User talk:Semicolon/Treatise on the Existence of Tiers: Difference between revisions

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==Protection==
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I hope you don't mind that I took the liberty of protecting this page. It's pretty much expected for trouble to pop up here. If there are any problems, don't hesitate to contact me. '''[[User:Silverdragon706|FyreNWater]]''' - <small>([[User talk:Silverdragon706|Talk]] • [[Special:Contributions/Silverdragon706|Contributions]] )</small> 01:51, 7 September 2008 (UTC)
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:Thanks for being on top of this, Rita.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 01:53, 7 September 2008 (UTC)
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==Well Done==
{{notice|'''Please observe these guidelines when leaving messages here:'''
I have to say, this is quite logical and well-stated. However, there are a couple of things you might need to take into account. 1) The First Brawl Tier List was compiled not only of tournament results, but also of Matchup potential. This means that it's likely to be more variable than Melee and 64 tier lists, but it invalidates (at least partially) one of your "Counter-arguments". 2) This page is very wordy, and uses a fairly advanced level of vocabulary. Many of the intended audience (people who disbelieve tiers exist) likely will have trouble sitting through all this and/or comprehending it all. 3) It should probably be stated somewhere that tiers are designed to discuss implications in Balanced Play, aka Tournament Play, aka 1 vs 1, Items off, Stages restricted to those deemed "Neutral". In play without these descriptions, Character Choice and even play skill take a backseat to events beyond the players' control (or beyond an individual's control, such as being double-teamed or interrupted while comboing/edgeguarding). --[[User:Wildfire393|Wildfire393]] ([[User talk:Wildfire393|talk]]) 02:14, 7 September 2008 (UTC)
* When replying, please respect threading guidelines and indent your messages appropriately with colons (<code>:</code>).
:The point on match-up potential was calculated in all of the tier lists, but that doesn't invalidate our argument.  The argument is not that match-ups are irrelevant to the tier list, but simply that a character being above another does not inherently imply that the match up is in favor of the higher tier character.  For example, many people argue that (in Melee) tiers don't exists because Marth is a good match-up on Fox but Fox is higher. Well, that's true, but Fox is better against more characters than Marth is, ergo Fox is a higher tier character.  However, it is important to note that match-ups still do factor into tiers.  For example, Mewtwo has, on paper good things going for him:  a reliable chain grab, great recovery,  powerful throws, projectiles and ways to deal with projectiles, good strength, and a great wavedash.  So why isn't Mewtwo a high tier character?  Quite simply, almost every other character in the game is able to take advantage of him and his match-ups are quite poor.  This is the paradox of the tier list:  it doesn't describe individual match-ups, but it is the best indicator of overall match-up potential.
* Please sign your messages by placing four tildes (<code><nowiki>~~~~</nowiki></code>) at the end of your message.  
:As for the advanced vocabulary, this is what happens when you put a linguist and a music theorist together...  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 04:37, 7 September 2008 (UTC)
* '''Do not comment here unless you can provide a detailed refute of an argument within the treatise. If you cannot supply this, then do not comment here against tiers, you'll just be wasting ours and your time.'''
** In particular, '''do not repeat the same arguments refuted in the treatise'''. This is a surefire way to show us that you didn't bother reading the treatise and this notice, and are thus someone we shouldn't take with any degree of seriousness.
* Keep [[SW:NPA]] at all times. 
}}


Right, I withdraw my comment about the Matchups, I had misread the page the first time. I thought it was saying that Tournament results were the only determining factor and that Matchups were not taken into account, when really it was saying "just because one character can beat another, it deosn't mean that the first character is higher placed than the second". Anyways, you should still probably address the third point I brought up: The tier lists given are tier lists for a specific ruleset and a specific metagame. If the given ruleset or even the given metagame does not apply, then the tier list should be disregarded, and also your input to the tier list doesn't really have any bearing. --[[User:Wildfire393|Wildfire393]] ([[User talk:Wildfire393|talk]]) 05:51, 7 September 2008 (UTC)


This might be worth posting to SmashBoards (minus the "SLAPAHO" part...) &mdash; I particularly enjoyed the debunking of the variety of responses this type of treatise might have. That section, however, could also use some strengthening: Go into the possible responses to their responses, and then further debunk those. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[w:c:wow:User:Sky2042|w]]) 16:37, 7 September 2008 (UTC)
== Proof in 4 words that Tiers are pointless. ==
:Thanks.  We're still trying to get it completed (such as adding the points you mentioned).  Once we do, we probably will post it to the Smash Boards.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 16:43, 7 September 2008 (UTC)
::Did this ever happen? :) --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[w:c:wow:User:Sky2042|w]]) 17:44, 8 February 2009 (UTC)


Well, this has definately made me approve of tiers. But, the last section, where the rock paper scissors style is mentioned, this made me think-why tier lists, why not tier charts? [[User:Paradox Juice|Paradox Juice]] ([[User talk:Paradox Juice|talk]]) 22:39, 19 January 2009 (UTC)
Every person plays differently.
:Proof that you didn't read it. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 15:19, 3 July 2011 (EDT)


== Official? ==
I did read it. Tiers don't exist, and are only supported by the fact that people keep following them. Everyone plays differently. Tiers constantly change. They do not exist. Go on, flame me all you want, but Tiers are completely pointless. The creators had no intention of putting in Tiers. The end. Case closed. Argue all you want, but for each reason you say they do exist I could counter with 10 reasons saying they don't exist.
:Apparently you did not, otherwise you would understand how stupid you sound. The creators also had no intention of putting in glitches, so by that logic you are saying those don't exist. Learn to argue, please. <font face="Megadeth, Arial Black">[[User:Dr. Pain 99|<font color="#FF2400">DoctorPain99</font>]] </font><small>{ROLLBACKER}</small><font face="Megadeth, Arial Black"> [[User talk:Dr. Pain 99|(Talk •]] [[Special:Contributions/Dr. Pain 99|Contribs)]]</font> [[file:DoctorPain99.png|19px]] 16:03, 3 July 2011 (EDT)
:Oh, and if you can come up with ten reasons for every one reason we make up, read the Treatise, and come up with a '''good, logical''' ten reasons for every reason on there why tiers don't exist. <font face="Megadeth, Arial Black">[[User:Dr. Pain 99|<font color="#FF2400">DoctorPain99</font>]] </font><small>{ROLLBACKER}</small><font face="Megadeth, Arial Black"> [[User talk:Dr. Pain 99|(Talk •]] [[Special:Contributions/Dr. Pain 99|Contribs)]]</font> [[file:DoctorPain99.png|19px]] 16:05, 3 July 2011 (EDT)


Would you approve (and the community, as well) of making this the official SmashWiki stance on the existence of tiers? That way we can make it the site's statement, not just yours.  You (meaning SLAPAHO) would of course receive credit as the authors. [[User:Miles.oppenheimer|<font color="firebrick"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="lightcoral">([[User talk:Miles.oppenheimer|<font color="lightcoral">talk]])</font></font></span></font> 23:57, 7 February 2009 (UTC)
If everyone plays differently (fact), and some characters win tournaments more than others (fact), then that shows that some characters are better than others in tournament play regardless of playing style. Therefore your initial argument is false. In fact, many characters are high on the tier list because they can be successful under various playstyles, while many characters are low because they can only win by playing in a certain way (and maybe this way is easily shut down by the higher-tiered characters).


