Talk:Tumbling: Difference between revisions
m (Motion for removal of "Merge" tag) |
|||
(18 intermediate revisions by 12 users not shown) | |||
Line 7: | Line 7: | ||
All in all, I would say that if Tumble is similar enough to be merged with Helpless, then we should also merge Meteor Smash and Spike, as those two are even more similar than Tumble and Helpless, the only difference being that Meteor Smashes can be Meteor Cancelled. I move that the merge tag be removed.--'''[[User:Bek The Conqueror|<font color="darkgreen">Bek</font>]]''' [[User talk:Bek The Conqueror|<font color="darkblue">(talk)</font>]] 20:30, 13 May 2009 (UTC) | All in all, I would say that if Tumble is similar enough to be merged with Helpless, then we should also merge Meteor Smash and Spike, as those two are even more similar than Tumble and Helpless, the only difference being that Meteor Smashes can be Meteor Cancelled. I move that the merge tag be removed.--'''[[User:Bek The Conqueror|<font color="darkgreen">Bek</font>]]''' [[User talk:Bek The Conqueror|<font color="darkblue">(talk)</font>]] 20:30, 13 May 2009 (UTC) | ||
Technically, tumbling doesn't "subside" (you have to do something to end it, whether manually or letting youself hit the ground), and you can put yourself into a tumbling state by carring something heavy off a platform. But yeah, the merge makes no sense at all. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] <choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose> 21:02, 13 May 2009 (UTC) | |||
=="Stub"== | |||
What more is there to add? '''''[[User:HavocReaper48|<span style="color:navy;">--Havoc</span>]][[User talk:HavocReaper48|<span style="color:DodgerBlue ;">Reaper</span>]][[Special:Contributions/HavocReaper48|<span style="color:cyan;">'48</span>]]''''' 23:42, 6 November 2010 (EDT) | |||
== Remove “Reeling” == | |||
Reeling is nothing more than one of the many knockback (''DamageFly*'') animations. Unless for meteor smashes, it is not interruptible, unlike tumbling. It does not belong in this article. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 15:11, 2 December 2014 (EST) | |||
:It kind of has to go somewhere though, and it doesn't really deserve an article of its own. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Researcher 15:16, 2 December 2014 (EST) | |||
::How about putting it into the hitstun article, then? It essentially is hitstun. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 12:56, 4 December 2014 (EST) | |||
:::You sure you don't mind? [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 01:32, 8 January 2017 (EST) | |||
::::This is a three year old article. Please refrain from replying to old resolved topics as per [[SW:TALK]]. [[User:Disaster Flare|<span style="color:Green; text-shadow: 0px 0px 3px green">'''Disaster'''</span> <span style="color:Blue;text-shadow:0px 0px 3px blue">'''Flare'''</span>]] [[File:Disaster Flare signature image.png|20px]] ''[[User talk:Disaster Flare|<span style="color:SkyBlue;text-shadow:0px 0px 3px skyblue">(talk)</span>]]'' 01:45, 8 January 2017 (EST) | |||
It has been moved into the [[hitstun]] article already. | |||
~~BOOM~~ | |||
DracoRexKing moved it back here! | |||
== Reeling in SSB == | |||
In ''[[SSB]]'', some characters' [[Back throw|back]] and [[Forward throw|forward]] [[throw]]s causes the opponent to reel, such as {{SSB|Mario}}'s back throw and {{SSB|Kirby}}'s forward throw, so if you would like to add this, just go ahead and tell me how did you like it. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 23:35, 23 February 2016 (EST) | |||
== Reeling in all games == | |||
Reeling is present in all ''Smash'' games, when a character takes knockback and their damage is at 100% or higher, and may occor so could someone add this in? [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 23:50, 23 February 2016 (EST) | |||
==Reeling in sm4sh== | |||
So even if reeling is in all games, in sm4sh it is untechable if you land on the ground while in such state. I think most of you are aware of this since everyone is making a fuss about it from [[Beefy Smash Doods]] recent vod. Funnily enough the article mentions that you can tech on walls and ceilings but it doesn't say floors. Anyway it needs clarified. | |||
Also: this section does need moved to [[hitstun]]. Or, this needs to he merged with hitstun. Honestly idk. They are different things but are heavily associated with each other. Reeling is basically hitstun with aesthetic flair so why tf is it here with tumbling? **In fact tumbling signifies that hitstun is over, meaning that reeling being here is counter-intuitive**. | |||
Now that I think about it [[tech]] probably needs a section dedicated to things not being techable, so idk. What should be done here??? [[User: RobSir_zx|<span style="color:orange">Rob</span>]][[User talk:RobSir_zx|<span style="color:blue">'''Sir '''</span>]][[File:RobSir-sig.jpg|16px]] [[Special:Contributions/RobSir zx|<span style="color:red">zx</span>]] 04:43, 13 July 2016 (EDT) | |||
:I'm not really sure what you're trying to say here. | |||
:*If reeling is untechable on floors in SSB4, that info would belong both here and on the tech page. | |||
:*Tumbling doesn't necessarily mean that hitstun is over, because of how being meteored on the ground deals less knockback with unchanged hitstun. | |||
:[[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Bold 09:09, 13 July 2016 (EDT) | |||
== Moving reeling to hitstun. == | |||
They should be right. | |||
*Reeling happens after you get hit. | |||
*But reeling happens before tumbling. | |||
*You can't move when reeling. | |||
*Reeling is more like another knockback animation. | |||
Can't you just move reeling to hitstun instead? | |||
Hey Guys! [[Special:Contributions/63.143.194.34|63.143.194.34]] 19:04, October 8, 2019 (EDT) | |||
:Your rationale is very poor and also incorrect; characters can (and often!) sustain hitstun without reeling being involved at all. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Labbie 20:09, November 11, 2019 (EST) |
Latest revision as of 20:10, November 11, 2019
Motion for removal of "Merge" tag[edit]
Yeah, I don't think that this should be merged with Helpless. They are actually very different in myriad ways. Yes, wall of text coming.
