Super Smash Bros. Brawl
Super Smash Bros. 4

Light Arrow: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (→‎Origin: Still need to work on your writing. "a bit random" is not encyclopedic. Most of this isn't necessary)
 
(178 intermediate revisions by 94 users not shown)
Line 1: Line 1:
{{Infobox Final Smash
{{ArticleIcons|brawl=y|ssb4=y}}
|image=Light arrow.jpg
{{redirect|Arrow of Light|the Arrows of Light used in [[Pit]]'s [[SSB4]] [[Final Smash]]|Three Sacred Treasures}}
|size=200px
{{disambig2|Zelda and Sheik's Final Smash in ''Brawl'' and ''Smash 4''|Mythra's Final Smash in ''Ultimate''|Sacred Arrow}}
|user=Zelda
{{Infobox Special Move
|user2=Sheik
|image={{tabber|title1=Zelda|content1=[[File:Zelda_Light_Arrow_SSB4.jpeg|300px]]|title2=Sheik|content2=[[File:Sheik_Light_Arrow_SSB4.jpeg|300px]]}}
|type=Directional
|caption=Zelda and Sheik using the Light Arrow in {{forwiiu}}.
|effect=A Light Arrow hits all targets in a straight line, doing high damage and KO'ing most of them
|user=[[Zelda]]
|user2=[[Sheik]]
|universe={{uv|Zelda}}
|interwiki=zeldawiki
|interwikiname=Zelda Wiki
|interwikipage=Light Arrow
}}
}}
The '''Light Arrows''' are [[Zelda (SSBB)|Zelda]]'s and [[Sheik (SSBB)|Sheik]]'s [[Final Smash]] that was shown in CoroCoro magazine beforehand and confirmed at [[Smash Bros. DOJO!!]]. When used, Zelda/Sheik draws a large bow and sets an arrow. During this time, any characters in her line of sight will flinch. A second later, the Light Arrow is released, dealing significant damage and likely KO'ing the struck characters. The move goes through walls, and when used, the match will pause as the camera does a slow-motion close-up of each hit character in order (similar to the [[Dragoon]]).


While the basic move is the same whether Zelda or Sheik uses it, there are some differences. The primary difference is that Sheik sends opponents flying almost parallel to the Light Arrow, while Zelda sends them at more of a 45 degree angle. Sheik's Light Arrow also does more damage, but not significantly.
'''Light Arrow''' ({{ja|光の弓矢|Hikari no Yumiya}}, ''Bow and Arrow of Light'') is the [[Final Smash]] of both [[Zelda]] and [[Sheik]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''.


==Damage & Properties==
==Overview==
The damage & properties of the arrow are slightly different for either character. The move can hit a maximum of 6 targets ([[Ice Climbers (SSBB)|Ice Climbers]] x3) but the damage and knockback weaken for each target hit. Thus if used on many opponents, it may not KO the ones in the back, even at higher percentages.
[[File:Light arrow.jpg|thumb|left|Light Arrow in ''Brawl''.]]
When used, Zelda/Sheik draws a large bow and sets an arrow. During this time, any characters in her line-of-sight will flinch. A second later, the Light Arrow is released, dealing significant damage and likely KO'ing the struck characters, although its power decreases drastically for every target caught in the blow.


Spacing is very important when using the Light Arrow. If the opponents are too close together, they may collide with each other and prevent KOs from happening. This is even more important in the Sheik version where opponents are launched at a very low angle.
The move consists of two hits. The first hit is weak and stuns opponents to keep them in place for the main hit. It has limited range of 300 units, covering approximately 1.7 times the length of [[Final Destination]] or 40 units more than {{SSB4|Big Battlefield}}. The main hit of the move deals a large amount of damage and knockback, both of which vary between Zelda and Sheik's versions. It deals reduced damage to successive targets; anything that can be hit, including players, [[Boss#Stage bosses|bosses]], [[item]]s (such as [[crate]]s and [[Assist Trophy]] summons), and attackable stage elements, can all be hit by the attack and reduce the damage of the main hit to subsequent targets. The main hit has seemingly unlimited range in ''Brawl'' but has a limited range of 300 units (same as the first hit) in ''Smash 4'', meaning in ''Brawl'' it is possible to get hit while being out of range to be stunned.
===Zelda's Light Arrow===
 