:It's not our job to rule on it. Let the SBR officially haggle it out with the naysayers. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[w:c:wow:User:Sky2042|w]]) 17:43, 8 February 2009 (UTC)
Your other arguments ("people keep following them", "constantly change", "creators had no intention") are each argued against in the treatise. If you want to try to win this debate you will have to bring up completely new arguments, which personally I don't think is possible, instead of bringing up old ones that are soundly defeated in the treatise already. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Inconceivable 16:46, 3 July 2011 (EDT)
::I meant more that we approve this as the "SmashWiki Treatise on the Existence of Tiers, coauthored by SLAPAHO members Foghorn and Ax". [[User:Miles.oppenheimer|<font color="firebrick"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="lightcoral">([[User talk:Miles.oppenheimer|<font color="lightcoral">talk]])</font></font></span></font> 18:04, 8 February 2009 (UTC)
:::It is decidedly SLAPAHOs and not SmashWiki's; while I think it provides an excellent defense against the naysayers, it isn't SmashWiki's to claim as in own, even giving credit to the authors, due to the fact that SmashWiki doesn't care about the disputes; only that they exist. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[w:c:wow:User:Sky2042|w]]) 18:40, 8 February 2009 (UTC)
::::<nowiki>*sigh*</nowiki> Very well, Sky. [[User:Miles.oppenheimer|<font color="firebrick"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="lightcoral">([[User talk:Miles.oppenheimer|<font color="lightcoral">talk]])</font></font></span></font> 21:57, 8 February 2009 (UTC)
I like the idea, but I suppose the authors need to give the o.k.'''[[User:Smorekingxg456|<span style="color:#FF1493">Smoreking</span>]]<small><sup>[[User Talk:Smorekingxg456#Top|<span style="color:#FF0000">(T)</span>]]</sup></small><small><sub> [[Special:Contributions/Smorekingxg456|(c)]]</sub></small>''' 17:42, 8 February 2009 (UTC)


== Request ==


Can you please rub this in the face of the next idiot to insult/criticize the tier list? KTHNXBAI. <span style="border:2px outset #9900cc;background-color:white;-moz-border-radius:10px">'''[[User:Blue Ninjakoopa|<span style="color:#ff0099;">Blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#ff0099">Ninjakoopa</span>]]'''</span> 03:41, 8 February 2009 (UTC)
Dude, sign your comments please. [[User:Mr. Anon|Mr. Anon]] ([[User talk:Mr. Anon|talk]]) 17:22, 3 July 2011 (EDT)


== Userbox ==


For any users who thinks that tiers ruin the game and/or tiers must die, here's the userbox you need.
{{Userbox|black|#00008B|border-color=#4B0082|info-color=#FFFF00|[[Image:Icon-metaknight.gif]]|This user thinks [[tiers]] ruin the game.}}
{{clear}} <small>—Preceding unsigned comment added by [[User:Mr Alex|Mr Alex]] ([[User talk:Mr Alex|talk]] • [[Special:Contributions/Mr Alex|contribs]]) </small>


Um. I think that's gonna be a tough sell sitting on the talk page of the thing that proves tiers exist :(. [[User:Semicolon|Semicolon]] ([[User talk:Semicolon|talk]]) 21:10, 30 March 2009 (UTC)
The saddest thing is that you'd take a video game this seriously. It proves that you have no life. Argue all you want, flame me all you want, I honestly dont care. Goodbye.


== Minor question ==
My reply:We're a Wiki. We're supposed to take this stuff seriously. (A**hole) [[User:Forbidden7|<font color="#FFA500">Forb</font>]][[User talk:Forbidden7|<font color="#00FFFF">idden</font>]][[Special:Contributions/Forbidden7|<font color="#00FF00">7</font>]][[File:MewtwoHeadSSBM.png]] 22:15, 4 July 2011 (EDT)


In the "Arguments in opposition" section, should the argument "Because the tier list changes so often, tiers must not exist" be added? Please note that I do not agree with this argument (I believe in tiers), but I feel that some people do. [[Special:Contributions/71.29.15.99|71.29.15.99]] 23:53, October 17, 2009 (UTC)
How pathetic. You are cussing me out. That proves how uneducated you are. Now, goodbye for real. Flame me all you want. "TIERS DO EXIST! YOU SUCK!" etc. etc., but it will only prove my point.
:I'd like to see how you counter that specific argument as well. [[User:Miles.oppenheimer|<font color="orange"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="black">([[User talk:Miles.oppenheimer|<font color="black">talk]])</font></font></span></font> 04:19, October 18, 2009 (UTC)
In the end, Tiers don't exist. They are created by fans with no life that try to get more people to play as their favorite characters and less to play as their least favorite characters.  
::I would rephrase the statement like this:
Goodbye.
:::"If the tier list were correct, it would not have to change. The tier list changes. Therefore, the tier list must be wrong. If something is wrong, it is useless. Therefore, there is no point to the tier list existing."
:Oh look, the cornered rat will try to bite the cat, but unfortunately there are more then one "cats' here. you are just trying to find a way to make yourself feel better and try to cuss US of, now were trying to cuss you up, back :p
::Then the rebuttal would be:
:good luck finding a way to answer in a logical way :D [[User:Lucasthefourth|<span style="color:red">''Lucas-IV- '']]</span> [[User: Lucasthefourth/Quotemix|'''Think''']] [[User: Lucasthefourth/Challenge|''Before'']] [[Special:Contributions/Lucasthefourth|'''You''']] [[User talk:Lucasthefourth|''Talk'']]  10:07, 6 July 2011 (EDT)
:::"The tier list is based on the metagame. The metagame changes. Therefore, the tier list must change to remain correct."
:...no comment. --[[Special:Contributions/24.11.24.139|24.11.24.139]] 10:11, 6 July 2011 (EDT)
::[[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 14:35, October 18, 2009 (UTC)
Thank god that fucking idiot IP is gone. Even if tiers didn't exist in a figurative sense,they would still exist in a physical sense. [[Special:Contributions/69.228.207.187|69.228.207.187]] 11:13, 6 July 2011 (EDT)


All right, here it goes.  First of all, I will counter the assumption that if the tier list is wrong in anyway it is useless.  Compare this to a governmental budget.  It is impossible for the budget to ever be perfect for a long period of time simply because of the multitude of variables involved that can not possibly be properly projected.  But good agencies come close enough that the budget is useful, basically until it isn't.  Then we get a new one.  That's what we do with the tier list.  We make one that works well enough given the information we have now and when it doesn't work, we work on a new one.  Second, I will argue that unlike a budget, we're not creating a tier list so much as we are reporting on it.  It's not being said, Meta Knight is the best character, go play him.  Instead, we report on the fact that Meta Knight has been shown to be the best character.  Therefore, it is completely plausible that we are reporting that things have changed since we last reported.  Three, the tier list doesn't change all that often.  There have only been nine lists (one of which was a hoax) from the SBR for Melee, and that game was released in 2001. [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 18:15, October 18, 2009 (UTC)
It just proves how uneducated HE(she?) is. [[User:Forbidden7|<font color="#FFA500">Forb</font>]][[User talk:Forbidden7|<font color="#00FFFF">idden</font>]][[Special:Contributions/Forbidden7|<font color="#00FF00">7</font>]][[File:MrGame&WatchHeadSSBM.png]] 11:20, 6 July 2011 (EDT)


What about the "Tier lists are based on the player's skill, not the characters ability" argument? [[Special:Contributions/58.107.230.245|58.107.230.245]] 06:53, February 26, 2010 (UTC)
:Especially knowing he/she FORGOT TO SIGN his/her COMMENTS. :P --[[Special:Contributions/107.5.57.137|107.5.57.137]] 07:27, 12 July 2011 (EDT)


Well, the definition of a tier list disregards players skill as a factor of tier inclusion, just generally. A tier list assumes equal skill from players. I believe we wrote in the treatise that player skill is ''the most important'' factor in the outcome of a game. In fact, I don't believe that anything else even comes close. Tiers are meant as pretty good predictors of who will win given somewhat equal skill, with the tier differential marginally compromising for the skill differential at times. And you can't react account for player skill in tier lists. There are some really bad people who play Pit, and some really good people who play Pit. How do you average that, or survey it, or make anything useful of that information at all? It's the same for every character. Every character has good players and bad players, so even talking about player skill generally can't add anything to a discussion of who the best innate characters are. [[User:Semicolon|Semicolon]] ([[User talk:Semicolon|talk]]) 16:08, February 26, 2010 (UTC)
[http://www.youtube.com/watch?v=T3n0vBcW5fc] – [[User:Smiddle|Smiddle]]<sub>[[user talk:Smiddle|T]]</sub> 07:29, 12 July 2011 (EDT)


