||Tosses the opponent backward performing an inverted version of the {{iw|wikipedia|Arabesque|ballet position}}.||{{n|16}}
|-
|[[Peach]]||Launches the opponent with a hip thrust.||{{y|16}}
|-
|[[Pichu]]||{{GameIcon|SSBM}} Rolls backward three times and tosses the opponent.<br/>{{GameIcon|SSBU}} Rolls backward once and tosses the opponent.||{{n|16}}
|-
|[[Pikachu]]||{{GameIcon|SSB}} Zaps the opponent on its back, then launches them backward.<br>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Rolls backward three times and tosses the opponent.<br/>{{GameIcon|SSBU}} Rolls backward twice and tosses the opponent.||{{n|16}}
|-
|[[Piranha Plant]]||Tosses the opponent with a horizontal swing of its head.||{{n|16}}
|-
|[[Pit]]||Spins around once and slams the opponent onto the ground.||{{n|16}}
|-
|[[Pyra]]||Kicks the opponent behind herself.||{{y|16}}
|-
|[[R.O.B.]]||Tosses the opponent backward with both hands.||{{n|16}}
|-
|[[Richter]]||Tosses the opponent backward.||{{n|16}}
|-
|[[Ridley]]||Tosses the opponent backward with an underhanded swing.||{{n|16}}
|-
|[[Robin]]||Tosses the opponent backward using magic.||{{n|16}}
|-
|[[Rosalina]] & [[Luma]]||Telekinetically spins the opponent around herself once, then tosses them.||{{n|16}}
|-
|[[Roy]]||Lifts one leg and tosses the opponent over it.||{{n|16}}
|-
|[[Ryu]]||Performs the tomoe nage, a judo throw.||{{n|16}}
|-
|[[Samus]]||Tosses the opponent with a turnaround whip of the Grapple Beam.||{{n|16}}
|-
|[[Sephiroth]]||Teleports the opponent behind him, then pumps his fist to send them away and behind himself.||{{y|16}}
|-
|[[Sheik]]||Kicks the opponent away.||{{y|16}}
|-
|[[Shulk]]||Stabs the opponent with the Monado.||{{y|16}}
|-
|[[Simon]]||Tosses the opponent backward.||{{n|16}}
|-
|[[Snake]]||Slams the opponent onto the ground behind himself.||{{y|16}}
|-
|[[Sonic]]||Somersaults backward several times in the air, then performs the {{s|wikipedia|tomoe nage}} upon landing.||{{n|16}}
|-
|[[Sora]]||Spins the opponent around once by their legs before tossing them.||{{y|16}} <small>(collateral)</small>
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Dropkicks the opponent away.<br/>{{GameIcon|SSBU}} Lifts the opponent and tosses them backward.||{{GameIcon|SSBB}}{{y|16}}<br/>{{GameIcon|SSBU}}{{n|16}}
|-
|[[Steve]]||Throws the opponent backward with his fishing rod.||{{n|16}}
|-
|[[Terry]]||Slams the opponent on the ground behind him.||{{n|16}}
|-
|[[Toon Link]]||Performs the tomoe nage, a judo throw.||{{GameIcon|SSBB}}{{y|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}}{{n|16}}
|-
|[[Villager]]||Tosses the opponent backward with his net.||{{n|16}}
|-
|[[Wario]]||{{GameIcon|SSBB}} Launches the opponent with a rear thrust.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Spins the opponent around three times with both hands, then tosses them.||{{GameIcon|SSBB}}{{y|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}}{{y|16}} <small>(collateral)</small>
|-
|[[Wii Fit Trainer]]||Dropkicks the opponent away.||{{y|16}}
|-
|[[Wolf]]||{{GameIcon|SSBB}} Somersaults backward and slashes the opponent away from above.<br/>{{GameIcon|SSBU}} Slashes the opponent away with a claw uppercut.||{{y|16}}
|-
|[[Yoshi]]||Spits the opponent backward.||{{n|16}}
|-
|[[Young Link]]||Kicks the opponent away.||{{y|16}}
|-
|[[Zelda]]||Telekinetically tosses the opponent backward.||{{n|16}}
|-
|[[Zero Suit Samus]]||Launches the opponent with a roundhouse kick.||{{y|16}}
|}