*First Target about 42%
The move can hit a maximum of 8 targets in ''Brawl'' and 7 targets in ''SSB4'', with reduced damage (and thus knockback) for each target hit. Thus, if used on many targets, the further ones will take much less damage, and further opponents may not be KO'd even at high percentages. For each fighter the arrow connects with, the match will pause as the camera does a slow-motion close-up of each hit one in order (similar to the [[Dragoon]]). This zoom effect is faster in ''SSB4'' than in ''Brawl''.
*Second Target about 32%
 
*Last Target about 24%
This move penetrates opponents' [[shield]]s. Unusually for ''Brawl'', this Final Smash also ignores [[Armor|super armor]], and can therefore successfully hit opponents that are in super armor frames. This is likely due to the paralyzing effect of the first hit, which overrides the super armor and allows the main hit to connect with full power.
===Sheik's Light Arrow===
 
*First Target about 48%
While the basic move is the same whether Zelda or Sheik uses it, the properties of the arrow are slightly different for each of them. The primary difference is that Zelda's launches at the [[Sakurai angle]] (and thus usually about 45 degrees), while Sheik's launches at a [[semi-spike]] angle (10 degrees in ''Brawl'' and 20 degrees in ''SSB4''). Zelda's Light Arrow also does less damage but more knockback than Sheik's Light Arrow; in ''Brawl'', Zelda's has enough knockback to [[one-hit KO]] the first target at 0% damage, though it is barely in the OHKO threshold and can be DI'ed. In ''SSB4'', Zelda's Light Arrow, while still powerful, can no longer OHKO. In both games, Sheik's Light Arrow can be very powerful against fighters with poor recoveries due to its semi-spike angle, especially if used on recovering opponents.
*Second Target about 36%
 
*Last Target about 28%
In ''Brawl'', opponents that are close together when hit by this move may collide with each other, potentially preventing them from being KO'd. Thus, spacing of opponents is very important when using the Light Arrow. This is even more important in Sheik's version, where opponents are launched at a very low angle.
However, these numbers can be further weakened with more targets. (i.e the [[Ice Climbers]])
 
===Gallery===
<gallery>
Zelda light arrow.jpg|Zelda's Light Arrow has a considerably different launch angle...
Sheik Light Arrow.jpg|...than Sheik's Light Arrow.
</gallery>
 
===Damage===
For both Zelda and Sheik's Light Arrows, the stun hit that occurs first deals 3% damage in ''Brawl'' and 1% damage in ''SSB4''. Successive targets hit by the main hit of the move multiply its damage by 0.75 for subsequent targets. The stun hit's damage is not affected by the number of targets. The below tables detail only the main hit's damage.
 
====Zelda's Light Arrow====
{|class="wikitable"
|-
!Target!!Damage
|-
|1||39
|-
|2||29.25
|-
|3||21.94
|-
|4||16.45
|-
|5||12.34
|-
|6||9.25
|-
|7||6.94
|-
|8||5.21
|}
 
====Sheik's Light Arrow====
{|class="wikitable"
|-
!Target!!Damage {{GameIcon|SSBB}}!!Damage {{GameIcon|SSB4}}
|-
|1||45||44
|-
|2||33.75||33
|-
|3||25.31||24.75
|-
|4||18.98||18.56
|-
|5||14.24||13.92
|-
|6||10.68||10.44
|-
|7||8.01||7.83
|-
|8||6.01
|}
 
==Instructional quotes==
{{InstructionalQuotes
|ssbbcount=2
|ssbbchar=Zelda
|ssbbdesc=Fire an arrow of light that delivers heavy damage to all opponents in line with the shot. It even rips through shields.
|ssbbchar2=Sheik
|ssbbdesc2=Unleash a powerful bolt of light. The more opponents you have, the better your chances are of scoring multiple KOs in one shot.
|ssb4-3count=2
|ssb4-3char=Sheik
|ssb4-3desc=Shoot an arrow of light that annihilates opponents.
|ssb4-3char2=Zelda
|ssb4-3desc2=Shoot an arrow of light that annihilates opponents.
}}
 
==Trophies==
===In ''Super Smash Bros. Brawl''===
{{Trophy
|name=Light Arrow (Zelda)
|image=Light Arrow (Zelda) - Brawl Trophy.png
|desc=Princess Zelda's Final Smash. She wields a mighty bow of light with which she can attack from afar. Her arrow travels in a straight line and flies through all characters unlucky enough to be in the way. This attack cannot be blocked. The more enemies there are, the higher the chances to get them all with one shot. More is always better!
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
 