== Nerds ==
:Was my comment bad? --[[Special:Contributions/107.5.57.137|107.5.57.137]] 16:12, 14 July 2011 (EDT)
:No. <font face="Comic Sans MS">[[User:Forbidden7|<font color="#FFA500">Forb</font>]][[User talk:Forbidden7|<font color="#00FFFF">idden</font>]][[Special:Contributions/Forbidden7|<font color="#00FF00">7</font>]]</font>[[File:MewtwoHeadSSBM.png]] 16:21, 14 July 2011 (EDT)


wow i had no idea that people existed like this that actualy think 'tiers' are important, its crazy o.0 ive been reading this out-loud to my friends and theyre laughing by how serious the writter of the article is. it speaks as if these are real politics rather than a childrens video game. im really really amazed that someone took the time to write such a pointless article that has probably been read all of 4 times, let alone taken the time do do hours of research for nothing. {{unsigned|124.187.54.106|12:10 January 22, 2010}}
:: Your comment wasn't bad at all; I was merely referring to how this successful troll was successful. [[User:Smiddle|Smiddle]]<sub>[[user talk:Smiddle|T]]</sub> 19:12, 17 July 2011 (EDT)
::You do realize that you're an idiot, right? Do you think this was difficult for me? It's all obvious stuff that stupid scrubs like yourself are unable to understand, which is why I have to write it down. I'm doing it for you. Know why? Because I care. If by 'hours of research' you mean 'I don't know wtf I'm talking about' then yes, you're right. There isn't research involved here. Where do you see facts and figures? And also, we can check how many times the page has been viewed, and guess what? It's not four. And guess what? Your friends are stupid too. Before any of you say anything else, yes, I'm trolling again, but here's why: this comment was unacceptable. It was ignorant and self-righteous and had the kind of attitude that I have taken upon myself to punish in this ass-end of the internet. Will it do any good? You can bet your ass it won't, but I feel good doing it. And as for you, author of this abhorrent crap, grow up. [[User:Semicolon|Semicolon]] ([[User talk:Semicolon|talk]]) 23:03, February 25, 2010 (UTC)


:I don't know if you are aware, but there are people who take games very seriously and play them for money. You know how kids play hockey for fun, but adults dedicate their lives to making tons of dough at the professional level? If you aren't one of those who intend to play the game at a competitive level, then serious analysis (i.e. tiers) doesn't apply to you, and you can feel free to ignore such. But don't call people "nerds" just because they're taking something more seriously than you are. Everyone's a "nerd" (in this context, engrossed in a subject to the point of it being a very large part of life) at something, right? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 15:08, January 22, 2010 (UTC)
== Hey dude ==
::Exactly. How is playing SSB competitivly different from chess tournys? Would you call a chess grandmaster a "nerd"? [[Special:Contributions/98.117.158.220|98.117.158.220]] 00:49, January 23, 2010 (UTC)
:::I'd say a grandmaster at anything would be "engrossed in a subject to the point of it being a large part of life."  '''[[User:Cheezperson|<span style="color:gold">Cheez</span><span style="color:red">person</span>]]''' {[[User talk:Cheezperson|<span style="color:steelblue">talk</span>]]}[[Special:Contributions/Cheezperson|<span style="color:silver">stuff</span>]]''' 01:02, January 23, 2010 (UTC)
::::Oh, if that's the definition of a nerd... well, Brawl isn't a stupid game. [[Special:Contributions/98.117.158.220|98.117.158.220]] 02:32, January 23, 2010 (UTC)
:::::Well, it's not the exact definition of a "nerd"; I'd say it's more of a "geek", although many people blur the terms (along with "dork"). But that doesn't matter; the point is that some people take certain stuff seriously, even though one may think such is wasteful. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 02:44, January 23, 2010 (UTC)


==football anology==
I'm sorry you have to go through all this shit with the admins and the tiers and everything. I do agree that tires don exits(Smashboards joke about tiers), but you really just need to stop. It's not going to help for you to continue complaining about tiers. Maybe you would get less hate learning this. --[[User:FireEmblemFan275|FireEmblemFan275]] ([[User talk:FireEmblemFan275|talk]]) 19:47, 3 July 2011 (EDT)
Your football anology does not work that well.  The black team would have a harder time seeing their opponents, but the white team would have a harder time finding their teammates. You should find another anology. {{unsigned|173.32.21.239|17:26, April 3, 2010 (UTC)}}
:Maybe you should read the treatise too. <font face="Megadeth, Arial Black">[[User:Dr. Pain 99|<font color="#FF2400">DoctorPain99</font>]] </font><small>{ROLLBACKER}</small><font face="Megadeth, Arial Black"> [[User talk:Dr. Pain 99|(Talk •]] [[Special:Contributions/Dr. Pain 99|Contribs)]]</font> [[file:DoctorPain99.png|19px]] 19:56, 3 July 2011 (EDT)
::One would presume that the player is fully aware of the character he is using, and that his actions generally do not respect being entirely aware of the positions of his teammates outside of the passing game, where his targets are marked by controls. [[User:Semicolon|Semicolon]] ([[User talk:Semicolon|talk]]) 04:30, April 4, 2010 (UTC)
:If someone argues here, they are expected to back it up with a logical argument that refutes the treatise. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 19:57, 3 July 2011 (EDT)
:::Lol u misspelled analogy and yes, it does work.[[User:Highwaypumpy|<span style="color:Orange;">highway</span>]] [[User talk:Highwaypumpy|<span style="color:Red;">pumpy</span>]] <sup><span style="color:Yellow;">[[Special:Contributions/highwaypumpy|sfs</span></sup>]] 04:37, April 4, 2010 (UTC)


== Some critic ==
I personally don't know why a bunch of people would let others decide which characters are best/worst,but since tiers have been created, they do exist,in a physical sense. Hell,I even have my own tier list thanks to Megatron1,so you can probably tell where I stand on this issue. [[User:Forbidden7|<font color="#FFA500">Forb</font>]][[User talk:Forbidden7|<font color="#00FFFF">idden</font>]][[Special:Contributions/Forbidden7|<font color="#00FF00">7</font>]][[File:MewtwoHeadSSBM.png]] 20:42, 3 July 2011 (EDT)
:It's not people just "deciding" who's best, many objective factors went into each character's placing on the SBR's tier list, including the character's statistics and abilities, their tourney placings, and their matchup ratios against other characters. It's a gross misconception the ignorant has that the tier list was created by a few people who placed their favorites at the top and least favorites at the bottom. There's a reason why the SBR's tier list is considered the "official" tier list among the competitive community. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 21:56, 3 July 2011 (EDT)
::Yes,but just because someone wins with Fighter A a lot,doesn't make them better. That Smasher is just skillful with Fighter A,while others may not be. [[User:Forbidden7|<font color="#FFA500">Forb</font>]][[User talk:Forbidden7|<font color="#00FFFF">idden</font>]][[Special:Contributions/Forbidden7|<font color="#00FF00">7</font>]][[File:MewtwoHeadSSBM.png]] 22:02, 3 July 2011 (EDT)
:::Fighter A however, does not just have one person successful with the character, but many that are successful, while fighter B has barely any successful players. Are you going to claim Fighter B is equal to Fighter A, even though Fighter A has vastly more success in competitive play, and not just from one player? <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 23:06, 3 July 2011 (EDT)
:::Also remember the tier list does not reflect how good you are with every character, but rather how good the character is at the highest level of human play where the players are equal in skill. As such, not everyone's best character will be Meta Knight, but that doesn't mean he is not the best overall character. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 23:08, 3 July 2011 (EDT)


First of all on the argument of propability:
::I'm not saying tiers don exits,i just have questions I'll ask later [[User:Forbidden7|<font color="#FFA500">Forb</font>]][[User talk:Forbidden7|<font color="#00FFFF">idden</font>]][[Special:Contributions/Forbidden7|<font color="#00FF00">7</font>]][[File:MewtwoHeadSSBM.png]] 23:09, 3 July 2011 (EDT)


