Super Smash Bros. Brawl

Floor glitch: Difference between revisions

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(Reformatting. Shouldn't be tagged as "incomplete" if it is unknown if it is incomplete. Made the explanation make more sense, still a guess and based on my quick attempts the edges of the soft platforms may be important for some of them. I tried for a while to get Flying Slam to work but Bowser Bomb worked within 30 seconds (and the edit that originally added Bowser said Bomb, not sure why they changed it))
 
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{{cleanup|Needs work. A lot of work...}}
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[[File:Floor Glitch Marth Dolphin Slash Brawl.gif|thumb|250px|{{SSBB|Marth}} using his [[Dolphin Slash]] on the blocks, which transports him to the top of them when timed precisely.]]
[[File:FloorGlitch.jpg|thumb|{{SSBB|Meta Knight}} inside a block, attacking several {{SSBB|Ice Climbers}}.]]
The '''floor glitch''' is a glitch in ''[[Super Smash Bros. Brawl]]'' that allows {{SSBB|Bowser}}, {{SSBB|Meta Knight}}, {{SSBB|Marth}}, or {{SSBB|Ike}} to become stuck inside or pass directly through blocks on a custom stage.


==Execution==
{{See also|Halberd#Drill Rush/Aether glitch}}
The player must use [[Bowser Bomb]], [[Drill Rush]], [[Shuttle Loop]], [[Dolphin Slash]], or [[Aether]] under a [[soft platform]] that is directly under a solid block&mdash;Bowser Bomb requires another surface directly below the soft platform as it doesn't ascend when used in the air. Some of the moves are more consistent than others, such as Drill Rush and Shuttle Loop are fairly consistent while Aether requires Ike to be at the edge of the setup as well as facing away from it. Bowser Bomb is the least consistent, resulting in Bowser performing the glitch, behaving normally, or being rapidly moved along the arrangement.<ref>[https://www.youtube.com/watch?v=gSknMiW7G-w Bowser Bomb jank]</ref>


If the character ends up inside the block, they can escape by jumping up, dropping through the soft platform, or walking off the edge of the soft platform. They can also be launched out of the block, though many attacks are unable to reach far enough down to hit through the blocks. Alternatively, attacks with large hitboxes (such as {{b|Bomb|Link}}s), [[sharking]], or attacking from within by performing the glitch with another character can be used to knock a character out of the block.


The '''Floor glitch''' is a glitch that requires [[Meta Knight (SSBB)|Meta Knight]] on a custom stage. On any custom level, make a row of normal blocks.  Directly underneath them, put thin panel layers that you can jump through, so that they are hugging the bottom. Use [[Drill Rush]] and aim it into the bottom, when you are inside the wall/floor, attack it with moves such [[Mach Tornado]], etc. This can also be done by Marth by using his up b.
==Explanation==
The special moves of the four characters either move the character quickly or have substantial offsets in the animations. This results in the character being placed far enough above the solid block's ceiling while close enough to the soft platform's floor for the soft platform to take precedence in physics calculations.


An extension of the floor glitch is the shuttle loop glitch, in which you use a [[Shuttle Loop]] to go through the floor. When you are underneath the floor, jump up till your head is touching the bottom of the floor. Immediately do a shuttle loop, and you should go through the floor. Doing this will sometimes teleport you a small distance horizontally. It is not yet known how to control this.
==References==
{{reflist}}


As a side note, assuming this glitch is supposed to place your character inside the row of blocks, there is a much easier glitch. On a custom stage, select the techno/mechanical theme. Next, make a row of the white, cylindrical drum shapes horizontally. Above these, make a row of standard blocks from left to right ending about half way across the drums (or as long as you wish, allowing for additions.) At the end of the blocks, place a stair case joining the top of the blocks to the drums. (Assuming you went left to right, the top of the staircase should be left, and the bottom, right.) Now, if you get a run-up from the right of the drums, you should pass through the staircase without climbing up it and be on top of the drums under the blocks. Notes: this glitch was performed on one of Nintendo's "Stage of the day's" using Kirby. Yoshi is also able to perform this using the Egg Roll, but since the CPU achieved this I am unsure whether he can actually run through it like Kirby can.
[[Category:Glitches (SSBB)]]
 
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[[Category:Glitches]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[[Category:Glitches]]

Latest revision as of 18:47, May 26, 2024

Marth using his Dolphin Slash on the blocks, which transports him to the top of them when timed precisely.
Meta Knight inside a block, attacking several Ice Climbers.

The floor glitch is a glitch in Super Smash Bros. Brawl that allows Bowser, Meta Knight, Marth, or Ike to become stuck inside or pass directly through blocks on a custom stage.

Execution[edit]

The player must use Bowser Bomb, Drill Rush, Shuttle Loop, Dolphin Slash, or Aether under a soft platform that is directly under a solid block—Bowser Bomb requires another surface directly below the soft platform as it doesn't ascend when used in the air. Some of the moves are more consistent than others, such as Drill Rush and Shuttle Loop are fairly consistent while Aether requires Ike to be at the edge of the setup as well as facing away from it. Bowser Bomb is the least consistent, resulting in Bowser performing the glitch, behaving normally, or being rapidly moved along the arrangement.[1]

If the character ends up inside the block, they can escape by jumping up, dropping through the soft platform, or walking off the edge of the soft platform. They can also be launched out of the block, though many attacks are unable to reach far enough down to hit through the blocks. Alternatively, attacks with large hitboxes (such as Bombs), sharking, or attacking from within by performing the glitch with another character can be used to knock a character out of the block.

Explanation[edit]

The special moves of the four characters either move the character quickly or have substantial offsets in the animations. This results in the character being placed far enough above the solid block's ceiling while close enough to the soft platform's floor for the soft platform to take precedence in physics calculations.

References[edit]