{{Trophy
|name=Light Arrow (Sheik)
|image=Light Arrow (Sheik) - Brawl Trophy.png
|desc=Sheik's Final Smash. After grabbing a Smash Ball, Sheik will be able to wield a bow of light. The arrow fired from this bow has the power to pass through multiple targets, so it will damage all enemies in the direction it flies. This, coupled with its shield-breaking power, makes it even more terrible. Even in Sheik form, Zelda's ability as an archer is undiminished.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
 
===In ''Super Smash Bros. for Wii U''===
{{Trophy
|name=Light Arrow (Zelda)
|image=LightArrowZeldaTrophyWiiU.png
|desc-ntsc=In many of the Legend of Zelda games, the sacred Light Arrows are required to defeat the final boss. In this game, Zelda fires one straight across the screen for her Final Smash. If it passes through multiple foes, the ones hit first will take the most damage. The Light Arrow has a lot of launching power, making it great for getting KOs!
|desc-pal=In many of the Legend of Zelda games, the sacred Light Arrows are required to defeat the final boss. In this game, Zelda fires one straight across the screen for her Final Smash. If it passes through multiple foes, the ones hit first will take more damage. The Light Arrow has a lot of launching power, making it great for getting KOs!
|game=ssb4-wiiu
}}
{{clrl}}
 
{{Trophy
|name=Light Arrow (Sheik)
|image=LightArrowSheikTrophyWiiU.png
|desc-ntsc=Sheik's Final Smash uses a gigantic bow to fire a Light Arrow across the screen. If multiple foes are in its path, it will strike them all, ignoring shields like they're not even there. Sheik's Light Arrow is more damaging than Zelda's, and it launches its victims at a lower angle.
|desc-pal=Sheik's Final Smash uses a gigantic bow to fire a Light Arrow across the screen. If multiple foes are in its path, it will strike them all, even penetrating straight through their shields. Sheik's Light Arrow is more powerful than Zelda's and launches its targets at a more shallow angle.
|game=ssb4-wiiu
}}
{{clrl}}
 
==Sticker==
{| class="wikitable"
! Name
! Game
! Effect
! Characters
|-
| Hero's Bow {{Flag|North America}}<br>Light Arrow {{Flag|PAL}}
| Zelda: Twilight Princess
| {{SortKey|AttackSlash+008}}{{EffectIcon|Slash}} Attack +8
| {{SortKey|All characters}}{{AllChars|SSBB|s=16}}
|}
{{StickerPicBox|Hero's Bow|Zelda: Twilight Princess}}


==Origin==
==Origin==
In conjunction with the [[Master Sword]], Light Arrows have been used throughout the [[Legend of Zelda (universe)|Legend of Zelda series]] as the ultimate weapon against [[Ganondorf]]. The concept for them probably comes from from the original [[Nintendo Entertainment System|NES]] ''[[Legend of Zelda]]'', in which Link used a similar weapon called the Silver Arrow to defeat Ganon. Link was first able to wield the Light Arrows in ''[[The Legend of Zelda: Ocarina of Time]]'' on the [[Nintendo 64|N64]], where he utilized them in the penultimate showdown with Ganondorf.  
[[File:TPLightArrow.jpg|left|thumb|Zelda receiving the Light Arrows in ''Twilight Princess''.]]
In conjunction with the [[Master Sword]], Light Arrows have been used in {{uv|The Legend of Zelda}} series as a weapon used to stun [[Ganondorf|Ganon/Ganondorf]], leaving him vulnerable to the [[Master Sword]]. The concept for them probably comes from the original NES ''[[The Legend of Zelda]]'', in which [[Link]] used a similar weapon called the {{s|zeldawiki|Silver Arrow}} to defeat Ganon. Link was first able to wield the Light Arrows in ''[[The Legend of Zelda: Ocarina of Time]]'', where he utilized them in the penultimate showdown with Ganondorf.


Light Arrows appeared again in ''[[The Legend of Zelda: The Wind Waker]]'' for the [[Gamecube]] for Link to use. However, for the final boss battle, Zelda is the one who attacks with the Light Arrows, firing them to stun Ganondorf whilst Link strikes with his sword. In ''[[The Legend of Zelda: Twilight Princess]]'', only Zelda can equip the Light Arrows, which she summons from the Light Spirits to help Link triumph over Ganondorf on horseback. In all of these instances, Light Arrows were the only method of causing damage to Ganondorf, but when used on any other enemy, they were instantly destroyed in one shot.
The first incarnation of Zelda to use Light Arrows was the Zelda in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (also known as [[Tetra]]), wielding [[Toon Link|Link]]'s [[Hero's Bow]] and Light Arrows in the final battle against Ganondorf.  