While indeed it is nigh impossible to construct a game sufficiently complex to be enjoyable so that it is also balanced enough to allow any form of character ranking whatsoever, there is also one counter argument for the opposite.
::Okay,let's begin.
In a game with a very large number of possibilities, variables and other factors, even with restriction such as those used for tournament play, it is also near impossible to sufficiently rate and compare all those factors and variables to form a clear and overall viable ranking.
First,a bad example:If Ganondorf,suddenly went high up in the tier despite his disadvantages,what would that mean? Even if several skilled tournament players started winning several matches with him,would that throw away all disadvantages to place him high in the tier?
Indeed, that is why the very foundation of tierlists at the end cannot be anything but the evaluation of statistical data.
Second...actually,that's all! [[User:Forbidden7|<font color="#FFA500">Forb</font>]][[User talk:Forbidden7|<font color="#00FFFF">idden</font>]][[Special:Contributions/Forbidden7|<font color="#00FF00">7</font>]][[File:MewtwoHeadSSBM.png]] 23:47, 3 July 2011 (EDT)
However, this is were many of your assumptions start to be built on all but solid ground.
:::I appologize for the somewhat harsh reply below, as I misread your post an thought you were an antier. If several tourny players won matches with him against non-ganondorfs, then that would mean something new must have come up to allow for Ganondorfs matchups against those characters to be better with. [[User:Mr. Anon|Mr. Anon]] ([[User talk:Mr. Anon|talk]]) 23:49, 3 July 2011 (EDT)
As, if tierlists should be anything but a study of contemporal official tournament play for a game, you would indeed need a whole lot of data and a set up which, if based on actual tournaments, is nigh impossible to guarantee.
:::If Ganondorfs started placing well in numerous tournies, than yes he would most certainly rise on the tier list. But it has not happened, and like Anon said, something new would have to be discovered for Ganondorf that helps him in his dreadful matchups if that prospect is to be realistic. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:27, 4 July 2011 (EDT)
At the very least, you would have to objectively asses player skill, select equally large groups of players for each character with equal distribution of skill in every group and then play a number of tournaments large enough to be statistically significant and also carefully analyise the results for any form of influence unrelated to the game itself.


In conclusion, from my knowledge on tournament play, which may be incomplete, this is much more than is ever likely to be achieved.
I see...which reminds me,I might try to update my tier list(again) tommonrow! :p [[User:Forbidden7|<font color="#FFA500">Forb</font>]][[User talk:Forbidden7|<font color="#00FFFF">idden</font>]][[Special:Contributions/Forbidden7|<font color="#00FF00">7</font>]][[File:MewtwoHeadSSBM.png]] 23:57, 3 July 2011 (EDT)
:The correct term is a competency chart. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 00:04, 4 July 2011 (EDT)


Thus, while I wholeheartedly agree on the fact that perfect balance is hard to achieve, I also want to point out that assessing conclusive evaluations of character performance, moreso in an absolute fashion, is any more likely.
==Everyone here who does not agree with the treatise==
'''<big><big> IF YOU HAVE A PROBLEM WITH OUR STANCE ON TIERS, WE EXPECT A SECTION BY SECTION REFUTATION OF SEMICOLON'S TREATISE. IF YOU CANNOT SUPPLY A DETAILED ARGUMENT, THEN DO NOT COMMENT HERE. </big></big>''' [[User:Mr. Anon|Mr. Anon]] ([[User talk:Mr. Anon|talk]]) 22:51, 3 July 2011 (EDT)


Change in metagame and all the other arguments to justify variance in tierlists are ultimately just manifestations of the inherent difficulty of the task.
== My opinion ==
I believe that tiers exist, but only in the player's world. (In other words, players make their own tier list, and it's not based on one tier list.) I feel people have enough imagination to make their own tiers. And if someone doesn't like one, just make your own, for Pete's sake! Comment on this matter here, but remember [[SW:NPA]]. --[[Special:Contributions/107.5.57.137|107.5.57.137]] 18:11, 10 August 2011 (EDT)
: Firstly, I must thank you for being the first person in a while to bring a serious comment in here. To continue, it's appropriate to say that tier lists exist in the player's world, here being based on the maximum potential that a certain player can pull out from a given character. General tier lists basically work in the way that every character is ordered by their overall maximum potential, regardless of the player. <sup>Smiddle&nbsp;</sup>[[User:Smiddle|君怒る]][[user talk:Smiddle|?]] 18:17, 10 August 2011 (EDT)
::my point exactly. --[[Special:Contributions/107.5.57.137|107.5.57.137]] 18:20, 10 August 2011 (EDT)


Additionally, the recursive argument actually is another good point of argument to show where tiers statistically speaking, fail to be of true value. The formation of a tierlist itself and the influence it has on the "test subject". in other words the tournament gamers, is, doubtlessly an outside influence to skew the formation of any further tierlist. In addition though, many more factors such as character popularity, motivation in playing a character (Which includes the nature of the learning curve for a certain character, the similarity or sometimes the exact dissimilarity to conventional character types in fighting games, the strength of most popular moves, uniqueness and many more) play a huge role.
I say this statement is false. The simple fact of the matter is characters are not equal, thus tiers exist whether you like them or not. Plus, your statement does not refute anything in the treatise. If you're talking about a player's competency with each character, then your statement is irrelevant. The tier list is telling you what characters are best, not what characters you play best with. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 18:25, 10 August 2011 (EDT)
If for example only a minority of players use one character, chances of finding good strategies are slimmer than for those characters whom many people who regularly play and who benefits from sharing of strategies.
:I must agree with that statement. --[[Special:Contributions/107.5.57.137|107.5.57.137]] 16:03, 13 August 2011 (EDT)
Yes, further, the player demographic you choose to observe is a huge influence, as it excludes any non participants of tournaments.


Lastly, while indeed variance which makes overall balance highly improbable as well as other factors, such as creators intent (some tierlists are fully intentional) indeed prove that individual performance of characters is very unlikely to be overall equal, I argue that most tierlists fail to be significantly more than a momentary documentation of character performance in a certain group of gamers.
==If you think tiers are great...==
I raise you my userpage. [[User:ForgingIron|ForgingIron]] ([[User talk:ForgingIron|talk]]) 18:47, 29 September 2011 (EDT)


On the other hand, especially due to the recursive argument, "tierlists" can indeed be very stable, especially in games which do not rely on patches for exactly that purpose and thus "exist" indeed.
:#Read the article. Tier lists do not tell you who is the greatest and worst in the game. They simply tell you who has the highest amount of tourney wins.
:#Already mentioned on tier list page.
:#If someone believes that Ganondorf is winning every single tourney out there, then they need to look at results. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 18:57, 29 September 2011 (EDT)


The most controversial fact any way, more than the existence of any specific tierlist, is how strongly the thus decreed rating of a single character affects outcomes of single matches and / or tournaments.
::Response:
It is at least my observation that tierlists at best are a valuable tool to calculate the probability of outcomes of tournaments among the community observed for making said list.
::1. If you look at a character's page, it will say "Character is ranked Xth because of his good meteor smashes..." or something.
Thus, the question: For any purpose other than tournament observations, specifically for any individual player, do tierlists serve a purpose in games such as Brawl? {{unsigned|82.xx.xxx.xx}}