- You can't tech when you are helpless.
- You can attack or recover once the tumble effect has subsided.
- The tumble effect subsides eventually, whereas Helpless does not end unless a character passes the lower blast line, gets hit, or touches the floor.
- You cannot put yourself into tumble.
All in all, I would say that if Tumble is similar enough to be merged with Helpless, then we should also merge Meteor Smash and Spike, as those two are even more similar than Tumble and Helpless, the only difference being that Meteor Smashes can be Meteor Cancelled. I move that the merge tag be removed.--Bek (talk) 20:30, 13 May 2009 (UTC)
Technically, tumbling doesn't "subside" (you have to do something to end it, whether manually or letting youself hit the ground), and you can put yourself into a tumbling state by carring something heavy off a platform. But yeah, the merge makes no sense at all. Toomai Glittershine The Stats Guy 21:02, 13 May 2009 (UTC)
"Stub"[edit]
What more is there to add? --HavocReaper'48 23:42, 6 November 2010 (EDT)
Remove “Reeling”[edit]
Reeling is nothing more than one of the many knockback (DamageFly*) animations. Unless for meteor smashes, it is not interruptible, unlike tumbling. It does not belong in this article. Kadano talk 15:11, 2 December 2014 (EST)
- It kind of has to go somewhere though, and it doesn't really deserve an article of its own. Toomai Glittershine The Researcher 15:16, 2 December 2014 (EST)
- How about putting it into the hitstun article, then? It essentially is hitstun. Kadano talk 12:56, 4 December 2014 (EST)
- You sure you don't mind? Juju1995 (talk) 01:32, 8 January 2017 (EST)
- This is a three year old article. Please refrain from replying to old resolved topics as per SW:TALK. Disaster Flare (talk) 01:45, 8 January 2017 (EST)
- You sure you don't mind? Juju1995 (talk) 01:32, 8 January 2017 (EST)
- How about putting it into the hitstun article, then? It essentially is hitstun. Kadano talk 12:56, 4 December 2014 (EST)
It has been moved into the hitstun article already. ~~BOOM~~
DracoRexKing moved it back here!
Reeling in SSB[edit]
In SSB, some characters' back and forward throws causes the opponent to reel, such as Mario's back throw and Kirby's forward throw, so if you would like to add this, just go ahead and tell me how did you like it. Juju1995 (talk) 23:35, 23 February 2016 (EST)
Reeling in all games[edit]
Reeling is present in all Smash games, when a character takes knockback and their damage is at 100% or higher, and may occor so could someone add this in? Juju1995 (talk) 23:50, 23 February 2016 (EST)
Reeling in sm4sh[edit]
So even if reeling is in all games, in sm4sh it is untechable if you land on the ground while in such state. I think most of you are aware of this since everyone is making a fuss about it from Beefy Smash Doods recent vod. Funnily enough the article mentions that you can tech on walls and ceilings but it doesn't say floors. Anyway it needs clarified.
Also: this section does need moved to hitstun. Or, this needs to he merged with hitstun. Honestly idk. They are different things but are heavily associated with each other. Reeling is basically hitstun with aesthetic flair so why tf is it here with tumbling? **In fact tumbling signifies that hitstun is over, meaning that reeling being here is counter-intuitive**.
Now that I think about it tech probably needs a section dedicated to things not being techable, so idk. What should be done here??? RobSir zx 04:43, 13 July 2016 (EDT)
- I'm not really sure what you're trying to say here.
- If reeling is untechable on floors in SSB4, that info would belong both here and on the tech page.
- Tumbling doesn't necessarily mean that hitstun is over, because of how being meteored on the ground deals less knockback with unchanged hitstun.
- Toomai Glittershine The Bold 09:09, 13 July 2016 (EDT)
Moving reeling to hitstun.[edit]
They should be right.
- Reeling happens after you get hit.
- But reeling happens before tumbling.
- You can't move when reeling.
- Reeling is more like another knockback animation.
Can't you just move reeling to hitstun instead? Hey Guys! 63.143.194.34 19:04, October 8, 2019 (EDT)
- Your rationale is very poor and also incorrect; characters can (and often!) sustain hitstun without reeling being involved at all. Toomai Glittershine The Labbie 20:09, November 11, 2019 (EST)