==Trophy Description==
The bow and Light Arrows used in ''Smash Bros.'' are based on the ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' design, in which Zelda is granted the Light Arrows by the {{s|zeldawiki|Spirits of Light}} and once again uses them in the final battle against Ganondorf.
===Zelda===
[[Image:Light Arrow (Zelda) Trophy.jpg| 150px | right|]]
''Princess Zelda's Final Smash. She wields a mighty bow of light with which she can attack from afar. Her arrow travels in a straight line and flies through all characters unlucky enough to be in the way. This attack cannot be blocked. The more enemies there are, the higher the chances to get them all with one shot. More is always better!''


===Sheik===
Unlike Link and Zelda, Sheik has never wielded Light Arrows in any of her appearances.
[[Image:Light Arrow (Sheik) Trophy.jpg| 150px | left|]]
{{clr}}
''Sheik's Final Smash. After grabbing a Smash Ball, Sheik will be able to wield a bow of light. The arrow fired from this bow has the power to pass through multiple targets, so it will damage all enemies in the direction it flies. This, coupled with its shield-breaking power, makes it even more terrible. Even in Sheik form, Zelda's ability as an archer is undiminished.''


==Gallery==
<gallery>
Zelda_Light_Arrow_Piercing_SSB4.jpeg|Zelda striking Sheik with her Light Arrow in {{forwiiu}}...
Sheik_Light_Arrow_Piercing_SSB4.jpeg|...And vice versa.
</gallery>


==Names in other languages==
{{Langneeded|Dutch, Russian & Portuguese}}
{{langtable
|ja={{ja|光の弓矢|Hikari no Yumiya|?}}, ''Light Arrow''
|en=Light Arrow
|fr=Flèche de lumière
|es=Flecha de luz
|de=Lichtpfeil
|it=Freccia di luce
|ko={{rollover|빛의 화살|Bichui Hwasal|?}}, ''Light Arrow''
}}


{{Zelda Special Moves}}
==Trivia==
{{Sheik Special Moves}}
*Light Arrow is the only Final Smash shared between two non-clone characters, due to Zelda and Sheik being able to transform into each other in ''Brawl''.
*[[Dark Pit Staff]] is very similar to this move, and is often considered a clone of Light Arrow due to its similar properties (down to the zooming in on hit).
**The same can be said about [[Ancient Bow and Arrow]]; however, as Light Arrow has been replaced in ''[[Super Smash Bros. Ultimate]]'', Ancient Bow and Arrow could also be considered its successor (though it is used by {{SSBU|Link}} rather than Zelda or Sheik).


==External Links==
==External links==
*[http://www.smashbros.com/en_us/characters/zelda.html Confirmation]
*[http://www.smashbros.com/wii/en_us/characters/zelda.html Confirmation]
 
{{Multiple Special Moves|Zelda|Sheik}}
{{FinalSmash}}
{{FinalSmash}}
[[Category: Final Smashes]]
 
[[Category: Attacks]]
[[Category:Trophies (SSBB)]]
[[Category: Trophies]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category: Trophies (SSBB)]]
[[Category:The Legend of Zelda universe]]
[[Category: Final Smash Trophies]]
[[Category:Zelda]]
[[Category: Legend of Zelda Trophies]]
[[Category:Zelda (SSBB)]]
[[Category: The Legend of Zelda universe]]
[[Category:Zelda (SSB4)]]
[[Category:Sheik]]
[[Category:Sheik (SSBB)]]
[[Category:Sheik (SSB4)]]
[[Category:Final Smashes (SSBB)]]
[[Category:Final Smashes (SSB4)]]
[[es:Flecha de luz]]

Latest revision as of 17:27, December 13, 2024

"Arrow of Light" redirects here. For the Arrows of Light used in Pit's SSB4 Final Smash, see Three Sacred Treasures.
This article is about Zelda and Sheik's Final Smash in Brawl and Smash 4. For Mythra's Final Smash in Ultimate, see Sacred Arrow.
Light Arrow
Zelda Light Arrow SSB4.jpeg
Sheik Light Arrow SSB4.jpeg

Zelda and Sheik using the Light Arrow in Super Smash Bros. for Wii U.
Users Zelda
Sheik
Universe Zelda
Article on Zelda Wiki Light Arrow

Light Arrow (光の弓矢, Bow and Arrow of Light) is the Final Smash of both Zelda and Sheik in Super Smash Bros. Brawl and Super Smash Bros. 4.