:Finally somebody who's not a complete retard arguing against tiers. I think I'm dreaming.
::2. I know, just reinforcing the point.
:#Yes, it is ''very'' difficult to enumerate all of those factors, but you don't have to because, as is written in the treatise, tiers are decided empirically. If we had a spreadsheet of all objective values for all relevant attributes we wouldn't need tournament results to make the tier list and it would never have to be revised. This is why tournament results are used with a standard ruleset. You ''can'' ensure that rulesets are constant, because there is one official ruleset from which tournament results are considered in the tier list, namely, the SBR ruleset. And yes, as you said and as is also written in the treatise, you do need to control for player skill. This is difficult, but if you consider that the best players in the world are playing in the tournaments that decide tiers, and any extraneous variables can be marginalized by the ''volume'' of data which the SBR has, these extraneous variables are essentially non-factors in tier placement. Essentially you're saying that you'd need a ton of data to make these decisions, and I'm saying yeah, you do, and I'm also saying that SBR has one. Go look it up. It's the official tourney results thread on Smashboards.
:#I don't understand why an evaluation of statistical data is a bad thing. It's more accurate ''because'' it is an evalution of actual data than simply a compilation of anecdotes. That the data have practical offshoots is less a concern of the actual data, and yes, they do lead to conclusions.
:#Nobody is saying the tier list is perfect. You need time, and lots of data, and when you get to a certain amount of data, then yes, conclusive judgments of character ability are not only inevitable but extremely accurate. If you have a database of 1000 matches on neutral stages and Ike ''always'' loses to Kirby, for example, are you going to say that Ike is just as good as Kirby? Okay, how about an example where Ike loses to Kirby 8/10 times in the entire database. The same conclusion can be reached with somewhat less accuracy, but with a good degree of certainty. Now, what if Ike loses in 7/10 matches, and Kirby wins in 7/10 matches? If you have a lot of data, and you can discern patterns, then you're looking at truth. That's not only my assumption, that's the assumption of the entirety of science and statistical analysis. What other explanation is there? That Kirby is lying that he wins that much, or that Ike is throwing matches cause he owes his bookie?
:#Why are changes in metagame and all the other arguments to justify variance in tierlists ultimately just manifestations of the inherent difficulty of the task? You provide no evidence. I say they're reflections of a changing game. There, now that we've asserted both our points and said nothing else about them (minus what's in the treatise), we're even.
:#Your points about the recursive argument ignore the fact that matches come before tier lists. The SBR waited until they had sufficient data to make judgments to release a tier list. Unless pros are psychics, and able to see the future to see what the tier list is going to be, they're basing their play on who they think is good, and after enough matches, patterns develop.
:#Non participants in tournaments are irrelevant. Please read the treatise more carefully. We deal with this.
:#Once again, tier lists are far more than simply documentation of who is playing best at a certain time. If this was true, we would see much more fluctuation in who wins tournaments. We don't. The volume of data disproves this.
:#That is exactly what tier lists are and nothing more. They are only tools for understanding what characters perform best in tournament conditions at the highest level of play, but they have extremely profound implications for that level of play, as you see only a ''very very very few'' tournaments won by any character other than those atop the tier list, and ''none'' at the bottom. We issued an addendum to address just this point. Please read the March addendum. [[User:Semicolon|Semicolon]] ([[User talk:Semicolon|talk]]) 15:32, April 18, 2010 (UTC)


== tier lists...pointless ==
::3. Thank you Captain Obvious. And Captain Irrelevant. [[User:ForgingIron|ForgingIron]] ([[User talk:ForgingIron#top|talk]]) 19:02, 29 September 2011 (EDT)


are tier lists even really necessary....if tiers are built on tournament results then i can only assume those who play competitively would already know who the best characters are and therefore wouldnt need or care about a tier list because theyve alrady made their own evaluations after testing each character,and would anyone really care,those who play competitively are going to play and test each character to find which one is best for them and those who play for sport are going to play with the characters they like regardless of what any tier says,so in the end tiers help no one,and it seems pointless to list every single character since tiers are meant for those who play competitively,meaning they only care about those who are considered the best,the rest are of little significance,and what fun is a tier anyways,instead of simply telling people who the best characters are its best to let them figure it out on their own,in the end the only thing thats of any significanse is each players individual skill and nothing more,if someone is skilled enough to win a tournament im sure theyre skilled enough to figure out the advantages and weaknesses of every character on their own and those who are unskilled will simply lose regardless of wether they are using top tier characters or not {{unsigned|76.109.188.119|14:46, June 8, 2010 (UTC)}}
:::1.The tier list is not telling you who you'll play best with, but which characters are the most successful competitively when varying skill is not a factor.
:Your lack of grammar has made it impossible to figure out what your point is. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 14:54, June 8, 2010 (UTC)
::Is that your ignorant way of brushing off something you cant argue against? {{unsigned|76.109.188.119|15:14, June 8, 2010 (UTC)}}
:::No. I'm just saying that it's difficult to refute an argument you can't discern. I guess I'll try anyway, though: No, we do not ''need'' a tier list. In fact, gaming would be better without tier lists, because then we wouldn't need this treatise. But people like to win, and they will study what kinds of things make it easier to win. The results of these studies show that certain characters win more than others. This then gets passed and filtered through hundreds of experts who then come out with a list that shows what characters win most often - a tier list.
:::I did manage to pick out a particular line in your paragraph - that the lower tier positions shouldn't matter because everyone will play to win with the top guys. This isn't true for two reasons:
:::#Preferences. Take [[Gimpyfish]] in the Melee days. Bowser was always bottom tier yet Gimpy would continue to be "way too good" with him and go on to become famous because of it. There are plenty of other examples.
:::#Matchups. Just because a character is top tier doesn't mean he has a counter somewhere down the list. In the Pokémon world, there is no "best" Pokémon for this reason - no matter how you train a Pokémon, there is a weakness somewhere.
:::Oh yeah, and you mention how players of more skill should be able to win with lower-tired characters. Well, it doesn't work like that. The tier list is designed around the metagame of players at the known skill ceiling. There's a different (undocumented) tier list for every level of play - Yoshi's probably top tier in the complete newbie tier list because he's heavy and doesn't need a triple jump.
:::Now, it's likely I completely missed your point, because again it was badly written. I'm not using such as an excuse because I'm not lame like that, but it was basically argument soup and I had to find the cracker crumbs in it. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 15:35, June 8, 2010 (UTC)


The people who care that much about winning are the ones who create the tier list therefore they wouldnt need it,they try every character,testing each one,finding each characters weakness,finding the best ones,then they win tournaments after finding the top tier characters and then only after they've found out which characters are top tier then is a tier list even made,so what would be the point of studying anything when the players who would care to look up the research already know what it entaiails through their own trial and error tests,and even with the existance of a tier list,in the end youd still have to try the characters yourself to see if you can be any good with them,and top tier might not be what your best with as you said refrencing Gimpyfish and his extraordinary skill with bowser who is bottom tier.What purpose is there in a tier list when in the end youll still have to try the characters yourself and find out whos best for you regardless of where they stand in tiers,and what i meant when i talked about the difference between skilled gamers and unskilled ones was that a skilled gamer will discover the top tier characters on his/her own without the need of a tier list,so in the end with or without a tier list those who are skilled will notice the advantages top tier characters provide and take advantage of their abilities without needing an actuall list that tells them wich characters are the best,and say a skilled gamer finds unique ways of fighting with bottom tier characters like Gimpyfish did with bowser,would they stop playing that bottom tier character for a top one simply because the tier list says the other characters are better,people have to play the characters and decide for themselves where they stand in their own tier list,for the most part there will be a consensus and the pros will end up playing the same top tier characters because they are effective but theres no real need for a tier list to be made because this is all stuff the players will discover on their own while playing.The simple point im trying to make is theres no need for a tier list because the players themselves will decide whos effective and whos not on their own making tier lists pointless
:::2.You did not refute Semicolon's argument on the page, you just repeated the anti-tier argument he refuted. That is not how you refute.


== Tiers are Ridiculously Stupid ==
:::3.This point is irrelevant. And it's not people who "don't like tiers" that are shunned, most players don't give a crap if you "don't like them". What will get you ridiculed is repeating the tired old anti-tier arguments that have been refuted and refuted. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 19:10, 29 September 2011 (EDT)


Tiers to me have never offered any advantages over skilled players, I myself am a Melee Champion.
I realize that the user who started this conversation is now blocked, but I feel he should still know this. If you simply have an anti-tier argument, bring it to a forum. This talk page (as I thought I made it clear enough with the big rext :P) is only for direct refutations of Semicolon's argument. Because you didn't directly address any of Semi's points, this wasn't the place for you to post this. Just letting you know. The wiki does not have problems with users putting up anti-tier arguments; what we do have a problem with is when users do not make adequete points on the matter.  
I played Link and i was able to beat other Skilled players playing higher tier characters such as, Fox, Falco, and Jigglypuff.