Notable back throws include:  
==Notable back throws==
 
[[File:Pichu Back Throw.jpg|thumb|{{SSBU|Pichu}}'s back throw in ''Ultimate''.]]
*[[Ness]]' back throw, arguably, has the farthest knockback of any throw in the game and can kill opponents at mid-high percentages. However, at very low percentages it has almost no knockback.
*[[Fox]], [[Falco]], and [[Mii Gunner]]'s back throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco and Mii Gunner instead fire a single laser that deals much more knockback, with both throws being capable of KOing near the edge at high percentages.
*[[Donkey Kong]]'s back throw in Brawl is also very powerful in terms of knockback and isn't much weaker than Ness' back throw.
*{{SSBM|Kirby}}'s back throw in ''Melee'' causes him to functionally leave the ground, and can be used for a [[Kirbycide]]. However, it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his forward throw). From ''Brawl'' onward, this is no longer the case. From ''Smash 4'', its knockback was altered giving it more knockback scaling but less base knockback, so it is better both for combos at low percents and KOing at high percents.
*[[Mewtwo]]'s back throw is similarly powerful, acting as one of its best killers.
*[[Corrin]]'s back throw possesses a [[tipper]] hitbox that only affects nearby opponents, and can KO considerably earlier than the throw itself. This is also the case for forward throw.
*[[Dr. Mario (SSBM)|Dr Mario]]'s back throw is more powerful than Mewtwo's and can damage other enemies during the throw animation.
*[[Ness]]'s back throw in all games except ''Smash 64'' is the opposite of his [[forward throw]], possessing very low base knockback, but very high knockback scaling, making it noticeably more powerful at high percentages than most other back throws. It is the strongest back throw in ''Melee'', ''Brawl'', and ''Smash 4'', and one of the strongest throws overall, KOing under 140% from the center of [[Final Destination]].
*[[Luigi (SSBB)|Luigi]]'s back throw in Brawl is very powerful, similar to Dr. Mario. It is also somewhat showy with the long duration.
**{{SSB4|Villager}}'s back throw in ''Smash 4'', as well as {{SSBU|Isabelle}}'s in ''Ultimate'', have similar properties, although they are slightly weaker.
*[[Mario]]'s back throw mimics how he threw [[Bowser]] in ''[[Super Mario 64]]''
*[[Mario]], [[Luigi]], and [[Dr. Mario]]'s back throws are among the strongest in all of their appearances. Their absolute strongest appearance is in ''Smash 64'' (specifically the Japanese version in Luigi's case) although they are still relatively strong in later games. Mario and Dr. Mario's in ''Melee'', Luigi's in ''Brawl'' and Dr. Mario's in ''Ultimate'' can all KO under 110% near the edge.
*[[King Dedede]]'s back throw, is the most damaging at 16%.
**Mario’s back throw also appears to be based on his battles with [[Bowser]] in ''Super Mario 64'', where he grabs Bowser by the tail and spins him around until he throws him. This applies to both Luigi and Dr. Mario in all of their appearances up until ''Ultimate''.
 