Overview[edit]

Light Arrow in Brawl.

When used, Zelda/Sheik draws a large bow and sets an arrow. During this time, any characters in her line-of-sight will flinch. A second later, the Light Arrow is released, dealing significant damage and likely KO'ing the struck characters, although its power decreases drastically for every target caught in the blow.

The move consists of two hits. The first hit is weak and stuns opponents to keep them in place for the main hit. It has limited range of 300 units, covering approximately 1.7 times the length of Final Destination or 40 units more than Big Battlefield. The main hit of the move deals a large amount of damage and knockback, both of which vary between Zelda and Sheik's versions. It deals reduced damage to successive targets; anything that can be hit, including players, bosses, items (such as crates and Assist Trophy summons), and attackable stage elements, can all be hit by the attack and reduce the damage of the main hit to subsequent targets. The main hit has seemingly unlimited range in Brawl but has a limited range of 300 units (same as the first hit) in Smash 4, meaning in Brawl it is possible to get hit while being out of range to be stunned.

The move can hit a maximum of 8 targets in Brawl and 7 targets in SSB4, with reduced damage (and thus knockback) for each target hit. Thus, if used on many targets, the further ones will take much less damage, and further opponents may not be KO'd even at high percentages. For each fighter the arrow connects with, the match will pause as the camera does a slow-motion close-up of each hit one in order (similar to the Dragoon). This zoom effect is faster in SSB4 than in Brawl.

This move penetrates opponents' shields. Unusually for Brawl, this Final Smash also ignores super armor, and can therefore successfully hit opponents that are in super armor frames. This is likely due to the paralyzing effect of the first hit, which overrides the super armor and allows the main hit to connect with full power.

While the basic move is the same whether Zelda or Sheik uses it, the properties of the arrow are slightly different for each of them. The primary difference is that Zelda's launches at the Sakurai angle (and thus usually about 45 degrees), while Sheik's launches at a semi-spike angle (10 degrees in Brawl and 20 degrees in SSB4). Zelda's Light Arrow also does less damage but more knockback than Sheik's Light Arrow; in Brawl, Zelda's has enough knockback to one-hit KO the first target at 0% damage, though it is barely in the OHKO threshold and can be DI'ed. In SSB4, Zelda's Light Arrow, while still powerful, can no longer OHKO. In both games, Sheik's Light Arrow can be very powerful against fighters with poor recoveries due to its semi-spike angle, especially if used on recovering opponents.

In Brawl, opponents that are close together when hit by this move may collide with each other, potentially preventing them from being KO'd. Thus, spacing of opponents is very important when using the Light Arrow. This is even more important in Sheik's version, where opponents are launched at a very low angle.

Gallery[edit]

Damage[edit]

For both Zelda and Sheik's Light Arrows, the stun hit that occurs first deals 3% damage in Brawl and 1% damage in SSB4. Successive targets hit by the main hit of the move multiply its damage by 0.75 for subsequent targets. The stun hit's damage is not affected by the number of targets. The below tables detail only the main hit's damage.

Zelda's Light Arrow[edit]

Target Damage
1 39
2 29.25
3 21.94
4 16.45
5 12.34
6 9.25
7 6.94
8 5.21

Sheik's Light Arrow[edit]

Target Damage Super Smash Bros. Brawl Damage Super Smash Bros. 4
1 45 44
2 33.75 33
3 25.31 24.75
4 18.98 18.56
5 14.24 13.92
6 10.68 10.44
7 8.01 7.83
8 6.01

Instructional quotes[edit]

Super Smash Bros. Brawl instruction booklet Zelda (SSBB) Fire an arrow of light that delivers heavy damage to all opponents in line with the shot. It even rips through shields.
Sheik (SSBB) Unleash a powerful bolt of light. The more opponents you have, the better your chances are of scoring multiple KOs in one shot.
Super Smash Bros. for Nintendo 3DS case foldout Sheik (SSB4) Shoot an arrow of light that annihilates opponents.
Zelda (SSB4) Shoot an arrow of light that annihilates opponents.