I noticed that by playing Melee (as Link) for many hours against all other characters in the game, I would always come out on top, because i knew the stages and i knew each characters strengths and weaknessess.
General consensus in the Smash Bros. community is that tiers do exist, and indeed some statements by official sources indicate that even Nintendo admits it. As such, claiming that tiers do not exist in itself is an extraordinary claim, and as such we expect that you back it up with extraordinary evidence. Thank you, and I hope you follow this when you get unblocked. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  19:57, 30 September 2011 (EDT)
Being Link did not mean i always got beaten by a Higher tier character but in turn me beating them.


I see no advantage to playing as a higher tier character.
==Misinterpretation==
All the characters in the Smash Bros games have the ability beat the other.
I think tiers do exist but some people misinterpret them. Like me for example. When I got serious about Brawl, I got interested in tier lists. I observed that Meta Knight was GOD TIER but before, I didn't really think he was all that great. I tried maining MK for a while but I was not very good. I then realized I had the wrong idea. Tier lists aren't to tell you which character is better, it's just which character has won more tournaments. But I think some people still have that idea. [[User:FireMario1534|FireMario1534]] ([[User talk:FireMario1534|talk]]) 22:28, 18 November 2013 (EST)
It is only a matter of the Player.
:No, you're misinterpreting it. Tier lists are to tell which character is objectively better in competitive play with both players at a high equivalent skill level, tournament success is just one of the primary factors for determining it. '''What a tier list is not''' is a ranking of how good ''you will be'' with each character; every player responds to each character differently, and as such, it's feasible for a player to be better with a worse character than they are with a better character. What will happen though, is that while you may perform better with Mr. Game & Watch than you do with Meta Knight, an equivalently skilled Meta Knight player will certainly consistently outplace you at tournaments, and that is where tiers practically come into play.


What I'm saying is that, tiers are: 1:No fun, (Because then you have everyone playing freakin' Fox or Falco) 2: Are compleate lies, (Because there is no advantage to one guy who plays fox and the other that plays bowser, It is the player that matters not the tier list).
:Think of it of a simple formula like: (character's ability/potential) + (your competency with the character) + (your base skill at the game) = how well you perform. The tier list measures the first variable only, and thus in no way can be used as an accurate measurement of how good you'll be with each character.


Unless you can explain your tier list in a logical form, i want the Tier list on this Wiki to be taken down in Honour of The True Smash Bros players.
:Additionally, never use your own ability with a character for determining how good the character is. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 01:49, 19 November 2013 (EST)
:You might want to read the page before posting. Have a nice day, <span style="font-family:vivaldi; font-size:12pt">[[User:Shadowcrest|<span style="color:#4682b4">Shadowcrest</span>]]</span> 22:30, September 28, 2010 (UTC)
::You're telling me right now that tier lists explain which character is better in competitive play and tournament success is just one of the factors. But if there are, for example, very little tournament victories with Meta Knight, it would be impossible to know if Meta Knight is good in competitive play. I guess what I'm trying to is, what other major factors are there? [[User:FireMario1534|FireMario1534]] ([[User talk:FireMario1534|talk]]) 18:07, 19 November 2013 (EST)
:::"''very little tournament victories with Meta Knight, it would be impossible to know if Meta Knight is good in competitive play.''"


This is the "Tratise on the Existence of Tiers" is it not?
:::This isn't reality, so this statement is completely meaningless. And when the game first came out, the BBR held off on making the first tier list when they had insufficient data.
-BellaKazza
 
:::"''what other major factors are there''"
 
:::You got plain old objective analysis of the character, analysis of how good their matchup spread is compared to other characters and consideration of any significant counters, and consideration of the general consensus of the character and of any major argument for/against them. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 21:18, 19 November 2013 (EST)
 
::::Sorry I replied so late, I forgot about the conversation. Anyways, when I say MK has little victories, it's just for the purpose of an example. Do you want me to use an example that's true? Okay. Take Ganondorf. He's last on the tier list but this does not necessarily mean he is the worst character. The problem is he is very hard to master because he is very sluggish. Since Ganondorf takes a lot of practice, a lot of tournament players don't bother playing with him. Do you catch my drift? [[User:FireMario1534|<font color="red">'''Fire'''</font>]][[User talk:FireMario1534|<font color="green">'''Mario'''</font>]][[Special:Contributions/FireMario1534|<font color="black">'''1534'''</font>]] 19:16, 25 November 2013 (EST)
:::::Olimar and the Ice Climbers take significantly more practice and are much harder to master than Ganondorf because of all the mechanics and shenanigans involving their partners. MK takes a lot less skill to play well enough to win, but probably reasonably equivalent skill to master. They are all top tier. Difficulty of mastering can be a factor in tier position (Olimar was stuck in the middle before people got good enough at him to realize he's super), but most of the time large changes like that only occur in the first few years of a game's life. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Jiggy 20:21, 25 November 2013 (EST)
 
::::::That is most definitely true. However, I didn't say or mean to imply that Ganondorf was top tier or deserved to be had he been practiced with more. [[User:FireMario1534|<font color="red">'''Fire'''</font>]][[User talk:FireMario1534|<font color="green">'''Mario'''</font>]][[Special:Contributions/FireMario1534|<font color="black">'''1534'''</font>]] 20:48, 25 November 2013 (EST)
:::::::If a character only does bad at a time because they're "hard to master", it starts showing eventually (such as Toomai pointed out with Olimar and Ice Climbers, and for Melee there's it taking years for people to see Fox/Falco as superior to Sheik and that Pikachu isn't low tier) as the character's players get better. However, when the game is in its twilight, with everything to know about the game is known, and the best players of Ganondorf still have bottom tier tournament results, then you can't chalk that up to being "hidden potential not realised". Additionally, objective analysis of Ganondorf shows his traits are just supremely bad (being the slowest character with almost no recovery, while being incapable of camping nor combating opposing camping, isn't gonna make you "hard to master", it's gonna make you an objectively inferior character). Plus for my classic example, compare Ganondorf to Snake, you'll see the latter is statistically, objectively superior in about every way, and no amount of player ability can change that. Additionally, what could potentially be achieved in TAS is irrelevant (such as with Ganondorf, constant 0-deaths with Flame Choke chains), as no human will ever realistically get anywhere close to approaching it. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 00:50, 26 November 2013 (EST)
 
== Rankings vs Tiers ==
 
Rankings do not immediately imply tiers. With the rankings involving x variables to the nth degree, rankings should exist, and I am not saying that they don't. However, tiers implies that the bottom character of a tier is undeniably better in every way that cares in comparison to the top character of the next tier down, while the top character of a tier and the bottom character of the same tier are roughly equal. Rankings may exist, but that doesn't immediately imply that tiers also do.[[Special:Contributions/121.127.215.124|121.127.215.124]] 07:31, 23 May 2015 (EDT)
 
==This page (and talk page) is the textbook definition of '''censorship'''==
Can't bring up a valid argument against tier-lists here, otherwise your "anti-tier" position will render your research as mad-man's work.
An essay, by the way, is a collection of opinions backed up by facts, but debatable nonetheless. [[Special:Contributions/23.27.245.117|23.27.245.117]] 19:32, 19 September 2016 (EDT)
 
== tier list arguments (dont remove just because of the title.) ==
people play high tiers often for a bigger chance to win, rendering lower tiers not being able to change tiers. <small>—Preceding unsigned comment added by [[User:184.166.255.30|184.166.255.30]] ([[User talk:184.166.255.30|talk]] • [[Special:Contributions/184.166.255.30|contribs]]) 04:29, 23 September 2018</small>

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    • In particular, do not repeat the same arguments refuted in the treatise. This is a surefire way to show us that you didn't bother reading the treatise and this notice, and are thus someone we shouldn't take with any degree of seriousness.
  • Keep SW:NPA at all times.


Proof in 4 words that Tiers are pointless.[edit]

Every person plays differently.

Proof that you didn't read it. MegaTron1XD:p 15:19, 3 July 2011 (EDT)

I did read it. Tiers don't exist, and are only supported by the fact that people keep following them. Everyone plays differently. Tiers constantly change. They do not exist. Go on, flame me all you want, but Tiers are completely pointless. The creators had no intention of putting in Tiers. The end. Case closed. Argue all you want, but for each reason you say they do exist I could counter with 10 reasons saying they don't exist.