**{{SSBU|Banjo & Kazooie}}'s back throw is very similar to Mario's but stronger.
==See also==
**Additionally, [[Pac-Man]], {{SSBU|Byleth}}, and {{SSBU|Sora}} spin around once.
*[[Down throw]]
*{{SSBU|Incineroar}}'s back throw in ''Ultimate'' is the strongest in the game at the edge, KOing under 100%, which slightly outpowers even Ness's back throw at the edge of Final Destination. Due to its lower knockback scaling, however, it KOs slightly later than Ness's back throw if used from center-stage or if DIed.
*[[Forward throw]]
*In ''[[Smash 64]]'', {{SSB|Pikachu}}, {{SSB|Donkey Kong}}, and {{SSB|Samus}} have the most damaging back throws in the series, dealing 18% with DK's being the strongest throw in the game.
*[[Up throw]]
*[[Mewtwo]]'s back throw is very powerful and is considered one of its best finishers, KOing at around 100% near the edge.
*[[Charizard]]'s back throw in ''Smash 4'' and ''Ultimate'' has almost no [[ending lag]] (only 4 [[frame]]s in ''Smash 4'', and 7 frames in ''Ultimate''), allowing it to combo into aerial attacks from low to mid percentages. If the opponent's [[air dodge]] or jump is successfully [[read]], it can even lead to an aerial [[Flare Blitz]] and KO at low percentages near the edge.
*[[Mr. Game & Watch]]'s back throw and forward throw are identical.
*[[Ken]], [[Pikachu]] (as of ''Melee''), and [[Pichu]]'s back throws allow them to travel a great distance backwards, allowing for great stage control.


==Gallery==
<gallery>
Luigi back throw Brawl.jpg|Luigi's back throw in ''[[Super Smash Bros. Brawl]]''.
</gallery>
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Latest revision as of 20:03, October 8, 2023

Meta Knight's back throw in Super Smash Bros. Brawl.

A back throw (後投げ, Rear/back throw; commonly abbreviated as b-throw or Bthrow, and referred to as ThrowB internally) is a throw performed by tilting the control stick opposite to the direction the character is facing after having grabbed the opponent.

Back throws rarely lead to combos, but typically have good knockback (often more than forward throws) and thus can be used to set up edgeguards or KO opponents near the edges of stages. In Smash 64, all back throws have very high knockback and are viable KO moves, a trait that carries over to many back throws in future games.

List of back throwsEdit

Back throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower. Additionally, some back throws may possess a collateral hitbox, which affects nearby opponents but not the victim of the throw. Unless stated otherwise, all back throws have the attacker put the opponent behind themselves in some way.

Character Description Hitbox
Banjo & Kazooie Banjo spins the opponent around three times with both arms, then tosses them backward.   (collateral)
Bayonetta Launches the opponent with a vertical roundhouse kick.  
Bowser Tosses the opponent backward.  
Bowser Jr. Spins around once and tosses the opponent with the Koopa Clown Car's claw.  
Byleth Spins the opponent around once before tossing them.   (collateral)
Captain Falcon Launches the opponent with a high back kick.  
Charizard Leans forward, then tosses the opponent backward with its mouth.  
Chrom Lifts one leg and tosses the opponent over it.  
Cloud Kicks the opponent away.  
Corrin Transforms his free arm into a Dragon Fang spear and stabs the opponent with it.  
Daisy Launches the opponent with a hip thrust.  
Dark Pit Spins around once and slams the opponent onto the ground.  
Dark Samus Tosses the opponent with a turnaround whip of the Grapple Beam.  
Diddy Kong Tosses the opponent backward with both hands.  
Donkey Kong   Tosses the opponent backward with both hands.
     Tosses the opponent backward with one hand.
 
Dr. Mario    Spins the opponent around three times with both arms, then tosses them backward.
  Lifts the opponent, then tosses them backward after an exaggerated delay.
     (collateral)
   
Duck Hunt The dog swings his head backward and tosses the opponent.  
Falco    Tosses the opponent at a diagonal angle backward and fires three rapid shots from his Blaster.
   Tosses the opponent at a diagonal angle backward and fires one shot from his Blaster.
 
Fox   Performs the tomoe nage, a judo throw.
     Tosses the opponent at a diagonal angle backward and fires three rapid shots from his Blaster.
    (collateral)
      
Ganondorf Launches the opponent with a high back kick.  
Greninja Tosses the opponent backward with both hands without turning around.  
Hero Performs the tomoe nage, a judo throw.  
Ice Climbers    Tosses the opponent backward with one arm.
  Slams the opponent onto the ground behind themselves with one arm.
 