Trophies[edit]

In Super Smash Bros. Brawl[edit]

Light Arrow (Zelda)'s trophy in Brawl
Light Arrow (Zelda)
Princess Zelda's Final Smash. She wields a mighty bow of light with which she can attack from afar. Her arrow travels in a straight line and flies through all characters unlucky enough to be in the way. This attack cannot be blocked. The more enemies there are, the higher the chances to get them all with one shot. More is always better!
Wii: Super Smash Bros. Brawl
Light Arrow (Sheik)'s trophy in Brawl
Light Arrow (Sheik)
Sheik's Final Smash. After grabbing a Smash Ball, Sheik will be able to wield a bow of light. The arrow fired from this bow has the power to pass through multiple targets, so it will damage all enemies in the direction it flies. This, coupled with its shield-breaking power, makes it even more terrible. Even in Sheik form, Zelda's ability as an archer is undiminished.
Wii: Super Smash Bros. Brawl

In Super Smash Bros. for Wii U[edit]

Light Arrow (Zelda)'s trophy in Super Smash Bros. for Wii U
Light Arrow (Zelda)
NTSC In many of the Legend of Zelda games, the sacred Light Arrows are required to defeat the final boss. In this game, Zelda fires one straight across the screen for her Final Smash. If it passes through multiple foes, the ones hit first will take the most damage. The Light Arrow has a lot of launching power, making it great for getting KOs!
PAL In many of the Legend of Zelda games, the sacred Light Arrows are required to defeat the final boss. In this game, Zelda fires one straight across the screen for her Final Smash. If it passes through multiple foes, the ones hit first will take more damage. The Light Arrow has a lot of launching power, making it great for getting KOs!
Light Arrow (Sheik)'s trophy in Super Smash Bros. for Wii U
Light Arrow (Sheik)
NTSC Sheik's Final Smash uses a gigantic bow to fire a Light Arrow across the screen. If multiple foes are in its path, it will strike them all, ignoring shields like they're not even there. Sheik's Light Arrow is more damaging than Zelda's, and it launches its victims at a lower angle.
PAL Sheik's Final Smash uses a gigantic bow to fire a Light Arrow across the screen. If multiple foes are in its path, it will strike them all, even penetrating straight through their shields. Sheik's Light Arrow is more powerful than Zelda's and launches its targets at a more shallow angle.

Sticker[edit]

Name Game Effect Characters
Hero's Bow North America
Light Arrow PAL
Zelda: Twilight Princess AttackSlash+008Slash (effect) Attack +8 All charactersRandomHeadSSBB.png
Brawl Sticker Hero's Bow (Zelda Twilight Princess).png
Hero's Bow
(Zelda: Twilight Princess)

Origin[edit]

Zelda receiving the Light Arrows in Twilight Princess.

In conjunction with the Master Sword, Light Arrows have been used in The Legend of Zelda series as a weapon used to stun Ganon/Ganondorf, leaving him vulnerable to the Master Sword. The concept for them probably comes from the original NES The Legend of Zelda, in which Link used a similar weapon called the Silver Arrow to defeat Ganon. Link was first able to wield the Light Arrows in The Legend of Zelda: Ocarina of Time, where he utilized them in the penultimate showdown with Ganondorf.

The first incarnation of Zelda to use Light Arrows was the Zelda in The Legend of Zelda: The Wind Waker (also known as Tetra), wielding Link's Hero's Bow and Light Arrows in the final battle against Ganondorf.

The bow and Light Arrows used in Smash Bros. are based on the The Legend of Zelda: Twilight Princess design, in which Zelda is granted the Light Arrows by the Spirits of Light and once again uses them in the final battle against Ganondorf.

Unlike Link and Zelda, Sheik has never wielded Light Arrows in any of her appearances.

Gallery[edit]

Names in other languages[edit]

Japanese.png This article is missing the subject's name in Dutch, Russian & Portuguese.
Help improve this page by adding its name in Dutch, Russian & Portuguese from a reliable source.
Language Name
Japan Japanese 光の弓矢, Light Arrow
UK English Light Arrow
France French Flèche de lumière
Germany German Lichtpfeil
Spain Spanish Flecha de luz
Italy Italian Freccia di luce
South Korea Korean 빛의 화살, Light Arrow

Trivia[edit]

  • Light Arrow is the only Final Smash shared between two non-clone characters, due to Zelda and Sheik being able to transform into each other in Brawl.
  • Dark Pit Staff is very similar to this move, and is often considered a clone of Light Arrow due to its similar properties (down to the zooming in on hit).

External links[edit]