Apparently you did not, otherwise you would understand how stupid you sound. The creators also had no intention of putting in glitches, so by that logic you are saying those don't exist. Learn to argue, please. DoctorPain99 {ROLLBACKER} (Talk • Contribs) DoctorPain99.png 16:03, 3 July 2011 (EDT)
Oh, and if you can come up with ten reasons for every one reason we make up, read the Treatise, and come up with a good, logical ten reasons for every reason on there why tiers don't exist. DoctorPain99 {ROLLBACKER} (Talk • Contribs) DoctorPain99.png 16:05, 3 July 2011 (EDT)

If everyone plays differently (fact), and some characters win tournaments more than others (fact), then that shows that some characters are better than others in tournament play regardless of playing style. Therefore your initial argument is false. In fact, many characters are high on the tier list because they can be successful under various playstyles, while many characters are low because they can only win by playing in a certain way (and maybe this way is easily shut down by the higher-tiered characters).

Your other arguments ("people keep following them", "constantly change", "creators had no intention") are each argued against in the treatise. If you want to try to win this debate you will have to bring up completely new arguments, which personally I don't think is possible, instead of bringing up old ones that are soundly defeated in the treatise already. Toomai Glittershine ??? The Inconceivable 16:46, 3 July 2011 (EDT)


Dude, sign your comments please. Mr. Anon (talk) 17:22, 3 July 2011 (EDT)


The saddest thing is that you'd take a video game this seriously. It proves that you have no life. Argue all you want, flame me all you want, I honestly dont care. Goodbye.

My reply:We're a Wiki. We're supposed to take this stuff seriously. (A**hole) Forbidden7MewtwoHeadSSBM.png 22:15, 4 July 2011 (EDT)

How pathetic. You are cussing me out. That proves how uneducated you are. Now, goodbye for real. Flame me all you want. "TIERS DO EXIST! YOU SUCK!" etc. etc., but it will only prove my point. In the end, Tiers don't exist. They are created by fans with no life that try to get more people to play as their favorite characters and less to play as their least favorite characters. Goodbye.

Oh look, the cornered rat will try to bite the cat, but unfortunately there are more then one "cats' here. you are just trying to find a way to make yourself feel better and try to cuss US of, now were trying to cuss you up, back :p
good luck finding a way to answer in a logical way :D Lucas-IV- Think Before You Talk 10:07, 6 July 2011 (EDT)
...no comment. --24.11.24.139 10:11, 6 July 2011 (EDT)

Thank god that fucking idiot IP is gone. Even if tiers didn't exist in a figurative sense,they would still exist in a physical sense. 69.228.207.187 11:13, 6 July 2011 (EDT)

It just proves how uneducated HE(she?) is. Forbidden7MrGame&WatchHeadSSBM.png 11:20, 6 July 2011 (EDT)

Especially knowing he/she FORGOT TO SIGN his/her COMMENTS. :P --107.5.57.137 07:27, 12 July 2011 (EDT)

[1]SmiddleT 07:29, 12 July 2011 (EDT)

Was my comment bad? --107.5.57.137 16:12, 14 July 2011 (EDT)
No. Forbidden7MewtwoHeadSSBM.png 16:21, 14 July 2011 (EDT)
Your comment wasn't bad at all; I was merely referring to how this successful troll was successful. – SmiddleT 19:12, 17 July 2011 (EDT)

Hey dude[edit]

I'm sorry you have to go through all this shit with the admins and the tiers and everything. I do agree that tires don exits(Smashboards joke about tiers), but you really just need to stop. It's not going to help for you to continue complaining about tiers. Maybe you would get less hate learning this. --FireEmblemFan275 (talk) 19:47, 3 July 2011 (EDT)

Maybe you should read the treatise too. DoctorPain99 {ROLLBACKER} (Talk • Contribs) DoctorPain99.png 19:56, 3 July 2011 (EDT)
If someone argues here, they are expected to back it up with a logical argument that refutes the treatise. Omega Tyrant TyranitarMS.png 19:57, 3 July 2011 (EDT)

I personally don't know why a bunch of people would let others decide which characters are best/worst,but since tiers have been created, they do exist,in a physical sense. Hell,I even have my own tier list thanks to Megatron1,so you can probably tell where I stand on this issue. Forbidden7MewtwoHeadSSBM.png 20:42, 3 July 2011 (EDT)

It's not people just "deciding" who's best, many objective factors went into each character's placing on the SBR's tier list, including the character's statistics and abilities, their tourney placings, and their matchup ratios against other characters. It's a gross misconception the ignorant has that the tier list was created by a few people who placed their favorites at the top and least favorites at the bottom. There's a reason why the SBR's tier list is considered the "official" tier list among the competitive community. Omega Tyrant TyranitarMS.png 21:56, 3 July 2011 (EDT)
Yes,but just because someone wins with Fighter A a lot,doesn't make them better. That Smasher is just skillful with Fighter A,while others may not be. Forbidden7MewtwoHeadSSBM.png 22:02, 3 July 2011 (EDT)
Fighter A however, does not just have one person successful with the character, but many that are successful, while fighter B has barely any successful players. Are you going to claim Fighter B is equal to Fighter A, even though Fighter A has vastly more success in competitive play, and not just from one player? Omega Tyrant TyranitarMS.png 23:06, 3 July 2011 (EDT)
Also remember the tier list does not reflect how good you are with every character, but rather how good the character is at the highest level of human play where the players are equal in skill. As such, not everyone's best character will be Meta Knight, but that doesn't mean he is not the best overall character. Omega Tyrant TyranitarMS.png 23:08, 3 July 2011 (EDT)
I'm not saying tiers don exits,i just have questions I'll ask later Forbidden7MewtwoHeadSSBM.png 23:09, 3 July 2011 (EDT)
Okay,let's begin.

First,a bad example:If Ganondorf,suddenly went high up in the tier despite his disadvantages,what would that mean? Even if several skilled tournament players started winning several matches with him,would that throw away all disadvantages to place him high in the tier? Second...actually,that's all! Forbidden7MewtwoHeadSSBM.png 23:47, 3 July 2011 (EDT)

I appologize for the somewhat harsh reply below, as I misread your post an thought you were an antier. If several tourny players won matches with him against non-ganondorfs, then that would mean something new must have come up to allow for Ganondorfs matchups against those characters to be better with. Mr. Anon (talk) 23:49, 3 July 2011 (EDT)
If Ganondorfs started placing well in numerous tournies, than yes he would most certainly rise on the tier list. But it has not happened, and like Anon said, something new would have to be discovered for Ganondorf that helps him in his dreadful matchups if that prospect is to be realistic. Omega Tyrant TyranitarMS.png 10:27, 4 July 2011 (EDT)

I see...which reminds me,I might try to update my tier list(again) tommonrow! :p Forbidden7MewtwoHeadSSBM.png 23:57, 3 July 2011 (EDT)

The correct term is a competency chart. MegaTron1XD:p 00:04, 4 July 2011 (EDT)

Everyone here who does not agree with the treatise[edit]

IF YOU HAVE A PROBLEM WITH OUR STANCE ON TIERS, WE EXPECT A SECTION BY SECTION REFUTATION OF SEMICOLON'S TREATISE. IF YOU CANNOT SUPPLY A DETAILED ARGUMENT, THEN DO NOT COMMENT HERE. Mr. Anon (talk) 22:51, 3 July 2011 (EDT)

My opinion[edit]

I believe that tiers exist, but only in the player's world. (In other words, players make their own tier list, and it's not based on one tier list.) I feel people have enough imagination to make their own tiers. And if someone doesn't like one, just make your own, for Pete's sake! Comment on this matter here, but remember SW:NPA. --107.5.57.137 18:11, 10 August 2011 (EDT)

Firstly, I must thank you for being the first person in a while to bring a serious comment in here. To continue, it's appropriate to say that tier lists exist in the player's world, here being based on the maximum potential that a certain player can pull out from a given character. General tier lists basically work in the way that every character is ordered by their overall maximum potential, regardless of the player. Smiddle 君怒る? 18:17, 10 August 2011 (EDT)
my point exactly. --107.5.57.137 18:20, 10 August 2011 (EDT)