Ike Launches the opponent with a roundhouse kick.  
Incineroar Performs a German suplex.  
Inkling Spins around once, then turns into squid form and tosses the opponent.  
Isabelle Tosses the opponent backward with her net.  
Ivysaur Tosses the opponent backward with its vines.  
Jigglypuff Performs a suplex.  
Joker Lifts one leg and tosses the opponent over it with a flourish.  
Kazuya Performs the Steel Pedal Drop.  
Ken Rolls backward twice and tosses the opponent.  
King Dedede Launches the opponent with an upward hammer swing.  
King K. Rool Drags the opponent backward along the ground and tosses them.  
Kirby Performs a suplex.  
Link Kicks the opponent away.  
Little Mac Uppercuts the opponent away.  
Lucario Slams the opponent onto the ground behind itself.  
Lucas Tosses the opponent backward with PSI.  
Lucina Lifts one leg and tosses the opponent over it.  
Luigi      Spins the opponent around three times with both arms, then tosses them backward.
  Slams the opponent onto the ground behind himself with the Poltergust G-00.
       (collateral)
   
Mario Spins the opponent around three times with both arms, then tosses them backward.   (collateral)
Marth Lifts one leg and tosses the opponent over it.  
Mega Man Tosses the opponent backward with an underhanded swing of the Super Arm.  
Meta Knight Warps to the other side of the opponent and slashes them away.  
Mewtwo   Lifts the opponent overhead with PSI and tosses them backward.
   Swings one arm horizontally and tosses the opponent with PSI.
 
Mii Brawler Launches the opponent with a roundhouse kick.  
Mii Gunner Tosses the opponent at a diagonal angle backward and fires one shot from the arm cannon.  
Mii Swordfighter Kicks the opponent away.  
Min Min Performs a German suplex.  
Mr. Game & Watch Juggles the opponent as a ball from front to back, then tosses them backward.  
Mythra Kicks the opponent behind herself.  
Ness Lifts the opponent overhead with PSI and tosses them backward.     (collateral)
      
Olimar The Pikmin grabbing the opponent slams them onto the ground behind Olimar.  
Pac-Man Spins around once and tosses the opponent.  
Palutena Tosses the opponent backward performing an inverted version of the Arabesque.  
Peach Launches the opponent with a hip thrust.  
Pichu   Rolls backward three times and tosses the opponent.
  Rolls backward once and tosses the opponent.
 
Pikachu   Zaps the opponent on its back, then launches them backward.
    Rolls backward three times and tosses the opponent.
  Rolls backward twice and tosses the opponent.
 
Piranha Plant Tosses the opponent with a horizontal swing of its head.  
Pit Spins around once and slams the opponent onto the ground.  
Pyra Kicks the opponent behind herself.  
R.O.B. Tosses the opponent backward with both hands.  
Richter Tosses the opponent backward.  
Ridley Tosses the opponent backward with an underhanded swing.  
Robin Tosses the opponent backward using magic.  
Rosalina & Luma Telekinetically spins the opponent around herself once, then tosses them.  
Roy Lifts one leg and tosses the opponent over it.  
Ryu Performs the tomoe nage, a judo throw.  
Samus Tosses the opponent with a turnaround whip of the Grapple Beam.  
Sephiroth Teleports the opponent behind him, then pumps his fist to send them away and behind himself.  
Sheik Kicks the opponent away.  
Shulk Stabs the opponent with the Monado.  
Simon Tosses the opponent backward.  
Snake Slams the opponent onto the ground behind himself.  
Sonic Somersaults backward several times in the air, then performs the tomoe nage upon landing.  
Sora Spins the opponent around once by their legs before tossing them.   (collateral)
Squirtle   Dropkicks the opponent away.
  Lifts the opponent and tosses them backward.
  