I say this statement is false. The simple fact of the matter is characters are not equal, thus tiers exist whether you like them or not. Plus, your statement does not refute anything in the treatise. If you're talking about a player's competency with each character, then your statement is irrelevant. The tier list is telling you what characters are best, not what characters you play best with. Omega Tyrant TyranitarMS.png 18:25, 10 August 2011 (EDT)

I must agree with that statement. --107.5.57.137 16:03, 13 August 2011 (EDT)

If you think tiers are great...[edit]

I raise you my userpage. ForgingIron (talk) 18:47, 29 September 2011 (EDT)

  1. Read the article. Tier lists do not tell you who is the greatest and worst in the game. They simply tell you who has the highest amount of tourney wins.
  2. Already mentioned on tier list page.
  3. If someone believes that Ganondorf is winning every single tourney out there, then they need to look at results. MegaTron1XD:p 18:57, 29 September 2011 (EDT)
Response:
1. If you look at a character's page, it will say "Character is ranked Xth because of his good meteor smashes..." or something.
2. I know, just reinforcing the point.
3. Thank you Captain Obvious. And Captain Irrelevant. ForgingIron (talk) 19:02, 29 September 2011 (EDT)
1.The tier list is not telling you who you'll play best with, but which characters are the most successful competitively when varying skill is not a factor.
2.You did not refute Semicolon's argument on the page, you just repeated the anti-tier argument he refuted. That is not how you refute.
3.This point is irrelevant. And it's not people who "don't like tiers" that are shunned, most players don't give a crap if you "don't like them". What will get you ridiculed is repeating the tired old anti-tier arguments that have been refuted and refuted. Omega Tyrant TyranitarMS.png 19:10, 29 September 2011 (EDT)

I realize that the user who started this conversation is now blocked, but I feel he should still know this. If you simply have an anti-tier argument, bring it to a forum. This talk page (as I thought I made it clear enough with the big rext :P) is only for direct refutations of Semicolon's argument. Because you didn't directly address any of Semi's points, this wasn't the place for you to post this. Just letting you know. The wiki does not have problems with users putting up anti-tier arguments; what we do have a problem with is when users do not make adequete points on the matter.

General consensus in the Smash Bros. community is that tiers do exist, and indeed some statements by official sources indicate that even Nintendo admits it. As such, claiming that tiers do not exist in itself is an extraordinary claim, and as such we expect that you back it up with extraordinary evidence. Thank you, and I hope you follow this when you get unblocked. Mr. AnonMatchupUnknown.pngtalk 19:57, 30 September 2011 (EDT)

Misinterpretation[edit]

I think tiers do exist but some people misinterpret them. Like me for example. When I got serious about Brawl, I got interested in tier lists. I observed that Meta Knight was GOD TIER but before, I didn't really think he was all that great. I tried maining MK for a while but I was not very good. I then realized I had the wrong idea. Tier lists aren't to tell you which character is better, it's just which character has won more tournaments. But I think some people still have that idea. FireMario1534 (talk) 22:28, 18 November 2013 (EST)

No, you're misinterpreting it. Tier lists are to tell which character is objectively better in competitive play with both players at a high equivalent skill level, tournament success is just one of the primary factors for determining it. What a tier list is not is a ranking of how good you will be with each character; every player responds to each character differently, and as such, it's feasible for a player to be better with a worse character than they are with a better character. What will happen though, is that while you may perform better with Mr. Game & Watch than you do with Meta Knight, an equivalently skilled Meta Knight player will certainly consistently outplace you at tournaments, and that is where tiers practically come into play.
Think of it of a simple formula like: (character's ability/potential) + (your competency with the character) + (your base skill at the game) = how well you perform. The tier list measures the first variable only, and thus in no way can be used as an accurate measurement of how good you'll be with each character.
Additionally, never use your own ability with a character for determining how good the character is. Omega Tyrant TyranitarMS.png 01:49, 19 November 2013 (EST)
You're telling me right now that tier lists explain which character is better in competitive play and tournament success is just one of the factors. But if there are, for example, very little tournament victories with Meta Knight, it would be impossible to know if Meta Knight is good in competitive play. I guess what I'm trying to is, what other major factors are there? FireMario1534 (talk) 18:07, 19 November 2013 (EST)
"very little tournament victories with Meta Knight, it would be impossible to know if Meta Knight is good in competitive play."
This isn't reality, so this statement is completely meaningless. And when the game first came out, the BBR held off on making the first tier list when they had insufficient data.
"what other major factors are there"
You got plain old objective analysis of the character, analysis of how good their matchup spread is compared to other characters and consideration of any significant counters, and consideration of the general consensus of the character and of any major argument for/against them. Omega Tyrant TyranitarMS.png 21:18, 19 November 2013 (EST)
Sorry I replied so late, I forgot about the conversation. Anyways, when I say MK has little victories, it's just for the purpose of an example. Do you want me to use an example that's true? Okay. Take Ganondorf. He's last on the tier list but this does not necessarily mean he is the worst character. The problem is he is very hard to master because he is very sluggish. Since Ganondorf takes a lot of practice, a lot of tournament players don't bother playing with him. Do you catch my drift? FireMario1534 19:16, 25 November 2013 (EST)
Olimar and the Ice Climbers take significantly more practice and are much harder to master than Ganondorf because of all the mechanics and shenanigans involving their partners. MK takes a lot less skill to play well enough to win, but probably reasonably equivalent skill to master. They are all top tier. Difficulty of mastering can be a factor in tier position (Olimar was stuck in the middle before people got good enough at him to realize he's super), but most of the time large changes like that only occur in the first few years of a game's life. Toomai Glittershine ??? The Jiggy 20:21, 25 November 2013 (EST)
That is most definitely true. However, I didn't say or mean to imply that Ganondorf was top tier or deserved to be had he been practiced with more. FireMario1534 20:48, 25 November 2013 (EST)
If a character only does bad at a time because they're "hard to master", it starts showing eventually (such as Toomai pointed out with Olimar and Ice Climbers, and for Melee there's it taking years for people to see Fox/Falco as superior to Sheik and that Pikachu isn't low tier) as the character's players get better. However, when the game is in its twilight, with everything to know about the game is known, and the best players of Ganondorf still have bottom tier tournament results, then you can't chalk that up to being "hidden potential not realised". Additionally, objective analysis of Ganondorf shows his traits are just supremely bad (being the slowest character with almost no recovery, while being incapable of camping nor combating opposing camping, isn't gonna make you "hard to master", it's gonna make you an objectively inferior character). Plus for my classic example, compare Ganondorf to Snake, you'll see the latter is statistically, objectively superior in about every way, and no amount of player ability can change that. Additionally, what could potentially be achieved in TAS is irrelevant (such as with Ganondorf, constant 0-deaths with Flame Choke chains), as no human will ever realistically get anywhere close to approaching it. Omega Tyrant TyranitarMS.png 00:50, 26 November 2013 (EST)

Rankings vs Tiers[edit]

Rankings do not immediately imply tiers. With the rankings involving x variables to the nth degree, rankings should exist, and I am not saying that they don't. However, tiers implies that the bottom character of a tier is undeniably better in every way that cares in comparison to the top character of the next tier down, while the top character of a tier and the bottom character of the same tier are roughly equal. Rankings may exist, but that doesn't immediately imply that tiers also do.121.127.215.124 07:31, 23 May 2015 (EDT)

This page (and talk page) is the textbook definition of censorship[edit]

Can't bring up a valid argument against tier-lists here, otherwise your "anti-tier" position will render your research as mad-man's work. An essay, by the way, is a collection of opinions backed up by facts, but debatable nonetheless. 23.27.245.117 19:32, 19 September 2016 (EDT)

tier list arguments (dont remove just because of the title.)[edit]

people play high tiers often for a bigger chance to win, rendering lower tiers not being able to change tiers. —Preceding unsigned comment added by 184.166.255.30 (talkcontribs) 04:29, 23 September 2018