  
Steve Throws the opponent backward with his fishing rod.  
Terry Slams the opponent on the ground behind him.  
Toon Link Performs the tomoe nage, a judo throw.   
   
Villager Tosses the opponent backward with his net.  
Wario   Launches the opponent with a rear thrust.
   Spins the opponent around three times with both hands, then tosses them.
  
    (collateral)
Wii Fit Trainer Dropkicks the opponent away.  
Wolf   Somersaults backward and slashes the opponent away from above.
  Slashes the opponent away with a claw uppercut.
 
Yoshi Spits the opponent backward.  
Young Link Kicks the opponent away.  
Zelda Telekinetically tosses the opponent backward.  
Zero Suit Samus Launches the opponent with a roundhouse kick.  

Notable back throwsEdit

 
Pichu's back throw in Ultimate.
  • Fox, Falco, and Mii Gunner's back throws are the only ones to release projectiles, in the form of lasers that can be reflected and absorbed. Fox fires three lasers that cause no knockback, much like those of his neutral special; likewise, Falco in Melee and Brawl fires three lasers that cause weak knockback. In Smash 4 and Ultimate, Falco and Mii Gunner instead fire a single laser that deals much more knockback, with both throws being capable of KOing near the edge at high percentages.
  • Kirby's back throw in Melee causes him to functionally leave the ground, and can be used for a Kirbycide. However, it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his forward throw). From Brawl onward, this is no longer the case. From Smash 4, its knockback was altered giving it more knockback scaling but less base knockback, so it is better both for combos at low percents and KOing at high percents.
  • Corrin's back throw possesses a tipper hitbox that only affects nearby opponents, and can KO considerably earlier than the throw itself. This is also the case for forward throw.
  • Ness's back throw in all games except Smash 64 is the opposite of his forward throw, possessing very low base knockback, but very high knockback scaling, making it noticeably more powerful at high percentages than most other back throws. It is the strongest back throw in Melee, Brawl, and Smash 4, and one of the strongest throws overall, KOing under 140% from the center of Final Destination.
    • Villager's back throw in Smash 4, as well as Isabelle's in Ultimate, have similar properties, although they are slightly weaker.
  • Mario, Luigi, and Dr. Mario's back throws are among the strongest in all of their appearances. Their absolute strongest appearance is in Smash 64 (specifically the Japanese version in Luigi's case) although they are still relatively strong in later games. Mario and Dr. Mario's in Melee, Luigi's in Brawl and Dr. Mario's in Ultimate can all KO under 110% near the edge.
    • Mario’s back throw also appears to be based on his battles with Bowser in Super Mario 64, where he grabs Bowser by the tail and spins him around until he throws him. This applies to both Luigi and Dr. Mario in all of their appearances up until Ultimate.
    • Banjo & Kazooie's back throw is very similar to Mario's but stronger.
    • Additionally, Pac-Man, Byleth, and Sora spin around once.
  • Incineroar's back throw in Ultimate is the strongest in the game at the edge, KOing under 100%, which slightly outpowers even Ness's back throw at the edge of Final Destination. Due to its lower knockback scaling, however, it KOs slightly later than Ness's back throw if used from center-stage or if DIed.
  • In Smash 64, Pikachu, Donkey Kong, and Samus have the most damaging back throws in the series, dealing 18% with DK's being the strongest throw in the game.
  • Mewtwo's back throw is very powerful and is considered one of its best finishers, KOing at around 100% near the edge.
  • Charizard's back throw in Smash 4 and Ultimate has almost no ending lag (only 4 frames in Smash 4, and 7 frames in Ultimate), allowing it to combo into aerial attacks from low to mid percentages. If the opponent's air dodge or jump is successfully read, it can even lead to an aerial Flare Blitz and KO at low percentages near the edge.
  • Mr. Game & Watch's back throw and forward throw are identical.
  • Ken, Pikachu (as of Melee), and Pichu's back throws allow them to travel a great distance backwards, allowing for great stage control.

GalleryEdit